Decompiled source of Takers Underworld v2.0.0

BepInEx/plugins/cjayride-CustomLoadingScreens/CustomLoadingScreens.dll

Decompiled 3 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.8.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyVersion("0.8.0.0")]
namespace CustomLoadingScreens;

[BepInPlugin("cjayride.CustomLoadingScreens", "Custom Loading Screens", "0.8.0")]
public class BepInExPlugin : BaseUnityPlugin
{
	[HarmonyPatch(typeof(FejdStartup), "LoadMainScene")]
	public static class LoadMainScene_Patch
	{
		public static void Prefix(FejdStartup __instance)
		{
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			loadingSprite = GetRandomLoadingScreen();
			if (differentSpawnScreen.Value)
			{
				loadingSprite2 = GetRandomLoadingScreen();
			}
			if (loadingTips.Any())
			{
				loadingTip = loadingTips[Random.Range(0, loadingTips.Length)];
				if (differentSpawnTip.Value)
				{
					loadingTip2 = loadingTips[Random.Range(0, loadingTips.Length)];
				}
			}
			Image val = Object.Instantiate<Image>(((Component)__instance.m_loading.transform.Find("Bkg")).GetComponent<Image>(), __instance.m_loading.transform);
			if (!((Object)(object)val == (Object)null))
			{
				val.sprite = loadingSprite;
				((Graphic)val).color = loadingColorMask.Value;
				val.type = (Type)0;
				val.preserveAspect = true;
			}
		}
	}

	[HarmonyPriority(800)]
	[HarmonyPatch(typeof(ZNet), "RPC_ClientHandshake")]
	public static class ZNet_RPC_ClientHandshake_Patch
	{
		public static bool Prefix(ZNet __instance, ZRpc rpc, bool needPassword)
		{
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			if (!__instance.IsServer())
			{
				Image val = Object.Instantiate<Image>(((Component)((Component)Hud.instance).transform.Find("LoadingBlack").Find("Bkg")).GetComponent<Image>(), ((Component)((Component)Hud.instance).transform.Find("LoadingBlack")).transform);
				if ((Object)(object)val == (Object)null)
				{
					return true;
				}
				val.sprite = loadingSprite;
				((Graphic)val).color = loadingColorMask.Value;
				val.type = (Type)0;
				val.preserveAspect = true;
				if (loadingTips.Any())
				{
					Object.Instantiate<Transform>(Hud.instance.m_loadingTip.transform.parent.Find("panel_separator"), ((Component)((Component)Hud.instance).transform.Find("LoadingBlack")).transform);
					TMP_Text component = Object.Instantiate<GameObject>(((Component)Hud.instance.m_loadingTip).gameObject, ((Component)((Component)Hud.instance).transform.Find("LoadingBlack")).transform).GetComponent<TMP_Text>();
					if ((Object)(object)component != (Object)null)
					{
						component.text = loadingTip;
						((Graphic)component).color = tipTextColor.Value;
					}
				}
			}
			return true;
		}
	}

	[HarmonyPatch(typeof(Hud), "UpdateBlackScreen")]
	public static class UpdateBlackScreen_Patch
	{
		public static void Prefix(Hud __instance, bool ___m_haveSetupLoadScreen, ref bool __state)
		{
			__state = !___m_haveSetupLoadScreen;
		}

		public static void Postfix(Hud __instance, bool ___m_haveSetupLoadScreen, ref bool __state)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			if (__state && ___m_haveSetupLoadScreen)
			{
				__instance.m_loadingImage.sprite = (differentSpawnScreen.Value ? loadingSprite2 : loadingSprite);
				((Graphic)__instance.m_loadingImage).color = spawnColorMask.Value;
				if (loadingTips.Any())
				{
					__instance.m_loadingTip.text = (differentSpawnTip.Value ? loadingTip2 : loadingTip);
				}
				((Graphic)__instance.m_loadingTip).color = tipTextColor.Value;
				if (removeVignette.Value)
				{
					((Component)__instance.m_loadingProgress.transform.Find("TopFade")).gameObject.SetActive(false);
					((Component)__instance.m_loadingProgress.transform.Find("BottomFade")).gameObject.SetActive(false);
					((Component)__instance.m_loadingProgress.transform.Find("text_darken")).gameObject.SetActive(false);
				}
			}
		}
	}

	private static readonly bool isDebug = true;

	private static BepInExPlugin context;

	public static ConfigEntry<bool> modEnabled;

	public static ConfigEntry<string> loadingText;

	public static ConfigEntry<bool> differentSpawnScreen;

	public static ConfigEntry<bool> differentSpawnTip;

	public static ConfigEntry<bool> showTipsOnLoadingScreen;

	public static ConfigEntry<bool> removeVignette;

	public static ConfigEntry<Color> spawnColorMask;

	public static ConfigEntry<Color> loadingColorMask;

	public static ConfigEntry<Color> loadingTextColor;

	public static ConfigEntry<Color> tipTextColor;

	public static List<string> loadingScreens = new List<string>();

	public static Dictionary<string, string> loadingScreens2 = new Dictionary<string, string>();

	public static Dictionary<string, DateTime> fileWriteTimes = new Dictionary<string, DateTime>();

	public static List<string> screensToLoad = new List<string>();

	public static string[] loadingTips = new string[0];

	public static Dictionary<string, Texture2D> cachedScreens = new Dictionary<string, Texture2D>();

	private static Sprite loadingSprite;

	private static Sprite loadingSprite2;

	private static string loadingTip;

	private static string loadingTip2;

	public static ConfigEntry<string> imagePath;

	public static ConfigEntry<string> tipsPath;

	private void Awake()
	{
		//IL_008b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_012b: Unknown result type (might be due to invalid IL or missing references)
		//IL_014f: Unknown result type (might be due to invalid IL or missing references)
		context = this;
		modEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Enable this mod");
		differentSpawnScreen = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "DifferentSpawnScreen", true, "Use a different screen for the spawn part");
		differentSpawnTip = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "DifferentSpawnTip", true, "Use a different tip for the spawn part");
		spawnColorMask = ((BaseUnityPlugin)this).Config.Bind<Color>("General", "SpawnColorMask", new Color(0.532f, 0.588f, 0.853f, 1f), "Change the color mask of the spawn screen (set last number to 0 to disable)");
		loadingColorMask = ((BaseUnityPlugin)this).Config.Bind<Color>("General", "LoadingColorMask", Color.white, "Change the color mask of the initial loading screen (set to white to disable)");
		removeVignette = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "RemoveMask", true, "Remove dark edges for the spawn part");
		loadingText = ((BaseUnityPlugin)this).Config.Bind<string>("General", "LoadingText", "Loading...", "Custom Loading... text");
		loadingTextColor = ((BaseUnityPlugin)this).Config.Bind<Color>("General", "LoadingTextColor", new Color(1f, 0.641f, 0f, 1f), "Custom Loading... text color");
		tipTextColor = ((BaseUnityPlugin)this).Config.Bind<Color>("General", "TipTextColor", Color.white, "Custom tip text color");
		imagePath = ((BaseUnityPlugin)this).Config.Bind<string>("General", "PathToImagesFolder", "plugins\\cjayride-CustomLoadingScreens\\CustomLoadingScreens", "Path to image files. Example: config\\CustomLoadingScreens or plugins\\cjayride-CustomLoadingScreens\\CustomLoadingScreens");
		tipsPath = ((BaseUnityPlugin)this).Config.Bind<string>("General", "PathToTipsFolder", "plugins\\cjayride-CustomLoadingScreens\\CustomLoadingScreens", "Path to tips file. Example: config\\CustomLoadingScreens or plugins\\cjayride-CustomLoadingScreens\\CustomLoadingScreens");
		if (modEnabled.Value)
		{
			LoadCustomLoadingScreens();
			LoadTips();
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
		}
	}

	private void LoadTips()
	{
		string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
		string directoryName2 = Path.GetDirectoryName(directoryName);
		string directoryName3 = Path.GetDirectoryName(directoryName2);
		string path = Path.Combine(directoryName3, tipsPath.Value, "tips.txt");
		if (!File.Exists(path))
		{
			File.Create(path);
		}
		else
		{
			loadingTips = File.ReadAllLines(path);
		}
	}

	private static void LoadCustomLoadingScreens()
	{
		loadingScreens.Clear();
		string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
		string directoryName2 = Path.GetDirectoryName(directoryName);
		string directoryName3 = Path.GetDirectoryName(directoryName2);
		string path = Path.Combine(directoryName3, imagePath.Value);
		if (!Directory.Exists(path))
		{
			Directory.CreateDirectory(path);
			return;
		}
		string[] files = Directory.GetFiles(path, "*.png", SearchOption.AllDirectories);
		foreach (string item in files)
		{
			loadingScreens.Add(item);
		}
	}

	private static Sprite GetRandomLoadingScreen()
	{
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Expected O, but got Unknown
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		if (!loadingScreens.Any())
		{
			return null;
		}
		Texture2D val = new Texture2D(2, 2);
		byte[] array = File.ReadAllBytes(loadingScreens[Random.Range(0, loadingScreens.Count)]);
		ImageConversion.LoadImage(val, array);
		return Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), Vector2.zero, 1f);
	}
}

BepInEx/plugins/Marsarah-MarsarahMod/MarsarahMod.dll

Decompiled 3 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using ServerSync;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MarsarahMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MarsarahMod")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a5ef8741-f8ae-4520-90e7-70f066991530")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MarsarahMod
{
	internal class MMInstantEquipAndEat
	{
		[HarmonyPatch(typeof(Player), "QueueEquipAction")]
		private static class EquipActionSpeed_Patch
		{
			private static void Prefix(ItemData item)
			{
				if (MMConfigManager.fasterEquipEnabled)
				{
					if (item.IsWeapon() && item.m_shared.m_equipDuration > 0f)
					{
						item.m_shared.m_equipDuration = 0f;
					}
					if (item.IsEquipable() && !item.IsWeapon() && item.m_shared.m_equipDuration > 1f)
					{
						item.m_shared.m_equipDuration = 1f;
					}
				}
			}
		}

		[HarmonyPatch(typeof(Player), "QueueUnequipAction")]
		private static class UnequipActionSpeed_Patch
		{
			private static void Prefix(ItemData item)
			{
				if (MMConfigManager.fasterEquipEnabled)
				{
					if (item.IsWeapon() && item.m_shared.m_equipDuration > 0f)
					{
						item.m_shared.m_equipDuration = 0f;
					}
					if (item.IsEquipable() && !item.IsWeapon() && item.m_shared.m_equipDuration > 1f)
					{
						item.m_shared.m_equipDuration = 1f;
					}
				}
			}
		}

		[HarmonyPatch(typeof(ZSyncAnimation), "SetTrigger")]
		private class RemoveEquipAndEatAnimation
		{
			private static bool Prefix(ZSyncAnimation __instance, string name)
			{
				if (MMConfigManager.fasterEquipEnabled && name == "equip_hip")
				{
					return false;
				}
				if (MMConfigManager.instantEatAndDrinkEnabled && name == "eat")
				{
					return false;
				}
				return true;
			}
		}
	}
	internal class MMArmorStats
	{
		[HarmonyPatch(typeof(Player), "UpdateStats", new Type[] { typeof(float) })]
		public class eitrFromMageGear_Patch
		{
			public static void Prefix(Player __instance)
			{
				if (!((Object)(object)__instance != (Object)null))
				{
					return;
				}
				if (MMConfigManager.mageGearGivesEitrEnabled)
				{
					eitrFromGear = 0f;
					Inventory inventory = ((Humanoid)__instance).GetInventory();
					List<ItemData> equippedItems = inventory.GetEquippedItems();
					foreach (ItemData item in equippedItems)
					{
						switch (item.m_shared.m_name)
						{
						case "$item_helmet_mage":
							eitrFromGear += mageHeadEitr;
							break;
						case "$item_chest_mage":
							eitrFromGear += mageChestEitr;
							break;
						case "$item_legs_mage":
							eitrFromGear += mageLegsEitr;
							break;
						case "$item_helmet_mage_ashlands":
							eitrFromGear += mageHeadEitrAshlands;
							break;
						case "$item_chest_mage_ashlands":
							eitrFromGear += mageChestEitrAshlands;
							break;
						case "$item_legs_mage_ashlands":
							eitrFromGear += mageLegsEitrAshlands;
							break;
						}
					}
				}
				if (!MMConfigManager.moreArmorStatsEnabled)
				{
					return;
				}
				hpFromGear = 0f;
				staminaFromGear = 0f;
				Inventory inventory2 = ((Humanoid)__instance).GetInventory();
				List<ItemData> equippedItems2 = inventory2.GetEquippedItems();
				foreach (ItemData item2 in equippedItems2)
				{
					switch (item2.m_shared.m_name)
					{
					case "$item_helmet_bronze":
						hpFromGear += bronzeHeadHP;
						break;
					case "$item_chest_bronze":
						hpFromGear += bronzeChestHP;
						break;
					case "$item_legs_bronze":
						hpFromGear += bronzeLegsHP;
						break;
					case "$item_helmet_iron":
						hpFromGear += ironHeadHP;
						break;
					case "$item_chest_iron":
						hpFromGear += ironChestHP;
						break;
					case "$item_legs_iron":
						hpFromGear += ironLegsHP;
						break;
					case "$item_helmet_drake":
						hpFromGear += silverHeadHP;
						break;
					case "$item_chest_wolf":
						hpFromGear += silverChestHP;
						break;
					case "$item_legs_wolf":
						hpFromGear += silverLegsHP;
						break;
					case "$item_helmet_padded":
						hpFromGear += paddedHeadHP;
						break;
					case "$item_chest_pcuirass":
						hpFromGear += paddedChestHP;
						break;
					case "$item_legs_pgreaves":
						hpFromGear += paddedLegsHP;
						break;
					case "$item_helmet_carapace":
						hpFromGear += carapaceHeadHP;
						break;
					case "$item_chest_carapace":
						hpFromGear += carapaceChestHP;
						break;
					case "$item_legs_carapace":
						hpFromGear += carapaceLegsHP;
						break;
					case "$item_helmet_flametal":
						hpFromGear += flametalHeadHP;
						break;
					case "$item_chest_flametal":
						hpFromGear += flametalChestHP;
						break;
					case "$item_legs_flametal":
						hpFromGear += flametalLegsHP;
						break;
					case "$item_helmet_medium_ashlands":
						hpFromGear += askHeadHP;
						staminaFromGear += askHeadStamina;
						break;
					case "$item_chest_medium_ashlands":
						hpFromGear += askChestHP;
						staminaFromGear += askChestStamina;
						break;
					case "$item_legs_medium_ashlands":
						hpFromGear += askLegsHP;
						staminaFromGear += askLegsStamina;
						break;
					case "$item_helmet_trollleather":
						staminaFromGear += trollHeadStamina;
						break;
					case "$item_chest_trollleather":
						staminaFromGear += trollChestStamina;
						break;
					case "$item_legs_trollleather":
						staminaFromGear += trollLegsStamina;
						break;
					case "$item_helmet_root":
						staminaFromGear += rootHeadStamina;
						break;
					case "$item_chest_root":
						staminaFromGear += rootChestStamina;
						break;
					case "$item_legs_root":
						staminaFromGear += rootLegsStamina;
						break;
					case "$item_helmet_fenris":
						staminaFromGear += fenrisHeadStamina;
						break;
					case "$item_chest_fenris":
						staminaFromGear += fenrisChestStamina;
						break;
					case "$item_legs_fenris":
						staminaFromGear += fenrisLegsStamina;
						break;
					}
				}
			}
		}

		[HarmonyPatch(typeof(Player), "GetTotalFoodValue")]
		public class BaseEitr_Patch
		{
			public static void Postfix(ref float hp, ref float stamina, ref float eitr)
			{
				if (MMConfigManager.mageGearGivesEitrEnabled)
				{
					eitr += eitrFromGear;
				}
				if (MMConfigManager.moreArmorStatsEnabled)
				{
					hp += hpFromGear;
					stamina += staminaFromGear;
				}
			}
		}

		private static float hpFromGear;

		private static float staminaFromGear;

		private static float eitrFromGear;

		private static int bronzeHeadHP;

		private static int bronzeChestHP;

		private static int bronzeLegsHP;

		private static int ironHeadHP;

		private static int ironChestHP;

		private static int ironLegsHP;

		private static int silverHeadHP;

		private static int silverChestHP;

		private static int silverLegsHP;

		private static int paddedHeadHP;

		private static int paddedChestHP;

		private static int paddedLegsHP;

		private static int carapaceHeadHP;

		private static int carapaceChestHP;

		private static int carapaceLegsHP;

		private static int flametalHeadHP;

		private static int flametalChestHP;

		private static int flametalLegsHP;

		private static int askHeadHP;

		private static int askChestHP;

		private static int askLegsHP;

		private static int trollHeadStamina;

		private static int trollChestStamina;

		private static int trollLegsStamina;

		private static int rootHeadStamina;

		private static int rootChestStamina;

		private static int rootLegsStamina;

		private static int fenrisHeadStamina;

		private static int fenrisChestStamina;

		private static int fenrisLegsStamina;

		private static int askHeadStamina;

		private static int askChestStamina;

		private static int askLegsStamina;

		private static int mageHeadEitr;

		private static int mageChestEitr;

		private static int mageLegsEitr;

		private static int mageHeadEitrAshlands;

		private static int mageChestEitrAshlands;

		private static int mageLegsEitrAshlands;

		public static void InitializeArmorStatsData()
		{
			hpFromGear = 0f;
			staminaFromGear = 0f;
			eitrFromGear = 0f;
			bronzeHeadHP = 2;
			bronzeChestHP = 4;
			bronzeLegsHP = 4;
			ironHeadHP = 4;
			ironChestHP = 8;
			ironLegsHP = 8;
			silverHeadHP = 8;
			silverChestHP = 12;
			silverLegsHP = 10;
			paddedHeadHP = 10;
			paddedChestHP = 16;
			paddedLegsHP = 14;
			carapaceHeadHP = 12;
			carapaceChestHP = 20;
			carapaceLegsHP = 18;
			flametalHeadHP = 14;
			flametalChestHP = 24;
			flametalLegsHP = 22;
			askHeadHP = 5;
			askChestHP = 10;
			askLegsHP = 10;
			trollHeadStamina = 1;
			trollChestStamina = 2;
			trollLegsStamina = 2;
			rootHeadStamina = 3;
			rootChestStamina = 4;
			rootLegsStamina = 3;
			fenrisHeadStamina = 4;
			fenrisChestStamina = 6;
			fenrisLegsStamina = 5;
			askHeadStamina = 5;
			askChestStamina = 8;
			askLegsStamina = 7;
			mageHeadEitr = 10;
			mageChestEitr = 20;
			mageLegsEitr = 20;
			mageHeadEitrAshlands = 15;
			mageChestEitrAshlands = 30;
			mageLegsEitrAshlands = 30;
		}
	}
	internal class MMArrowSlots
	{
		[HarmonyPatch(typeof(InventoryGrid), "UpdateGui", new Type[]
		{
			typeof(Player),
			typeof(ItemData)
		})]
		public static class ArrowSlots_Patch
		{
		}
	}
	internal class MMClearMistlands
	{
		[HarmonyPatch(typeof(ZoneSystem), "Update")]
		private class ClearMistlandsQueenCheck_Patch
		{
			private static void Prefix(ZoneSystem __instance)
			{
				queenDefeated = false;
				if (MMConfigManager.clearMistlandsEnabled && (Object)(object)__instance != (Object)null)
				{
					List<string> globalKeys = __instance.GetGlobalKeys();
					if (globalKeys.Contains("defeated_queen"))
					{
						queenDefeated = true;
					}
				}
			}
		}

		[HarmonyPatch(typeof(MistEmitter), "Update")]
		private class ClearMistlandsEmitter_Patch
		{
			private static void Prefix(MistEmitter __instance)
			{
				if (MMConfigManager.clearMistlandsEnabled && (Object)(object)__instance != (Object)null && queenDefeated)
				{
					((Component)__instance).gameObject.SetActive(false);
				}
			}
		}

		[HarmonyPatch(typeof(ParticleMist), "Update")]
		private class ClearMistlandsParticle_Patch
		{
			private static void Postfix(ParticleMist __instance)
			{
				if (MMConfigManager.clearMistlandsEnabled && (Object)(object)__instance != (Object)null && queenDefeated)
				{
					((Component)__instance).gameObject.SetActive(false);
				}
			}
		}

		private static bool queenDefeated;
	}
	internal class MMCraftableChain
	{
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		private class CraftableChain_Patch
		{
			private static void Postfix(ObjectDB __instance)
			{
				if (!MMConfigManager.craftableChainEnabled || !((Object)(object)__instance != (Object)null))
				{
					return;
				}
				Recipe val = __instance.m_recipes.Find((Recipe r) => ((Object)r).name == "Recipe_Chain");
				if ((Object)(object)val == (Object)null)
				{
					val = CreateChainRecipe(ref __instance);
					if ((Object)(object)val != (Object)null)
					{
						__instance.m_recipes.Add(val);
					}
				}
			}
		}

		private static Recipe CreateChainRecipe(ref ObjectDB objDB)
		{
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Expected O, but got Unknown
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			Recipe val = null;
			GameObject val2 = objDB.m_items.Find((GameObject i) => ((Object)i).name == "Chain");
			GameObject val3 = objDB.m_items.Find((GameObject i) => ((Object)i).name == "Iron");
			Recipe val4 = objDB.m_recipes.Find((Recipe r) => ((Object)r).name == "Recipe_Lantern");
			if ((Object)(object)val2 != (Object)null && (Object)(object)val3 != (Object)null && (Object)(object)val4 != (Object)null)
			{
				val = ScriptableObject.CreateInstance<Recipe>();
				val.m_item = val2.GetComponent<ItemDrop>();
				val.m_amount = 2;
				val.m_minStationLevel = 1;
				val.m_resources = (Requirement[])(object)new Requirement[1];
				val.m_resources[0] = new Requirement();
				val.m_resources[0].m_amount = 1;
				val.m_resources[0].m_amountPerLevel = 1;
				val.m_resources[0].m_recover = true;
				val.m_resources[0].m_resItem = val3.GetComponent<ItemDrop>();
				((Object)val).hideFlags = ((Object)val4).hideFlags;
				val.m_craftingStation = val4.m_craftingStation;
				val.m_repairStation = val4.m_repairStation;
				((Object)val).name = "Recipe_Chain";
				val.m_enabled = true;
			}
			return val;
		}
	}
	internal class MMCreatureUnleveler
	{
		[HarmonyPatch(typeof(ZoneSystem), "Update")]
		private class ClearMistlandsQueenCheck_Patch
		{
			private static void Prefix(ZoneSystem __instance)
			{
				eikthyrDefeated = false;
				elderDefeated = false;
				bonemassDefeated = false;
				moderDefeated = false;
				yagluthDefeated = false;
				queenDefeated = false;
				faderDefeated = false;
				if (MMConfigManager.clearMistlandsEnabled && (Object)(object)__instance != (Object)null)
				{
					List<string> globalKeys = __instance.GetGlobalKeys();
					if (globalKeys.Contains("defeated_eikthyr"))
					{
						eikthyrDefeated = true;
					}
					if (globalKeys.Contains("defeated_gdking"))
					{
						elderDefeated = true;
					}
					if (globalKeys.Contains("defeated_bonemass"))
					{
						bonemassDefeated = true;
					}
					if (globalKeys.Contains("defeated_dragon"))
					{
						moderDefeated = true;
					}
					if (globalKeys.Contains("defeated_goblinking"))
					{
						yagluthDefeated = true;
					}
					if (globalKeys.Contains("defeated_queen"))
					{
						queenDefeated = true;
					}
					if (globalKeys.Contains("defeated_fader"))
					{
						faderDefeated = true;
					}
				}
			}
		}

		[HarmonyPatch(typeof(SpawnSystem), "Awake")]
		private static class RemoveMinimumDistanceForStars
		{
			private static void Postfix(SpawnSystem __instance)
			{
				if (!((Object)(object)__instance != (Object)null) || !MMConfigManager.creatureUnlevelerEnabled)
				{
					return;
				}
				foreach (SpawnSystemList spawnList in __instance.m_spawnLists)
				{
					foreach (SpawnData spawner in spawnList.m_spawners)
					{
						if (eikthyrDefeated)
						{
							switch (spawner.m_name)
							{
							case "deer":
								spawner.m_overrideLevelupChance = 15f;
								break;
							case "Boar":
							case "Neck lakes":
							case "Neck IN RAIN":
								spawner.m_overrideLevelupChance = 15f;
								spawner.m_levelUpMinCenterDistance = 400f;
								break;
							case "Greyling":
								spawner.m_overrideLevelupChance = 15f;
								spawner.m_maxLevel = 2;
								break;
							}
						}
						if (elderDefeated)
						{
							switch (spawner.m_name)
							{
							case "greydwarf DAY":
							case "greydwarf Night":
								spawner.m_overrideLevelupChance = 20f;
								break;
							case "Boar":
							case "Neck lakes":
							case "Neck IN RAIN":
							case "greydwarf ELITE":
							case "Troll":
								spawner.m_overrideLevelupChance = 20f;
								spawner.m_levelUpMinCenterDistance = 0f;
								break;
							case "Greyling":
							case "greydwarf After boss":
							case "Greydwarf Elite":
							case "Greydwarf Shaman":
							case "Greydwarf":
								spawner.m_overrideLevelupChance = 20f;
								spawner.m_maxLevel = 3;
								break;
							}
						}
						if (bonemassDefeated)
						{
							switch (spawner.m_name)
							{
							case "Marsh draugr":
							case "Leech":
								spawner.m_overrideLevelupChance = 20f;
								break;
							case "Skeleton":
							case "Draugr":
							case "Draugr Elite":
							case "Marsh surtling":
							case "Surtling":
								spawner.m_overrideLevelupChance = 20f;
								spawner.m_maxLevel = 3;
								break;
							case "Boar":
							case "Neck lakes":
							case "Neck IN RAIN":
							case "greydwarf ELITE":
							case "greydwarf DAY":
							case "greydwarf Night":
							case "Greyling":
							case "greydwarf After boss":
							case "Greydwarf Elite":
							case "Greydwarf Shaman":
							case "Greydwarf":
								spawner.m_overrideLevelupChance = 30f;
								break;
							}
						}
						if (moderDefeated)
						{
							switch (spawner.m_name)
							{
							case "Fenring":
								spawner.m_overrideLevelupChance = 10f;
								spawner.m_maxLevel = 2;
								break;
							case "Wolf":
								spawner.m_overrideLevelupChance = 20f;
								spawner.m_maxLevel = 3;
								break;
							case "Troll":
								spawner.m_overrideLevelupChance = 30f;
								break;
							case "Skeleton":
							case "Marsh draugr":
							case "Draugr":
							case "Draugr Elite":
							case "Marsh surtling":
							case "Surtling":
								spawner.m_overrideLevelupChance = 30f;
								break;
							}
						}
						if (yagluthDefeated)
						{
							switch (spawner.m_name)
							{
							case "GoblinBrute":
								spawner.m_overrideLevelupChance = 20f;
								break;
							case "Goblin":
								spawner.m_overrideLevelupChance = 20f;
								spawner.m_maxLevel = 3;
								break;
							case "Blob":
							case "BlobElite":
							case "Wraith":
							case "Abomination":
							case "StoneGolem":
							case "Hatchling":
								spawner.m_overrideLevelupChance = 20f;
								spawner.m_maxLevel = 2;
								break;
							case "Fenring":
								spawner.m_overrideLevelupChance = 20f;
								spawner.m_maxLevel = 3;
								break;
							case "Wolf":
								spawner.m_overrideLevelupChance = 30f;
								break;
							}
						}
						if (queenDefeated)
						{
							switch (spawner.m_name)
							{
							case "Dverger":
							case "Seeker Brute":
							case "Tick defeated queen other biomes":
								spawner.m_overrideLevelupChance = 20f;
								break;
							case "Seeker defeated queen other biomes":
							case "SeekerBrood  defeated queen other biomes":
								spawner.m_overrideLevelupChance = 10f;
								spawner.m_maxLevel = 2;
								break;
							case "Seeker":
								spawner.m_overrideLevelupChance = 20f;
								spawner.m_maxLevel = 3;
								break;
							case "Lox":
							case "Deathsquito":
								spawner.m_overrideLevelupChance = 20f;
								spawner.m_maxLevel = 2;
								break;
							case "Goblin":
							case "GoblinBrute":
								spawner.m_overrideLevelupChance = 30f;
								break;
							}
						}
						if (faderDefeated)
						{
							switch (spawner.m_name)
							{
							case "Dverger":
								spawner.m_overrideLevelupChance = 30f;
								break;
							case "Charred Melee [Other biomes when Fader is defeated]":
							case "Charred Archer [Other biomes when Fader is defeated]":
								spawner.m_overrideLevelupChance = 10f;
								spawner.m_maxLevel = 2;
								break;
							}
						}
					}
				}
			}
		}

		private static bool eikthyrDefeated;

		private static bool elderDefeated;

		private static bool bonemassDefeated;

		private static bool moderDefeated;

		private static bool yagluthDefeated;

		private static bool queenDefeated;

		private static bool faderDefeated;
	}
	internal class MMGearSpeedChanges
	{
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		private class GearSpeed_Patch
		{
			private static List<ItemDrop> chestItems;

			private static List<ItemDrop> legsItems;

			private static List<ItemDrop> twoHWItems;

			private static List<ItemDrop> shieldItems;

			private static void Prefix(ref ObjectDB __instance)
			{
				if (MMConfigManager.altGearSpeedModifiersEnabled)
				{
					GetItems(ref __instance);
					ModifySpeed();
				}
			}

			private static void GetItems(ref ObjectDB objDB)
			{
				//IL_0017: Unknown result type (might be due to invalid IL or missing references)
				//IL_0019: Unknown result type (might be due to invalid IL or missing references)
				//IL_001b: Unknown result type (might be due to invalid IL or missing references)
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
				//IL_0106: Unknown result type (might be due to invalid IL or missing references)
				//IL_0051: Unknown result type (might be due to invalid IL or missing references)
				//IL_0053: Unknown result type (might be due to invalid IL or missing references)
				//IL_0073: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_0095: Unknown result type (might be due to invalid IL or missing references)
				//IL_0097: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
				ItemType[] array = (ItemType[])Enum.GetValues(typeof(ItemType));
				ItemType val = (ItemType)0;
				ItemType val2 = (ItemType)0;
				ItemType val3 = (ItemType)0;
				ItemType val4 = (ItemType)0;
				ItemType[] array2 = array;
				for (int i = 0; i < array2.Length; i++)
				{
					ItemType val5 = array2[i];
					if (((object)(ItemType)(ref val5)).ToString() == "Chest")
					{
						val = val5;
					}
					if (((object)(ItemType)(ref val5)).ToString() == "Legs")
					{
						val2 = val5;
					}
					if (((object)(ItemType)(ref val5)).ToString() == "TwoHandedWeapon")
					{
						val3 = val5;
					}
					if (((object)(ItemType)(ref val5)).ToString() == "Shield")
					{
						val4 = val5;
					}
				}
				chestItems = objDB.GetAllItems(val, "");
				legsItems = objDB.GetAllItems(val2, "");
				twoHWItems = objDB.GetAllItems(val3, "");
				shieldItems = objDB.GetAllItems(val4, "");
			}

			private static void ModifySpeed()
			{
				foreach (ItemDrop chestItem in chestItems)
				{
					switch (((Object)chestItem).name)
					{
					case "ArmorBronzeChest":
					case "ArmorIronChest":
					case "ArmorWolfChest":
					case "ArmorPaddedCuirass":
					case "ArmorCarapaceChest":
					case "ArmorFlametalChest":
					case "ArmorMageChest":
					case "ArmorMageChest_Ashlands":
						chestItem.m_itemData.m_shared.m_movementModifier = 0f;
						break;
					case "ArmorTrollLeatherChest":
					case "ArmorAshlandsMediumChest":
						chestItem.m_itemData.m_shared.m_movementModifier = 0.02f;
						break;
					case "ArmorRootChest":
						chestItem.m_itemData.m_shared.m_movementModifier = 0.01f;
						break;
					}
				}
				foreach (ItemDrop legsItem in legsItems)
				{
					switch (((Object)legsItem).name)
					{
					case "ArmorBronzeLegs":
					case "ArmorIronLegs":
					case "ArmorWolfLegs":
					case "ArmorPaddedGreaves":
					case "ArmorCarapaceLegs":
					case "ArmorFlametalLegs":
					case "ArmorMageLegs":
					case "ArmorMageLegs_Ashlands":
						legsItem.m_itemData.m_shared.m_movementModifier = 0f;
						break;
					case "ArmorTrollLeatherLegs":
					case "ArmorAshlandsMediumlegs":
						legsItem.m_itemData.m_shared.m_movementModifier = 0.02f;
						break;
					case "ArmorRootLegs":
						legsItem.m_itemData.m_shared.m_movementModifier = 0.01f;
						break;
					}
				}
				foreach (ItemDrop twoHWItem in twoHWItems)
				{
					string name = ((Object)twoHWItem).name;
					string text = name;
					if (text == "Battleaxe" || text == "BattleaxeCrystal")
					{
						twoHWItem.m_itemData.m_shared.m_movementModifier = -0.05f;
					}
				}
				foreach (ItemDrop shieldItem in shieldItems)
				{
					switch (((Object)shieldItem).name)
					{
					case "ShieldFlametalTower":
					case "ShieldBlackmetalTower":
					case "ShieldBoneTower":
					case "ShieldIronTower":
					case "ShieldWoodTower":
						shieldItem.m_itemData.m_shared.m_movementModifier = -0.1f;
						break;
					case "ShieldSerpentscale":
						shieldItem.m_itemData.m_shared.m_movementModifier = -0.05f;
						break;
					}
				}
			}
		}
	}
	internal class MMGearUpgradeUnlocker
	{
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		private class GearUpgradeUnlock_Patch
		{
			private static void Prefix(ref ObjectDB __instance)
			{
				if (!MMConfigManager.gearUpgradeUnlockEnabled)
				{
					return;
				}
				foreach (Recipe recipe in __instance.m_recipes)
				{
					switch (((Object)recipe).name)
					{
					case "Recipe_HelmetBronze":
					case "Recipe_ArmorBronzeChest":
					case "Recipe_ArmorBronzeLegs":
					case "Recipe_AtgeirBronze":
					case "Recipe_AxeBronze":
					case "Recipe_KnifeCopper":
					case "Recipe_MaceBronze":
					case "Recipe_PickaxeBronze":
					case "Recipe_SpearBronze":
					case "Recipe_SwordBronze":
					case "Recipe_HelmetMage":
					case "Recipe_ArmorMageChest":
					case "Recipe_ArmorMageLegs":
					case "Recipe_CapeFeather":
					case "Recipe_StaffFireball":
					case "Recipe_StaffIceShards":
					case "Recipe_StaffShield":
					case "Recipe_StaffSkeleton":
					case "Recipe_ArmorCarapaceChest":
					case "Recipe_ArmorCarapaceLegs":
					case "Recipe_HelmetCarapace":
					case "Recipe_AxeJotunBane":
					case "Recipe_SpearCarapace":
					case "Recipe_SwordMistwalker":
					case "Recipe_AtgeirHimminAfl":
					case "Recipe_KnifeSkollAndHati":
					case "Recipe_SledgeDemolisher":
					case "Recipe_SwordKrom":
					case "Recipe_BowSpineSnap":
					case "Recipe_CrossbowArbalest":
						recipe.m_minStationLevel = 0;
						break;
					case "Recipe_HelmetLeather":
					case "Recipe_ArmorLeatherChest":
					case "Recipe_ArmorLeatherLegs":
					case "Recipe_CapeDeerHide":
					case "Recipe_HelmetTrollLeather":
					case "Recipe_ArmorTrollLeatherChest":
					case "Recipe_ArmorTrollLeatherLegs":
					case "Recipe_CapeTrollHide":
					case "Recipe_SledgeStagbreaker":
					case "Recipe_HelmetMage_Ashlands":
					case "Recipe_ArmorMageChest_Ashlands":
					case "Recipe_ArmorMageLegs_Ashlands":
					case "Recipe_CapeAsksvin":
					case "Recipe_StaffClusterbomb":
					case "Recipe_StaffGreenRoots":
					case "Recipe_StaffLightning":
					case "Recipe_StaffRedTroll":
						recipe.m_minStationLevel = 1;
						break;
					case "Recipe_HelmetMedium_Ashlands":
					case "Recipe_ArmorMediumChest_Ashlands":
					case "Recipe_ArmorMediumLegs_Ashlands":
					case "Recipe_HelmetFlametal":
					case "Recipe_ArmorFlametalChest":
					case "Recipe_ArmorFlametalLegs":
					case "Recipe_CapeAsh":
					case "Recipe_MaceEldner":
					case "Recipe_SpearSplitner":
					case "Recipe_SwordNiedhogg":
					case "Recipe_AxeBerzerkr":
					case "Recipe_SwordSlayer":
					case "Recipe_BowAshlands":
					case "Recipe_CrossbowRipper":
						recipe.m_minStationLevel = 2;
						break;
					case "Recipe_MaceEldner_Blood":
					case "Recipe_MaceEldner_Lightning":
					case "Recipe_MaceEldner_Nature":
					case "Recipe_SpearSplitner_Blood":
					case "Recipe_SpearSplitner_Lightning":
					case "Recipe_SpearSplitner_Nature":
					case "Recipe_SwordNiedhogg_Blood":
					case "Recipe_SwordNiedhogg_Lightning":
					case "Recipe_SwordNiedhogg_Nature":
					case "Recipe_AxeBerzerkr_Blood":
					case "Recipe_AxeBerzerkr_Lightning":
					case "Recipe_AxeBerzerkr_Nature":
					case "Recipe_SwordSlayer_Blood":
					case "Recipe_SwordSlayer_Lightning":
					case "Recipe_SwordSlayer_Nature":
					case "Recipe_BowAshlands_Blood":
					case "Recipe_BowAshlands_Lightning":
					case "Recipe_BowAshlands_Nature":
					case "Recipe_CrossbowRipper_Blood":
					case "Recipe_CrossbowRipper_Lightning":
					case "Recipe_CrossbowRipper_Nature":
					case "Recipe_SwordFire":
						recipe.m_minStationLevel = 3;
						break;
					case "Recipe_CapeLinen":
						if (MMConfigManager.altLinenCapeEnabled)
						{
							recipe.m_minStationLevel = 1;
						}
						else
						{
							recipe.m_minStationLevel = 2;
						}
						break;
					}
				}
			}
		}

		[HarmonyPatch(typeof(Recipe), "GetRequiredStationLevel")]
		private class GearUpgradeUnlockStationLevel_Patch
		{
			private static bool Prefix(int quality, ref int ___m_minStationLevel, ref int __result, ref bool __runOriginal)
			{
				if (MMConfigManager.gearUpgradeUnlockEnabled)
				{
					__runOriginal = false;
					__result = Mathf.Max(0, ___m_minStationLevel) + (quality - 1);
					return false;
				}
				__runOriginal = true;
				__result = Mathf.Max(1, ___m_minStationLevel) + (quality - 1);
				return true;
			}
		}
	}
	internal class MMLessAshlandsEnemies
	{
		[HarmonyPatch(typeof(SpawnSystem), "Awake")]
		private class LessAshlandsEnemiesAwake_Patch
		{
			private static void Postfix(SpawnSystem __instance)
			{
				if (!MMConfigManager.lessAshlandsEnemiesEnabled || !Object.op_Implicit((Object)(object)__instance))
				{
					return;
				}
				foreach (SpawnSystemList spawnList in __instance.m_spawnLists)
				{
					foreach (SpawnData spawner in spawnList.m_spawners)
					{
						switch (spawner.m_name)
						{
						case "Fallen Valkyrie":
							spawner.m_spawnChance = 15f;
							break;
						case "Asksvin [DAY]":
							spawner.m_maxSpawned = 1;
							spawner.m_groupSizeMin = 1;
							spawner.m_groupSizeMax = 2;
							spawner.m_spawnChance = 20f;
							break;
						case "Asksvin [NIGHT]":
							spawner.m_maxSpawned = 2;
							spawner.m_groupSizeMin = 1;
							spawner.m_groupSizeMax = 3;
							spawner.m_spawnChance = 35f;
							break;
						case "Volture":
							spawner.m_maxSpawned = 2;
							spawner.m_groupSizeMin = 1;
							spawner.m_groupSizeMax = 2;
							spawner.m_spawnChance = 20f;
							break;
						case "Charred Twitcher [DAY]":
							spawner.m_maxSpawned = 2;
							spawner.m_groupSizeMin = 1;
							spawner.m_groupSizeMax = 2;
							spawner.m_spawnChance = 35f;
							break;
						case "Charred Twitcher [NIGHT]":
							spawner.m_maxSpawned = 3;
							spawner.m_groupSizeMin = 2;
							spawner.m_groupSizeMax = 3;
							spawner.m_spawnChance = 45f;
							break;
						case "Charred Archer":
							spawner.m_maxSpawned = 2;
							spawner.m_groupSizeMax = 2;
							spawner.m_spawnChance = 30f;
							break;
						case "Charred Melee":
							spawner.m_maxSpawned = 2;
							spawner.m_groupSizeMax = 2;
							spawner.m_spawnChance = 30f;
							break;
						case "Lava Blob":
							spawner.m_maxSpawned = 1;
							spawner.m_groupSizeMax = 1;
							spawner.m_spawnChance = 20f;
							break;
						}
					}
				}
			}
		}
	}
	internal class MMLinenAndLoxCapeChanges
	{
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		private class AlternateLinenAndLoxCape_Patch
		{
			private static void Postfix(ref ObjectDB __instance)
			{
				if (MMConfigManager.altLinenCapeEnabled)
				{
					if (MMShared.itemDropSuccess)
					{
						ApplyRecipeChanges(ref __instance);
					}
					ApplyPoisonResist(ref __instance);
				}
			}

			private static void ApplyRecipeChanges(ref ObjectDB objDB)
			{
				foreach (Recipe recipe in objDB.m_recipes)
				{
					string name = ((Object)recipe).name;
					string text = name;
					if (!(text == "Recipe_CapeLinen"))
					{
						continue;
					}
					Requirement[] resources = recipe.m_resources;
					foreach (Requirement val in resources)
					{
						switch (((Object)val.m_resItem).name)
						{
						case "LinenThread":
							val.m_amount = 5;
							val.m_amountPerLevel = 2;
							val.m_resItem = MMShared.deerHideID;
							break;
						case "Silver":
						case "BlackMetal":
							val.m_amount = 1;
							val.m_amountPerLevel = 0;
							val.m_resItem = MMShared.ironID;
							break;
						}
					}
				}
			}

			private static void ApplyPoisonResist(ref ObjectDB objDB)
			{
				//IL_0017: Unknown result type (might be due to invalid IL or missing references)
				//IL_0024: Unknown result type (might be due to invalid IL or missing references)
				//IL_005a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_0047: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
				ItemType[] array = (ItemType[])Enum.GetValues(typeof(ItemType));
				ItemType val = (ItemType)0;
				ItemType[] array2 = array;
				for (int i = 0; i < array2.Length; i++)
				{
					ItemType val2 = array2[i];
					if (((object)(ItemType)(ref val2)).ToString() == "Shoulder")
					{
						val = val2;
						break;
					}
				}
				List<ItemDrop> allItems = objDB.GetAllItems(val, "");
				foreach (ItemDrop item2 in allItems)
				{
					string name = ((Object)item2).name;
					string text = name;
					if (text == "CapeLinen" || text == "CapeLox")
					{
						DamageModPair item = default(DamageModPair);
						item.m_modifier = (DamageModifier)1;
						item.m_type = (DamageType)256;
						if (!item2.m_itemData.m_shared.m_damageModifiers.Contains(item))
						{
							item2.m_itemData.m_shared.m_damageModifiers.Add(item);
						}
					}
				}
			}
		}
	}
	internal class MMBuildPieceChanges
	{
		[HarmonyPatch(typeof(PieceTable), "UpdateAvailable")]
		private class BuildPiecesModifications_Patch
		{
			private static void Postfix(ref List<GameObject> ___m_pieces)
			{
				foreach (GameObject ___m_piece in ___m_pieces)
				{
					Piece component = ___m_piece.GetComponent<Piece>();
					Requirement[] requirements = component.m_resources;
					string name = component.m_name;
					if (MMConfigManager.extensionsChangesEnabled && component.m_spaceRequirement >= 2f)
					{
						component.m_spaceRequirement = 1f;
					}
					if (MMConfigManager.cheaperBuildPiecesEnabled)
					{
						updateBuildPiecesAmounts(ref requirements, ref name);
					}
					if (MMConfigManager.altBuildPiecesMaterialsEnabled && MMShared.itemDropSuccess)
					{
						updateBuildPiecesMaterials(ref requirements, ref name);
					}
				}
			}
		}

		[HarmonyPatch(typeof(Piece), "DropResources")]
		private class BuildPieceReturn_Patch
		{
			private static void Prefix([NotNull] ref Requirement[] ___m_resources, [NotNull] ref string ___m_name)
			{
				if (MMConfigManager.cheaperBuildPiecesEnabled)
				{
					updateBuildPiecesAmounts(ref ___m_resources, ref ___m_name);
				}
				if (MMConfigManager.altBuildPiecesMaterialsEnabled && MMShared.itemDropSuccess)
				{
					updateBuildPiecesMaterials(ref ___m_resources, ref ___m_name);
				}
			}
		}

		private static void updateBuildPiecesAmounts(ref Requirement[] requirements, ref string name)
		{
			switch (name)
			{
			case "$piece_preptable":
			{
				Requirement[] array64 = requirements;
				foreach (Requirement val64 in array64)
				{
					string name64 = ((Object)val64.m_resItem).name;
					string text63 = name64;
					if (!(text63 == "FineWood"))
					{
						if (text63 == "LeatherScraps")
						{
							val64.m_amount = 10;
						}
					}
					else
					{
						val64.m_amount = 10;
					}
				}
				break;
			}
			case "$piece_cookingstation_iron":
			{
				Requirement[] array96 = requirements;
				foreach (Requirement val96 in array96)
				{
					string name96 = ((Object)val96.m_resItem).name;
					string text95 = name96;
					if (!(text95 == "Iron"))
					{
						if (text95 == "Chain")
						{
							val96.m_amount = 2;
						}
					}
					else
					{
						val96.m_amount = 2;
					}
				}
				break;
			}
			case "$piece_itemstand":
			{
				Requirement[] array32 = requirements;
				foreach (Requirement val32 in array32)
				{
					string name32 = ((Object)val32.m_resItem).name;
					string text31 = name32;
					if (text31 == "FineWood")
					{
						val32.m_amount = 2;
					}
				}
				break;
			}
			case "$piece_blastfurnace":
			{
				Requirement[] array80 = requirements;
				foreach (Requirement val80 in array80)
				{
					string name80 = ((Object)val80.m_resItem).name;
					string text79 = name80;
					if (text79 == "Iron")
					{
						val80.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_oven":
			{
				Requirement[] array48 = requirements;
				foreach (Requirement val48 in array48)
				{
					string name48 = ((Object)val48.m_resItem).name;
					string text47 = name48;
					if (text47 == "Iron")
					{
						val48.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_forge_ext3":
			{
				Requirement[] array16 = requirements;
				foreach (Requirement val16 in array16)
				{
					string name16 = ((Object)val16.m_resItem).name;
					string text15 = name16;
					if (text15 == "Wood")
					{
						val16.m_amount = 15;
					}
				}
				break;
			}
			case "$piece_forge_ext4":
			{
				Requirement[] array88 = requirements;
				foreach (Requirement val88 in array88)
				{
					string name88 = ((Object)val88.m_resItem).name;
					string text87 = name88;
					if (text87 == "Iron")
					{
						val88.m_amount = 7;
					}
				}
				break;
			}
			case "$piece_forge_ext5":
			{
				Requirement[] array72 = requirements;
				foreach (Requirement val72 in array72)
				{
					string name72 = ((Object)val72.m_resItem).name;
					string text71 = name72;
					if (text71 == "FineWood")
					{
						val72.m_amount = 10;
					}
				}
				break;
			}
			case "$piece_forge_ext6":
			{
				Requirement[] array56 = requirements;
				foreach (Requirement val56 in array56)
				{
					string name56 = ((Object)val56.m_resItem).name;
					string text55 = name56;
					if (text55 == "Iron")
					{
						val56.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_woodwindowshutter":
			{
				Requirement[] array40 = requirements;
				foreach (Requirement val40 in array40)
				{
					string name40 = ((Object)val40.m_resItem).name;
					string text39 = name40;
					if (text39 == "Wood")
					{
						val40.m_amount = 2;
					}
				}
				break;
			}
			case "$piece_darkwoodgate":
			{
				Requirement[] array24 = requirements;
				foreach (Requirement val24 in array24)
				{
					string name24 = ((Object)val24.m_resItem).name;
					string text23 = name24;
					if (text23 == "Iron")
					{
						val24.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_irongate":
			{
				Requirement[] array8 = requirements;
				foreach (Requirement val8 in array8)
				{
					string name8 = ((Object)val8.m_resItem).name;
					string text7 = name8;
					if (text7 == "Iron")
					{
						val8.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_chest":
			{
				Requirement[] array92 = requirements;
				foreach (Requirement val92 in array92)
				{
					string name92 = ((Object)val92.m_resItem).name;
					string text91 = name92;
					if (text91 == "Iron")
					{
						val92.m_amount = 1;
					}
				}
				break;
			}
			case "$piece_chestprivate":
			{
				Requirement[] array84 = requirements;
				foreach (Requirement val84 in array84)
				{
					string name84 = ((Object)val84.m_resItem).name;
					string text83 = name84;
					if (text83 == "Iron")
					{
						val84.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_chestblackmetal":
			{
				Requirement[] array76 = requirements;
				foreach (Requirement val76 in array76)
				{
					string name76 = ((Object)val76.m_resItem).name;
					string text75 = name76;
					if (text75 == "BlackMetal")
					{
						val76.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_brazierceiling01":
			{
				Requirement[] array68 = requirements;
				foreach (Requirement val68 in array68)
				{
					string name68 = ((Object)val68.m_resItem).name;
					string text67 = name68;
					if (text67 == "Bronze")
					{
						val68.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_sconce":
			{
				Requirement[] array60 = requirements;
				foreach (Requirement val60 in array60)
				{
					string name60 = ((Object)val60.m_resItem).name;
					string text59 = name60;
					if (text59 == "Copper")
					{
						val60.m_amount = 1;
					}
				}
				break;
			}
			case "$piece_groundtorchwood":
			{
				Requirement[] array52 = requirements;
				foreach (Requirement val52 in array52)
				{
					string name52 = ((Object)val52.m_resItem).name;
					string text51 = name52;
					if (text51 == "Wood")
					{
						val52.m_amount = 1;
					}
				}
				break;
			}
			case "$piece_groundtorch":
			case "$piece_groundtorchgreen":
			case "$piece_groundtorchblue":
			{
				Requirement[] array44 = requirements;
				foreach (Requirement val44 in array44)
				{
					string name44 = ((Object)val44.m_resItem).name;
					string text43 = name44;
					if (text43 == "Iron")
					{
						val44.m_amount = 1;
					}
				}
				break;
			}
			case "$piece_portal":
			{
				Requirement[] array36 = requirements;
				foreach (Requirement val36 in array36)
				{
					string name36 = ((Object)val36.m_resItem).name;
					string text35 = name36;
					if (text35 == "FineWood")
					{
						val36.m_amount = 10;
					}
				}
				break;
			}
			case "$piece_portal_stone":
			{
				Requirement[] array28 = requirements;
				foreach (Requirement val28 in array28)
				{
					string name28 = ((Object)val28.m_resItem).name;
					string text27 = name28;
					if (text27 == "Grausten")
					{
						val28.m_amount = 10;
					}
				}
				break;
			}
			case "$piece_rug_lox":
			{
				Requirement[] array20 = requirements;
				foreach (Requirement val20 in array20)
				{
					string name20 = ((Object)val20.m_resItem).name;
					string text19 = name20;
					if (text19 == "LoxPelt")
					{
						val20.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_rug_wolf":
			{
				Requirement[] array12 = requirements;
				foreach (Requirement val12 in array12)
				{
					string name12 = ((Object)val12.m_resItem).name;
					string text11 = name12;
					if (text11 == "WolfPelt")
					{
						val12.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_rug_deer":
			{
				Requirement[] array4 = requirements;
				foreach (Requirement val4 in array4)
				{
					string name5 = ((Object)val4.m_resItem).name;
					string text4 = name5;
					if (text4 == "DeerHide")
					{
						val4.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_banner01":
			case "$piece_banner02":
			case "$piece_banner03":
			case "$piece_banner04":
			case "$piece_banner05":
			case "$piece_banner06":
			case "$piece_banner07":
			case "$piece_banner08":
			case "$piece_banner09":
			case "$piece_banner10":
			case "$piece_banner11":
			{
				Requirement[] array94 = requirements;
				foreach (Requirement val94 in array94)
				{
					string name94 = ((Object)val94.m_resItem).name;
					string text93 = name94;
					if (text93 == "LeatherScraps")
					{
						val94.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_fermenter":
			{
				Requirement[] array90 = requirements;
				foreach (Requirement val90 in array90)
				{
					string name90 = ((Object)val90.m_resItem).name;
					string text89 = name90;
					if (text89 == "FineWood")
					{
						val90.m_amount = 15;
					}
				}
				break;
			}
			case "$piece_bathtub":
			{
				Requirement[] array86 = requirements;
				foreach (Requirement val86 in array86)
				{
					string name86 = ((Object)val86.m_resItem).name;
					string text85 = name86;
					if (text85 == "Iron")
					{
						val86.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_crystalwall1x1":
			{
				Requirement[] array82 = requirements;
				foreach (Requirement val82 in array82)
				{
					string name82 = ((Object)val82.m_resItem).name;
					string text81 = name82;
					if (text81 == "Crystal")
					{
						val82.m_amount = 1;
					}
				}
				break;
			}
			case "$piece_incinerator":
			{
				Requirement[] array78 = requirements;
				foreach (Requirement val78 in array78)
				{
					string name78 = ((Object)val78.m_resItem).name;
					string text77 = name78;
					if (text77 == "Iron")
					{
						val78.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_stonewall1x1":
			{
				Requirement[] array74 = requirements;
				foreach (Requirement val74 in array74)
				{
					string name74 = ((Object)val74.m_resItem).name;
					string text73 = name74;
					if (text73 == "Stone")
					{
						val74.m_amount = 2;
					}
				}
				break;
			}
			case "$piece_stonewall2x1":
			{
				Requirement[] array70 = requirements;
				foreach (Requirement val70 in array70)
				{
					string name70 = ((Object)val70.m_resItem).name;
					string text69 = name70;
					if (text69 == "Stone")
					{
						val70.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_stonepillar":
			{
				Requirement[] array66 = requirements;
				foreach (Requirement val66 in array66)
				{
					string name66 = ((Object)val66.m_resItem).name;
					string text65 = name66;
					if (text65 == "Stone")
					{
						val66.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_stonearch":
			{
				Requirement[] array62 = requirements;
				foreach (Requirement val62 in array62)
				{
					string name62 = ((Object)val62.m_resItem).name;
					string text61 = name62;
					if (text61 == "Stone")
					{
						val62.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_stonefloor2x2":
			{
				Requirement[] array58 = requirements;
				foreach (Requirement val58 in array58)
				{
					string name58 = ((Object)val58.m_resItem).name;
					string text57 = name58;
					if (text57 == "Stone")
					{
						val58.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_stonestair":
			{
				Requirement[] array54 = requirements;
				foreach (Requirement val54 in array54)
				{
					string name54 = ((Object)val54.m_resItem).name;
					string text53 = name54;
					if (text53 == "Stone")
					{
						val54.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_blackmarble2x1x1":
			{
				Requirement[] array50 = requirements;
				foreach (Requirement val50 in array50)
				{
					string name50 = ((Object)val50.m_resItem).name;
					string text49 = name50;
					if (text49 == "BlackMarble")
					{
						val50.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_blackmarble_stair":
			{
				Requirement[] array46 = requirements;
				foreach (Requirement val46 in array46)
				{
					string name46 = ((Object)val46.m_resItem).name;
					string text45 = name46;
					if (text45 == "BlackMarble")
					{
						val46.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_blackmarble_base1":
			{
				Requirement[] array42 = requirements;
				foreach (Requirement val42 in array42)
				{
					string name42 = ((Object)val42.m_resItem).name;
					string text41 = name42;
					if (text41 == "BlackMarble")
					{
						val42.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_blackmarble_basecorner":
			{
				Requirement[] array38 = requirements;
				foreach (Requirement val38 in array38)
				{
					string name38 = ((Object)val38.m_resItem).name;
					string text37 = name38;
					if (text37 == "BlackMarble")
					{
						val38.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_blackmarble_out1":
			{
				Requirement[] array34 = requirements;
				foreach (Requirement val34 in array34)
				{
					string name34 = ((Object)val34.m_resItem).name;
					string text33 = name34;
					if (text33 == "BlackMarble")
					{
						val34.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_blackmarble_outcorner":
			{
				Requirement[] array30 = requirements;
				foreach (Requirement val30 in array30)
				{
					string name30 = ((Object)val30.m_resItem).name;
					string text29 = name30;
					if (text29 == "BlackMarble")
					{
						val30.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_blackmarble_arch":
			{
				Requirement[] array26 = requirements;
				foreach (Requirement val26 in array26)
				{
					string name26 = ((Object)val26.m_resItem).name;
					string text25 = name26;
					if (text25 == "BlackMarble")
					{
						val26.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_dvergr_stake_wall":
			{
				Requirement[] array22 = requirements;
				foreach (Requirement val22 in array22)
				{
					string name22 = ((Object)val22.m_resItem).name;
					string text21 = name22;
					if (!(text21 == "YggdrasilWood"))
					{
						if (text21 == "Iron")
						{
							val22.m_amount = 2;
						}
					}
					else
					{
						val22.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_sharpstakes":
			{
				Requirement[] array18 = requirements;
				foreach (Requirement val18 in array18)
				{
					string name18 = ((Object)val18.m_resItem).name;
					string text17 = name18;
					if (!(text17 == "Wood"))
					{
						if (text17 == "RoundLog")
						{
							val18.m_amount = 2;
						}
					}
					else
					{
						val18.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_dvergr_sharpstakes":
			{
				Requirement[] array14 = requirements;
				foreach (Requirement val14 in array14)
				{
					string name14 = ((Object)val14.m_resItem).name;
					string text13 = name14;
					if (!(text13 == "YggdrasilWood"))
					{
						if (text13 == "Iron")
						{
							val14.m_amount = 1;
						}
					}
					else
					{
						val14.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_trap":
			{
				Requirement[] array10 = requirements;
				foreach (Requirement val10 in array10)
				{
					string name10 = ((Object)val10.m_resItem).name;
					string text9 = name10;
					if (!(text9 == "BlackMetal"))
					{
						if (text9 == "BronzeNails")
						{
							val10.m_amount = 5;
						}
					}
					else
					{
						val10.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_turret":
			{
				Requirement[] array6 = requirements;
				foreach (Requirement val6 in array6)
				{
					switch (((Object)val6.m_resItem).name)
					{
					case "BlackMetal":
						val6.m_amount = 7;
						break;
					case "YggdrasilWood":
						val6.m_amount = 7;
						break;
					case "MechanicalSpring":
						val6.m_amount = 2;
						break;
					}
				}
				break;
			}
			case "$piece_eitrrefinery":
			{
				Requirement[] array2 = requirements;
				foreach (Requirement val2 in array2)
				{
					string name3 = ((Object)val2.m_resItem).name;
					string text2 = name3;
					if (text2 == "BlackMarble")
					{
						val2.m_amount = 10;
					}
				}
				break;
			}
			case "$piece_blackforge_ext2":
			{
				Requirement[] array95 = requirements;
				foreach (Requirement val95 in array95)
				{
					string name95 = ((Object)val95.m_resItem).name;
					string text94 = name95;
					if (text94 == "Copper")
					{
						val95.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_sapcollector":
			{
				Requirement[] array93 = requirements;
				foreach (Requirement val93 in array93)
				{
					string name93 = ((Object)val93.m_resItem).name;
					string text92 = name93;
					if (!(text92 == "YggdrasilWood"))
					{
						if (text92 == "BlackMetal")
						{
							val93.m_amount = 3;
						}
					}
					else
					{
						val93.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_magetable":
			{
				Requirement[] array91 = requirements;
				foreach (Requirement val91 in array91)
				{
					string name91 = ((Object)val91.m_resItem).name;
					string text90 = name91;
					if (!(text90 == "YggdrasilWood"))
					{
						if (text90 == "BlackMetal")
						{
							val91.m_amount = 5;
						}
					}
					else
					{
						val91.m_amount = 10;
					}
				}
				break;
			}
			case "$piece_magetable_ext":
			{
				Requirement[] array89 = requirements;
				foreach (Requirement val89 in array89)
				{
					string name89 = ((Object)val89.m_resItem).name;
					string text88 = name89;
					if (!(text88 == "BlackMarble"))
					{
						if (text88 == "Eitr")
						{
							val89.m_amount = 5;
						}
					}
					else
					{
						val89.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_magetable_ext2":
			{
				Requirement[] array87 = requirements;
				foreach (Requirement val87 in array87)
				{
					string name87 = ((Object)val87.m_resItem).name;
					string text86 = name87;
					if (!(text86 == "BlackMarble"))
					{
						if (text86 == "Eitr")
						{
							val87.m_amount = 5;
						}
					}
					else
					{
						val87.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_magetable_ext3":
			{
				Requirement[] array85 = requirements;
				foreach (Requirement val85 in array85)
				{
					string name85 = ((Object)val85.m_resItem).name;
					string text84 = name85;
					if (text84 == "Eitr")
					{
						val85.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_hexagonalgate":
			{
				Requirement[] array83 = requirements;
				foreach (Requirement val83 in array83)
				{
					string name83 = ((Object)val83.m_resItem).name;
					string text82 = name83;
					if (text82 == "Copper")
					{
						val83.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_dvergr_spiralstair":
			{
				Requirement[] array81 = requirements;
				foreach (Requirement val81 in array81)
				{
					string name81 = ((Object)val81.m_resItem).name;
					string text80 = name81;
					if (!(text80 == "YggdrasilWood"))
					{
						if (text80 == "Copper")
						{
							val81.m_amount = 1;
						}
					}
					else
					{
						val81.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_dvergr_spiralstair_right":
			{
				Requirement[] array79 = requirements;
				foreach (Requirement val79 in array79)
				{
					string name79 = ((Object)val79.m_resItem).name;
					string text78 = name79;
					if (!(text78 == "YggdrasilWood"))
					{
						if (text78 == "Copper")
						{
							val79.m_amount = 1;
						}
					}
					else
					{
						val79.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_blackmarble_bench":
			{
				Requirement[] array77 = requirements;
				foreach (Requirement val77 in array77)
				{
					string name77 = ((Object)val77.m_resItem).name;
					string text76 = name77;
					if (!(text76 == "BlackMarble"))
					{
						if (text76 == "Copper")
						{
							val77.m_amount = 2;
						}
					}
					else
					{
						val77.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_table_round":
			{
				Requirement[] array75 = requirements;
				foreach (Requirement val75 in array75)
				{
					string name75 = ((Object)val75.m_resItem).name;
					string text74 = name75;
					if (text74 == "IronNails")
					{
						val75.m_amount = 10;
					}
				}
				break;
			}
			case "$piece_blackmarble_table":
			{
				Requirement[] array73 = requirements;
				foreach (Requirement val73 in array73)
				{
					string name73 = ((Object)val73.m_resItem).name;
					string text72 = name73;
					if (!(text72 == "BlackMarble"))
					{
						if (text72 == "Copper")
						{
							val73.m_amount = 2;
						}
					}
					else
					{
						val73.m_amount = 5;
					}
				}
				break;
			}
			case "$piece_brazierfloor01":
			{
				Requirement[] array71 = requirements;
				foreach (Requirement val71 in array71)
				{
					string name71 = ((Object)val71.m_resItem).name;
					string text70 = name71;
					if (text70 == "Bronze")
					{
						val71.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_brazierfloor02":
			{
				Requirement[] array69 = requirements;
				foreach (Requirement val69 in array69)
				{
					string name69 = ((Object)val69.m_resItem).name;
					string text68 = name69;
					if (!(text68 == "Bronze"))
					{
						if (text68 == "GreydwarfEye")
						{
							val69.m_amount = 2;
						}
					}
					else
					{
						val69.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_jute_carpet":
			{
				Requirement[] array67 = requirements;
				foreach (Requirement val67 in array67)
				{
					string name67 = ((Object)val67.m_resItem).name;
					string text66 = name67;
					if (text66 == "JuteRed")
					{
						val67.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_juteblue_carpet":
			{
				Requirement[] array65 = requirements;
				foreach (Requirement val65 in array65)
				{
					string name65 = ((Object)val65.m_resItem).name;
					string text64 = name65;
					if (text64 == "JuteBlue")
					{
						val65.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_rug_hare":
			{
				Requirement[] array63 = requirements;
				foreach (Requirement val63 in array63)
				{
					string name63 = ((Object)val63.m_resItem).name;
					string text62 = name63;
					if (text62 == "ScaleHide")
					{
						val63.m_amount = 2;
					}
				}
				break;
			}
			case "$piece_dvergr_lantern":
			{
				Requirement[] array61 = requirements;
				foreach (Requirement val61 in array61)
				{
					string name61 = ((Object)val61.m_resItem).name;
					string text60 = name61;
					if (text60 == "Copper")
					{
						val61.m_amount = 1;
					}
				}
				break;
			}
			case "$piece_dvergr_lantern_pole":
			{
				Requirement[] array59 = requirements;
				foreach (Requirement val59 in array59)
				{
					string name59 = ((Object)val59.m_resItem).name;
					string text58 = name59;
					if (text58 == "Copper")
					{
						val59.m_amount = 2;
					}
				}
				break;
			}
			case "$piece_clothdoor":
			{
				Requirement[] array57 = requirements;
				foreach (Requirement val57 in array57)
				{
					string name57 = ((Object)val57.m_resItem).name;
					string text56 = name57;
					if (text56 == "JuteRed")
					{
						val57.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_hanging_cloth_blue1":
			{
				Requirement[] array55 = requirements;
				foreach (Requirement val55 in array55)
				{
					string name55 = ((Object)val55.m_resItem).name;
					string text54 = name55;
					if (text54 == "JuteBlue")
					{
						val55.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_hanging_cloth_blue2":
			{
				Requirement[] array53 = requirements;
				foreach (Requirement val53 in array53)
				{
					string name53 = ((Object)val53.m_resItem).name;
					string text52 = name53;
					if (text52 == "JuteBlue")
					{
						val53.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_ashwood_archedwall":
			{
				Requirement[] array51 = requirements;
				foreach (Requirement val51 in array51)
				{
					string name51 = ((Object)val51.m_resItem).name;
					string text50 = name51;
					if (text50 == "Blackwood")
					{
						val51.m_amount = 1;
					}
				}
				break;
			}
			case "$piece_ashwood_floor_2x2":
			{
				Requirement[] array49 = requirements;
				foreach (Requirement val49 in array49)
				{
					string name49 = ((Object)val49.m_resItem).name;
					string text48 = name49;
					if (text48 == "Blackwood")
					{
						val49.m_amount = 2;
					}
				}
				break;
			}
			case "$piece_ashwood_floor_1x1":
			{
				Requirement[] array47 = requirements;
				foreach (Requirement val47 in array47)
				{
					string name47 = ((Object)val47.m_resItem).name;
					string text46 = name47;
					if (text46 == "Blackwood")
					{
						val47.m_amount = 1;
					}
				}
				break;
			}
			case "$piece_ashwood_floor_deco":
			{
				Requirement[] array45 = requirements;
				foreach (Requirement val45 in array45)
				{
					string name45 = ((Object)val45.m_resItem).name;
					string text44 = name45;
					if (text44 == "Blackwood")
					{
						val45.m_amount = 2;
					}
				}
				break;
			}
			case "$piece_ashwood_beam_1m":
			{
				Requirement[] array43 = requirements;
				foreach (Requirement val43 in array43)
				{
					string name43 = ((Object)val43.m_resItem).name;
					string text42 = name43;
					if (text42 == "Blackwood")
					{
						val43.m_amount = 1;
					}
				}
				break;
			}
			case "$piece_ashwood_beam_2m":
			{
				Requirement[] array41 = requirements;
				foreach (Requirement val41 in array41)
				{
					string name41 = ((Object)val41.m_resItem).name;
					string text40 = name41;
					if (text40 == "Blackwood")
					{
						val41.m_amount = 2;
					}
				}
				break;
			}
			case "$piece_ashwood_pole_1m":
			{
				Requirement[] array39 = requirements;
				foreach (Requirement val39 in array39)
				{
					string name39 = ((Object)val39.m_resItem).name;
					string text38 = name39;
					if (text38 == "Blackwood")
					{
						val39.m_amount = 1;
					}
				}
				break;
			}
			case "$piece_ashwood_pole_2m":
			{
				Requirement[] array37 = requirements;
				foreach (Requirement val37 in array37)
				{
					string name37 = ((Object)val37.m_resItem).name;
					string text36 = name37;
					if (text36 == "Blackwood")
					{
						val37.m_amount = 2;
					}
				}
				break;
			}
			case "$piece_ashwoodstair":
			{
				Requirement[] array35 = requirements;
				foreach (Requirement val35 in array35)
				{
					string name35 = ((Object)val35.m_resItem).name;
					string text34 = name35;
					if (text34 == "Blackwood")
					{
						val35.m_amount = 1;
					}
				}
				break;
			}
			case "$piece_grausten_stoneladder":
			{
				Requirement[] array33 = requirements;
				foreach (Requirement val33 in array33)
				{
					string name33 = ((Object)val33.m_resItem).name;
					string text32 = name33;
					if (text32 == "Grausten")
					{
						val33.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_grausten_stair":
			{
				Requirement[] array31 = requirements;
				foreach (Requirement val31 in array31)
				{
					string name31 = ((Object)val31.m_resItem).name;
					string text30 = name31;
					if (text30 == "Grausten")
					{
						val31.m_amount = 3;
					}
				}
				break;
			}
			case "$piece_grausten_floor1x1":
			{
				Requirement[] array29 = requirements;
				foreach (Requirement val29 in array29)
				{
					string name29 = ((Object)val29.m_resItem).name;
					string text28 = name29;
					if (text28 == "Grausten")
					{
						val29.m_amount = 1;
					}
				}
				break;
			}
			case "$piece_grausten_pillarmedium":
			{
				Requirement[] array27 = requirements;
				foreach (Requirement val27 in array27)
				{
					string name27 = ((Object)val27.m_resItem).name;
					string text26 = name27;
					if (text26 == "Grausten")
					{
						val27.m_amount = 2;
					}
				}
				break;
			}
			case "$piece_grausten_pillartapered":
			{
				Requirement[] array25 = requirements;
				foreach (Requirement val25 in array25)
				{
					string name25 = ((Object)val25.m_resItem).name;
					string text24 = name25;
					if (text24 == "Grausten")
					{
						val25.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_grausten_pillartaperedinverted":
			{
				Requirement[] array23 = requirements;
				foreach (Requirement val23 in array23)
				{
					string name23 = ((Object)val23.m_resItem).name;
					string text22 = name23;
					if (text22 == "Grausten")
					{
						val23.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_grausten_beammedium":
			{
				Requirement[] array21 = requirements;
				foreach (Requirement val21 in array21)
				{
					string name21 = ((Object)val21.m_resItem).name;
					string text20 = name21;
					if (text20 == "Grausten")
					{
						val21.m_amount = 2;
					}
				}
				break;
			}
			case "$piece_grausten_wall1x2":
			{
				Requirement[] array19 = requirements;
				foreach (Requirement val19 in array19)
				{
					string name19 = ((Object)val19.m_resItem).name;
					string text18 = name19;
					if (text18 == "Grausten")
					{
						val19.m_amount = 2;
					}
				}
				break;
			}
			case "$piece_grausten_wall2x2":
			{
				Requirement[] array17 = requirements;
				foreach (Requirement val17 in array17)
				{
					string name17 = ((Object)val17.m_resItem).name;
					string text16 = name17;
					if (text16 == "Grausten")
					{
						val17.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_grausten_wall4x2":
			{
				Requirement[] array15 = requirements;
				foreach (Requirement val15 in array15)
				{
					string name15 = ((Object)val15.m_resItem).name;
					string text14 = name15;
					if (text14 == "Grausten")
					{
						val15.m_amount = 8;
					}
				}
				break;
			}
			case "$piece_grausten_window4x2":
			{
				Requirement[] array13 = requirements;
				foreach (Requirement val13 in array13)
				{
					string name13 = ((Object)val13.m_resItem).name;
					string text12 = name13;
					if (text12 == "Grausten")
					{
						val13.m_amount = 8;
					}
				}
				break;
			}
			case "$piece_grausten_roof45_corner":
			{
				Requirement[] array11 = requirements;
				foreach (Requirement val11 in array11)
				{
					string name11 = ((Object)val11.m_resItem).name;
					string text10 = name11;
					if (text10 == "Grausten")
					{
						val11.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_grausten_roof45_corner2":
			{
				Requirement[] array9 = requirements;
				foreach (Requirement val9 in array9)
				{
					string name9 = ((Object)val9.m_resItem).name;
					string text8 = name9;
					if (text8 == "Grausten")
					{
						val9.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_grausten_roof45_archcorner":
			{
				Requirement[] array7 = requirements;
				foreach (Requirement val7 in array7)
				{
					string name7 = ((Object)val7.m_resItem).name;
					string text6 = name7;
					if (text6 == "Grausten")
					{
						val7.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_grausten_roof45_archcorner2":
			{
				Requirement[] array5 = requirements;
				foreach (Requirement val5 in array5)
				{
					string name6 = ((Object)val5.m_resItem).name;
					string text5 = name6;
					if (text5 == "Grausten")
					{
						val5.m_amount = 4;
					}
				}
				break;
			}
			case "$piece_flametalgate":
			{
				Requirement[] array3 = requirements;
				foreach (Requirement val3 in array3)
				{
					string name4 = ((Object)val3.m_resItem).name;
					string text3 = name4;
					if (text3 == "FlametalNew")
					{
						val3.m_amount = 8;
					}
				}
				break;
			}
			case "$piece_rug_asksvin":
			{
				Requirement[] array = requirements;
				foreach (Requirement val in array)
				{
					string name2 = ((Object)val.m_resItem).name;
					string text = name2;
					if (text == "AskHide")
					{
						val.m_amount = 3;
					}
				}
				break;
			}
			}
		}

		private static void updateBuildPiecesMaterials(ref Requirement[] requirements, ref string name)
		{
			switch (name)
			{
			case "$piece_workbench_ext4":
			{
				Requirement[] array2 = requirements;
				foreach (Requirement val2 in array2)
				{
					string name3 = ((Object)val2.m_resItem).name;
					string text2 = name3;
					if (text2 == "Obsidian")
					{
						val2.m_resItem = MMShared.coalID;
					}
				}
				break;
			}
			case "$piece_darkwoodgate":
			{
				Requirement[] array3 = requirements;
				foreach (Requirement val3 in array3)
				{
					string name4 = ((Object)val3.m_resItem).name;
					string text3 = name4;
					if (text3 == "Iron")
					{
						val3.m_resItem = MMShared.blackMetalID;
					}
				}
				break;
			}
			case "$piece_bathtub":
			{
				Requirement[] array = requirements;
				foreach (Requirement val in array)
				{
					string name2 = ((Object)val.m_resItem).name;
					string text = name2;
					if (text == "Iron")
					{
						val.m_resItem = MMShared.blackMetalID;
					}
				}
				break;
			}
			}
		}
	}
	internal class MMConfigManager
	{
		public static readonly ConfigSync configSync = new ConfigSync("Marsarah.MarsarahMod")
		{
			DisplayName = "MarsarahMod",
			CurrentVersion = "5.5.3",
			MinimumRequiredVersion = "5.5.3"
		};

		private static ConfigEntry<bool> serverConfigLocked = null;

		public static ConfigFile configBase;

		public static bool modEnabled;

		public static bool cheaperGearEnabled;

		public static bool doubleBronzeEnabled;

		public static bool altGearRecipesEnabled;

		public static bool altLinenCapeEnabled;

		public static bool altGearSpeedModifiersEnabled;

		public static bool cheaperBuildPiecesEnabled;

		public static bool altBuildPiecesMaterialsEnabled;

		public static bool altForsakenPowersEnabled;

		public static bool fasterCharacterSpeedEnabled;

		public static bool lighterMetalWeightEnabled;

		public static bool largerPickupAreaEnabled;

		public static bool noSkillLowerOnDeathEnabled;

		public static bool altStatusEffectsEnabled;

		public static bool largerBoatExploreRadiusEnabled;

		public static bool showInventoryWeight;

		public static bool showInventorySlots;

		public static bool showBoatSpeed;

		public static bool lessStaminaUsageEnabled;

		public static bool showTimeAndDay;

		public static bool timeFormat24H;

		public static bool smartBiomeEnabled;

		public static bool altLoadingTipsEnabled;

		public static bool showEnemyDetector;

		public static bool showSummonCounter;

		public static bool showOnlinePartyIndicator;

		public static bool partyIndicatorUnderMinimap;

		public static bool hideOnlineIndicatorWhenSolo;

		public static bool altCookingRecipesEnabled;

		public static bool altMeadRecipesEnabled;

		public static bool moreFoodStacksEnabled;

		public static bool moreArmorStatsEnabled;

		public static bool biggerWhispRadiusEnabled;

		public static bool friendlyBallistasEnabled;

		public static bool betterDeathRaiserEnabled;

		public static bool betterSummonedSkeletonGearEnabled;

		public static bool mageGearGivesEitrEnabled;

		public static bool betterFrostStaffAccuracyEnabled;

		public static bool lessFallDamageEnabled;

		public static bool reducedCrossbowsReloadTimeEnabled;

		public static bool lessAshlandsEnemiesEnabled;

		public static bool gearUpgradeUnlockEnabled;

		public static bool permanentLightsEnabled;

		public static bool clearMistlandsEnabled;

		public static bool craftableChainEnabled;

		public static bool brighterLanternsEnabled;

		public static bool lessFogEnabled;

		public static bool creatureUnlevelerEnabled;

		public static bool minibossWeightEnabled;

		public static bool fasterResourceDropsEnabled;

		public static bool fasterEquipEnabled;

		public static bool instantEatAndDrinkEnabled;

		public static bool extensionsChangesEnabled;

		public static bool noFleeEnabled;

		public static bool automaticProgressionHaltEnabled;

		public static bool seekerSoldierTrophyEnabled;

		public static bool tougherShipsEnabled;

		public static bool otherEnabled;

		public static bool ReadConfigFile()
		{
			modEnabled = config("1 - Main Mod", "Enable Main Mod", value: true, "Enable Marsarah Mod").Value;
			serverConfigLocked = config("1 - Main Mod", "Lock Configuration", value: true, "If on, only server admins can change the configuration.");
			configSync.AddLockingConfigEntry<bool>(serverConfigLocked);
			if (modEnabled)
			{
				cheaperGearEnabled = config("2 - Grindyness Reduction", "Cheaper Gear Recipes", value: true, "Reduces costs for crafting and upgrading gear (especially metal)").Value;
				doubleBronzeEnabled = config("2 - Grindyness Reduction", "Double Bronze Crafting", value: true, "Doubles the amount of crafted Bronze at the Forge").Value;
				cheaperBuildPiecesEnabled = config("2 - Grindyness Reduction", "Cheaper Build Pieces", value: true, "Reduces costs for build pieces").Value;
				altCookingRecipesEnabled = config("2 - Grindyness Reduction", "Alternate Cooking Recipes", value: true, "Modifies food recipes costs and crafted amounts").Value;
				altMeadRecipesEnabled = config("2 - Grindyness Reduction", "Alternate Mead Recipes", value: true, "Modifies mead recipes costs and crafted amounts").Value;
				moreFoodStacksEnabled = config("2 - Grindyness Reduction", "More Food Stacks", value: true, "Increases food item stacks to make them more uniform").Value;
				altGearRecipesEnabled = config("3 - Features", "Alt Gear Recipes", value: true, "Modifies gear recipe materials for some items (more materials from current biomes)").Value;
				altBuildPiecesMaterialsEnabled = config("3 - Features", "Alt Build Piece Materials", value: true, "Modifies build pieces materials (more materials from current biome)").Value;
				altLinenCapeEnabled = config("3 - Features", "Alt Linen & Lox Cape", value: true, "Moves Linen Cape to Swamp Era and adds poison resist to both capes").Value;
				altGearSpeedModifiersEnabled = config("3 - Features", "Alt Gear Speed Modifiers", value: true, "Gear speed penalty reduced (light armors have increased move speed, heavy armors have no penalty)").Value;
				altForsakenPowersEnabled = config("3 - Features", "Alt Forsaken Powers", value: true, "Reduce Forsaken Powers cooldowns and increase durations").Value;
				fasterCharacterSpeedEnabled = config("3 - Features", "Faster Character Speed", value: true, "Faster character jog, walk, swim and crouch speeds (run excluded)").Value;
				altStatusEffectsEnabled = config("3 - Features", "Alt Status Effects", value: true, "Wet effect and potions timers reduced to 1 min").Value;
				lessStaminaUsageEnabled = config("3 - Features", "Less Stamina Usage", value: true, "Less stamina usage in general").Value;
				moreArmorStatsEnabled = config("3 - Features", "More Armor Stats", value: true, "Heavy armor gives extra HP, light armor gives extra stamina").Value;
				mageGearGivesEitrEnabled = config("3 - Features", "Mage Gear Eitr", value: true, "Mage Gear Provides Base Eitr").Value;
				betterDeathRaiserEnabled = config("3 - Features", "Better Death Raiser", value: true, "Increases chance of summoning archers, and increases summoned skeleton speed").Value;
				betterSummonedSkeletonGearEnabled = config("3 - Features", "Better Summoned Skeleton Gear", value: true, "Summoned Skeletons have better looking gear (stats not affected)").Value;
				betterFrostStaffAccuracyEnabled = config("3 - Features", "Better Frost Staff Accuracy", value: true, "Improves Staff of Frost Accuracy").Value;
				reducedCrossbowsReloadTimeEnabled = config("3 - Features", "Reduced Crossbows Reload Time", value: true, "Crossbows Reload Time Reduced").Value;
				lessAshlandsEnemiesEnabled = config("3 - Features", "Less Ashlands Enemies", value: false, "Less Enemies in Ashlands").Value;
				gearUpgradeUnlockEnabled = config("3 - Features", "Gear Upgrade Unlock", value: true, "Unlock max levels for upgrading Mistlands and Ashlands gear, plus earlier max level upgrades for Leather and Bronze sets").Value;
				permanentLightsEnabled = config("3 - Features", "Permanent Lights", value: false, "Makes all light sources permanent, but the build costs use max fuel type").Value;
				clearMistlandsEnabled = config("3 - Features", "Clear Mistlands", value: true, "Clear Mistlands mist after defeating the Queen").Value;
				craftableChainEnabled = config("3 - Features", "Craftable Chain", value: true, "Chain craftable at Black Forge").Value;
				brighterLanternsEnabled = config("3 - Features", "Brighter Lanterns", value: true, "Dvergr lanterns are brighter").Value;
				lessFogEnabled = config("3 - Features", "Clearer Weather", value: true, "Reduces chance for mist and snowstorms").Value;
				creatureUnlevelerEnabled = config("3 - Features", "Creature Unleveler By Boss", value: true, "Increases chance of creatures to spawn with a star or two after defeating their relevant biome boss").Value;
				minibossWeightEnabled = config("3 - Features", "Hildir Weight Rewards", value: true, "Increases base carry weight by 25 when turning in Hildir chests (for each chest)").Value;
				extensionsChangesEnabled = config("3 - Features", "Station Extensions Changes", value: true, "Decreases space requirement for workstation extensions and increases build distance to workstations").Value;
				noFleeEnabled = config("3 - Features", "Stop Running Away", value: true, "Boars and Necks won't flee when alerted").Value;
				automaticProgressionHaltEnabled = config("3 - Features", "Progression Halt", value: true, "Creatures and objects do not drop any items unless the previous biome boss has been defeated.").Value;
				seekerSoldierTrophyEnabled = config("3 - Features", "Better Seeker Soldier Trophy Rate", value: true, "Increased Seeker Soldier trophy drop rate to 0.2 (from 0.05) for easier Queen summons.").Value;
				tougherShipsEnabled = config("3 - Features", "Tougher Ships", value: true, "Increases Ships HP. Raft: 300 -> 400, Karve: 500 -> 650, Longship: 1000 -> 1250, Drakkar: 3000 -> 4000").Value;
				otherEnabled = config("3 - Features", "Other Section", value: true, "Tankard costs reduced and Iron Nails crafting output doubled").Value;
				lighterMetalWeightEnabled = config("4 - QOL", "Lighter Metal Weight", value: true, "All metal (ore and bar) weight decreased to 8 (equal to Tin Ore)").Value;
				largerPickupAreaEnabled = config("4 - QOL", "Larger Pickup Area", value: true, "Item pickup area increased").Value;
				noSkillLowerOnDeathEnabled = config("4 - QOL", "No Skill Lower On Death", value: true, "Skills won't go down the current level upon death (progress in that skill is still lost)").Value;
				largerBoatExploreRadiusEnabled = config("4 - QOL", "Larger Boat Explore Radius", value: true, "Larger explore radius on a boat").Value;
				biggerWhispRadiusEnabled = config("4 - QOL", "Bigger Wisp Radius", value: true, "Increases wisp radius").Value;
				friendlyBallistasEnabled = config("4 - QOL", "Friendly Ballistas", value: true, "Ballistas won't target players and tame animals").Value;
				lessFallDamageEnabled = config("4 - QOL", "Less Fall Damage", value: true, "Fall damage reduced by 40%").Value;
				fasterResourceDropsEnabled = config("4 - QOL", "Faster Resource Drops", value: true, "Enemies drop resources faster when dying").Value;
				fasterEquipEnabled = config("4 - QOL", "Faster Equip", value: false, "Equipping weapons is instant. Armor equip timers reduced to 1s (from 1s/2s)").Value;
				instantEatAndDrinkEnabled = config("4 - QOL", "Instant Eat And Drink", value: false, "Eating food and drinking meads is instant (Skips animation completely)").Value;
				altLoadingTipsEnabled = config("5 - UI", "Alt Loading Tips", value: true, "More loading screen tips").Value;
				showInventoryWeight = config("5 - UI", "Show Inventory Weight", value: true, "Show inventory weight").Value;
				showInventorySlots = config("5 - UI", "Show Inventory Slots", value: true, "Show free inventory slots").Value;
				showBoatSpeed = config("5 - UI", "Show Boat Speed", value: true, "Show boat speed (only when driving a boat)").Value;
				showTimeAndDay = config("5 - UI", "Show Time And Day", value: true, "Show time and day").Value;
				timeFormat24H = config("5 - UI", "Show Time And Day - 24 Hour Format", value: false, "Use 24 Hour time format").Value;
				smartBiomeEnabled = config("5 - UI", "Show Smart Biome", value: true, "Show smart biome text on minimap (colored according to armor value)").Value;
				showEnemyDetector = config("5 - UI", "Show Enemy Detector", value: true, "Show enemy detector").Value;
				showSummonCounter = config("5 - UI", "Show Summon Counter", value: true, "Show number of summoned skeletons from the Dead Raiser").Value;
				showOnlinePartyIndicator = config("5 - UI", "Show Online Party Indicator", value: true, "Show online players").Value;
				partyIndicatorUnderMinimap = config("5 - UI", "Show Online Party Indicator - Indicator Under Minimap", value: false, "Show online players under minimap").Value;
				hideOnlineIndicatorWhenSolo = config("5 - UI", "Show Online Party Indicator - Hide Online Indicator When Solo", value: true, "Hide online players when alone in world").Value;
			}
			return true;
		}

		private static ConfigEntry<T> config<T>(string group, string name, T value, string description, bool synchronizedSetting = true)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Expected O, but got Unknown
			ConfigDescription val = new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>());
			ConfigEntry<T> val2 = configBase.Bind<T>(group, name, value, val);
			SyncedConfigEntry<T> syncedConfigEntry = configSync.AddConfigEntry<T>(val2);
			syncedConfigEntry.SynchronizedConfig = synchronizedSetting;
			return val2;
		}
	}
	[BepInPlugin("marsarah.MarsarahMod", "Marsarah Mod", "5.5.3")]
	public class MarsarahMod : BaseUnityPlugin
	{
		internal const string ModName = "MarsarahMod";

		internal const string ModVersion = "5.5.3";

		internal const string Author = "Marsarah";

		public const string ModGUID = "Marsarah.MarsarahMod";

		public static string ConfigFileName = "Marsarah.MarsarahMod.cfg";

		public static string ConfigFileFullPath;

		private readonly Harmony harmony = new Harmony("Marsarah.MarsarahMod");

		private void Awake()
		{
			MMConfigManager.configBase = ((BaseUnityPlugin)this).Config;
			MMConfigManager.ReadConfigFile();
			if (MMConfigManager.modEnabled)
			{
				MMShared.InitializeSharedSata();
				MMDeathRaiserChanges.InitializeDeathRaiserData();
				MMArmorStats.InitializeArmorStatsData();
				MMUIChanges.InitializeUIData();
				Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Marsarah.MarsarahMod");
				SetupWatcher();
			}
			else
			{
				MModLog("MarsarahMod is disabled...");
			}
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Config.Save();
		}

		private void SetupWatcher()
		{
			FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
			fileSystemWatcher.Changed += ReadConfigValues;
			fileSystemWatcher.Created += ReadConfigValues;
			fileSystemWatcher.Renamed += ReadConfigValues;
			fileSystemWatcher.IncludeSubdirectories = true;
			fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			fileSystemWatcher.EnableRaisingEvents = true;
		}

		private void ReadConfigValues(object sender, FileSystemEventArgs e)
		{
			if (!File.Exists(ConfigFileFullPath))
			{
				return;
			}
			try
			{
				MModLog("ReadConfigValues called");
				((BaseUnityPlugin)this).Config.Reload();
			}
			catch
			{
				MModLog("There was an issue loading " + ConfigFileName);
			}
		}

		private void Update()
		{
			UpdateUIDisplay();
			UpdateEnemyDetector();
			UpdateSummonsCounter();
			UpdatePlayerArmor();
			UpdateUITime();
		}

		private void UpdateUIDisplay()
		{
			if (MMConfigManager.modEnabled && Input.GetKeyDown((KeyCode)277))
			{
				MMShared.showUI = !MMShared.showUI;
			}
		}

		private void UpdateEnemyDetector()
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Invalid comparison between Unknown and I4
			if (!MMConfigManager.modEnabled || !MMConfigManager.showEnemyDetector || !Object.op_Implicit((Object)(object)Player.m_localPlayer))
			{
				return;
			}
			int num = 0;
			int num2 = 0;
			List<Character> list = new List<Character>();
			Character.GetCharactersInRange(((Component)Player.m_localPlayer).transform.position, 30f, list);
			foreach (Character item in list)
			{
				if ((int)item.GetFaction() == 10 && (Object)(object)item.GetBaseAI() != (Object)null && !item.GetBaseAI().IsAggravated())
				{
					num2++;
				}
				if (item.m_name.ToString() == "Human" || item.m_name.ToString() == "$enemy_deer" || item.m_name.ToString() == "$enemy_hare" || item.m_name.ToString() == "$enemy_summonedroot" || item.IsTamed())
				{
					num++;
				}
			}
			MMShared.numEnemies = list.Count - num - num2;
			MMShared.numEnemiesPassive = num2;
		}

		private void UpdateSummonsCounter()
		{
			if (!MMConfigManager.modEnabled || !MMConfigManager.showSummonCounter || !Object.op_Implicit((Object)(object)Player.m_localPlayer))
			{
				return;
			}
			List<Character> allCharacters = Character.GetAllCharacters();
			int num = 0;
			foreach (Character item in allCharacters)
			{
				if (!item.IsTamed())
				{
					continue;
				}
				MonsterAI component = ((Component)item).GetComponent<MonsterAI>();
				if (component == null)
				{
					continue;
				}
				GameObject followTarget = component.GetFollowTarget();
				if (followTarget != null)
				{
					Player component2 = followTarget.GetComponent<Player>();
					if (component2 != null && component2.GetPlayerName() == Player.m_localPlayer.GetPlayerName())
					{
						num++;
					}
				}
			}
			MMShared.numSummons = num;
		}

		private void UpdatePlayerArmor()
		{
			if (MMConfigManager.modEnabled && Object.op_Implicit((Object)(object)Player.m_localPlayer) && MMConfigManager.smartBiomeEnabled && MMShared.showUI)
			{
				MMShared.playerArmor = ((Character)Player.m_localPlayer).GetBodyArmor();
			}
		}

		private void UpdateUITime()
		{
			if (!MMConfigManager.showTimeAndDay)
			{
				return;
			}
			float num = 0f;
			if (Object.op_Implicit((Object)(object)EnvMan.instance))
			{
				num = (float)typeof(EnvMan).GetField("m_smoothDayFraction", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(EnvMan.instance);
				MMShared.currentDay = Traverse.Create((object)EnvMan.instance).Method("GetCurrentDay", Array.Empty<object>()).GetValue<int>();
			}
			if (!MMConfigManager.timeFormat24H)
			{
				if (num < 0.2f)
				{
					MMShared.dayString = "Night";
				}
				else if (num < 0.25f)
				{
					MMShared.dayString = "Dawn";
				}
				else if (num < 0.33f)
				{
					MMShared.dayString = "Morning";
				}
				else if (num < 0.5f)
				{
					MMShared.dayString = "Day";
				}
				else if (num < 0.66f)
				{
					MMShared.dayString = "Afternoon";
				}
				else if (num < 0.75f)
				{
					MMShared.dayString = "Evening";
				}
				else if (num < 0.8f)
				{
					MMShared.dayString = "Dusk";
				}
				else
				{
					MMShared.dayString = "Night";
				}
			}
			else
			{
				int num2 = (int)(num * 24f);
				int num3 = (int)((num * 24f - (float)num2) * 60f);
				string text = ((num2 < 10) ? ("0" + num2) : num2.ToString());
				string text2 = ((num3 < 10) ? ("0" + num3) : num3.ToString());
				MMShared.dayString = "Time " + text + ":" + text2;
			}
		}

		public static void MModLog(string log, bool header = false, bool footer = false)
		{
			if (header)
			{
				Debug.Log((object)"===================================================");
			}
			Debug.Log((object)("[Marsarah Mod] : " + log));
			if (footer)
			{
				Debug.Log((object)"===================================================");
			}
		}

		static MarsarahMod()
		{
			string configPath = Paths.ConfigPath;
			char directorySeparatorChar = Path.DirectorySeparatorChar;
			ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
		}
	}
	internal class MMDeathRaiserChanges
	{
		[HarmonyPatch(typeof(ZNetScene), "Awake")]
		private static class BetterDeathRaiser_Equipment_Patch
		{
			private static void Postfix(ZNetScene __instance)
			{
				if (!Object.op_Implicit((Object)(object)__instance) || !MMConfigManager.betterSummonedSkeletonGearEnabled)
				{
					return;
				}
				for (int i = 0; i < summonedSkeletonArmorsWarrior.Length; i++)
				{
					if ((Object)(object)summonedSkeletonArmorWarriorObjects[i] == (Object)null)
					{
						summonedSkeletonArmorWarriorObjects[i] = ZNetScene.instance.GetPrefab(summonedSkeletonArmorsWarrior[i]);
					}
				}
				for (int j = 0; j < summonedSkeletonArmorsBowman.Length; j++)
				{
					if ((Object)(object)summonedSkeletonArmorBowmanObjects[j] == (Object)null)
					{
						summonedSkeletonArmorBowmanObjects[j] = ZNetScene.instance.GetPrefab(summonedSkeletonArmorsBowman[j]);
					}
				}
				for (int k = 0; k < summonedSkeletonWeapons.Length; k++)
				{
					if ((Object)(object)summonedSkeletonWeaponsObjects[k] == (Object)null)
					{
						summonedSkeletonWeaponsObjects[k] = ZNetScene.instance.GetPrefab(summonedSkeletonWeapons[k]);
					}
				}
				for (int l = 0; l < summonedSkeletonShields.Length; l++)
				{
					if ((Object)(object)summonedSkeletonShieldsObjects[l] == (Object)null)
					{
						summonedSkeletonShieldsObjects[l] = ZNetScene.instance.GetPrefab(summonedSkeletonShields[l]);
					}
				}
				for (int m = 0; m < summonedSkeletonBows.Length; m++)
				{
					if ((Object)(object)summonedSkeletonBowsObjects[m] == (Object)null)
					{
						summonedSkeletonBowsObjects[m] = ZNetScene.instance.GetPrefab(summonedSkeletonBows[m]);
					}
				}
				GameObject prefab = ZNetScene.instance.GetPrefab("skeleton_bow2");
				if ((Object)(object)prefab != (Object)null)
				{
					bowAi = prefab.GetComponent<ItemDrop>();
				}
				GameObject prefab2 = ZNetScene.instance.GetPrefab("skeleton_sword2");
				if ((Object)(object)prefab != (Object)null)
				{
					swordAi = prefab2.GetComponent<ItemDrop>();
				}
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		private class BetterDeathRaiserHPPercent_Patch
		{
			private static void Prefix(ref ObjectDB __instance)
			{
				//IL_0024: Unknown result type (might be due to invalid IL or missing references)
				//IL_0035: Unknown result type (might be due to invalid IL or missing references)
				//IL_0077: Unknown result type (might be due to invalid IL or missing references)
				//IL_0056: Unknown result type (might be due to invalid IL or missing references)
				//IL_0058: Unknown result type (might be due to invalid IL or missing references)
				if (!MMConfigManager.betterDeathRaiserEnabled)
				{
					return;
				}
				ItemType[] array = (ItemType[])Enum.GetValues(typeof(ItemType));
				ItemType val = (ItemType)0;
				bool flag = false;
				ItemType[] array2 = array;
				for (int i = 0; i < array2.Length; i++)
				{
					ItemType val2 = array2[i];
					if (((object)(ItemType)(ref val2)).ToString() == "TwoHandedWeaponLeft")
					{
						val = val2;
						flag = true;
					}
					if (flag)
					{
						break;
					}
				}
				List<ItemDrop> allItems = __instance.GetAllItems(val, "");
				foreach (ItemDrop item in allItems)
				{
					if (item.m_itemData.m_shared.m_name == "$item_staffskeleton")
					{
						item.m_itemData.m_shared.m_attack.m_attackHealthPercentage = 30f;
						break;
					}
				}
			}
		}

		[HarmonyPatch(typeof(Humanoid), "Awake")]
		private class BetterDeathRaiserSkeletonStatsAndRatio_Patch
		{
			private static void Prefix(Humanoid __instance, ref GameObject[] ___m_randomWeapon, ref GameObject[] ___m_randomShield)
			{
				if (!Object.op_Implicit((Object)(object)__instance) || !((Object)__instance).name.StartsWith("Skeleton_Friendly"))
				{
					return;
				}
				if (MMConfigManager.betterDeathRaiserEnabled)
				{
					if ((Object)(object)skeletonBow == (Object)null || (Object)(object)skeletonSword == (Object)null)
					{
						GameObject[] array = ___m_randomWeapon;
						foreach (GameObject val in array)
						{
							string name = ((Object)val).name;
							string text = name;
							if (!(text == "skeleton_sword2"))
							{
								if (text == "skeleton_bow2")
								{
									skeletonBow = val;
								}
							}
							else
							{
								skeletonSword = val;
							}
						}
					}
					___m_randomWeapon[0] = skeletonSword;
					___m_randomWeapon[1] = skeletonSword;
					___m_randomWeapon[2] = skeletonBow;
					___m_randomWeapon[3] = skeletonBow;
					___m_randomWeapon[4] = skeletonBow;
					((Character)__instance).m_speed = 4f;
					((Character)__instance).m_runSpeed = 8f;
				}
				if (MMConfigManager.betterSummonedSkeletonGearEnabled)
				{
					if (MMConfigManager.betterDeathRaiserEnabled)
					{
						___m_randomWeapon[0] = summonedSkeletonWeaponsObjects[0];
						___m_randomWeapon[1] = summonedSkeletonWeaponsObjects[1];
						___m_randomWeapon[2] = summonedSkeletonBowsObjects[0];
						___m_randomWeapon[3] = summonedSkeletonBowsObjects[1];
						___m_randomWeapon[4] = summonedSkeletonBowsObjects[2];
					}
					else
					{
						___m_randomWeapon[0] = summonedSkeletonWeaponsObjects[0];
						___m_randomWeapon[1] = summonedSkeletonWeaponsObjects[1];
						___m_randomWeapon[2] = summonedSkeletonBowsObjects[0];
						___m_randomWeapon[3] = summonedSkeletonWeaponsObjects[1];
						___m_randomWeapon[4] = summonedSkeletonWeaponsObjects[2];
					}
					___m_randomShield[0] = summonedSkeletonShieldsObjects[0];
					___m_randomShield[1] = summonedSkeletonShieldsObjects[1];
				}
			}
		}

		[HarmonyPatch(typeof(Humanoid), "GiveDefaultItem")]
		private class BetterDeathRaiserSkeletonGiveItem_Patch
		{
			private static void Prefix(Humanoid __instance, ref GameObject prefab, ref bool __runOriginal)
			{
				if (MMConfigManager.betterSummonedSkeletonGearEnabled && Object.op_Implicit((Object)(object)__instance) && ((Object)__instance).name.StartsWith("Skeleton_Friendly"))
				{
					ItemData val = __instance.PickupPrefab(prefab, 0, false);
					if ((Object)(object)bowAi != (Object)null && (((Object)prefab).name == summonedSkeletonBows[0] || ((Object)prefab).name == summonedSkeletonBows[1] || ((Object)prefab).name == summonedSkeletonBows[2]))
					{
						val.m_shared = bowAi.m_itemData.m_shared;
					}
					if ((Object)(object)swordAi != (Object)null && (((Object)prefab).name == summonedSkeletonWeapons[0] || ((Object)prefab).name == summonedSkeletonWeapons[1]))
					{
						val.m_shared = swordAi.m_itemData.m_shared;
					}
					if (val != null && !val.IsWeapon())
					{
						__instance.EquipItem(val, false);
					}
					if (((Object)prefab).name == summonedSkeletonWeapons[0] || ((Object)prefab).name == summonedSkeletonWeapons[1])
					{
						for (int i = 0; i < summonedSkeletonArmorsWarrior.Length; i++)
						{
							giveItem(__instance, summonedSkeletonArmorWarriorObjects[i]);
						}
					}
					if (((Object)prefab).name == summonedSkeletonBows[0] || ((Object)prefab).name == summonedSkeletonBows[1] || ((Object)prefab).name == summonedSkeletonBows[2])
					{
						for (int j = 0; j < summonedSkeletonArmorsBowman.Length; j++)
						{
							giveItem(__instance, summonedSkeletonArmorBowmanObjects[j]);
						}
					}
					__runOriginal = false;
				}
				else
				{
					__runOriginal = true;
				}
			}
		}

		private static ItemDrop swordAi;

		private static ItemDrop bowAi;

		private static GameObject skeletonSword;

		private static GameObject skeletonBow;

		private static GameObject[] summonedSkeletonArmorWarriorObjects;

		private static GameObject[] summonedSkeletonArmorBowmanObjects;

		private static GameObject[] summonedSkeletonWeaponsObjects;

		private static GameObject[] summonedSkeletonShieldsObjects;

		private static GameObject[] summonedSkeletonBowsObjects;

		private static string[] summonedSkeletonArmorsWarrior;

		private static string[] summonedSkeletonArmorsBowman;

		private static string[] summonedSkeletonWeapons;

		private static string[] summonedSkeletonShields;

		private static string[] summonedSkeletonBows;

		public static void InitializeDeathRaiserData()
		{
			swordAi = null;
			bowAi = null;
			skeletonSword = null;
			skeletonBow = null;
			summonedSkeletonArmorWarriorObjects = (GameObject[])(object)new GameObject[3];
			summonedSkeletonArmorBowmanObjects = (GameObject[])(object)new GameObject[3];
			summonedSkeletonWeaponsObjects = (GameObject[])(object)new GameObject[4];
			summonedSkeletonShieldsObjects = (GameObject[])(object)new GameObject[2];
			summonedSkeletonBowsObjects = (GameObject[])(object)new GameObject[3];
			summonedSkeletonArmorsWarrior = new string[3] { "CapeLox", "ArmorCarapaceChest", "ArmorCarapaceLegs" };
			summonedSkeletonArmorsBowman = new string[3] { "CapeFeather", "ArmorPaddedCuirass", "ArmorPaddedGreaves" };
			summonedSkeletonWeapons = new string[2] { "SwordBlackmetal", "MaceNeedle" };
			summonedSkeletonShields = new string[2] { "ShieldBlackmetal", "ShieldCarapace" };
			summonedSkeletonBows = new string[3] { "BowHuntsman", "BowDraugrFang", "BowSpineSnap" };
		}

		private static void giveItem(Humanoid human, GameObject prefab)
		{
			ItemData val = human.PickupPrefab(prefab, 0, false);
			if (val != null && !val.IsWeapon())
			{
				human.EquipItem(val, false);
			}
		}
	}
	internal class MMFasterCharacterSpeed_TEMP
	{
		[HarmonyPatch(typeof(Character), "Awake")]
		private class FasterCharacterSpeed_Patch
		{
			private static void Prefix(ref float ___m_crouchSpeed, ref float ___m_walkSpeed, ref float ___m_speed, ref float ___m_swimSpeed)
			{
				if (MMConfigManager.fasterCharacterSpeedEnabled)
				{
					___m_crouchSpeed = 2.2f;
					___m_walkSpeed = 2.5f;
					___m_speed = 5f;
					___m_swimSpeed = 2.2f;
				}
			}
		}
	}
	internal class MMFoodAndMeadChanges
	{
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		private class FoodAndMeadChanges_Patch
		{
			private static void Postfix(ref ObjectDB __instance)
			{
				if ((Object)(object)__instance != (Object)null)
				{
					if (MMConfigManager.altCookingRecipesEnabled)
					{
						SetAltCookingRecipes(ref __instance);
					}
					if (MMConfigManager.moreFoodStacksEnabled)
					{
						SetMoreFoodStacks(ref __instance);
					}
					if (MMConfigManager.altMeadRecipesEnabled)
					{
						SetAltMeadRecipes(ref __instance);
					}
				}
			}
		}

		private static void SetAltCookingRecipes(ref ObjectDB objDB)
		{
			foreach (Recipe recipe in objDB.m_recipes)
			{
				switch (((Object)recipe).name)
				{
				case "Recipe_QueensJam":
				{
					Requirement[] resources5 = recipe.m_resources;
					foreach (Requirement val5 in resources5)
					{
						string name3 = ((Object)val5.m_resItem).name;
						string text3 = name3;
						if (!(text3 == "Raspberry"))
						{
							if (text3 == "Blueberries")
							{
								val5.m_amount = 5;
							}
						}
						else
						{
							val5.m_amount = 5;
						}
					}
					break;
				}
				case "Recipe_TurnipStew":
					recipe.m_amount = 2;
					break;
				case "Recipe_Blacksoup":
				{
					Requirement[] resources14 = recipe.m_resources;
					foreach (Requirement val14 in resources14)
					{
						switch (((Object)val14.m_resItem).name)
						{
						case "Bloodbag":
							val14.m_amount = 2;
							break;
						case "Honey":
							val14.m_amount = 2;
							break;
						case "Turnip":
							val14.m_amount = 2;
							break;
						}
					}
					recipe.m_amount = 2;
					break;
				}
				case "Recipe_CarrotSoup":
					recipe.m_amount = 2;
					break;
				case "Recipe_DeerStew":
				{
					Requirement[] resources20 = recipe.m_resources;
					foreach (Requirement val20 in resources20)
					{
						switch (((Object)val20.m_resItem).name)
						{
						case "CookedDeerMeat":
							val20.m_amount = 2;
							break;
						case "Blueberries":
							val20.m_amount = 2;
							break;
						case "Carrot":
							val20.m_amount = 2;
							break;
						}
					}
					recipe.m_amount = 2;
					break;
				}
				case "Recipe_ShocklateSmoothie":
					recipe.m_amount = 2;
					break;
				case "Recipe_MinceMeatSauce":
				{
					Requirement[] resources11 = recipe.m_resources;
					foreach (Requirement val11 in resources11)
					{
						switch (((Object)val11.m_resItem).name)
						{
						case "RawMeat":
							val11.m_amount = 2;
							break;
						case "NeckTail":
							val11.m_amount = 2;
							break;
						case "Carrot":
							val11.m_amount = 2;
							break;
						}
					}
					recipe.m_amount = 2;
					break;
				}
				case "Recipe_Eyescream":
					recipe.m_amount = 2;
					break;
				case "Recipe_Onionsoup":
					recipe.m_amount = 2;
					break;
				case "Recipe_WolfSkewer":
				{
					Requirement[] resources2 = recipe.m_resources;
					foreach (Requirement val2 in resources2)
					{
						string name2 = ((Object)val2.m_resItem).name;
						string text2 = name2;
						if (!(text2 == "WolfMeat"))
						{
							if (text2 == "Onion")
							{
								val2.m_amount = 2;
							}
						}
						else
						{
							val2.m_amount = 2;
						}
					}
					recipe.m_amount = 2;
					break;
				}
				case "Recipe_SerpentStew":
				{
					Requirement[] resources18 = recipe.m_resources;
					foreach (Requirement val18 in resources18)
					{
						string name11 = ((Object)val18.m_resItem).name;
						string text11 = name11;
						if (!(text11 == "Mushroom"))
						{
							if (text11 == "SerpentMeatCooked")
							{
								val18.m_amount = 2;
							}
						}
						else
						{
							val18.m_amount = 2;
						}
					}
					recipe.m_amount = 2;
					break;
				}
				case "Recipe_BloodPudding":
					recipe.m_amount = 2;
					break;
				case "Recipe_FishWraps":
					recipe.m_amount = 2;
					break;
				case "Recipe_FishAndBread":
					recipe.m_amount = 2;
					break;
				case "Recipe_LoxPie":
					recipe.m_amount = 2;
					break;
				case "Recipe_Bread":
				{
					Requirement[] resources13 = recipe.m_resources;
					foreach (Requirement val13 in resources13)
					{
						string name8 = ((Object)val13.m_resItem).name;
						string text8 = name8;
						if (text8 == "BarleyFlour")
						{
							val13.m_amount = 6;
						}
					}
					break;
				}
				case "Recipe_HoneyGlazedChicken":
				{
					Requirement[] resources9 = recipe.m_resources;
					foreach (Requirement val9 in resources9)
					{
						string name5 = ((Object)val9.m_resItem).name;
						string text5 = name5;
						if (text5 == "ChickenMeat")
						{
							val9.m_amount = 2;
						}
					}
					recipe.m_amount = 2;
					break;
				}
				case "Recipe_MagicallyStuffedShroom":
				{
					Requirement[] resources7 = recipe.m_resources;
					foreach (Requirement val7 in resources7)
					{
						string name4 = ((Object)val7.m_resItem).name;
						string text4 = name4;
						if (text4 == "GiantBloodSack")
						{
							val7.m_amount = 2;
						}
					}
					recipe.m_amount = 2;
					break;
				}
				case "Recipe_MeatPlatter":
				{
					Requirement[] resources3 = recipe.m_resources;
					foreach (Requirement val3 in resources3)
					{
						switch (((Object)val3.m_resItem).name)
						{
						case "BugMeat":
						case "LoxMeat":
						case "HareMeat":
							val3.m_amount = 2;
							break;
						}
					}
					recipe.m_amount = 2;
					break;
				}
				case "Recipe_MisthareSupreme":
				{
					Requirement[] resources19 = recipe.m_resources;
					foreach (Requirement val19 in resources19)
					{
						string name1

BepInEx/plugins/RustyMods-CustomBanners/CustomBanners.dll

Decompiled 3 weeks ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Cryptography;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using CustomBanners.CloneBanners;
using CustomBanners.Managers;
using HarmonyLib;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using PieceManager;
using ServerSync;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Core.Tokens;
using YamlDotNet.Helpers;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.BufferedDeserialization;
using YamlDotNet.Serialization.BufferedDeserialization.TypeDiscriminators;
using YamlDotNet.Serialization.Converters;
using YamlDotNet.Serialization.EventEmitters;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization.NodeDeserializers;
using YamlDotNet.Serialization.NodeTypeResolvers;
using YamlDotNet.Serialization.ObjectFactories;
using YamlDotNet.Serialization.ObjectGraphTraversalStrategies;
using YamlDotNet.Serialization.ObjectGraphVisitors;
using YamlDotNet.Serialization.Schemas;
using YamlDotNet.Serialization.TypeInspectors;
using YamlDotNet.Serialization.TypeResolvers;
using YamlDotNet.Serialization.Utilities;
using YamlDotNet.Serialization.ValueDeserializers;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("CustomBanners")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyProduct("CustomBanners")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.0.9")]
[assembly: AssemblyCompany("RustyMods")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.9.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<2dd38463-91fe-466d-a2d4-c89173de7848>Embedded]
	internal sealed class <2dd38463-91fe-466d-a2d4-c89173de7848>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[<2dd38463-91fe-466d-a2d4-c89173de7848>Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class <1026c029-dcb1-493b-a941-4adc8a04a8c0>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <1026c029-dcb1-493b-a941-4adc8a04a8c0>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <1026c029-dcb1-493b-a941-4adc8a04a8c0>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[<2dd38463-91fe-466d-a2d4-c89173de7848>Embedded]
	[CompilerGenerated]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class <845a9831-97cf-404f-914b-d01d6b09b622>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <845a9831-97cf-404f-914b-d01d6b09b622>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace PieceManager
{
	[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)]
	[PublicAPI]
	[<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)]
	public static class MaterialReplacer
	{
		[<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)]
		public enum ShaderType
		{
			PieceShader,
			VegetationShader,
			RockShader,
			RugShader,
			GrassShader,
			CustomCreature,
			UseUnityShader
		}

		private static readonly Dictionary<GameObject, bool> ObjectToSwap;

		public static readonly Dictionary<string, Material> OriginalMaterials;

		private static readonly Dictionary<GameObject, ShaderType> ObjectsForShaderReplace;

		public static readonly HashSet<Shader> CachedShaders;

		private static bool hasRun;

		static MaterialReplacer()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Expected O, but got Unknown
			CachedShaders = new HashSet<Shader>();
			hasRun = false;
			OriginalMaterials = new Dictionary<string, Material>();
			ObjectToSwap = new Dictionary<GameObject, bool>();
			ObjectsForShaderReplace = new Dictionary<GameObject, ShaderType>();
			Harmony val = new Harmony("org.bepinex.helpers.PieceManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type)
		{
			if (!ObjectsForShaderReplace.ContainsKey(go))
			{
				ObjectsForShaderReplace.Add(go, type);
			}
		}

		public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false)
		{
			if (!ObjectToSwap.ContainsKey(go))
			{
				ObjectToSwap.Add(go, isJotunnMock);
			}
		}

		public static void GetAllMaterials()
		{
			Material[] array = Resources.FindObjectsOfTypeAll<Material>();
			foreach (Material val in array)
			{
				OriginalMaterials[((Object)val).name] = val;
			}
		}

		[HarmonyPriority(700)]
		private static void ReplaceAllMaterialsWithOriginal()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Invalid comparison between Unknown and I4
			if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun)
			{
				return;
			}
			if (OriginalMaterials.Count == 0)
			{
				GetAllMaterials();
			}
			foreach (KeyValuePair<GameObject, bool> item in ObjectToSwap)
			{
				GameObject key = item.Key;
				bool value = item.Value;
				ProcessGameObjectMaterials(key, value);
			}
			AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>();
			AssetBundle[] array2 = array;
			foreach (AssetBundle val in array2)
			{
				IEnumerable<Shader> enumerable3;
				try
				{
					IEnumerable<Shader> enumerable2;
					if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val))
					{
						IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>();
						enumerable2 = enumerable;
					}
					else
					{
						enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>)
							where (Object)(object)shader != (Object)null
							select shader;
					}
					enumerable3 = enumerable2;
				}
				catch (Exception)
				{
					continue;
				}
				if (enumerable3 == null)
				{
					continue;
				}
				foreach (Shader item2 in enumerable3)
				{
					CachedShaders.Add(item2);
				}
			}
			foreach (KeyValuePair<GameObject, ShaderType> item3 in ObjectsForShaderReplace)
			{
				GameObject key2 = item3.Key;
				ShaderType value2 = item3.Value;
				ProcessGameObjectShaders(key2, value2);
			}
			hasRun = true;
		}

		private static void ProcessGameObjectMaterials(GameObject go, bool isJotunnMock)
		{
			Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				Material[] sharedMaterials = val.sharedMaterials.Select([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (Material material) => ReplaceMaterial(material, isJotunnMock)).ToArray();
				val.sharedMaterials = sharedMaterials;
			}
		}

		private static Material ReplaceMaterial(Material originalMaterial, bool isJotunnMock)
		{
			string text = (isJotunnMock ? "JVLmock_" : "_REPLACE_");
			if (!((Object)originalMaterial).name.StartsWith(text, StringComparison.Ordinal))
			{
				return originalMaterial;
			}
			string text2 = ((Object)originalMaterial).name.Replace(" (Instance)", "").Replace(text, "");
			if (OriginalMaterials.TryGetValue(text2, out var value))
			{
				return value;
			}
			Debug.LogWarning((object)("No suitable material found to replace: " + text2));
			return originalMaterial;
		}

		private static void ProcessGameObjectShaders(GameObject go, ShaderType shaderType)
		{
			Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				Material[] sharedMaterials = val.sharedMaterials;
				foreach (Material val2 in sharedMaterials)
				{
					if ((Object)(object)val2 != (Object)null)
					{
						val2.shader = GetShaderForType(val2.shader, shaderType, ((Object)val2.shader).name);
					}
				}
			}
		}

		public static Shader GetShaderForType(Shader orig, ShaderType shaderType, string originalShaderName)
		{
			return (Shader)(shaderType switch
			{
				ShaderType.PieceShader => FindShaderWithName(orig, "Custom/Piece"), 
				ShaderType.VegetationShader => FindShaderWithName(orig, "Custom/Vegetation"), 
				ShaderType.RockShader => FindShaderWithName(orig, "Custom/StaticRock"), 
				ShaderType.RugShader => FindShaderWithName(orig, "Custom/Rug"), 
				ShaderType.GrassShader => FindShaderWithName(orig, "Custom/Grass"), 
				ShaderType.CustomCreature => FindShaderWithName(orig, "Custom/Creature"), 
				ShaderType.UseUnityShader => FindShaderWithName(orig, ((Object)(object)FindShaderWithName(orig, originalShaderName) != (Object)null) ? originalShaderName : "ToonDeferredShading2017"), 
				_ => FindShaderWithName(orig, "Standard"), 
			});
		}

		public static Shader FindShaderWithName(Shader origShader, string name)
		{
			foreach (Shader cachedShader in CachedShaders)
			{
				if (((Object)cachedShader).name == name)
				{
					return cachedShader;
				}
			}
			return origShader;
		}
	}
	[PublicAPI]
	public enum CraftingTable
	{
		None,
		[InternalName("piece_workbench")]
		Workbench,
		[InternalName("piece_cauldron")]
		Cauldron,
		[InternalName("forge")]
		Forge,
		[InternalName("piece_artisanstation")]
		ArtisanTable,
		[InternalName("piece_stonecutter")]
		StoneCutter,
		[InternalName("piece_magetable")]
		MageTable,
		[InternalName("blackforge")]
		BlackForge,
		[InternalName("piece_preptable")]
		FoodPreparationTable,
		[InternalName("piece_MeadCauldron")]
		MeadKetill,
		Custom
	}
	[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)]
	[<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)]
	public class InternalName : Attribute
	{
		public readonly string internalName;

		public InternalName(string internalName)
		{
			this.internalName = internalName;
		}
	}
	[PublicAPI]
	[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)]
	[<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)]
	public class ExtensionList
	{
		public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>();

		public void Set(CraftingTable table, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = table,
				maxStationDistance = maxStationDistance
			});
		}

		public void Set(string customTable, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable,
				maxStationDistance = maxStationDistance
			});
		}
	}
	public struct ExtensionConfig
	{
		public CraftingTable Table;

		public float maxStationDistance;

		[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)]
		public string custom;
	}
	[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)]
	[PublicAPI]
	[<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)]
	public class CraftingStationList
	{
		public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>();

		public void Set(CraftingTable table)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = table
			});
		}

		public void Set(string customTable)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable
			});
		}
	}
	public struct CraftingStationConfig
	{
		public CraftingTable Table;

		public int level;

		[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)]
		public string custom;
	}
	[PublicAPI]
	public enum BuildPieceCategory
	{
		Misc = 0,
		Crafting = 1,
		BuildingWorkbench = 2,
		BuildingStonecutter = 3,
		Furniture = 4,
		All = 100,
		Custom = 99
	}
	[PublicAPI]
	[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)]
	[<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)]
	public class RequiredResourcesList
	{
		public readonly List<Requirement> Requirements = new List<Requirement>();

		public void Add(string item, int amount, bool recover)
		{
			Requirements.Add(new Requirement
			{
				itemName = item,
				amount = amount,
				recover = recover
			});
		}
	}
	public struct Requirement
	{
		[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(1)]
		public string itemName;

		public int amount;

		public bool recover;
	}
	public struct SpecialProperties
	{
		[Description("Admins should be the only ones that can build this piece.")]
		public bool AdminOnly;

		[Description("Turns off generating a config for this build piece.")]
		public bool NoConfig;
	}
	[<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)]
	[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)]
	[PublicAPI]
	public class BuildingPieceCategory
	{
		public BuildPieceCategory Category;

		public string custom = "";

		public void Set(BuildPieceCategory category)
		{
			Category = category;
		}

		public void Set(string customCategory)
		{
			Category = BuildPieceCategory.Custom;
			custom = customCategory;
		}
	}
	[<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)]
	[PublicAPI]
	[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)]
	public class PieceTool
	{
		public readonly HashSet<string> Tools = new HashSet<string>();

		public void Add(string tool)
		{
			Tools.Add(tool);
		}
	}
	[<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)]
	[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)]
	[PublicAPI]
	public class BuildPiece
	{
		[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)]
		public class PieceConfig
		{
			public ConfigEntry<string> craft = null;

			public ConfigEntry<BuildPieceCategory> category = null;

			public ConfigEntry<string> customCategory = null;

			public ConfigEntry<string> tools = null;

			public ConfigEntry<CraftingTable> extensionTable = null;

			public ConfigEntry<string> customExtentionTable = null;

			public ConfigEntry<float> maxStationDistance = null;

			public ConfigEntry<CraftingTable> table = null;

			public ConfigEntry<string> customTable = null;
		}

		[<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)]
		public class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[UsedImplicitly]
			[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)]
			public string Category;

			[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(new byte[] { 2, 1 })]
			[UsedImplicitly]
			public Action<ConfigEntryBase> CustomDrawer;
		}

		[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)]
		public class SerializedRequirements
		{
			public readonly List<Requirement> Reqs;

			public SerializedRequirements(List<Requirement> reqs)
			{
				Reqs = reqs;
			}

			public SerializedRequirements(string reqs)
			{
				Reqs = reqs.Split(new char[1] { ',' }).Select([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (string r) =>
				{
					string[] array = r.Split(new char[1] { ':' });
					Requirement result = default(Requirement);
					result.itemName = array[0];
					result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2);
					bool result3 = default(bool);
					result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3;
					return result;
				}).ToList();
			}

			public override string ToString()
			{
				return string.Join(",", Reqs.Select([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}"));
			}

			[return: <1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)]
			public static ItemDrop fetchByName(ObjectDB objectDB, string name)
			{
				GameObject itemPrefab = objectDB.GetItemPrefab(name);
				ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist."));
				}
				return val;
			}

			public static Requirement[] toPieceReqs(SerializedRequirements craft)
			{
				Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (Requirement r) =>
				{
					//IL_000d: Unknown result type (might be due to invalid IL or missing references)
					//IL_0012: Unknown result type (might be due to invalid IL or missing references)
					//IL_001e: Unknown result type (might be due to invalid IL or missing references)
					//IL_0025: Unknown result type (might be due to invalid IL or missing references)
					ItemDrop val = ResItem(r);
					return (val == null) ? ((Requirement)null) : new Requirement
					{
						m_amount = r.amount,
						m_resItem = val,
						m_recover = r.recover
					};
				}));
				return dictionary.Values.Where([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (Requirement v) => v != null).ToArray();
				[<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(2)]
				static ItemDrop ResItem(Requirement r)
				{
					return fetchByName(ObjectDB.instance, r.itemName);
				}
			}
		}

		public static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>();

		private static readonly Dictionary<Piece, BuildPiece> pieceMap = new Dictionary<Piece, BuildPiece>();

		public static readonly Dictionary<string, BuildPiece> buildPieceMap = new Dictionary<string, BuildPiece>();

		public static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>();

		internal List<Conversion> Conversions = new List<Conversion>();

		internal List<ItemConversion> conversions = new List<ItemConversion>();

		[Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")]
		public static bool ConfigurationEnabled = true;

		public readonly GameObject Prefab;

		public List<string> PlaceEffects = new List<string>();

		public List<string> HitEffects = new List<string>();

		public List<string> DestroyedEffects = new List<string>();

		public List<string> SwitchEffects = new List<string>();

		public List<string> RandomSpeakEffects = new List<string>();

		public List<string> OpenEffects = new List<string>();

		public List<string> CloseEffects = new List<string>();

		public string CloneDoorEffectsFrom = "";

		public string KeyItem = "";

		public string CloneBossStoneEffectsFrom = "";

		[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)]
		public StatusEffect GuardianPower;

		public string BossTrophy = "";

		[Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")]
		public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList();

		[Description("Sets the category for the building piece.")]
		public readonly BuildingPieceCategory Category = new BuildingPieceCategory();

		[Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")]
		public readonly PieceTool Tool = new PieceTool();

		[Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")]
		public CraftingStationList Crafting = new CraftingStationList();

		[Description("Makes this piece a station extension")]
		public ExtensionList Extension = new ExtensionList();

		[Description("Change the extended/special properties of your build piece.")]
		public SpecialProperties SpecialProperties;

		[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)]
		[Description("Specifies a config entry which toggles whether a recipe is active.")]
		public ConfigEntryBase RecipeIsActive = null;

		[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)]
		private LocalizeKey _name;

		[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)]
		private LocalizeKey _description;

		internal string[] activeTools = null;

		[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)]
		public static object configManager;

		[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)]
		private static Localization _english;

		[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)]
		internal static BaseUnityPlugin _plugin = null;

		private static bool hasConfigSync = true;

		[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)]
		private static object _configSync;

		public LocalizeKey Name
		{
			get
			{
				LocalizeKey name = _name;
				if (name != null)
				{
					return name;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_name.StartsWith("$"))
				{
					_name = new LocalizeKey(component.m_name);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_");
					_name = new LocalizeKey(text).English(component.m_name);
					component.m_name = text;
				}
				return _name;
			}
		}

		public LocalizeKey Description
		{
			get
			{
				LocalizeKey description = _description;
				if (description != null)
				{
					return description;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_description.StartsWith("$"))
				{
					_description = new LocalizeKey(component.m_description);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description";
					_description = new LocalizeKey(text).English(component.m_description);
					component.m_description = text;
				}
				return _description;
			}
		}

		public static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));

		internal static BaseUnityPlugin plugin
		{
			get
			{
				//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bd: Expected O, but got Unknown
				if (_plugin != null)
				{
					return _plugin;
				}
				IEnumerable<TypeInfo> source;
				try
				{
					source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
				}
				catch (ReflectionTypeLoadException ex)
				{
					source = from t in ex.Types
						where t != null
						select t.GetTypeInfo();
				}
				_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				return _plugin;
			}
		}

		[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)]
		private static object configSync
		{
			[<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(2)]
			get
			{
				if (_configSync != null || !hasConfigSync)
				{
					return _configSync;
				}
				Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
				if ((object)type != null)
				{
					_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager");
					type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
					type.GetProperty("IsLocked").SetValue(_configSync, true);
				}
				else
				{
					hasConfigSync = false;
				}
				return _configSync;
			}
		}

		public void UpdateEffects()
		{
			UpdateEffectList(PlaceEffects, ref Prefab.GetComponent<Piece>().m_placeEffect);
			RandomSpeak val = default(RandomSpeak);
			if (Prefab.TryGetComponent<RandomSpeak>(ref val))
			{
				UpdateEffectList(RandomSpeakEffects, ref val.m_speakEffects);
			}
			WearNTear val2 = default(WearNTear);
			if (Prefab.TryGetComponent<WearNTear>(ref val2))
			{
				UpdateEffectList(DestroyedEffects, ref val2.m_destroyedEffect);
				UpdateEffectList(HitEffects, ref val2.m_hitEffect);
				UpdateEffectList(SwitchEffects, ref val2.m_switchEffect);
			}
			Container val3 = default(Container);
			if (Prefab.TryGetComponent<Container>(ref val3))
			{
				UpdateEffectList(OpenEffects, ref val3.m_openEffects);
				UpdateEffectList(CloseEffects, ref val3.m_closeEffects);
			}
			Door val4 = default(Door);
			if (Object.op_Implicit((Object)(object)ZNetScene.instance) && !Utility.IsNullOrWhiteSpace(CloneDoorEffectsFrom) && Prefab.TryGetComponent<Door>(ref val4))
			{
				GameObject prefab = ZNetScene.instance.GetPrefab(CloneDoorEffectsFrom);
				Door val5 = default(Door);
				if (Object.op_Implicit((Object)(object)prefab) && prefab.TryGetComponent<Door>(ref val5))
				{
					val4.m_openEffects = val5.m_openEffects;
					val4.m_closeEffects = val5.m_closeEffects;
					val4.m_lockedEffects = val5.m_lockedEffects;
				}
				if (!Utility.IsNullOrWhiteSpace(KeyItem))
				{
					GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(KeyItem);
					ItemDrop keyItem = default(ItemDrop);
					if (itemPrefab != null && itemPrefab.TryGetComponent<ItemDrop>(ref keyItem))
					{
						val4.m_keyItem = keyItem;
					}
				}
			}
			BossStone val6 = default(BossStone);
			if (!Object.op_Implicit((Object)(object)ZNetScene.instance) || Utility.IsNullOrWhiteSpace(CloneBossStoneEffectsFrom) || !Prefab.TryGetComponent<BossStone>(ref val6))
			{
				return;
			}
			ItemStand itemStand = val6.m_itemStand;
			if (itemStand == null)
			{
				return;
			}
			GameObject prefab2 = ZNetScene.instance.GetPrefab(CloneBossStoneEffectsFrom);
			BossStone val7 = default(BossStone);
			if (prefab2 == null || !prefab2.TryGetComponent<BossStone>(ref val7))
			{
				return;
			}
			val6.m_activateStep1 = val7.m_activateStep1;
			val6.m_activateStep2 = val7.m_activateStep2;
			val6.m_activateStep3 = val7.m_activateStep3;
			ItemStand itemStand2 = val7.m_itemStand;
			if (itemStand2 == null)
			{
				return;
			}
			itemStand.m_effects = itemStand2.m_effects;
			itemStand.m_activatePowerEffects = itemStand2.m_activatePowerEffects;
			if (Utility.IsNullOrWhiteSpace(BossTrophy))
			{
				return;
			}
			GameObject itemPrefab2 = ObjectDB.instance.GetItemPrefab(BossTrophy);
			ItemDrop val8 = default(ItemDrop);
			if (itemPrefab2 == null || !itemPrefab2.TryGetComponent<ItemDrop>(ref val8))
			{
				return;
			}
			itemStand.m_supportedItems.Add(val8);
			StatusEffect guardianPower = GuardianPower;
			if (guardianPower != null)
			{
				guardianPower.m_icon = val8.m_itemData.GetIcon();
				if (!ObjectDB.instance.m_StatusEffects.Contains(guardianPower))
				{
					ObjectDB.instance.m_StatusEffects.Add(guardianPower);
				}
				itemStand.m_guardianPower = guardianPower;
			}
		}

		private static void UpdateEffectList(List<string> effects, ref EffectList list)
		{
			if (effects.Count != 0 && !((Object)(object)ZNetScene.instance == (Object)null))
			{
				list.m_effectPrefabs = list.m_effectPrefabs.Concat((from effect in ((IEnumerable<string>)effects).Select((Func<string, GameObject>)ZNetScene.instance.GetPrefab)
					where (Object)(object)effect != (Object)null
					select effect).Select((Func<GameObject, EffectData>)([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (GameObject effect) => new EffectData
				{
					m_prefab = effect,
					m_enabled = true
				}))).ToArray();
			}
		}

		public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets")
			: this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName)
		{
		}

		public BuildPiece(AssetBundle bundle, string prefabName)
		{
			Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName);
			registeredPieces.Add(this);
			buildPieceMap[prefabName] = this;
		}

		public BuildPiece(GameObject prefab)
		{
			Prefab = prefab;
		}

		internal static void Patch_FejdStartup(FejdStartup __instance)
		{
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02eb: Expected O, but got Unknown
			//IL_0389: Unknown result type (might be due to invalid IL or missing references)
			//IL_0393: Expected O, but got Unknown
			//IL_0431: Unknown result type (might be due to invalid IL or missing references)
			//IL_040b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0410: Unknown result type (might be due to invalid IL or missing references)
			//IL_048c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0496: Expected O, but got Unknown
			//IL_0606: Unknown result type (might be due to invalid IL or missing references)
			//IL_0610: Expected O, but got Unknown
			//IL_08ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_08f4: Expected O, but got Unknown
			//IL_067b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0685: Expected O, but got Unknown
			//IL_0721: Unknown result type (might be due to invalid IL or missing references)
			//IL_072b: Expected O, but got Unknown
			//IL_095f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0969: Expected O, but got Unknown
			//IL_0b7e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b88: Expected O, but got Unknown
			//IL_0c18: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c22: Expected O, but got Unknown
			Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager");
			configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType));
			foreach (BuildPiece registeredPiece in registeredPieces)
			{
				registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray();
				if (registeredPiece.Category.Category != BuildPieceCategory.Custom)
				{
					registeredPiece.Prefab.GetComponent<Piece>().m_category = (PieceCategory)registeredPiece.Category.Category;
				}
				else
				{
					registeredPiece.Prefab.GetComponent<Piece>().m_category = PiecePrefabManager.GetCategory(registeredPiece.Category.custom);
				}
			}
			if (!ConfigurationEnabled)
			{
				return;
			}
			bool saveOnConfigSet = plugin.Config.SaveOnConfigSet;
			plugin.Config.SaveOnConfigSet = false;
			foreach (BuildPiece registeredPiece2 in registeredPieces)
			{
				BuildPiece piece = registeredPiece2;
				if (piece.SpecialProperties.NoConfig)
				{
					continue;
				}
				PieceConfig pieceConfig2 = (pieceConfigs[piece] = new PieceConfig());
				PieceConfig cfg = pieceConfig2;
				Piece piecePrefab2 = piece.Prefab.GetComponent<Piece>();
				string pieceName = piecePrefab2.m_name;
				string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim();
				string localizedName = Localization.instance.Localize(pieceName).Trim();
				int order = 0;
				cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1]
				{
					new ConfigurationManagerAttributes
					{
						Order = (order -= 1),
						Category = localizedName
					}
				}));
				ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes
				{
					Order = (order -= 1),
					Browsable = (cfg.category.Value == BuildPieceCategory.Custom),
					Category = localizedName
				};
				cfg.customCategory = config(englishName, "Custom Build Category", piece.Category.custom, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
				cfg.category.SettingChanged += BuildTableConfigChanged;
				cfg.customCategory.SettingChanged += BuildTableConfigChanged;
				if (cfg.category.Value == BuildPieceCategory.Custom)
				{
					piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
				}
				else
				{
					piecePrefab2.m_category = (PieceCategory)cfg.category.Value;
				}
				cfg.tools = config(englishName, "Tools", string.Join(", ", piece.activeTools), new ConfigDescription("Comma separated list of tools where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
				piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
					select s.Trim()).ToArray();
				cfg.tools.SettingChanged += [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (object _, EventArgs _) =>
				{
					Inventory[] source = (from c in Player.s_players.Select([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsOfType<Container>()
							select c.GetInventory())
						where c != null
						select c).ToArray();
					Dictionary<string, List<PieceTable>> dictionary = (from kv in (from i in (from p in ObjectDB.instance.m_items
								select p.GetComponent<ItemDrop>() into c
								where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent<ZNetView>())
								select c).Concat(ItemDrop.s_instances)
							select new KeyValuePair<string, ItemData>(Utils.GetPrefabName(((Component)i).gameObject), i.m_itemData)).Concat(from i in source.SelectMany([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (Inventory i) => i.GetAllItems())
							select new KeyValuePair<string, ItemData>(((Object)i.m_dropPrefab).name, i))
						where Object.op_Implicit((Object)(object)kv.Value.m_shared.m_buildPieces)
						group kv by kv.Key).ToDictionary([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Key, [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Select([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (KeyValuePair<string, ItemData> kv) => kv.Value.m_shared.m_buildPieces).Distinct().ToList());
					string[] array5 = piece.activeTools;
					foreach (string key in array5)
					{
						if (dictionary.TryGetValue(key, out var value3))
						{
							foreach (PieceTable item3 in value3)
							{
								item3.m_pieces.Remove(piece.Prefab);
							}
						}
					}
					piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
						select s.Trim()).ToArray();
					if (Object.op_Implicit((Object)(object)ObjectDB.instance))
					{
						string[] array6 = piece.activeTools;
						foreach (string key2 in array6)
						{
							if (dictionary.TryGetValue(key2, out var value4))
							{
								foreach (PieceTable item4 in value4)
								{
									if (!item4.m_pieces.Contains(piece.Prefab))
									{
										item4.m_pieces.Add(piece.Prefab);
									}
								}
							}
						}
						if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces))
						{
							PiecePrefabManager.CategoryRefreshNeeded = true;
							((Humanoid)Player.m_localPlayer).SetPlaceMode(Player.m_localPlayer.m_buildPieces);
						}
					}
				};
				StationExtension pieceExtensionComp;
				List<ConfigurationManagerAttributes> hideWhenNoneAttributes2;
				if (piece.Extension.ExtensionStations.Count > 0)
				{
					pieceExtensionComp = piece.Prefab.GetOrAddComponent<StationExtension>();
					PieceConfig pieceConfig3 = cfg;
					string group = englishName;
					CraftingTable table = piece.Extension.ExtensionStations.First().Table;
					string text = "Crafting station that " + localizedName + " extends.";
					object[] array = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes();
					int num = order - 1;
					order = num;
					configurationManagerAttributes.Order = num;
					array[0] = configurationManagerAttributes;
					pieceConfig3.extensionTable = config(group, "Extends Station", table, new ConfigDescription(text, (AcceptableValueBase)null, array));
					cfg.customExtentionTable = config(englishName, "Custom Extend Station", piece.Extension.ExtensionStations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
					PieceConfig pieceConfig4 = cfg;
					string group2 = englishName;
					float maxStationDistance = piece.Extension.ExtensionStations.First().maxStationDistance;
					string text2 = "Distance from the station that " + localizedName + " can be placed.";
					object[] array2 = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes2.Order = num;
					array2[0] = configurationManagerAttributes2;
					pieceConfig4.maxStationDistance = config(group2, "Max Station Distance", maxStationDistance, new ConfigDescription(text2, (AcceptableValueBase)null, array2));
					hideWhenNoneAttributes2 = new List<ConfigurationManagerAttributes>();
					cfg.extensionTable.SettingChanged += ExtensionTableConfigChanged;
					cfg.customExtentionTable.SettingChanged += ExtensionTableConfigChanged;
					cfg.maxStationDistance.SettingChanged += ExtensionTableConfigChanged;
					ConfigurationManagerAttributes configurationManagerAttributes3 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes3.Order = num;
					configurationManagerAttributes3.Browsable = cfg.extensionTable.Value != CraftingTable.None;
					ConfigurationManagerAttributes item = configurationManagerAttributes3;
					hideWhenNoneAttributes2.Add(item);
				}
				List<ConfigurationManagerAttributes> hideWhenNoneAttributes;
				if (piece.Crafting.Stations.Count > 0)
				{
					hideWhenNoneAttributes = new List<ConfigurationManagerAttributes>();
					PieceConfig pieceConfig5 = cfg;
					string group3 = englishName;
					CraftingTable table2 = piece.Crafting.Stations.First().Table;
					string text3 = "Crafting station where " + localizedName + " is available.";
					object[] array3 = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes4 = new ConfigurationManagerAttributes();
					int num = order - 1;
					order = num;
					configurationManagerAttributes4.Order = num;
					array3[0] = configurationManagerAttributes4;
					pieceConfig5.table = config(group3, "Crafting Station", table2, new ConfigDescription(text3, (AcceptableValueBase)null, array3));
					cfg.customTable = config(englishName, "Custom Crafting Station", piece.Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
					cfg.table.SettingChanged += TableConfigChanged;
					cfg.customTable.SettingChanged += TableConfigChanged;
					ConfigurationManagerAttributes configurationManagerAttributes5 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes5.Order = num;
					configurationManagerAttributes5.Browsable = cfg.table.Value != CraftingTable.None;
					ConfigurationManagerAttributes item2 = configurationManagerAttributes5;
					hideWhenNoneAttributes.Add(item2);
				}
				cfg.craft = itemConfig("Crafting Costs", new SerializedRequirements(piece.RequiredItems.Requirements).ToString(), "Item costs to craft " + localizedName);
				cfg.craft.SettingChanged += [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (object _, EventArgs _) =>
				{
					if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null)
					{
						Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value));
						piecePrefab2.m_resources = resources;
						Piece[] array4 = Object.FindObjectsOfType<Piece>();
						foreach (Piece val in array4)
						{
							if (val.m_name == pieceName)
							{
								val.m_resources = resources;
							}
						}
					}
				};
				for (int j = 0; j < piece.Conversions.Count; j++)
				{
					string text4 = ((piece.Conversions.Count > 1) ? $"{j + 1}. " : "");
					Conversion conversion = piece.Conversions[j];
					conversion.config = new Conversion.ConversionConfig();
					int index = j;
					conversion.config.input = config(englishName, text4 + "Conversion Input Item", conversion.Input, new ConfigDescription("Conversion input item within " + englishName, (AcceptableValueBase)null, new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = localizedName
						}
					}));
					conversion.config.input.SettingChanged += [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (object _, EventArgs _) =>
					{
						if (index < piece.conversions.Count)
						{
							ObjectDB instance2 = ObjectDB.instance;
							if (instance2 != null)
							{
								ItemDrop from = SerializedRequirements.fetchByName(instance2, conversion.config.input.Value);
								piece.conversions[index].m_from = from;
							}
						}
					};
					conversion.config.output = config(englishName, text4 + "Conversion Output Item", conversion.Output, new ConfigDescription("Conversion output item within " + englishName, (AcceptableValueBase)null, new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = localizedName
						}
					}));
					conversion.config.output.SettingChanged += [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (object _, EventArgs _) =>
					{
						if (index < piece.conversions.Count)
						{
							ObjectDB instance = ObjectDB.instance;
							if (instance != null)
							{
								ItemDrop to = SerializedRequirements.fetchByName(instance, conversion.config.output.Value);
								piece.conversions[index].m_to = to;
							}
						}
					};
				}
				void BuildTableConfigChanged(object o, EventArgs e)
				{
					//IL_0066: Unknown result type (might be due to invalid IL or missing references)
					//IL_0042: Unknown result type (might be due to invalid IL or missing references)
					//IL_0047: Unknown result type (might be due to invalid IL or missing references)
					if (registeredPieces.Count > 0)
					{
						if (cfg.category.Value == BuildPieceCategory.Custom)
						{
							piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
						}
						else
						{
							piecePrefab2.m_category = (PieceCategory)cfg.category.Value;
						}
						if (Object.op_Implicit((Object)(object)Hud.instance))
						{
							PiecePrefabManager.CategoryRefreshNeeded = true;
							PiecePrefabManager.CreateCategoryTabs();
						}
					}
					customTableAttributes.Browsable = cfg.category.Value == BuildPieceCategory.Custom;
					ReloadConfigDisplay();
				}
				void ExtensionTableConfigChanged(object o, EventArgs e)
				{
					if (piece.RequiredItems.Requirements.Count > 0)
					{
						CraftingTable value2 = cfg.extensionTable.Value;
						CraftingTable craftingTable = value2;
						if (craftingTable == CraftingTable.Custom)
						{
							StationExtension obj2 = pieceExtensionComp;
							GameObject prefab2 = ZNetScene.instance.GetPrefab(cfg.customExtentionTable.Value);
							obj2.m_craftingStation = ((prefab2 != null) ? prefab2.GetComponent<CraftingStation>() : null);
						}
						else
						{
							pieceExtensionComp.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.extensionTable.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
						}
						pieceExtensionComp.m_maxStationDistance = cfg.maxStationDistance.Value;
					}
					customTableAttributes.Browsable = cfg.extensionTable.Value == CraftingTable.Custom;
					foreach (ConfigurationManagerAttributes item5 in hideWhenNoneAttributes2)
					{
						item5.Browsable = cfg.extensionTable.Value != CraftingTable.None;
					}
					ReloadConfigDisplay();
					plugin.Config.Save();
				}
				void TableConfigChanged(object o, EventArgs e)
				{
					if (piece.RequiredItems.Requirements.Count > 0)
					{
						switch (cfg.table.Value)
						{
						case CraftingTable.None:
							piecePrefab2.m_craftingStation = null;
							break;
						case CraftingTable.Custom:
						{
							Piece obj = piecePrefab2;
							GameObject prefab = ZNetScene.instance.GetPrefab(cfg.customTable.Value);
							obj.m_craftingStation = ((prefab != null) ? prefab.GetComponent<CraftingStation>() : null);
							break;
						}
						default:
							piecePrefab2.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.table.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
							break;
						}
					}
					customTableAttributes.Browsable = cfg.table.Value == CraftingTable.Custom;
					foreach (ConfigurationManagerAttributes item6 in hideWhenNoneAttributes)
					{
						item6.Browsable = cfg.table.Value != CraftingTable.None;
					}
					ReloadConfigDisplay();
					plugin.Config.Save();
				}
				ConfigEntry<string> itemConfig(string name, string value, string desc)
				{
					//IL_0057: Unknown result type (might be due to invalid IL or missing references)
					//IL_0061: Expected O, but got Unknown
					ConfigurationManagerAttributes configurationManagerAttributes6 = new ConfigurationManagerAttributes
					{
						CustomDrawer = DrawConfigTable,
						Order = (order -= 1),
						Category = localizedName
					};
					return config(englishName, name, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes6 }));
				}
			}
			foreach (BuildPiece registeredPiece3 in registeredPieces)
			{
				ConfigEntryBase enabledCfg = registeredPiece3.RecipeIsActive;
				Piece piecePrefab;
				if (enabledCfg != null)
				{
					piecePrefab = registeredPiece3.Prefab.GetComponent<Piece>();
					ConfigChanged(null, null);
					((object)enabledCfg).GetType().GetEvent("SettingChanged").AddEventHandler(enabledCfg, new EventHandler(ConfigChanged));
				}
				registeredPiece3.InitializeNewRegisteredPiece(registeredPiece3);
				[<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(2)]
				void ConfigChanged(object o, EventArgs e)
				{
					piecePrefab.m_enabled = (int)enabledCfg.BoxedValue != 0;
				}
			}
			if (saveOnConfigSet)
			{
				plugin.Config.SaveOnConfigSet = true;
				plugin.Config.Save();
			}
			void ReloadConfigDisplay()
			{
				object obj3 = configManagerType?.GetProperty("DisplayingWindow").GetValue(configManager);
				if (obj3 is bool && (bool)obj3)
				{
					configManagerType.GetMethod("BuildSettingList").Invoke(configManager, Array.Empty<object>());
				}
			}
		}

		public void InitializeNewRegisteredPiece(BuildPiece piece)
		{
			ConfigEntryBase recipeIsActive = piece.RecipeIsActive;
			PieceConfig cfg;
			Piece piecePrefab;
			string pieceName;
			if (recipeIsActive != null)
			{
				pieceConfigs.TryGetValue(piece, out cfg);
				piecePrefab = piece.Prefab.GetComponent<Piece>();
				pieceName = piecePrefab.m_name;
				((object)recipeIsActive).GetType().GetEvent("SettingChanged").AddEventHandler(recipeIsActive, new EventHandler(ConfigChanged));
			}
			void ConfigChanged(object o, EventArgs e)
			{
				if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null && cfg != null)
				{
					Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value));
					piecePrefab.m_resources = resources;
					Piece[] array = Object.FindObjectsOfType<Piece>();
					foreach (Piece val in array)
					{
						if (val.m_name == pieceName)
						{
							val.m_resources = resources;
						}
					}
				}
			}
		}

		[HarmonyPriority(700)]
		internal static void Patch_ObjectDBInit(ObjectDB __instance)
		{
			//IL_0489: Unknown result type (might be due to invalid IL or missing references)
			//IL_048e: Unknown result type (might be due to invalid IL or missing references)
			//IL_04c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_04f9: Expected O, but got Unknown
			if ((Object)(object)__instance.GetItemPrefab("YmirRemains") == (Object)null)
			{
				return;
			}
			foreach (BuildPiece registeredPiece in registeredPieces)
			{
				pieceConfigs.TryGetValue(registeredPiece, out var value);
				registeredPiece.Prefab.GetComponent<Piece>().m_resources = SerializedRequirements.toPieceReqs((value == null) ? new SerializedRequirements(registeredPiece.RequiredItems.Requirements) : new SerializedRequirements(value.craft.Value));
				foreach (ExtensionConfig extensionStation in registeredPiece.Extension.ExtensionStations)
				{
					switch ((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.Table : value.extensionTable.Value)
					{
					case CraftingTable.None:
						registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null;
						break;
					case CraftingTable.Custom:
					{
						GameObject prefab = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value);
						if (prefab != null)
						{
							registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = prefab.GetComponent<CraftingStation>();
						}
						else
						{
							Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value) + "' does not exist"));
						}
						break;
					}
					default:
						if (value != null && value.table.Value == CraftingTable.None)
						{
							registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null;
						}
						else
						{
							registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.Table : value.extensionTable.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
						}
						break;
					}
				}
				foreach (CraftingStationConfig station in registeredPiece.Crafting.Stations)
				{
					switch ((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.Table : value.table.Value)
					{
					case CraftingTable.None:
						registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null;
						break;
					case CraftingTable.Custom:
					{
						GameObject prefab2 = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value);
						if (prefab2 != null)
						{
							registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = prefab2.GetComponent<CraftingStation>();
						}
						else
						{
							Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value) + "' does not exist"));
						}
						break;
					}
					default:
						if (value != null && value.table.Value == CraftingTable.None)
						{
							registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null;
						}
						else
						{
							registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.Table : value.table.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
						}
						break;
					}
				}
				registeredPiece.conversions = new List<ItemConversion>();
				for (int i = 0; i < registeredPiece.Conversions.Count; i++)
				{
					Conversion conversion = registeredPiece.Conversions[i];
					registeredPiece.conversions.Add(new ItemConversion
					{
						m_from = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.input.Value ?? conversion.Input),
						m_to = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.output.Value ?? conversion.Output)
					});
					if (registeredPiece.conversions[i].m_from != null && registeredPiece.conversions[i].m_to != null)
					{
						registeredPiece.Prefab.GetComponent<Smelter>().m_conversion.Add(registeredPiece.conversions[i]);
					}
				}
			}
		}

		public void Snapshot(float lightIntensity = 1.3f, Quaternion? cameraRotation = null)
		{
			SnapshotPiece(Prefab, lightIntensity, cameraRotation);
		}

		internal void SnapshotPiece(GameObject prefab, float lightIntensity = 1.3f, Quaternion? cameraRotation = null)
		{
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0208: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0210: Unknown result type (might be due to invalid IL or missing references)
			//IL_0234: Unknown result type (might be due to invalid IL or missing references)
			//IL_0239: Unknown result type (might be due to invalid IL or missing references)
			//IL_0250: Unknown result type (might be due to invalid IL or missing references)
			//IL_0255: Unknown result type (might be due to invalid IL or missing references)
			//IL_0257: Unknown result type (might be due to invalid IL or missing references)
			//IL_0259: Unknown result type (might be due to invalid IL or missing references)
			//IL_0263: Unknown result type (might be due to invalid IL or missing references)
			//IL_0268: Unknown result type (might be due to invalid IL or missing references)
			//IL_0273: Unknown result type (might be due to invalid IL or missing references)
			//IL_0275: Unknown result type (might be due to invalid IL or missing references)
			//IL_0277: Unknown result type (might be due to invalid IL or missing references)
			//IL_027c: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0322: Unknown result type (might be due to invalid IL or missing references)
			//IL_0333: Unknown result type (might be due to invalid IL or missing references)
			//IL_0338: Unknown result type (might be due to invalid IL or missing references)
			//IL_036f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0376: Expected O, but got Unknown
			//IL_0394: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_03da: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e4: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)prefab == (Object)null) && (prefab.GetComponentsInChildren<Renderer>().Any() || prefab.GetComponentsInChildren<MeshFilter>().Any()))
			{
				Camera component = new GameObject("CameraIcon", new Type[1] { typeof(Camera) }).GetComponent<Camera>();
				component.backgroundColor = Color.clear;
				component.clearFlags = (CameraClearFlags)2;
				((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f);
				((Component)component).transform.rotation = (Quaternion)(((??)cameraRotation) ?? Quaternion.Euler(0f, 180f, 0f));
				component.fieldOfView = 0.5f;
				component.farClipPlane = 100000f;
				component.cullingMask = 8;
				Light component2 = new GameObject("LightIcon", new Type[1] { typeof(Light) }).GetComponent<Light>();
				((Component)component2).transform.position = new Vector3(10000f, 10000f, 10000f);
				((Component)component2).transform.rotation = Quaternion.Euler(5f, 180f, 5f);
				component2.type = (LightType)1;
				component2.cullingMask = 8;
				component2.intensity = lightIntensity;
				GameObject val = Object.Instantiate<GameObject>(prefab);
				Transform[] componentsInChildren = val.GetComponentsInChildren<Transform>();
				foreach (Transform val2 in componentsInChildren)
				{
					((Component)val2).gameObject.layer = 3;
				}
				val.transform.position = Vector3.zero;
				val.transform.rotation = Quaternion.Euler(23f, 51f, 25.8f);
				((Object)val).name = ((Object)prefab).name;
				MeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren<MeshRenderer>();
				Vector3 val3 = componentsInChildren2.Aggregate(Vector3.positiveInfinity, [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (Vector3 cur, MeshRenderer renderer) =>
				{
					//IL_0000: Unknown result type (might be due to invalid IL or missing references)
					//IL_0002: Unknown result type (might be due to invalid IL or missing references)
					//IL_0007: Unknown result type (might be due to invalid IL or missing references)
					//IL_000a: Unknown result type (might be due to invalid IL or missing references)
					//IL_000f: Unknown result type (might be due to invalid IL or missing references)
					Bounds bounds2 = ((Renderer)renderer).bounds;
					return Vector3.Min(cur, ((Bounds)(ref bounds2)).min);
				});
				Vector3 val4 = componentsInChildren2.Aggregate(Vector3.negativeInfinity, [<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (Vector3 cur, MeshRenderer renderer) =>
				{
					//IL_0000: Unknown result type (might be due to invalid IL or missing references)
					//IL_0002: Unknown result type (might be due to invalid IL or missing references)
					//IL_0007: Unknown result type (might be due to invalid IL or missing references)
					//IL_000a: Unknown result type (might be due to invalid IL or missing references)
					//IL_000f: Unknown result type (might be due to invalid IL or missing references)
					Bounds bounds = ((Renderer)renderer).bounds;
					return Vector3.Max(cur, ((Bounds)(ref bounds)).max);
				});
				val.transform.position = new Vector3(10000f, 10000f, 10000f) - (val3 + val4) / 2f;
				Vector3 val5 = val4 - val3;
				TimedDestruction val6 = val.AddComponent<TimedDestruction>();
				val6.Trigger(1f);
				Rect val7 = default(Rect);
				((Rect)(ref val7))..ctor(0f, 0f, 128f, 128f);
				component.targetTexture = RenderTexture.GetTemporary((int)((Rect)(ref val7)).width, (int)((Rect)(ref val7)).height);
				component.fieldOfView = 20f;
				float num = Mathf.Max(val5.x, val5.y) + 0.1f;
				float num2 = num / Mathf.Tan(component.fieldOfView * ((float)Math.PI / 180f)) * 1.1f;
				((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f) + new Vector3(0f, 0f, num2);
				component.Render();
				RenderTexture active = RenderTexture.active;
				RenderTexture.active = component.targetTexture;
				Texture2D val8 = new Texture2D((int)((Rect)(ref val7)).width, (int)((Rect)(ref val7)).height, (TextureFormat)4, false);
				val8.ReadPixels(new Rect(0f, 0f, (float)(int)((Rect)(ref val7)).width, (float)(int)((Rect)(ref val7)).height), 0, 0);
				val8.Apply();
				RenderTexture.active = active;
				prefab.GetComponent<Piece>().m_icon = Sprite.Create(val8, new Rect(0f, 0f, (float)(int)((Rect)(ref val7)).width, (float)(int)((Rect)(ref val7)).height), Vector2.one / 2f);
				((Component)component2).gameObject.SetActive(false);
				component.targetTexture.Release();
				((Component)component).gameObject.SetActive(false);
				val.SetActive(false);
				Object.DestroyImmediate((Object)(object)val);
				Object.Destroy((Object)(object)component);
				Object.Destroy((Object)(object)component2);
				Object.Destroy((Object)(object)((Component)component).gameObject);
				Object.Destroy((Object)(object)((Component)component2).gameObject);
			}
		}

		public static void DrawConfigTable(ConfigEntryBase cfg)
		{
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Expected O, but got Unknown
			//IL_0171: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			//IL_018a: Expected O, but got Unknown
			//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01eb: Expected O, but got Unknown
			//IL_0217: Unknown result type (might be due to invalid IL or missing references)
			//IL_021c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0232: Expected O, but got Unknown
			//IL_0284: Unknown result type (might be due to invalid IL or missing references)
			//IL_0289: Unknown result type (might be due to invalid IL or missing references)
			//IL_029f: Expected O, but got Unknown
			bool valueOrDefault = cfg.Description.Tags.Select([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (object a) => (a.GetType().Name == "ConfigurationManagerAttributes") ? ((bool?)a.GetType().GetField("ReadOnly")?.GetValue(a)) : null).FirstOrDefault((bool? v) => v.HasValue).GetValueOrDefault();
			List<Requirement> list = new List<Requirement>();
			bool flag = false;
			int num = (int)(configManager?.GetType().GetProperty("RightColumnWidth", BindingFlags.Instance | BindingFlags.NonPublic).GetGetMethod(nonPublic: true)
				.Invoke(configManager, Array.Empty<object>()) ?? ((object)130));
			GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
			foreach (Requirement req in new SerializedRequirements((string)cfg.BoxedValue).Reqs)
			{
				GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
				int num2 = req.amount;
				if (int.TryParse(GUILayout.TextField(num2.ToString(), new GUIStyle(GUI.skin.textField)
				{
					fixedWidth = 40f
				}, Array.Empty<GUILayoutOption>()), out var result) && result != num2 && !valueOrDefault)
				{
					num2 = result;
					flag = true;
				}
				int num3 = Mathf.Max(num - 40 - 67 - 21 - 21, 140);
				string text = GUILayout.TextField(req.itemName, new GUIStyle(GUI.skin.textField)
				{
					fixedWidth = num3
				}, Array.Empty<GUILayoutOption>());
				string text2 = (valueOrDefault ? req.itemName : text);
				flag = flag || text2 != req.itemName;
				bool flag2 = req.recover;
				if (GUILayout.Toggle(req.recover, "Recover", new GUIStyle(GUI.skin.toggle)
				{
					fixedWidth = 67f
				}, Array.Empty<GUILayoutOption>()) != req.recover)
				{
					flag2 = !flag2;
					flag = true;
				}
				if (GUILayout.Button("x", new GUIStyle(GUI.skin.button)
				{
					fixedWidth = 21f
				}, Array.Empty<GUILayoutOption>()) && !valueOrDefault)
				{
					flag = true;
				}
				else
				{
					list.Add(new Requirement
					{
						amount = num2,
						itemName = text2,
						recover = flag2
					});
				}
				if (GUILayout.Button("+", new GUIStyle(GUI.skin.button)
				{
					fixedWidth = 21f
				}, Array.Empty<GUILayoutOption>()) && !valueOrDefault)
				{
					flag = true;
					list.Add(new Requirement
					{
						amount = 1,
						itemName = "",
						recover = false
					});
				}
				GUILayout.EndHorizontal();
			}
			GUILayout.EndVertical();
			if (flag)
			{
				cfg.BoxedValue = new SerializedRequirements(list).ToString();
			}
		}

		public static ConfigEntry<T> config<[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)] T>(string group, string name, T value, ConfigDescription description)
		{
			ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description);
			configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T))
				.Invoke(configSync, new object[1] { val });
			return val;
		}

		public static ConfigEntry<T> config<[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)] T>(string group, string name, T value, string description)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
		}
	}
	public static class GoExtensions
	{
		[<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)]
		public static T GetOrAddComponent<[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)] T>(this GameObject gameObject) where T : Component
		{
			return gameObject.GetComponent<T>() ?? gameObject.AddComponent<T>();
		}
	}
	[PublicAPI]
	[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)]
	[<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)]
	public class LocalizeKey
	{
		private static readonly List<LocalizeKey> keys = new List<LocalizeKey>();

		public readonly string Key;

		public readonly Dictionary<string, string> Localizations = new Dictionary<string, string>();

		public LocalizeKey(string key)
		{
			Key = key.Replace("$", "");
			keys.Add(this);
		}

		public void Alias(string alias)
		{
			Localizations.Clear();
			if (!alias.Contains("$"))
			{
				alias = "$" + alias;
			}
			Localizations["alias"] = alias;
			Localization.instance.AddWord(Key, Localization.instance.Localize(alias));
		}

		public LocalizeKey English(string key)
		{
			return addForLang("English", key);
		}

		public LocalizeKey Swedish(string key)
		{
			return addForLang("Swedish", key);
		}

		public LocalizeKey French(string key)
		{
			return addForLang("French", key);
		}

		public LocalizeKey Italian(string key)
		{
			return addForLang("Italian", key);
		}

		public LocalizeKey German(string key)
		{
			return addForLang("German", key);
		}

		public LocalizeKey Spanish(string key)
		{
			return addForLang("Spanish", key);
		}

		public LocalizeKey Russian(string key)
		{
			return addForLang("Russian", key);
		}

		public LocalizeKey Romanian(string key)
		{
			return addForLang("Romanian", key);
		}

		public LocalizeKey Bulgarian(string key)
		{
			return addForLang("Bulgarian", key);
		}

		public LocalizeKey Macedonian(string key)
		{
			return addForLang("Macedonian", key);
		}

		public LocalizeKey Finnish(string key)
		{
			return addForLang("Finnish", key);
		}

		public LocalizeKey Danish(string key)
		{
			return addForLang("Danish", key);
		}

		public LocalizeKey Norwegian(string key)
		{
			return addForLang("Norwegian", key);
		}

		public LocalizeKey Icelandic(string key)
		{
			return addForLang("Icelandic", key);
		}

		public LocalizeKey Turkish(string key)
		{
			return addForLang("Turkish", key);
		}

		public LocalizeKey Lithuanian(string key)
		{
			return addForLang("Lithuanian", key);
		}

		public LocalizeKey Czech(string key)
		{
			return addForLang("Czech", key);
		}

		public LocalizeKey Hungarian(string key)
		{
			return addForLang("Hungarian", key);
		}

		public LocalizeKey Slovak(string key)
		{
			return addForLang("Slovak", key);
		}

		public LocalizeKey Polish(string key)
		{
			return addForLang("Polish", key);
		}

		public LocalizeKey Dutch(string key)
		{
			return addForLang("Dutch", key);
		}

		public LocalizeKey Portuguese_European(string key)
		{
			return addForLang("Portuguese_European", key);
		}

		public LocalizeKey Portuguese_Brazilian(string key)
		{
			return addForLang("Portuguese_Brazilian", key);
		}

		public LocalizeKey Chinese(string key)
		{
			return addForLang("Chinese", key);
		}

		public LocalizeKey Japanese(string key)
		{
			return addForLang("Japanese", key);
		}

		public LocalizeKey Korean(string key)
		{
			return addForLang("Korean", key);
		}

		public LocalizeKey Hindi(string key)
		{
			return addForLang("Hindi", key);
		}

		public LocalizeKey Thai(string key)
		{
			return addForLang("Thai", key);
		}

		public LocalizeKey Abenaki(string key)
		{
			return addForLang("Abenaki", key);
		}

		public LocalizeKey Croatian(string key)
		{
			return addForLang("Croatian", key);
		}

		public LocalizeKey Georgian(string key)
		{
			return addForLang("Georgian", key);
		}

		public LocalizeKey Greek(string key)
		{
			return addForLang("Greek", key);
		}

		public LocalizeKey Serbian(string key)
		{
			return addForLang("Serbian", key);
		}

		public LocalizeKey Ukrainian(string key)
		{
			return addForLang("Ukrainian", key);
		}

		private LocalizeKey addForLang(string lang, string value)
		{
			Localizations[lang] = value;
			if (Localization.instance.GetSelectedLanguage() == lang)
			{
				Localization.instance.AddWord(Key, value);
			}
			else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key))
			{
				Localization.instance.AddWord(Key, value);
			}
			return this;
		}

		[HarmonyPriority(300)]
		internal static void AddLocalizedKeys(Localization __instance, string language)
		{
			foreach (LocalizeKey key in keys)
			{
				string value2;
				if (key.Localizations.TryGetValue(language, out var value) || key.Localizations.TryGetValue("English", out value))
				{
					__instance.AddWord(key.Key, value);
				}
				else if (key.Localizations.TryGetValue("alias", out value2))
				{
					__instance.AddWord(key.Key, Localization.instance.Localize(value2));
				}
			}
		}
	}
	[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)]
	[<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)]
	public static class LocalizationCache
	{
		private static readonly Dictionary<string, Localization> localizations = new Dictionary<string, Localization>();

		internal static void LocalizationPostfix(Localization __instance, string language)
		{
			string key = localizations.FirstOrDefault([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (KeyValuePair<string, Localization> l) => l.Value == __instance).Key;
			if (key != null)
			{
				localizations.Remove(key);
			}
			if (!localizations.ContainsKey(language))
			{
				localizations.Add(language, __instance);
			}
		}

		public static Localization ForLanguage([<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(2)] string language = null)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out var value))
			{
				return value;
			}
			value = new Localization();
			if (language != null)
			{
				value.SetupLanguage(language);
			}
			return value;
		}
	}
	[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)]
	[<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)]
	public class AdminSyncing
	{
		private static bool isServer;

		internal static bool registeredOnClient;

		[HarmonyPriority(700)]
		internal static void AdminStatusSync(ZNet __instance)
		{
			isServer = __instance.IsServer();
			if (BuildPiece._plugin != null)
			{
				if (isServer)
				{
					ZRoutedRpc.instance.Register<ZPackage>(BuildPiece._plugin.Info.Metadata.Name + " PMAdminStatusSync", (Action<long, ZPackage>)RPC_AdminPieceAddRemove);
				}
				else if (!registeredOnClient)
				{
					ZRoutedRpc.instance.Register<ZPackage>(BuildPiece._plugin.Info.Metadata.Name + " PMAdminStatusSync", (Action<long, ZPackage>)RPC_AdminPieceAddRemove);
					registeredOnClient = true;
				}
			}
			if (isServer)
			{
				((MonoBehaviour)ZNet.instance).StartCoroutine(WatchAdminListChanges());
			}
			static void SendAdmin(List<ZNetPeer> peers, bool isAdmin)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				//IL_0007: Expected O, but got Unknown
				ZPackage val = new ZPackage();
				val.Write(isAdmin);
				((MonoBehaviour)ZNet.instance).StartCoroutine(sendZPackage(peers, val));
			}
			static IEnumerator WatchAdminListChanges()
			{
				List<string> currentList = new List<string>(ZNet.instance.m_adminList.GetList());
				while (true)
				{
					yield return (object)new WaitForSeconds(30f);
					if (!ZNet.instance.m_adminList.GetList().SequenceEqual(currentList))
					{
						currentList = new List<string>(ZNet.instance.m_adminList.GetList());
						List<ZNetPeer> adminPeer = (from p in ZNet.instance.GetPeers()
							where ZNet.instance.ListContainsId(ZNet.instance.m_adminList, p.m_rpc.GetSocket().GetHostName())
							select p).ToList();
						List<ZNetPeer> nonAdminPeer = ZNet.instance.GetPeers().Except(adminPeer).ToList();
						SendAdmin(nonAdminPeer, isAdmin: false);
						SendAdmin(adminPeer, isAdmin: true);
					}
				}
			}
		}

		private static IEnumerator sendZPackage(List<ZNetPeer> peers, ZPackage package)
		{
			if (!Object.op_Implicit((Object)(object)ZNet.instance))
			{
				yield break;
			}
			byte[] rawData = package.GetArray();
			if (rawData != null && rawData.LongLength > 10000)
			{
				ZPackage compressedPackage = new ZPackage();
				compressedPackage.Write(4);
				MemoryStream output = new MemoryStream();
				using (DeflateStream deflateStream = new DeflateStream(output, CompressionLevel.Optimal))
				{
					deflateStream.Write(rawData, 0, rawData.Length);
				}
				compressedPackage.Write(output.ToArray());
				package = compressedPackage;
			}
			List<IEnumerator<bool>> writers = (from peer in peers
				where peer.IsReady()
				select peer into p
				select TellPeerAdminStatus(p, package)).ToList();
			writers.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext());
			while (writers.Count > 0)
			{
				yield return null;
				writers.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext());
			}
		}

		private static IEnumerator<bool> TellPeerAdminStatus(ZNetPeer peer, ZPackage package)
		{
			ZRoutedRpc rpc = ZRoutedRpc.instance;
			if (rpc != null)
			{
				SendPackage(package);
			}
			void SendPackage(ZPackage pkg)
			{
				BaseUnityPlugin plugin = BuildPiece._plugin;
				string text = ((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync";
				if (isServer)
				{
					peer.m_rpc.Invoke(text, new object[1] { pkg });
				}
				else
				{
					rpc.InvokeRoutedRPC(peer.m_server ? 0 : peer.m_uid, text, new object[1] { pkg });
				}
			}
			yield break;
		}

		internal static void RPC_AdminPieceAddRemove(long sender, ZPackage package)
		{
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Expected O, but got Unknown
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Expected O, but got Unknown
			ZNetPeer peer = ZNet.instance.GetPeer(sender);
			bool flag = false;
			try
			{
				flag = package.ReadBool();
			}
			catch
			{
			}
			if (isServer)
			{
				ZRoutedRpc instance = ZRoutedRpc.instance;
				long everybody = ZRoutedRpc.Everybody;
				BaseUnityPlugin plugin = BuildPiece._plugin;
				instance.InvokeRoutedRPC(everybody, ((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { (object)new ZPackage() });
				if (ZNet.instance.ListContainsId(ZNet.instance.m_adminList, peer.m_rpc.GetSocket().GetHostName()))
				{
					ZPackage val = new ZPackage();
					val.Write(true);
					ZRpc rpc = peer.m_rpc;
					BaseUnityPlugin plugin2 = BuildPiece._plugin;
					rpc.Invoke(((plugin2 != null) ? plugin2.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { val });
				}
				return;
			}
			foreach (BuildPiece registeredPiece in BuildPiece.registeredPieces)
			{
				if (!registeredPiece.SpecialProperties.AdminOnly)
				{
					continue;
				}
				Piece component = registeredPiece.Prefab.GetComponent<Piece>();
				string name = component.m_name;
				string text = Localization.instance.Localize(name).Trim();
				if (!Object.op_Implicit((Object)(object)ObjectDB.instance) || (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") == (Object)null)
				{
					continue;
				}
				Piece[] array = Object.FindObjectsOfType<Piece>();
				foreach (Piece val2 in array)
				{
					if (flag)
					{
						if (val2.m_name == name)
						{
							val2.m_enabled = true;
						}
					}
					else if (val2.m_name == name)
					{
						val2.m_enabled = false;
					}
				}
				List<GameObject> pieces = ObjectDB.instance.GetItemPrefab("Hammer").GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces.m_pieces;
				if (flag)
				{
					if (!pieces.Contains(ZNetScene.instance.GetPrefab(((Object)component).name)))
					{
						pieces.Add(ZNetScene.instance.GetPrefab(((Object)component).name));
					}
				}
				else if (pieces.Contains(ZNetScene.instance.GetPrefab(((Object)component).name)))
				{
					pieces.Remove(ZNetScene.instance.GetPrefab(((Object)component).name));
				}
			}
		}
	}
	[HarmonyPatch(typeof(ZNet), "OnNewConnection")]
	[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)]
	[<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)]
	internal class RegisterClientRPCPatch
	{
		private static void Postfix(ZNet __instance, ZNetPeer peer)
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Expected O, but got Unknown
			if (!__instance.IsServer())
			{
				ZRpc rpc = peer.m_rpc;
				BaseUnityPlugin plugin = BuildPiece._plugin;
				rpc.Register<ZPackage>(((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync", (Action<ZRpc, ZPackage>)RPC_InitialAdminSync);
				return;
			}
			ZPackage val = new ZPackage();
			val.Write(__instance.ListContainsId(__instance.m_adminList, peer.m_rpc.GetSocket().GetHostName()));
			ZRpc rpc2 = peer.m_rpc;
			BaseUnityPlugin plugin2 = BuildPiece._plugin;
			rpc2.Invoke(((plugin2 != null) ? plugin2.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { val });
		}

		private static void RPC_InitialAdminSync(ZRpc rpc, ZPackage package)
		{
			AdminSyncing.RPC_AdminPieceAddRemove(0L, package);
		}
	}
	[<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(1)]
	[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)]
	public static class PiecePrefabManager
	{
		[<1026c029-dcb1-493b-a941-4adc8a04a8c0>Nullable(0)]
		private struct BundleId
		{
			[UsedImplicitly]
			public string assetBundleFileName;

			[UsedImplicitly]
			public string folderName;
		}

		private static readonly Dictionary<BundleId, AssetBundle> bundleCache;

		private static readonly List<GameObject> piecePrefabs;

		public static readonly Dictionary<string, PieceCategory> PieceCategories;

		public static readonly Dictionary<string, PieceCategory> OtherPieceCategories;

		private static readonly Dictionary<PieceCategory, string> VanillaLabels;

		internal static bool CategoryRefreshNeeded;

		static PiecePrefabManager()
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Expected O, but got Unknown
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Expected O, but got Unknown
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Expected O, but got Unknown
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Expected O, but got Unknown
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_012d: Expected O, but got Unknown
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0169: Expected O, but got Unknown
			//IL_0198: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a5: Expected O, but got Unknown
			//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e1: Expected O, but got Unknown
			//IL_020f: Unknown result type (might be due to invalid IL or missing references)
			//IL_021d: Expected O, but got Unknown
			//IL_024c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0259: Expected O, but got Unknown
			//IL_0289: Unknown result type (might be due to invalid IL or missing references)
			//IL_0295: Expected O, but got Unknown
			//IL_02c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02de: Unknown result type (might be due to invalid IL or missing references)
			//IL_02eb: Expected O, but got Unknown
			//IL_02eb: Expected O, but got Unknown
			//IL_031a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0327: Expected O, but got Unknown
			//IL_0356: Unknown result type (might be due to invalid IL or missing references)
			//IL_0363: Expected O, but got Unknown
			//IL_0391: Unknown result type (might be due to invalid IL or missing references)
			//IL_039f: Expected O, but got Unknown
			//IL_03ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_03db: Expected O, but got Unknown
			//IL_040a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0417: Expected O, but got Unknown
			//IL_0446: Unknown result type (might be due to invalid IL or missing references)
			//IL_0453: Expected O, but got Unknown
			bundleCache = new Dictionary<BundleId, AssetBundle>();
			piecePrefabs = new List<GameObject>();
			PieceCategories = new Dictionary<string, PieceCategory>();
			OtherPieceCategories = new Dictionary<string, PieceCategory>();
			VanillaLabels = new Dictionary<PieceCategory, string>();
			Harmony val = new Harmony("org.bepinex.helpers.PieceManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(BuildPiece), "Patch_FejdStartup", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizeKey), "AddLocalizedKeys", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "SetupLanguage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizationCache), "LocalizationPostfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(BuildPiece), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "CopyOtherDB", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNet), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(AdminSyncing), "AdminStatusSync", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "RefFixPatch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(PieceTable), "UpdateAvailable", (Type[])null, (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "UpdateAvailable_Transpiler", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(PieceTable), "UpdateAvailable", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "UpdateAvailable_Prefix", (Type[])null, (Type[])null)), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "UpdateAvailable_Postfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Player), "SetPlaceMode", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_SetPlaceMode", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Hud), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Hud_AwakeCreateTabs", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Hud), "UpdateBuild", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "RepositionCatsIfNeeded", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Hud), "LateUpdate", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "RepositionCatsIfNeeded", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Enum), "GetValues", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "EnumGetValuesPatch", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Enum), "GetNames", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "EnumGetNamesPatch", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		public static AssetBundle RegisterAssetBundle(string assetBundleFileName, string folderName = "assets")
		{
			BundleId bundleId = default(BundleId);
			bundleId.assetBundleFileName = assetBundleFileName;
			bundleId.folderName = folderName;
			BundleId key = bundleId;
			if (!bundleCache.TryGetValue(key, out var value))
			{
				Dictionary<BundleId, AssetBundle> dictionary = bundleCache;
				AssetBundle? obj = ((IEnumerable<AssetBundle>)Resources.FindObjectsOfTypeAll<AssetBundle>()).FirstOrDefault((Func<AssetBundle, bool>)([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (AssetBundle a) => ((Object)a).name == assetBundleFileName)) ?? AssetBundle.LoadFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + "." + folderName + "." + assetBundleFileName));
				AssetBundle result = obj;
				dictionary[key] = obj;
				return result;
			}
			return value;
		}

		public static IEnumerable<GameObject> FixRefs(AssetBundle assetBundle)
		{
			return assetBundle.LoadAllAssets<GameObject>();
		}

		public static GameObject RegisterPrefab(string assetBundleFileName, string prefabName, string folderName = "assets")
		{
			return RegisterPrefab(RegisterAssetBundle(assetBundleFileName, folderName), prefabName);
		}

		public static GameObject RegisterPrefab(AssetBundle assets, string prefabName)
		{
			if ((Object)(object)assets == (Object)null)
			{
				Debug.LogError((object)"Failed to load asset bundle. Please make sure to mark all asset bundles as embedded resources.");
				return null;
			}
			GameObject val = assets.LoadAsset<GameObject>(prefabName);
			if ((Object)(object)val == (Object)null)
			{
				Debug.LogError((object)("Failed to load prefab " + prefabName + " from asset bundle " + ((Object)assets).name));
				return null;
			}
			piecePrefabs.Add(val);
			return val;
		}

		public static Sprite RegisterSprite(string assetBundleFileName, string prefabName, string folderName = "assets")
		{
			return RegisterSprite(RegisterAssetBundle(assetBundleFileName, folderName), prefabName);
		}

		public static Sprite RegisterSprite(AssetBundle assets, string prefabName)
		{
			return assets.LoadAsset<Sprite>(prefabName);
		}

		private static void EnumGetValuesPatch(Type enumType, ref Array __result)
		{
			if (!(enumType != typeof(PieceCategory)) && PieceCategories.Count != 0)
			{
				PieceCategory[] array = (PieceCategory[])(object)new PieceCategory[__result.Length + PieceCategories.Count];
				__result.CopyTo(array, 0);
				PieceCategories.Values.CopyTo(array, __result.Length);
				__result = array;
			}
		}

		private static void EnumGetNamesPatch(Type enumType, ref string[] __result)
		{
			if (!(enumType != typeof(PieceCategory)) && PieceCategories.Count != 0)
			{
				__result = CollectionExtensions.AddRangeToArray<string>(__result, PieceCategories.Keys.ToArray());
			}
		}

		private static Dictionary<PieceCategory, string> GetPieceCategoriesMap()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			Array values = Enum.GetValues(typeof(PieceCategory));
			string[] names = Enum.GetNames(typeof(PieceCategory));
			Dictionary<PieceCategory, string> dictionary = new Dictionary<PieceCategory, string>();
			for (int i = 0; i < values.Length; i++)
			{
				dictionary[(PieceCategory)values.GetValue(i)] = names[i];
			}
			return dictionary;
		}

		public static PieceCategory GetCategory(string name)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			if (Enum.TryParse<PieceCategory>(name, ignoreCase: true, out PieceCategory result))
			{
				return result;
			}
			if (PieceCategories.TryGetValue(name, out result))
			{
				return result;
			}
			if (OtherPieceCategories.TryGetValue(name, out result))
			{
				return result;
			}
			Dictionary<PieceCategory, string> pieceCategoriesMap = GetPieceCategoriesMap();
			foreach (KeyValuePair<PieceCategory, string> item in pieceCategoriesMap)
			{
				if (item.Value == name)
				{
					result = item.Key;
					OtherPieceCategories[name] = result;
					return result;
				}
			}
			result = (PieceCategory)(pieceCategoriesMap.Count - 1);
			PieceCategories[name] = result;
			string categoryToken = GetCategoryToken(name);
			Localization.instance.AddWord(categoryToken, name);
			return result;
		}

		internal static void CreateCategoryTabs()
		{
			if (Object.op_Implicit((Object)(object)Hud.instance))
			{
				int num = ModifiedMaxCategory();
				for (int i = Hud.instance.m_pieceCategoryTabs.Length; i < num; i++)
				{
					GameObject val = CreateCategoryTab();
					Hud.instance.m_pieceCategoryTabs = CollectionExtensions.AddItem<GameObject>((IEnumerable<GameObject>)Hud.instance.m_pieceCategoryTabs, val).ToArray();
				}
				if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces))
				{
					RepositionCategories(Player.m_localPlayer.m_buildPieces);
					Player.m_localPlayer.UpdateAvailablePiecesList();
				}
			}
		}

		private static GameObject CreateCategoryTab()
		{
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = Hud.instance.m_pieceCategoryTabs[0];
			GameObject val2 = Object.Instantiate<GameObject>(Hud.instance.m_pieceCategoryTabs[0], val.transform.parent);
			val2.SetActive(false);
			UIInputHandler orAddComponent = val2.GetOrAddComponent<UIInputHandler>();
			orAddComponent.m_onLeftDown = (Action<UIInputHandler>)Delegate.Combine(orAddComponent.m_onLeftDown, new Action<UIInputHandler>(Hud.instance.OnLeftClickCategory));
			TMP_Text[] componentsInChildren = val2.GetComponentsInChildren<TMP_Text>();
			foreach (TMP_Text val3 in componentsInChildren)
			{
				val3.rectTransform.offsetMin = new Vector2(3f, 1f);
				val3.rectTransform.offsetMax = new Vector2(-3f, -1f);
				val3.enableAutoSizing = true;
				val3.fontSizeMin = 12f;
				val3.fontSizeMax = 20f;
				val3.lineSpacing = 0.8f;
				val3.textWrappingMode = (TextWrappingModes)1;
				val3.overflowMode = (TextOverflowModes)3;
			}
			return val2;
		}

		private static int ModifiedMaxCategory()
		{
			return Enum.GetValues(typeof(PieceCategory)).Length - 1;
		}

		private static int GetMaxCategoryOrDefault()
		{
			try
			{
				return (int)Enum.Parse(typeof(PieceCategory), "Max");
			}
			catch (ArgumentException)
			{
				Debug.LogWarning((object)"Could not find Piece.PieceCategory.Max, using fallback value 4");
				return 4;
			}
		}

		private static List<CodeInstruction> TranspileMaxCategory(IEnumerable<CodeInstruction> instructions, int maxOffset)
		{
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Expected O, but got Unknown
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Expected O, but got Unknown
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Expected O, but got Unknown
			int num = GetMaxCategoryOrDefault() + maxOffset;
			List<CodeInstruction> list = new List<CodeInstruction>();
			foreach (CodeInstruction instruction in instructions)
			{
				if (CodeInstructionExtensions.LoadsConstant(instruction, (long)num))
				{
					list.Add(new CodeInstruction(OpCodes.Call, (object)AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "ModifiedMaxCategory", (Type[])null, (Type[])null)));
					if (maxOffset != 0)
					{
						list.Add(new CodeInstruction(OpCodes.Ldc_I4, (object)maxOffset));
						list.Add(new CodeInstruction(OpCodes.Add, (object)null));
					}
				}
				else
				{
					list.Add(instruction);
				}
			}
			return list;
		}

		private static IEnumerable<CodeInstruction> UpdateAvailable_Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			return TranspileMaxCategory(instructions, 0);
		}

		private static HashSet<PieceCategory> CategoriesInPieceTable(PieceTable pieceTable)
		{
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			HashSet<PieceCategory> hashSet = new HashSet<PieceCategory>();
			Piece val = default(Piece);
			foreach (GameObject item in pieceTable.m_pieces.Where([<845a9831-97cf-404f-914b-d01d6b09b622>NullableContext(0)] (GameObject pieceFab) => (Object)(object)pieceFab != (Object)null))
			{
				if (item.TryGetComponent<Piece>(ref val))
				{
					hashSet.Add(val.m_category);
				}
			}
			return hashSet;
		}

		private static void RepositionCatsIfNeeded()
		{
			if (CategoryRefreshNeeded)
			{
				CategoryRefreshNeeded = false;
				CreateCategoryTabs();
				RepositionCats();
			}
		}

		private static void RepositionCats()
		{
			if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces))
			{
				RepositionCategories(Player.m_localPlayer.m_buildPieces);
			}
		}

		private static void RepositionCategories(PieceTable pieceTable)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Expected O, but got Unknown
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Expected O, but got Unknown
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0191: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0205: Unknown result type (might be due to invalid IL or missing references)
			//IL_020a: Unknown result type (might be due to invalid IL or missing references)
			//IL_021d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0286: Unknown result type (might be due to invalid IL or missing references)
			//IL_028d: Expected O, but got Unknown
			//IL_029b: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d0: Unknown result type (might be due to invalid IL or missing ref