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EpicLoot Stellarwhims CustomClient
Updated loot tables, damage, and effects that focus enchanting materials and encourage progression. Read the change notes.
By Stellarwhims
CHANGELOG
Recent Changes
2.0.15
- fixed loottables errors regarding fader and affecting any json changes below him.
- chests changes fixed.
Previous changes:
2.0.14
- brought back bloodlust for pre mistlands gear (my bad)
- removed changes for modifyattackeitruse. since it only applies to items that use eitr on attack (also my bad).
2.0.13
- removing eitr effects from pre-mistlands gear.
2.0.12
- changed mythic item drop color to red. noticed named legendary is already yellow.
2.0.11
- changed network mod to glawks-BetterNetworking_Valheim-2.3.2 recompile
2.0.10
- removed dusts from enchanting table upgrades requirements. woopsie.
2.0.9
- added Searica-NetworkTweaks-0.1.5 as a dependancy
for server network health
2.0.8
- added JereKuusela-Dungeon_Splitter-1.6.0 as a dependancy
for server instance health
2.0.7
- mistlands and ashlands non-starred creatures now drop items as well as mats
2.0.6
- error corrections
2.0.5
- ModifyAttackEitrUse, ModifyAttackHealthUse, ModifyDodgeStaminaUse, ModifyDrawStaminaUse, ModifyLowHealth nerfed to reflect similar previous nerfs to character resource usage
- removed modify discovery radius
- unnerfed modifyjumpstaminause (mistlands quality of life change)
2.0.4
- regenerated and updated epicloot config file
2.0.3
- updated MainStreetGaming-BetterDiving-1.1.1 dependency
- updated RandyKnapp-EpicLoot-0.11.4 dependency
- updated Azumatt-Azus_UnOfficial_ConfigManager-18.4.1 dependency
2.0.2
- updated for latest epicloot release 0.10.3
- some now redundant balance changes removed
- epicloot config file changes
- added MainStreetGaming-BetterDiving-1.1.0 to dependencies
2.0.1
- tuned drops for vanilla difficulty
- added Azus_UnOfficial_ConfigManager to dependencies
- added tweaked config for Epic Loot
2.0.0
- re-wrote all json modifications as json config file patches.
- reconfigured for my current mod server configuration. IE: only epic loot configuration.
- Other mod configurations have been removed.
1.3.23
- changed greylings to drop any tier 0 enchanting material
1.3.22
- added wackydatabase files for npc market place
- hoping will make the npc build pieces only visible to admins
1.3.21
- added wackydatabase files for pottery barn pieces
- added ComfyMods-PotteryBarn-1.5.1 to dependencys
1.3.20
- combined nerfs and loottables mod into one mod
- they were becoming more and more intertwined
- the old mods are marked as deprecated and will no longer receive updates
1.3.19 ( MagicPlugin Integration )
- surtling and eikthyr staff changes to describe damage post nerf (via wackydb and custom localization text)
1.3.18 ( MagicPlugin Integration )
- added MagicPlugin gear to the loottables
- added MagicPlugin as a dependency
1.3.17 ( Quest Items Integration ):
- corrected serpent 1 star drop rates
- added quest item drops to the ocean biome drop table ( for a future vanilla game update )
1.3.16 ( Quest Items Integration ):
- added missing quest item drop chance to black forest npcs
1.3.15 ( Quest Items Integration ):
- removed example drops from questitems
- adjusted quest items drop chance using epic loot
1.3.14 ( Quest Items Integration ):
- added QuestItems items to the loottable
- added QuestItems as a dependency
- added wackysdatabase as a dependency
- added supporting config files
- These changes support use of Valheim Legends mod on my server.
- saves / servers without valheim legends will be fine.
- you can sell the drops to the trader.
1.3.9 ( Eitr Integration ):
- removed Magic, Rare, Epic, Legendary dust from the loot tables
- added Eitr to the loot tables
- Going forward, this mod is intended to be paired with version 1.1.24 (or higher) of [EpicLoot Stellarwhims Nerfs](https://valheim.thunderstore.io/package/Stellarwhims/EpicLoot_Stellarwhims_Nerfs/)
1.3.8:
- removed antler pickaxe from loot table. this shouldn't drop as it is
core to teaching new players how gating can work in the game through crafting.
- fixed monster specific loot not dropping.
- moved serpent scale shield to only drop from serpent.
- legendary mats should start dropping off 2 star mistlands creatures now.
1.3.7:
- final tuning candidate 6
1.3.6:
- updates and modifications for EL 0.9.3 release
1.3.5:
- monster specific gear ( ex: troll / fenring ) drop chances adjusted
- low level greyling magic dust drop chances increased
1.3.4:
- final tuning candidate 5
1.3.3:
- minor changes to correctly tell EL that a star level has zero chance of dropping when appropriate.
- increased greyling magic dust drop chance for star levels 0 - 2
- adjust various boss' legendary drop chance. generally, the farther you are progressed in bosses, the better legendary drop chances will be.
1.3.2:
- moved frostner to only drop from moder
- moved fenrir claw to only drop from fenrir cultists
- moved fenrir armor and helm to only drop from fenrir cultists
- moved root armor to only drop from abomination
- moved troll armor to only drop from trolls
1.3.1:
- fixed json errors
1.3.0:
- Mistlands compatability
- final tuning candidate 4
- removed iteminfo.json from this mod as it no longer needs changes
1.2.7:
- final tuning candidate 3
- added fenring cultst and ulv to epicloot loot tables
1.2.6:
- forgot to update some readme file text.
- updated dll process filter.
1.2.5:
- added Growth and Abomination to the loot tables.
- added crystal battleaxe, silver knife, bone tower shield, and iron buckler to the loot tables
- updated this goes here copy operation
1.2.3 - 1.2.4:
- re-arranged mob tiers to correspond to general biomes encountered.
- brought item drops back for high difficulty mobs.
- updated this goes here mod operation.
- removed stagbreaker from the regular mob loot tables (can still be crafted & enchanted)
1.2.2:
- i learned markdown stuffs! =D
1.2.1:
- formatted readme code example for read-ability.
1.2.0:
- added an empty dll as a version check for connecting clients to help ensure loottables are synced.
1.1.9:
- final tuning candidate 2
1.1.8:
- final tuning candidate 2
1.1.7:
- edited manifest json. it incorrectly suggested there were manual steps required.
1.1.6:
- final tuning candidate 1
1.1.5:
- difficulty testing. Kill skeletons with larger groups for higher tier weapons. This will go away.
1.1.3: -> 1.1.4
- difficulty testing. Kill skeletons with larger groups for higher tier weapons. This will go away.
1.1.2:
- initial upload ... and learning how the upload package works. first time using thunderstore.