Decompiled source of UIMMod v1.0.1

UIMMod.dll

Decompiled 5 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("UIMMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UIMMod")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("249fda81-2cdb-4fab-a352-cee32408d892")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace UIMMod;

[BepInPlugin("uimmode.ValheimMod", "UIMMode", "1.0.0")]
[BepInProcess("valheim.exe")]
public class JumpHigher : BaseUnityPlugin
{
	[HarmonyPatch(typeof(Humanoid), "DropItem")]
	public static class DropitemPatch
	{
		private static void Prefix(ref Inventory inventory, ItemData item, int amount)
		{
			inventory.RemoveItem(item, amount);
			amount = 0;
		}
	}

	[HarmonyPatch(typeof(InventoryGui), "OnStackAll")]
	public static class StackAllPatch
	{
		private static bool Prefix()
		{
			Debug.Log((object)"Prevented Stack.");
			return false;
		}
	}

	[HarmonyPatch(typeof(InventoryGui), "OnDropOutside")]
	public static class DropOutsidePatch
	{
		private static bool Prefix()
		{
			Debug.Log((object)"Prevented Drop.");
			return false;
		}
	}

	[HarmonyPatch(typeof(Inventory), "MoveItemToThis", new Type[]
	{
		typeof(Inventory),
		typeof(ItemData)
	})]
	public static class PreventMovePatch1
	{
		private static bool Prefix(Inventory fromInventory, ItemData item)
		{
			if (fromInventory == ((Humanoid)Player.m_localPlayer).GetInventory())
			{
				Debug.Log((object)"Cannot move from player inventory");
				return false;
			}
			Debug.Log((object)"Can move into player inventory");
			return true;
		}
	}

	[HarmonyPatch(typeof(Inventory), "MoveItemToThis", new Type[]
	{
		typeof(Inventory),
		typeof(ItemData),
		typeof(int),
		typeof(int),
		typeof(int)
	})]
	public static class PreventMovePatch2
	{
		private static bool Prefix(Inventory __instance, Inventory fromInventory, ItemData item)
		{
			if (fromInventory == ((Humanoid)Player.m_localPlayer).GetInventory() && __instance != ((Humanoid)Player.m_localPlayer).GetInventory())
			{
				Debug.Log((object)"Moving from player to non-player inventory not allowed.");
				return false;
			}
			return true;
		}
	}

	[HarmonyPatch(typeof(Piece), "DropResources")]
	public static class PiecePatch
	{
		private static bool Prefix()
		{
			Debug.Log((object)"Prevented building resources from dropping");
			return false;
		}
	}

	[HarmonyPatch(typeof(Player), "CreateTombStone")]
	public static class DeathPatch
	{
		private static bool Prefix(Player __instance)
		{
			Inventory inventory = ((Humanoid)__instance).GetInventory();
			foreach (ItemData allItem in inventory.GetAllItems())
			{
				if (!allItem.m_shared.m_teleportable)
				{
					inventory.RemoveItem(allItem);
					Debug.Log((object)("Destroyed item: " + allItem.m_shared.m_name));
				}
			}
			return false;
		}
	}

	[HarmonyPatch(typeof(ItemStand), "CanAttach")]
	public static class ItemStandPatch
	{
		private static bool Prefix(ItemData item)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Invalid comparison between Unknown and I4
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Invalid comparison between Unknown and I4
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Invalid comparison between Unknown and I4
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Invalid comparison between Unknown and I4
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Invalid comparison between Unknown and I4
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Invalid comparison between Unknown and I4
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Invalid comparison between Unknown and I4
			ItemType itemType = item.m_shared.m_itemType;
			string name = item.m_shared.m_name;
			if ((int)itemType == 19 || (int)itemType == 3 || (int)itemType == 4 || (int)itemType == 22 || (int)itemType == 14 || (int)itemType == 20 || (int)itemType == 13 || (int)itemType == 18)
			{
				Debug.Log((object)(name + " allowed on Item Stand."));
				return true;
			}
			if (name == "$item_dragonegg" || name == "$item_goblintotem")
			{
				Debug.Log((object)(name + " allowed on Item Stand."));
				return true;
			}
			Debug.Log((object)(name + " not allowed on Item Stand."));
			return false;
		}
	}

	private readonly Harmony harmony = new Harmony("uimmode.ValheimMod");

	private void Awake()
	{
		harmony.PatchAll();
	}
}