using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using RustyBags;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("RustyBag_OreBagFix")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RustyBag_OreBagFix")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("7065ef0e-963b-411b-972f-c5e24f28a657")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace RustyBag_OreBagFix;
[BepInPlugin("vakinn.mod.mymod", "My Mod", "1.0.0")]
public class MyMod : BaseUnityPlugin
{
public const string PluginId = "vakinn.mod.mymod";
private static MyMod _instance;
private Harmony _harmony;
private void Awake()
{
_instance = this;
_harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "vakinn.mod.mymod");
}
private void OnDestroy()
{
_instance = null;
Harmony harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
}
[HarmonyPatch(typeof(SE_OreBag), "ModifyInventoryWeight")]
public static class ModifyInventoryWeight_Patch
{
private static readonly PropertyInfo InventoryWeightModifierProp = AccessTools.Property(typeof(SE_Bag), "inventoryWeightModifier");
private static void Postfix(SE_OreBag __instance, ref float weight)
{
if (!((Object)(object)__instance == (Object)null) && !(InventoryWeightModifierProp == null))
{
float num = Mathf.Max(1f - (float)InventoryWeightModifierProp.GetValue(__instance), 0f);
if (!Mathf.Approximately(num, 1f))
{
weight *= num;
}
}
}
}