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Decompiled source of RtDTraps v0.1.9
RtDTraps.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using Jotunn.Configs; using Jotunn.Entities; using Jotunn.Managers; using Jotunn.Utils; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("RtDTraps")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("RtDTraps")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("65b02983-a194-4221-86a0-7e0ded5d4714")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace RtDTraps { [BepInPlugin("Soloredis.RtDTraps", "RtDTraps", "0.1.9")] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class RtDTraps : BaseUnityPlugin { public const string PluginGUID = "Soloredis.RtDTraps"; public const string PluginName = "RtDTraps"; public const string PluginVersion = "0.1.9"; public static bool isModded = true; private CustomLocalization Localization; public AssetBundle MyAssets; public ConfigEntry<bool> LoggingEnable; public string[] PrefabList = new string[9] { "AshLandsSkullFX_RtD", "BlackForestSkullFX_RtD", "DeepNorthSkullFX_RtD", "MeadowsSkullFX_RtD", "MistlandsSkullFX_RtD", "PlainsSkullFX_RtD", "SwampSkullFX_RtD", "MountainSkullFX_RtD", "RuneHealFX_RtD" }; public string[] CustomSEList = new string[8] { "SE_AshLands_RtD", "SE_BlackForest_RtD", "SE_DeepNorth_RtD", "SE_Meadows_RtD", "SE_Mistlands_RtD", "SE_Mountain_RtD", "SE_Plains_RtD", "SE_Swamp_RtD" }; public string[] MeadowsList = new string[1] { "RuneStoneMeadows_RtD" }; public string[] BlackForestList = new string[1] { "RuneStoneBlackForest_RtD" }; public string[] SwampList = new string[1] { "RuneStoneSwamp_RtD" }; public string[] MountainList = new string[1] { "RuneStoneMountain_RtD" }; public string[] PlainsList = new string[1] { "RuneStonePlains_RtD" }; public string[] MistlandsList = new string[1] { "RuneStoneMistlands_RtD" }; public string[] AshlandsList = new string[1] { "RuneStoneAshLands_RtD" }; public string[] DeepNorthList = new string[1] { "RuneStoneDeepNorth_RtD" }; public PieceConfig PieceMeadowsTrap; public PieceConfig PieceBlackForestTrap; public PieceConfig PieceSwampTrap; public PieceConfig PieceMountainTrap; public PieceConfig PiecePlainsTrap; public PieceConfig PieceMistlandsTrap; public PieceConfig PieceAshLandsTrap; public PieceConfig PieceDeepNorthTrap; public PieceConfig PieceHealingRune; public static VegetationConfig ConfigMeadows = new VegetationConfig { Min = 0.5f, Max = 1.1f, ScaleMin = 0.75f, ScaleMax = 1.25f, MinAltitude = 1f, Biome = (Biome)1, BiomeArea = (BiomeArea)3, BlockCheck = true, MaxTilt = 10f, MaxTerrainDelta = 2f }; public static VegetationConfig ConfigBlackForest = new VegetationConfig { Min = 0.5f, Max = 1.1f, ScaleMin = 0.75f, ScaleMax = 1.25f, MinAltitude = 1f, Biome = (Biome)8, BiomeArea = (BiomeArea)3, BlockCheck = true, MaxTilt = 10f, MaxTerrainDelta = 2f }; public static VegetationConfig ConfigSwamp = new VegetationConfig { Min = 0.5f, Max = 1.1f, ScaleMin = 0.75f, ScaleMax = 1.25f, MinAltitude = 1f, Biome = (Biome)2, BiomeArea = (BiomeArea)3, BlockCheck = true, MaxTilt = 10f, MaxTerrainDelta = 2f }; public static VegetationConfig ConfigMountain = new VegetationConfig { Min = 0.5f, Max = 1.1f, ScaleMin = 0.75f, ScaleMax = 1.25f, MinAltitude = 1f, Biome = (Biome)4, BiomeArea = (BiomeArea)3, BlockCheck = true, MaxTilt = 10f, MaxTerrainDelta = 2f }; public static VegetationConfig ConfigPlains = new VegetationConfig { Min = 0.5f, Max = 1.1f, ScaleMin = 0.75f, ScaleMax = 1.25f, MinAltitude = 1f, Biome = (Biome)16, BiomeArea = (BiomeArea)3, BlockCheck = true, MaxTilt = 10f, MaxTerrainDelta = 2f }; public static VegetationConfig ConfigMistlands = new VegetationConfig { Min = 0.5f, Max = 1.1f, ScaleMin = 0.75f, ScaleMax = 1.25f, MinAltitude = 1f, Biome = (Biome)512, BiomeArea = (BiomeArea)3, BlockCheck = true, MaxTilt = 10f, MaxTerrainDelta = 2f }; public static VegetationConfig ConfigAshlands = new VegetationConfig { Min = 0.5f, Max = 1.1f, ScaleMin = 0.75f, ScaleMax = 1.25f, MinAltitude = 1f, Biome = (Biome)32, BiomeArea = (BiomeArea)3, BlockCheck = true, MaxTilt = 10f, MaxTerrainDelta = 2f }; public static VegetationConfig ConfigDeepNorth = new VegetationConfig { Min = 0.5f, Max = 1.1f, ScaleMin = 0.75f, ScaleMax = 1.25f, MinAltitude = 1f, Biome = (Biome)64, BiomeArea = (BiomeArea)3, BlockCheck = true, MaxTilt = 10f, MaxTerrainDelta = 2f }; private void Awake() { LoadBundle(); CreateConfigs(); AddPrefabs(); StatusEffects(); Meadows(); BlackForest(); Swamp(); Mountain(); Plains(); Mistlands(); AshLands(); DeepNorth(); AddHammerTraps(); LocalizationEnglish(); LoadTranslations(); if (LoggingEnable.Value) { ((BaseUnityPlugin)this).Logger.LogWarning((object)"Logging is enabled in the config."); } } private void LoadTranslations() { TextAsset[] array = MyAssets.LoadAllAssets<TextAsset>(); TextAsset[] array2 = array; foreach (TextAsset val in array2) { string text = ((Object)val).name.Replace("_RtDTraps.json", null); Localization.AddJsonFile(text, ((object)val).ToString()); } } private void LoadBundle() { try { MyAssets = AssetUtils.LoadAssetBundleFromResources("rtdtraps", Assembly.GetExecutingAssembly()); } catch (Exception arg) { ((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while loading bundles: {arg}"); } } private void LocalizationEnglish() { Localization = LocalizationManager.Instance.GetLocalization(); CustomLocalization localization = Localization; string text = "English"; localization.AddTranslation(ref text, new Dictionary<string, string> { { "SkullTrapMeadows_RtD", "ITS A TRAP" }, { "SkullTrapBlackForest_RtD", "ITS A TRAP" }, { "SkullTrapSwamp_RtD", "ITS A TRAP" }, { "SkullTrapMountain_RtD", "ITS A TRAP" }, { "SkullTrapPlains_RtD", "ITS A TRAP" }, { "SkullTrapMistlands_RtD", "ITS A TRAP" }, { "SkullTrapAshLands_RtD", "ITS A TRAP" }, { "SkullTrapDeepNorth_RtD", "ITS A TRAP" }, { "RuneStonePiece_RtD", "Healing Runestone" } }); } public void CreateConfigs() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Expected O, but got Unknown //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Expected O, but got Unknown try { ((BaseUnityPlugin)this).Config.SaveOnConfigSet = true; LoggingEnable = ((BaseUnityPlugin)this).Config.Bind<bool>("Logging", "Enable", false, new ConfigDescription("Enables logging.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes { IsAdminOnly = true } })); } catch (Exception arg) { ((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding configuration values: {arg}"); } } public void Meadows() { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Expected O, but got Unknown try { string[] meadowsList = MeadowsList; foreach (string text in meadowsList) { GameObject val = MyAssets.LoadAsset<GameObject>(text); if ((Object)(object)val != (Object)null) { CustomVegetation val2 = new CustomVegetation(val, true, ConfigMeadows); ZoneManager.Instance.AddCustomVegetation(val2); if (LoggingEnable.Value) { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Added: " + text + " to the Vegetation database")); } } else if (LoggingEnable.Value) { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Failed to Add: " + text + " to the Vegetation database")); } } } catch (Exception arg) { ((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding Rock Block: {arg}"); } } public void BlackForest() { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Expected O, but got Unknown try { string[] blackForestList = BlackForestList; foreach (string text in blackForestList) { GameObject val = MyAssets.LoadAsset<GameObject>(text); if ((Object)(object)val != (Object)null) { CustomVegetation val2 = new CustomVegetation(val, true, ConfigBlackForest); ZoneManager.Instance.AddCustomVegetation(val2); if (LoggingEnable.Value) { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Added: " + text + " to the Vegetation database")); } } else if (LoggingEnable.Value) { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Failed to Add: " + text + " to the Vegetation database")); } } } catch (Exception arg) { ((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding Rock Block: {arg}"); } } public void Swamp() { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Expected O, but got Unknown try { string[] swampList = SwampList; foreach (string text in swampList) { GameObject val = MyAssets.LoadAsset<GameObject>(text); if ((Object)(object)val != (Object)null) { CustomVegetation val2 = new CustomVegetation(val, true, ConfigSwamp); ZoneManager.Instance.AddCustomVegetation(val2); if (LoggingEnable.Value) { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Added: " + text + " to the Vegetation database")); } } else if (LoggingEnable.Value) { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Failed to Add: " + text + " to the Vegetation database")); } } } catch (Exception arg) { ((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding Rock Block: {arg}"); } } public void Mountain() { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Expected O, but got Unknown try { string[] mountainList = MountainList; foreach (string text in mountainList) { GameObject val = MyAssets.LoadAsset<GameObject>(text); if ((Object)(object)val != (Object)null) { CustomVegetation val2 = new CustomVegetation(val, true, ConfigMountain); ZoneManager.Instance.AddCustomVegetation(val2); if (LoggingEnable.Value) { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Added: " + text + " to the Vegetation database")); } } else if (LoggingEnable.Value) { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Failed to Add: " + text + " to the Vegetation database")); } } } catch (Exception arg) { ((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding Rock Block: {arg}"); } } public void Plains() { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Expected O, but got Unknown try { string[] plainsList = PlainsList; foreach (string text in plainsList) { GameObject val = MyAssets.LoadAsset<GameObject>(text); if ((Object)(object)val != (Object)null) { CustomVegetation val2 = new CustomVegetation(val, true, ConfigPlains); ZoneManager.Instance.AddCustomVegetation(val2); if (LoggingEnable.Value) { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Added: " + text + " to the Vegetation database")); } } else if (LoggingEnable.Value) { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Failed to Add: " + text + " to the Vegetation database")); } } } catch (Exception arg) { ((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding Rock Block: {arg}"); } } public void Mistlands() { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Expected O, but got Unknown try { string[] mistlandsList = MistlandsList; foreach (string text in mistlandsList) { GameObject val = MyAssets.LoadAsset<GameObject>(text); if ((Object)(object)val != (Object)null) { CustomVegetation val2 = new CustomVegetation(val, true, ConfigMistlands); ZoneManager.Instance.AddCustomVegetation(val2); if (LoggingEnable.Value) { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Added: " + text + " to the Vegetation database")); } } else if (LoggingEnable.Value) { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Failed to Add: " + text + " to the Vegetation database")); } } } catch (Exception arg) { ((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding Rock Block: {arg}"); } } public void AshLands() { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Expected O, but got Unknown try { string[] ashlandsList = AshlandsList; foreach (string text in ashlandsList) { GameObject val = MyAssets.LoadAsset<GameObject>(text); if ((Object)(object)val != (Object)null) { CustomVegetation val2 = new CustomVegetation(val, true, ConfigAshlands); ZoneManager.Instance.AddCustomVegetation(val2); if (LoggingEnable.Value) { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Added: " + text + " to the Vegetation database")); } } else if (LoggingEnable.Value) { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Failed to Add: " + text + " to the Vegetation database")); } } } catch (Exception arg) { ((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding Rock Block: {arg}"); } } public void DeepNorth() { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Expected O, but got Unknown try { string[] deepNorthList = DeepNorthList; foreach (string text in deepNorthList) { GameObject val = MyAssets.LoadAsset<GameObject>(text); if ((Object)(object)val != (Object)null) { CustomVegetation val2 = new CustomVegetation(val, true, ConfigDeepNorth); ZoneManager.Instance.AddCustomVegetation(val2); if (LoggingEnable.Value) { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Added: " + text + " to the Vegetation database")); } } else if (LoggingEnable.Value) { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Failed to Add: " + text + " to the Vegetation database")); } } } catch (Exception arg) { ((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding Rock Block: {arg}"); } } public void StatusEffects() { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Expected O, but got Unknown try { string[] customSEList = CustomSEList; foreach (string text in customSEList) { SE_Stats val = MyAssets.LoadAsset<SE_Stats>(text); if ((Object)(object)val != (Object)null) { CustomStatusEffect val2 = new CustomStatusEffect((StatusEffect)(object)val, true); ItemManager.Instance.AddStatusEffect(val2); } } } catch (Exception arg) { ((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding SE_Stats Effects: {arg}"); } } private void AddPrefabs() { //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown try { string[] prefabList = PrefabList; foreach (string text in prefabList) { GameObject val = MyAssets.LoadAsset<GameObject>(text); if ((Object)(object)val != (Object)null) { GameObject prefab = Cache.GetPrefab<GameObject>(text); if ((Object)(object)prefab == (Object)null) { CustomPrefab val2 = new CustomPrefab(val, true); PrefabManager.Instance.AddPrefab(val2); if (LoggingEnable.Value) { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Added: " + text + " to the Object database")); } } } else { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Failed to add: " + text + " to the object database")); } } } catch (Exception arg) { ((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding prefabs: {arg}"); } } private void AddHammerTraps() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Expected O, but got Unknown //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Expected O, but got Unknown //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Expected O, but got Unknown //IL_0280: Unknown result type (might be due to invalid IL or missing references) //IL_0287: Expected O, but got Unknown //IL_031a: Unknown result type (might be due to invalid IL or missing references) //IL_0321: Expected O, but got Unknown //IL_03b4: Unknown result type (might be due to invalid IL or missing references) //IL_03bb: Expected O, but got Unknown //IL_044e: Unknown result type (might be due to invalid IL or missing references) //IL_0455: Expected O, but got Unknown //IL_04e8: Unknown result type (might be due to invalid IL or missing references) //IL_04ef: Expected O, but got Unknown try { GameObject val = MyAssets.LoadAsset<GameObject>("SkullTrapMeadows_RtD"); if ((Object)(object)val != (Object)null) { CustomPiece val2 = new CustomPiece(val, true, PieceMeadowsTrap); PieceManager.Instance.AddPiece(val2); if (LoggingEnable.Value) { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Added: " + ((Object)val).name + " to the Prefab database")); } } else { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Failed to add: " + ((Object)val).name + " to the Hammer Piecetable")); } GameObject val3 = MyAssets.LoadAsset<GameObject>("SkullTrapBlackForest_RtD"); if ((Object)(object)val3 != (Object)null) { CustomPiece val4 = new CustomPiece(val3, true, PieceBlackForestTrap); PieceManager.Instance.AddPiece(val4); if (LoggingEnable.Value) { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Added: " + ((Object)val3).name + " to the Prefab database")); } } else { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Failed to add: " + ((Object)val3).name + " to the Hammer Piecetable")); } GameObject val5 = MyAssets.LoadAsset<GameObject>("SkullTrapSwamp_RtD"); if ((Object)(object)val5 != (Object)null) { CustomPiece val6 = new CustomPiece(val5, true, PieceSwampTrap); PieceManager.Instance.AddPiece(val6); if (LoggingEnable.Value) { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Added: " + ((Object)val5).name + " to the Prefab database")); } } else { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Failed to add: " + ((Object)val5).name + " to the Hammer Piecetable")); } GameObject val7 = MyAssets.LoadAsset<GameObject>("SkullTrapMountain_RtD"); if ((Object)(object)val7 != (Object)null) { CustomPiece val8 = new CustomPiece(val7, true, PieceMountainTrap); PieceManager.Instance.AddPiece(val8); if (LoggingEnable.Value) { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Added: " + ((Object)val7).name + " to the Prefab database")); } } else { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Failed to add: " + ((Object)val7).name + " to the Hammer Piecetable")); } GameObject val9 = MyAssets.LoadAsset<GameObject>("SkullTrapPlains_RtD"); if ((Object)(object)val9 != (Object)null) { CustomPiece val10 = new CustomPiece(val9, true, PiecePlainsTrap); PieceManager.Instance.AddPiece(val10); if (LoggingEnable.Value) { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Added: " + ((Object)val9).name + " to the Prefab database")); } } else { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Failed to add: " + ((Object)val9).name + " to the Hammer Piecetable")); } GameObject val11 = MyAssets.LoadAsset<GameObject>("SkullTrapMistlands_RtD"); if ((Object)(object)val11 != (Object)null) { CustomPiece val12 = new CustomPiece(val11, true, PieceMistlandsTrap); PieceManager.Instance.AddPiece(val12); if (LoggingEnable.Value) { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Added: " + ((Object)val11).name + " to the Prefab database")); } } else { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Failed to add: " + ((Object)val11).name + " to the Hammer Piecetable")); } GameObject val13 = MyAssets.LoadAsset<GameObject>("SkullTrapAshLands_RtD"); if ((Object)(object)val13 != (Object)null) { CustomPiece val14 = new CustomPiece(val13, true, PieceAshLandsTrap); PieceManager.Instance.AddPiece(val14); if (LoggingEnable.Value) { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Added: " + ((Object)val13).name + " to the Prefab database")); } } else { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Failed to add: " + ((Object)val13).name + " to the Hammer Piecetable")); } GameObject val15 = MyAssets.LoadAsset<GameObject>("SkullTrapDeepNorth_RtD"); if ((Object)(object)val15 != (Object)null) { CustomPiece val16 = new CustomPiece(val15, true, PieceDeepNorthTrap); PieceManager.Instance.AddPiece(val16); if (LoggingEnable.Value) { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Added: " + ((Object)val15).name + " to the Prefab database")); } } else { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Failed to add: " + ((Object)val15).name + " to the Hammer Piecetable")); } GameObject val17 = MyAssets.LoadAsset<GameObject>("RuneStonePiece_RtD"); if ((Object)(object)val17 != (Object)null) { CustomPiece val18 = new CustomPiece(val17, true, PieceHealingRune); PieceManager.Instance.AddPiece(val18); if (LoggingEnable.Value) { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Added: " + ((Object)val17).name + " to the Prefab database")); } } else { ((BaseUnityPlugin)this).Logger.LogMessage((object)("Failed to add: " + ((Object)val17).name + " to the Hammer Piecetable")); } } catch (Exception arg) { ((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while creating plantables: {arg}"); } } public RtDTraps() { //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Expected O, but got Unknown //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Expected O, but got Unknown //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Expected O, but got Unknown //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Expected O, but got Unknown //IL_01e5: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Expected O, but got Unknown //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_0224: Unknown result type (might be due to invalid IL or missing references) //IL_022d: Expected O, but got Unknown //IL_023a: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Expected O, but got Unknown //IL_0261: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_0272: Unknown result type (might be due to invalid IL or missing references) //IL_027b: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Expected O, but got Unknown //IL_0286: Unknown result type (might be due to invalid IL or missing references) //IL_028b: Unknown result type (might be due to invalid IL or missing references) //IL_0297: Unknown result type (might be due to invalid IL or missing references) //IL_02a0: Unknown result type (might be due to invalid IL or missing references) //IL_02a9: Expected O, but got Unknown //IL_02b6: Unknown result type (might be due to invalid IL or missing references) //IL_02bc: Expected O, but got Unknown //IL_02dd: Unknown result type (might be due to invalid IL or missing references) //IL_02e2: Unknown result type (might be due to invalid IL or missing references) //IL_02ee: Unknown result type (might be due to invalid IL or missing references) //IL_02f7: Unknown result type (might be due to invalid IL or missing references) //IL_0300: Expected O, but got Unknown //IL_0302: Unknown result type (might be due to invalid IL or missing references) //IL_0307: Unknown result type (might be due to invalid IL or missing references) //IL_0313: Unknown result type (might be due to invalid IL or missing references) //IL_031c: Unknown result type (might be due to invalid IL or missing references) //IL_0325: Expected O, but got Unknown //IL_0332: Unknown result type (might be due to invalid IL or missing references) //IL_0338: Expected O, but got Unknown //IL_0359: Unknown result type (might be due to invalid IL or missing references) //IL_035e: Unknown result type (might be due to invalid IL or missing references) //IL_036a: Unknown result type (might be due to invalid IL or missing references) //IL_0373: Unknown result type (might be due to invalid IL or missing references) //IL_037c: Expected O, but got Unknown //IL_037e: Unknown result type (might be due to invalid IL or missing references) //IL_0383: Unknown result type (might be due to invalid IL or missing references) //IL_038f: Unknown result type (might be due to invalid IL or missing references) //IL_0398: Unknown result type (might be due to invalid IL or missing references) //IL_03a1: Expected O, but got Unknown //IL_03ae: Unknown result type (might be due to invalid IL or missing references) //IL_03b4: Expected O, but got Unknown //IL_03d5: Unknown result type (might be due to invalid IL or missing references) //IL_03da: Unknown result type (might be due to invalid IL or missing references) //IL_03e6: Unknown result type (might be due to invalid IL or missing references) //IL_03ee: Unknown result type (might be due to invalid IL or missing references) //IL_03f7: Expected O, but got Unknown //IL_03f9: Unknown result type (might be due to invalid IL or missing references) //IL_03fe: Unknown result type (might be due to invalid IL or missing references) //IL_040a: Unknown result type (might be due to invalid IL or missing references) //IL_0413: Unknown result type (might be due to invalid IL or missing references) //IL_041c: Expected O, but got Unknown //IL_0429: Unknown result type (might be due to invalid IL or missing references) //IL_042f: Expected O, but got Unknown //IL_0450: Unknown result type (might be due to invalid IL or missing references) //IL_0455: Unknown result type (might be due to invalid IL or missing references) //IL_0461: Unknown result type (might be due to invalid IL or missing references) //IL_0469: Unknown result type (might be due to invalid IL or missing references) //IL_0472: Expected O, but got Unknown //IL_0474: Unknown result type (might be due to invalid IL or missing references) //IL_0479: Unknown result type (might be due to invalid IL or missing references) //IL_0485: Unknown result type (might be due to invalid IL or missing references) //IL_048e: Unknown result type (might be due to invalid IL or missing references) //IL_0497: Expected O, but got Unknown //IL_04a4: Unknown result type (might be due to invalid IL or missing references) //IL_04aa: Expected O, but got Unknown //IL_04cb: Unknown result type (might be due to invalid IL or missing references) //IL_04d0: Unknown result type (might be due to invalid IL or missing references) //IL_04dc: Unknown result type (might be due to invalid IL or missing references) //IL_04e5: Unknown result type (might be due to invalid IL or missing references) //IL_04ee: Expected O, but got Unknown //IL_04f0: Unknown result type (might be due to invalid IL or missing references) //IL_04f5: Unknown result type (might be due to invalid IL or missing references) //IL_0501: Unknown result type (might be due to invalid IL or missing references) //IL_050a: Unknown result type (might be due to invalid IL or missing references) //IL_0513: Expected O, but got Unknown //IL_0520: Unknown result type (might be due to invalid IL or missing references) //IL_0526: Expected O, but got Unknown //IL_0547: Unknown result type (might be due to invalid IL or missing references) //IL_054c: Unknown result type (might be due to invalid IL or missing references) //IL_0558: Unknown result type (might be due to invalid IL or missing references) //IL_0561: Unknown result type (might be due to invalid IL or missing references) //IL_056a: Expected O, but got Unknown //IL_056c: Unknown result type (might be due to invalid IL or missing references) //IL_0571: Unknown result type (might be due to invalid IL or missing references) //IL_057d: Unknown result type (might be due to invalid IL or missing references) //IL_0586: Unknown result type (might be due to invalid IL or missing references) //IL_058f: Expected O, but got Unknown PieceConfig val = new PieceConfig(); val.PieceTable = "_HammerPieceTable"; val.Category = "Traps"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Dandelion", Amount = 15, Recover = true }, new RequirementConfig { Item = "Stone", Amount = 50, Recover = true } }; PieceMeadowsTrap = val; val = new PieceConfig(); val.PieceTable = "_HammerPieceTable"; val.Category = "Traps"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Thistle", Amount = 15, Recover = true }, new RequirementConfig { Item = "Stone", Amount = 50, Recover = true } }; PieceBlackForestTrap = val; val = new PieceConfig(); val.PieceTable = "_HammerPieceTable"; val.Category = "Traps"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Guck", Amount = 15, Recover = true }, new RequirementConfig { Item = "Stone", Amount = 50, Recover = true } }; PieceSwampTrap = val; val = new PieceConfig(); val.PieceTable = "_HammerPieceTable"; val.Category = "Traps"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "FreezeGland", Amount = 15, Recover = true }, new RequirementConfig { Item = "Stone", Amount = 50, Recover = true } }; PieceMountainTrap = val; val = new PieceConfig(); val.PieceTable = "_HammerPieceTable"; val.Category = "Traps"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "BlackMetal", Amount = 15, Recover = true }, new RequirementConfig { Item = "Stone", Amount = 50, Recover = true } }; PiecePlainsTrap = val; val = new PieceConfig(); val.PieceTable = "_HammerPieceTable"; val.Category = "Traps"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "BlackCore", Amount = 1, Recover = true }, new RequirementConfig { Item = "Stone", Amount = 50, Recover = true } }; PieceMistlandsTrap = val; val = new PieceConfig(); val.PieceTable = "_HammerPieceTable"; val.Category = "Traps"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "FlametalNew", Amount = 5, Recover = true }, new RequirementConfig { Item = "Stone", Amount = 50, Recover = true } }; PieceAshLandsTrap = val; val = new PieceConfig(); val.PieceTable = "_HammerPieceTable"; val.Category = "Traps"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "FlametalNew", Amount = 15, Recover = true }, new RequirementConfig { Item = "Stone", Amount = 50, Recover = true } }; PieceDeepNorthTrap = val; val = new PieceConfig(); val.PieceTable = "_HammerPieceTable"; val.Category = "Traps"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "BlackMetal", Amount = 15, Recover = true }, new RequirementConfig { Item = "Stone", Amount = 50, Recover = true } }; PieceHealingRune = val; ((BaseUnityPlugin)this)..ctor(); } } }