
RtDDungeons
8 fully randomized dungeons. There is 1 dungeon per biome. Special loot can be farmed from these dungeons.
Date uploaded | 2 weeks ago |
Version | 0.1.7 |
Download link | Soloredis-RtDDungeons-0.1.7.zip |
Downloads | 413 |
Dependency string | Soloredis-RtDDungeons-0.1.7 |
This mod requires the following mods to function

ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.26.0
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2332
Soloredis-RtDMonsters
Fae Spirits, Elfs, Bosses, Locations & Tameables. Drops loot required for gear unlocks in AshLands & DeepNorth via RtDItems/RtDMagic.
Preferred version: 2.2.4
Soloredis-RtDMonstrum
Multiple fantasy themed monsters & bosses for each biome up to Mistlands. Drops loot used for RtDMagic, RtDAdditions & RtDItems
Preferred version: 0.7.1
Soloredis-RtDHorrors
Horror themed monsters that only spawn at night. Zombies, Demons, and Abominations from Hell. Spawns in all biomes including DeepNorth.
Preferred version: 0.4.7README
Info
- This mod offers 8 fully randomized dungeons.
- Each dungeon has a unique theme, and has special loot to farm.
- The special loot is designed for RtDItems & RtDMagic however the materials can be used for other custom recipes.
- An Ocean dungeon will be added to RtDOceans in the future.
- Boss rooms will be added to RtDMonstrum & RtDMonsters in the future.
- Dungeon randomization development is complete, and will not be added to for about 1 year.
- Any changes for the next year will be dedicated to balancing and potential bug fixes.
- Wiki
Contact & Support
Special Thanks
- Warpalicious for teaching me how to create randomized dungeons.
- OriannaVenture for teaching me about dungeons as well.
- PolyphonyRequim for helping me with code for Linux build support.
- Margmas & JVL team for being a huge influence when I started. Helping with code questions, and making RtD possible with JVL!
- Probablykory for making random dungeons possible with developing JVL dungeon manager code.
- Thank you to everyone else who supports and enjoys my mods!
CHANGELOG
0.1.0
- Initial release.
0.1.1
- Fixed spelling typo on DeepNorthDungeonStairs1_RtD.
- Fixed BlackForestHorror_Rise error.
0.1.2
- Fixed required rooms bug.
- Use
Upgrade_World
to run the commandlocations_reset start
and this will fix the dungeon rooms affected. - If using
Expand_World_Data
make sure to delete the dungeons file and regenerate.
0.1.3
- Fixed Swamp Dungeon exterior spawners having Blackforest mocks.
- Fixed DeepNorth Dungeon exterior spawners having Blackforest mocks.
- Use
Upgrade_World
to run the commandlocations_reset start
and this will fix the dungeon entrances affected.
0.1.4
- Reduced AshLands & DeepNorth dungeon entrance mesh size for better performance.
0.1.5
- Remade the BlackForest dungeon.
- Remade the Swamp Dungeon.
- Remade the AshLands Dungeon.
- Added more immersive first entry points to simulate going underground.
- Fixed dungein Prop_MineRock errors.
- Adjusted all shaders on all dungeons for better performance.
- Changed minimum distance from dungeons to another dungeon from 70 to 128.
- Made new doorways for dungeon entry points for better world fps.
- Fixed bug with _RtD_RtD being typo'd twice.
- Adjusted all dungeon room decorations, and reworked.
- Made a left & right staircase for all dungeons for a more modular experience.
- Reworked all staircases to work around corner pillars and stones.
- Fixed bug where monsters were falling out of world.
- Synced initial znet scale on all znet objects for dungeon props.
- Reduced Shrine spawners maximum count from 20 to 3 spawns per shrine.
- Increased randomization in DeepNorth dungeon.
- Increased spawn randomization in AshLands dungeon.
- Fixed BlackForest spawn bug resulting in BlackForest horror spawning inside a Swamp dungeon.
- Fixed exterior spawners that had Meadows tier spawners on dungeon exteriors.
locations_reset start
viaupgrade_world
is required if updating from an older version.locations_remove
is required to benefit from dungeon distancing if upgrading from an older version.Note: Outside of potential bug fixes & balancing no further changes will be made for about 1 year.
Note: Dungeon Randomization is fully complete, the randomization will not be changed.
Note: Numerous other additional tweaks have been applied, too many to cover but all changes have been made for QOL.
Note: Expand_World_Data users, you will want to delete your RtDDungeons files and regenerate, there are new rooms and positioning.
0.1.6
- Updated MineRocks.
- If the OreMines inside your dungeons vanished run
locations_reset start
viaupgrade_world
mod.
0.1.7
- Set up new dungeon entrance on AshLands dungeon, old one was too high poly count.
- Set up new dungeon entrance on DeepNorth dungeon, old one was extremely high poly count.
- The new entrances in the final two biomes offer a more consistent frame rate.
- Fixed some flickering shaders on BlackForest dungeon walls.
- Fixed some flickering shaders on Swamp dungeon walls.
- Run a
locations_reset start
viaupgrade_world
.
0.1.8
- Fixed typo on DG_Shrine_Mountains_RtD causing a failure to register to znet scene.
0.1.9
- Fixed collider bug within temple themed dungeons causing players to get stuck within the walls.
0.2.0
- Reduced Undead death SFX by 50%.
- Updated dependants.
0.2.1
- Treasure Chest fix.
0.2.2
- BlackForest TreasureChest fix.
- Swamp Treasure chest fix, having the previous biomes tier.
- Collider fix on certain conditions causing players to get stuck within walls.
- Fixed Treasure chest positioning in all temple themed dungeons, they will no longer clip into walls.
- Fixed lighting in all temple themed dungeons, they will no longer clip into walls.
- Improved dungeon generation on all dungeons.
- Fixed destructible spawners having too high of a tier to smash in early biomes.
- Fixed flickering on Swamp Dungeon floors shader.
- Fixed bug where spawners in Swamp Dungeons were fighting each other.
- Fixed bug on Plains dungeon stairs having roof parts clip into them, massively improving generation.
- Increased Mistlands Dungeon entrance demister range from 12 to 30.
- Changed Mountain Dungeon spawn min altitude to 90ft.
- Changed Mistlands Dungeon spawn min altitude to 20ft.
- Changed all other Dungeon spawn min altitude to 10ft.
- Fixed all bones that appeared to be floating within dungeons.
- Adjusted all Ores height to make it easier to dig out.
- Increased LOD on random Skulls.
- If you had any mountain dungeons generate too low, run a
locations_remove
command and regenerate them in via upgrade world. - In general a
locations_reset start
is required as all generation has changed and been improved. Failure to reset locations will result in floating objects within dungeons.
0.2.3
- Adjusted min and max height values for garunteed generation.