RtDOcean
This expansion adds new crops, sea life, sushi, stews, wraps, friendly ocean creatures, aggressive predators, underwater exploration content, relic crafting, and a full ocean boss encounter.
| Date uploaded | 17 hours ago |
| Version | 2.0.5 |
| Download link | Soloredis-RtDOcean-2.0.5.zip |
| Downloads | 287 |
| Dependency string | Soloredis-RtDOcean-2.0.5 |
This mod requires the following mods to function
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.27.1denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
RtD Oceans & Cuisine Expansion
A full ocean and biome cuisine overhaul for Valheim
OVERVIEW
RtD Oceans & Cuisine Expansion transforms the oceans into a living ecosystem and expands every biome with unique crops, regional dishes, sea creatures, predators, relic progression, and a powerful ocean boss encounter.
The ocean is no longer empty. Every biome now has identity through food, farming, and sea life.
- All wild vegetables can be replanted and farmed.
- All farming crops have a 75% to drop a seed to replant.
BIOME CUISINE & CROPS
MEADOWS – Early Coastal Survival
- Shrimp Stew
- Shrimp Rice Bowl
- Shrimp Sushi
- Tofu
- FishWrap Variants
Resources:
- Rice
- Shrimp Pots
- Crab
Light, efficient early-game meals focused on balanced health and stamina.
BLACK FOREST – Cultivated Coastlines
- Tomato Soup
- Tomato Stew
- Bream Sushi
- Cod Sushi
- Tuna Sushi
- FishWrap Variants
Crops:
- Cucumber
- Tomato
- Potato
Mid-tier meals with stronger stamina and hybrid scaling.
SWAMP – Dangerous Waters
- Miso Soup
- Miso Stew
- Shark Sushi
- Squid Sushi
- Whale Sushi
- FishWrap Variants
Crops:
- Cabbage
- Beets
- Radish
Hearty broths and predator-based cuisine from hostile waters.
MOUNTAIN – Cold Harvest
- Mushroom Soup
- Mushroom Stew
- Sushi Roll
- Caviar Sushi
- FishWrap Variants
High health scaling dishes built for survival in extreme climates.
PLAINS – Agricultural Abundance
- Cereal
- Corn Soup
- Cereal Stew
- Corn Stew
- Marlin Sushi
- Urchin Sushi
- FishWrap Variants
Crops:
- Corn
- Wheat
- Wild Onion
High stamina and advanced hybrid builds shine here.
MISTLANDS – Endgame Mastery
- Ramen (with egg)
- Pumpkin Soup
- Pumpkin Stew
- Rice Pudding Stew
- Fancy Whale Sushi
- Sea Monster Stew
- Shark Meat Stew
Crops:
- Watermelon
- Pumpkin
- Garlic
Powerful late-game dishes with strong stat combinations.
OCEAN LIFE
Friendly Creatures
- Dolphin – Tamed instantly with Shrimp
- Orca – Tamed quickly with sea animal meat
- Mermaid – Rare tameable ocean entity
Passive Sea Animals (Flee Behavior)
- Cod – Black Forest & Ocean
- Tuna – Black Forest & Ocean
- Squid – Swamp & Ocean
- Manta – Swamp & Ocean
- Marlin – Plains & Ocean
- Turtle – Mistlands & Ocean
- Sperm Whale – Ocean
- Humpback Whale – Ocean
Smallest whale variant begins at 1,000 HP.
PREDATORS & MONSTERS
- Great White Shark – Swamp & Ocean
- Hammerhead Shark – Plains & Ocean
- Megalodon – Mistlands
- BoneFish – Ashlands
- BoneSquid – Ashlands
- Luminous Looker – Deep North
- Murkpod – Deep North
Biome-based escalation ensures increasing ocean danger.
UNDERWATER EXPLORATION
- Instanced seashells and harvestable seaweed
- Sunken ships with treasure near shores and deep waters
- Undead Jotunn locations
- Fairy islands with whispering trees
- 6 powerful ocean relics to discover and craft
- Belzor – A full ocean boss encounter
- 2 final power trinkets earned upon victory
- A diving mod is required UnderTheSea.
PROGRESSION DESIGN
- Ocean ecosystems integrated into every biome
- Farming and sea hunting progression
- Food-based build diversity
- Relic crafting tied to exploration
- Endgame boss and trinket rewards
This expansion turns the ocean into a true biome.

Contact & Support
- ReadytoDie
- If you enjoy this mod and want to support me: Patreon
CHANGELOG
1.0.0
- Massively improved Sea Monster movement
- Added 5 Mossy Rock variants
- New Config options
- Majority of assets merged from RtDMonsters & RtDBiomes
- Initial release of RtDOcean becoming a stand alone mod that will primarly focus on the Ocean
1.0.1
- Added 7 locations
- Added New monsters
- Added Boss
- Added Gear
- Greatly improved swimming motion on all sea monters
- Added new materials to farm
- Multi small adjustments
1.0.2
- Fixed localization on SeaCrystal
- Fixed localization on ElectrumOre
- Registered materials for Recipes to fix error
1.0.3
- Ocean Wand can no longer be repaired
- Ocean Wand default durability increased to 2500
- These changes were made to the Ocean wand since you can make your own army of Neck warriors with the cost of your life force and Eitr
- Added localization to Electrum Rock
1.0.4
- Fixed icon bug with the basic food thats dropped from sea monsters
1.0.5
- Updated all textures to no point filter to match vanilla textures
1.0.6
- Fixed bug with the Green Fairy POOFING away like magic with no razzle dazzle. POOF.
1.0.7
- Registered multi objects to znet scene.
- Fixed SFX volume mixer.
- Registered all attacks to code.
- New config options for logging and entire mod disable.
- Attack angle fixes.
- Fairy SFX changes.
- Fixed underwater SE vfx effects.
- Fixed custom SE sprites.
- Adjusted Boss SFX.
- Moved monsters/boss without spawners over to static list.
- Moved all items to static list.
- Moved all vfx/sfx/FX to static list.
- Properly registered SE's
- Added config directory path in code for custom localizations.
- MOVED CRAFTABLE ITEMS TO RTDITEMS MOD.
1.0.8
- Further compressed textures with point no filter.
1.0.9
- Updated config options
1.1.0
- Removed valheimPLUS incompat
1.1.1
- Rebuilt Shark Animator (it was my first monster).
- Revisited the Ocean surface dwellers attacks intervals and range.
1.1.2
- Adjusted Mirfolk Harpoon to 10 seconds
1.1.3
- Fixed Harpoon never ends bug.
- Fixed Harpoon bug when Mirfolk threw harpoon one would spawn permanently.
1.1.4
- Reduced floating point on DeepSea to attempt a fix on the creatures blipping into ships while being chased.
1.1.5
- Removed DeepSea, swimming creatures no longer blip and bug out.
- Surface creatures are pre-mountain tier, Ocean Floor walkers are plains tier.
1.1.7
- Minor performance increase.
1.1.8
- Fixed Reptiles
- Added ragdolls to all monsters apart from ocean fairy.
- Added tamed friendly Mirmaid that can eat FishRaw.
- New spells vfx for the Ocean monsters with spells.
- MASSIVE swimming movement improvement, they now do circling, swim away, come back and even flee.
- New SFX on Belzor attacks.
- MASSIVE swimming improvement on boss.
1.1.9
- Set mirmaid to spawn during day & night.
- Increased spawn chance from 5% to 10%.
1.2.0
- Fixed MEGA meat multiplier.
1.2.1
- Buffed mirmaid health from 650 to 850.
- 2 new ocean floor wanderers with ranged attacks / harpoons.
1.2.2
- Fixed localization on Belzor.
- Fixed localization on Loboco fruit and updated description to help players figure out what its for.
1.2.3
- Boss attacks balance.
1.2.4
- 2 new mirfolk.
- Improvements to monster AI.
- Improvements to monster attacks.
- Added Spanish Translations made by Muluku.
1.2.5
- Updated Assemblies
1.2.6
- Minor bugfix
1.2.7
- Changed chance for Mirloc to spawn from Electrum rocks or Sea Crystals from 70% to 30% in total.
1.2.8
- New model for Belzor boss.
- New advanced mechanics for the new Belzor boss.
- Get Ready to Die!
1.2.9
- Hard encoded localizations.
1.3.0
- Added localization to Mirmaids
- All Sea Monsters will tolerate AshLands water now.
- SeaCave now has large rocks protruding from water with Mirmaids hanging out.
1.3.1
- Hotfix on double localization mirmaid that broke generation.
- Use zones_reset & genloc to fix if affected.
1.3.2
- Enforced version strictness to version major.
1.3.3
- Disabled flee on Ocean Boss.
- Tuned Ocean monsters AI
1.3.4
- Set 30 minute respawn timer on OceanCave spawners.
- Removed MirMaid idle singing sfx.
- Fixed OceanCave spawner bug. (requires a zones_reset)
- Reduced Ocean_Giants amount.
- Reduced Giant Sword amount.
1.3.5
- Fixed spawner bug.
- Added Russian Localization.
- Added Ukrainian Localization.
- Added German Localization.
- Added French Localization.
- Added Chinese Localization.
- Added Japenese Localization.
- Added Dutch Localizaton.
- Added Swedish Localizations.
- Added Spanish Localizations.
- Added Hindi Localizations.
- Added Portuguese localizations.
1.3.6
- Localization fix for Electrum Minerock.
1.3.8
- Improved Surface Creatures attacks, such as Shark, BoneFish, ect.
- Increased sharks acceleration in water from 0.15 to 0.25.
- Decreased Resin amount on drop from SeaWeed
(OceanFoods will have increased SeaWeed drops.)
1.4.0
- Fixed version number causing mod mismatch on servers.
1.4.1
- Updated JVL dependancy version.
- Updated Modpage.
1.4.3
- Flagged RuneMagic as incompatible, it breaks multiple other mods and needs to be fixed.
1.4.4
- Flagged SeedBed as incompatible due to game breaking issue.
1.4.5
- Small bugfix for location spawners.
1.4.6
- Removed RuneMagic incompatible flag.
- Removed SeedBed incompatible flag.
1.4.7
- Fixed location monster spawner bug.
1.4.8
- Balanced Sea Monster health and damage to follow Vanilla progression closer.
1.4.9
- Updated to most recent versions of BepInEx & JVL.
- Changed to dotnet 9 for Linux build support.
- Fixed version number for anticheat purposes.
1.5.0
- Fixed bug that was breaking Expand_World_Data from previous update.
1.5.1
- Adjusted LODS on Ocean structures.
1.5.2
- Updated to Unity Engine 6.
- Updated Assemblies.
2.0.0
- Recoded mod entirely, see mod page.
2.0.1
- Fixed Megalodon eye position.
2.0.2
- Fixed localization for relics moved from RtDItems.
2.0.3
- Fixed localization on 2 food objects.
2.0.4
- Removed Megalodon ragdoll from Hammerhead shark.
- Removed Megalodon ragdoll from Great white shark.
2.0.4
- Removed Megalodon ragdoll from Hammerhead shark.
- Removed Megalodon ragdoll from Great white shark.
2.0.5
- Wheat seed can now be teleported.
- Garlic plants will now be easier to see and find.
- Radish will be slightly bigger and easier to see.
- Watermelon is now equally as large as a pumpkin.
- All vegetables that spawn in the world will no longer be destructible.
- All vegetables now have a chance 75% chance to drop up to 2 seeds instead of 1 seed.
2.0.6
Increased LOD on Rice found within Meadows. orEikthyr Meadows found within RtDMMO(it will no longer pop up last second).