RtDHorrors
Horror themed monsters that only spawn at night. Zombies, Demons, and Abominations from Hell. Spawns in all biomes including DeepNorth.
CHANGELOG
0.0.1
- Initial Release
0.0.2
- Fixed bugged file path
0.0.3
- Fixed double znet view
0.0.4
- Removed valheimPLUS incompat.
0.0.5
- Changed all monster shaders to JVLmock shader for a more vanilla look.
0.0.6
- Buffed Meadows Mutant.
- Minor buff on BlackForest Mutant
0.0.7
- Added custom static local spawner prefabs for better EW Data compatibility.
- To find the spawner prefabs with infinity hammer enter Spawner_MeadowsHorror_RtD so on so forth (they follow prefab namings)
- Fixed SE error
- Fixed Trigger Effect Error on AshLandsHorrr_RtD
0.0.8
- Fixed typo on mistlandsspawner from Spawner_MistlandssHorror_RtD to Spawner_MistlandsHorror_RtD
0.0.9
- Added static spawners for AshLands Crawlers
- Added static spawners for DeepNorth Demons
0.1.0
- Updated Asset bundle.
0.1.1
- Tuned all monsters attack intervals
0.1.2
- Removed valRAFT incompat, if you choose to break your game do not expect help.
0.1.3
- Minor performance increase.
0.1.4
- AOE minerock bug fix
- Added missing damage to some meteorites.
0.1.5
- Fixed SFX bug
- Advanced some attack mechanics
- Added 7 New Horrors.
0.1.6
- Updated Assemblies
0.1.7
- Fixed all 4 broken demon AOE attacks
- Fixed AshLands crawler AOE attack.
0.1.8
- Fixed Swamp Horror errors.
0.1.9
- Minor balances.
- Changed some visuals.
0.2.0
- Adjusted shaders.
0.2.1
- Custom prefab to hook RtDSouls detection.
0.2.2
- Recolored DeepNorth Demons.
0.2.3
- Adjusted drop chance of special loot if rtdmonstrum is detected.
0.2.4
- Adjusted shader on DeepNorthDemon4_RtD to a better blue.
0.2.5
- Adjusted spawner height requirements.