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Soloredis-RtDOcean-1.1.1 icon

RtDOcean

Overhauls the Ocean: Adds Sea monsters, 1 boss summon, vegatation, lost treasures, & locations.

Date uploaded 5 months ago
Version 1.1.1
Download link Soloredis-RtDOcean-1.1.1.zip
Downloads 1490
Dependency string Soloredis-RtDOcean-1.1.1

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
ValheimModding-Jotunn-2.20.1 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.20.1

README

General Info

  • GEAR HAS BEEN MOVED TO RTDITEMS
  • Bug fixes have been the priority, new stuff will be added after RtDMonsters is fully updated.
GENERAL INSTRUCTIONS
  • Install Mod
  • Start Game & Quit
  • Choose your config options
  • Most values must be configured before world creation
  • Clutter Values can be changed anytime
UPDATING & RESTTING WORLD
  • Backup world
  • Set config values
  • Run vegetation_reset start force
  • Optionall remove vegeation with objects_remove PREFABID chance=100
  • Save world & restart game
  • Commands are ran with Upgrade_World
  • Locations are required for recipes so genloc/zoneresets/location resets are required in existing worlds
  • Its your choice what commands to run and reading the documentation on upgrade world is highly reccomended README

Contact

Prefab IDs

Monsters
  • Belzor_RtD (boss)
  • BoneFish_RtD
  • BoneSquid_RtD
  • BoneSquid_RtD
  • Fairy4_RtD
  • LuminousLooker_RtD
  • MurkPod_RtD
  • Neck_RtD
  • Reptile_RtD
  • Shark_RtD
Items
  • Electrum_RtD
  • ElectrumBar_RtD
  • FairySilkG_RtD
  • Lobaco_RtD
  • SeaCrystal_RtD
  • SoulStone_RtD
Locations
  • BelzorAltar_RtD
  • Island_RtD
  • Ocean_Giant1_RtD
  • Ocean_Giant2_RtD
  • OceanCave_RtD
  • OceanSwords1_RtD
  • OceanSwords2_RtD
  • ShipWreck01_RtD
  • ShipWreck02_RtD
  • ShipWreck03_RtD
  • ShipWreck04_RtD
Vegetation
  • CoralRock1_RtD
  • CoralRock2_RtD
  • MineRock_Electrum_RtD
  • SeaWeed1_RtD
  • SeaWeed2_RtD
  • SeaWeed3_RtD
  • SeaWeed4_RtD
  • SeaWeed5_RtD
  • SeaWeed6_RtD
  • SeaWeed7_RtD
  • SeaWeed8_RtD
  • SeaWeed9_RtD
  • SeaWeed10_RtD
  • SeaWeed11_RtD
  • SeaWeed12_RtD
  • SeaWeed13_RtD
  • SeaWeed14_RtD
  • SeaWeed15_RtD
  • SeaWeed16_RtD
  • Sponge1_RtD
  • Sponge2_RtD
  • Sponge3_RtD
  • Sponge4_RtD
  • Sponge5_RtD
  • Sponge6_RtD
  • Sponge7_RtD
  • Sponge8_RtD
  • Sponge9_RtD
  • Sponge10_RtD
  • Sponge11_RtD
  • CoralStone1_RtD
  • CoralStone2_RtD
  • CoralStone3_RtD
  • CoralStone4_RtD
  • CoralStone5_RtD
  • CoralStone6_RtD
  • CoralStone7_RtD
  • CoralStone8_RtD
  • CoralStone9_RtD
  • CoralStone10_RtD
  • CoralStone11_RtD
  • CoralStone12_RtD
  • CoralStone13_RtD
  • CoralStone14_RtD
  • CoralStone15_RtD
  • CoralStone16_RtD
  • CoralStone17_RtD
  • CoralStone18_RtD
  • CoralStone19_RtD
  • CoralStone20_RtD
  • CoralStone21_RtD
  • CoralStone22_RtD
  • CoralStone23_RtD
  • CoralStone24_RtD
  • CoralStone25_RtD
  • CoralStone26_RtD
  • CoralStone27_RtD
  • CoralStone28_RtD
  • CoralStone29_RtD
  • CoralStone30_RtD
  • CoralReef1_RtD
  • CoralReef2_RtD
  • CoralReef3_RtD
  • CoralReef4_RtD
  • CoralReef5_RtD
  • CoralReef6_RtD
  • CoralReef7_RtD
  • CoralReef8_RtD
  • CoralReef9_RtD
Instanced Clutter
  • InstancedSeaWeed01_RtD
  • InstancedSeaWeed02_RtD
  • InstancedSeaWeed03_RtD
  • InstancedSeaWeed04_RtD
  • InstancedSeaWeed05_RtD
  • InstancedSeaWeed06_RtD
  • InstancedSeaWeed07_RtD
  • InstancedSeaWeed08_RtD
  • InstancedSeaWeed09_RtD
  • Instanced_SeaShell01_RtD
  • Instanced_SeaShell02_RtD
  • Instanced_SeaShell03_RtD
  • Instanced_SeaShell04_RtD
  • Instanced_SeaShell05_RtD
  • Instanced_SeaShell06_RtD
  • Instanced_SeaShell07_RtD
  • Instanced_SeaShell08_RtD
  • Instanced_StarFish_RtD
  • BigSeaWeed1_RtD

CHANGELOG

1.0.0
  • Massively improved Sea Monster movement
  • Added 5 Mossy Rock variants
  • New Config options
  • Majority of assets merged from RtDMonsters & RtDBiomes
  • Initial release of RtDOcean becoming a stand alone mod that will primarly focus on the Ocean
1.0.1
  • Added 7 locations
  • Added New monsters
  • Added Boss
  • Added Gear
  • Greatly improved swimming motion on all sea monters
  • Added new materials to farm
  • Multi small adjustments
1.0.2
  • Fixed localization on SeaCrystal
  • Fixed localization on ElectrumOre
  • Registered materials for Recipes to fix error
1.0.3
  • Ocean Wand can no longer be repaired
  • Ocean Wand default durability increased to 2500
  • These changes were made to the Ocean wand since you can make your own army of Neck warriors with the cost of your life force and Eitr
  • Added localization to Electrum Rock
1.0.4
  • Fixed icon bug with the basic food thats dropped from sea monsters
1.0.5
  • Updated all textures to no point filter to match vanilla textures
1.0.6
  • Fixed bug with the Green Fairy POOFING away like magic with no razzle dazzle. POOF.
1.0.7
  • Registered multi objects to znet scene.
  • Fixed SFX volume mixer.
  • Registered all attacks to code.
  • New config options for logging and entire mod disable.
  • Attack angle fixes.
  • Fairy SFX changes.
  • Fixed underwater SE vfx effects.
  • Fixed custom SE sprites.
  • Adjusted Boss SFX.
  • Moved monsters/boss without spawners over to static list.
  • Moved all items to static list.
  • Moved all vfx/sfx/FX to static list.
  • Properly registered SE's
  • Added config directory path in code for custom localizations.
  • MOVED CRAFTABLE ITEMS TO RTDITEMS MOD.
1.0.8
  • Further compressed textures with point no filter.
1.0.9
  • Updated config options
1.1.0
  • Removed valheimPLUS incompat
1.1.1
  • Rebuilt Shark Animator (it was my first monster).
  • Revisited the Ocean surface dwellers attacks intervals and range.
1.1.2
  • Adjusted Mirfolk Harpoon to 10 seconds
1.1.3
  • Fixed Harpoon never ends bug.
  • Fixed Harpoon bug when Mirfolk threw harpoon one would spawn permanently.
1.1.4
  • Reduced floating point on DeepSea to attempt a fix on the creatures blipping into ships while being chased.
1.1.5
  • Removed DeepSea, swimming creatures no longer blip and bug out.
  • Surface creatures are pre-mountain tier, Ocean Floor walkers are plains tier.
1.1.7
  • Minor performance increase.
1.1.8
  • Fixed Reptiles
  • Added ragdolls to all monsters apart from ocean fairy.
  • Added tamed friendly Mirmaid that can eat FishRaw.
  • New spells vfx for the Ocean monsters with spells.
  • MASSIVE swimming movement improvement, they now do circling, swim away, come back and even flee.
  • New SFX on Belzor attacks.
  • MASSIVE swimming improvement on boss.
1.1.9
  • Set mirmaid to spawn during day & night.
  • Increased spawn chance from 5% to 10%.
1.2.0
  • Fixed MEGA meat multiplier.
1.2.1
  • Buffed mirmaid health from 650 to 850.
  • 2 new ocean floor wanderers with ranged attacks / harpoons.
1.2.2
  • Fixed localization on Belzor.
  • Fixed localization on Loboco fruit and updated description to help players figure out what its for.
1.2.3
  • Boss attacks balance.
1.2.4
  • 2 new mirfolk.
  • Improvements to monster AI.
  • Improvements to monster attacks.
  • Added Spanish Translations made by Muluku.
1.2.5
  • Updated Assemblies
1.2.6
  • Minor bugfix
1.2.7
  • Changed chance for Mirloc to spawn from Electrum rocks or Sea Crystals from 70% to 30% in total.
1.2.8
  • New model for Belzor boss.
  • New advanced mechanics for the new Belzor boss.
  • Get Ready to Die!
1.2.9
  • Hard encoded localizations.
1.3.0
  • Added localization to Mirmaids
  • All Sea Monsters will tolerate AshLands water now.
  • SeaCave now has large rocks protruding from water with Mirmaids hanging out.
1.3.1
  • Hotfix on double localization mirmaid that broke generation.
  • Use zones_reset & genloc to fix if affected.
1.3.2
  • Enforced version strictness to version major.
1.3.3
  • Disabled flee on Ocean Boss.
  • Tuned Ocean monsters AI