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Decompiled source of Insomnia v1.1.0
Insomnia.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Insomnia")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Insomnia")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("301F5306-DF59-4192-947E-0A4FB8E4B131")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Insomnia; [BepInPlugin("TTR_Freon.Insomnia", "Insomnia", "1.1.0")] [BepInProcess("valheim.exe")] public class Insomnia : BaseUnityPlugin { [HarmonyPatch(typeof(EnvMan), "CanSleep")] private class SleepPatch { [HarmonyPrefix] private static bool SetCanSleep(ref bool __result) { __result = false; return false; } } private readonly Harmony _harmony = new Harmony("TTR_Freon.Insomnia"); private void Awake() { _harmony.PatchAll(); } }