using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Insomnia")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Insomnia")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("301F5306-DF59-4192-947E-0A4FB8E4B131")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Insomnia;
[BepInPlugin("TTR_Freon.Insomnia", "Insomnia", "1.1.0")]
[BepInProcess("valheim.exe")]
public class Insomnia : BaseUnityPlugin
{
[HarmonyPatch(typeof(EnvMan), "CanSleep")]
private class SleepPatch
{
[HarmonyPrefix]
private static bool SetCanSleep(ref bool __result)
{
__result = false;
return false;
}
}
private readonly Harmony _harmony = new Harmony("TTR_Freon.Insomnia");
private void Awake()
{
_harmony.PatchAll();
}
}