SullysAutoPinner Introduction

Updated a week ago

SullysAutoPinner


💬 Feedback & Discussion

This mod is hosted on GitHub, and I invite you to use the issues page for any feedback, bug reports, or feature requests.

This is my very first plugin for any game, and your input means a lot. I encourage you to test it, break it, and share what you'd like to see improved. Together, we’ll shape future versions and expand the wiki with helpful tips and feature plans.

➡️ Join the conversation: https://github.com/DSul3791/SullysAutoPinner/issues

SullysAutoPinner is a Valheim mod that automatically places pins on your map when you approach key points of interest — copper, crypts, spawners, and rare resources — so you never have to manually mark them again.


🔧 Features

  • Automatically places pins for:
    • Copper, Tin, Crypts, Burial Chambers
    • Greydwarf, Skeleton, and Draugr spawners
    • Totems, Dragon Eggs, Tar, Barley, Flax, and more
  • Smart deduplication using position and labels
  • Configurable toggles for each pin type
  • Pins are saved to file and persist between game sessions

🛠 Requirements

  • Valheim: v0.220.5
  • BepInEx: 5.4.22.0
  • Dependency: denikson-BepInExPack_Valheim-5.4.2201

📂 Installation

  1. Install BepInExPack_Valheim using your mod manager.
  2. Place SullysAutoPinner.dll into:

BepInEx/plugins/SullysAutoPinner/

  1. Launch the game. A config file will be created at:

BepInEx/config/SullysAutoPinnerFiles/SullysAutoPinner.cfg


⚙️ Configuration

You can:

  • Enable or disable each pin type (e.g., crypts, copper, spawners)
  • Set scan radius and interval
  • Control whether pins are saved to disk
  • Enable optional prefab logging for debugging or expansion

See the Configuration page for details.


💬 Feedback & Support

This is an early but functional release — please feel free to test and share feedback!
Report bugs or suggest new pin types at the GitHub repo.