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RtDItems
Hundreds of weapons, a multidude of armors, magic staffs, magic wands, magic foods, healing staffs, all with unique spells and AOE secondary attacks.
Date uploaded | 5 months ago |
Version | 0.2.5 |
Download link | Soloredis-RtDItems-0.2.5.zip |
Downloads | 2580 |
Dependency string | Soloredis-RtDItems-0.2.5 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.20.1README
Info
- This mod functions as a light armor gap filler, and provides light armor sets for Archers, Mages, Assassins, and Monks in all biomes.
- This mod adds set bonuses to all heavy armors that do not have a set bonus, and modify all existing set bonuses within game designed for RPG role play.
- This mod adds hundreds of weapons to progress through all biomes with.
- This mod now offers early game magic options with AOE special attacks & loads of new spells.
- This mod adds multiple Tiers of Healing Staffs that have 2 types of AOE heals for group healing.
- Groups mod is NOT required to heal your team mates but is reccomended for the RPG experience, along with Wacky's MMO.
- This mod now offers early game magic food.
- Odins fists can be upgraded 10 times by consuming souls throughout the game, and are seperate dual weild weapons with a set bonus.
- All recipes can be customized via JSON.
- Provided Recipes are designed to be gap fillers for extra biomes and intended to be used with RtDBiomes, RtDMonsters, RtDSouls, and RtDOcean.
- DeepNorthShieldBow_RtD currently does not have a recipe as the loot required to make is not yet developed in RtDMonsters.
- RtDMonsters is next on the list to receive new Monsters, Bosses, & Locations.
- WARNING for those with Epilepsy, this mod has some flashy spells, and vfx.
Instructions
- All recipes can now be changed via JSON found within config\Soloredis\RtDItems\Recipes
- Be sure to disable default recipes config toggle, and enable custom recipes.
- Custom recipes must be placed within config\Soloredis\RtDItems\Custom\Recipes
- For plug in and play grab the following mods below.
- RtDSouls
- RtDMonsters
- RtDOcean
- RtDBiomes
- Find and kill the Necromancer Lord in AshLands to craft tools required to farm DeepNorth Vegetation.
- Slaying the DeepNorth boss is required to unlock Odins Hammer.
Contact
Prefab IDs
Magic Staffs & Wands
- MeadowsAirStaff_RtD
- MeadowsLighteningStaff_RtD
- BlackForestFireStaff_RtD
- BlackForestLightStaff_RtD
- SwampEarthStaff_RtD
- MountainIceStaff_RtD
- PlainsVoidStaff_RtD
- MistlandsQuakeStaff_RtD
- AshLandsStaff1_RtD
- AshLandsStaff2_RtD
- AshLandsStaff3_RtD
- DeepNorthStaff1_RtD
- DeepNorthStaff2_RtD
- DeepNorthStaff3_RtD
- HealingStaff_T1_RtD
- HealingStaff_T2_RtD
- HealingStaff_T3_RtD
- HealingStaff_T4_RtD
- MeadowsAirWand_RtD
- BlackForestLightningWand_RtD
- SwampPoisonWand_RtD
- MountainIceWand_RtD
- PlainsVoidWand_RtD
- MistlandsElementWand_RtD
- AshLandsFireWand_RtD
- DeepNorthArcaneWand_RtD
Odins Fists
- OdinsFist_RtD
- OdinsDefender_RtD
Meadows Weapons
- MeadowsAtgeir_RtD
- MeadowsAxe1H_RtD
- MeadowsAxe2H_RtD
- MeadowsBow_RtD
- MeadowsClub_RtD
- MeadowsDagger_RtD
- MeadowsSpear_RtD
- MeadowsSword1H_RtD
- MeadowsSword2H_RtD
BlackForest Weapons
- BlackForestAtgeir_RtD
- BlackForestAxe1H_RtD
- BlackForestAxe2H_RtD
- BlackForestBow_RtD
- BlackForestClub_RtD
- BlackForestDagger_RtD
- BlackForestSledge_RtD
- BlackForestSpear_RtD
- BlackForestSword1H_RtD
- BlackForestSword2H_RtD
BlackForest Armor
- BlackForestArcherChest_RtD
- BlackForestArcherHelmet_RtD
- BlackForestArcherLegs_RtD
- BlackForestHardLeatherCape_RtD
- BlackForestMageChest_Rtd
- BlackForestMageHood_RtD
- BlackForestMageLegs_RtD
- BlackForestMonkCape_RtD
- BlackForestMonkChest_RtD
- BlackForestMonkHood_RtD
- BlackForestMonkLegs_RtD
Swamp Weapons
- SwampAtgeir_RtD
- SwampAxe1H_RtD
- SwampAxe2H_RtD
- SwampBow_RtD
- SwampClub_RtD
- SwampDagger_RtD
- SwampSledge_RtD
- SwampSpear_RtD
- SwampSword1H_RtD
- SwampSword2H_RtD
Swamp Armor
- SwampAssassinCape_RtD
- SwampAssassinChest_RtD
- SwampAssassinHood_RtD
- SwampAssassinLegs_RtD
- SwampMageCape_RtD
- SwampMageChest_RtD
- SwampMageHood_RtD
- SwampMageLegs_RtD
- SwampMonkCape_RtD
- SwampMonkChest_RtD
- SwampMonkHood_RtD
- SwampMonkLegs_RtD
Mountain Weapons
- MountainAtgeir_RtD
- MountainAxe1H_RtD
- MountainAxe2H_RtD
- MountainBow_RtD
- MountainClub_RtD
- MountainDagger_RtD
- MountainSledge_RtD
- MountainSpear_RtD
- MountainSword1H_RtD
- MountainSword2H_RtD
Mountain Armor
- MountainArcherChest_RtD
- MountainArcherHelmet_RtD
- MountainArcherLegs_RtD
- MountainAssassinChest_RtD
- MountainAssassinHood_RtD
- MountainAssassinLegs_RtD
- MountainHybridCape_RtD
- MuontainMageCape_RtD
- MountainMageChest_RtD
- MountainMageHood_RtD
- MountainMageLegs_RtD
- MountainMonkCape_RtD
- MountainMonkChest_RtD
- MountainMonkHood_RtD
- MountainMonkLegs_RtD
Plains Weapons
- PlainsAtgeir_RtD
- PlainsAxe1H_RtD
- PlainsAxe2H_RtD
- PlainsBow_RtD
- PlainsClub_RtD
- PlainsDagger_RtD
- PlainsSledge_RtD
- PlainsSpear_RtD
- PlainsSword1H_RtD
- PlainsSword2H_RtD
Plains Armor
- PlainsArcherChest_RtD
- PlainsArcherHood_RtD
- PlainsArcherLegs_RtD
- PlainsArcherCape_RtD
- PlainsAssassinChest_RtD
- PlainsAssassinHood_RtD
- PlainsAssassinLegs_RtD
- PlainsAssassinCape_RtD
- PlainsMageCape_RtD
- PlainsMageChest_RtD
- PlainsMageHood_RtD
- PlainsMageLegs_RtD
- PlainsMonkCape_RtD
- PlainsMonkChest_RtD
- PlainsMonkHood_RtD
- PlainsMonkLegs_RtD
Mistlands Weapons
- MistlandsAtgeir_RtD
- MistlandsAxe1H_RtD
- MistlandsAxe2H_RtD
- MistlandsBow_RtD
- MistlandsClub_RtD
- MistlandsDagger_RtD
- MistlandsSledge_RtD
- MistlandsSpear_RtD
- MistlandsSword1H_RtD
- MistlandsSword2H_RtD
Mistlands Armor
- MistlandsArcherChest_RtD
- MistlandsArcherHood_RtD
- MistlandsArcherLegs_RtD
- MistlandsArcherCape_RtD
- MistlandsAssassinChest_RtD
- MistlandsAssassinHood_RtD
- MistlandsAssassinLegs_RtD
- MistlandsAssassinCape_Rt
- MistlandsAssassinCape_Rt
- MistlandsMonkCape_RtD
- MistlandsMonkChest_RtD
- MistlandsMonkHood_RtD
- MistlandsMonkLegs_RtD
AshLands Weapons
- AshLandsAtgeir_RtD
- AshLandsAxe1H_RtD
- AshLandsAxe2H_RtD
- AshLandsBow_RtD
- AshLandsShieldBow_RtD
- AshLandsShield_RtD
- AshLandsClub_RtD
- AshLandsDagger_RtD
- AshLandsSledge_RtD
- AshLandsSpear_RtD
- AshLandsSword1H_RtD
- AshLandsSword2H_RtD
AshLands Armor
- AshLandsArcherChest_RtD
- AshLandsArcherHood_RtD
- AshLandsArcherLegs_RtD
- AshLandsArcherCape_RtD
- AshLandsAssassinChest_RtD
- AshLandsAssassinHood_RtD
- AshLandsAssassinLegs_RtD
- AshLandsAssassinCape_RtD
- AshLandsMageCape_RtD
- AshLandsMageChest_RtD
- AshLandsMageHood_RtD
- AshLandsMageLegs_RtD
- AshLandsMonkCape_RtD
- AshLandsMonkChest_RtD
- AshLandsMonkHood_RtD
- AshLandsMonkLegs_RtD
- AshLandsWarriorChest_RtD
- AshLandsWarriorHelmet_RtD
- AshLAndsWarriorLegs_RtD
DeepNorth Weapons
- DeepNorthAtgeir_RtD
- DeepNorthAxe1H1_RtD
- DeepNorthAxe2H1_RtD
- DeepNorthAxe1H2_RtD
- DeepNorthAxe2H2_RtD
- DeepNorthBow_RtD
- DeepNorthShieldBow_RtD
- DeepNorthShield_RtD
- DeepNorthClub_RtD
- DeepNorthDagger_RtD
- DeepNorthSledge1_RtD
- DeepNorthSledge2_RtD
- DeepNorthSpear_RtD
- DeepNorthSword1H1_RtD
- DeepNorthSword2H1_RtD
- DeepNorthSword1H2_RtD
- DeepNorthSword2H2_RtD
DeepNorth Armor
- DeepNorthArcherChest_RtD
- DeepNorthArcherHood_RtD
- DeepNorthArcherLegs_RtD
- DeepNorthArcherCape_RtD
- DeepNorthAssassinChest_RtD
- DeepNorthAssassinHood_RtD
- DeepNorthAssassinLegs_RtD
- DeepNorthAssassinCape_RtD
- DeepNorthMageCape_RtD
- DeepNorthMageChest_RtD
- DeepNorthMageHood_RtD
- DeepNorthMageLegs_RtD
- DeepNorthMonkCape_RtD
- DeepNorthMonkChest_RtD
- DeepNorthMonkHood_RtD
- DeepNorthMonkLegs_RtD
- DeepNorthWarriorChest_RtD
- DeepNorthWarriorHelmet_RtD
- DeepNorthWarriorLegs_RtD
Tools
- AxeFlametal_RtD
- PickAxeFlametal_RtD
CHANGELOG
0.0.8
- Added particle system
- Replaced all internal references
0.0.9
- Added config options to enable or disable specific biome gear
0.1.0
- Adjusted durability on all items
- DeepNorth armor now requires blackforge instead of ArtisanForge_RtD
- AshLands boss must now be killed to craft Flametal Axe & Pickaxe which are required to farm DeepNorth vegetation
- Upgrading gear should now be easy with the change to blackforge
0.1.1
- Recoded mod, RtDItems recipes can be changed via JSON.
- Added early game magic food up to Mistlands
- Added 8 new magic staffs all with AOE special attack.
0.1.2
- Quick Fix for Magic Staffs, to force magic AOE attacks to use Eitr instead of stamina.
0.1.3
- Added 100+ new weapons
- Loads of new spells
- New Magic Wands
- Loads of new armors
- Monks set
- Fists of Odin
- Fixed SFX audio mixer
- Registered all sfx to znet scene
- New spell cast SFX added.
- New config options
0.1.4
- Fixed position on Flint 1H sword Meadows.
- Fixed invisible Bronze spear when held BlackForest.
- Fixed all purple vfx shaders on void weapons.
- Adjusted staff hold position so when stored on item hook they look good.
- Removed flashy sparks from all bows when fired.
- Fixed localization on swamp mace description 1H.
- Adjusted DeepNorth Melee armor shader to a slightly darker color.
0.1.5
- Centered position on AOE spells for staffs.
- Removed all custom vfx from melee weapons.
- Fixed autopickup bug on all weapons.
- Fixed group healing bug that required pvp toggled on.
0.1.6
- Fixed bug where AOE spells were not touching enemies within visual radius.
0.1.7
- Adjusted AshLands default recipes.
0.1.8
- Removed Empty Template from custom recipe path.
0.1.9
- Fixed AOE spells on all wands.
0.2.0
- Fixed healing staffs.
0.2.1
- Fixed localization bug on blackforest mage hood
0.2.2
- Fixed localization bug on 2 Items.
- Moved Thors Hammer to new Thor boss as drop in RtDMonsters
- Fixed fire AOE sfx making electric sounds
- Changed DeepNorth ShieldBow default recipe to use a Spirit Heart obtained from RtDmonsters.
- Added Survivors set bonus to Leather Armor.
0.2.3
- Removed EmptyTemplate from Custom Recipes folder.
0.2.4
- Added missing recipes for Flametal Mining Axe & Flametal Woodcutting Axe
0.2.5
- Fixed localization bug on set bonus with Swamp Mage set.
0.2.6
- Fixed localization bugs
- Moved Magic related items to RtDMagic.
- Updated all draw stamina usage on bows to use less stamina
- Added recipes for Ocean related gear (requires rtdocean)
0.2.7
- Fixed custom/default toggle not working.
0.2.8
- Removed valheimPLUS incompat
0.2.9
- Fixed bug on Mountain Monk Cape
- Fixed Mistlands Monk Hood from 1 armor to 17
0.3.0
- Adjusted light armor weights for better NorseDemigods compatibility
- Reduced Warrior Eitr reduction from -40% > -30%
0.3.1
- Fixed multiple localization bugs
- Fixed AshenWarrior helmet armor values
- Moved translations over to JSON entirely, an English JSON has been made.
0.3.2
- Removed valRAFT incompat, if you choose to break your game do not expect any help.
0.3.3
- Fixed custom slowfall SE on hybrid capes.
0.3.4
- Added all missing recipes (sorry!)
0.3.5
- Added new off-hand defender daggers, runescape inspired.
- Added 5 forge upgrades.
- Fixed Odins defender and Odins fist upgrade progression.
- Increased damage of Odins fist.
0.3.6
- Fixed bugged Ocean gear.
- New SFX for Ocean spells.
- New secondary AOE spell for ocean staff.
- Registered audio mixer for balanced sounds.
0.3.7
- Minor performance increase.
0.3.8
- Fixed bug with summoned ocean neck.
0.3.9
- Ghoulette updated all english based localizations. Thank you!!
0.4.0
- Shader fix on MountainAssassinLegs.
0.4.1
- Removed requirement for additional mods to run.
- Added default vanilla recipes for easy installation.
0.4.2
- Slight adjustments on capes & cloaks.
0.4.3
- Localization fix for AshLands Odins Monk Hood.
0.4.4
- Buffed Odins Fist.
- Buffed Odins Defender.
- Increased Odins fist attack chain from 2 to 3
0.4.5
- Bug fix for Odins defender not being able to be equiped with Fenrir class on NorseDemigods.
- Buffed all Odins Monk sets to be more on par for Fenrir class with NorseDemigods.
0.4.6
- Fixed material bug where some armor was entirely white.
- Updated Assemblies.
0.4.8
- Bug fix for Shield fx.
0.4.9
- Fixed Featherfall icon.
0.5.0
- Fixed localizations on Odins Forge upgrades.
0.5.1
- Fixed Odins Fist upgrade bug
- Fixed Odins Defender upgrade bug
0.5.2
- Fixed shader on Mountain Assassin hood.
0.5.3
- Fixed shader on Mountain Assassin hood for realz.
- New config with sync. Delete old cfg.
- Recoded mod.
- Customized recipe variants, mod will have default recipes on installation, and will automatically unlock more recipes if RtDMonsters & or RtDMonstrum is detected.
0.5.6
- Added RtDOcean recipes / RtDOcean hook.
- Fixed AshLands Monk Set Bonus localization.
- Fixed MislandsArcher set bonus having an extra bonus.
- Fixed Mountain Tier recipes that costed swamp tokens, will now cost mountain tokens.
- Fixed BlackForest Monk recipe, will now cost celestial bronze and tokens.
- Removed negative SE bonuses.
- Removed speed debuffs from all light armors.
- Adjusted mountain hybrid shader to actually look white.
0.6.2
- Minor balances.
0.6.3
- Minor balances to SE's.
- Ghoulette created new descriptions.
0.6.4
- Fixed total repair level on Odins Fist.
0.6.5
- Fixed forge upgrades not refunding materials on destruction.
0.6.6
- Bug fix for RtDAdditions compatiblity.
- Fixed recipe bugs on 2 weapons.
0.6.7
- Adjusted durability on all Monk hoods to match armors.
0.6.8
- Hard encoded localizations.
- Fixed all 4 ashlands armor SE localizations
- Adjusted durability on all armor.
- Adjusted size on Most 2h Swords.
- Adjusted parry bonus values on 2h Axes
- Adjusted parry bonus values on 2h Swords.
0.6.9
- Rebalanced armor sets.