SullysAutoPinner Introduction
Updated a week agoSullysAutoPinner
💬 Feedback & Discussion
This mod is hosted on GitHub, and I invite you to use the issues page for any feedback, bug reports, or feature requests.
This is my very first plugin for any game, and your input means a lot. I encourage you to test it, break it, and share what you'd like to see improved. Together, we’ll shape future versions and expand the wiki with helpful tips and feature plans.
➡️ Join the conversation: https://github.com/DSul3791/SullysAutoPinner/issues
SullysAutoPinner is a Valheim mod that automatically places pins on your map when you approach key points of interest — copper, crypts, spawners, and rare resources — so you never have to manually mark them again.
🔧 Features
- Automatically places pins for:
- Copper, Tin, Crypts, Burial Chambers
- Greydwarf, Skeleton, and Draugr spawners
- Totems, Dragon Eggs, Tar, Barley, Flax, and more
- Smart deduplication using position and labels
- Configurable toggles for each pin type
- Pins are saved to file and persist between game sessions
🛠 Requirements
- Valheim: v0.220.5
- BepInEx: 5.4.22.0
- Dependency:
denikson-BepInExPack_Valheim-5.4.2201
📂 Installation
- Install BepInExPack_Valheim using your mod manager.
- Place
SullysAutoPinner.dll
into:
BepInEx/plugins/SullysAutoPinner/
- Launch the game. A config file will be created at:
BepInEx/config/SullysAutoPinnerFiles/SullysAutoPinner.cfg
⚙️ Configuration
You can:
- Enable or disable each pin type (e.g., crypts, copper, spawners)
- Set scan radius and interval
- Control whether pins are saved to disk
- Enable optional prefab logging for debugging or expansion
See the Configuration page for details.
💬 Feedback & Support
This is an early but functional release — please feel free to test and share feedback!
Report bugs or suggest new pin types at the GitHub repo.