Page 4. Generating Locations

Updated a month ago

This mod automatically generates required locations in a new map. In case installed on a pre-generated map, manual generation of these locations is necessary to have the mod completely installed. Please refer to the following steps manually generate locations.

Generating locations in a pre-generated map

Requiremenst

  1. Install the latest Upgrade World mod of JereKuusela from this link: https://thunderstore.io/c/valheim/p/JereKuusela/Upgrade_World/. Note that this will also install Server Devcommands mod from the same author.
  2. Enable in-game console. Refer to this link on how to enable console. https://valheim.fandom.com/wiki/Developer_console#:~:text=ADVERTISEMENT-,Enabling the console,-To be able

Console Commands

Warning: Back up your world first before making any modification

Generating locations:

Use the command locations_add + each location ID name of the mod.

Locations IDs

  • Messenger_camp_TG
  • TGDungeon_Basar
  • TGDungeon_Gaurav
  • TGDungeon_Kreas
  • TGDamon_Altar_Cave

Actual command: (you may copy and paste this on the console)
locations_add Messenger_camp_TG,TGDungeon_Basar,TGDungeon_Gaurav,TGDungeon_Kreas,TGDamon_Altar_Cave start

Verifying locations:

Use the command locations_list + the location ID to verify if locations were successfully added. This will show the number of locations per ID input and coordinates.

Actual command: (you may copy and paste the sample on the console)
locations_list Messenger_camp_TG

Type in the same command on each location.