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Automations, colorization and automatic placement of minimap pins.
In the first section of the configurations you can find the toggles for this two features.
In the second section of the configurations you can find options to change each ping coloration via string with hexadecimal format.
This colors will only be visible to you.
In the third section of the configurations you can find the fields corresponding to the default pin type and text that will be shown when certain automated pin is triggered. It works like this:
Pin types available: `Fireplace` `House` `Hammer` `Ball` `Cave`
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PinType:Message (Example: Tin field)
'Ball:Tin' => Place Ball pin with the text 'Tin'
'Ball:T' => Place Ball pin with the text 'T'
'Hammer:' => Place Hammer pin with no text
'Hammer' => Deactivate Tin automated pin placement
':Tin' => Deactivate Tin automated pin placement
':' => Deactivate Tin automated pin placement
'' => Deactivate Tin automated pin placement
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PinType:Message (Example: Dungeon field)
'Cave:' => Place Cave pin with automatic naming of the dungeon
'Cave:Dungeon' => Place Cave pin with the text 'Dungeon' for every dungeon type
| Group | Availability | Add Pin | Remove Pin |
|---|---|---|---|
| Ores | Tin, Copper, Silver | Ore takes damage | Ore gets destroyed |
| Dungeons | ForestCrypt, SunkenCrypt, TrollCave | Interact with entrance | None |
| Locations | --- | ||
| Leviathan | --- | ||
| Spawners | --- |
If you are installing this manually, do the following
plugins folder into <GameDirectory>\Bepinex\plugins.