Soloredis-RtDHorrors icon

RtDHorrors

Horror themed monsters that only spawn at night. Zombies, Demons, and Abominations from Hell. Spawns in all biomes including DeepNorth.

CHANGELOG

0.0.1
  • Initial Release
0.0.2
  • Fixed bugged file path
0.0.3
  • Fixed double znet view
0.0.4
  • Removed valheimPLUS incompat.
0.0.5
  • Changed all monster shaders to JVLmock shader for a more vanilla look.
0.0.6
  • Buffed Meadows Mutant.
  • Minor buff on BlackForest Mutant
0.0.7
  • Added custom static local spawner prefabs for better EW Data compatibility.
  • To find the spawner prefabs with infinity hammer enter Spawner_MeadowsHorror_RtD so on so forth (they follow prefab namings)
  • Fixed SE error
  • Fixed Trigger Effect Error on AshLandsHorrr_RtD
0.0.8
  • Fixed typo on mistlandsspawner from Spawner_MistlandssHorror_RtD to Spawner_MistlandsHorror_RtD
0.0.9
  • Added static spawners for AshLands Crawlers
  • Added static spawners for DeepNorth Demons
0.1.0
  • Updated Asset bundle.
0.1.1
  • Tuned all monsters attack intervals
0.1.2
  • Removed valRAFT incompat, if you choose to break your game do not expect help.
0.1.3
  • Minor performance increase.
0.1.4
  • AOE minerock bug fix
  • Added missing damage to some meteorites.
0.1.5
  • Fixed SFX bug
  • Advanced some attack mechanics
  • Added 7 New Horrors.
0.1.6
  • Updated Assemblies
0.1.7
  • Fixed all 4 broken demon AOE attacks
  • Fixed AshLands crawler AOE attack.
0.1.8
  • Fixed Swamp Horror errors.
0.1.9
  • Minor balances.
  • Changed some visuals.
0.2.0
  • Adjusted shaders.
0.2.1
  • Custom prefab to hook RtDSouls detection.
0.2.2
  • Recolored DeepNorth Demons.
0.2.3
  • Adjusted drop chance of special loot if rtdmonstrum is detected.
0.2.4
  • Adjusted shader on DeepNorthDemon4_RtD to a better blue.
0.2.5
  • Adjusted spawner height requirements.