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Page 4. Generating Locations
Updated a year agoThis mod automatically generates required locations in a new map. In case installed on a pre-generated map, manual generation of these locations is necessary to have the mod completely installed. Please refer to the following steps manually generate locations.
Generating locations in a pre-generated map
Requiremenst
- Install the latest Upgrade World mod of JereKuusela from this link: https://thunderstore.io/c/valheim/p/JereKuusela/Upgrade_World/. Note that this will also install Server Devcommands mod from the same author.
- Enable in-game console. Refer to this link on how to enable console. https://valheim.fandom.com/wiki/Developer_console#:~:text=ADVERTISEMENT-,Enabling the console,-To be able
Console Commands
Warning: Back up your world first before making any modification
Generating locations:
Use the command locations_add + each location ID name of the mod.
Locations IDs
- Messenger_camp_TG
- TGDungeon_Basar
- TGDungeon_Gaurav
- TGDungeon_Kreas
- TGDamon_Altar_Cave
Actual command: (you may copy and paste this on the console)
locations_add Messenger_camp_TG,TGDungeon_Basar,TGDungeon_Gaurav,TGDungeon_Kreas,TGDamon_Altar_Cave start
Verifying locations:
Use the command locations_list + the location ID to verify if locations were successfully added. This will show the number of locations per ID input and coordinates.
Actual command: (you may copy and paste the sample on the console)
locations_list Messenger_camp_TG
Type in the same command on each location.