using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Jotunn.Configs;
using Jotunn.Entities;
using Jotunn.Managers;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RtDDungeons")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+eb4257baced375983b5c0ca245b5823f2455efac")]
[assembly: AssemblyProduct("RtDDungeons")]
[assembly: AssemblyTitle("RtDDungeons")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RtDDungeons
{
[BepInPlugin("Soloredis.RtDDungeons", "RtDDungeons", "0.2.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
[HarmonyPatch]
public class RtDDungeons : BaseUnityPlugin
{
private const string ModGuid = "Soloredis.RtDDungeons";
private const string ModName = "RtDDungeons";
private const string ModVersion = "0.2.1";
private AssetBundle _myAssets;
private static Harmony _harmony;
private static readonly string[] DungeonPropList = new string[274]
{
"Prop_FoodBarrel1_BlackForest_RtD", "Prop_FoodBarrel1_RtD", "Prop_FoodBarrel2_BlackForest_RtD", "Prop_FoodBarrel2_RtD", "Prop_FoodCrate1_BlackForest_RtD", "Prop_FoodCrate1_RtD", "Props_Skeleton__Full_Headless_RtD", "Props_Skeleton__Full_RtD", "Props_Skeleton__Full_Sitting_RtD", "Props_Skeleton_Clavicle_RtD",
"Props_Skeleton_Femur_RtD", "Props_Skeleton_Fibula_RtD", "Props_Skeleton_Foot_RtD", "Props_Skeleton_Hand_RtD", "Props_Skeleton_Humerus_RtD", "Props_Skeleton_Pelvis_RtD", "Props_Skeleton_Radius_RtD", "Props_Skeleton_RibCage_RtD", "Props_Skeleton_Skull_RtD", "Props_Skeleton_Spine_RtD",
"Props_Skeleton_Tibia_RtD", "Props_Skeleton_Ulna_RtD", "crypt_PlainsHorror01_chest", "crypt_PlainsHorror_chest", "Spawner_PlainsHorror01_rise", "Spawner_PlainsHorror_rise", "crypt_SwampHorror01_chest", "crypt_SwampHorror_chest", "Spawner_SwampChaser_rise", "Spawner_SwampHorror01_rise",
"crypt_BlackForestHorror01_chest", "crypt_BlackForestHorror_chest", "Spawner_BlackForestHorror01_rise", "Spawner_BlackForestHorror_rise", "AmphoraGroup00_RtD", "BookOld_00_RtD", "BookOld_01_RtD", "BookOld_02_RtD", "BookOld_03_RtD", "BookOld_04_RtD",
"BookOld_05_RtD", "BookOld_06_RtD", "BookOld_07_RtD", "CobWebs_RtD", "HangingVines_RtD", "ChainForged00_RtD", "ChainForged01_RtD", "ForgedDragon_00_RtD", "ForgedDragon_01_RtD", "ForgedDragon_02_RtD",
"ForgedDragon_03_RtD", "GrilleDeco_00_RtD", "GrilleDeco_01_RtD", "GrilleDeco_02_RtD", "GrilleDeco_03_RtD", "Pole00_RtD", "Pole01_RtD", "Pole02_RtD", "Props_CageHanging_RtD", "Props_ChainHanging1_RtD",
"Props_ChainHanging2_RtD", "Props_ChainHangingGround_RtD", "Props_ChainStraight_RtD", "VaneDeco_00_RtD", "VaneDeco_01_RtD", "VaneDeco_02_RtD", "VaneDeco_03_RtD", "VaneDeco_04_RtD", "VaneDeco_05_RtD", "VaneDeco_06_RtD",
"VaneDeco_07_RtD", "WindRose00_RtD", "CandleHolder03_LGT_RtD", "Prefab_Brazier_01_on_RtD", "Prefab_Forged_torch_complete_01_on_RtD", "Prefab_Forged_torch_complete_02_off_RtD", "Prop_TempleBrazier_RtD", "TorchWall00_LGT_RtD", "Prop_BlackForestGold_RtD", "Prop_MeadowsFlint_RtD",
"Prop_MistlandsFelOre_RtD", "Prop_MountainOrichalcum_RtD", "Prop_PlainsBlackMetal_RtD", "Prop_PlainsBloodiron_RtD", "Prop_SwampMooniron_RtD", "Prop_ArcaneMine_RtD", "Prop_FlametalMine_RtD", "Pickable_Mushroom_Blue1_RtD", "Pickable_Mushroom_Blue2_RtD", "Pickable_Mushroom_Blue3_RtD",
"Pickable_Mushroom_Brown1_RtD", "Pickable_Mushroom_Brown2_RtD", "Pickable_Mushroom_Brown3_RtD", "Pickable_Mushroom_Green1_RtD", "Pickable_Mushroom_Green2_RtD", "Pickable_Mushroom_Green3_RtD", "Pickable_Mushroom_Green_C1_RtD", "Pickable_Mushroom_Green_C2_RtD", "Pickable_Mushroom_Green_C3_RtD", "Pickable_Mushroom_Ice1_RtD",
"Pickable_Mushroom_Ice2_RtD", "Pickable_Mushroom_Ice3_RtD", "Pickable_Mushroom_Jade1_RTD", "Pickable_Mushroom_Jade2_RtD", "Pickable_Mushroom_Jade3_RtD", "Pickable_Mushroom_Jottun1_RtD", "Pickable_Mushroom_Jottun2_RtD", "Pickable_Mushroom_Jottun3_RtD", "Pickable_Mushroom_Red1_RtD", "Pickable_Mushroom_Red2_RtD",
"Pickable_Mushroom_Red3_RtD", "Pickable_Mushroom_Smoke1_RtD", "Pickable_Mushroom_Smoke2_RtD", "Pickable_Mushroom_Smoke3_RtD", "Pickable_Mushroom_Yellow1_RtD", "Pickable_Mushroom_Yellow2_RtD", "Pickable_Mushroom_Yellow3_RtD", "Pickable_Crystal_RtD", "Pickable_BlackMetal_RtD", "root1_RtD",
"root2_RtD", "root3_RtD", "root4_RtD", "root5_RtD", "BigBricksBlock00_RtD", "BigBricksBlock01_RtD", "RoofTileCeramic_Pannel00_RtD", "RoofTileCeramicOld00_RtD", "RoofTileCeramicOld01_RtD", "RoofTileCeramicOld02_RtD",
"RoofTileCeramicOld03_RtD", "RoofTileCeramicOld04_RtD", "RoofTileCeramicOld05_RtD", "RoofTileCeramicOldLine00_RtD", "RoofTileCeramicOldLine01_RtD", "RoofTiledOld00_RtD", "RoofTiledOld01_RtD", "RoofTiledOld02_RtD", "RoofTiledOld03_RtD", "RoofTiledOld04_RtD",
"RoofTiledOld05_RtD", "RoofTiledOld06_RtD", "RoofTiledOld07_RtD", "RoofTiledOld08_RtD", "RoofTiledOld09_RtD", "StoneArc00_RtD", "StoneArc01_RtD", "StoneArc02_RtD", "StoneArc04_RtD", "StoneArc04b_RtD",
"StoneBlock00_RtD", "StoneBlock01_RtD", "StoneBlock02_RtD", "StoneBlock03_RtD", "StoneBlock04_RtD", "StoneBlock05_RtD", "StoneBlock06_RtD", "StoneBlock07_RtD", "StoneBlock08_RtD", "StoneBlock09_RtD",
"StoneBlock10_RtD", "StoneBlock11_RtD", "StoneBlock12_RtD", "StoneBlock13_RtD", "StoneBlock14_RtD", "StoneBlock15_RtD", "StoneBlock16_RtD", "StoneBlockSupport00_RtD", "BenchTrunk00_RtD", "ChairWooden00_RtD",
"Prop_RubblePile1_RtD", "Prop_RubblePile2_RtD", "Prop_RubblePile3_RtD", "StairsWooden00_RtD", "StairsWooden00b_RtD", "StairsWooden00c_RtD", "Table00_RtD", "TableWooden00_RtD", "WindowFrameShade00_RtD", "WindowFrameShade01_RtD",
"WindowFrameShade02_RtD", "WindowFrameShade03_RtD", "WindowFrameShade04_RtD", "WindowFrameShade05_RtD", "WindowFrameShade06_RtD", "WindowFrameShade07_RtD", "WindowFrameShade08_RtD", "WindowFrameShade09_RtD", "WoodPlanksBoard00b_RtD", "WoodPlanksBoard01b_RtD",
"WoodPlatform00_RtD", "WoodPlatform00b_RtD", "WoodPlatform00c_RtD", "WoodPlatform01_RtD", "WoodPlatform01b_RtD", "WoodPlatform01c_RtD", "WoodShelving00_RtD", "WoodShelving00b_RtD", "WoodShelving01_RtD", "WoodShelving01b_RtD",
"WoodShelving01c_RtD", "WoodWallBoard00_RtD", "WoodWallBoard00b_RtD", "WoodWallBoard01_RtD", "WoodWallBoard01b_RtD", "WoodWallBoard01c_RtD", "WoodWallBoard02_RtD", "WoodWallBoard02b_RtD", "DG_Shrine_AshLands_RtD", "DG_Spawner_Assassin_RtD",
"DG_Spawner_CursedKnight_RtD", "DG_Spawner_FallenCrusader_RtD", "AshLands_OutsideAssassin_RtD", "AshLands_OutsideCrusader_RtD", "AshLands_OutsideKnight_RtD", "DG_Shrine_BlackForest_RtD", "DG_Spawner_BlackForestHorror01_RtD", "DG_Spawner_BlackForestHorror_RtD", "BlackForest_OutsideHorror1_RtD", "BlackForest_OutsideHorror2_RtD",
"DeepNorth_Outside_Befouler_RtD", "DeepNorth_Outside_Davil_RtD", "DeepNorth_Outside_Executioner_RtD", "DeepNorth_OutsideNorthernTroll_RtD", "DG_Shrine_DeepNorth_RtD", "DG_Spawner_Befouler_RtD", "DG_Spawner_Davil_RtD", "DG_Spawner_Executioner_RtD", "DG_Spawner_NorthernTroll_RtD", "Outside_MeadowsGolem_RtD",
"Outside_MeadowsSnade_RtD", "DG_Shrine_Meadows_RtD", "DG_Spawner_MeadowsGolem_RtD", "DG_Spawner_MeadowsNeck_RtD", "DG_Spawner_MeadowsSnade_RtD", "DG_Shrine_Mistlands_RtD", "DG_Shrine_Mountain_RtD", "DG_Spawner_MistlandsSpider1_RtD", "DG_Spawner_MistlandsSpider2_RtD", "DG_Spawner_MistlandsSpider3_RtD",
"DG_Spawner_MistlandsSpider4_RtD", "Mistlands_OutsideSpider1_RtD", "Mistlands_OutsideSpider2_RtD", "Mistlands_OutsideSpider3_RtD", "Mistlands_OutsideSpider4_RtD", "Mountain_OutsideHorror1_RtD", "Mountain_OutsideHorror2_RtD", "Mountain_OutsideWatcher_RtD", "DG_Spawner_MountainHorror01_RtD", "DG_Spawner_MountainHorror_RtD",
"DG_Spawner_MountainUndead_RtD", "DG_Spawner_MountainWatcher_RtD", "DG_Spawner_PlainsHorror01_RtD", "DG_Spawner_PlainsHorror_RtD", "DG_Spawner_PlainsSizzler_RtD", "Plains_OutsideHorror1_RtD", "Plains_OutsideHorror2_RtD", "Plains_OutsidePlainsSizzler_RtD", "Swamp_OutsideHorror1_RtD", "Swamp_OutsideHorror2_RtD",
"Swamp_OutsideSludger_RtD", "DG_Shrine_Swamp_RtD", "DG_Spawner_SwampHorror01_RtD", "DG_Spawner_SwampHorror_RtD", "DG_Spawner_SwampSludger01_RtD", "DG_Spawner_SwampSludger_RtD", "Chest_Wood_RtD", "Chest_Stone_RtD", "Chest_Steel_RtD", "Chest_Iron_RtD",
"Chest_Gold_RtD", "Chest_Frometal_RtD", "Chest_Flametal_RtD", "Chest_Fel_RtD"
};
public static string[] ItemList = Array.Empty<string>();
public static string[] DungeonDoorList = Array.Empty<string>();
public static string[] DungeonEndcapMeadowsList = new string[1] { "MeadowsEndCap_RtD" };
public static string[] DungeonSpacerMeadowsList = Array.Empty<string>();
public static string[] DungeonCorridorMeadowsList = new string[2] { "MeadowsCorridor1_RtD", "MeadowsCorridor2_RtD" };
public static string[] DungeonCornerMeadowsList = new string[2] { "MeadowsCornerL_RtD", "MeadowsCornerR_RtD" };
public static string[] DungeonRoomMeadowsList = new string[2] { "MeadowsRoom1_RtD", "MeadowsRoom2_RtD" };
public static string[] DungeonStairsMeadowsList = Array.Empty<string>();
public static string[] DungeonEndcapBlackForestList = new string[1] { "BlackForestEndCap_RtD" };
public static string[] DungeonSpacerBlackForestList = Array.Empty<string>();
public static string[] DungeonCorridorBlackForestList = new string[1] { "BlackForestCorridor1_RtD" };
public static string[] DungeonCornerBlackForestList = new string[2] { "BlackForestCornerL_RtD", "BlackForestCornerR_RtD" };
public static string[] DungeonRoomBlackForestList = new string[2] { "BlackForestRoom1_RtD", "BlackForestRoom2_RtD" };
public static string[] DungeonStairsBlackForestList = new string[2] { "BlackForestStairsL_RtD", "BlackForestStairsR_RtD" };
public static string[] DungeonEndcapSwampList = new string[1] { "SwampEndCap_RtD" };
public static string[] DungeonSpacerSwampList = Array.Empty<string>();
public static string[] DungeonCorridorSwampList = new string[2] { "SwampCorridor1_RtD", "SwampCorridor2_RtD" };
public static string[] DungeonCornerSwampList = new string[2] { "SwampCornerL_RtD", "SwampCornerR_RtD" };
public static string[] DungeonRoomSwampList = new string[2] { "SwampRoom1_RtD", "SwampRoom2_RtD" };
public static string[] DungeonStairsSwampList = new string[2] { "SwampStairsL_RtD", "SwampStairsR_RtD" };
public static string[] DungeonEndcapMountainList = new string[1] { "MountainEndCap_RtD" };
public static string[] DungeonSpacerMountainList = Array.Empty<string>();
public static string[] DungeonCorridorMountainList = new string[2] { "MountainCorridor1_RtD", "MountainCorridor2_RtD" };
public static string[] DungeonCornerMountainList = new string[2] { "MountainCornerL_RtD", "MountainCornerR_RtD" };
public static string[] DungeonRoomMountainList = new string[2] { "MountainRoom1_RtD", "MountainRoom2_RtD" };
public static string[] DungeonStairsMountainList = new string[2] { "MountainStairsL_RtD", "MountainStairsR_RtD" };
public static string[] DungeonEndcapPlainsList = new string[1] { "PlainsEndCap_RtD" };
public static string[] DungeonSpacerPlainsList = Array.Empty<string>();
public static string[] DungeonCorridorPlainsList = new string[2] { "PlainsCorridor1_RtD", "PlainsCorridor2_RtD" };
public static string[] DungeonCornerPlainsList = new string[2] { "PlainsCornerL_RtD", "PlainsCornerR_RtD" };
public static string[] DungeonRoomPlainsList = new string[2] { "PlainsRoom1_RtD", "PlainsRoom2_RtD" };
public static string[] DungeonStairsPlainsList = new string[2] { "PlainsStairsL_RtD", "PlainsStairsR_RtD" };
public static string[] DungeonEndcapMistlandsList = new string[1] { "MistlandsEndCap_RtD" };
public static string[] DungeonSpacerMistlandsList = Array.Empty<string>();
public static string[] DungeonCorridorMistlandsList = new string[2] { "MistlandsCorridor1_RtD", "MistlandsCorridor2_RtD" };
public static string[] DungeonCornerMistlandsList = new string[2] { "MistlandsCornerL_RtD", "MistlandsCornerR_RtD" };
public static string[] DungeonRoomMistlandsList = new string[2] { "MistlandsRoom1_RtD", "MistlandsRoom2_RtD" };
public static string[] DungeonStairsMistlandsList = new string[2] { "MistlandsStairsL_RtD", "MistlandsStairsR_RtD" };
public static string[] DungeonEndcapAshLandsList = new string[1] { "AshLandsEndCap_RtD" };
public static string[] DungeonSpacerAshLandsList = Array.Empty<string>();
public static string[] DungeonCorridorAshLandsList = new string[2] { "AshLandsCorridor1_RtD", "AshLandsCorridor2_RtD" };
public static string[] DungeonCornerAshLandsList = new string[2] { "AshLandsCornerL_RtD", "AshLandsCornerR_RtD" };
public static string[] DungeonRoomAshLandsList = new string[2] { "AshLandsRoom1_RtD", "AshLandsRoom2_RtD" };
public static string[] DungeonStairsAshLandsList = new string[2] { "AshLandsStairsL_RtD", "AshLandsStairsR_RtD" };
public static string[] DungeonEndcapDeepNorthList = new string[1] { "DeepNorthEndCap_RtD" };
public static string[] DungeonSpacerDeepNorthList = Array.Empty<string>();
public static string[] DungeonCorridorDeepNorthList = new string[2] { "DeepNorthCorridor1_RtD", "DeepNorthCorridor2_RtD" };
public static string[] DungeonCornerDeepNorthList = new string[2] { "DeepNorthCornerL_RtD", "DeepNorthCornerR_RtD" };
public static string[] DungeonRoomDeepNorthList = new string[2] { "DeepNorthRoom1_RtD", "DeepNorthRoom2_RtD" };
public static string[] DungeonStairsDeepNorthList = new string[1] { "DeepNorthStairs1_RtD" };
private static readonly string ThemeMeadowsDungeon = "MeadowsDungeonTheme_RtD";
private static readonly string ThemeBlackForestDungeon = "BlackForestDungeonTheme_RtD";
private static readonly string ThemeSwampDungeon = "SwampDungeonTheme_RtD";
private static readonly string ThemeMountainDungeon = "MountainDungeonTheme_RtD";
private static readonly string ThemePlainsDungeon = "PlainsDungeonTheme_RtD";
private static readonly string ThemeMistlandsDungeon = "MistlandsDungeonTheme_RtD";
private static readonly string ThemeAshLandsDungeon = "AshLandsDungeonTheme_RtD";
private static readonly string ThemeDeepNorthDungeon = "DeepNorthDungeonTheme_RtD";
private static readonly LocationConfig MeadowsDungeonLocConfig = new LocationConfig
{
Biome = (Biome)1,
MinDistanceFromSimilar = 70f,
Quantity = 80,
Priotized = true,
MinAltitude = 1f,
ClearArea = true
};
private static readonly LocationConfig BlackForestDungeonLocConfig = new LocationConfig
{
Biome = (Biome)8,
MinDistanceFromSimilar = 128f,
Quantity = 80,
Priotized = true,
MinAltitude = 1f,
ClearArea = true
};
private static readonly LocationConfig SwampDungeonLocConfig = new LocationConfig
{
Biome = (Biome)2,
MinDistanceFromSimilar = 128f,
Quantity = 80,
Priotized = true,
MinAltitude = 1f,
ClearArea = true
};
private static readonly LocationConfig MountainDungeonLocConfig = new LocationConfig
{
Biome = (Biome)4,
MinDistanceFromSimilar = 128f,
Quantity = 80,
Priotized = true,
MinAltitude = 1f,
ClearArea = true
};
private static readonly LocationConfig PlainsDungeonLocConfig = new LocationConfig
{
Biome = (Biome)16,
MinDistanceFromSimilar = 128f,
Quantity = 80,
Priotized = true,
MinAltitude = 1f,
ClearArea = true
};
private static readonly LocationConfig MistlandsDungeonLocConfig = new LocationConfig
{
Biome = (Biome)512,
MinDistanceFromSimilar = 128f,
Quantity = 80,
Priotized = true,
MinAltitude = 1f,
ClearArea = true
};
private static readonly LocationConfig AshLandsDungeonLocConfig = new LocationConfig
{
Biome = (Biome)32,
MinDistanceFromSimilar = 128f,
Quantity = 80,
Priotized = true,
MinAltitude = 1f,
ClearArea = true
};
private static readonly LocationConfig DeepNorthDungeonLocConfig = new LocationConfig
{
Biome = (Biome)64,
MinDistanceFromSimilar = 128f,
Quantity = 80,
Priotized = true,
MinAltitude = 1f,
ClearArea = true
};
private static readonly RoomConfig EntranceMeadowsConfig = new RoomConfig
{
Enabled = true,
Entrance = true,
MinPlaceOrder = 0,
ThemeName = ThemeMeadowsDungeon,
Weight = 1f
};
private static readonly RoomConfig EndcapMeadowsConfig = new RoomConfig
{
Enabled = true,
Endcap = true,
EndcapPrio = 0,
ThemeName = ThemeMeadowsDungeon,
Weight = 1f
};
private static readonly RoomConfig CorridorMeadowsConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeMeadowsDungeon,
Weight = 1f
};
private static readonly RoomConfig CornerMeadowsConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeMeadowsDungeon,
Weight = 1f
};
private static readonly RoomConfig StairsMeadowsConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeMeadowsDungeon,
Weight = 1f
};
private static readonly RoomConfig RoomMeadowsConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 1,
ThemeName = ThemeMeadowsDungeon,
Weight = 1f
};
private static readonly RoomConfig SpacerMeadowsConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeMeadowsDungeon,
Weight = 1f
};
private static readonly RoomConfig EntranceBlackForestConfig = new RoomConfig
{
Enabled = true,
Entrance = true,
MinPlaceOrder = 0,
ThemeName = ThemeBlackForestDungeon,
Weight = 1f
};
private static readonly RoomConfig EndcapBlackForestConfig = new RoomConfig
{
Enabled = true,
Endcap = true,
EndcapPrio = 0,
ThemeName = ThemeBlackForestDungeon,
Weight = 1f
};
private static readonly RoomConfig CorridorBlackForestConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeBlackForestDungeon,
Weight = 1f
};
private static readonly RoomConfig CornerBlackForestConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeBlackForestDungeon,
Weight = 1f
};
private static readonly RoomConfig StairsBlackForestConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeBlackForestDungeon,
Weight = 1f
};
private static readonly RoomConfig RoomBlackForestConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 1,
ThemeName = ThemeBlackForestDungeon,
Weight = 1f
};
private static readonly RoomConfig SpacerBlackForestConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeBlackForestDungeon,
Weight = 1f
};
private static readonly RoomConfig EntranceSwampConfig = new RoomConfig
{
Enabled = true,
Entrance = true,
MinPlaceOrder = 0,
ThemeName = ThemeSwampDungeon,
Weight = 1f
};
private static readonly RoomConfig EndcapSwampConfig = new RoomConfig
{
Enabled = true,
Endcap = true,
EndcapPrio = 0,
ThemeName = ThemeSwampDungeon,
Weight = 1f
};
private static readonly RoomConfig CorridorSwampConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeSwampDungeon,
Weight = 1f
};
private static readonly RoomConfig CornerSwampConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeSwampDungeon,
Weight = 1f
};
private static readonly RoomConfig StairsSwampConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeSwampDungeon,
Weight = 1f
};
private static readonly RoomConfig RoomSwampConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 1,
ThemeName = ThemeSwampDungeon,
Weight = 1f
};
private static readonly RoomConfig SpacerSwampConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeSwampDungeon,
Weight = 1f
};
private static readonly RoomConfig EntranceMountainConfig = new RoomConfig
{
Enabled = true,
Entrance = true,
MinPlaceOrder = 0,
ThemeName = ThemeMountainDungeon,
Weight = 1f
};
private static readonly RoomConfig EndcapMountainConfig = new RoomConfig
{
Enabled = true,
Endcap = true,
EndcapPrio = 0,
ThemeName = ThemeMountainDungeon,
Weight = 1f
};
private static readonly RoomConfig CorridorMountainConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeMountainDungeon,
Weight = 1f
};
private static readonly RoomConfig CornerMountainConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeMountainDungeon,
Weight = 1f
};
private static readonly RoomConfig StairsMountainConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeMountainDungeon,
Weight = 1f
};
private static readonly RoomConfig RoomMountainConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 1,
ThemeName = ThemeMountainDungeon,
Weight = 1f
};
private static readonly RoomConfig SpacerMountainConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeMountainDungeon,
Weight = 1f
};
private static readonly RoomConfig EntrancePlainsConfig = new RoomConfig
{
Enabled = true,
Entrance = true,
MinPlaceOrder = 0,
ThemeName = ThemePlainsDungeon,
Weight = 1f
};
private static readonly RoomConfig EndcapPlainsConfig = new RoomConfig
{
Enabled = true,
Endcap = true,
EndcapPrio = 0,
ThemeName = ThemePlainsDungeon,
Weight = 1f
};
private static readonly RoomConfig CorridorPlainsConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemePlainsDungeon,
Weight = 1f
};
private static readonly RoomConfig CornerPlainsConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemePlainsDungeon,
Weight = 1f
};
private static readonly RoomConfig StairsPlainsConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemePlainsDungeon,
Weight = 1f
};
private static readonly RoomConfig RoomPlainsConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 1,
ThemeName = ThemePlainsDungeon,
Weight = 1f
};
private static readonly RoomConfig SpacerPlainsConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemePlainsDungeon,
Weight = 1f
};
private static readonly RoomConfig EntranceMistlandsConfig = new RoomConfig
{
Enabled = true,
Entrance = true,
MinPlaceOrder = 0,
ThemeName = ThemeMistlandsDungeon,
Weight = 1f
};
private static readonly RoomConfig EndcapMistlandsConfig = new RoomConfig
{
Enabled = true,
Endcap = true,
EndcapPrio = 0,
ThemeName = ThemeMistlandsDungeon,
Weight = 1f
};
private static readonly RoomConfig CorridorMistlandsConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeMistlandsDungeon,
Weight = 1f
};
private static readonly RoomConfig CornerMistlandsConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeMistlandsDungeon,
Weight = 1f
};
private static readonly RoomConfig StairsMistlandsConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeMistlandsDungeon,
Weight = 1f
};
private static readonly RoomConfig RoomMistlandsConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 1,
ThemeName = ThemeMistlandsDungeon,
Weight = 1f
};
private static readonly RoomConfig SpacerMistlandsConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeMistlandsDungeon,
Weight = 1f
};
private static readonly RoomConfig EntranceAshLandsConfig = new RoomConfig
{
Enabled = true,
Entrance = true,
MinPlaceOrder = 0,
ThemeName = ThemeAshLandsDungeon,
Weight = 1f
};
private static readonly RoomConfig EndcapAshLandsConfig = new RoomConfig
{
Enabled = true,
Endcap = true,
EndcapPrio = 0,
ThemeName = ThemeAshLandsDungeon,
Weight = 1f
};
private static readonly RoomConfig CorridorAshLandsConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeAshLandsDungeon,
Weight = 1f
};
private static readonly RoomConfig CornerAshLandsConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeAshLandsDungeon,
Weight = 1f
};
private static readonly RoomConfig StairsAshLandsConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeAshLandsDungeon,
Weight = 1f
};
private static readonly RoomConfig RoomAshLandsConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 1,
ThemeName = ThemeAshLandsDungeon,
Weight = 1f
};
private static readonly RoomConfig SpacerAshLandsConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeAshLandsDungeon,
Weight = 1f
};
private static readonly RoomConfig EntranceDeepNorthConfig = new RoomConfig
{
Enabled = true,
Entrance = true,
MinPlaceOrder = 0,
ThemeName = ThemeDeepNorthDungeon,
Weight = 1f
};
private static readonly RoomConfig EndcapDeepNorthConfig = new RoomConfig
{
Enabled = true,
Endcap = true,
EndcapPrio = 0,
ThemeName = ThemeDeepNorthDungeon,
Weight = 1f
};
private static readonly RoomConfig CorridorDeepNorthConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeDeepNorthDungeon,
Weight = 1f
};
private static readonly RoomConfig CornerDeepNorthConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeDeepNorthDungeon,
Weight = 1f
};
private static readonly RoomConfig StairsDeepNorthConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeDeepNorthDungeon,
Weight = 1f
};
private static readonly RoomConfig RoomDeepNorthConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 1,
ThemeName = ThemeDeepNorthDungeon,
Weight = 1f
};
private static readonly RoomConfig SpacerDeepNorthConfig = new RoomConfig
{
Enabled = true,
MinPlaceOrder = 0,
ThemeName = ThemeDeepNorthDungeon,
Weight = 1f
};
private void Awake()
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
_myAssets = AssetUtils.LoadAssetBundleFromResources("rtd_dungeons");
_harmony = new Harmony("Soloredis.RtDDungeons");
_harmony.PatchAll();
AddItems();
AddTempleDungeonProps();
ZoneManager.OnVanillaLocationsAvailable += OnVanillaLocationsAvailable;
DungeonManager.OnVanillaRoomsAvailable += OnVanillaRoomsAvailable;
}
private void AddItems()
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
try
{
string[] itemList = ItemList;
foreach (string text in itemList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
CustomItem val2 = new CustomItem(val, true);
ItemManager.Instance.AddItem(val2);
}
else
{
((BaseUnityPlugin)this).Logger.LogMessage((object)("Failed to add: " + text + " to the Item database"));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding Items: {arg}");
}
}
public void AddTempleDungeonProps()
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Expected O, but got Unknown
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Expected O, but got Unknown
try
{
string[] dungeonPropList = DungeonPropList;
foreach (string text in dungeonPropList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if (Object.op_Implicit((Object)(object)val))
{
CustomPrefab val2 = new CustomPrefab(val, true);
PrefabManager.Instance.AddPrefab(val2);
}
else
{
((BaseUnityPlugin)this).Logger.LogMessage((object)("Failed to add: " + text + " to the Prefab database"));
}
}
string[] dungeonDoorList = DungeonDoorList;
foreach (string text2 in dungeonDoorList)
{
GameObject val3 = _myAssets.LoadAsset<GameObject>(text2);
if (Object.op_Implicit((Object)(object)val3))
{
CustomPrefab val4 = new CustomPrefab(val3, true);
PrefabManager.Instance.AddPrefab(val4);
}
else
{
((BaseUnityPlugin)this).Logger.LogMessage((object)("Failed to add: " + text2 + " to the Prefab database"));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding Pieces: {arg}");
}
}
private void OnVanillaLocationsAvailable()
{
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Expected O, but got Unknown
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Expected O, but got Unknown
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Expected O, but got Unknown
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Expected O, but got Unknown
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Expected O, but got Unknown
//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
//IL_01b8: Expected O, but got Unknown
//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0204: Expected O, but got Unknown
//IL_0246: Unknown result type (might be due to invalid IL or missing references)
//IL_0250: Expected O, but got Unknown
try
{
GameObject val = _myAssets.LoadAsset<GameObject>("Meadows_DG_RtD");
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.RegisterDungeonTheme(val, ThemeMeadowsDungeon);
ZoneManager.Instance.AddCustomLocation(new CustomLocation(val, true, MeadowsDungeonLocConfig));
}
GameObject val2 = _myAssets.LoadAsset<GameObject>("BlackForest_DG_RtD");
if ((Object)(object)val2 != (Object)null)
{
DungeonManager.Instance.RegisterDungeonTheme(val2, ThemeBlackForestDungeon);
ZoneManager.Instance.AddCustomLocation(new CustomLocation(val2, true, BlackForestDungeonLocConfig));
}
GameObject val3 = _myAssets.LoadAsset<GameObject>("Swamp_DG_RtD");
if ((Object)(object)val3 != (Object)null)
{
DungeonManager.Instance.RegisterDungeonTheme(val3, ThemeSwampDungeon);
ZoneManager.Instance.AddCustomLocation(new CustomLocation(val3, true, SwampDungeonLocConfig));
}
GameObject val4 = _myAssets.LoadAsset<GameObject>("Mountain_DG_RtD");
if ((Object)(object)val4 != (Object)null)
{
DungeonManager.Instance.RegisterDungeonTheme(val4, ThemeMountainDungeon);
ZoneManager.Instance.AddCustomLocation(new CustomLocation(val4, true, MountainDungeonLocConfig));
}
GameObject val5 = _myAssets.LoadAsset<GameObject>("Plains_DG_RtD");
if ((Object)(object)val5 != (Object)null)
{
DungeonManager.Instance.RegisterDungeonTheme(val5, ThemePlainsDungeon);
ZoneManager.Instance.AddCustomLocation(new CustomLocation(val5, true, PlainsDungeonLocConfig));
}
GameObject val6 = _myAssets.LoadAsset<GameObject>("Mistlands_DG_RtD");
if ((Object)(object)val6 != (Object)null)
{
DungeonManager.Instance.RegisterDungeonTheme(val6, ThemeMistlandsDungeon);
ZoneManager.Instance.AddCustomLocation(new CustomLocation(val6, true, MistlandsDungeonLocConfig));
}
GameObject val7 = _myAssets.LoadAsset<GameObject>("AshLands_DG_RtD");
if ((Object)(object)val7 != (Object)null)
{
DungeonManager.Instance.RegisterDungeonTheme(val7, ThemeAshLandsDungeon);
ZoneManager.Instance.AddCustomLocation(new CustomLocation(val7, true, AshLandsDungeonLocConfig));
}
GameObject val8 = _myAssets.LoadAsset<GameObject>("DeepNorth_DG_RtD");
if ((Object)(object)val8 != (Object)null)
{
DungeonManager.Instance.RegisterDungeonTheme(val8, ThemeDeepNorthDungeon);
ZoneManager.Instance.AddCustomLocation(new CustomLocation(val8, true, DeepNorthDungeonLocConfig));
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon locations: {arg}");
}
}
private void OnVanillaRoomsAvailable()
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Expected O, but got Unknown
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Expected O, but got Unknown
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Expected O, but got Unknown
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Expected O, but got Unknown
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Expected O, but got Unknown
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
//IL_0150: Expected O, but got Unknown
//IL_0180: Unknown result type (might be due to invalid IL or missing references)
//IL_018a: Expected O, but got Unknown
//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
//IL_01c4: Expected O, but got Unknown
try
{
GameObject val = _myAssets.LoadAsset<GameObject>("MeadowsEntrance_RtD");
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, EntranceMeadowsConfig));
}
GameObject val2 = _myAssets.LoadAsset<GameObject>("BlackForestEntrance_RtD");
if ((Object)(object)val2 != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val2, true, EntranceBlackForestConfig));
}
GameObject val3 = _myAssets.LoadAsset<GameObject>("SwampEntrance_RtD");
if ((Object)(object)val3 != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val3, true, EntranceSwampConfig));
}
GameObject val4 = _myAssets.LoadAsset<GameObject>("MountainEntrance_RtD");
if ((Object)(object)val4 != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val4, true, EntranceMountainConfig));
}
GameObject val5 = _myAssets.LoadAsset<GameObject>("PlainsEntrance_RtD");
if ((Object)(object)val5 != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val5, true, EntrancePlainsConfig));
}
GameObject val6 = _myAssets.LoadAsset<GameObject>("MistlandsEntrance_RtD");
if ((Object)(object)val6 != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val6, true, EntranceMistlandsConfig));
}
GameObject val7 = _myAssets.LoadAsset<GameObject>("AshLandsEntrance_RtD");
if ((Object)(object)val7 != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val7, true, EntranceAshLandsConfig));
}
GameObject val8 = _myAssets.LoadAsset<GameObject>("DeepNorthEntrance_RtD");
if ((Object)(object)val8 != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val8, true, EntranceDeepNorthConfig));
}
AddMeadowsDungeonCorridors();
AddMeadowsDungeonStairs();
AddMeadowsDungeonCorners();
AddMeadowsDungeonRooms();
AddMeadowsDungeonEncaps();
AddMeadowsDungeonSpacer();
AddBlackForestDungeonCorridors();
AddBlackForestDungeonStairs();
AddBlackForestDungeonCorners();
AddBlackForestDungeonRooms();
AddBlackForestDungeonEncaps();
AddBlackForestDungeonSpacer();
AddSwampDungeonCorridors();
AddSwampDungeonStairs();
AddSwampDungeonCorners();
AddSwampDungeonRooms();
AddSwampDungeonEncaps();
AddSwampDungeonSpacer();
AddMountainDungeonCorridors();
AddMountainDungeonStairs();
AddMountainDungeonCorners();
AddMountainDungeonRooms();
AddMountainDungeonEncaps();
AddMountainDungeonSpacer();
AddPlainsDungeonCorridors();
AddPlainsDungeonStairs();
AddPlainsDungeonCorners();
AddPlainsDungeonRooms();
AddPlainsDungeonEncaps();
AddPlainsDungeonSpacer();
AddMistlandsDungeonCorridors();
AddMistlandsDungeonStairs();
AddMistlandsDungeonCorners();
AddMistlandsDungeonRooms();
AddMistlandsDungeonEncaps();
AddMistlandsDungeonSpacer();
AddAshLandsDungeonCorridors();
AddAshLandsDungeonStairs();
AddAshLandsDungeonCorners();
AddAshLandsDungeonRooms();
AddAshLandsDungeonEncaps();
AddAshLandsDungeonSpacer();
AddDeepNorthDungeonCorridors();
AddDeepNorthDungeonStairs();
AddDeepNorthDungeonCorners();
AddDeepNorthDungeonRooms();
AddDeepNorthDungeonEncaps();
AddDeepNorthDungeonSpacer();
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeons: {arg}");
}
}
private void AddMeadowsDungeonCorridors()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonCorridorMeadowsList = DungeonCorridorMeadowsList;
foreach (string text in dungeonCorridorMeadowsList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, CorridorMeadowsConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddMeadowsDungeonStairs()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonStairsMeadowsList = DungeonStairsMeadowsList;
foreach (string text in dungeonStairsMeadowsList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, StairsMeadowsConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddMeadowsDungeonCorners()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonCornerMeadowsList = DungeonCornerMeadowsList;
foreach (string text in dungeonCornerMeadowsList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, CornerMeadowsConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddMeadowsDungeonRooms()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonRoomMeadowsList = DungeonRoomMeadowsList;
foreach (string text in dungeonRoomMeadowsList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, RoomMeadowsConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddMeadowsDungeonEncaps()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonEndcapMeadowsList = DungeonEndcapMeadowsList;
foreach (string text in dungeonEndcapMeadowsList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, EndcapMeadowsConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddMeadowsDungeonSpacer()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonSpacerMeadowsList = DungeonSpacerMeadowsList;
foreach (string text in dungeonSpacerMeadowsList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, SpacerMeadowsConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddBlackForestDungeonCorridors()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonCorridorBlackForestList = DungeonCorridorBlackForestList;
foreach (string text in dungeonCorridorBlackForestList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, CorridorBlackForestConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddBlackForestDungeonStairs()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonStairsBlackForestList = DungeonStairsBlackForestList;
foreach (string text in dungeonStairsBlackForestList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, StairsBlackForestConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddBlackForestDungeonCorners()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonCornerBlackForestList = DungeonCornerBlackForestList;
foreach (string text in dungeonCornerBlackForestList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, CornerBlackForestConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddBlackForestDungeonRooms()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonRoomBlackForestList = DungeonRoomBlackForestList;
foreach (string text in dungeonRoomBlackForestList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, RoomBlackForestConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddBlackForestDungeonEncaps()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonEndcapBlackForestList = DungeonEndcapBlackForestList;
foreach (string text in dungeonEndcapBlackForestList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, EndcapBlackForestConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddBlackForestDungeonSpacer()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonSpacerBlackForestList = DungeonSpacerBlackForestList;
foreach (string text in dungeonSpacerBlackForestList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, SpacerBlackForestConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddSwampDungeonCorridors()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonCorridorSwampList = DungeonCorridorSwampList;
foreach (string text in dungeonCorridorSwampList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, CorridorSwampConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddSwampDungeonStairs()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonStairsSwampList = DungeonStairsSwampList;
foreach (string text in dungeonStairsSwampList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, StairsSwampConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddSwampDungeonCorners()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonCornerSwampList = DungeonCornerSwampList;
foreach (string text in dungeonCornerSwampList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, CornerSwampConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddSwampDungeonRooms()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonRoomSwampList = DungeonRoomSwampList;
foreach (string text in dungeonRoomSwampList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, RoomSwampConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddSwampDungeonEncaps()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonEndcapSwampList = DungeonEndcapSwampList;
foreach (string text in dungeonEndcapSwampList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, EndcapSwampConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddSwampDungeonSpacer()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonSpacerSwampList = DungeonSpacerSwampList;
foreach (string text in dungeonSpacerSwampList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, SpacerSwampConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddMountainDungeonCorridors()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonCorridorMountainList = DungeonCorridorMountainList;
foreach (string text in dungeonCorridorMountainList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, CorridorMountainConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddMountainDungeonStairs()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonStairsMountainList = DungeonStairsMountainList;
foreach (string text in dungeonStairsMountainList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, StairsMountainConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddMountainDungeonCorners()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonCornerMountainList = DungeonCornerMountainList;
foreach (string text in dungeonCornerMountainList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, CornerMountainConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddMountainDungeonRooms()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonRoomMountainList = DungeonRoomMountainList;
foreach (string text in dungeonRoomMountainList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, RoomMountainConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddMountainDungeonEncaps()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonEndcapMountainList = DungeonEndcapMountainList;
foreach (string text in dungeonEndcapMountainList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, EndcapMountainConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddMountainDungeonSpacer()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonSpacerMountainList = DungeonSpacerMountainList;
foreach (string text in dungeonSpacerMountainList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, SpacerMountainConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddPlainsDungeonCorridors()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonCorridorPlainsList = DungeonCorridorPlainsList;
foreach (string text in dungeonCorridorPlainsList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, CorridorPlainsConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddPlainsDungeonStairs()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonStairsPlainsList = DungeonStairsPlainsList;
foreach (string text in dungeonStairsPlainsList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, StairsPlainsConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddPlainsDungeonCorners()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonCornerPlainsList = DungeonCornerPlainsList;
foreach (string text in dungeonCornerPlainsList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, CornerPlainsConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddPlainsDungeonRooms()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonRoomPlainsList = DungeonRoomPlainsList;
foreach (string text in dungeonRoomPlainsList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, RoomPlainsConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddPlainsDungeonEncaps()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonEndcapPlainsList = DungeonEndcapPlainsList;
foreach (string text in dungeonEndcapPlainsList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, EndcapPlainsConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddPlainsDungeonSpacer()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonSpacerPlainsList = DungeonSpacerPlainsList;
foreach (string text in dungeonSpacerPlainsList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, SpacerPlainsConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddMistlandsDungeonCorridors()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonCorridorMistlandsList = DungeonCorridorMistlandsList;
foreach (string text in dungeonCorridorMistlandsList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, CorridorMistlandsConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddMistlandsDungeonStairs()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonStairsMistlandsList = DungeonStairsMistlandsList;
foreach (string text in dungeonStairsMistlandsList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, StairsMistlandsConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddMistlandsDungeonCorners()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonCornerMistlandsList = DungeonCornerMistlandsList;
foreach (string text in dungeonCornerMistlandsList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, CornerMistlandsConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddMistlandsDungeonRooms()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonRoomMistlandsList = DungeonRoomMistlandsList;
foreach (string text in dungeonRoomMistlandsList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, RoomMistlandsConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddMistlandsDungeonEncaps()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonEndcapMistlandsList = DungeonEndcapMistlandsList;
foreach (string text in dungeonEndcapMistlandsList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, EndcapMistlandsConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddMistlandsDungeonSpacer()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonSpacerMistlandsList = DungeonSpacerMistlandsList;
foreach (string text in dungeonSpacerMistlandsList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, SpacerMistlandsConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddAshLandsDungeonCorridors()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonCorridorAshLandsList = DungeonCorridorAshLandsList;
foreach (string text in dungeonCorridorAshLandsList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, CorridorAshLandsConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddAshLandsDungeonStairs()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonStairsAshLandsList = DungeonStairsAshLandsList;
foreach (string text in dungeonStairsAshLandsList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, StairsAshLandsConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddAshLandsDungeonCorners()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonCornerAshLandsList = DungeonCornerAshLandsList;
foreach (string text in dungeonCornerAshLandsList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, CornerAshLandsConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddAshLandsDungeonRooms()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonRoomAshLandsList = DungeonRoomAshLandsList;
foreach (string text in dungeonRoomAshLandsList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, RoomAshLandsConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddAshLandsDungeonEncaps()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonEndcapAshLandsList = DungeonEndcapAshLandsList;
foreach (string text in dungeonEndcapAshLandsList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, EndcapAshLandsConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddAshLandsDungeonSpacer()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonSpacerAshLandsList = DungeonSpacerAshLandsList;
foreach (string text in dungeonSpacerAshLandsList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, SpacerAshLandsConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddDeepNorthDungeonCorridors()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonCorridorDeepNorthList = DungeonCorridorDeepNorthList;
foreach (string text in dungeonCorridorDeepNorthList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, CorridorDeepNorthConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddDeepNorthDungeonStairs()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonStairsDeepNorthList = DungeonStairsDeepNorthList;
foreach (string text in dungeonStairsDeepNorthList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, StairsDeepNorthConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddDeepNorthDungeonCorners()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonCornerDeepNorthList = DungeonCornerDeepNorthList;
foreach (string text in dungeonCornerDeepNorthList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, CornerDeepNorthConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddDeepNorthDungeonRooms()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonRoomDeepNorthList = DungeonRoomDeepNorthList;
foreach (string text in dungeonRoomDeepNorthList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, RoomDeepNorthConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddDeepNorthDungeonEncaps()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonEndcapDeepNorthList = DungeonEndcapDeepNorthList;
foreach (string text in dungeonEndcapDeepNorthList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, EndcapDeepNorthConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
private void AddDeepNorthDungeonSpacer()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
try
{
string[] dungeonSpacerDeepNorthList = DungeonSpacerDeepNorthList;
foreach (string text in dungeonSpacerDeepNorthList)
{
GameObject val = _myAssets.LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
DungeonManager.Instance.AddCustomRoom(new CustomRoom(val, true, SpacerDeepNorthConfig));
}
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding dungeon corridor rooms: {arg}");
}
}
}
}