Decompiled source of TU Addons v2.0.1

BepInEx/plugins/Marsarah-MarsarahMod/MarsarahMod.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using ServerSync;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MarsarahMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MarsarahMod")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a5ef8741-f8ae-4520-90e7-70f066991530")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MarsarahMod
{
	internal class MMInstantEquipAndEat
	{
		[HarmonyPatch(typeof(Player), "QueueEquipAction")]
		private static class EquipActionSpeed_Patch
		{
			private static void Prefix(ItemData item)
			{
				if (MMConfigManager.fasterEquipEnabled)
				{
					if (item.IsWeapon() && item.m_shared.m_equipDuration > 0f)
					{
						item.m_shared.m_equipDuration = 0f;
					}
					if (item.IsEquipable() && !item.IsWeapon() && item.m_shared.m_equipDuration > 1f)
					{
						item.m_shared.m_equipDuration = 1f;
					}
				}
			}
		}

		[HarmonyPatch(typeof(Player), "QueueUnequipAction")]
		private static class UnequipActionSpeed_Patch
		{
			private static void Prefix(ItemData item)
			{
				if (MMConfigManager.fasterEquipEnabled)
				{
					if (item.IsWeapon() && item.m_shared.m_equipDuration > 0f)
					{
						item.m_shared.m_equipDuration = 0f;
					}
					if (item.IsEquipable() && !item.IsWeapon() && item.m_shared.m_equipDuration > 1f)
					{
						item.m_shared.m_equipDuration = 1f;
					}
				}
			}
		}

		[HarmonyPatch(typeof(ZSyncAnimation), "SetTrigger")]
		private class RemoveEquipAndEatAnimation
		{
			private static bool Prefix(ZSyncAnimation __instance, string name)
			{
				if (MMConfigManager.fasterEquipEnabled && name == "equip_hip")
				{
					return false;
				}
				if (MMConfigManager.instantEatAndDrinkEnabled && name == "eat")
				{
					return false;
				}
				return true;
			}
		}
	}
	internal class MMArmorStats
	{
		[HarmonyPatch(typeof(Player), "UpdateStats", new Type[] { typeof(float) })]
		public class eitrFromMageGear_Patch
		{
			public static void Prefix(Player __instance)
			{
				if (!((Object)(object)__instance != (Object)null))
				{
					return;
				}
				if (MMConfigManager.mageGearGivesEitrEnabled)
				{
					eitrFromGear = 0f;
					Inventory inventory = ((Humanoid)__instance).GetInventory();
					List<ItemData> equippedItems = inventory.GetEquippedItems();
					foreach (ItemData item in equippedItems)
					{
						switch (item.m_shared.m_name)
						{
						case "$item_helmet_mage":
							eitrFromGear += mageHeadEitr;
							break;
						case "$item_chest_mage":
							eitrFromGear += mageChestEitr;
							break;
						case "$item_legs_mage":
							eitrFromGear += mageLegsEitr;
							break;
						case "$item_helmet_mage_ashlands":
							eitrFromGear += mageHeadEitrAshlands;
							break;
						case "$item_chest_mage_ashlands":
							eitrFromGear += mageChestEitrAshlands;
							break;
						case "$item_legs_mage_ashlands":
							eitrFromGear += mageLegsEitrAshlands;
							break;
						}
					}
				}
				if (!MMConfigManager.moreArmorStatsEnabled)
				{
					return;
				}
				hpFromGear = 0f;
				staminaFromGear = 0f;
				Inventory inventory2 = ((Humanoid)__instance).GetInventory();
				List<ItemData> equippedItems2 = inventory2.GetEquippedItems();
				foreach (ItemData item2 in equippedItems2)
				{
					switch (item2.m_shared.m_name)
					{
					case "$item_helmet_bronze":
						hpFromGear += bronzeHeadHP;
						break;
					case "$item_chest_bronze":
						hpFromGear += bronzeChestHP;
						break;
					case "$item_legs_bronze":
						hpFromGear += bronzeLegsHP;
						break;
					case "$item_helmet_iron":
						hpFromGear += ironHeadHP;
						break;
					case "$item_chest_iron":
						hpFromGear += ironChestHP;
						break;
					case "$item_legs_iron":
						hpFromGear += ironLegsHP;
						break;
					case "$item_helmet_drake":
						hpFromGear += silverHeadHP;
						break;
					case "$item_chest_wolf":
						hpFromGear += silverChestHP;
						break;
					case "$item_legs_wolf":
						hpFromGear += silverLegsHP;
						break;
					case "$item_helmet_padded":
						hpFromGear += paddedHeadHP;
						break;
					case "$item_chest_pcuirass":
						hpFromGear += paddedChestHP;
						break;
					case "$item_legs_pgreaves":
						hpFromGear += paddedLegsHP;
						break;
					case "$item_helmet_carapace":
						hpFromGear += carapaceHeadHP;
						break;
					case "$item_chest_carapace":
						hpFromGear += carapaceChestHP;
						break;
					case "$item_legs_carapace":
						hpFromGear += carapaceLegsHP;
						break;
					case "$item_helmet_flametal":
						hpFromGear += flametalHeadHP;
						break;
					case "$item_chest_flametal":
						hpFromGear += flametalChestHP;
						break;
					case "$item_legs_flametal":
						hpFromGear += flametalLegsHP;
						break;
					case "$item_helmet_medium_ashlands":
						hpFromGear += askHeadHP;
						staminaFromGear += askHeadStamina;
						break;
					case "$item_chest_medium_ashlands":
						hpFromGear += askChestHP;
						staminaFromGear += askChestStamina;
						break;
					case "$item_legs_medium_ashlands":
						hpFromGear += askLegsHP;
						staminaFromGear += askLegsStamina;
						break;
					case "$item_helmet_trollleather":
						staminaFromGear += trollHeadStamina;
						break;
					case "$item_chest_trollleather":
						staminaFromGear += trollChestStamina;
						break;
					case "$item_legs_trollleather":
						staminaFromGear += trollLegsStamina;
						break;
					case "$item_helmet_root":
						staminaFromGear += rootHeadStamina;
						break;
					case "$item_chest_root":
						staminaFromGear += rootChestStamina;
						break;
					case "$item_legs_root":
						staminaFromGear += rootLegsStamina;
						break;
					case "$item_helmet_fenris":
						staminaFromGear += fenrisHeadStamina;
						break;
					case "$item_chest_fenris":
						staminaFromGear += fenrisChestStamina;
						break;
					case "$item_legs_fenris":
						staminaFromGear += fenrisLegsStamina;
						break;
					}
				}
			}
		}

		[HarmonyPatch(typeof(Player), "GetTotalFoodValue")]
		public class BaseEitr_Patch
		{
			public static void Postfix(ref float hp, ref float stamina, ref float eitr)
			{
				if (MMConfigManager.mageGearGivesEitrEnabled)
				{
					eitr += eitrFromGear;
				}
				if (MMConfigManager.moreArmorStatsEnabled)
				{
					hp += hpFromGear;
					stamina += staminaFromGear;
				}
			}
		}

		private static float hpFromGear;

		private static float staminaFromGear;

		private static float eitrFromGear;

		private static int bronzeHeadHP;

		private static int bronzeChestHP;

		private static int bronzeLegsHP;

		private static int ironHeadHP;

		private static int ironChestHP;

		private static int ironLegsHP;

		private static int silverHeadHP;

		private static int silverChestHP;

		private static int silverLegsHP;

		private static int paddedHeadHP;

		private static int paddedChestHP;

		private static int paddedLegsHP;

		private static int carapaceHeadHP;

		private static int carapaceChestHP;

		private static int carapaceLegsHP;

		private static int flametalHeadHP;

		private static int flametalChestHP;

		private static int flametalLegsHP;

		private static int askHeadHP;

		private static int askChestHP;

		private static int askLegsHP;

		private static int trollHeadStamina;

		private static int trollChestStamina;

		private static int trollLegsStamina;

		private static int rootHeadStamina;

		private static int rootChestStamina;

		private static int rootLegsStamina;

		private static int fenrisHeadStamina;

		private static int fenrisChestStamina;

		private static int fenrisLegsStamina;

		private static int askHeadStamina;

		private static int askChestStamina;

		private static int askLegsStamina;

		private static int mageHeadEitr;

		private static int mageChestEitr;

		private static int mageLegsEitr;

		private static int mageHeadEitrAshlands;

		private static int mageChestEitrAshlands;

		private static int mageLegsEitrAshlands;

		public static void InitializeArmorStatsData()
		{
			hpFromGear = 0f;
			staminaFromGear = 0f;
			eitrFromGear = 0f;
			bronzeHeadHP = 2;
			bronzeChestHP = 4;
			bronzeLegsHP = 4;
			ironHeadHP = 4;
			ironChestHP = 8;
			ironLegsHP = 8;
			silverHeadHP = 8;
			silverChestHP = 12;
			silverLegsHP = 10;
			paddedHeadHP = 10;
			paddedChestHP = 16;
			paddedLegsHP = 14;
			carapaceHeadHP = 12;
			carapaceChestHP = 20;
			carapaceLegsHP = 18;
			flametalHeadHP = 14;
			flametalChestHP = 24;
			flametalLegsHP = 22;
			askHeadHP = 5;
			askChestHP = 10;
			askLegsHP = 10;
			trollHeadStamina = 1;
			trollChestStamina = 2;
			trollLegsStamina = 2;
			rootHeadStamina = 3;
			rootChestStamina = 4;
			rootLegsStamina = 3;
			fenrisHeadStamina = 4;
			fenrisChestStamina = 6;
			fenrisLegsStamina = 5;
			askHeadStamina = 5;
			askChestStamina = 8;
			askLegsStamina = 7;
			mageHeadEitr = 10;
			mageChestEitr = 20;
			mageLegsEitr = 20;
			mageHeadEitrAshlands = 15;
			mageChestEitrAshlands = 30;
			mageLegsEitrAshlands = 30;
		}
	}
	internal class MMArrowSlots
	{
		[HarmonyPatch(typeof(InventoryGrid), "UpdateGui", new Type[]
		{
			typeof(Player),
			typeof(ItemData)
		})]
		public static class ArrowSlots_Patch
		{
		}
	}
	internal class MMClearMistlands
	{
		[HarmonyPatch(typeof(ZoneSystem), "Update")]
		private class ClearMistlandsQueenCheck_Patch
		{
			private static void Prefix(ZoneSystem __instance)
			{
				queenDefeated = false;
				if (MMConfigManager.clearMistlandsEnabled && (Object)(object)__instance != (Object)null)
				{
					List<string> globalKeys = __instance.GetGlobalKeys();
					if (globalKeys.Contains("defeated_queen"))
					{
						queenDefeated = true;
					}
				}
			}
		}

		[HarmonyPatch(typeof(MistEmitter), "Update")]
		private class ClearMistlandsEmitter_Patch
		{
			private static void Prefix(MistEmitter __instance)
			{
				if (MMConfigManager.clearMistlandsEnabled && (Object)(object)__instance != (Object)null && queenDefeated)
				{
					((Component)__instance).gameObject.SetActive(false);
				}
			}
		}

		[HarmonyPatch(typeof(ParticleMist), "Update")]
		private class ClearMistlandsParticle_Patch
		{
			private static void Postfix(ParticleMist __instance)
			{
				if (MMConfigManager.clearMistlandsEnabled && (Object)(object)__instance != (Object)null && queenDefeated)
				{
					((Component)__instance).gameObject.SetActive(false);
				}
			}
		}

		private static bool queenDefeated;
	}
	internal class MMCraftableChain
	{
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		private class CraftableChain_Patch
		{
			private static void Postfix(ObjectDB __instance)
			{
				if (!MMConfigManager.craftableChainEnabled || !((Object)(object)__instance != (Object)null))
				{
					return;
				}
				Recipe val = __instance.m_recipes.Find((Recipe r) => ((Object)r).name == "Recipe_Chain");
				if ((Object)(object)val == (Object)null)
				{
					val = CreateChainRecipe(ref __instance);
					if ((Object)(object)val != (Object)null)
					{
						__instance.m_recipes.Add(val);
					}
				}
			}
		}

		private static Recipe CreateChainRecipe(ref ObjectDB objDB)
		{
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Expected O, but got Unknown
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			Recipe val = null;
			GameObject val2 = objDB.m_items.Find((GameObject i) => ((Object)i).name == "Chain");
			GameObject val3 = objDB.m_items.Find((GameObject i) => ((Object)i).name == "Iron");
			Recipe val4 = objDB.m_recipes.Find((Recipe r) => ((Object)r).name == "Recipe_Lantern");
			if ((Object)(object)val2 != (Object)null && (Object)(object)val3 != (Object)null && (Object)(object)val4 != (Object)null)
			{
				val = ScriptableObject.CreateInstance<Recipe>();
				val.m_item = val2.GetComponent<ItemDrop>();
				val.m_amount = 2;
				val.m_minStationLevel = 1;
				val.m_resources = (Requirement[])(object)new Requirement[1];
				val.m_resources[0] = new Requirement();
				val.m_resources[0].m_amount = 1;
				val.m_resources[0].m_amountPerLevel = 1;
				val.m_resources[0].m_recover = true;
				val.m_resources[0].m_resItem = val3.GetComponent<ItemDrop>();
				((Object)val).hideFlags = ((Object)val4).hideFlags;
				val.m_craftingStation = val4.m_craftingStation;
				val.m_repairStation = val4.m_repairStation;
				((Object)val).name = "Recipe_Chain";
				val.m_enabled = true;
			}
			return val;
		}
	}
	internal class MMCreatureUnleveler
	{
		[HarmonyPatch(typeof(ZoneSystem), "Update")]
		private class ClearMistlandsQueenCheck_Patch
		{
			private static void Prefix(ZoneSystem __instance)
			{
				eikthyrDefeated = false;
				elderDefeated = false;
				bonemassDefeated = false;
				moderDefeated = false;
				yagluthDefeated = false;
				queenDefeated = false;
				faderDefeated = false;
				if (MMConfigManager.clearMistlandsEnabled && (Object)(object)__instance != (Object)null)
				{
					List<string> globalKeys = __instance.GetGlobalKeys();
					if (globalKeys.Contains("defeated_eikthyr"))
					{
						eikthyrDefeated = true;
					}
					if (globalKeys.Contains("defeated_gdking"))
					{
						elderDefeated = true;
					}
					if (globalKeys.Contains("defeated_bonemass"))
					{
						bonemassDefeated = true;
					}
					if (globalKeys.Contains("defeated_dragon"))
					{
						moderDefeated = true;
					}
					if (globalKeys.Contains("defeated_goblinking"))
					{
						yagluthDefeated = true;
					}
					if (globalKeys.Contains("defeated_queen"))
					{
						queenDefeated = true;
					}
					if (globalKeys.Contains("defeated_fader"))
					{
						faderDefeated = true;
					}
				}
			}
		}

		[HarmonyPatch(typeof(SpawnSystem), "Awake")]
		private static class RemoveMinimumDistanceForStars
		{
			private static void Postfix(SpawnSystem __instance)
			{
				if (!((Object)(object)__instance != (Object)null) || !MMConfigManager.creatureUnlevelerEnabled)
				{
					return;
				}
				foreach (SpawnSystemList spawnList in __instance.m_spawnLists)
				{
					foreach (SpawnData spawner in spawnList.m_spawners)
					{
						if (eikthyrDefeated)
						{
							switch (spawner.m_name)
							{
							case "deer":
								spawner.m_overrideLevelupChance = 15f;
								break;
							case "Boar":
							case "Neck lakes":
							case "Neck IN RAIN":
								spawner.m_overrideLevelupChance = 15f;
								spawner.m_levelUpMinCenterDistance = 400f;
								break;
							case "Greyling":
								spawner.m_overrideLevelupChance = 15f;
								spawner.m_maxLevel = 2;
								break;
							}
						}
						if (elderDefeated)
						{
							switch (spawner.m_name)
							{
							case "greydwarf DAY":
							case "greydwarf Night":
								spawner.m_overrideLevelupChance = 20f;
								break;
							case "Boar":
							case "Neck lakes":
							case "Neck IN RAIN":
							case "greydwarf ELITE":
							case "Troll":
								spawner.m_overrideLevelupChance = 20f;
								spawner.m_levelUpMinCenterDistance = 0f;
								break;
							case "Greyling":
							case "greydwarf After boss":
							case "Greydwarf Elite":
							case "Greydwarf Shaman":
							case "Greydwarf":
								spawner.m_overrideLevelupChance = 20f;
								spawner.m_maxLevel = 3;
								break;
							}
						}
						if (bonemassDefeated)
						{
							switch (spawner.m_name)
							{
							case "Marsh draugr":
							case "Leech":
								spawner.m_overrideLevelupChance = 20f;
								break;
							case "Skeleton":
							case "Draugr":
							case "Draugr Elite":
							case "Marsh surtling":
							case "Surtling":
								spawner.m_overrideLevelupChance = 20f;
								spawner.m_maxLevel = 3;
								break;
							case "Boar":
							case "Neck lakes":
							case "Neck IN RAIN":
							case "greydwarf ELITE":
							case "greydwarf DAY":
							case "greydwarf Night":
							case "Greyling":
							case "greydwarf After boss":
							case "Greydwarf Elite":
							case "Greydwarf Shaman":
							case "Greydwarf":
								spawner.m_overrideLevelupChance = 30f;
								break;
							}
						}
						if (moderDefeated)
						{
							switch (spawner.m_name)
							{
							case "Fenring":
								spawner.m_overrideLevelupChance = 10f;
								spawner.m_maxLevel = 2;
								break;
							case "Wolf":
								spawner.m_overrideLevelupChance = 20f;
								spawner.m_maxLevel = 3;
								break;
							case "Troll":
								spawner.m_overrideLevelupChance = 30f;
								break;
							case "Skeleton":
							case "Marsh draugr":
							case "Draugr":
							case "Draugr Elite":
							case "Marsh surtling":
							case "Surtling":
								spawner.m_overrideLevelupChance = 30f;
								break;
							}
						}
						if (yagluthDefeated)
						{
							switch (spawner.m_name)
							{
							case "GoblinBrute":
								spawner.m_overrideLevelupChance = 20f;
								break;
							case "Goblin":
								spawner.m_overrideLevelupChance = 20f;
								spawner.m_maxLevel = 3;
								break;
							case "Blob":
							case "BlobElite":
							case "Wraith":
							case "Abomination":
							case "StoneGolem":
							case "Hatchling":
								spawner.m_overrideLevelupChance = 20f;
								spawner.m_maxLevel = 2;
								break;
							case "Fenring":
								spawner.m_overrideLevelupChance = 20f;
								spawner.m_maxLevel = 3;
								break;
							case "Wolf":
								spawner.m_overrideLevelupChance = 30f;
								break;
							}
						}
						if (queenDefeated)
						{
							switch (spawner.m_name)
							{
							case "Dverger":
							case "Seeker Brute":
							case "Tick defeated queen other biomes":
								spawner.m_overrideLevelupChance = 20f;
								break;
							case "Seeker defeated queen other biomes":
							case "SeekerBrood  defeated queen other biomes":
								spawner.m_overrideLevelupChance = 10f;
								spawner.m_maxLevel = 2;
								break;
							case "Seeker":
								spawner.m_overrideLevelupChance = 20f;
								spawner.m_maxLevel = 3;
								break;
							case "Lox":
							case "Deathsquito":
								spawner.m_overrideLevelupChance = 20f;
								spawner.m_maxLevel = 2;
								break;
							case "Goblin":
							case "GoblinBrute":
								spawner.m_overrideLevelupChance = 30f;
								break;
							}
						}
						if (faderDefeated)
						{
							switch (spawner.m_name)
							{
							case "Dverger":
								spawner.m_overrideLevelupChance = 30f;
								break;
							case "Charred Melee [Other biomes when Fader is defeated]":
							case "Charred Archer [Other biomes when Fader is defeated]":
								spawner.m_overrideLevelupChance = 10f;
								spawner.m_maxLevel = 2;
								break;
							}
						}
					}
				}
			}
		}

		private static bool eikthyrDefeated;

		private static bool elderDefeated;

		private static bool bonemassDefeated;

		private static bool moderDefeated;

		private static bool yagluthDefeated;

		private static bool queenDefeated;

		private static bool faderDefeated;
	}
	internal class MMGearSpeedChanges
	{
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		private class GearSpeed_Patch
		{
			private static List<ItemDrop> chestItems;

			private static List<ItemDrop> legsItems;

			private static List<ItemDrop> twoHWItems;

			private static List<ItemDrop> shieldItems;

			private static void Prefix(ref ObjectDB __instance)
			{
				if (MMConfigManager.altGearSpeedModifiersEnabled)
				{
					GetItems(ref __instance);
					ModifySpeed();
				}
			}

			private static void GetItems(ref ObjectDB objDB)
			{
				//IL_0017: Unknown result type (might be due to invalid IL or missing references)
				//IL_0019: Unknown result type (might be due to invalid IL or missing references)
				//IL_001b: Unknown result type (might be due to invalid IL or missing references)
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
				//IL_0106: Unknown result type (might be due to invalid IL or missing references)
				//IL_0051: Unknown result type (might be due to invalid IL or missing references)
				//IL_0053: Unknown result type (might be due to invalid IL or missing references)
				//IL_0073: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_0095: Unknown result type (might be due to invalid IL or missing references)
				//IL_0097: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
				ItemType[] array = (ItemType[])Enum.GetValues(typeof(ItemType));
				ItemType val = (ItemType)0;
				ItemType val2 = (ItemType)0;
				ItemType val3 = (ItemType)0;
				ItemType val4 = (ItemType)0;
				ItemType[] array2 = array;
				for (int i = 0; i < array2.Length; i++)
				{
					ItemType val5 = array2[i];
					if (((object)(ItemType)(ref val5)).ToString() == "Chest")
					{
						val = val5;
					}
					if (((object)(ItemType)(ref val5)).ToString() == "Legs")
					{
						val2 = val5;
					}
					if (((object)(ItemType)(ref val5)).ToString() == "TwoHandedWeapon")
					{
						val3 = val5;
					}
					if (((object)(ItemType)(ref val5)).ToString() == "Shield")
					{
						val4 = val5;
					}
				}
				chestItems = objDB.GetAllItems(val, "");
				legsItems = objDB.GetAllItems(val2, "");
				twoHWItems = objDB.GetAllItems(val3, "");
				shieldItems = objDB.GetAllItems(val4, "");
			}

			private static void ModifySpeed()
			{
				foreach (ItemDrop chestItem in chestItems)
				{
					switch (((Object)chestItem).name)
					{
					case "ArmorBronzeChest":
					case "ArmorIronChest":
					case "ArmorWolfChest":
					case "ArmorPaddedCuirass":
					case "ArmorCarapaceChest":
					case "ArmorFlametalChest":
					case "ArmorMageChest":
					case "ArmorMageChest_Ashlands":
						chestItem.m_itemData.m_shared.m_movementModifier = 0f;
						break;
					case "ArmorTrollLeatherChest":
					case "ArmorAshlandsMediumChest":
						chestItem.m_itemData.m_shared.m_movementModifier = 0.02f;
						break;
					case "ArmorRootChest":
						chestItem.m_itemData.m_shared.m_movementModifier = 0.01f;
						break;
					}
				}
				foreach (ItemDrop legsItem in legsItems)
				{
					switch (((Object)legsItem).name)
					{
					case "ArmorBronzeLegs":
					case "ArmorIronLegs":
					case "ArmorWolfLegs":
					case "ArmorPaddedGreaves":
					case "ArmorCarapaceLegs":
					case "ArmorFlametalLegs":
					case "ArmorMageLegs":
					case "ArmorMageLegs_Ashlands":
						legsItem.m_itemData.m_shared.m_movementModifier = 0f;
						break;
					case "ArmorTrollLeatherLegs":
					case "ArmorAshlandsMediumlegs":
						legsItem.m_itemData.m_shared.m_movementModifier = 0.02f;
						break;
					case "ArmorRootLegs":
						legsItem.m_itemData.m_shared.m_movementModifier = 0.01f;
						break;
					}
				}
				foreach (ItemDrop twoHWItem in twoHWItems)
				{
					string name = ((Object)twoHWItem).name;
					string text = name;
					if (text == "Battleaxe" || text == "BattleaxeCrystal")
					{
						twoHWItem.m_itemData.m_shared.m_movementModifier = -0.05f;
					}
				}
				foreach (ItemDrop shieldItem in shieldItems)
				{
					switch (((Object)shieldItem).name)
					{
					case "ShieldFlametalTower":
					case "ShieldBlackmetalTower":
					case "ShieldBoneTower":
					case "ShieldIronTower":
					case "ShieldWoodTower":
						shieldItem.m_itemData.m_shared.m_movementModifier = -0.1f;
						break;
					case "ShieldSerpentscale":
						shieldItem.m_itemData.m_shared.m_movementModifier = -0.05f;
						break;
					}
				}
			}
		}
	}
	internal class MMGearUpgradeUnlocker
	{
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		private class GearUpgradeUnlock_Patch
		{
			private static void Prefix(ref ObjectDB __instance)
			{
				if (!MMConfigManager.gearUpgradeUnlockEnabled)
				{
					return;
				}
				foreach (Recipe recipe in __instance.m_recipes)
				{
					switch (((Object)recipe).name)
					{
					case "Recipe_HelmetBronze":
					case "Recipe_ArmorBronzeChest":
					case "Recipe_ArmorBronzeLegs":
					case "Recipe_AtgeirBronze":
					case "Recipe_AxeBronze":
					case "Recipe_KnifeCopper":
					case "Recipe_MaceBronze":
					case "Recipe_PickaxeBronze":
					case "Recipe_SpearBronze":
					case "Recipe_SwordBronze":
					case "Recipe_HelmetMage":
					case "Recipe_ArmorMageChest":
					case "Recipe_ArmorMageLegs":
					case "Recipe_CapeFeather":
					case "Recipe_StaffFireball":
					case "Recipe_StaffIceShards":
					case "Recipe_StaffShield":
					case "Recipe_StaffSkeleton":
					case "Recipe_ArmorCarapaceChest":
					case "Recipe_ArmorCarapaceLegs":
					case "Recipe_HelmetCarapace":
					case "Recipe_AxeJotunBane":
					case "Recipe_SpearCarapace":
					case "Recipe_SwordMistwalker":
					case "Recipe_AtgeirHimminAfl":
					case "Recipe_KnifeSkollAndHati":
					case "Recipe_SledgeDemolisher":
					case "Recipe_SwordKrom":
					case "Recipe_BowSpineSnap":
					case "Recipe_CrossbowArbalest":
						recipe.m_minStationLevel = 0;
						break;
					case "Recipe_HelmetLeather":
					case "Recipe_ArmorLeatherChest":
					case "Recipe_ArmorLeatherLegs":
					case "Recipe_CapeDeerHide":
					case "Recipe_HelmetTrollLeather":
					case "Recipe_ArmorTrollLeatherChest":
					case "Recipe_ArmorTrollLeatherLegs":
					case "Recipe_CapeTrollHide":
					case "Recipe_SledgeStagbreaker":
					case "Recipe_HelmetMage_Ashlands":
					case "Recipe_ArmorMageChest_Ashlands":
					case "Recipe_ArmorMageLegs_Ashlands":
					case "Recipe_CapeAsksvin":
					case "Recipe_StaffClusterbomb":
					case "Recipe_StaffGreenRoots":
					case "Recipe_StaffLightning":
					case "Recipe_StaffRedTroll":
						recipe.m_minStationLevel = 1;
						break;
					case "Recipe_HelmetMedium_Ashlands":
					case "Recipe_ArmorMediumChest_Ashlands":
					case "Recipe_ArmorMediumLegs_Ashlands":
					case "Recipe_HelmetFlametal":
					case "Recipe_ArmorFlametalChest":
					case "Recipe_ArmorFlametalLegs":
					case "Recipe_CapeAsh":
					case "Recipe_MaceEldner":
					case "Recipe_SpearSplitner":
					case "Recipe_SwordNiedhogg":
					case "Recipe_AxeBerzerkr":
					case "Recipe_SwordSlayer":
					case "Recipe_BowAshlands":
					case "Recipe_CrossbowRipper":
						recipe.m_minStationLevel = 2;
						break;
					case "Recipe_MaceEldner_Blood":
					case "Recipe_MaceEldner_Lightning":
					case "Recipe_MaceEldner_Nature":
					case "Recipe_SpearSplitner_Blood":
					case "Recipe_SpearSplitner_Lightning":
					case "Recipe_SpearSplitner_Nature":
					case "Recipe_SwordNiedhogg_Blood":
					case "Recipe_SwordNiedhogg_Lightning":
					case "Recipe_SwordNiedhogg_Nature":
					case "Recipe_AxeBerzerkr_Blood":
					case "Recipe_AxeBerzerkr_Lightning":
					case "Recipe_AxeBerzerkr_Nature":
					case "Recipe_SwordSlayer_Blood":
					case "Recipe_SwordSlayer_Lightning":
					case "Recipe_SwordSlayer_Nature":
					case "Recipe_BowAshlands_Blood":
					case "Recipe_BowAshlands_Lightning":
					case "Recipe_BowAshlands_Nature":
					case "Recipe_CrossbowRipper_Blood":
					case "Recipe_CrossbowRipper_Lightning":
					case "Recipe_CrossbowRipper_Nature":
					case "Recipe_SwordFire":
						recipe.m_minStationLevel = 3;
						break;
					case "Recipe_CapeLinen":
						if (MMConfigManager.altLinenCapeEnabled)
						{
							recipe.m_minStationLevel = 1;
						}
						else
						{
							recipe.m_minStationLevel = 2;
						}
						break;
					}
				}
			}
		}

		[HarmonyPatch(typeof(Recipe), "GetRequiredStationLevel")]
		private class GearUpgradeUnlockStationLevel_Patch
		{
			private static bool Prefix(int quality, ref int ___m_minStationLevel, ref int __result, ref bool __runOriginal)
			{
				if (MMConfigManager.gearUpgradeUnlockEnabled)
				{
					__runOriginal = false;
					__result = Mathf.Max(0, ___m_minStationLevel) + (quality - 1);
					return false;
				}
				__runOriginal = true;
				__result = Mathf.Max(1, ___m_minStationLevel) + (quality - 1);
				return true;
			}
		}
	}
	internal class MMLessAshlandsEnemies
	{
		[HarmonyPatch(typeof(SpawnSystem), "Awake")]
		private class LessAshlandsEnemiesAwake_Patch
		{
			private static void Postfix(SpawnSystem __instance)
			{
				if (!MMConfigManager.lessAshlandsEnemiesEnabled || !Object.op_Implicit((Object)(object)__instance))
				{
					return;
				}
				foreach (SpawnSystemList spawnList in __instance.m_spawnLists)
				{
					foreach (SpawnData spawner in spawnList.m_spawners)
					{
						switch (spawner.m_name)
						{
						case "Fallen Valkyrie":
							spawner.m_spawnChance = 15f;
							break;
						case "Asksvin [DAY]":
							spawner.m_maxSpawned = 1;
							spawner.m_groupSizeMin = 1;
							spawner.m_groupSizeMax = 2;
							spawner.m_spawnChance = 20f;
							break;
						case "Asksvin [NIGHT]":
							spawner.m_maxSpawned = 2;
							spawner.m_groupSizeMin = 1;
							spawner.m_groupSizeMax = 3;
							spawner.m_spawnChance = 35f;
							break;
						case "Volture":
							spawner.m_maxSpawned = 2;
							spawner.m_groupSizeMin = 1;
							spawner.m_groupSizeMax = 2;
							spawner.m_spawnChance = 20f;
							break;
						case "Charred Twitcher [DAY]":
							spawner.m_maxSpawned = 2;
							spawner.m_groupSizeMin = 1;
							spawner.m_groupSizeMax = 2;
							spawner.m_spawnChance = 35f;
							break;
						case "Charred Twitcher [NIGHT]":
							spawner.m_maxSpawned = 3;
							spawner.m_groupSizeMin = 2;
							spawner.m_groupSizeMax = 3;
							spawner.m_spawnChance = 45f;
							break;
						case "Charred Archer":
							spawner.m_maxSpawned = 2;
							spawner.m_groupSizeMax = 2;
							spawner.m_spawnChance = 30f;
							break;
						case "Charred Melee":
							spawner.m_maxSpawned = 2;
							spawner.m_groupSizeMax = 2;
							spawner.m_spawnChance = 30f;
							break;
						case "Lava Blob":
							spawner.m_maxSpawned = 1;
							spawner.m_groupSizeMax = 1;
							spawner.m_spawnChance = 20f;
							break;
						}
					}
				}
			}
		}
	}
	internal class MMLinenAndLoxCapeChanges
	{
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		private class AlternateLinenAndLoxCape_Patch
		{
			private static void Postfix(ref ObjectDB __instance)
			{
				if (MMConfigManager.altLinenCapeEnabled)
				{
					if (MMShared.itemDropSuccess)
					{
						ApplyRecipeChanges(ref __instance);
					}
					ApplyPoisonResist(ref __instance);
				}
			}

			private static void ApplyRecipeChanges(ref ObjectDB objDB)
			{
				foreach (Recipe recipe in objDB.m_recipes)
				{
					string name = ((Object)recipe).name;
					string text = name;
					if (!(text == "Recipe_CapeLinen"))
					{
						continue;
					}
					Requirement[] resources = recipe.m_resources;
					foreach (Requirement val in resources)
					{
						switch (((Object)val.m_resItem).name)
						{
						case "LinenThread":
							val.m_amount = 5;
							val.m_amountPerLevel = 2;
							val.m_resItem = MMShared.deerHideID;
							break;
						case "Silver":
						case "BlackMetal":
							val.m_amount = 1;
							val.m_amountPerLevel = 0;
							val.m_resItem = MMShared.ironID;
							break;
						}
					}
				}
			}

			private static void ApplyPoisonResist(ref ObjectDB objDB)
			{
				//IL_0017: Unknown result type (might be due to invalid IL or missing references)
				//IL_0024: Unknown result type (might be due to invalid IL or missing references)
				//IL_005a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_0047: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
				ItemType[] array = (ItemType[])Enum.GetValues(typeof(ItemType));
				ItemType val = (ItemType)0;
				ItemType[] array2 = array;
				for (int i = 0; i < array2.Length; i++)
				{
					ItemType val2 = array2[i];
					if (((object)(ItemType)(ref val2)).ToString() == "Shoulder")
					{
						val = val2;
						break;
					}
				}
				List<ItemDrop> allItems = objDB.GetAllItems(val, "");
				foreach (ItemDrop item2 in allItems)
				{
					string name = ((Object)item2).name;
					string text = name;
					if (text == "CapeLinen" || text == "CapeLox")
					{
						DamageModPair item = default(DamageModPair);
						item.m_modifier = (DamageModifier)1;
						item.m_type = (DamageType)256;
						if (!item2.m_itemData.m_shared.m_damageModifiers.Contains(item))
						{
							item2.m_itemData.m_shared.m_damageModifiers.Add(item);
						}
					}
				}
			}
		}
	}
	internal class MMBuildPieceChanges
	{
		[HarmonyPatch(typeof(PieceTable), "UpdateAvailable")]
		private class BuildPiecesModifications_Patch
		{
			private static void Postfix(ref List<GameObject> ___m_pieces)
			{
				foreach (GameObject ___m_piece in ___m_pieces)
				{
					Piece component = ___m_piece.GetComponent<Piece>();
					Requirement[] requirements = component.m_resources;
					string name = component.m_name;
					if (MMConfigManager.extensionsChangesEnabled && component.m_spaceRequirement >= 2f)
					{
						component.m_spaceRequirement = 1f;
					}
					if (MMConfigManager.cheaperBuildPiecesEnabled)
					{
						updateBuildPiecesAmounts(ref requirements, ref name);
					}
					if (MMConfigManager.altBuildPiecesMaterialsEnabled && MMShared.itemDropSuccess)
					{
						updateBuildPiecesMaterials(ref requirements, ref name);
					}
				}
			}
		}

		[HarmonyPatch(typeof(Piece), "DropResources")]
		private class BuildPieceReturn_Patch
		{
			private static void Prefix([NotNull] ref Requirement[] ___m_resources, [NotNull] ref string ___m_name)
			{
				if (MMConfigManager.cheaperBuildPiecesEnabled)
				{
					updateBuildPiecesAmounts(ref ___m_resources, ref ___m_name);
				}
				if (MMConfigManager.altBuildPiecesMaterialsEnabled && MMShared.itemDropSuccess)
				{
					updateBuildPiecesMaterials(ref ___m_resources, ref ___m_name);
				}
			}
		}

		private static void updateBuildPiecesAmounts(ref Requirement[] requirements, ref string name)
		{
			switch (name)
			{
			case "$piece_preptable":
			{
				Requirement[] array64 = requirements;
				foreach (Requirement val64 in array64)
				{
					string name64 = ((Object)val64.m_resItem).name;
					string text63 = name64;
					if (!(text63 == "FineWood"))
					{
						if (text63 == "LeatherScraps")
						{
							val64.m_amount = 10;
						}
					}
					else
					{
						val64.m_amount = 10;
					}
				}
				break;
			}
			case "$piece_cookingstation_iron":
			{
				Requirement[] array96 = requirements;
				foreach (Requirement val96 in array96)
				{
					string name96 = ((Object)val96.m_resItem).name;
					string text95 = name96;
					if (!(text95 == "Iron"))
					{
						if (text95 == "Chain")
						{
							val96.m_amount = 2;
						}
					}
					else
					{
						val96.m_amount = 2;
					}
				}
				break;
			}
			case "$piece_itemstand":
			{
				Requirement[] array32 = requirements;
				foreach (Requirement val32 in array32)
				{
					string name32 = ((Object)val32.m_resItem).name;
					string text31 = name32;
					if (text31 == "FineWood")
					{
						val32.m_amount = 2;
					}
				}
				break;
			}
			case "$piece_blastfurnace":
			{
				Requirement[] array80 = requirements;
				foreach (Requirement val80 in array80)
				{
					string name80 = ((Object)val80.m_resItem).name;
					string text79 = name80;
					if (text79 == "Iron")
					{
						val80.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_oven":
			{
				Requirement[] array48 = requirements;
				foreach (Requirement val48 in array48)
				{
					string name48 = ((Object)val48.m_resItem).name;
					string text47 = name48;
					if (text47 == "Iron")
					{
						val48.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_forge_ext3":
			{
				Requirement[] array16 = requirements;
				foreach (Requirement val16 in array16)
				{
					string name16 = ((Object)val16.m_resItem).name;
					string text15 = name16;
					if (text15 == "Wood")
					{
						val16.m_amount = 15;
					}
				}
				break;
			}
			case "$piece_forge_ext4":
			{
				Requirement[] array88 = requirements;
				foreach (Requirement val88 in array88)
				{
					string name88 = ((Object)val88.m_resItem).name;
					string text87 = name88;
					if (text87 == "Iron")
					{
						val88.m_amount = 7;
					}
				}
				break;
			}
			case "$piece_forge_ext5":
			{
				Requirement[] array72 = requirements;
				foreach (Requirement val72 in array72)
				{
					string name72 = ((Object)val72.m_resItem).name;
					string text71 = name72;
					if (text71 == "FineWood")
					{
						val72.m_amount = 10;
					}
				}
				break;
			}
			case "$piece_forge_ext6":
			{
				Requirement[] array56 = requirements;
				foreach (Requirement val56 in array56)
				{
					string name56 = ((Object)val56.m_resItem).name;
					string text55 = name56;
					if (text55 == "Iron")
					{
						val56.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_woodwindowshutter":
			{
				Requirement[] array40 = requirements;
				foreach (Requirement val40 in array40)
				{
					string name40 = ((Object)val40.m_resItem).name;
					string text39 = name40;
					if (text39 == "Wood")
					{
						val40.m_amount = 2;
					}
				}
				break;
			}
			case "$piece_darkwoodgate":
			{
				Requirement[] array24 = requirements;
				foreach (Requirement val24 in array24)
				{
					string name24 = ((Object)val24.m_resItem).name;
					string text23 = name24;
					if (text23 == "Iron")
					{
						val24.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_irongate":
			{
				Requirement[] array8 = requirements;
				foreach (Requirement val8 in array8)
				{
					string name8 = ((Object)val8.m_resItem).name;
					string text7 = name8;
					if (text7 == "Iron")
					{
						val8.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_chest":
			{
				Requirement[] array92 = requirements;
				foreach (Requirement val92 in array92)
				{
					string name92 = ((Object)val92.m_resItem).name;
					string text91 = name92;
					if (text91 == "Iron")
					{
						val92.m_amount = 1;
					}
				}
				break;
			}
			case "$piece_chestprivate":
			{
				Requirement[] array84 = requirements;
				foreach (Requirement val84 in array84)
				{
					string name84 = ((Object)val84.m_resItem).name;
					string text83 = name84;
					if (text83 == "Iron")
					{
						val84.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_chestblackmetal":
			{
				Requirement[] array76 = requirements;
				foreach (Requirement val76 in array76)
				{
					string name76 = ((Object)val76.m_resItem).name;
					string text75 = name76;
					if (text75 == "BlackMetal")
					{
						val76.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_brazierceiling01":
			{
				Requirement[] array68 = requirements;
				foreach (Requirement val68 in array68)
				{
					string name68 = ((Object)val68.m_resItem).name;
					string text67 = name68;
					if (text67 == "Bronze")
					{
						val68.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_sconce":
			{
				Requirement[] array60 = requirements;
				foreach (Requirement val60 in array60)
				{
					string name60 = ((Object)val60.m_resItem).name;
					string text59 = name60;
					if (text59 == "Copper")
					{
						val60.m_amount = 1;
					}
				}
				break;
			}
			case "$piece_groundtorchwood":
			{
				Requirement[] array52 = requirements;
				foreach (Requirement val52 in array52)
				{
					string name52 = ((Object)val52.m_resItem).name;
					string text51 = name52;
					if (text51 == "Wood")
					{
						val52.m_amount = 1;
					}
				}
				break;
			}
			case "$piece_groundtorch":
			case "$piece_groundtorchgreen":
			case "$piece_groundtorchblue":
			{
				Requirement[] array44 = requirements;
				foreach (Requirement val44 in array44)
				{
					string name44 = ((Object)val44.m_resItem).name;
					string text43 = name44;
					if (text43 == "Iron")
					{
						val44.m_amount = 1;
					}
				}
				break;
			}
			case "$piece_portal":
			{
				Requirement[] array36 = requirements;
				foreach (Requirement val36 in array36)
				{
					string name36 = ((Object)val36.m_resItem).name;
					string text35 = name36;
					if (text35 == "FineWood")
					{
						val36.m_amount = 10;
					}
				}
				break;
			}
			case "$piece_portal_stone":
			{
				Requirement[] array28 = requirements;
				foreach (Requirement val28 in array28)
				{
					string name28 = ((Object)val28.m_resItem).name;
					string text27 = name28;
					if (text27 == "Grausten")
					{
						val28.m_amount = 10;
					}
				}
				break;
			}
			case "$piece_rug_lox":
			{
				Requirement[] array20 = requirements;
				foreach (Requirement val20 in array20)
				{
					string name20 = ((Object)val20.m_resItem).name;
					string text19 = name20;
					if (text19 == "LoxPelt")
					{
						val20.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_rug_wolf":
			{
				Requirement[] array12 = requirements;
				foreach (Requirement val12 in array12)
				{
					string name12 = ((Object)val12.m_resItem).name;
					string text11 = name12;
					if (text11 == "WolfPelt")
					{
						val12.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_rug_deer":
			{
				Requirement[] array4 = requirements;
				foreach (Requirement val4 in array4)
				{
					string name5 = ((Object)val4.m_resItem).name;
					string text4 = name5;
					if (text4 == "DeerHide")
					{
						val4.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_banner01":
			case "$piece_banner02":
			case "$piece_banner03":
			case "$piece_banner04":
			case "$piece_banner05":
			case "$piece_banner06":
			case "$piece_banner07":
			case "$piece_banner08":
			case "$piece_banner09":
			case "$piece_banner10":
			case "$piece_banner11":
			{
				Requirement[] array94 = requirements;
				foreach (Requirement val94 in array94)
				{
					string name94 = ((Object)val94.m_resItem).name;
					string text93 = name94;
					if (text93 == "LeatherScraps")
					{
						val94.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_fermenter":
			{
				Requirement[] array90 = requirements;
				foreach (Requirement val90 in array90)
				{
					string name90 = ((Object)val90.m_resItem).name;
					string text89 = name90;
					if (text89 == "FineWood")
					{
						val90.m_amount = 15;
					}
				}
				break;
			}
			case "$piece_bathtub":
			{
				Requirement[] array86 = requirements;
				foreach (Requirement val86 in array86)
				{
					string name86 = ((Object)val86.m_resItem).name;
					string text85 = name86;
					if (text85 == "Iron")
					{
						val86.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_crystalwall1x1":
			{
				Requirement[] array82 = requirements;
				foreach (Requirement val82 in array82)
				{
					string name82 = ((Object)val82.m_resItem).name;
					string text81 = name82;
					if (text81 == "Crystal")
					{
						val82.m_amount = 1;
					}
				}
				break;
			}
			case "$piece_incinerator":
			{
				Requirement[] array78 = requirements;
				foreach (Requirement val78 in array78)
				{
					string name78 = ((Object)val78.m_resItem).name;
					string text77 = name78;
					if (text77 == "Iron")
					{
						val78.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_stonewall1x1":
			{
				Requirement[] array74 = requirements;
				foreach (Requirement val74 in array74)
				{
					string name74 = ((Object)val74.m_resItem).name;
					string text73 = name74;
					if (text73 == "Stone")
					{
						val74.m_amount = 2;
					}
				}
				break;
			}
			case "$piece_stonewall2x1":
			{
				Requirement[] array70 = requirements;
				foreach (Requirement val70 in array70)
				{
					string name70 = ((Object)val70.m_resItem).name;
					string text69 = name70;
					if (text69 == "Stone")
					{
						val70.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_stonepillar":
			{
				Requirement[] array66 = requirements;
				foreach (Requirement val66 in array66)
				{
					string name66 = ((Object)val66.m_resItem).name;
					string text65 = name66;
					if (text65 == "Stone")
					{
						val66.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_stonearch":
			{
				Requirement[] array62 = requirements;
				foreach (Requirement val62 in array62)
				{
					string name62 = ((Object)val62.m_resItem).name;
					string text61 = name62;
					if (text61 == "Stone")
					{
						val62.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_stonefloor2x2":
			{
				Requirement[] array58 = requirements;
				foreach (Requirement val58 in array58)
				{
					string name58 = ((Object)val58.m_resItem).name;
					string text57 = name58;
					if (text57 == "Stone")
					{
						val58.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_stonestair":
			{
				Requirement[] array54 = requirements;
				foreach (Requirement val54 in array54)
				{
					string name54 = ((Object)val54.m_resItem).name;
					string text53 = name54;
					if (text53 == "Stone")
					{
						val54.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_blackmarble2x1x1":
			{
				Requirement[] array50 = requirements;
				foreach (Requirement val50 in array50)
				{
					string name50 = ((Object)val50.m_resItem).name;
					string text49 = name50;
					if (text49 == "BlackMarble")
					{
						val50.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_blackmarble_stair":
			{
				Requirement[] array46 = requirements;
				foreach (Requirement val46 in array46)
				{
					string name46 = ((Object)val46.m_resItem).name;
					string text45 = name46;
					if (text45 == "BlackMarble")
					{
						val46.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_blackmarble_base1":
			{
				Requirement[] array42 = requirements;
				foreach (Requirement val42 in array42)
				{
					string name42 = ((Object)val42.m_resItem).name;
					string text41 = name42;
					if (text41 == "BlackMarble")
					{
						val42.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_blackmarble_basecorner":
			{
				Requirement[] array38 = requirements;
				foreach (Requirement val38 in array38)
				{
					string name38 = ((Object)val38.m_resItem).name;
					string text37 = name38;
					if (text37 == "BlackMarble")
					{
						val38.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_blackmarble_out1":
			{
				Requirement[] array34 = requirements;
				foreach (Requirement val34 in array34)
				{
					string name34 = ((Object)val34.m_resItem).name;
					string text33 = name34;
					if (text33 == "BlackMarble")
					{
						val34.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_blackmarble_outcorner":
			{
				Requirement[] array30 = requirements;
				foreach (Requirement val30 in array30)
				{
					string name30 = ((Object)val30.m_resItem).name;
					string text29 = name30;
					if (text29 == "BlackMarble")
					{
						val30.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_blackmarble_arch":
			{
				Requirement[] array26 = requirements;
				foreach (Requirement val26 in array26)
				{
					string name26 = ((Object)val26.m_resItem).name;
					string text25 = name26;
					if (text25 == "BlackMarble")
					{
						val26.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_dvergr_stake_wall":
			{
				Requirement[] array22 = requirements;
				foreach (Requirement val22 in array22)
				{
					string name22 = ((Object)val22.m_resItem).name;
					string text21 = name22;
					if (!(text21 == "YggdrasilWood"))
					{
						if (text21 == "Iron")
						{
							val22.m_amount = 2;
						}
					}
					else
					{
						val22.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_sharpstakes":
			{
				Requirement[] array18 = requirements;
				foreach (Requirement val18 in array18)
				{
					string name18 = ((Object)val18.m_resItem).name;
					string text17 = name18;
					if (!(text17 == "Wood"))
					{
						if (text17 == "RoundLog")
						{
							val18.m_amount = 2;
						}
					}
					else
					{
						val18.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_dvergr_sharpstakes":
			{
				Requirement[] array14 = requirements;
				foreach (Requirement val14 in array14)
				{
					string name14 = ((Object)val14.m_resItem).name;
					string text13 = name14;
					if (!(text13 == "YggdrasilWood"))
					{
						if (text13 == "Iron")
						{
							val14.m_amount = 1;
						}
					}
					else
					{
						val14.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_trap":
			{
				Requirement[] array10 = requirements;
				foreach (Requirement val10 in array10)
				{
					string name10 = ((Object)val10.m_resItem).name;
					string text9 = name10;
					if (!(text9 == "BlackMetal"))
					{
						if (text9 == "BronzeNails")
						{
							val10.m_amount = 5;
						}
					}
					else
					{
						val10.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_turret":
			{
				Requirement[] array6 = requirements;
				foreach (Requirement val6 in array6)
				{
					switch (((Object)val6.m_resItem).name)
					{
					case "BlackMetal":
						val6.m_amount = 7;
						break;
					case "YggdrasilWood":
						val6.m_amount = 7;
						break;
					case "MechanicalSpring":
						val6.m_amount = 2;
						break;
					}
				}
				break;
			}
			case "$piece_eitrrefinery":
			{
				Requirement[] array2 = requirements;
				foreach (Requirement val2 in array2)
				{
					string name3 = ((Object)val2.m_resItem).name;
					string text2 = name3;
					if (text2 == "BlackMarble")
					{
						val2.m_amount = 10;
					}
				}
				break;
			}
			case "$piece_blackforge_ext2":
			{
				Requirement[] array95 = requirements;
				foreach (Requirement val95 in array95)
				{
					string name95 = ((Object)val95.m_resItem).name;
					string text94 = name95;
					if (text94 == "Copper")
					{
						val95.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_sapcollector":
			{
				Requirement[] array93 = requirements;
				foreach (Requirement val93 in array93)
				{
					string name93 = ((Object)val93.m_resItem).name;
					string text92 = name93;
					if (!(text92 == "YggdrasilWood"))
					{
						if (text92 == "BlackMetal")
						{
							val93.m_amount = 3;
						}
					}
					else
					{
						val93.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_magetable":
			{
				Requirement[] array91 = requirements;
				foreach (Requirement val91 in array91)
				{
					string name91 = ((Object)val91.m_resItem).name;
					string text90 = name91;
					if (!(text90 == "YggdrasilWood"))
					{
						if (text90 == "BlackMetal")
						{
							val91.m_amount = 5;
						}
					}
					else
					{
						val91.m_amount = 10;
					}
				}
				break;
			}
			case "$piece_magetable_ext":
			{
				Requirement[] array89 = requirements;
				foreach (Requirement val89 in array89)
				{
					string name89 = ((Object)val89.m_resItem).name;
					string text88 = name89;
					if (!(text88 == "BlackMarble"))
					{
						if (text88 == "Eitr")
						{
							val89.m_amount = 5;
						}
					}
					else
					{
						val89.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_magetable_ext2":
			{
				Requirement[] array87 = requirements;
				foreach (Requirement val87 in array87)
				{
					string name87 = ((Object)val87.m_resItem).name;
					string text86 = name87;
					if (!(text86 == "BlackMarble"))
					{
						if (text86 == "Eitr")
						{
							val87.m_amount = 5;
						}
					}
					else
					{
						val87.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_magetable_ext3":
			{
				Requirement[] array85 = requirements;
				foreach (Requirement val85 in array85)
				{
					string name85 = ((Object)val85.m_resItem).name;
					string text84 = name85;
					if (text84 == "Eitr")
					{
						val85.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_hexagonalgate":
			{
				Requirement[] array83 = requirements;
				foreach (Requirement val83 in array83)
				{
					string name83 = ((Object)val83.m_resItem).name;
					string text82 = name83;
					if (text82 == "Copper")
					{
						val83.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_dvergr_spiralstair":
			{
				Requirement[] array81 = requirements;
				foreach (Requirement val81 in array81)
				{
					string name81 = ((Object)val81.m_resItem).name;
					string text80 = name81;
					if (!(text80 == "YggdrasilWood"))
					{
						if (text80 == "Copper")
						{
							val81.m_amount = 1;
						}
					}
					else
					{
						val81.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_dvergr_spiralstair_right":
			{
				Requirement[] array79 = requirements;
				foreach (Requirement val79 in array79)
				{
					string name79 = ((Object)val79.m_resItem).name;
					string text78 = name79;
					if (!(text78 == "YggdrasilWood"))
					{
						if (text78 == "Copper")
						{
							val79.m_amount = 1;
						}
					}
					else
					{
						val79.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_blackmarble_bench":
			{
				Requirement[] array77 = requirements;
				foreach (Requirement val77 in array77)
				{
					string name77 = ((Object)val77.m_resItem).name;
					string text76 = name77;
					if (!(text76 == "BlackMarble"))
					{
						if (text76 == "Copper")
						{
							val77.m_amount = 2;
						}
					}
					else
					{
						val77.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_table_round":
			{
				Requirement[] array75 = requirements;
				foreach (Requirement val75 in array75)
				{
					string name75 = ((Object)val75.m_resItem).name;
					string text74 = name75;
					if (text74 == "IronNails")
					{
						val75.m_amount = 10;
					}
				}
				break;
			}
			case "$piece_blackmarble_table":
			{
				Requirement[] array73 = requirements;
				foreach (Requirement val73 in array73)
				{
					string name73 = ((Object)val73.m_resItem).name;
					string text72 = name73;
					if (!(text72 == "BlackMarble"))
					{
						if (text72 == "Copper")
						{
							val73.m_amount = 2;
						}
					}
					else
					{
						val73.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_brazierfloor01":
			{
				Requirement[] array71 = requirements;
				foreach (Requirement val71 in array71)
				{
					string name71 = ((Object)val71.m_resItem).name;
					string text70 = name71;
					if (text70 == "Bronze")
					{
						val71.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_brazierfloor02":
			{
				Requirement[] array69 = requirements;
				foreach (Requirement val69 in array69)
				{
					string name69 = ((Object)val69.m_resItem).name;
					string text68 = name69;
					if (!(text68 == "Bronze"))
					{
						if (text68 == "GreydwarfEye")
						{
							val69.m_amount = 2;
						}
					}
					else
					{
						val69.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_jute_carpet":
			{
				Requirement[] array67 = requirements;
				foreach (Requirement val67 in array67)
				{
					string name67 = ((Object)val67.m_resItem).name;
					string text66 = name67;
					if (text66 == "JuteRed")
					{
						val67.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_juteblue_carpet":
			{
				Requirement[] array65 = requirements;
				foreach (Requirement val65 in array65)
				{
					string name65 = ((Object)val65.m_resItem).name;
					string text64 = name65;
					if (text64 == "JuteBlue")
					{
						val65.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_rug_hare":
			{
				Requirement[] array63 = requirements;
				foreach (Requirement val63 in array63)
				{
					string name63 = ((Object)val63.m_resItem).name;
					string text62 = name63;
					if (text62 == "ScaleHide")
					{
						val63.m_amount = 2;
					}
				}
				break;
			}
			case "$piece_dvergr_lantern":
			{
				Requirement[] array61 = requirements;
				foreach (Requirement val61 in array61)
				{
					string name61 = ((Object)val61.m_resItem).name;
					string text60 = name61;
					if (text60 == "Copper")
					{
						val61.m_amount = 1;
					}
				}
				break;
			}
			case "$piece_dvergr_lantern_pole":
			{
				Requirement[] array59 = requirements;
				foreach (Requirement val59 in array59)
				{
					string name59 = ((Object)val59.m_resItem).name;
					string text58 = name59;
					if (text58 == "Copper")
					{
						val59.m_amount = 2;
					}
				}
				break;
			}
			case "$piece_clothdoor":
			{
				Requirement[] array57 = requirements;
				foreach (Requirement val57 in array57)
				{
					string name57 = ((Object)val57.m_resItem).name;
					string text56 = name57;
					if (text56 == "JuteRed")
					{
						val57.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_hanging_cloth_blue1":
			{
				Requirement[] array55 = requirements;
				foreach (Requirement val55 in array55)
				{
					string name55 = ((Object)val55.m_resItem).name;
					string text54 = name55;
					if (text54 == "JuteBlue")
					{
						val55.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_hanging_cloth_blue2":
			{
				Requirement[] array53 = requirements;
				foreach (Requirement val53 in array53)
				{
					string name53 = ((Object)val53.m_resItem).name;
					string text52 = name53;
					if (text52 == "JuteBlue")
					{
						val53.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_ashwood_archedwall":
			{
				Requirement[] array51 = requirements;
				foreach (Requirement val51 in array51)
				{
					string name51 = ((Object)val51.m_resItem).name;
					string text50 = name51;
					if (text50 == "Blackwood")
					{
						val51.m_amount = 1;
					}
				}
				break;
			}
			case "$piece_ashwood_floor_2x2":
			{
				Requirement[] array49 = requirements;
				foreach (Requirement val49 in array49)
				{
					string name49 = ((Object)val49.m_resItem).name;
					string text48 = name49;
					if (text48 == "Blackwood")
					{
						val49.m_amount = 2;
					}
				}
				break;
			}
			case "$piece_ashwood_floor_1x1":
			{
				Requirement[] array47 = requirements;
				foreach (Requirement val47 in array47)
				{
					string name47 = ((Object)val47.m_resItem).name;
					string text46 = name47;
					if (text46 == "Blackwood")
					{
						val47.m_amount = 1;
					}
				}
				break;
			}
			case "$piece_ashwood_floor_deco":
			{
				Requirement[] array45 = requirements;
				foreach (Requirement val45 in array45)
				{
					string name45 = ((Object)val45.m_resItem).name;
					string text44 = name45;
					if (text44 == "Blackwood")
					{
						val45.m_amount = 2;
					}
				}
				break;
			}
			case "$piece_ashwood_beam_1m":
			{
				Requirement[] array43 = requirements;
				foreach (Requirement val43 in array43)
				{
					string name43 = ((Object)val43.m_resItem).name;
					string text42 = name43;
					if (text42 == "Blackwood")
					{
						val43.m_amount = 1;
					}
				}
				break;
			}
			case "$piece_ashwood_beam_2m":
			{
				Requirement[] array41 = requirements;
				foreach (Requirement val41 in array41)
				{
					string name41 = ((Object)val41.m_resItem).name;
					string text40 = name41;
					if (text40 == "Blackwood")
					{
						val41.m_amount = 2;
					}
				}
				break;
			}
			case "$piece_ashwood_pole_1m":
			{
				Requirement[] array39 = requirements;
				foreach (Requirement val39 in array39)
				{
					string name39 = ((Object)val39.m_resItem).name;
					string text38 = name39;
					if (text38 == "Blackwood")
					{
						val39.m_amount = 1;
					}
				}
				break;
			}
			case "$piece_ashwood_pole_2m":
			{
				Requirement[] array37 = requirements;
				foreach (Requirement val37 in array37)
				{
					string name37 = ((Object)val37.m_resItem).name;
					string text36 = name37;
					if (text36 == "Blackwood")
					{
						val37.m_amount = 2;
					}
				}
				break;
			}
			case "$piece_ashwoodstair":
			{
				Requirement[] array35 = requirements;
				foreach (Requirement val35 in array35)
				{
					string name35 = ((Object)val35.m_resItem).name;
					string text34 = name35;
					if (text34 == "Blackwood")
					{
						val35.m_amount = 1;
					}
				}
				break;
			}
			case "$piece_grausten_stoneladder":
			{
				Requirement[] array33 = requirements;
				foreach (Requirement val33 in array33)
				{
					string name33 = ((Object)val33.m_resItem).name;
					string text32 = name33;
					if (text32 == "Grausten")
					{
						val33.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_grausten_stair":
			{
				Requirement[] array31 = requirements;
				foreach (Requirement val31 in array31)
				{
					string name31 = ((Object)val31.m_resItem).name;
					string text30 = name31;
					if (text30 == "Grausten")
					{
						val31.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_grausten_floor1x1":
			{
				Requirement[] array29 = requirements;
				foreach (Requirement val29 in array29)
				{
					string name29 = ((Object)val29.m_resItem).name;
					string text28 = name29;
					if (text28 == "Grausten")
					{
						val29.m_amount = 1;
					}
				}
				break;
			}
			case "$piece_grausten_pillarmedium":
			{
				Requirement[] array27 = requirements;
				foreach (Requirement val27 in array27)
				{
					string name27 = ((Object)val27.m_resItem).name;
					string text26 = name27;
					if (text26 == "Grausten")
					{
						val27.m_amount = 2;
					}
				}
				break;
			}
			case "$piece_grausten_pillartapered":
			{
				Requirement[] array25 = requirements;
				foreach (Requirement val25 in array25)
				{
					string name25 = ((Object)val25.m_resItem).name;
					string text24 = name25;
					if (text24 == "Grausten")
					{
						val25.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_grausten_pillartaperedinverted":
			{
				Requirement[] array23 = requirements;
				foreach (Requirement val23 in array23)
				{
					string name23 = ((Object)val23.m_resItem).name;
					string text22 = name23;
					if (text22 == "Grausten")
					{
						val23.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_grausten_beammedium":
			{
				Requirement[] array21 = requirements;
				foreach (Requirement val21 in array21)
				{
					string name21 = ((Object)val21.m_resItem).name;
					string text20 = name21;
					if (text20 == "Grausten")
					{
						val21.m_amount = 2;
					}
				}
				break;
			}
			case "$piece_grausten_wall1x2":
			{
				Requirement[] array19 = requirements;
				foreach (Requirement val19 in array19)
				{
					string name19 = ((Object)val19.m_resItem).name;
					string text18 = name19;
					if (text18 == "Grausten")
					{
						val19.m_amount = 2;
					}
				}
				break;
			}
			case "$piece_grausten_wall2x2":
			{
				Requirement[] array17 = requirements;
				foreach (Requirement val17 in array17)
				{
					string name17 = ((Object)val17.m_resItem).name;
					string text16 = name17;
					if (text16 == "Grausten")
					{
						val17.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_grausten_wall4x2":
			{
				Requirement[] array15 = requirements;
				foreach (Requirement val15 in array15)
				{
					string name15 = ((Object)val15.m_resItem).name;
					string text14 = name15;
					if (text14 == "Grausten")
					{
						val15.m_amount = 8;
					}
				}
				break;
			}
			case "$piece_grausten_window4x2":
			{
				Requirement[] array13 = requirements;
				foreach (Requirement val13 in array13)
				{
					string name13 = ((Object)val13.m_resItem).name;
					string text12 = name13;
					if (text12 == "Grausten")
					{
						val13.m_amount = 8;
					}
				}
				break;
			}
			case "$piece_grausten_roof45_corner":
			{
				Requirement[] array11 = requirements;
				foreach (Requirement val11 in array11)
				{
					string name11 = ((Object)val11.m_resItem).name;
					string text10 = name11;
					if (text10 == "Grausten")
					{
						val11.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_grausten_roof45_corner2":
			{
				Requirement[] array9 = requirements;
				foreach (Requirement val9 in array9)
				{
					string name9 = ((Object)val9.m_resItem).name;
					string text8 = name9;
					if (text8 == "Grausten")
					{
						val9.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_grausten_roof45_archcorner":
			{
				Requirement[] array7 = requirements;
				foreach (Requirement val7 in array7)
				{
					string name7 = ((Object)val7.m_resItem).name;
					string text6 = name7;
					if (text6 == "Grausten")
					{
						val7.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_grausten_roof45_archcorner2":
			{
				Requirement[] array5 = requirements;
				foreach (Requirement val5 in array5)
				{
					string name6 = ((Object)val5.m_resItem).name;
					string text5 = name6;
					if (text5 == "Grausten")
					{
						val5.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_flametalgate":
			{
				Requirement[] array3 = requirements;
				foreach (Requirement val3 in array3)
				{
					string name4 = ((Object)val3.m_resItem).name;
					string text3 = name4;
					if (text3 == "FlametalNew")
					{
						val3.m_amount = 8;
					}
				}
				break;
			}
			case "$piece_rug_asksvin":
			{
				Requirement[] array = requirements;
				foreach (Requirement val in array)
				{
					string name2 = ((Object)val.m_resItem).name;
					string text = name2;
					if (text == "AskHide")
					{
						val.m_amount = 3;
					}
				}
				break;
			}
			}
		}

		private static void updateBuildPiecesMaterials(ref Requirement[] requirements, ref string name)
		{
			switch (name)
			{
			case "$piece_workbench_ext4":
			{
				Requirement[] array2 = requirements;
				foreach (Requirement val2 in array2)
				{
					string name3 = ((Object)val2.m_resItem).name;
					string text2 = name3;
					if (text2 == "Obsidian")
					{
						val2.m_resItem = MMShared.coalID;
					}
				}
				break;
			}
			case "$piece_darkwoodgate":
			{
				Requirement[] array3 = requirements;
				foreach (Requirement val3 in array3)
				{
					string name4 = ((Object)val3.m_resItem).name;
					string text3 = name4;
					if (text3 == "Iron")
					{
						val3.m_resItem = MMShared.blackMetalID;
					}
				}
				break;
			}
			case "$piece_bathtub":
			{
				Requirement[] array = requirements;
				foreach (Requirement val in array)
				{
					string name2 = ((Object)val.m_resItem).name;
					string text = name2;
					if (text == "Iron")
					{
						val.m_resItem = MMShared.blackMetalID;
					}
				}
				break;
			}
			}
		}
	}
	internal class MMConfigManager
	{
		public static readonly ConfigSync configSync = new ConfigSync("Marsarah.MarsarahMod")
		{
			DisplayName = "MarsarahMod",
			CurrentVersion = "5.5.3",
			MinimumRequiredVersion = "5.5.3"
		};

		private static ConfigEntry<bool> serverConfigLocked = null;

		public static ConfigFile configBase;

		public static bool modEnabled;

		public static bool cheaperGearEnabled;

		public static bool doubleBronzeEnabled;

		public static bool altGearRecipesEnabled;

		public static bool altLinenCapeEnabled;

		public static bool altGearSpeedModifiersEnabled;

		public static bool cheaperBuildPiecesEnabled;

		public static bool altBuildPiecesMaterialsEnabled;

		public static bool altForsakenPowersEnabled;

		public static bool fasterCharacterSpeedEnabled;

		public static bool lighterMetalWeightEnabled;

		public static bool largerPickupAreaEnabled;

		public static bool noSkillLowerOnDeathEnabled;

		public static bool altStatusEffectsEnabled;

		public static bool largerBoatExploreRadiusEnabled;

		public static bool showInventoryWeight;

		public static bool showInventorySlots;

		public static bool showBoatSpeed;

		public static bool lessStaminaUsageEnabled;

		public static bool showTimeAndDay;

		public static bool timeFormat24H;

		public static bool smartBiomeEnabled;

		public static bool altLoadingTipsEnabled;

		public static bool showEnemyDetector;

		public static bool showSummonCounter;

		public static bool showOnlinePartyIndicator;

		public static bool partyIndicatorUnderMinimap;

		public static bool hideOnlineIndicatorWhenSolo;

		public static bool altCookingRecipesEnabled;

		public static bool altMeadRecipesEnabled;

		public static bool moreFoodStacksEnabled;

		public static bool moreArmorStatsEnabled;

		public static bool biggerWhispRadiusEnabled;

		public static bool friendlyBallistasEnabled;

		public static bool betterDeathRaiserEnabled;

		public static bool betterSummonedSkeletonGearEnabled;

		public static bool mageGearGivesEitrEnabled;

		public static bool betterFrostStaffAccuracyEnabled;

		public static bool lessFallDamageEnabled;

		public static bool reducedCrossbowsReloadTimeEnabled;

		public static bool lessAshlandsEnemiesEnabled;

		public static bool gearUpgradeUnlockEnabled;

		public static bool permanentLightsEnabled;

		public static bool clearMistlandsEnabled;

		public static bool craftableChainEnabled;

		public static bool brighterLanternsEnabled;

		public static bool lessFogEnabled;

		public static bool creatureUnlevelerEnabled;

		public static bool minibossWeightEnabled;

		public static bool fasterResourceDropsEnabled;

		public static bool fasterEquipEnabled;

		public static bool instantEatAndDrinkEnabled;

		public static bool extensionsChangesEnabled;

		public static bool noFleeEnabled;

		public static bool automaticProgressionHaltEnabled;

		public static bool seekerSoldierTrophyEnabled;

		public static bool tougherShipsEnabled;

		public static bool otherEnabled;

		public static bool ReadConfigFile()
		{
			modEnabled = config("1 - Main Mod", "Enable Main Mod", value: true, "Enable Marsarah Mod").Value;
			serverConfigLocked = config("1 - Main Mod", "Lock Configuration", value: true, "If on, only server admins can change the configuration.");
			configSync.AddLockingConfigEntry<bool>(serverConfigLocked);
			if (modEnabled)
			{
				cheaperGearEnabled = config("2 - Grindyness Reduction", "Cheaper Gear Recipes", value: true, "Reduces costs for crafting and upgrading gear (especially metal)").Value;
				doubleBronzeEnabled = config("2 - Grindyness Reduction", "Double Bronze Crafting", value: true, "Doubles the amount of crafted Bronze at the Forge").Value;
				cheaperBuildPiecesEnabled = config("2 - Grindyness Reduction", "Cheaper Build Pieces", value: true, "Reduces costs for build pieces").Value;
				altCookingRecipesEnabled = config("2 - Grindyness Reduction", "Alternate Cooking Recipes", value: true, "Modifies food recipes costs and crafted amounts").Value;
				altMeadRecipesEnabled = config("2 - Grindyness Reduction", "Alternate Mead Recipes", value: true, "Modifies mead recipes costs and crafted amounts").Value;
				moreFoodStacksEnabled = config("2 - Grindyness Reduction", "More Food Stacks", value: true, "Increases food item stacks to make them more uniform").Value;
				altGearRecipesEnabled = config("3 - Features", "Alt Gear Recipes", value: true, "Modifies gear recipe materials for some items (more materials from current biomes)").Value;
				altBuildPiecesMaterialsEnabled = config("3 - Features", "Alt Build Piece Materials", value: true, "Modifies build pieces materials (more materials from current biome)").Value;
				altLinenCapeEnabled = config("3 - Features", "Alt Linen & Lox Cape", value: true, "Moves Linen Cape to Swamp Era and adds poison resist to both capes").Value;
				altGearSpeedModifiersEnabled = config("3 - Features", "Alt Gear Speed Modifiers", value: true, "Gear speed penalty reduced (light armors have increased move speed, heavy armors have no penalty)").Value;
				altForsakenPowersEnabled = config("3 - Features", "Alt Forsaken Powers", value: true, "Reduce Forsaken Powers cooldowns and increase durations").Value;
				fasterCharacterSpeedEnabled = config("3 - Features", "Faster Character Speed", value: true, "Faster character jog, walk, swim and crouch speeds (run excluded)").Value;
				altStatusEffectsEnabled = config("3 - Features", "Alt Status Effects", value: true, "Wet effect and potions timers reduced to 1 min").Value;
				lessStaminaUsageEnabled = config("3 - Features", "Less Stamina Usage", value: true, "Less stamina usage in general").Value;
				moreArmorStatsEnabled = config("3 - Features", "More Armor Stats", value: true, "Heavy armor gives extra HP, light armor gives extra stamina").Value;
				mageGearGivesEitrEnabled = config("3 - Features", "Mage Gear Eitr", value: true, "Mage Gear Provides Base Eitr").Value;
				betterDeathRaiserEnabled = config("3 - Features", "Better Death Raiser", value: true, "Increases chance of summoning archers, and increases summoned skeleton speed").Value;
				betterSummonedSkeletonGearEnabled = config("3 - Features", "Better Summoned Skeleton Gear", value: true, "Summoned Skeletons have better looking gear (stats not affected)").Value;
				betterFrostStaffAccuracyEnabled = config("3 - Features", "Better Frost Staff Accuracy", value: true, "Improves Staff of Frost Accuracy").Value;
				reducedCrossbowsReloadTimeEnabled = config("3 - Features", "Reduced Crossbows Reload Time", value: true, "Crossbows Reload Time Reduced").Value;
				lessAshlandsEnemiesEnabled = config("3 - Features", "Less Ashlands Enemies", value: false, "Less Enemies in Ashlands").Value;
				gearUpgradeUnlockEnabled = config("3 - Features", "Gear Upgrade Unlock", value: true, "Unlock max levels for upgrading Mistlands and Ashlands gear, plus earlier max level upgrades for Leather and Bronze sets").Value;
				permanentLightsEnabled = config("3 - Features", "Permanent Lights", value: false, "Makes all light sources permanent, but the build costs use max fuel type").Value;
				clearMistlandsEnabled = config("3 - Features", "Clear Mistlands", value: true, "Clear Mistlands mist after defeating the Queen").Value;
				craftableChainEnabled = config("3 - Features", "Craftable Chain", value: true, "Chain craftable at Black Forge").Value;
				brighterLanternsEnabled = config("3 - Features", "Brighter Lanterns", value: true, "Dvergr lanterns are brighter").Value;
				lessFogEnabled = config("3 - Features", "Clearer Weather", value: true, "Reduces chance for mist and snowstorms").Value;
				creatureUnlevelerEnabled = config("3 - Features", "Creature Unleveler By Boss", value: true, "Increases chance of creatures to spawn with a star or two after defeating their relevant biome boss").Value;
				minibossWeightEnabled = config("3 - Features", "Hildir Weight Rewards", value: true, "Increases base carry weight by 25 when turning in Hildir chests (for each chest)").Value;
				extensionsChangesEnabled = config("3 - Features", "Station Extensions Changes", value: true, "Decreases space requirement for workstation extensions and increases build distance to workstations").Value;
				noFleeEnabled = config("3 - Features", "Stop Running Away", value: true, "Boars and Necks won't flee when alerted").Value;
				automaticProgressionHaltEnabled = config("3 - Features", "Progression Halt", value: true, "Creatures and objects do not drop any items unless the previous biome boss has been defeated.").Value;
				seekerSoldierTrophyEnabled = config("3 - Features", "Better Seeker Soldier Trophy Rate", value: true, "Increased Seeker Soldier trophy drop rate to 0.2 (from 0.05) for easier Queen summons.").Value;
				tougherShipsEnabled = config("3 - Features", "Tougher Ships", value: true, "Increases Ships HP. Raft: 300 -> 400, Karve: 500 -> 650, Longship: 1000 -> 1250, Drakkar: 3000 -> 4000").Value;
				otherEnabled = config("3 - Features", "Other Section", value: true, "Tankard costs reduced and Iron Nails crafting output doubled").Value;
				lighterMetalWeightEnabled = config("4 - QOL", "Lighter Metal Weight", value: true, "All metal (ore and bar) weight decreased to 8 (equal to Tin Ore)").Value;
				largerPickupAreaEnabled = config("4 - QOL", "Larger Pickup Area", value: true, "Item pickup area increased").Value;
				noSkillLowerOnDeathEnabled = config("4 - QOL", "No Skill Lower On Death", value: true, "Skills won't go down the current level upon death (progress in that skill is still lost)").Value;
				largerBoatExploreRadiusEnabled = config("4 - QOL", "Larger Boat Explore Radius", value: true, "Larger explore radius on a boat").Value;
				biggerWhispRadiusEnabled = config("4 - QOL", "Bigger Wisp Radius", value: true, "Increases wisp radius").Value;
				friendlyBallistasEnabled = config("4 - QOL", "Friendly Ballistas", value: true, "Ballistas won't target players and tame animals").Value;
				lessFallDamageEnabled = config("4 - QOL", "Less Fall Damage", value: true, "Fall damage reduced by 40%").Value;
				fasterResourceDropsEnabled = config("4 - QOL", "Faster Resource Drops", value: true, "Enemies drop resources faster when dying").Value;
				fasterEquipEnabled = config("4 - QOL", "Faster Equip", value: false, "Equipping weapons is instant. Armor equip timers reduced to 1s (from 1s/2s)").Value;
				instantEatAndDrinkEnabled = config("4 - QOL", "Instant Eat And Drink", value: false, "Eating food and drinking meads is instant (Skips animation completely)").Value;
				altLoadingTipsEnabled = config("5 - UI", "Alt Loading Tips", value: true, "More loading screen tips").Value;
				showInventoryWeight = config("5 - UI", "Show Inventory Weight", value: true, "Show inventory weight").Value;
				showInventorySlots = config("5 - UI", "Show Inventory Slots", value: true, "Show free inventory slots").Value;
				showBoatSpeed = config("5 - UI", "Show Boat Speed", value: true, "Show boat speed (only when driving a boat)").Value;
				showTimeAndDay = config("5 - UI", "Show Time And Day", value: true, "Show time and day").Value;
				timeFormat24H = config("5 - UI", "Show Time And Day - 24 Hour Format", value: false, "Use 24 Hour time format").Value;
				smartBiomeEnabled = config("5 - UI", "Show Smart Biome", value: true, "Show smart biome text on minimap (colored according to armor value)").Value;
				showEnemyDetector = config("5 - UI", "Show Enemy Detector", value: true, "Show enemy detector").Value;
				showSummonCounter = config("5 - UI", "Show Summon Counter", value: true, "Show number of summoned skeletons from the Dead Raiser").Value;
				showOnlinePartyIndicator = config("5 - UI", "Show Online Party Indicator", value: true, "Show online players").Value;
				partyIndicatorUnderMinimap = config("5 - UI", "Show Online Party Indicator - Indicator Under Minimap", value: false, "Show online players under minimap").Value;
				hideOnlineIndicatorWhenSolo = config("5 - UI", "Show Online Party Indicator - Hide Online Indicator When Solo", value: true, "Hide online players when alone in world").Value;
			}
			return true;
		}

		private static ConfigEntry<T> config<T>(string group, string name, T value, string description, bool synchronizedSetting = true)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Expected O, but got Unknown
			ConfigDescription val = new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>());
			ConfigEntry<T> val2 = configBase.Bind<T>(group, name, value, val);
			SyncedConfigEntry<T> syncedConfigEntry = configSync.AddConfigEntry<T>(val2);
			syncedConfigEntry.SynchronizedConfig = synchronizedSetting;
			return val2;
		}
	}
	[BepInPlugin("marsarah.MarsarahMod", "Marsarah Mod", "5.5.3")]
	public class MarsarahMod : BaseUnityPlugin
	{
		internal const string ModName = "MarsarahMod";

		internal const string ModVersion = "5.5.3";

		internal const string Author = "Marsarah";

		public const string ModGUID = "Marsarah.MarsarahMod";

		public static string ConfigFileName = "Marsarah.MarsarahMod.cfg";

		public static string ConfigFileFullPath;

		private readonly Harmony harmony = new Harmony("Marsarah.MarsarahMod");

		private void Awake()
		{
			MMConfigManager.configBase = ((BaseUnityPlugin)this).Config;
			MMConfigManager.ReadConfigFile();
			if (MMConfigManager.modEnabled)
			{
				MMShared.InitializeSharedSata();
				MMDeathRaiserChanges.InitializeDeathRaiserData();
				MMArmorStats.InitializeArmorStatsData();
				MMUIChanges.InitializeUIData();
				Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Marsarah.MarsarahMod");
				SetupWatcher();
			}
			else
			{
				MModLog("MarsarahMod is disabled...");
			}
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Config.Save();
		}

		private void SetupWatcher()
		{
			FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
			fileSystemWatcher.Changed += ReadConfigValues;
			fileSystemWatcher.Created += ReadConfigValues;
			fileSystemWatcher.Renamed += ReadConfigValues;
			fileSystemWatcher.IncludeSubdirectories = true;
			fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			fileSystemWatcher.EnableRaisingEvents = true;
		}

		private void ReadConfigValues(object sender, FileSystemEventArgs e)
		{
			if (!File.Exists(ConfigFileFullPath))
			{
				return;
			}
			try
			{
				MModLog("ReadConfigValues called");
				((BaseUnityPlugin)this).Config.Reload();
			}
			catch
			{
				MModLog("There was an issue loading " + ConfigFileName);
			}
		}

		private void Update()
		{
			UpdateUIDisplay();
			UpdateEnemyDetector();
			UpdateSummonsCounter();
			UpdatePlayerArmor();
			UpdateUITime();
		}

		private void UpdateUIDisplay()
		{
			if (MMConfigManager.modEnabled && Input.GetKeyDown((KeyCode)277))
			{
				MMShared.showUI = !MMShared.showUI;
			}
		}

		private void UpdateEnemyDetector()
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Invalid comparison between Unknown and I4
			if (!MMConfigManager.modEnabled || !MMConfigManager.showEnemyDetector || !Object.op_Implicit((Object)(object)Player.m_localPlayer))
			{
				return;
			}
			int num = 0;
			int num2 = 0;
			List<Character> list = new List<Character>();
			Character.GetCharactersInRange(((Component)Player.m_localPlayer).transform.position, 30f, list);
			foreach (Character item in list)
			{
				if ((int)item.GetFaction() == 10 && (Object)(object)item.GetBaseAI() != (Object)null && !item.GetBaseAI().IsAggravated())
				{
					num2++;
				}
				if (item.m_name.ToString() == "Human" || item.m_name.ToString() == "$enemy_deer" || item.m_name.ToString() == "$enemy_hare" || item.m_name.ToString() == "$enemy_summonedroot" || item.IsTamed())
				{
					num++;
				}
			}
			MMShared.numEnemies = list.Count - num - num2;
			MMShared.numEnemiesPassive = num2;
		}

		private void UpdateSummonsCounter()
		{
			if (!MMConfigManager.modEnabled || !MMConfigManager.showSummonCounter || !Object.op_Implicit((Object)(object)Player.m_localPlayer))
			{
				return;
			}
			List<Character> allCharacters = Character.GetAllCharacters();
			int num = 0;
			foreach (Character item in allCharacters)
			{
				if (!item.IsTamed())
				{
					continue;
				}
				MonsterAI component = ((Component)item).GetComponent<MonsterAI>();
				if (component == null)
				{
					continue;
				}
				GameObject followTarget = component.GetFollowTarget();
				if (followTarget != null)
				{
					Player component2 = followTarget.GetComponent<Player>();
					if (component2 != null && component2.GetPlayerName() == Player.m_localPlayer.GetPlayerName())
					{
						num++;
					}
				}
			}
			MMShared.numSummons = num;
		}

		private void UpdatePlayerArmor()
		{
			if (MMConfigManager.modEnabled && Object.op_Implicit((Object)(object)Player.m_localPlayer) && MMConfigManager.smartBiomeEnabled && MMShared.showUI)
			{
				MMShared.playerArmor = ((Character)Player.m_localPlayer).GetBodyArmor();
			}
		}

		private void UpdateUITime()
		{
			if (!MMConfigManager.showTimeAndDay)
			{
				return;
			}
			float num = 0f;
			if (Object.op_Implicit((Object)(object)EnvMan.instance))
			{
				num = (float)typeof(EnvMan).GetField("m_smoothDayFraction", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(EnvMan.instance);
				MMShared.currentDay = Traverse.Create((object)EnvMan.instance).Method("GetCurrentDay", Array.Empty<object>()).GetValue<int>();
			}
			if (!MMConfigManager.timeFormat24H)
			{
				if (num < 0.2f)
				{
					MMShared.dayString = "Night";
				}
				else if (num < 0.25f)
				{
					MMShared.dayString = "Dawn";
				}
				else if (num < 0.33f)
				{
					MMShared.dayString = "Morning";
				}
				else if (num < 0.5f)
				{
					MMShared.dayString = "Day";
				}
				else if (num < 0.66f)
				{
					MMShared.dayString = "Afternoon";
				}
				else if (num < 0.75f)
				{
					MMShared.dayString = "Evening";
				}
				else if (num < 0.8f)
				{
					MMShared.dayString = "Dusk";
				}
				else
				{
					MMShared.dayString = "Night";
				}
			}
			else
			{
				int num2 = (int)(num * 24f);
				int num3 = (int)((num * 24f - (float)num2) * 60f);
				string text = ((num2 < 10) ? ("0" + num2) : num2.ToString());
				string text2 = ((num3 < 10) ? ("0" + num3) : num3.ToString());
				MMShared.dayString = "Time " + text + ":" + text2;
			}
		}

		public static void MModLog(string log, bool header = false, bool footer = false)
		{
			if (header)
			{
				Debug.Log((object)"===================================================");
			}
			Debug.Log((object)("[Marsarah Mod] : " + log));
			if (footer)
			{
				Debug.Log((object)"===================================================");
			}
		}

		static MarsarahMod()
		{
			string configPath = Paths.ConfigPath;
			char directorySeparatorChar = Path.DirectorySeparatorChar;
			ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
		}
	}
	internal class MMDeathRaiserChanges
	{
		[HarmonyPatch(typeof(ZNetScene), "Awake")]
		private static class BetterDeathRaiser_Equipment_Patch
		{
			private static void Postfix(ZNetScene __instance)
			{
				if (!Object.op_Implicit((Object)(object)__instance) || !MMConfigManager.betterSummonedSkeletonGearEnabled)
				{
					return;
				}
				for (int i = 0; i < summonedSkeletonArmorsWarrior.Length; i++)
				{
					if ((Object)(object)summonedSkeletonArmorWarriorObjects[i] == (Object)null)
					{
						summonedSkeletonArmorWarriorObjects[i] = ZNetScene.instance.GetPrefab(summonedSkeletonArmorsWarrior[i]);
					}
				}
				for (int j = 0; j < summonedSkeletonArmorsBowman.Length; j++)
				{
					if ((Object)(object)summonedSkeletonArmorBowmanObjects[j] == (Object)null)
					{
						summonedSkeletonArmorBowmanObjects[j] = ZNetScene.instance.GetPrefab(summonedSkeletonArmorsBowman[j]);
					}
				}
				for (int k = 0; k < summonedSkeletonWeapons.Length; k++)
				{
					if ((Object)(object)summonedSkeletonWeaponsObjects[k] == (Object)null)
					{
						summonedSkeletonWeaponsObjects[k] = ZNetScene.instance.GetPrefab(summonedSkeletonWeapons[k]);
					}
				}
				for (int l = 0; l < summonedSkeletonShields.Length; l++)
				{
					if ((Object)(object)summonedSkeletonShieldsObjects[l] == (Object)null)
					{
						summonedSkeletonShieldsObjects[l] = ZNetScene.instance.GetPrefab(summonedSkeletonShields[l]);
					}
				}
				for (int m = 0; m < summonedSkeletonBows.Length; m++)
				{
					if ((Object)(object)summonedSkeletonBowsObjects[m] == (Object)null)
					{
						summonedSkeletonBowsObjects[m] = ZNetScene.instance.GetPrefab(summonedSkeletonBows[m]);
					}
				}
				GameObject prefab = ZNetScene.instance.GetPrefab("skeleton_bow2");
				if ((Object)(object)prefab != (Object)null)
				{
					bowAi = prefab.GetComponent<ItemDrop>();
				}
				GameObject prefab2 = ZNetScene.instance.GetPrefab("skeleton_sword2");
				if ((Object)(object)prefab != (Object)null)
				{
					swordAi = prefab2.GetComponent<ItemDrop>();
				}
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		private class BetterDeathRaiserHPPercent_Patch
		{
			private static void Prefix(ref ObjectDB __instance)
			{
				//IL_0024: Unknown result type (might be due to invalid IL or missing references)
				//IL_0035: Unknown result type (might be due to invalid IL or missing references)
				//IL_0077: Unknown result type (might be due to invalid IL or missing references)
				//IL_0056: Unknown result type (might be due to invalid IL or missing references)
				//IL_0058: Unknown result type (might be due to invalid IL or missing references)
				if (!MMConfigManager.betterDeathRaiserEnabled)
				{
					return;
				}
				ItemType[] array = (ItemType[])Enum.GetValues(typeof(ItemType));
				ItemType val = (ItemType)0;
				bool flag = false;
				ItemType[] array2 = array;
				for (int i = 0; i < array2.Length; i++)
				{
					ItemType val2 = array2[i];
					if (((object)(ItemType)(ref val2)).ToString() == "TwoHandedWeaponLeft")
					{
						val = val2;
						flag = true;
					}
					if (flag)
					{
						break;
					}
				}
				List<ItemDrop> allItems = __instance.GetAllItems(val, "");
				foreach (ItemDrop item in allItems)
				{
					if (item.m_itemData.m_shared.m_name == "$item_staffskeleton")
					{
						item.m_itemData.m_shared.m_attack.m_attackHealthPercentage = 30f;
						break;
					}
				}
			}
		}

		[HarmonyPatch(typeof(Humanoid), "Awake")]
		private class BetterDeathRaiserSkeletonStatsAndRatio_Patch
		{
			private static void Prefix(Humanoid __instance, ref GameObject[] ___m_randomWeapon, ref GameObject[] ___m_randomShield)
			{
				if (!Object.op_Implicit((Object)(object)__instance) || !((Object)__instance).name.StartsWith("Skeleton_Friendly"))
				{
					return;
				}
				if (MMConfigManager.betterDeathRaiserEnabled)
				{
					if ((Object)(object)skeletonBow == (Object)null || (Object)(object)skeletonSword == (Object)null)
					{
						GameObject[] array = ___m_randomWeapon;
						foreach (GameObject val in array)
						{
							string name = ((Object)val).name;
							string text = name;
							if (!(text == "skeleton_sword2"))
							{
								if (text == "skeleton_bow2")
								{
									skeletonBow = val;
								}
							}
							else
							{
								skeletonSword = val;
							}
						}
					}
					___m_randomWeapon[0] = skeletonSword;
					___m_randomWeapon[1] = skeletonSword;
					___m_randomWeapon[2] = skeletonBow;
					___m_randomWeapon[3] = skeletonBow;
					___m_randomWeapon[4] = skeletonBow;
					((Character)__instance).m_speed = 4f;
					((Character)__instance).m_runSpeed = 8f;
				}
				if (MMConfigManager.betterSummonedSkeletonGearEnabled)
				{
					if (MMConfigManager.betterDeathRaiserEnabled)
					{
						___m_randomWeapon[0] = summonedSkeletonWeaponsObjects[0];
						___m_randomWeapon[1] = summonedSkeletonWeaponsObjects[1];
						___m_randomWeapon[2] = summonedSkeletonBowsObjects[0];
						___m_randomWeapon[3] = summonedSkeletonBowsObjects[1];
						___m_randomWeapon[4] = summonedSkeletonBowsObjects[2];
					}
					else
					{
						___m_randomWeapon[0] = summonedSkeletonWeaponsObjects[0];
						___m_randomWeapon[1] = summonedSkeletonWeaponsObjects[1];
						___m_randomWeapon[2] = summonedSkeletonBowsObjects[0];
						___m_randomWeapon[3] = summonedSkeletonWeaponsObjects[1];
						___m_randomWeapon[4] = summonedSkeletonWeaponsObjects[2];
					}
					___m_randomShield[0] = summonedSkeletonShieldsObjects[0];
					___m_randomShield[1] = summonedSkeletonShieldsObjects[1];
				}
			}
		}

		[HarmonyPatch(typeof(Humanoid), "GiveDefaultItem")]
		private class BetterDeathRaiserSkeletonGiveItem_Patch
		{
			private static void Prefix(Humanoid __instance, ref GameObject prefab, ref bool __runOriginal)
			{
				if (MMConfigManager.betterSummonedSkeletonGearEnabled && Object.op_Implicit((Object)(object)__instance) && ((Object)__instance).name.StartsWith("Skeleton_Friendly"))
				{
					ItemData val = __instance.PickupPrefab(prefab, 0, false);
					if ((Object)(object)bowAi != (Object)null && (((Object)prefab).name == summonedSkeletonBows[0] || ((Object)prefab).name == summonedSkeletonBows[1] || ((Object)prefab).name == summonedSkeletonBows[2]))
					{
						val.m_shared = bowAi.m_itemData.m_shared;
					}
					if ((Object)(object)swordAi != (Object)null && (((Object)prefab).name == summonedSkeletonWeapons[0] || ((Object)prefab).name == summonedSkeletonWeapons[1]))
					{
						val.m_shared = swordAi.m_itemData.m_shared;
					}
					if (val != null && !val.IsWeapon())
					{
						__instance.EquipItem(val, false);
					}
					if (((Object)prefab).name == summonedSkeletonWeapons[0] || ((Object)prefab).name == summonedSkeletonWeapons[1])
					{
						for (int i = 0; i < summonedSkeletonArmorsWarrior.Length; i++)
						{
							giveItem(__instance, summonedSkeletonArmorWarriorObjects[i]);
						}
					}
					if (((Object)prefab).name == summonedSkeletonBows[0] || ((Object)prefab).name == summonedSkeletonBows[1] || ((Object)prefab).name == summonedSkeletonBows[2])
					{
						for (int j = 0; j < summonedSkeletonArmorsBowman.Length; j++)
						{
							giveItem(__instance, summonedSkeletonArmorBowmanObjects[j]);
						}
					}
					__runOriginal = false;
				}
				else
				{
					__runOriginal = true;
				}
			}
		}

		private static ItemDrop swordAi;

		private static ItemDrop bowAi;

		private static GameObject skeletonSword;

		private static GameObject skeletonBow;

		private static GameObject[] summonedSkeletonArmorWarriorObjects;

		private static GameObject[] summonedSkeletonArmorBowmanObjects;

		private static GameObject[] summonedSkeletonWeaponsObjects;

		private static GameObject[] summonedSkeletonShieldsObjects;

		private static GameObject[] summonedSkeletonBowsObjects;

		private static string[] summonedSkeletonArmorsWarrior;

		private static string[] summonedSkeletonArmorsBowman;

		private static string[] summonedSkeletonWeapons;

		private static string[] summonedSkeletonShields;

		private static string[] summonedSkeletonBows;

		public static void InitializeDeathRaiserData()
		{
			swordAi = null;
			bowAi = null;
			skeletonSword = null;
			skeletonBow = null;
			summonedSkeletonArmorWarriorObjects = (GameObject[])(object)new GameObject[3];
			summonedSkeletonArmorBowmanObjects = (GameObject[])(object)new GameObject[3];
			summonedSkeletonWeaponsObjects = (GameObject[])(object)new GameObject[4];
			summonedSkeletonShieldsObjects = (GameObject[])(object)new GameObject[2];
			summonedSkeletonBowsObjects = (GameObject[])(object)new GameObject[3];
			summonedSkeletonArmorsWarrior = new string[3] { "CapeLox", "ArmorCarapaceChest", "ArmorCarapaceLegs" };
			summonedSkeletonArmorsBowman = new string[3] { "CapeFeather", "ArmorPaddedCuirass", "ArmorPaddedGreaves" };
			summonedSkeletonWeapons = new string[2] { "SwordBlackmetal", "MaceNeedle" };
			summonedSkeletonShields = new string[2] { "ShieldBlackmetal", "ShieldCarapace" };
			summonedSkeletonBows = new string[3] { "BowHuntsman", "BowDraugrFang", "BowSpineSnap" };
		}

		private static void giveItem(Humanoid human, GameObject prefab)
		{
			ItemData val = human.PickupPrefab(prefab, 0, false);
			if (val != null && !val.IsWeapon())
			{
				human.EquipItem(val, false);
			}
		}
	}
	internal class MMFasterCharacterSpeed_TEMP
	{
		[HarmonyPatch(typeof(Character), "Awake")]
		private class FasterCharacterSpeed_Patch
		{
			private static void Prefix(ref float ___m_crouchSpeed, ref float ___m_walkSpeed, ref float ___m_speed, ref float ___m_swimSpeed)
			{
				if (MMConfigManager.fasterCharacterSpeedEnabled)
				{
					___m_crouchSpeed = 2.2f;
					___m_walkSpeed = 2.5f;
					___m_speed = 5f;
					___m_swimSpeed = 2.2f;
				}
			}
		}
	}
	internal class MMFoodAndMeadChanges
	{
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		private class FoodAndMeadChanges_Patch
		{
			private static void Postfix(ref ObjectDB __instance)
			{
				if ((Object)(object)__instance != (Object)null)
				{
					if (MMConfigManager.altCookingRecipesEnabled)
					{
						SetAltCookingRecipes(ref __instance);
					}
					if (MMConfigManager.moreFoodStacksEnabled)
					{
						SetMoreFoodStacks(ref __instance);
					}
					if (MMConfigManager.altMeadRecipesEnabled)
					{
						SetAltMeadRecipes(ref __instance);
					}
				}
			}
		}

		private static void SetAltCookingRecipes(ref ObjectDB objDB)
		{
			foreach (Recipe recipe in objDB.m_recipes)
			{
				switch (((Object)recipe).name)
				{
				case "Recipe_QueensJam":
				{
					Requirement[] resources5 = recipe.m_resources;
					foreach (Requirement val5 in resources5)
					{
						string name3 = ((Object)val5.m_resItem).name;
						string text3 = name3;
						if (!(text3 == "Raspberry"))
						{
							if (text3 == "Blueberries")
							{
								val5.m_amount = 5;
							}
						}
						else
						{
							val5.m_amount = 5;
						}
					}
					break;
				}
				case "Recipe_TurnipStew":
					recipe.m_amount = 2;
					break;
				case "Recipe_Blacksoup":
				{
					Requirement[] resources14 = recipe.m_resources;
					foreach (Requirement val14 in resources14)
					{
						switch (((Object)val14.m_resItem).name)
						{
						case "Bloodbag":
							val14.m_amount = 2;
							break;
						case "Honey":
							val14.m_amount = 2;
							break;
						case "Turnip":
							val14.m_amount = 2;
							break;
						}
					}
					recipe.m_amount = 2;
					break;
				}
				case "Recipe_CarrotSoup":
					recipe.m_amount = 2;
					break;
				case "Recipe_DeerStew":
				{
					Requirement[] resources20 = recipe.m_resources;
					foreach (Requirement val20 in resources20)
					{
						switch (((Object)val20.m_resItem).name)
						{
						case "CookedDeerMeat":
							val20.m_amount = 2;
							break;
						case "Blueberries":
							val20.m_amount = 2;
							break;
						case "Carrot":
							val20.m_amount = 2;
							break;
						}
					}
					recipe.m_amount = 2;
					break;
				}
				case "Recipe_ShocklateSmoothie":
					recipe.m_amount = 2;
					break;
				case "Recipe_MinceMeatSauce":
				{
					Requirement[] resources11 = recipe.m_resources;
					foreach (Requirement val11 in resources11)
					{
						switch (((Object)val11.m_resItem).name)
						{
						case "RawMeat":
							val11.m_amount = 2;
							break;
						case "NeckTail":
							val11.m_amount = 2;
							break;
						case "Carrot":
							val11.m_amount = 2;
							break;
						}
					}
					recipe.m_amount = 2;
					break;
				}
				case "Recipe_Eyescream":
					recipe.m_amount = 2;
					break;
				case "Recipe_Onionsoup":
					recipe.m_amount = 2;
					break;
				case "Recipe_WolfSkewer":
				{
					Requirement[] resources2 = recipe.m_resources;
					foreach (Requirement val2 in resources2)
					{
						string name2 = ((Object)val2.m_resItem).name;
						string text2 = name2;
						if (!(text2 == "WolfMeat"))
						{
							if (text2 == "Onion")
							{
								val2.m_amount = 2;
							}
						}
						else
						{
							val2.m_amount = 2;
						}
					}
					recipe.m_amount = 2;
					break;
				}
				case "Recipe_SerpentStew":
				{
					Requirement[] resources18 = recipe.m_resources;
					foreach (Requirement val18 in resources18)
					{
						string name11 = ((Object)val18.m_resItem).name;
						string text11 = name11;
						if (!(text11 == "Mushroom"))
						{
							if (text11 == "SerpentMeatCooked")
							{
								val18.m_amount = 2;
							}
						}
						else
						{
							val18.m_amount = 2;
						}
					}
					recipe.m_amount = 2;
					break;
				}
				case "Recipe_BloodPudding":
					recipe.m_amount = 2;
					break;
				case "Recipe_FishWraps":
					recipe.m_amount = 2;
					break;
				case "Recipe_FishAndBread":
					recipe.m_amount = 2;
					break;
				case "Recipe_LoxPie":
					recipe.m_amount = 2;
					break;
				case "Recipe_Bread":
				{
					Requirement[] resources13 = recipe.m_resources;
					foreach (Requirement val13 in resources13)
					{
						string name8 = ((Object)val13.m_resItem).name;
						string text8 = name8;
						if (text8 == "BarleyFlour")
						{
							val13.m_amount = 6;
						}
					}
					break;
				}
				case "Recipe_HoneyGlazedChicken":
				{
					Requirement[] resources9 = recipe.m_resources;
					foreach (Requirement val9 in resources9)
					{
						string name5 = ((Object)val9.m_resItem).name;
						string text5 = name5;
						if (text5 == "ChickenMeat")
						{
							val9.m_amount = 2;
						}
					}
					recipe.m_amount = 2;
					break;
				}
				case "Recipe_MagicallyStuffedShroom":
				{
					Requirement[] resources7 = recipe.m_resources;
					foreach (Requirement val7 in resources7)
					{
						string name4 = ((Object)val7.m_resItem).name;
						string text4 = name4;
						if (text4 == "GiantBloodSack")
						{
							val7.m_amount = 2;
						}
					}
					recipe.m_amount = 2;
					break;
				}
				case "Recipe_MeatPlatter":
				{
					Requirement[] resources3 = recipe.m_resources;
					foreach (Requirement val3 in resources3)
					{
						switch (((Object)val3.m_resItem).name)
						{
						case "BugMeat":
						case "LoxMeat":
						case "HareMeat":
							val3.m_amount = 2;
							break;
						}
					}
					recipe.m_amount = 2;
					break;
				}
				case "Recipe_MisthareSupreme":
				{
					Requirement[] resources19 = recipe.m_resources;
					foreach (Requirement val19 in resources19)
					{
						string name1