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RtDTraps

Buildable Magic Traps that monsters with spells & can be repaired. Provides Magic Healing runes that randomly generate into the world with 1 buildable healing Rune.

CHANGELOG

0.0.1
  • Initial Release
0.0.2
  • Fixed bugged file path.
0.0.3
  • Fixed bug where JVL could not find the contained JVL mocks.
0.0.4
  • Removed valheimPLUS incompat.
0.0.5
  • Made new FX for the blackforest trap, no more loud and annoying flash bang.
  • Traps FX will be overhauled eventually but the loud flash bang had to get removed.
0.0.6
  • REMOVED all SkullTraps from world generation
  • Magic Healing Runestones still remain.
  • Overhauled magic trap FX.
0.0.7
  • Removed ground only requirement to build.
  • Disabled snap points to allow free placement anywhere for dungeon builders with EW.
0.0.8
  • Fixed the broken recipes
  • Fixed the placement issue where they were invisible.
0.0.9
  • Removed valRAFT incompat, if you choose to break your game do not expect help.
0.1.0
  • Minor performance increase.
  • Fixed version number.
0.1.1
  • Added missing FX on two different traps.
  • Set traps to ignore friendly targets.
0.1.2
  • Updated Assemblies.
0.1.3
  • Minor bugfix.
0.1.4
  • Removed frometal from end game trap and replaced with large amount of FlametalNew to offer vanilla compatiblity.
0.1.5
  • Hard encoded localizations.
0.1.6
  • Changed distanced scale on runes.
  • Increased LOD from 10% to 15% on runes.