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RtDTraps
Buildable Magic Traps that monsters with spells & can be repaired. Provides Magic Healing runes that randomly generate into the world with 1 buildable healing Rune.
CHANGELOG
0.0.1
- Initial Release
0.0.2
- Fixed bugged file path.
0.0.3
- Fixed bug where JVL could not find the contained JVL mocks.
0.0.4
- Removed valheimPLUS incompat.
0.0.5
- Made new FX for the blackforest trap, no more loud and annoying flash bang.
- Traps FX will be overhauled eventually but the loud flash bang had to get removed.
0.0.6
- REMOVED all SkullTraps from world generation
- Magic Healing Runestones still remain.
- Overhauled magic trap FX.
0.0.7
- Removed ground only requirement to build.
- Disabled snap points to allow free placement anywhere for dungeon builders with EW.
0.0.8
- Fixed the broken recipes
- Fixed the placement issue where they were invisible.
0.0.9
- Removed valRAFT incompat, if you choose to break your game do not expect help.
0.1.0
- Minor performance increase.
- Fixed version number.
0.1.1
- Added missing FX on two different traps.
- Set traps to ignore friendly targets.
0.1.2
- Updated Assemblies.
0.1.3
- Minor bugfix.
0.1.4
- Removed frometal from end game trap and replaced with large amount of FlametalNew to offer vanilla compatiblity.
0.1.5
- Hard encoded localizations.
0.1.6
- Changed distanced scale on runes.
- Increased LOD from 10% to 15% on runes.
0.1.7
- Added JSON localization support via mods Plugins folder.
0.1.8
- Fixed JSON warning.
0.1.9
- Reduced max ground tilt from 30f to 10f on healing runes.
- Reduced max placement to 0.5f min and 1.1f max.
- Removed fade in fade out script from runes.