Soloredis-RtDMMO icon

RtDMMO

17 biomes to explore, featuring Norse Demigods. Fight Frostbringer and claim his hammer. Discover new Ocean treasures. Can you survive the wandering undead after dark? Discover fairy defense! Collect powerful jewels for gear & rare mounts!

CHANGELOG

Major Change History
  • 2.0.64 Had Old Enchanting system balance with JewelCrafting (Unbalanced)
  • 2.1.60 Had Old World size.
  • 2.1.61 Had Epic Loot values. (Unbalanced)
  • 2.3.4 had magical mounts & gottacatchthemall - Cookies mods don't sync and caused massive exploits for us.
  • 2.4.2 had Seasons - Great mod however we ran into conflictions with EW data's weather syncing. (Only affects dedicated servers).
  • 2.5.5 was final update prior to BogWitch.
  • 2.6.22 was final update before adding Therzie mods to fill in Vanilla gaps.
  • 2.6.30 had all the spawner changes.
  • 2.6.40 was the final update before major location fixes, fine tuned balancing, zombie swarms, and weather system.
  • Update with caution & always make backups.
2.6.60
  • Ghoulette added levels to crawlies.
  • Ghoulette changed Poison Cloud cd from 45 seconds to 30 seconds on freyja.
  • Created & added RtDFairyTales, which introduces friendly fairies that will protect you with bubbles and heals, and also attack monsters.
  • FairyTales also comes with Evil Pixies, both types of creatures run on the ground, jump, and fly.
  • Created an RtDMMO mod, exclusive to this pack, which adds bleeds to all monster attacks & spirits to all monster deaths, including Horems.
  • Remade all Cursed Biomes Vegetation.
  • Switched to Shudnals MylittleUI since this has a clock, and many more nice features.
  • Switched to Shudnals InventoryMod since that has arrow slots, and features that make this more MMO like.
  • Added Shudnals wards as they are magical.
  • Added Shudnals Fire Fly for a light source at night that follows you.
  • This update requires a new mod profile on thunderstore or r2modman.
  • This update also requires a zones_reset due to the vegetation changes.
  • This will also require a genloc for the pixie camps.
2.6.61
  • _D Made changes to the Inventory Slots UI; it will no longer overlap the energy bar. Thanks _D!
  • Updated to latest FairyTale mod that fixes a few issues.
2.6.62
  • _D Made changes to the status effects on UI so prevents overlapping on Marketplace.
  • Added Campsite
  • Added OdinsKingdom
  • Updated dependencies which fix multiple bugs.
2.6.64
  • Disabled Mistlands Golem due to NavMeshLink.
  • Disabled Harpie in Mistlands due to NavMeshlink.
  • Changed monster group size from 3 to 2 on DoDNPC.
  • Changed monster group size from 2 to 1 on Creepy Crawlies.
  • Changed monster group size from 3 to 2 on RtDMonstrum.
  • Changed monster group size from 3 to 2 on DoDFantasyCreatures.
  • Minor balances to DeepNorth & both Alfheimrs.
  • Increased Fairy Health on RtDFairy's.
  • Minor increase on Pixie health in first 4 biomes.
  • Increased Pixie Camp health in first 3 biomes.
2.6.65
  • Ghoulette balaned DoDNPC levels.
  • Ghoulette added levels to monsters without them.
  • Ghoulette disabled some rings, and belts that cause game breaking issues with inventory mod.
  • Fairy's now have 30% more health.
  • Fairy's will now follow you.
  • Fixed boss health bar on Spider Queen.
  • Updated dependencies that fix several other bugs.
2.6.66
  • Disabled Loc_LavaLake18_FT; remove this with upgrade world.
  • Disabled Loc_LavaLake24_FT; remove this with upgrade world.
  • Updated Environmental awareness dependancy which fixes SE stack loop.
  • Update EW data dependancy which fixes AshLands water / lava error loops.
  • Added clutter config options to RtDBiomes, this will allow clients to disable instanced clutter as they please. (On awake so must be applied at startup)
  • Fixed Maple tree stump being too small to fit the log.
  • Adjusted rock values of RtD Custom rocks for a more sensible progression.
  • Adjusted Necromancer Melee attack Hit event on Animations for smoother Scythe swings.
2.6.67
  • _D fixed the games status effects UI with my little UI.
  • Fixed Winter Magecap giving a strange mushroom.
  • Reduced particle size & brightness on Fae Spirits.
2.6.68
  • Disabled Heath flowers in Cursed Meadows for better FPS.
  • Fixed Wintergrain dropping Barley on destroy.
2.6.70
  • Overhauled DeepNorth.
  • Overhauled South Alfheimr.
  • Enhanced North Alfheimr.
  • Fixed FPS in AshLands.
  • Fixed FPS in South Alfheimr.
  • Fixed FPS in Cursed Mistlands.
  • Fixed FPS in Cursed BlackForest.
  • Overall FPS uplift everywhere.
  • Adjusted instanced clutter in all biomes for better FPS.
  • Adjusted vegetation in South Alfheimr to make it more unique.
  • Mixed in more locations to South Alfheimr to make it look more like an old civilization left behind.
  • Shrunk giant magic tree by 25-35% for better FPS.
  • Shrunk giant logs by 25-35% for better FPS.
  • Adjusted LOD's on all special metal rocks for better FPS.
  • Adjusted LOD's on all end game crystals for better FPS.
  • Removed un-used music SFX script from Pixie shrines for better FPS.
  • Adjusted Pixie shrine spawn interval for better FPS.
  • Adjusted Pixie shrine health to compensate for lower spawn rates.
  • Spread out AshLands locations more, and mixed them into South Alfheimr to reduce large chunk loading.
  • AshLands will now look like the charred version of South Alfheimr which now looks like its not been touched by fire fully.
  • Added missing DoD prefabs to expand_world.
  • Removed failed particle systems from expand_world.
  • Adjusted DeepNorth; populated with some Pines along with blue magic tree and Fae theme.
  • Moved flowers from DeepNorth into North Alfheimr only.
  • Reduced DeepNorth Rocks max tilt from 80f to 40f.
  • Disabled Mist area in mistlands.
  • Disabled Mist edge in mistlands.
  • Its recommended to zones_reset start
  • Its recommended to remove_locations CharredRuins4, CharredRuins3, CharredRuins2, MorgenHole3, MorgenHole2, MorgenHole1, AshlandRuins, CharredTowerRuins3, CharredTowerRuins2, CharredTowerRuins1_dvergr, CharredTowerRuins1, VoltureNest, SulfurArch, LeviathanLava, Runestone_Ashlands, CharredRuins1, FortressRuins, CharredFortress start force
  • Once locations removed run: Genloc.
2.6.71
  • Added new RtD Monster CursedKnight_RtD spawns in DeepNorth, and North Alfheimr.
  • Created custom spawner for Cursed Knight.
  • Added level to CursedKnight_RtD via wackymmo.
  • Added levels to all Pixies.
  • Fixed error spam on Mountain Lox Calf.
2.6.72
  • Removed Trials_Of_Toil.
  • Reduced Necromancer Armor so he is less tanky.
  • Necromancer is weak to all Melee now.
  • Necromancer is very weak to Frost.
  • Necromancer is very weak to Spirit
  • All Totems can now be placed 1 biome above required biome (Example: Swamp Totem can be used in Mountains)
  • Fairy's & Pixies now have a chance to drop 5 crystals at a 20% drop rate.
2.6.73
  • Reduced instanced clutter in Cursed Swamps
  • Moon Iron will now be more visible in its natural environment.
2.6.74
  • RtD Assets now have LOD's that mimic Vanilla LODs for better performance.
  • Removed Fantasy Creatures in favour for better peforming MushroomMonsters from Horem.
  • Fixed location amounts being too high with EW size doubling them.
  • Ghoulette added leves to Mushroom Monsters.
  • Ghoulette balanced JewelCrafting.
  • Ghoulette balanced BlackStar MagicPlugin
  • Added and balanced CLLC for better boss fights, creatures still have 2 star max.
  • Switched back to AzuExtendedInventory since using JC and MagicPlugin.
  • Set up JewelCrafting as Loot System, gems will not spawn in world.
  • Fixed HolySpirit not loading.
  • Fixed DeepNorth Mage localizations
  • Fixed Ocean Electrum Rock localization.
  • Added Trials of Toil back.
  • Adjusted Vanilla Spawners
  • Reprinted Vanilla location amounts & set them up in both cursed and regular biomes.
  • Moved modded locations to cursed biomes, except for vegvisir which will be in all biomes.
  • Recommended commands: world_clean | locations_remove start | genloc
  • Enter the commands in the order they are listed.
  • New mod profile on R2 or thunderstore manager is required.
2.6.75
  • Hotfix for RtDMMO mod trying to target FantasyCreatures.
  • RtDMMO mod (the dll.) will now target MushroomMonsters instead.
  • MushroomMonsters were chosen instead as they had better LOD's set up and are higher quality so they perform better on FPS.
  • No big changes are planned outside of whats been updated, we were on a mission to improve FPS everywhere and we did.
  • Credits to _D, Ghoul for working hard with me to make this the best possible experience for everyone.
  • Nothing special is required for this update, just update RtDMMO as it is a mod.
2.6.76
  • We heard your feedback and added the old inventory system back with arrow slots ect.
  • Remove ExtendedInventory after updating.
  • Disabled Wishbone Gem for less confusion.
  • Disabled Wisp Gem for less confusion.
2.6.78
  • Reduced difficulty from Elite to Expert.
  • Reduced Night zombie group spawns from 3 - 5 min to 2-3 min for better survival chance.
  • Nomads and Skuggas will no longer spawn in Meadows but will spawn in Cursed Meadows instead for new players starting.
  • Difficulty is balanced again like previous patches but with the exeption of more advanced boss fights for more fun but not OP damage.
2.6.79
  • After 8 hours of testing bosses and monsters, difficulty is balanced a like previous versions but better.
  • Disabled CLLC world scaling.
  • Disabled CLLC loot scaling.
  • Set max stars in CLLC for creatures to be 2 stars like Vanilla.
  • Set world scaling modifiers via NorseDemigods back to Elite.
  • Set up custom CLLC settings for bosses to perfectly balance the too easy ones like Vanilla bosses, without making RtD & DoD bosses too hard.
  • These settings feel exactly like RtDMMO did for the major previous versions where you felt powerful but still could die.
  • The bosses are only slightly harder than previous versions, you don't get one shot but you can get 2-3 shot dependent on what attack and boss.
  • Nothing special is required for this update, just click update & enjoy!
2.6.80
  • Drop_That fix for custom settings on bosses not having OnePerPlayer and Scaling specified at all.
  • Added custom OnePerPlayer = False string, and specified scaling to false too (if its not specified it will scale and do it anyway).
2.6.82
  • Removed trials of toil as dependancy.
  • Removed SkillRedux as dependancy.
  • Added ValheimArmory by midnight mods for Vanilla Gap filler.
  • Added EpicJewels for more Jewelcrafting Synergies and gems!
  • Added Odins Crystal Lights made from JewelCrafting!
  • Added hip lantern since Inventory mod has slot for it.
  • Adjusted range of Atgiers, the attacks are improved.
  • Fixed Hybrd capes featherfall.
  • Fixed some capes not having resistance.
  • Fixed some capes not having resistances.
  • Reduced brightness on T3 and T4 healing staff spells by 50%.
  • JEWELCRAFTING!!!! ARE YOU BREAKING GEMS YET?? Get those synergies!:D
2.6.83
  • Removed Pixies from Meadows, they will only spawn in Cursed Meadows.
  • Fairy and all other pixies will now spawn on both Cursed & regular biomes excluding Meadows for new players getting started.
2.6.84
  • Reduced cursed Mountain rocks by 75%.
  • Use upgrade world mod to run zones_reset start
2.6.85
  • Reduced chances for 2 star creatures.
  • Ghoulette made more JewelCrafting balances.
  • GemChests will now drop on random along with Gems for an Epic Loot experience.
  • Socketing armor will now follow biome progression.
  • Added RtDBosses to Crystal Fusions.
2.6.86
  • Removed Trials of Toil for the time being.
2.6.87
  • Added Trials of Toil back.
  • Solved bug where people were sliding around and fixed Shields on RtDFairyTale.
  • (The FX file location changed)
2.6.88
  • Ghoulette made custom changes to Trials of Toil mod, its super nice!!
  • Starvation has been disabled
  • Weather, being cold, and other environments hurt you being exposed too long.
  • These changes allow you to go afk at home base but still enjoy the fantastic survival system!
2.6.89
  • Added Copper back into cursedmeadows (use a zones_reset to generate).
  • Added Crypt3 back into cursedmeadows (use genloc)
  • Ghoulette created custom drops for Horems monsters and Corsairs.
2.6.90
  • Balanced XP rates for better progression.
  • Disabled loot from non player kills.
  • Ghoulette made more JC balances:
  • World boss CD has been changed from 120 minutes to 60 minutes.
  • She evened out some drop rates with an assortment of gems.
  • She also spread out utility sockets accross all utilities.
2.6.91
  • Ghoulette removed speed penalty from Blacks7ar magic armors.
  • Ghoulette adjusted socket cost & chance.
  • We reduced uncut gem drops & increased gemchest drop chance.
  • Removed DoDNPC world spawners, they can still be found at locations, raids, & will spawn under special conditions.
  • Adjusted Crawler spawners from DoD.
  • Added bleeds and dots to Pixies and Fairy's via RtDMMO .dll
  • Disabled Extra Slots progression requirement to access extra slots.
  • Enabled days count in MyLittleUI. (Will appear near clock).
  • Enabled BindOnEquip; gear can be unbound with unbinder purchased from Haldor.
  • Adjusted raids; Removed low level tier raids from high level biomes.
  • Set up custom recipe for Hip Lantern for earlier access.
  • Matched Fairy & Pixie walk animation speed with movement speed.
  • Fixed RtD Odins Defender and Fist not allowing NorseDemigods monk class secondary slash ability while both were equiped.
  • Adjusted animation state of RtD Defenders.
  • Changed RtD Defenders skill type to blocking for increased defense.
  • Slight damage increase on RtD Daggers.
  • Slight damage increase on RtD Odins Fist.
  • Removed CraftFromContainers to allow players to choose between that and craftyboxes.
  • Removed DeathPinRemoveal to allow players to choose freely on QOL mods.
  • Removed Firefly to allow players to choose on additional lighting.
2.6.92
  • Sadly RtDTraps had to be deprecated due to issues I cannot fix. I did more debugging on this mod and found, that the more the effects trigger from this mod the more frames are lost over time. The traps trigger from any object not just monsters. I set them up to ignore props ect but they still remain broken. You can continue using this mod after deprecation however it is not advized
  • Ghoulette fixed mobs in Cursed biomes not dropping gem chests.
2.6.93
  • NEW MOD PROFILE REQUIRED FOR OVERHAUL.
  • Removed DoDMonsters.
  • Removed BindOnEquip.
  • Updated RtDMMO mod dll to reflect changes.
  • Found and fixed bug on final boss.
  • Overhauled all SFX.
  • Overhauled all Bosses.
  • Slight armor adjustment on Mountain, and Plains mage tier.
  • DeepNorth now has 5 new monsters.
  • Elfs are now tamed on default and can be found at locations like Dvergers in DeepNorth.
  • Fae Spirit spawners have been disabled, however are still available as a legacy option.
  • The new final boss will summon these legacy Fae Spirits during his fight.
  • Adjusted spawners in cursed mountain.
  • Adjusted spawners in DeepNorth.
  • Disabled logging spawn from Creepy Crawlies.
  • Enabled more custom bleeds, diseases, life drain ect.
  • Midnight mods fixed the endless bats from opal gem while casting AOE spells.
  • Ghoul helped with localizations, and localizations have been redone.
  • Ghoul made custom drops for DoDItems.
  • Ghoul made custom recipes for DoDItems.
  • Ghoul balanced DoDNPC levels.
  • Make sure to run a world_clean and zones_reset.
2.6.94
  • Fixed issue where Hildir would not generate in.
  • Optionally can run Genloc if you do not have her in your world. (Update first).
2.6.95
  • Midnight fixed a Epic Jewel bug.
  • Added infusions to creatures.
  • Added special effects to creatures.
  • Enabled demo bleeds and diseases.
  • All custom saplings can be planted in any biome now.
  • Added OdinMounts to cursed biomes.
  • Ghoul created levels for OdinMounts
  • Ghoul added levels to DoDNPC minibosses.
2.6.96
  • Based off of feedback last minute changes:
  • Reduced GemChest drop rate.
  • Increased boss difficulty.
2.6.97
  • Ghoul decreased trophy drop rate for new mounts from 100% to 10%
  • LODS on trees increased from 70m to 90m.
2.7.11
  • REMOVED: the following due to unpatch all errors: MagicPlugin, VikingsDoSwim, WieldEquipmentWhileSwimming.
  • ADDED: UnderTheSea by searica (This mod also is a use equipment in water mod). (Dive using C button).
  • 1 new mage set for cursed mistlands via RtDMagic.
  • Rebalanced all Eitr regeneration via RtDMagic & RtDAdditions.
  • Rebalanced all mage armor sets to mirror Vanilla progression.
  • Fixed color clipping on Mountain Mage set via RtDMagic.
  • Fixed Swamp Mage legs sprite to correct color.
  • Custom spawners for Sea Animals.
  • Set up Air wand as early access beginners wand.
  • New Set Effect to regular vanilla Mistlands Mage set via RtDMagic.
  • Ghoul balanced the Gem drops rates and biome distribution.
  • Set up incompatibilies that break RtDMMO pack. (This was done to help prevent the accidental breakage of RtDMMO modpack.)
  • Deleted wackydb recipe for VDS crown related to blackstars diving mod. (New profile or manually delete this.)
  • All RtD mods will remain with zero incompatiblities so that players can choose to break their own game outside of RtDMMO where this is not allowed.
2.7.12
  • Ghoul updated some of the Do Or Die item recipes, mostly the potions, for earlier access to remove hurtful bleed debuffs.
2.7.13
  • NEW MOD PROFILE REQUIRED!!!! IF YOU DON'T YOU WILL BREAK LEVELS.
  • Disabled special effects on creatures (they still will have elemental fusions).
  • Re-wrote all wackymmo levels. NEW MOD PROFILE IS REQUIRED!!!! IF YOU DON'T YOU WILL BREAK LEVELS.
  • Ghoul fixed a JC config entry error.
  • SERVERS: DELETE THE OLD WACKYMMO LEVELS.
2.7.14
  • Added missing mod: SeaAnimals by Marlthon.
2.7.15
  • Ghoul disabled the Student gem effect (Ruby head gem) as it was causing a game breaking error with Norse DemiGods.
2.7.16
  • Temporarily removed Environmental_Awareness to investigate a bug happening with Norsedemigods skills.
2.7.17
  • Ghoul balanced Jewelcrafting.
  • Updated dependancy's that fix multiple bugs read the instructions below. 1. Install upgrade world. (Backup your game save) 2. world_clean 2. locations_remove FaeRuins1_RtD FaeRuins2_RtD start force 3. Genloc 1. zones_reset start (save after this is completed)
2.7.18
  • Ghoul balanced more of Jewelcrafting and Epic Jewels.
2.7.19
  • Ghoul balanced more of Jewelcrafting.
  • Ghoul customized Dreanegades armors and SE's.
  • Ghoul customized Horems armors and SE's.
  • Adjusted swimming values and underwater values.
  • Fixed 3 minor bugs with armors from RtDItems.
  • Fixed some minor bugs from RtDAdditions.
  • Fixed bug where 1 swamp tree log was dropping Mistlands tier wood.
  • Adjusted incorrect values on weapons that had slash instead of pierce ect.
    • A new mod profile is required, no additional steps are necessary.
    • Servers: Make sure to clean up server configs and mods.
2.7.20
  • Ghoul fixed some of Dreanegades recipes that she missed.
  • Ghoul adjusted damage values of Infused Arrow ability for Ullr in Norse Demigods.
2.7.21
  • Ghoul adjusted drop rates for deer hide from wandering undead; also removed Gem Chests as drops as they were becoming a bit too much after a certain point.
  • Ghoul re-added the belts and rings from DoD. Previously disabled due to errors.
  • Thanks to Shudnal for fixing the DoD belt/ring errors.
2.7.22
  • Re-added Blacks7ar's MagicPlugin with Ghoul's adjustments.