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RtDMagic
A multitude of Magic staffs, wands, four tiers of healing staffs with AOE, early game Eitr food and mage armor. All magic weapons have secondary AOE spells. Automatically updates to custom recipes with RtDDungeons, default recipes are Vanilla items.
| Date uploaded | a week ago |
| Version | 0.5.5 |
| Download link | Soloredis-RtDMagic-0.5.5.zip |
| Downloads | 2074 |
| Dependency string | Soloredis-RtDMagic-0.5.5 |
This mod requires the following mods to function
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.26.1denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
Info
- ALL weapons have a secondary attack with AOE effect.
- This mod adds a multitude of weapons & armor to choose from.
- The rtd dependants can be uninstalled to use as a standalone mod, however recipes must be created and changed to custom.
- Credits to Ghoulette for creating custom English text localizations.
- Credits to DarkDreams for creating French localizations.
All recipes by default cost Vanilla items, but with RtDDungeons they will automatically update to custom RtD recipes.

Incompatibilies
| Mod | Severity | Comments |
|---|---|---|
| MagicPlugin | Critical | Breaks all custom RtD magic. |
| MagicRevamp | Critical | Breaks all custom RtD magic. |
- If you wish to add additional magic mods, Dreanegades, and Therzies should be fine.
Contact & Support
CHANGELOG
0.0.1
- Initial Release
- Magic food now gives a small amount of Stamina.
0.0.2
- Fixed bugged filepath
0.0.3
- Fixed Staff of Light AOE
0.0.4
- Changed all AOE SFX to match spell being cast
- Removed valheimPLUS incompat
0.0.5
- Decreased white level on staff of light AOE to less blinding levels. "Blinded by the light"
0.0.6
- Fixed Localization bug on PlainsMage Chest
- Adjusted weight of all mage sets to match Eitr-Weave-Armor for better compatibility with NorseDemigods.
0.0.8
- Fixed multiple localization bugs
- Moved English over to JSONs, English speaking people will not reveive help or support in editing these files.
0.0.9
- Actually uploaded the dll. (Sorry!) was half a sleep.
0.1.0
- Removed valRAFT incompat, if you choose to break your game do not expect help.
0.1.1
- Added all missing recipes (Sorry!)
0.1.2
- Minor performance increase.
0.1.3
- Ghoulette updated all english based localizations. Thank you!!
0.1.4
- Increased damage of primary spells on all staffs.
- Increased damage of primary spells on all wands.
- Increased healing amount slightly on first healing staff.
0.1.5
- Removed requirement for additional mods to run.
- Added default vanilla recipes.
0.1.6
- Added Eitr regen to the rest of the Hoods and Pants that did not have regen.
0.1.7
- Fixed bug where some armor rendered white without other dependancies.
- Updated Assemblies.
- Buffed primary magic spells by an average of 10 damage each.
- Tuned staffs/wands to have slightly more physical damage, and less dots.
0.1.8
- Adjusted AshLands Mage hood shader to match armor.
0.1.9
- Fixed localization on DeepNorth mage legs.
0.2.0
- New config options with sync (delete old cfg)
0.2.1
- Recoded mod.
- Customized recipe variants, mod will have default recipes on installation, and will unlock more recipes if RtDMonsters & or RtDMonstrum is detected.
0.2.2
- Fixed foods showing up on workbench instead of cauldron
0.2.3
- Fixed healing staff recipes for RtD recipes.
0.2.4
- Fixed SwampMage chest armor upgrade amount, higher armor value.
0.2.5
- Removed negative SE bonuses
- Removed speed debuffs from all light armors.
0.2.6
- Minor balances.
0.2.7
- Bug fix for RtDAdditions compatibility.
0.2.8
- Bug fix for mountain max recipe A costing swamp tokens instead of mountain tokens.
0.2.9
- Applied holy SFX to T3 & T4 SFX.
- Fixed DeepNorth Mage localizations.
- Fixed DeepNorth Mage SE missing.
- Reduced linin cost by 10.
- Hard encoded localizations.
0.3.0
- Fixed localization error.
0.3.1
- Adjusted end game recipe costs on Staffs.
0.3.2
- Fixed wrong SFX on healing staff T4
- Adjusted chest color on PlainsMage.
0.3.3
- Rebalanced Eitr usage.
- Rebalanced armor sets.
0.3.4
- Added JSON localization support via mods Plugins folder.
0.3.5
- Fixed JSON warning caused from backup restore
0.3.6
- Updated all localizations with color ect.
0.3.7
- Fixed some capes not having resistances.
- Reduced brightness on T3 and T4 healing staff spells by 50%.
0.3.8
- Fixed bug where Sprites were not loading without RtDItems installed.
0.3.9
- Updated RtD Recipes to use boss cores on wandd and staffs if RtDMonstrum is detected.
0.4.0
- Adjusted Plains Mage armor stats to higher values.
- Adjusted Magic food stamina values.
0.4.1
- Minor armor adjustment on Mountain & Plains tier.
0.4.2
- Added missing set effect to Fae Mage robes.
0.4.3
- New mage set for Mistlands.
- New Set Effect for Vanilla Mistlands mage armor.
- Fixed color clipping on Mountain Mage set.
- Rebalanced all armors to follow Vanilla mage armor stats.
- Fixed mage hood transparency when looking inside them.
- Rebalanced Eitr Recovery entirely.
- Fixed Blood Mage sprite color.
0.4.4
- Fixed mountain tier armor recipes if rtdmonstrums detected.
0.4.5
- Adjusted durability on all armors.
0.4.6
- Updated JVL dependancy version.
- Updated Modpage.
0.4.7
- Added French localization
Credits to: DarkDreams.
0.4.8
- Buffed magic foods.
0.4.9
- Changed Mistlands, Ashlands, & DeepNorth gear crafting requirements to Mistlands Forge from regular Forge.
0.5.0
- Updated to most recent versions of BepInEx & JVL.
- Changed to dotnet 9 for Linux build support.
0.5.1
- Redesigned mage capes.
0.5.2
- Recipes will now auto update to custom values with RtDDungeons installed.
- Improved Mage food costs.
- Updated all Wands to have appropriate magic skills.
0.5.3
- All wands can now be repaired at their appropriate level 1 station.
0.5.4
- After waiting 1 year for a fix, an incompatibility flag has been mag with MagicPlugin, and MagicRevamp.
0.5.5
- Disabled prop flag on AOE.
- AOE heals will no longer touch build pieces.
- AOE dps will no longer touch build pices.
- Defend your base without nuking it now!
- Monsters AOE will still damage your base though, it only feels fair for them to fight back.