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Decompiled source of ImprovedBoar v1.0.0
ValheimMod_ImprovedBoar.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ValheimMod_ImprovedBoar")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ValheimMod_ImprovedBoar")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("f75a7681-7551-4776-bdf1-ea7dfc0a6e79")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace ValheimMod; [BepInPlugin("SkYMaN.ValheimMod_ImprovedBoar", "ImprovedBoar", "1.0.2")] [BepInProcess("valheim.exe")] public class Valheim_TeleportActivationDistanceClass : BaseUnityPlugin { [HarmonyPatch(typeof(Tameable), "Interact")] private class Patch_Boar { private static void Prefix() { //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) foreach (BaseAI allInstance in BaseAI.GetAllInstances()) { if (((Object)allInstance).name == "Boar(Clone)") { allInstance.m_avoidFire = false; allInstance.m_afraidOfFire = configEntry_AfraidFireBoar.Value; Tameable component = ((Component)allInstance).GetComponent<Tameable>(); if (Object.op_Implicit((Object)(object)component)) { component.m_commandable = configEntry_CommandableBoar.Value; Character component2 = ((Component)allInstance).GetComponent<Character>(); if (configEntry_MonsterFaction.Value) { component2.m_faction = (Faction)2; } else { component2.m_faction = (Faction)1; } } } else if (((Object)allInstance).name == "Boar_piggy(Clone)") { allInstance.m_avoidFire = false; allInstance.m_afraidOfFire = configEntry_AfraidFireBoar.Value; } } } } private readonly Harmony harmony = new Harmony("SkYMaN.ValheimMod_ImprovedBoar"); private static ConfigEntry<bool> configEntry_CommandableBoar; private static ConfigEntry<bool> configEntry_AfraidFireBoar; private static ConfigEntry<bool> configEntry_MonsterFaction; private void Awake() { Debug.Log((object)"Starting loading mod - ImprovedBoar"); harmony.PatchAll(); configEntry_CommandableBoar = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Commandable Boar", false, "Commandable Boar"); configEntry_AfraidFireBoar = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Boar Afraid Fire", true, "Boar Afraid Fire"); configEntry_MonsterFaction = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Monster Faction Boar", false, "Monster Faction Boar"); Debug.Log((object)"Finish loading mod - ImprovedBoar"); } }