Decompiled source of Takers Underworld v3.1.6
BepInEx/plugins/CaenosRelics.dll
Decompiled 2 months agousing System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Jotunn.Configs; using Jotunn.Entities; using Jotunn.Managers; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("CaenosRelics")] [assembly: AssemblyDescription("A Valheim mod that adds custom relics, statues, and decor.")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Caenos")] [assembly: AssemblyProduct("CaenosRelics Mod")] [assembly: AssemblyCopyright("")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")] [assembly: AssemblyFileVersion("2.2.2")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("2.2.2.0")] namespace Caenos.CaenosRelics; [BepInPlugin("Caenos.CaenosRelics", "Caenos Relics", "2.6.9")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class CaenosRelics : BaseUnityPlugin { public const string PluginGUID = "Caenos.CaenosRelics"; public const string PluginName = "Caenos Relics"; public const string PluginVersion = "2.6.9"; private AssetBundle relicsBundle; private static readonly List<GameObject> placedObjects = new List<GameObject>(); public static void TrackAllPrefabsInBundle(AssetBundle bundle) { GameObject[] array = bundle.LoadAllAssets<GameObject>(); foreach (GameObject val in array) { if ((Object)(object)val != (Object)null && (Object)(object)val.GetComponent<PlacementWatcher>() == (Object)null) { val.AddComponent<PlacementWatcher>().RegisterList = placedObjects; } } } private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) new Harmony("caenos.scalingdebug").PatchAll(); string resourcePath = "CaenosRelics.underworld"; relicsBundle = EmbeddedAssetBundleLoader.LoadBundle(resourcePath); if ((Object)(object)relicsBundle == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load embedded AssetBundle."); return; } TrackAllPrefabsInBundle(relicsBundle); foreach (string allCategory in RelicRegistrar.GetAllCategories()) { PieceManager.Instance.AddPieceCategory(allCategory); } PrefabManager.OnPrefabsRegistered += delegate { RelicRegistrar.RegisterAllRelics(relicsBundle); }; } } public static class EmbeddedAssetBundleLoader { public static AssetBundle LoadBundle(string resourcePath) { Assembly executingAssembly = Assembly.GetExecutingAssembly(); using Stream stream = executingAssembly.GetManifestResourceStream(resourcePath); if (stream == null) { Debug.LogError((object)("AssetBundle resource not found: " + resourcePath)); return null; } byte[] array = new byte[stream.Length]; stream.Read(array, 0, array.Length); return AssetBundle.LoadFromMemory(array); } } public class ConfigSync { public bool IsServer; public string ModName { get; } public string ModVersion { get; } public string GUID { get; } public ConfigSync(string name, string version, string guid) { ModName = name; ModVersion = version; GUID = guid; } public ConfigEntry<T> Bind<T>(ConfigFile config, string section, string key, T defaultValue, ConfigDescription desc) { return config.Bind<T>(section, key, defaultValue, desc); } public void AddLockingConfig(ConfigEntryBase configEntry) { } } public class HornOfThor : MonoBehaviour { public void PlayHornSound() { //IL_0052: Unknown result type (might be due to invalid IL or missing references) ZNetScene instance = ZNetScene.instance; GameObject val = ((instance != null) ? instance.GetPrefab("sfx_gjall_alerted") : null); if ((Object)(object)val != (Object)null) { AudioSource component = val.GetComponent<AudioSource>(); if (Object.op_Implicit((Object)(object)component) && Object.op_Implicit((Object)(object)component.clip)) { AudioSource.PlayClipAtPoint(component.clip, ((Component)this).transform.position); } } } } public static class LocalizationCache { private static Dictionary<string, string> translations = new Dictionary<string, string>(); public static void Add(string key, string value) { translations[key] = value; } public static string Get(string key, string fallback = null) { if (translations.TryGetValue(key, out var value)) { return value; } return fallback ?? key; } public static void RegisterToJotunnLocalization() { CustomLocalization localization = LocalizationManager.Instance.GetLocalization(); foreach (KeyValuePair<string, string> translation in translations) { string text = "English"; string key = translation.Key; localization.AddTranslation(ref text, ref key, translation.Value); } } } public class LocalizeKey : MonoBehaviour { public string Key; public void Awake() { if (!string.IsNullOrEmpty(Key)) { string text = LocalizationCache.Get(Key); } } } public static class Localizer { public static void Add(string key, string value) { LocalizationCache.Add(key, value); } public static void Register() { LocalizationCache.RegisterToJotunnLocalization(); } } public class OwnConfigEntryBase { public ConfigEntryBase Entry { get; } public OwnConfigEntryBase(ConfigEntryBase entry) { Entry = entry; } } public class PlacementWatcher : MonoBehaviour { public List<GameObject> RegisterList; private void Start() { if (RegisterList != null && !RegisterList.Contains(((Component)this).gameObject)) { RegisterList.Add(((Component)this).gameObject); } } private void OnDestroy() { if (RegisterList != null) { RegisterList.Remove(((Component)this).gameObject); } } } public static class RelicConfigManager { private static Dictionary<string, int> customPiecePrices = new Dictionary<string, int>(); public static void SetCustomPrice(string prefabName, int price) { customPiecePrices[prefabName] = price; } public static int GetCustomPrice(string prefabName, int defaultPrice) { int value; return customPiecePrices.TryGetValue(prefabName, out value) ? value : defaultPrice; } } public class RelicRegistration { public string PrefabName; public string DisplayName; public RequirementConfig[] Requirements; public string Description; public string Category; public int Comfort; public bool IsWerewolf; public bool IsHorn; public RelicRegistration(string prefab, string display, RequirementConfig[] reqs, string desc, string cat, int comfort = 0, bool isWerewolf = false, bool isHorn = false) { PrefabName = prefab; DisplayName = display; Requirements = reqs; Description = desc; Category = cat; Comfort = comfort; IsWerewolf = isWerewolf; IsHorn = isHorn; } } public static class RelicRegistrar { private static readonly List<GameObject> placedWerewolves = new List<GameObject>(); private static bool wasAlreadyRegistered = false; public static readonly List<RelicRegistration> AllRegistrations = new List<RelicRegistration> { new RelicRegistration("undertaker", "Undertaker", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Coins", 200, 0, true), new RequirementConfig("FineWood", 20, 0, true) }, "A custom decorative piece.", "statue"), new RelicRegistration("DutchBanner", "The Dutch Banner", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Wood", 10, 0, true), new RequirementConfig("IronNails", 20, 0, true) }, "A custom decorative piece.", "statue", 0, isWerewolf: true), new RelicRegistration("werewolf", "Fenrir the Devourer", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("TrophyFenring", 1, 0, true), new RequirementConfig("IronNails", 20, 0, true) }, "A custom decorative piece.", "statue", 0, isWerewolf: true), new RelicRegistration("werewolfmirrored", "Fenrir the Devourer mirrored", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("TrophyFenring", 1, 0, true), new RequirementConfig("IronNails", 20, 0, true) }, "A custom decorative piece.", "statue", 0, isWerewolf: true), new RelicRegistration("werewolfbust", "Fenrir Bust", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("TrophyFenring", 1, 0, true), new RequirementConfig("IronNails", 20, 0, true) }, "A custom decorative piece.", "statue", 0, isWerewolf: true), new RelicRegistration("dragon", "Draco", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Coins", 2000, 0, true), new RequirementConfig("Silver", 20, 0, true) }, "A custom decorative piece.", "statue"), new RelicRegistration("lion", "Lion Statue", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Honey", 10, 0, true), new RequirementConfig("DeerHide", 5, 0, true) }, "The Lion King.", "statue"), new RelicRegistration("valkyrie", "Norse Valkyrie", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Bronze", 100, 0, true), new RequirementConfig("FineWood", 25, 0, true) }, "Norse Valkyrie.", "statue"), new RelicRegistration("bear", "Bear", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Honey", 10, 0, true), new RequirementConfig("DeerHide", 5, 0, true) }, "A big comfy bear. Provides +1 comfort.", "clutter", 1), new RelicRegistration("Rose", "Rose in a globe", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Stone", 10, 0, true), new RequirementConfig("FineWood", 5, 0, true) }, "Rose for a Viking. Provides +1 comfort.", "clutter"), new RelicRegistration("BoatinBottle", "The Black Pearl", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Stone", 10, 0, true), new RequirementConfig("FineWood", 5, 0, true) }, "Ship in a Bottle. Provides +1 comfort.", "clutter"), new RelicRegistration("DeerGlobe", "Deer Globe", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Honey", 10, 0, true), new RequirementConfig("DeerHide", 5, 0, true) }, "Deer Group - Snow Globe. Provides +1 comfort.", "clutter", 1), new RelicRegistration("WitchCat", "WitchCat", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Honey", 10, 0, true), new RequirementConfig("DeerHide", 5, 0, true) }, "A big comfy witchcat. Provides +3 comfort.", "clutter", 3), new RelicRegistration("armor", "Dark Knight", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Iron", 10, 0, true), new RequirementConfig("FineWood", 5, 0, true) }, "A custom decorative piece.", "statue"), new RelicRegistration("OdinGuard", "Heimdall", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Bronze", 20, 0, true), new RequirementConfig("FineWood", 5, 0, true) }, "Guardian of Bifröst.", "statue"), new RelicRegistration("gargoyledog", "Gargoyle I", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Stone", 40, 0, true), new RequirementConfig("FineWood", 5, 0, true) }, "A custom decorative piece.", "statue"), new RelicRegistration("gargoylestatue", "Gargoyle II", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Stone", 40, 0, true), new RequirementConfig("FineWood", 5, 0, true) }, "A custom decorative piece.", "statue"), new RelicRegistration("TakersUnderwold", "The Family", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Wood", 20, 0, true), new RequirementConfig("FineWood", 20, 0, true) }, "Takers Underworld Family Picture.", "clutter"), new RelicRegistration("EikthyrUS", "The Eikthyr Boss Fight US side.", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Wood", 20, 0, true), new RequirementConfig("FineWood", 20, 0, true) }, "Takers Underworld S2 Eikthyr Boss Fight US side.", "clutter"), new RelicRegistration("EikthyrEU", "The Eikthyr Boss Fight EU side.", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Wood", 20, 0, true), new RequirementConfig("FineWood", 20, 0, true) }, "Takers Underworld S2 Eikthyr Boss Fight EU side.", "clutter"), new RelicRegistration("ElderBossFight714", "Elder Boss FIght 714.", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Wood", 20, 0, true), new RequirementConfig("FineWood", 20, 0, true) }, "Takers Underworld S2 Elder Boss Fight 714.", "clutter"), new RelicRegistration("DragonBanner", "Dragon of the Underworld.", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Wood", 20, 0, true), new RequirementConfig("FineWood", 20, 0, true) }, "Demon Dragon.", "clutter"), new RelicRegistration("LionKing", "The Lion King Banner.", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Wood", 20, 0, true), new RequirementConfig("FineWood", 20, 0, true) }, "King of the jungle.", "clutter"), new RelicRegistration("WoodenBear", "Wooden Brown Bear", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Wood", 5, 0, true), new RequirementConfig("FineWood", 5, 0, true) }, "A custom decorative piece.", "statue"), new RelicRegistration("horse", "Dark Horse", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Iron", 10, 0, true), new RequirementConfig("FineWood", 5, 0, true) }, "A custom decorative piece.", "statue"), new RelicRegistration("JapaneseStoneLantern", "Japanese Stone Lantern", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Stone", 20, 0, true), new RequirementConfig("Resin", 20, 0, true) }, "A custom decorative piece.", "statue"), new RelicRegistration("JapaneseToriiGate", "Japanese Torii Gate I", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Wood", 10, 0, true), new RequirementConfig("FineWood", 10, 0, true) }, "A custom decorative piece.", "building"), new RelicRegistration("JPGate", "Japanese Torii Gate II", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Wood", 10, 0, true), new RequirementConfig("FineWood", 10, 0, true) }, "A custom decorative piece.", "building"), new RelicRegistration("TP", "Toilet Paper", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Wood", 5, 0, true), new RequirementConfig("Dandelion", 5, 0, true) }, "A custom decorative piece.", "clutter", 0, isWerewolf: false, isHorn: true), new RelicRegistration("clock", "Big Ben", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Wood", 25, 0, true), new RequirementConfig("FineWood", 15, 0, true) }, "A custom decorative piece.", "clutter", 0, isWerewolf: false, isHorn: true), new RelicRegistration("SWC", "Vintage Swiss Wood Cuckoo Clock", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Wood", 25, 0, true), new RequirementConfig("FineWood", 15, 0, true) }, "A custom decorative piece.", "clutter", 0, isWerewolf: false, isHorn: true), new RelicRegistration("HornX", "Horn of Thor", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("BoneFragments", 25, 0, true), new RequirementConfig("Copper", 5, 0, true) }, "Sound the horn to alert your allies.", "clutter", 0, isWerewolf: false, isHorn: true), new RelicRegistration("bouquet", "Flower Bouquet", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Thistle", 20, 0, true), new RequirementConfig("Dandelion", 5, 0, true) }, "A custom decorative piece.", "clutter", 1), new RelicRegistration("HotAirBalloon", "Hot Air Balloon", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Wood", 20, 0, true), new RequirementConfig("Dandelion", 25, 0, true) }, "A custom decorative piece.", "clutter", 1), new RelicRegistration("skullgoblet", "Skull Goblet", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("BoneFragments", 15, 0, true), new RequirementConfig("Resin", 2, 0, true) }, "A custom decorative piece.", "clutter"), new RelicRegistration("pedestalplanter", "Pedestal Planter", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Stone", 15, 0, true), new RequirementConfig("Resin", 20, 0, true) }, "A decorative stone urn, perfect for gardens or noble estates.", "clutter"), new RelicRegistration("bigplate", "Porcelain Tea Big Plate", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Stone", 5, 0, true), new RequirementConfig("Resin", 2, 0, true) }, "A custom decorative piece.", "clutter"), new RelicRegistration("cup1", "Porcelain Tea Cup", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Stone", 5, 0, true), new RequirementConfig("Resin", 2, 0, true) }, "A custom decorative piece.", "clutter"), new RelicRegistration("justplate1", "Porcelain Tea Big Plate II", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Stone", 5, 0, true), new RequirementConfig("Resin", 2, 0, true) }, "A custom decorative piece.", "clutter"), new RelicRegistration("justcup1", "Porcelain Tea Cup II", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Stone", 5, 0, true), new RequirementConfig("Resin", 2, 0, true) }, "A custom decorative piece.", "clutter"), new RelicRegistration("porcelainteaset", "Porcelain Tea Set", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Stone", 5, 0, true), new RequirementConfig("Resin", 2, 0, true) }, "A custom decorative piece.", "clutter"), new RelicRegistration("teapot", "Porcelain Tea Pot", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Stone", 5, 0, true), new RequirementConfig("Resin", 2, 0, true) }, "A custom decorative piece.", "clutter"), new RelicRegistration("AsianTeaSet", "Asian Tea Set", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Stone", 5, 0, true), new RequirementConfig("Resin", 2, 0, true) }, "A custom decorative piece.", "clutter"), new RelicRegistration("AsianTeaPot", "Asian Tea Pot", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Stone", 5, 0, true), new RequirementConfig("Resin", 2, 0, true) }, "A custom decorative piece.", "clutter"), new RelicRegistration("AsianTeaCup", "Asian Tea Cup", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Stone", 5, 0, true), new RequirementConfig("Resin", 2, 0, true) }, "A custom decorative piece.", "clutter"), new RelicRegistration("AsianTeaPotLid", "Asian Tea Pot Lid", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Stone", 5, 0, true), new RequirementConfig("Resin", 2, 0, true) }, "A custom decorative piece.", "clutter"), new RelicRegistration("AsianTeaSetPlate", "Asian Tea Set Plate", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Stone", 5, 0, true), new RequirementConfig("Resin", 2, 0, true) }, "A custom decorative piece.", "clutter"), new RelicRegistration("blackdragonskeleton", "Dark Angel", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Stone", 50, 0, true), new RequirementConfig("Coins", 200, 0, true) }, "A custom decorative piece.", "statue"), new RelicRegistration("throne", "Odin on a throne", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Stone", 50, 0, true), new RequirementConfig("Coins", 200, 0, true) }, "A custodecorative piece.", "statue"), new RelicRegistration("NiceChair", "Just a nice chair", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("FineWood", 15, 0, true), new RequirementConfig("Resin", 2, 0, true) }, "A custom decorative piece.", "furniture"), new RelicRegistration("ChineseVase", "Just a nice Vase", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Crystal", 5, 0, true), new RequirementConfig("Resin", 2, 0, true) }, "A custom decorative piece.", "clutter"), new RelicRegistration("ChineseTeaSet", "Just a nice Tea Set", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Stone", 5, 0, true), new RequirementConfig("Resin", 2, 0, true) }, "A custom decorative piece.", "clutter"), new RelicRegistration("PersianRug", "A Persian Rug", (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig("LinenThread", 10, 0, true), new RequirementConfig("DeerHide", 4, 0, true), new RequirementConfig("LoxPelt", 2, 0, true) }, "An ornate woven carpet that radiates comfort and prestige.", "furniture"), new RelicRegistration("Classic_Iron_Bench", "Classic Iron Bench", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Iron", 10, 0, true), new RequirementConfig("Wood", 4, 0, true) }, "Dvergr Forged Classic Iron Bench.", "furniture"), new RelicRegistration("Classic_Double_Lamp", "Classic Double Lamp", (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig("Iron", 10, 0, true), new RequirementConfig("Wood", 4, 0, true), new RequirementConfig("Resin", 4, 0, true) }, "Dvergr Forged Classic Iron 2x Lamp.", "furniture"), new RelicRegistration("classic_bin", "Classic Garden Bin", (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig("Iron", 10, 0, true), new RequirementConfig("Wood", 4, 0, true) }, "Dvergr Forged Classic Iron Bin.", "furniture"), new RelicRegistration("Classic_Single_Lamp", "Classic Single Lamp", (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig("Iron", 10, 0, true), new RequirementConfig("Wood", 4, 0, true), new RequirementConfig("Resin", 4, 0, true) }, "Dvergr Forged Classic Iron 1x Lamp.", "furniture"), new RelicRegistration("classic_quad_light", "Classic Quad Lamp", (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig("Iron", 10, 0, true), new RequirementConfig("Wood", 4, 0, true), new RequirementConfig("Resin", 4, 0, true) }, "Dvergr Forged Classic Iron 4x Lamp.", "furniture") }; public static IEnumerable<string> GetAllCategories() { return AllRegistrations.Select((RelicRegistration r) => CategoryToTab(r.Category)).Distinct(); } private static string CategoryToTab(string category) { string text = category.ToLower(); if (1 == 0) { } string result = text switch { "statue" => "Caenos Statues", "clutter" => "Caenos Clutter", "building" => "Caenos Building", "furniture" => "Caenos Furniture", _ => category, }; if (1 == 0) { } return result; } public static void RegisterAllRelics(AssetBundle bundle) { if (wasAlreadyRegistered) { return; } foreach (RelicRegistration allRegistration in AllRegistrations) { RegisterRelic(bundle, allRegistration); } wasAlreadyRegistered = true; } private static void RegisterRelic(AssetBundle bundle, RelicRegistration reg) { //IL_05c8: Unknown result type (might be due to invalid IL or missing references) //IL_05cf: Expected O, but got Unknown //IL_05e5: Unknown result type (might be due to invalid IL or missing references) //IL_05ea: Unknown result type (might be due to invalid IL or missing references) //IL_05f1: Unknown result type (might be due to invalid IL or missing references) //IL_05fd: Expected O, but got Unknown //IL_060e: Unknown result type (might be due to invalid IL or missing references) //IL_0613: Unknown result type (might be due to invalid IL or missing references) //IL_061b: Unknown result type (might be due to invalid IL or missing references) //IL_0627: Expected O, but got Unknown //IL_0664: Unknown result type (might be due to invalid IL or missing references) //IL_066b: Expected O, but got Unknown //IL_0682: Unknown result type (might be due to invalid IL or missing references) //IL_0687: Unknown result type (might be due to invalid IL or missing references) //IL_068f: Unknown result type (might be due to invalid IL or missing references) //IL_069b: Expected O, but got Unknown //IL_06ac: Unknown result type (might be due to invalid IL or missing references) //IL_06b1: Unknown result type (might be due to invalid IL or missing references) //IL_06b9: Unknown result type (might be due to invalid IL or missing references) //IL_06c5: Expected O, but got Unknown //IL_0721: Unknown result type (might be due to invalid IL or missing references) //IL_0726: Unknown result type (might be due to invalid IL or missing references) //IL_0732: Unknown result type (might be due to invalid IL or missing references) //IL_0744: Unknown result type (might be due to invalid IL or missing references) //IL_0750: Unknown result type (might be due to invalid IL or missing references) //IL_075f: Expected O, but got Unknown //IL_078c: Unknown result type (might be due to invalid IL or missing references) //IL_0796: Expected O, but got Unknown if ((Object)(object)bundle == (Object)null) { return; } GameObject val = bundle.LoadAsset<GameObject>(reg.PrefabName); if (!((Object)(object)val == (Object)null)) { ((Object)val).name = reg.PrefabName; ZNetView val2 = val.GetComponent<ZNetView>(); if ((Object)(object)val2 == (Object)null) { val2 = val.AddComponent<ZNetView>(); } val2.m_persistent = true; val2.m_syncInitialScale = true; if (!Object.op_Implicit((Object)(object)val.GetComponent<ZSyncTransform>())) { val.AddComponent<ZSyncTransform>(); } Piece val3 = val.GetComponent<Piece>() ?? val.AddComponent<Piece>(); val3.m_name = reg.DisplayName; val3.m_description = reg.Description; val3.m_groundOnly = false; GameObject val4 = null; GameObject val5 = null; GameObject val6 = null; GameObject val7 = null; if (reg.PrefabName == "HornX") { val4 = null; ZNetScene instance = ZNetScene.instance; val5 = ((instance != null) ? instance.GetPrefab("sfx_build_hammer_crystal") : null); val6 = null; ZNetScene instance2 = ZNetScene.instance; val7 = ((instance2 != null) ? instance2.GetPrefab("sfx_clay_pot_break") : null); } else if (reg.PrefabName == "WoodenBear" || reg.PrefabName == "ElderBossFight714" || reg.PrefabName == "EikthyrEU" || reg.PrefabName == "EikthyrUS" || reg.PrefabName == "HotAirBalloon" || reg.PrefabName == "clock" || reg.PrefabName == "NiceChair" || reg.PrefabName == "JapaneseToriiGate" || reg.PrefabName == "JPGate" || reg.PrefabName == "SWC") { ZNetScene instance3 = ZNetScene.instance; val4 = ((instance3 != null) ? instance3.GetPrefab("vfx_Place_wood") : null); ZNetScene instance4 = ZNetScene.instance; val5 = ((instance4 != null) ? instance4.GetPrefab("sfx_build_hammer_wood") : null); ZNetScene instance5 = ZNetScene.instance; val6 = ((instance5 != null) ? instance5.GetPrefab("vfx_destroyed") : null); ZNetScene instance6 = ZNetScene.instance; val7 = ((instance6 != null) ? instance6.GetPrefab("sfx_wood_break") : null); } else if (reg.PrefabName == "bouquet") { ZNetScene instance7 = ZNetScene.instance; val4 = ((instance7 != null) ? instance7.GetPrefab("vfx_Place_flower") : null); ZNetScene instance8 = ZNetScene.instance; val5 = ((instance8 != null) ? instance8.GetPrefab("sfx_build_cultivator") : null); ZNetScene instance9 = ZNetScene.instance; val6 = ((instance9 != null) ? instance9.GetPrefab("vfx_bush_destroyed") : null); ZNetScene instance10 = ZNetScene.instance; val7 = ((instance10 != null) ? instance10.GetPrefab("sfx_bush_hit") : null); } else if (reg.PrefabName == "skullgoblet" || reg.PrefabName == "porcelainteaset" || reg.PrefabName == "teapot" || reg.PrefabName == "cup1" || reg.PrefabName == "justcup1" || reg.PrefabName == "justplate1" || reg.PrefabName == "bigplate" || reg.PrefabName == "AsianTeaSet" || reg.PrefabName == "AsianTeaPot" || reg.PrefabName == "AsianTeaCup" || reg.PrefabName == "AsianTeaPotLid" || reg.PrefabName == "AsianTeaSetPlate" || reg.PrefabName == "DeerGlobe") { val4 = null; ZNetScene instance11 = ZNetScene.instance; val5 = ((instance11 != null) ? instance11.GetPrefab("sfx_build_hammer_crystal") : null); val6 = null; ZNetScene instance12 = ZNetScene.instance; val7 = ((instance12 != null) ? instance12.GetPrefab("sfx_clay_pot_break") : null); } else if (reg.PrefabName == "werewolf" || reg.PrefabName == "werewolfmirrored") { val4 = null; ZNetScene instance13 = ZNetScene.instance; val5 = ((instance13 != null) ? instance13.GetPrefab("sfx_fenring_howl") : null); val6 = null; ZNetScene instance14 = ZNetScene.instance; val7 = ((instance14 != null) ? instance14.GetPrefab("sfx_fenring_death") : null); } else if (reg.PrefabName == "Classic_Single_Lamp" || reg.PrefabName == "Classic_Double_Lamp" || reg.PrefabName == "classic_quad_light" || reg.PrefabName == "classic_bin" || reg.PrefabName == "Classic_Iron_Bench") { ZNetScene instance15 = ZNetScene.instance; val4 = ((instance15 != null) ? instance15.GetPrefab("vfx_Place_stone") : null); ZNetScene instance16 = ZNetScene.instance; val5 = ((instance16 != null) ? instance16.GetPrefab("sfx_build_hammer_metal") : null); ZNetScene instance17 = ZNetScene.instance; val6 = ((instance17 != null) ? instance17.GetPrefab("vfx_destroyed") : null); ZNetScene instance18 = ZNetScene.instance; val7 = ((instance18 != null) ? instance18.GetPrefab("sfx_metal_blocked") : null); } else if (reg.PrefabName == "PersianRug") { ZNetScene instance19 = ZNetScene.instance; val5 = ((instance19 != null) ? instance19.GetPrefab("sfx_build_hammer_default") : null); ZNetScene instance20 = ZNetScene.instance; val7 = ((instance20 != null) ? instance20.GetPrefab("sfx_wood_destroyed") : null); } else { ZNetScene instance21 = ZNetScene.instance; val4 = ((instance21 != null) ? instance21.GetPrefab("vfx_Place_stone") : null); ZNetScene instance22 = ZNetScene.instance; val5 = ((instance22 != null) ? instance22.GetPrefab("sfx_build_hammer_stone") : null); ZNetScene instance23 = ZNetScene.instance; val6 = ((instance23 != null) ? instance23.GetPrefab("vfx_destroyed") : null); ZNetScene instance24 = ZNetScene.instance; val7 = ((instance24 != null) ? instance24.GetPrefab("sfx_rock_destroyed") : null); } EffectList val8 = new EffectList(); List<EffectData> list = new List<EffectData>(); if ((Object)(object)val4 != (Object)null) { list.Add(new EffectData { m_prefab = val4, m_enabled = true }); } if ((Object)(object)val5 != (Object)null) { list.Add(new EffectData { m_prefab = val5, m_enabled = true }); } val8.m_effectPrefabs = list.ToArray(); val3.m_placeEffect = val8; WearNTear val9 = val.GetComponent<WearNTear>() ?? val.AddComponent<WearNTear>(); val9.m_health = 1000f; val9.m_noRoofWear = true; EffectList val10 = new EffectList(); List<EffectData> list2 = new List<EffectData>(); if ((Object)(object)val6 != (Object)null) { list2.Add(new EffectData { m_prefab = val6, m_enabled = true }); } if ((Object)(object)val7 != (Object)null) { list2.Add(new EffectData { m_prefab = val7, m_enabled = true }); } val10.m_effectPrefabs = list2.ToArray(); val9.m_destroyedEffect = val10; if (reg.Comfort > 0) { val3.m_comfort = reg.Comfort; } Sprite val11 = bundle.LoadAsset<Sprite>(reg.PrefabName.ToLowerInvariant()); if ((Object)(object)val11 != (Object)null) { val3.m_icon = val11; } PieceConfig val12 = new PieceConfig { PieceTable = "Hammer", Category = CategoryToTab(reg.Category), CraftingStation = "piece_workbench", Requirements = reg.Requirements }; if (reg.IsHorn && (Object)(object)val.GetComponent<HornOfThor>() == (Object)null) { val.AddComponent<HornOfThor>(); } PieceManager.Instance.AddPiece(new CustomPiece(val, true, val12)); if (reg.IsWerewolf && (Object)(object)val.GetComponent<PlacementWatcher>() == (Object)null) { val.AddComponent<PlacementWatcher>().RegisterList = placedWerewolves; } } } } public class SyncedConfigEntry<T> { public ConfigEntry<T> Entry { get; } public string Key { get; } public T Value { get { return Entry.Value; } set { Entry.Value = value; } } public SyncedConfigEntry(ConfigEntry<T> entry, string key) { Entry = entry; Key = key; } }
BepInEx/plugins/CustomBanners.dll
Decompiled 2 months ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Security; using System.Security.Cryptography; using System.Security.Permissions; using System.Text; using System.Text.RegularExpressions; using System.Threading; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using CustomBanners.CloneBanners; using CustomBanners.Managers; using HarmonyLib; using JetBrains.Annotations; using Microsoft.CodeAnalysis; using PieceManager; using ServerSync; using TMPro; using UnityEngine; using UnityEngine.UI; using YamlDotNet.Core; using YamlDotNet.Core.Events; using YamlDotNet.Core.Tokens; using YamlDotNet.Helpers; using YamlDotNet.Serialization; using YamlDotNet.Serialization.BufferedDeserialization; using YamlDotNet.Serialization.BufferedDeserialization.TypeDiscriminators; using YamlDotNet.Serialization.Converters; using YamlDotNet.Serialization.EventEmitters; using YamlDotNet.Serialization.NamingConventions; using YamlDotNet.Serialization.NodeDeserializers; using YamlDotNet.Serialization.NodeTypeResolvers; using YamlDotNet.Serialization.ObjectFactories; using YamlDotNet.Serialization.ObjectGraphTraversalStrategies; using YamlDotNet.Serialization.ObjectGraphVisitors; using YamlDotNet.Serialization.Schemas; using YamlDotNet.Serialization.TypeInspectors; using YamlDotNet.Serialization.TypeResolvers; using YamlDotNet.Serialization.Utilities; using YamlDotNet.Serialization.ValueDeserializers; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("CustomBanners")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyProduct("CustomBanners")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")] [assembly: AssemblyFileVersion("1.0.9")] [assembly: AssemblyCompany("RustyMods")] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.9.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [<2dd38463-91fe-466d-a2d4-c89173de7848>Embedded] internal sealed class <2dd38463-91fe-466d-a2d4-c89173de7848>EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [<2dd38463-91fe-466d-a2d4-c89173de7848>Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class <1026c029-dcb1-493b-a941-4adc8a04a8c0>NullableAttribute : Attribute { public readonly byte[] NullableFlags; public <1026c029-dcb1-493b-a941-4adc8a04a8c0>NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public <1026c029-dcb1-493b-a941-4adc8a04a8c0>NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [<2dd38463-91fe-466d-a2d4-c89173de7848>Embedded] [CompilerGenerated] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class <845a9831-97cf-404f-914b-d01d6b09b622>NullableContextAttribute : Attribute { public readonly byte Flag; public <845a9831-97cf-404f-914b-d01d6b09b622>NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace PieceManager { [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)] [PublicAPI] [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)] public static class MaterialReplacer { [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] public enum ShaderType { PieceShader, VegetationShader, RockShader, RugShader, GrassShader, CustomCreature, UseUnityShader } private static readonly Dictionary<GameObject, bool> ObjectToSwap; public static readonly Dictionary<string, Material> OriginalMaterials; private static readonly Dictionary<GameObject, ShaderType> ObjectsForShaderReplace; public static readonly HashSet<Shader> CachedShaders; private static bool hasRun; static MaterialReplacer() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Expected O, but got Unknown //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Expected O, but got Unknown CachedShaders = new HashSet<Shader>(); hasRun = false; OriginalMaterials = new Dictionary<string, Material>(); ObjectToSwap = new Dictionary<GameObject, bool>(); ObjectsForShaderReplace = new Dictionary<GameObject, ShaderType>(); Harmony val = new Harmony("org.bepinex.helpers.PieceManager"); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type) { if (!ObjectsForShaderReplace.ContainsKey(go)) { ObjectsForShaderReplace.Add(go, type); } } public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false) { if (!ObjectToSwap.ContainsKey(go)) { ObjectToSwap.Add(go, isJotunnMock); } } public static void GetAllMaterials() { Material[] array = Resources.FindObjectsOfTypeAll<Material>(); foreach (Material val in array) { OriginalMaterials[((Object)val).name] = val; } } [HarmonyPriority(700)] private static void ReplaceAllMaterialsWithOriginal() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Invalid comparison between Unknown and I4 if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun) { return; } if (OriginalMaterials.Count == 0) { GetAllMaterials(); } foreach (KeyValuePair<GameObject, bool> item in ObjectToSwap) { GameObject key = item.Key; bool value = item.Value; ProcessGameObjectMaterials(key, value); } AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>(); AssetBundle[] array2 = array; foreach (AssetBundle val in array2) { IEnumerable<Shader> enumerable3; try { IEnumerable<Shader> enumerable2; if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val)) { IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>(); enumerable2 = enumerable; } else { enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>) where (Object)(object)shader != (Object)null select shader; } enumerable3 = enumerable2; } catch (Exception) { continue; } if (enumerable3 == null) { continue; } foreach (Shader item2 in enumerable3) { CachedShaders.Add(item2); } } foreach (KeyValuePair<GameObject, ShaderType> item3 in ObjectsForShaderReplace) { GameObject key2 = item3.Key; ShaderType value2 = item3.Value; ProcessGameObjectShaders(key2, value2); } hasRun = true; } private static void ProcessGameObjectMaterials(GameObject go, bool isJotunnMock) { Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { Material[] sharedMaterials = val.sharedMaterials.Select([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (Material material) => ReplaceMaterial(material, isJotunnMock)).ToArray(); val.sharedMaterials = sharedMaterials; } } private static Material ReplaceMaterial(Material originalMaterial, bool isJotunnMock) { string text = (isJotunnMock ? "JVLmock_" : "_REPLACE_"); if (!((Object)originalMaterial).name.StartsWith(text, StringComparison.Ordinal)) { return originalMaterial; } string text2 = ((Object)originalMaterial).name.Replace(" (Instance)", "").Replace(text, ""); if (OriginalMaterials.TryGetValue(text2, out var value)) { return value; } Debug.LogWarning((object)("No suitable material found to replace: " + text2)); return originalMaterial; } private static void ProcessGameObjectShaders(GameObject go, ShaderType shaderType) { Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { Material[] sharedMaterials = val.sharedMaterials; foreach (Material val2 in sharedMaterials) { if ((Object)(object)val2 != (Object)null) { val2.shader = GetShaderForType(val2.shader, shaderType, ((Object)val2.shader).name); } } } } public static Shader GetShaderForType(Shader orig, ShaderType shaderType, string originalShaderName) { return (Shader)(shaderType switch { ShaderType.PieceShader => FindShaderWithName(orig, "Custom/Piece"), ShaderType.VegetationShader => FindShaderWithName(orig, "Custom/Vegetation"), ShaderType.RockShader => FindShaderWithName(orig, "Custom/StaticRock"), ShaderType.RugShader => FindShaderWithName(orig, "Custom/Rug"), ShaderType.GrassShader => FindShaderWithName(orig, "Custom/Grass"), ShaderType.CustomCreature => FindShaderWithName(orig, "Custom/Creature"), ShaderType.UseUnityShader => FindShaderWithName(orig, ((Object)(object)FindShaderWithName(orig, originalShaderName) != (Object)null) ? originalShaderName : "ToonDeferredShading2017"), _ => FindShaderWithName(orig, "Standard"), }); } public static Shader FindShaderWithName(Shader origShader, string name) { foreach (Shader cachedShader in CachedShaders) { if (((Object)cachedShader).name == name) { return cachedShader; } } return origShader; } } [PublicAPI] public enum CraftingTable { None, [InternalName("piece_workbench")] Workbench, [InternalName("piece_cauldron")] Cauldron, [InternalName("forge")] Forge, [InternalName("piece_artisanstation")] ArtisanTable, [InternalName("piece_stonecutter")] StoneCutter, [InternalName("piece_magetable")] MageTable, [InternalName("blackforge")] BlackForge, [InternalName("piece_preptable")] FoodPreparationTable, [InternalName("piece_MeadCauldron")] MeadKetill, Custom } [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)] [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)] public class InternalName : Attribute { public readonly string internalName; public InternalName(string internalName) { this.internalName = internalName; } } [PublicAPI] [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)] [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)] public class ExtensionList { public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>(); public void Set(CraftingTable table, int maxStationDistance = 5) { ExtensionStations.Add(new ExtensionConfig { Table = table, maxStationDistance = maxStationDistance }); } public void Set(string customTable, int maxStationDistance = 5) { ExtensionStations.Add(new ExtensionConfig { Table = CraftingTable.Custom, custom = customTable, maxStationDistance = maxStationDistance }); } } public struct ExtensionConfig { public CraftingTable Table; public float maxStationDistance; [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)] public string custom; } [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)] [PublicAPI] [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)] public class CraftingStationList { public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>(); public void Set(CraftingTable table) { Stations.Add(new CraftingStationConfig { Table = table }); } public void Set(string customTable) { Stations.Add(new CraftingStationConfig { Table = CraftingTable.Custom, custom = customTable }); } } public struct CraftingStationConfig { public CraftingTable Table; public int level; [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)] public string custom; } [PublicAPI] public enum BuildPieceCategory { Misc = 0, Crafting = 1, BuildingWorkbench = 2, BuildingStonecutter = 3, Furniture = 4, All = 100, Custom = 99 } [PublicAPI] [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)] [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)] public class RequiredResourcesList { public readonly List<Requirement> Requirements = new List<Requirement>(); public void Add(string item, int amount, bool recover) { Requirements.Add(new Requirement { itemName = item, amount = amount, recover = recover }); } } public struct Requirement { [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(1)] public string itemName; public int amount; public bool recover; } public struct SpecialProperties { [Description("Admins should be the only ones that can build this piece.")] public bool AdminOnly; [Description("Turns off generating a config for this build piece.")] public bool NoConfig; } [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)] [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)] [PublicAPI] public class BuildingPieceCategory { public BuildPieceCategory Category; public string custom = ""; public void Set(BuildPieceCategory category) { Category = category; } public void Set(string customCategory) { Category = BuildPieceCategory.Custom; custom = customCategory; } } [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)] [PublicAPI] [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)] public class PieceTool { public readonly HashSet<string> Tools = new HashSet<string>(); public void Add(string tool) { Tools.Add(tool); } } [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)] [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)] [PublicAPI] public class BuildPiece { [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)] public class PieceConfig { public ConfigEntry<string> craft = null; public ConfigEntry<BuildPieceCategory> category = null; public ConfigEntry<string> customCategory = null; public ConfigEntry<string> tools = null; public ConfigEntry<CraftingTable> extensionTable = null; public ConfigEntry<string> customExtentionTable = null; public ConfigEntry<float> maxStationDistance = null; public ConfigEntry<CraftingTable> table = null; public ConfigEntry<string> customTable = null; } [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] public class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [UsedImplicitly] [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)] public string Category; [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(new byte[] { 2, 1 })] [UsedImplicitly] public Action<ConfigEntryBase> CustomDrawer; } [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)] public class SerializedRequirements { public readonly List<Requirement> Reqs; public SerializedRequirements(List<Requirement> reqs) { Reqs = reqs; } public SerializedRequirements(string reqs) { Reqs = reqs.Split(new char[1] { ',' }).Select([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (string r) => { string[] array = r.Split(new char[1] { ':' }); Requirement result = default(Requirement); result.itemName = array[0]; result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2); bool result3 = default(bool); result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3; return result; }).ToList(); } public override string ToString() { return string.Join(",", Reqs.Select([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}")); } [return: <1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)] public static ItemDrop fetchByName(ObjectDB objectDB, string name) { GameObject itemPrefab = objectDB.GetItemPrefab(name); ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist.")); } return val; } public static Requirement[] toPieceReqs(SerializedRequirements craft) { Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (Requirement r) => { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) ItemDrop val = ResItem(r); return (val == null) ? ((Requirement)null) : new Requirement { m_amount = r.amount, m_resItem = val, m_recover = r.recover }; })); return dictionary.Values.Where([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (Requirement v) => v != null).ToArray(); [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(2)] static ItemDrop ResItem(Requirement r) { return fetchByName(ObjectDB.instance, r.itemName); } } } public static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>(); private static readonly Dictionary<Piece, BuildPiece> pieceMap = new Dictionary<Piece, BuildPiece>(); public static readonly Dictionary<string, BuildPiece> buildPieceMap = new Dictionary<string, BuildPiece>(); public static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>(); internal List<Conversion> Conversions = new List<Conversion>(); internal List<ItemConversion> conversions = new List<ItemConversion>(); [Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")] public static bool ConfigurationEnabled = true; public readonly GameObject Prefab; public List<string> PlaceEffects = new List<string>(); public List<string> HitEffects = new List<string>(); public List<string> DestroyedEffects = new List<string>(); public List<string> SwitchEffects = new List<string>(); public List<string> RandomSpeakEffects = new List<string>(); public List<string> OpenEffects = new List<string>(); public List<string> CloseEffects = new List<string>(); public string CloneDoorEffectsFrom = ""; public string KeyItem = ""; public string CloneBossStoneEffectsFrom = ""; [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)] public StatusEffect GuardianPower; public string BossTrophy = ""; [Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")] public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList(); [Description("Sets the category for the building piece.")] public readonly BuildingPieceCategory Category = new BuildingPieceCategory(); [Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")] public readonly PieceTool Tool = new PieceTool(); [Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")] public CraftingStationList Crafting = new CraftingStationList(); [Description("Makes this piece a station extension")] public ExtensionList Extension = new ExtensionList(); [Description("Change the extended/special properties of your build piece.")] public SpecialProperties SpecialProperties; [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)] [Description("Specifies a config entry which toggles whether a recipe is active.")] public ConfigEntryBase RecipeIsActive = null; [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)] private LocalizeKey _name; [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)] private LocalizeKey _description; internal string[] activeTools = null; [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)] public static object configManager; [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)] private static Localization _english; [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)] internal static BaseUnityPlugin _plugin = null; private static bool hasConfigSync = true; [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)] private static object _configSync; public LocalizeKey Name { get { LocalizeKey name = _name; if (name != null) { return name; } Piece component = Prefab.GetComponent<Piece>(); if (component.m_name.StartsWith("$")) { _name = new LocalizeKey(component.m_name); } else { string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_"); _name = new LocalizeKey(text).English(component.m_name); component.m_name = text; } return _name; } } public LocalizeKey Description { get { LocalizeKey description = _description; if (description != null) { return description; } Piece component = Prefab.GetComponent<Piece>(); if (component.m_description.StartsWith("$")) { _description = new LocalizeKey(component.m_description); } else { string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description"; _description = new LocalizeKey(text).English(component.m_description); component.m_description = text; } return _description; } } public static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English")); internal static BaseUnityPlugin plugin { get { //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown if (_plugin != null) { return _plugin; } IEnumerable<TypeInfo> source; try { source = Assembly.GetExecutingAssembly().DefinedTypes.ToList(); } catch (ReflectionTypeLoadException ex) { source = from t in ex.Types where t != null select t.GetTypeInfo(); } _plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); return _plugin; } } [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)] private static object configSync { [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(2)] get { if (_configSync != null || !hasConfigSync) { return _configSync; } Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync"); if ((object)type != null) { _configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager"); type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString()); type.GetProperty("IsLocked").SetValue(_configSync, true); } else { hasConfigSync = false; } return _configSync; } } public void UpdateEffects() { UpdateEffectList(PlaceEffects, ref Prefab.GetComponent<Piece>().m_placeEffect); RandomSpeak val = default(RandomSpeak); if (Prefab.TryGetComponent<RandomSpeak>(ref val)) { UpdateEffectList(RandomSpeakEffects, ref val.m_speakEffects); } WearNTear val2 = default(WearNTear); if (Prefab.TryGetComponent<WearNTear>(ref val2)) { UpdateEffectList(DestroyedEffects, ref val2.m_destroyedEffect); UpdateEffectList(HitEffects, ref val2.m_hitEffect); UpdateEffectList(SwitchEffects, ref val2.m_switchEffect); } Container val3 = default(Container); if (Prefab.TryGetComponent<Container>(ref val3)) { UpdateEffectList(OpenEffects, ref val3.m_openEffects); UpdateEffectList(CloseEffects, ref val3.m_closeEffects); } Door val4 = default(Door); if (Object.op_Implicit((Object)(object)ZNetScene.instance) && !Utility.IsNullOrWhiteSpace(CloneDoorEffectsFrom) && Prefab.TryGetComponent<Door>(ref val4)) { GameObject prefab = ZNetScene.instance.GetPrefab(CloneDoorEffectsFrom); Door val5 = default(Door); if (Object.op_Implicit((Object)(object)prefab) && prefab.TryGetComponent<Door>(ref val5)) { val4.m_openEffects = val5.m_openEffects; val4.m_closeEffects = val5.m_closeEffects; val4.m_lockedEffects = val5.m_lockedEffects; } if (!Utility.IsNullOrWhiteSpace(KeyItem)) { GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(KeyItem); ItemDrop keyItem = default(ItemDrop); if (itemPrefab != null && itemPrefab.TryGetComponent<ItemDrop>(ref keyItem)) { val4.m_keyItem = keyItem; } } } BossStone val6 = default(BossStone); if (!Object.op_Implicit((Object)(object)ZNetScene.instance) || Utility.IsNullOrWhiteSpace(CloneBossStoneEffectsFrom) || !Prefab.TryGetComponent<BossStone>(ref val6)) { return; } ItemStand itemStand = val6.m_itemStand; if (itemStand == null) { return; } GameObject prefab2 = ZNetScene.instance.GetPrefab(CloneBossStoneEffectsFrom); BossStone val7 = default(BossStone); if (prefab2 == null || !prefab2.TryGetComponent<BossStone>(ref val7)) { return; } val6.m_activateStep1 = val7.m_activateStep1; val6.m_activateStep2 = val7.m_activateStep2; val6.m_activateStep3 = val7.m_activateStep3; ItemStand itemStand2 = val7.m_itemStand; if (itemStand2 == null) { return; } itemStand.m_effects = itemStand2.m_effects; itemStand.m_activatePowerEffects = itemStand2.m_activatePowerEffects; if (Utility.IsNullOrWhiteSpace(BossTrophy)) { return; } GameObject itemPrefab2 = ObjectDB.instance.GetItemPrefab(BossTrophy); ItemDrop val8 = default(ItemDrop); if (itemPrefab2 == null || !itemPrefab2.TryGetComponent<ItemDrop>(ref val8)) { return; } itemStand.m_supportedItems.Add(val8); StatusEffect guardianPower = GuardianPower; if (guardianPower != null) { guardianPower.m_icon = val8.m_itemData.GetIcon(); if (!ObjectDB.instance.m_StatusEffects.Contains(guardianPower)) { ObjectDB.instance.m_StatusEffects.Add(guardianPower); } itemStand.m_guardianPower = guardianPower; } } private static void UpdateEffectList(List<string> effects, ref EffectList list) { if (effects.Count != 0 && !((Object)(object)ZNetScene.instance == (Object)null)) { list.m_effectPrefabs = list.m_effectPrefabs.Concat((from effect in ((IEnumerable<string>)effects).Select((Func<string, GameObject>)ZNetScene.instance.GetPrefab) where (Object)(object)effect != (Object)null select effect).Select((Func<GameObject, EffectData>)([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (GameObject effect) => new EffectData { m_prefab = effect, m_enabled = true }))).ToArray(); } } public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets") : this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName) { } public BuildPiece(AssetBundle bundle, string prefabName) { Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName); registeredPieces.Add(this); buildPieceMap[prefabName] = this; } public BuildPiece(GameObject prefab) { Prefab = prefab; } internal static void Patch_FejdStartup(FejdStartup __instance) { //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_02e1: Unknown result type (might be due to invalid IL or missing references) //IL_02eb: Expected O, but got Unknown //IL_0389: Unknown result type (might be due to invalid IL or missing references) //IL_0393: Expected O, but got Unknown //IL_0431: Unknown result type (might be due to invalid IL or missing references) //IL_040b: Unknown result type (might be due to invalid IL or missing references) //IL_0410: Unknown result type (might be due to invalid IL or missing references) //IL_048c: Unknown result type (might be due to invalid IL or missing references) //IL_0496: Expected O, but got Unknown //IL_0606: Unknown result type (might be due to invalid IL or missing references) //IL_0610: Expected O, but got Unknown //IL_08ea: Unknown result type (might be due to invalid IL or missing references) //IL_08f4: Expected O, but got Unknown //IL_067b: Unknown result type (might be due to invalid IL or missing references) //IL_0685: Expected O, but got Unknown //IL_0721: Unknown result type (might be due to invalid IL or missing references) //IL_072b: Expected O, but got Unknown //IL_095f: Unknown result type (might be due to invalid IL or missing references) //IL_0969: Expected O, but got Unknown //IL_0b7e: Unknown result type (might be due to invalid IL or missing references) //IL_0b88: Expected O, but got Unknown //IL_0c18: Unknown result type (might be due to invalid IL or missing references) //IL_0c22: Expected O, but got Unknown Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager"); configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType)); foreach (BuildPiece registeredPiece in registeredPieces) { registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray(); if (registeredPiece.Category.Category != BuildPieceCategory.Custom) { registeredPiece.Prefab.GetComponent<Piece>().m_category = (PieceCategory)registeredPiece.Category.Category; } else { registeredPiece.Prefab.GetComponent<Piece>().m_category = PiecePrefabManager.GetCategory(registeredPiece.Category.custom); } } if (!ConfigurationEnabled) { return; } bool saveOnConfigSet = plugin.Config.SaveOnConfigSet; plugin.Config.SaveOnConfigSet = false; foreach (BuildPiece registeredPiece2 in registeredPieces) { BuildPiece piece = registeredPiece2; if (piece.SpecialProperties.NoConfig) { continue; } PieceConfig pieceConfig2 = (pieceConfigs[piece] = new PieceConfig()); PieceConfig cfg = pieceConfig2; Piece piecePrefab2 = piece.Prefab.GetComponent<Piece>(); string pieceName = piecePrefab2.m_name; string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim(); string localizedName = Localization.instance.Localize(pieceName).Trim(); int order = 0; cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = (order -= 1), Category = localizedName } })); ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes { Order = (order -= 1), Browsable = (cfg.category.Value == BuildPieceCategory.Custom), Category = localizedName }; cfg.customCategory = config(englishName, "Custom Build Category", piece.Category.custom, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); cfg.category.SettingChanged += BuildTableConfigChanged; cfg.customCategory.SettingChanged += BuildTableConfigChanged; if (cfg.category.Value == BuildPieceCategory.Custom) { piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value); } else { piecePrefab2.m_category = (PieceCategory)cfg.category.Value; } cfg.tools = config(englishName, "Tools", string.Join(", ", piece.activeTools), new ConfigDescription("Comma separated list of tools where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { customTableAttributes })); piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' }) select s.Trim()).ToArray(); cfg.tools.SettingChanged += [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (object _, EventArgs _) => { Inventory[] source = (from c in Player.s_players.Select([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsOfType<Container>() select c.GetInventory()) where c != null select c).ToArray(); Dictionary<string, List<PieceTable>> dictionary = (from kv in (from i in (from p in ObjectDB.instance.m_items select p.GetComponent<ItemDrop>() into c where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent<ZNetView>()) select c).Concat(ItemDrop.s_instances) select new KeyValuePair<string, ItemData>(Utils.GetPrefabName(((Component)i).gameObject), i.m_itemData)).Concat(from i in source.SelectMany([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (Inventory i) => i.GetAllItems()) select new KeyValuePair<string, ItemData>(((Object)i.m_dropPrefab).name, i)) where Object.op_Implicit((Object)(object)kv.Value.m_shared.m_buildPieces) group kv by kv.Key).ToDictionary([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Key, [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Select([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (KeyValuePair<string, ItemData> kv) => kv.Value.m_shared.m_buildPieces).Distinct().ToList()); string[] array5 = piece.activeTools; foreach (string key in array5) { if (dictionary.TryGetValue(key, out var value3)) { foreach (PieceTable item3 in value3) { item3.m_pieces.Remove(piece.Prefab); } } } piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' }) select s.Trim()).ToArray(); if (Object.op_Implicit((Object)(object)ObjectDB.instance)) { string[] array6 = piece.activeTools; foreach (string key2 in array6) { if (dictionary.TryGetValue(key2, out var value4)) { foreach (PieceTable item4 in value4) { if (!item4.m_pieces.Contains(piece.Prefab)) { item4.m_pieces.Add(piece.Prefab); } } } } if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces)) { PiecePrefabManager.CategoryRefreshNeeded = true; ((Humanoid)Player.m_localPlayer).SetPlaceMode(Player.m_localPlayer.m_buildPieces); } } }; StationExtension pieceExtensionComp; List<ConfigurationManagerAttributes> hideWhenNoneAttributes2; if (piece.Extension.ExtensionStations.Count > 0) { pieceExtensionComp = piece.Prefab.GetOrAddComponent<StationExtension>(); PieceConfig pieceConfig3 = cfg; string group = englishName; CraftingTable table = piece.Extension.ExtensionStations.First().Table; string text = "Crafting station that " + localizedName + " extends."; object[] array = new object[1]; ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes(); int num = order - 1; order = num; configurationManagerAttributes.Order = num; array[0] = configurationManagerAttributes; pieceConfig3.extensionTable = config(group, "Extends Station", table, new ConfigDescription(text, (AcceptableValueBase)null, array)); cfg.customExtentionTable = config(englishName, "Custom Extend Station", piece.Extension.ExtensionStations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); PieceConfig pieceConfig4 = cfg; string group2 = englishName; float maxStationDistance = piece.Extension.ExtensionStations.First().maxStationDistance; string text2 = "Distance from the station that " + localizedName + " can be placed."; object[] array2 = new object[1]; ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes(); num = order - 1; order = num; configurationManagerAttributes2.Order = num; array2[0] = configurationManagerAttributes2; pieceConfig4.maxStationDistance = config(group2, "Max Station Distance", maxStationDistance, new ConfigDescription(text2, (AcceptableValueBase)null, array2)); hideWhenNoneAttributes2 = new List<ConfigurationManagerAttributes>(); cfg.extensionTable.SettingChanged += ExtensionTableConfigChanged; cfg.customExtentionTable.SettingChanged += ExtensionTableConfigChanged; cfg.maxStationDistance.SettingChanged += ExtensionTableConfigChanged; ConfigurationManagerAttributes configurationManagerAttributes3 = new ConfigurationManagerAttributes(); num = order - 1; order = num; configurationManagerAttributes3.Order = num; configurationManagerAttributes3.Browsable = cfg.extensionTable.Value != CraftingTable.None; ConfigurationManagerAttributes item = configurationManagerAttributes3; hideWhenNoneAttributes2.Add(item); } List<ConfigurationManagerAttributes> hideWhenNoneAttributes; if (piece.Crafting.Stations.Count > 0) { hideWhenNoneAttributes = new List<ConfigurationManagerAttributes>(); PieceConfig pieceConfig5 = cfg; string group3 = englishName; CraftingTable table2 = piece.Crafting.Stations.First().Table; string text3 = "Crafting station where " + localizedName + " is available."; object[] array3 = new object[1]; ConfigurationManagerAttributes configurationManagerAttributes4 = new ConfigurationManagerAttributes(); int num = order - 1; order = num; configurationManagerAttributes4.Order = num; array3[0] = configurationManagerAttributes4; pieceConfig5.table = config(group3, "Crafting Station", table2, new ConfigDescription(text3, (AcceptableValueBase)null, array3)); cfg.customTable = config(englishName, "Custom Crafting Station", piece.Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); cfg.table.SettingChanged += TableConfigChanged; cfg.customTable.SettingChanged += TableConfigChanged; ConfigurationManagerAttributes configurationManagerAttributes5 = new ConfigurationManagerAttributes(); num = order - 1; order = num; configurationManagerAttributes5.Order = num; configurationManagerAttributes5.Browsable = cfg.table.Value != CraftingTable.None; ConfigurationManagerAttributes item2 = configurationManagerAttributes5; hideWhenNoneAttributes.Add(item2); } cfg.craft = itemConfig("Crafting Costs", new SerializedRequirements(piece.RequiredItems.Requirements).ToString(), "Item costs to craft " + localizedName); cfg.craft.SettingChanged += [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (object _, EventArgs _) => { if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null) { Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value)); piecePrefab2.m_resources = resources; Piece[] array4 = Object.FindObjectsOfType<Piece>(); foreach (Piece val in array4) { if (val.m_name == pieceName) { val.m_resources = resources; } } } }; for (int j = 0; j < piece.Conversions.Count; j++) { string text4 = ((piece.Conversions.Count > 1) ? $"{j + 1}. " : ""); Conversion conversion = piece.Conversions[j]; conversion.config = new Conversion.ConversionConfig(); int index = j; conversion.config.input = config(englishName, text4 + "Conversion Input Item", conversion.Input, new ConfigDescription("Conversion input item within " + englishName, (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Category = localizedName } })); conversion.config.input.SettingChanged += [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (object _, EventArgs _) => { if (index < piece.conversions.Count) { ObjectDB instance2 = ObjectDB.instance; if (instance2 != null) { ItemDrop from = SerializedRequirements.fetchByName(instance2, conversion.config.input.Value); piece.conversions[index].m_from = from; } } }; conversion.config.output = config(englishName, text4 + "Conversion Output Item", conversion.Output, new ConfigDescription("Conversion output item within " + englishName, (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Category = localizedName } })); conversion.config.output.SettingChanged += [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (object _, EventArgs _) => { if (index < piece.conversions.Count) { ObjectDB instance = ObjectDB.instance; if (instance != null) { ItemDrop to = SerializedRequirements.fetchByName(instance, conversion.config.output.Value); piece.conversions[index].m_to = to; } } }; } void BuildTableConfigChanged(object o, EventArgs e) { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) if (registeredPieces.Count > 0) { if (cfg.category.Value == BuildPieceCategory.Custom) { piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value); } else { piecePrefab2.m_category = (PieceCategory)cfg.category.Value; } if (Object.op_Implicit((Object)(object)Hud.instance)) { PiecePrefabManager.CategoryRefreshNeeded = true; PiecePrefabManager.CreateCategoryTabs(); } } customTableAttributes.Browsable = cfg.category.Value == BuildPieceCategory.Custom; ReloadConfigDisplay(); } void ExtensionTableConfigChanged(object o, EventArgs e) { if (piece.RequiredItems.Requirements.Count > 0) { CraftingTable value2 = cfg.extensionTable.Value; CraftingTable craftingTable = value2; if (craftingTable == CraftingTable.Custom) { StationExtension obj2 = pieceExtensionComp; GameObject prefab2 = ZNetScene.instance.GetPrefab(cfg.customExtentionTable.Value); obj2.m_craftingStation = ((prefab2 != null) ? prefab2.GetComponent<CraftingStation>() : null); } else { pieceExtensionComp.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.extensionTable.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>(); } pieceExtensionComp.m_maxStationDistance = cfg.maxStationDistance.Value; } customTableAttributes.Browsable = cfg.extensionTable.Value == CraftingTable.Custom; foreach (ConfigurationManagerAttributes item5 in hideWhenNoneAttributes2) { item5.Browsable = cfg.extensionTable.Value != CraftingTable.None; } ReloadConfigDisplay(); plugin.Config.Save(); } void TableConfigChanged(object o, EventArgs e) { if (piece.RequiredItems.Requirements.Count > 0) { switch (cfg.table.Value) { case CraftingTable.None: piecePrefab2.m_craftingStation = null; break; case CraftingTable.Custom: { Piece obj = piecePrefab2; GameObject prefab = ZNetScene.instance.GetPrefab(cfg.customTable.Value); obj.m_craftingStation = ((prefab != null) ? prefab.GetComponent<CraftingStation>() : null); break; } default: piecePrefab2.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.table.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>(); break; } } customTableAttributes.Browsable = cfg.table.Value == CraftingTable.Custom; foreach (ConfigurationManagerAttributes item6 in hideWhenNoneAttributes) { item6.Browsable = cfg.table.Value != CraftingTable.None; } ReloadConfigDisplay(); plugin.Config.Save(); } ConfigEntry<string> itemConfig(string name, string value, string desc) { //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown ConfigurationManagerAttributes configurationManagerAttributes6 = new ConfigurationManagerAttributes { CustomDrawer = DrawConfigTable, Order = (order -= 1), Category = localizedName }; return config(englishName, name, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes6 })); } } foreach (BuildPiece registeredPiece3 in registeredPieces) { ConfigEntryBase enabledCfg = registeredPiece3.RecipeIsActive; Piece piecePrefab; if (enabledCfg != null) { piecePrefab = registeredPiece3.Prefab.GetComponent<Piece>(); ConfigChanged(null, null); ((object)enabledCfg).GetType().GetEvent("SettingChanged").AddEventHandler(enabledCfg, new EventHandler(ConfigChanged)); } registeredPiece3.InitializeNewRegisteredPiece(registeredPiece3); [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(2)] void ConfigChanged(object o, EventArgs e) { piecePrefab.m_enabled = (int)enabledCfg.BoxedValue != 0; } } if (saveOnConfigSet) { plugin.Config.SaveOnConfigSet = true; plugin.Config.Save(); } void ReloadConfigDisplay() { object obj3 = configManagerType?.GetProperty("DisplayingWindow").GetValue(configManager); if (obj3 is bool && (bool)obj3) { configManagerType.GetMethod("BuildSettingList").Invoke(configManager, Array.Empty<object>()); } } } public void InitializeNewRegisteredPiece(BuildPiece piece) { ConfigEntryBase recipeIsActive = piece.RecipeIsActive; PieceConfig cfg; Piece piecePrefab; string pieceName; if (recipeIsActive != null) { pieceConfigs.TryGetValue(piece, out cfg); piecePrefab = piece.Prefab.GetComponent<Piece>(); pieceName = piecePrefab.m_name; ((object)recipeIsActive).GetType().GetEvent("SettingChanged").AddEventHandler(recipeIsActive, new EventHandler(ConfigChanged)); } void ConfigChanged(object o, EventArgs e) { if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null && cfg != null) { Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value)); piecePrefab.m_resources = resources; Piece[] array = Object.FindObjectsOfType<Piece>(); foreach (Piece val in array) { if (val.m_name == pieceName) { val.m_resources = resources; } } } } } [HarmonyPriority(700)] internal static void Patch_ObjectDBInit(ObjectDB __instance) { //IL_0489: Unknown result type (might be due to invalid IL or missing references) //IL_048e: Unknown result type (might be due to invalid IL or missing references) //IL_04c1: Unknown result type (might be due to invalid IL or missing references) //IL_04f9: Expected O, but got Unknown if ((Object)(object)__instance.GetItemPrefab("YmirRemains") == (Object)null) { return; } foreach (BuildPiece registeredPiece in registeredPieces) { pieceConfigs.TryGetValue(registeredPiece, out var value); registeredPiece.Prefab.GetComponent<Piece>().m_resources = SerializedRequirements.toPieceReqs((value == null) ? new SerializedRequirements(registeredPiece.RequiredItems.Requirements) : new SerializedRequirements(value.craft.Value)); foreach (ExtensionConfig extensionStation in registeredPiece.Extension.ExtensionStations) { switch ((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.Table : value.extensionTable.Value) { case CraftingTable.None: registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null; break; case CraftingTable.Custom: { GameObject prefab = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value); if (prefab != null) { registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = prefab.GetComponent<CraftingStation>(); } else { Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value) + "' does not exist")); } break; } default: if (value != null && value.table.Value == CraftingTable.None) { registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null; } else { registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.Table : value.extensionTable.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>(); } break; } } foreach (CraftingStationConfig station in registeredPiece.Crafting.Stations) { switch ((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.Table : value.table.Value) { case CraftingTable.None: registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null; break; case CraftingTable.Custom: { GameObject prefab2 = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value); if (prefab2 != null) { registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = prefab2.GetComponent<CraftingStation>(); } else { Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value) + "' does not exist")); } break; } default: if (value != null && value.table.Value == CraftingTable.None) { registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null; } else { registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.Table : value.table.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>(); } break; } } registeredPiece.conversions = new List<ItemConversion>(); for (int i = 0; i < registeredPiece.Conversions.Count; i++) { Conversion conversion = registeredPiece.Conversions[i]; registeredPiece.conversions.Add(new ItemConversion { m_from = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.input.Value ?? conversion.Input), m_to = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.output.Value ?? conversion.Output) }); if (registeredPiece.conversions[i].m_from != null && registeredPiece.conversions[i].m_to != null) { registeredPiece.Prefab.GetComponent<Smelter>().m_conversion.Add(registeredPiece.conversions[i]); } } } } public void Snapshot(float lightIntensity = 1.3f, Quaternion? cameraRotation = null) { SnapshotPiece(Prefab, lightIntensity, cameraRotation); } internal void SnapshotPiece(GameObject prefab, float lightIntensity = 1.3f, Quaternion? cameraRotation = null) { //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0210: Unknown result type (might be due to invalid IL or missing references) //IL_0234: Unknown result type (might be due to invalid IL or missing references) //IL_0239: Unknown result type (might be due to invalid IL or missing references) //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_0255: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Unknown result type (might be due to invalid IL or missing references) //IL_0259: Unknown result type (might be due to invalid IL or missing references) //IL_0263: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Unknown result type (might be due to invalid IL or missing references) //IL_0275: Unknown result type (might be due to invalid IL or missing references) //IL_0277: Unknown result type (might be due to invalid IL or missing references) //IL_027c: Unknown result type (might be due to invalid IL or missing references) //IL_02d6: Unknown result type (might be due to invalid IL or missing references) //IL_02dd: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Unknown result type (might be due to invalid IL or missing references) //IL_0333: Unknown result type (might be due to invalid IL or missing references) //IL_0338: Unknown result type (might be due to invalid IL or missing references) //IL_036f: Unknown result type (might be due to invalid IL or missing references) //IL_0376: Expected O, but got Unknown //IL_0394: Unknown result type (might be due to invalid IL or missing references) //IL_03d5: Unknown result type (might be due to invalid IL or missing references) //IL_03da: Unknown result type (might be due to invalid IL or missing references) //IL_03e4: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)prefab == (Object)null) && (prefab.GetComponentsInChildren<Renderer>().Any() || prefab.GetComponentsInChildren<MeshFilter>().Any())) { Camera component = new GameObject("CameraIcon", new Type[1] { typeof(Camera) }).GetComponent<Camera>(); component.backgroundColor = Color.clear; component.clearFlags = (CameraClearFlags)2; ((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f); ((Component)component).transform.rotation = (Quaternion)(((??)cameraRotation) ?? Quaternion.Euler(0f, 180f, 0f)); component.fieldOfView = 0.5f; component.farClipPlane = 100000f; component.cullingMask = 8; Light component2 = new GameObject("LightIcon", new Type[1] { typeof(Light) }).GetComponent<Light>(); ((Component)component2).transform.position = new Vector3(10000f, 10000f, 10000f); ((Component)component2).transform.rotation = Quaternion.Euler(5f, 180f, 5f); component2.type = (LightType)1; component2.cullingMask = 8; component2.intensity = lightIntensity; GameObject val = Object.Instantiate<GameObject>(prefab); Transform[] componentsInChildren = val.GetComponentsInChildren<Transform>(); foreach (Transform val2 in componentsInChildren) { ((Component)val2).gameObject.layer = 3; } val.transform.position = Vector3.zero; val.transform.rotation = Quaternion.Euler(23f, 51f, 25.8f); ((Object)val).name = ((Object)prefab).name; MeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren<MeshRenderer>(); Vector3 val3 = componentsInChildren2.Aggregate(Vector3.positiveInfinity, [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (Vector3 cur, MeshRenderer renderer) => { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) Bounds bounds2 = ((Renderer)renderer).bounds; return Vector3.Min(cur, ((Bounds)(ref bounds2)).min); }); Vector3 val4 = componentsInChildren2.Aggregate(Vector3.negativeInfinity, [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (Vector3 cur, MeshRenderer renderer) => { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) Bounds bounds = ((Renderer)renderer).bounds; return Vector3.Max(cur, ((Bounds)(ref bounds)).max); }); val.transform.position = new Vector3(10000f, 10000f, 10000f) - (val3 + val4) / 2f; Vector3 val5 = val4 - val3; TimedDestruction val6 = val.AddComponent<TimedDestruction>(); val6.Trigger(1f); Rect val7 = default(Rect); ((Rect)(ref val7))..ctor(0f, 0f, 128f, 128f); component.targetTexture = RenderTexture.GetTemporary((int)((Rect)(ref val7)).width, (int)((Rect)(ref val7)).height); component.fieldOfView = 20f; float num = Mathf.Max(val5.x, val5.y) + 0.1f; float num2 = num / Mathf.Tan(component.fieldOfView * ((float)Math.PI / 180f)) * 1.1f; ((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f) + new Vector3(0f, 0f, num2); component.Render(); RenderTexture active = RenderTexture.active; RenderTexture.active = component.targetTexture; Texture2D val8 = new Texture2D((int)((Rect)(ref val7)).width, (int)((Rect)(ref val7)).height, (TextureFormat)4, false); val8.ReadPixels(new Rect(0f, 0f, (float)(int)((Rect)(ref val7)).width, (float)(int)((Rect)(ref val7)).height), 0, 0); val8.Apply(); RenderTexture.active = active; prefab.GetComponent<Piece>().m_icon = Sprite.Create(val8, new Rect(0f, 0f, (float)(int)((Rect)(ref val7)).width, (float)(int)((Rect)(ref val7)).height), Vector2.one / 2f); ((Component)component2).gameObject.SetActive(false); component.targetTexture.Release(); ((Component)component).gameObject.SetActive(false); val.SetActive(false); Object.DestroyImmediate((Object)(object)val); Object.Destroy((Object)(object)component); Object.Destroy((Object)(object)component2); Object.Destroy((Object)(object)((Component)component).gameObject); Object.Destroy((Object)(object)((Component)component2).gameObject); } } public static void DrawConfigTable(ConfigEntryBase cfg) { //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Expected O, but got Unknown //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Expected O, but got Unknown //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Expected O, but got Unknown //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Unknown result type (might be due to invalid IL or missing references) //IL_0232: Expected O, but got Unknown //IL_0284: Unknown result type (might be due to invalid IL or missing references) //IL_0289: Unknown result type (might be due to invalid IL or missing references) //IL_029f: Expected O, but got Unknown bool valueOrDefault = cfg.Description.Tags.Select([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (object a) => (a.GetType().Name == "ConfigurationManagerAttributes") ? ((bool?)a.GetType().GetField("ReadOnly")?.GetValue(a)) : null).FirstOrDefault((bool? v) => v.HasValue).GetValueOrDefault(); List<Requirement> list = new List<Requirement>(); bool flag = false; int num = (int)(configManager?.GetType().GetProperty("RightColumnWidth", BindingFlags.Instance | BindingFlags.NonPublic).GetGetMethod(nonPublic: true) .Invoke(configManager, Array.Empty<object>()) ?? ((object)130)); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); foreach (Requirement req in new SerializedRequirements((string)cfg.BoxedValue).Reqs) { GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); int num2 = req.amount; if (int.TryParse(GUILayout.TextField(num2.ToString(), new GUIStyle(GUI.skin.textField) { fixedWidth = 40f }, Array.Empty<GUILayoutOption>()), out var result) && result != num2 && !valueOrDefault) { num2 = result; flag = true; } int num3 = Mathf.Max(num - 40 - 67 - 21 - 21, 140); string text = GUILayout.TextField(req.itemName, new GUIStyle(GUI.skin.textField) { fixedWidth = num3 }, Array.Empty<GUILayoutOption>()); string text2 = (valueOrDefault ? req.itemName : text); flag = flag || text2 != req.itemName; bool flag2 = req.recover; if (GUILayout.Toggle(req.recover, "Recover", new GUIStyle(GUI.skin.toggle) { fixedWidth = 67f }, Array.Empty<GUILayoutOption>()) != req.recover) { flag2 = !flag2; flag = true; } if (GUILayout.Button("x", new GUIStyle(GUI.skin.button) { fixedWidth = 21f }, Array.Empty<GUILayoutOption>()) && !valueOrDefault) { flag = true; } else { list.Add(new Requirement { amount = num2, itemName = text2, recover = flag2 }); } if (GUILayout.Button("+", new GUIStyle(GUI.skin.button) { fixedWidth = 21f }, Array.Empty<GUILayoutOption>()) && !valueOrDefault) { flag = true; list.Add(new Requirement { amount = 1, itemName = "", recover = false }); } GUILayout.EndHorizontal(); } GUILayout.EndVertical(); if (flag) { cfg.BoxedValue = new SerializedRequirements(list).ToString(); } } public static ConfigEntry<T> config<[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)] T>(string group, string name, T value, ConfigDescription description) { ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description); configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T)) .Invoke(configSync, new object[1] { val }); return val; } public static ConfigEntry<T> config<[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)] T>(string group, string name, T value, string description) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>())); } } public static class GoExtensions { [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)] public static T GetOrAddComponent<[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)] T>(this GameObject gameObject) where T : Component { return gameObject.GetComponent<T>() ?? gameObject.AddComponent<T>(); } } [PublicAPI] [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)] [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)] public class LocalizeKey { private static readonly List<LocalizeKey> keys = new List<LocalizeKey>(); public readonly string Key; public readonly Dictionary<string, string> Localizations = new Dictionary<string, string>(); public LocalizeKey(string key) { Key = key.Replace("$", ""); keys.Add(this); } public void Alias(string alias) { Localizations.Clear(); if (!alias.Contains("$")) { alias = "$" + alias; } Localizations["alias"] = alias; Localization.instance.AddWord(Key, Localization.instance.Localize(alias)); } public LocalizeKey English(string key) { return addForLang("English", key); } public LocalizeKey Swedish(string key) { return addForLang("Swedish", key); } public LocalizeKey French(string key) { return addForLang("French", key); } public LocalizeKey Italian(string key) { return addForLang("Italian", key); } public LocalizeKey German(string key) { return addForLang("German", key); } public LocalizeKey Spanish(string key) { return addForLang("Spanish", key); } public LocalizeKey Russian(string key) { return addForLang("Russian", key); } public LocalizeKey Romanian(string key) { return addForLang("Romanian", key); } public LocalizeKey Bulgarian(string key) { return addForLang("Bulgarian", key); } public LocalizeKey Macedonian(string key) { return addForLang("Macedonian", key); } public LocalizeKey Finnish(string key) { return addForLang("Finnish", key); } public LocalizeKey Danish(string key) { return addForLang("Danish", key); } public LocalizeKey Norwegian(string key) { return addForLang("Norwegian", key); } public LocalizeKey Icelandic(string key) { return addForLang("Icelandic", key); } public LocalizeKey Turkish(string key) { return addForLang("Turkish", key); } public LocalizeKey Lithuanian(string key) { return addForLang("Lithuanian", key); } public LocalizeKey Czech(string key) { return addForLang("Czech", key); } public LocalizeKey Hungarian(string key) { return addForLang("Hungarian", key); } public LocalizeKey Slovak(string key) { return addForLang("Slovak", key); } public LocalizeKey Polish(string key) { return addForLang("Polish", key); } public LocalizeKey Dutch(string key) { return addForLang("Dutch", key); } public LocalizeKey Portuguese_European(string key) { return addForLang("Portuguese_European", key); } public LocalizeKey Portuguese_Brazilian(string key) { return addForLang("Portuguese_Brazilian", key); } public LocalizeKey Chinese(string key) { return addForLang("Chinese", key); } public LocalizeKey Japanese(string key) { return addForLang("Japanese", key); } public LocalizeKey Korean(string key) { return addForLang("Korean", key); } public LocalizeKey Hindi(string key) { return addForLang("Hindi", key); } public LocalizeKey Thai(string key) { return addForLang("Thai", key); } public LocalizeKey Abenaki(string key) { return addForLang("Abenaki", key); } public LocalizeKey Croatian(string key) { return addForLang("Croatian", key); } public LocalizeKey Georgian(string key) { return addForLang("Georgian", key); } public LocalizeKey Greek(string key) { return addForLang("Greek", key); } public LocalizeKey Serbian(string key) { return addForLang("Serbian", key); } public LocalizeKey Ukrainian(string key) { return addForLang("Ukrainian", key); } private LocalizeKey addForLang(string lang, string value) { Localizations[lang] = value; if (Localization.instance.GetSelectedLanguage() == lang) { Localization.instance.AddWord(Key, value); } else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key)) { Localization.instance.AddWord(Key, value); } return this; } [HarmonyPriority(300)] internal static void AddLocalizedKeys(Localization __instance, string language) { foreach (LocalizeKey key in keys) { string value2; if (key.Localizations.TryGetValue(language, out var value) || key.Localizations.TryGetValue("English", out value)) { __instance.AddWord(key.Key, value); } else if (key.Localizations.TryGetValue("alias", out value2)) { __instance.AddWord(key.Key, Localization.instance.Localize(value2)); } } } } [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)] [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)] public static class LocalizationCache { private static readonly Dictionary<string, Localization> localizations = new Dictionary<string, Localization>(); internal static void LocalizationPostfix(Localization __instance, string language) { string key = localizations.FirstOrDefault([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (KeyValuePair<string, Localization> l) => l.Value == __instance).Key; if (key != null) { localizations.Remove(key); } if (!localizations.ContainsKey(language)) { localizations.Add(language, __instance); } } public static Localization ForLanguage([<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)] string language = null) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out var value)) { return value; } value = new Localization(); if (language != null) { value.SetupLanguage(language); } return value; } } [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)] [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)] public class AdminSyncing { private static bool isServer; internal static bool registeredOnClient; [HarmonyPriority(700)] internal static void AdminStatusSync(ZNet __instance) { isServer = __instance.IsServer(); if (BuildPiece._plugin != null) { if (isServer) { ZRoutedRpc.instance.Register<ZPackage>(BuildPiece._plugin.Info.Metadata.Name + " PMAdminStatusSync", (Action<long, ZPackage>)RPC_AdminPieceAddRemove); } else if (!registeredOnClient) { ZRoutedRpc.instance.Register<ZPackage>(BuildPiece._plugin.Info.Metadata.Name + " PMAdminStatusSync", (Action<long, ZPackage>)RPC_AdminPieceAddRemove); registeredOnClient = true; } } if (isServer) { ((MonoBehaviour)ZNet.instance).StartCoroutine(WatchAdminListChanges()); } static void SendAdmin(List<ZNetPeer> peers, bool isAdmin) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown ZPackage val = new ZPackage(); val.Write(isAdmin); ((MonoBehaviour)ZNet.instance).StartCoroutine(sendZPackage(peers, val)); } static IEnumerator WatchAdminListChanges() { List<string> currentList = new List<string>(ZNet.instance.m_adminList.GetList()); while (true) { yield return (object)new WaitForSeconds(30f); if (!ZNet.instance.m_adminList.GetList().SequenceEqual(currentList)) { currentList = new List<string>(ZNet.instance.m_adminList.GetList()); List<ZNetPeer> adminPeer = (from p in ZNet.instance.GetPeers() where ZNet.instance.ListContainsId(ZNet.instance.m_adminList, p.m_rpc.GetSocket().GetHostName()) select p).ToList(); List<ZNetPeer> nonAdminPeer = ZNet.instance.GetPeers().Except(adminPeer).ToList(); SendAdmin(nonAdminPeer, isAdmin: false); SendAdmin(adminPeer, isAdmin: true); } } } } private static IEnumerator sendZPackage(List<ZNetPeer> peers, ZPackage package) { if (!Object.op_Implicit((Object)(object)ZNet.instance)) { yield break; } byte[] rawData = package.GetArray(); if (rawData != null && rawData.LongLength > 10000) { ZPackage compressedPackage = new ZPackage(); compressedPackage.Write(4); MemoryStream output = new MemoryStream(); using (DeflateStream deflateStream = new DeflateStream(output, CompressionLevel.Optimal)) { deflateStream.Write(rawData, 0, rawData.Length); } compressedPackage.Write(output.ToArray()); package = compressedPackage; } List<IEnumerator<bool>> writers = (from peer in peers where peer.IsReady() select peer into p select TellPeerAdminStatus(p, package)).ToList(); writers.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext()); while (writers.Count > 0) { yield return null; writers.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext()); } } private static IEnumerator<bool> TellPeerAdminStatus(ZNetPeer peer, ZPackage package) { ZRoutedRpc rpc = ZRoutedRpc.instance; if (rpc != null) { SendPackage(package); } void SendPackage(ZPackage pkg) { BaseUnityPlugin plugin = BuildPiece._plugin; string text = ((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync"; if (isServer) { peer.m_rpc.Invoke(text, new object[1] { pkg }); } else { rpc.InvokeRoutedRPC(peer.m_server ? 0 : peer.m_uid, text, new object[1] { pkg }); } } yield break; } internal static void RPC_AdminPieceAddRemove(long sender, ZPackage package) { //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Expected O, but got Unknown //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Expected O, but got Unknown ZNetPeer peer = ZNet.instance.GetPeer(sender); bool flag = false; try { flag = package.ReadBool(); } catch { } if (isServer) { ZRoutedRpc instance = ZRoutedRpc.instance; long everybody = ZRoutedRpc.Everybody; BaseUnityPlugin plugin = BuildPiece._plugin; instance.InvokeRoutedRPC(everybody, ((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { (object)new ZPackage() }); if (ZNet.instance.ListContainsId(ZNet.instance.m_adminList, peer.m_rpc.GetSocket().GetHostName())) { ZPackage val = new ZPackage(); val.Write(true); ZRpc rpc = peer.m_rpc; BaseUnityPlugin plugin2 = BuildPiece._plugin; rpc.Invoke(((plugin2 != null) ? plugin2.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { val }); } return; } foreach (BuildPiece registeredPiece in BuildPiece.registeredPieces) { if (!registeredPiece.SpecialProperties.AdminOnly) { continue; } Piece component = registeredPiece.Prefab.GetComponent<Piece>(); string name = component.m_name; string text = Localization.instance.Localize(name).Trim(); if (!Object.op_Implicit((Object)(object)ObjectDB.instance) || (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") == (Object)null) { continue; } Piece[] array = Object.FindObjectsOfType<Piece>(); foreach (Piece val2 in array) { if (flag) { if (val2.m_name == name) { val2.m_enabled = true; } } else if (val2.m_name == name) { val2.m_enabled = false; } } List<GameObject> pieces = ObjectDB.instance.GetItemPrefab("Hammer").GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces.m_pieces; if (flag) { if (!pieces.Contains(ZNetScene.instance.GetPrefab(((Object)component).name))) { pieces.Add(ZNetScene.instance.GetPrefab(((Object)component).name)); } } else if (pieces.Contains(ZNetScene.instance.GetPrefab(((Object)component).name))) { pieces.Remove(ZNetScene.instance.GetPrefab(((Object)component).name)); } } } } [HarmonyPatch(typeof(ZNet), "OnNewConnection")] [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)] [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)] internal class RegisterClientRPCPatch { private static void Postfix(ZNet __instance, ZNetPeer peer) { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Expected O, but got Unknown if (!__instance.IsServer()) { ZRpc rpc = peer.m_rpc; BaseUnityPlugin plugin = BuildPiece._plugin; rpc.Register<ZPackage>(((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync", (Action<ZRpc, ZPackage>)RPC_InitialAdminSync); return; } ZPackage val = new ZPackage(); val.Write(__instance.ListContainsId(__instance.m_adminList, peer.m_rpc.GetSocket().GetHostName())); ZRpc rpc2 = peer.m_rpc; BaseUnityPlugin plugin2 = BuildPiece._plugin; rpc2.Invoke(((plugin2 != null) ? plugin2.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { val }); } private static void RPC_InitialAdminSync(ZRpc rpc, ZPackage package) { AdminSyncing.RPC_AdminPieceAddRemove(0L, package); } } [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)] [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)] public static class PiecePrefabManager { [<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)] private struct BundleId { [UsedImplicitly] public string assetBundleFileName; [UsedImplicitly] public string folderName; } private static readonly Dictionary<BundleId, AssetBundle> bundleCache; private static readonly List<GameObject> piecePrefabs; public static readonly Dictionary<string, PieceCategory> PieceCategories; public static readonly Dictionary<string, PieceCategory> OtherPieceCategories; private static readonly Dictionary<PieceCategory, string> VanillaLabels; internal static bool CategoryRefreshNeeded; static PiecePrefabManager() { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Expected O, but got Unknown //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Expected O, but got Unknown //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Expected O, but got Unknown //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Expected O, but got Unknown //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Expected O, but got Unknown //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Expected O, but got Unknown //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Expected O, but got Unknown //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Expected O, but got Unknown //IL_020f: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Expected O, but got Unknown //IL_024c: Unknown result type (might be due to invalid IL or missing references) //IL_0259: Expected O, but got Unknown //IL_0289: Unknown result type (might be due to invalid IL or missing references) //IL_0295: Expected O, but got Unknown //IL_02c3: Unknown result type (might be due to invalid IL or missing references) //IL_02de: Unknown result type (might be due to invalid IL or missing references) //IL_02eb: Expected O, but got Unknown //IL_02eb: Expected O, but got Unknown //IL_031a: Unknown result type (might be due to invalid IL or missing references) //IL_0327: Expected O, but got Unknown //IL_0356: Unknown result type (might be due to invalid IL or missing references) //IL_0363: Expected O, but got Unknown //IL_0391: Unknown result type (might be due to invalid IL or missing references) //IL_039f: Expected O, but got Unknown //IL_03ce: Unknown result type (might be due to invalid IL or missing references) //IL_03db: Expected O, but got Unknown //IL_040a: Unknown result type (might be due to invalid IL or missing references) //IL_0417: Expected O, but got Unknown //IL_0446: Unknown result type (might be due to invalid IL or missing references) //IL_0453: Expected O, but got Unknown bundleCache = new Dictionary<BundleId, AssetBundle>(); piecePrefabs = new List<GameObject>(); PieceCategories = new Dictionary<string, PieceCategory>(); OtherPieceCategories = new Dictionary<string, PieceCategory>(); VanillaLabels = new Dictionary<PieceCategory, string>(); Harmony val = new Harmony("org.bepinex.helpers.PieceManager"); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(BuildPiece), "Patch_FejdStartup", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizeKey), "AddLocalizedKeys", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "SetupLanguage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizationCache), "LocalizationPostfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(BuildPiece), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "CopyOtherDB", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNet), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(AdminSyncing), "AdminStatusSync", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "RefFixPatch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(PieceTable), "UpdateAvailable", (Type[])null, (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "UpdateAvailable_Transpiler", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(PieceTable), "UpdateAvailable", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "UpdateAvailable_Prefix", (Type[])null, (Type[])null)), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "UpdateAvailable_Postfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Player), "SetPlaceMode", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_SetPlaceMode", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Hud), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Hud_AwakeCreateTabs", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Hud), "UpdateBuild", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "RepositionCatsIfNeeded", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Hud), "LateUpdate", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "RepositionCatsIfNeeded", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Enum), "GetValues", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "EnumGetValuesPatch", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Enum), "GetNames", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "EnumGetNamesPatch", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } public static AssetBundle RegisterAssetBundle(string assetBundleFileName, string folderName = "assets") { BundleId bundleId = default(BundleId); bundleId.assetBundleFileName = assetBundleFileName; bundleId.folderName = folderName; BundleId key = bundleId; if (!bundleCache.TryGetValue(key, out var value)) { Dictionary<BundleId, AssetBundle> dictionary = bundleCache; AssetBundle? obj = ((IEnumerable<AssetBundle>)Resources.FindObjectsOfTypeAll<AssetBundle>()).FirstOrDefault((Func<AssetBundle, bool>)([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (AssetBundle a) => ((Object)a).name == assetBundleFileName)) ?? AssetBundle.LoadFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + "." + folderName + "." + assetBundleFileName)); AssetBundle result = obj; dictionary[key] = obj; return result; } return value; } public static IEnumerable<GameObject> FixRefs(AssetBundle assetBundle) { return assetBundle.LoadAllAssets<GameObject>(); } public static GameObject RegisterPrefab(string assetBundleFileName, string prefabName, string folderName = "assets") { return RegisterPrefab(RegisterAssetBundle(assetBundleFileName, folderName), prefabName); } public static GameObject RegisterPrefab(AssetBundle assets, string prefabName) { if ((Object)(object)assets == (Object)null) { Debug.LogError((object)"Failed to load asset bundle. Please make sure to mark all asset bundles as embedded resources."); return null; } GameObject val = assets.LoadAsset<GameObject>(prefabName); if ((Object)(object)val == (Object)null) { Debug.LogError((object)("Failed to load prefab " + prefabName + " from asset bundle " + ((Object)assets).name)); return null; } piecePrefabs.Add(val); return val; } public static Sprite RegisterSprite(string assetBundleFileName, string prefabName, string folderName = "assets") { return RegisterSprite(RegisterAssetBundle(assetBundleFileName, folderName), prefabName); } public static Sprite RegisterSprite(AssetBundle assets, string prefabName) { return assets.LoadAsset<Sprite>(prefabName); } private static void EnumGetValuesPatch(Type enumType, ref Array __result) { if (!(enumType != typeof(PieceCategory)) && PieceCategories.Count != 0) { PieceCategory[] array = (PieceCategory[])(object)new PieceCategory[__result.Length + PieceCategories.Count]; __result.CopyTo(array, 0); PieceCategories.Values.CopyTo(array, __result.Length); __result = array; } } private static void EnumGetNamesPatch(Type enumType, ref string[] __result) { if (!(enumType != typeof(PieceCategory)) && PieceCategories.Count != 0) { __result = CollectionExtensions.AddRangeToArray<string>(__result, PieceCategories.Keys.ToArray()); } } private static Dictionary<PieceCategory, string> GetPieceCategoriesMap() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) Array values = Enum.GetValues(typeof(PieceCategory)); string[] names = Enum.GetNames(typeof(PieceCategory)); Dictionary<PieceCategory, string> dictionary = new Dictionary<PieceCategory, string>(); for (int i = 0; i < values.Length; i++) { dictionary[(PieceCategory)values.GetValue(i)] = names[i]; } return dictionary; } public static PieceCategory GetCategory(string name) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) if (Enum.TryParse<PieceCategory>(name, ignoreCase: true, out PieceCategory result)) { return result; } if (PieceCategories.TryGetValue(name, out result)) { return result; } if (OtherPieceCategories.TryGetValue(name, out result)) { return result; } Dictionary<PieceCategory, string> pieceCategoriesMap = GetPieceCategoriesMap(); foreach (KeyValuePair<PieceCategory, string> item in pieceCategoriesMap) { if (item.Value == name) { result = item.Key; OtherPieceCategories[name] = result; return result; } } result = (PieceCategory)(pieceCategoriesMap.Count - 1); PieceCategories[name] = result; string categoryToken = GetCategoryToken(name); Localization.instance.AddWord(categoryToken, name); return result; } internal static void CreateCategoryTabs() { if (Object.op_Implicit((Object)(object)Hud.instance)) { int num = ModifiedMaxCategory(); for (int i = Hud.instance.m_pieceCategoryTabs.Length; i < num; i++) { GameObject val = CreateCategoryTab(); Hud.instance.m_pieceCategoryTabs = CollectionExtensions.AddItem<GameObject>((IEnumerable<GameObject>)Hud.instance.m_pieceCategoryTabs, val).ToArray(); } if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces)) { RepositionCategories(Player.m_localPlayer.m_buildPieces); Player.m_localPlayer.UpdateAvailablePiecesList(); } } } private static GameObject CreateCategoryTab() { //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) GameObject val = Hud.instance.m_pieceCategoryTabs[0]; GameObject val2 = Object.Instantiate<GameObject>(Hud.instance.m_pieceCategoryTabs[0], val.transform.parent); val2.SetActive(false); UIInputHandler orAddComponent = val2.GetOrAddComponent<UIInputHandler>(); orAddComponent.m_onLeftDown = (Action<UIInputHandler>)Delegate.Combine(orAddComponent.m_onLeftDown, new Action<UIInputHandler>(Hud.instance.OnLeftClickCategory)); TMP_Text[] componentsInChildren = val2.GetComponentsInChildren<TMP_Text>(); foreach (TMP_Text val3 in componentsInChildren) { val3.rectTransform.offsetMin = new Vector2(3f, 1f); val3.rectTransform.offsetMax = new Vector2(-3f, -1f); val3.enableAutoSizing = true; val3.fontSizeMin = 12f; val3.fontSizeMax = 20f; val3.lineSpacing = 0.8f; val3.textWrappingMode = (TextWrappingModes)1; val3.overflowMode = (TextOverflowModes)3; } return val2; } private static int ModifiedMaxCategory() { return Enum.GetValues(typeof(PieceCategory)).Length - 1; } private static int GetMaxCategoryOrDefault() { try { return (int)Enum.Parse(typeof(PieceCategory), "Max"); } catch (ArgumentException) { Debug.LogWarning((object)"Could not find Piece.PieceCategory.Max, using fallback value 4"); return 4; } } private static List<CodeInstruction> TranspileMaxCategory(IEnumerable<CodeInstruction> instructions, int maxOffset) { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Expected O, but got Unknown //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Expected O, but got Unknown //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Expected O, but got Unknown int num = GetMaxCategoryOrDefault() + maxOffset; List<CodeInstruction> list = new List<CodeInstruction>(); foreach (CodeInstruction instruction in instructions) { if (CodeInstructionExtensions.LoadsConstant(instruction, (long)num)) { list.Add(new CodeInstruction(OpCodes.Call, (object)AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "ModifiedMaxCategory", (Type[])null, (Type[])null))); if (maxOffset != 0) { list.Add(new CodeInstruction(OpCodes.Ldc_I4, (object)maxOffset)); list.Add(new CodeInstruction(OpCodes.Add, (object)null)); } } else { list.Add(instruction); } } return list; } private static IEnumerable<CodeInstruction> UpdateAvailable_Transpiler(IEnumerable<CodeInstruction> instructions) { return TranspileMaxCategory(instructions, 0); } private static HashSet<PieceCategory> CategoriesInPieceTable(PieceTable pieceTable) { //IL_0057: Unknown result type (might be due to invalid IL or missing references) HashSet<PieceCategory> hashSet = new HashSet<PieceCategory>(); Piece val = default(Piece); foreach (GameObject item in pieceTable.m_pieces.Where([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (GameObject pieceFab) => (Object)(object)pieceFab != (Object)null)) { if (item.TryGetComponent<Piece>(ref val)) { hashSet.Add(val.m_category); } } return hashSet; } private static void RepositionCatsIfNeeded() { if (CategoryRefreshNeeded) { CategoryRefreshNeeded = false; CreateCategoryTabs(); RepositionCats(); } } private static void RepositionCats() { if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces)) { RepositionCategories(Player.m_localPlayer.m_buildPieces); } } private static void RepositionCategories(PieceTable pieceTable) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Expected O, but got Unknown //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Expected O, but got Unknown //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_0191: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_0205: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Unknown result type (might be due to invalid IL or missing references) //IL_0286: Unknown result type (might be due to invalid IL or missing references) //IL_028d: Expected O, but got Unknown //IL_029b: Unknown result type (might be due to invalid IL or missing references) //IL_02c4: Unknown result type (might be due to invalid IL or missing references) //IL_02d0: Unknown result type (might be due to invalid IL or missing ref