Decompiled source of RustyBag OreBagFix v1.0.0

RustyBag_OreBagFix.dll

Decompiled 5 days ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using RustyBags;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("RustyBag_OreBagFix")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RustyBag_OreBagFix")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("7065ef0e-963b-411b-972f-c5e24f28a657")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace RustyBag_OreBagFix;

[BepInPlugin("vakinn.mod.mymod", "My Mod", "1.0.0")]
public class MyMod : BaseUnityPlugin
{
	public const string PluginId = "vakinn.mod.mymod";

	private static MyMod _instance;

	private Harmony _harmony;

	private void Awake()
	{
		_instance = this;
		_harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "vakinn.mod.mymod");
	}

	private void OnDestroy()
	{
		_instance = null;
		Harmony harmony = _harmony;
		if (harmony != null)
		{
			harmony.UnpatchSelf();
		}
	}
}
[HarmonyPatch(typeof(SE_OreBag), "ModifyInventoryWeight")]
public static class ModifyInventoryWeight_Patch
{
	private static readonly PropertyInfo InventoryWeightModifierProp = AccessTools.Property(typeof(SE_Bag), "inventoryWeightModifier");

	private static void Postfix(SE_OreBag __instance, ref float weight)
	{
		if (!((Object)(object)__instance == (Object)null) && !(InventoryWeightModifierProp == null))
		{
			float num = Mathf.Max(1f - (float)InventoryWeightModifierProp.GetValue(__instance), 0f);
			if (!Mathf.Approximately(num, 1f))
			{
				weight *= num;
			}
		}
	}
}