Decompiled source of WarfareFireAndIce v2.0.1

WarfareFireAndIce.dll

Decompiled 2 hours ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using AzuExtendedPlayerInventory;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using CreatureManager;
using HarmonyLib;
using ItemManager;
using JetBrains.Annotations;
using Jewelcrafting;
using LocalizationManager;
using Microsoft.CodeAnalysis;
using PieceManager;
using ServerSync;
using SoftReferenceableAssets;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using WarfareFireAndIce;
using WarfareFireAndIce.Util;
using WarfareFireAndIce_StatusEffects.StatusEffects;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Core.Tokens;
using YamlDotNet.Helpers;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.Converters;
using YamlDotNet.Serialization.EventEmitters;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization.NodeDeserializers;
using YamlDotNet.Serialization.NodeTypeResolvers;
using YamlDotNet.Serialization.ObjectFactories;
using YamlDotNet.Serialization.ObjectGraphTraversalStrategies;
using YamlDotNet.Serialization.ObjectGraphVisitors;
using YamlDotNet.Serialization.Schemas;
using YamlDotNet.Serialization.TypeInspectors;
using YamlDotNet.Serialization.TypeResolvers;
using YamlDotNet.Serialization.Utilities;
using YamlDotNet.Serialization.ValueDeserializers;

[assembly: ComVisible(false)]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyProduct("WarfareFireAndIce")]
[assembly: AssemblyCompany("Therzie")]
[assembly: AssemblyFileVersion("2.0.1")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyTitle("WarfareFireAndIce")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: CompilationRelaxations(8)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: Guid("E0E2F92E-557C-4A05-9D89-AA92A0BD75C4")]
[assembly: AssemblyConfiguration("")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.0.1.0")]
[module: <12728071-7209-472d-bd2a-146611bc7f3b>RefSafetyRules(11)]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<315276dd-d23f-4e5b-92c9-1c7299a900ab>Embedded]
	internal sealed class <315276dd-d23f-4e5b-92c9-1c7299a900ab>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	[<315276dd-d23f-4e5b-92c9-1c7299a900ab>Embedded]
	[CompilerGenerated]
	internal sealed class <aa4a29ed-20f3-424e-82a6-c74c77baef8c>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <aa4a29ed-20f3-424e-82a6-c74c77baef8c>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <aa4a29ed-20f3-424e-82a6-c74c77baef8c>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	[CompilerGenerated]
	[<315276dd-d23f-4e5b-92c9-1c7299a900ab>Embedded]
	internal sealed class <ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	[<315276dd-d23f-4e5b-92c9-1c7299a900ab>Embedded]
	[CompilerGenerated]
	internal sealed class <12728071-7209-472d-bd2a-146611bc7f3b>RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public <12728071-7209-472d-bd2a-146611bc7f3b>RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace UpgradeWorld
{
	[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
	[<aa4a29ed-20f3-424e-82a6-c74c77baef8c>Nullable(0)]
	public class Register
	{
		public string name = "";

		public string description = "";

		public string[] commands = new string[0];

		public void AddCommand()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			new ConsoleCommand(name, description, (ConsoleEvent)([<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)] (ConsoleEventArgs args) =>
			{
				string[] array = commands;
				foreach (string text in array)
				{
					args.Context.TryRunCommand(text, false, false);
				}
			}), false, false, false, false, false, (ConsoleOptionsFetcher)null, false, false, false);
		}
	}
	[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
	[HarmonyPatch(typeof(Terminal), "InitTerminal")]
	[<aa4a29ed-20f3-424e-82a6-c74c77baef8c>Nullable(0)]
	public static class Upgrade
	{
		private static List<Register> registers = new List<Register>();

		public const string GUID = "upgrade_world";

		private static void Postfix()
		{
			foreach (Register register in registers)
			{
				register.AddCommand();
			}
		}

		public static void Register(string name, string description, params string[] commands)
		{
			if (Chainloader.PluginInfos.ContainsKey("upgrade_world"))
			{
				registers.Add(new Register
				{
					name = name,
					description = description,
					commands = commands
				});
			}
		}
	}
}
namespace WarfareFireAndIce_StatusEffects.StatusEffects
{
	[<aa4a29ed-20f3-424e-82a6-c74c77baef8c>Nullable(0)]
	[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
	public static class Adrenaline
	{
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(Character), "Damage")]
		private static class Character_Damage_Patch
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			private static void Prefix(Character __instance, ref HitData hit)
			{
				if (__instance.m_nview.IsValid() && !((Object)(object)hit.GetAttacker() != (Object)(object)Player.m_localPlayer) && WarfareFireAndIceUtils.TryGetAttackWeapon(out var prefab) && Targets.TryGetValue(prefab, out var value))
				{
					((Character)Player.m_localPlayer).m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_Adrenaline"), true, value, 0f);
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public class SE_WarfareFireAndIce_Adrenaline : StatusEffect
		{
			public int stack;

			public void OnEnable()
			{
				((Object)this).name = "WarfareFireAndIce_Adrenaline";
				base.m_tooltip = "Adrenaline";
				base.m_name = "Adrenaline";
				base.m_ttl = 6f;
			}

			public override void SetLevel(int itemLevel, float skillLevel)
			{
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				stack++;
				if (stack >= 5)
				{
					if (Object.op_Implicit((Object)(object)VFX))
					{
						Object.Instantiate<GameObject>(VFX, ((Component)base.m_character).transform.position, ((Component)base.m_character).transform.rotation);
					}
					float num = ((Character)Player.m_localPlayer).GetMaxStamina() * (float)itemLevel / 350f;
					((Character)Player.m_localPlayer).AddStamina(num);
					base.m_character.m_seman.RemoveStatusEffect((StatusEffect)(object)this, true);
				}
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public static class ObjectDBAwake
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public static class ObjectDBCopyOtherDB
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		private static readonly Dictionary<string, int> Targets = new Dictionary<string, int>();

		private static GameObject VFX;

		private static Sprite Icon;

		public static void UseVFX(GameObject vfx)
		{
			VFX = vfx;
		}

		public static void UseIcon(Sprite icon)
		{
			Icon = icon;
		}

		public static void AddToItem(string prefab, int value)
		{
			Targets.Add(prefab, value);
		}

		private static void AddSE(ObjectDB odb)
		{
			if (!((Object)(object)ObjectDB.instance == (Object)null) && ObjectDB.instance.m_items.Count != 0 && !((Object)(object)ObjectDB.instance.GetItemPrefab("Amber") == (Object)null) && !Object.op_Implicit((Object)(object)odb.m_StatusEffects.Find([<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)] (StatusEffect se) => ((Object)se).name == "WarfareFireAndIce_Adrenaline")))
			{
				SE_WarfareFireAndIce_Adrenaline item = ScriptableObject.CreateInstance<SE_WarfareFireAndIce_Adrenaline>();
				odb.m_StatusEffects.Add((StatusEffect)(object)item);
			}
		}
	}
	[<aa4a29ed-20f3-424e-82a6-c74c77baef8c>Nullable(0)]
	[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
	public static class AdrenalineLightning
	{
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(Character), "Damage")]
		private static class Character_Damage_Patch
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			private static void Prefix(Character __instance, ref HitData hit)
			{
				if (__instance.m_nview.IsValid() && !((Object)(object)hit.GetAttacker() != (Object)(object)Player.m_localPlayer) && WarfareFireAndIceUtils.TryGetAttackWeapon(out var prefab) && Targets.TryGetValue(prefab, out var value))
				{
					((Character)Player.m_localPlayer).m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_AdrenalineLightning"), true, value, 0f);
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public class SE_WarfareFireAndIce_AdrenalineLightning : StatusEffect
		{
			public int stack;

			public void OnEnable()
			{
				((Object)this).name = "WarfareFireAndIce_AdrenalineLightning";
				base.m_tooltip = "AdrenalineLightning";
				base.m_name = "AdrenalineLightning";
				base.m_ttl = 6f;
			}

			public override void SetLevel(int itemLevel, float skillLevel)
			{
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				stack++;
				if (stack >= 5)
				{
					if (Object.op_Implicit((Object)(object)VFX))
					{
						Object.Instantiate<GameObject>(VFX, ((Component)base.m_character).transform.position, ((Component)base.m_character).transform.rotation);
					}
					float num = ((Character)Player.m_localPlayer).GetMaxStamina() * (float)itemLevel / 400f;
					((Character)Player.m_localPlayer).AddStamina(num);
					base.m_character.m_seman.RemoveStatusEffect((StatusEffect)(object)this, true);
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		public static class ObjectDBAwake
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		public static class ObjectDBCopyOtherDB
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		private static readonly Dictionary<string, int> Targets = new Dictionary<string, int>();

		private static GameObject VFX;

		private static Sprite Icon;

		public static void UseVFX(GameObject vfx)
		{
			VFX = vfx;
		}

		public static void UseIcon(Sprite icon)
		{
			Icon = icon;
		}

		public static void AddToItem(string prefab, int value)
		{
			Targets.Add(prefab, value);
		}

		private static void AddSE(ObjectDB odb)
		{
			if (!((Object)(object)ObjectDB.instance == (Object)null) && ObjectDB.instance.m_items.Count != 0 && !((Object)(object)ObjectDB.instance.GetItemPrefab("Amber") == (Object)null) && !Object.op_Implicit((Object)(object)odb.m_StatusEffects.Find([<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)] (StatusEffect se) => ((Object)se).name == "WarfareFireAndIce_AdrenalineLightning")))
			{
				SE_WarfareFireAndIce_AdrenalineLightning item = ScriptableObject.CreateInstance<SE_WarfareFireAndIce_AdrenalineLightning>();
				odb.m_StatusEffects.Add((StatusEffect)(object)item);
			}
		}
	}
	[<aa4a29ed-20f3-424e-82a6-c74c77baef8c>Nullable(0)]
	[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
	public static class Bash
	{
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(Character), "Damage")]
		private static class Character_Damage_Patch
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			private static void Prefix(Character __instance, ref HitData hit)
			{
				//IL_007b: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
				if (!__instance.m_nview.IsValid() || (Object)(object)hit.GetAttacker() != (Object)(object)Player.m_localPlayer || !WarfareFireAndIceUtils.TryGetAttackWeapon(out var prefab) || !Targets.TryGetValue(prefab, out var value) || ((Humanoid)Player.m_localPlayer).m_currentAttackIsSecondary)
				{
					return;
				}
				int num = Random.Range(0, 100);
				if (num <= value)
				{
					__instance.Stagger(Vector3.zero);
					if (Object.op_Implicit((Object)(object)VFX))
					{
						Object.Instantiate<GameObject>(VFX, ((Component)__instance).transform.position, Quaternion.identity);
					}
				}
			}
		}

		private static readonly Dictionary<string, int> Targets = new Dictionary<string, int>();

		private static GameObject VFX;

		public static void UseVFX(GameObject vfx)
		{
			VFX = vfx;
		}

		public static void AddToItem(string prefab, int value)
		{
			Targets.Add(prefab, value);
		}
	}
	[<aa4a29ed-20f3-424e-82a6-c74c77baef8c>Nullable(0)]
	[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
	public static class Bleeding
	{
		[HarmonyPatch(typeof(Character), "Damage")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		private static class Character_Damage_Patch
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			private static void Prefix(Character __instance, ref HitData hit)
			{
				if (__instance.m_nview.IsValid() && !((Object)(object)hit.GetAttacker() != (Object)(object)Player.m_localPlayer) && WarfareFireAndIceUtils.TryGetAttackWeapon(out var prefab) && Targets.TryGetValue(prefab, out var value))
				{
					__instance.m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_Bleeding"), true, value, 0f);
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public class SE_WarfareFireAndIce_Bleeding : StatusEffect
		{
			public int stack;

			public SE_WarfareFireAndIce_Bleeding()
			{
				((Object)this).name = "WarfareFireAndIce_Bleeding";
				base.m_tooltip = "Bleeding";
				base.m_name = "Bleeding";
				base.m_ttl = 4f;
			}

			public override void SetLevel(int itemLevel, float skillLevel)
			{
				stack++;
				if (stack >= 4)
				{
					base.m_character.m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_Bleeding_Stacking"), true, itemLevel, 0f);
					base.m_character.m_seman.RemoveStatusEffect((StatusEffect)(object)this, true);
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public class SE_WarfareFireAndIce_Bleeding_Stacking : StatusEffect
		{
			public float counter;

			public int maxHP;

			public void OnEnable()
			{
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Expected O, but got Unknown
				//IL_0049: Unknown result type (might be due to invalid IL or missing references)
				//IL_004e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_005c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Unknown result type (might be due to invalid IL or missing references)
				//IL_006a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_007c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0084: Expected O, but got Unknown
				((Object)this).name = "WarfareFireAndIce_Bleeding_Stacking";
				base.m_tooltip = "Bleeding";
				base.m_name = "Bleeding";
				base.m_ttl = 4f;
				base.m_icon = Icon;
				EffectList val = new EffectList();
				val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
				{
					new EffectData
					{
						m_attach = true,
						m_enabled = true,
						m_inheritParentRotation = true,
						m_inheritParentScale = true,
						m_prefab = VFX,
						m_randomRotation = false,
						m_scale = true
					}
				};
				base.m_startEffects = val;
			}

			public override void SetLevel(int itemLevel, float skillLevel)
			{
				maxHP = itemLevel;
			}

			public override void UpdateStatusEffect(float dt)
			{
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Expected O, but got Unknown
				//IL_0059: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				((StatusEffect)this).UpdateStatusEffect(dt);
				counter += dt;
				if (counter >= 1f)
				{
					counter = 0f;
					int num = 35;
					HitData val = new HitData();
					val.m_damage.m_pierce = num;
					val.m_point = ((Component)base.m_character).transform.position;
					base.m_character.Damage(val);
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		public static class ObjectDBAwake
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public static class ObjectDBCopyOtherDB
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		private static readonly Dictionary<string, int> Targets = new Dictionary<string, int>();

		private static GameObject VFX;

		private static Sprite Icon;

		public static void UseVFX(GameObject vfx)
		{
			VFX = vfx;
		}

		public static void UseIcon(Sprite icon)
		{
			Icon = icon;
		}

		public static void AddToItem(string prefab, int value)
		{
			Targets.Add(prefab, value);
		}

		private static void AddSE(ObjectDB odb)
		{
			if (!((Object)(object)ObjectDB.instance == (Object)null) && ObjectDB.instance.m_items.Count != 0 && !((Object)(object)ObjectDB.instance.GetItemPrefab("Amber") == (Object)null))
			{
				if (!Object.op_Implicit((Object)(object)odb.m_StatusEffects.Find([<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)] (StatusEffect se) => ((Object)se).name == "WarfareFireAndIce_Bleeding")))
				{
					SE_WarfareFireAndIce_Bleeding item = ScriptableObject.CreateInstance<SE_WarfareFireAndIce_Bleeding>();
					odb.m_StatusEffects.Add((StatusEffect)(object)item);
				}
				if (!Object.op_Implicit((Object)(object)odb.m_StatusEffects.Find([<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)] (StatusEffect se) => ((Object)se).name == "WarfareFireAndIce_Bleeding_Stacking")))
				{
					SE_WarfareFireAndIce_Bleeding_Stacking item2 = ScriptableObject.CreateInstance<SE_WarfareFireAndIce_Bleeding_Stacking>();
					odb.m_StatusEffects.Add((StatusEffect)(object)item2);
				}
			}
		}
	}
	[<aa4a29ed-20f3-424e-82a6-c74c77baef8c>Nullable(0)]
	[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
	public static class BleedingSecondaryAttack
	{
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(Character), "Damage")]
		private static class Character_Damage_Patch
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			private static void Prefix(Character __instance, ref HitData hit)
			{
				if (__instance.m_nview.IsValid() && !((Object)(object)hit.GetAttacker() != (Object)(object)Player.m_localPlayer) && WarfareFireAndIceUtils.TryGetAttackWeapon(out var prefab) && Targets.TryGetValue(prefab, out var value) && ((Humanoid)Player.m_localPlayer).m_currentAttackIsSecondary)
				{
					__instance.m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_BleedingSecondaryAttack"), true, value, 0f);
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public class SE_WarfareFireAndIce_BleedingSecondaryAttack : StatusEffect
		{
			public float counter;

			public int percentage;

			public void OnEnable()
			{
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Expected O, but got Unknown
				//IL_0049: Unknown result type (might be due to invalid IL or missing references)
				//IL_004e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_005c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Unknown result type (might be due to invalid IL or missing references)
				//IL_006a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_007c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0084: Expected O, but got Unknown
				((Object)this).name = "WarfareFireAndIce_BleedingSecondaryAttack";
				base.m_tooltip = "BleedingSecondaryAttack";
				base.m_name = "BleedingSecondaryAttack";
				base.m_ttl = 6f;
				base.m_icon = Icon;
				EffectList val = new EffectList();
				val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
				{
					new EffectData
					{
						m_attach = true,
						m_enabled = true,
						m_inheritParentRotation = true,
						m_inheritParentScale = true,
						m_prefab = VFX,
						m_randomRotation = false,
						m_scale = true
					}
				};
				base.m_startEffects = val;
			}

			public override void SetLevel(int itemLevel, float skillLevel)
			{
				percentage = itemLevel;
			}

			public override void UpdateStatusEffect(float dt)
			{
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Expected O, but got Unknown
				//IL_0059: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				((StatusEffect)this).UpdateStatusEffect(dt);
				counter += dt;
				if (counter >= 1f)
				{
					counter = 0f;
					int num = 30;
					HitData val = new HitData();
					val.m_damage.m_pierce = num;
					val.m_point = ((Component)base.m_character).transform.position;
					base.m_character.Damage(val);
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		public static class ObjectDBAwake
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public static class ObjectDBCopyOtherDB
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		private static readonly Dictionary<string, int> Targets = new Dictionary<string, int>();

		private static GameObject VFX;

		private static Sprite Icon;

		public static void UseVFX(GameObject vfx)
		{
			VFX = vfx;
		}

		public static void UseIcon(Sprite icon)
		{
			Icon = icon;
		}

		public static void AddToItem(string prefab, int value)
		{
			Targets.Add(prefab, value);
		}

		private static void AddSE(ObjectDB odb)
		{
			if (!((Object)(object)ObjectDB.instance == (Object)null) && ObjectDB.instance.m_items.Count != 0 && !((Object)(object)ObjectDB.instance.GetItemPrefab("Amber") == (Object)null) && !Object.op_Implicit((Object)(object)odb.m_StatusEffects.Find([<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)] (StatusEffect se) => ((Object)se).name == "WarfareFireAndIce_BleedingSecondaryAttack")))
			{
				SE_WarfareFireAndIce_BleedingSecondaryAttack item = ScriptableObject.CreateInstance<SE_WarfareFireAndIce_BleedingSecondaryAttack>();
				odb.m_StatusEffects.Add((StatusEffect)(object)item);
			}
		}
	}
	[<aa4a29ed-20f3-424e-82a6-c74c77baef8c>Nullable(0)]
	[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
	public static class Bludgeoner
	{
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(Character), "Damage")]
		private static class Character_Damage_Patch
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			private static void Prefix(Character __instance, ref HitData hit)
			{
				if (__instance.m_nview.IsValid() && !((Object)(object)hit.GetAttacker() != (Object)(object)Player.m_localPlayer) && WarfareFireAndIceUtils.TryGetAttackWeapon(out var prefab) && Targets.TryGetValue(prefab, out var value))
				{
					__instance.m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_Bludgeoner"), true, value, 0f);
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public class SE_WarfareFireAndIce_Bludgeoner : StatusEffect
		{
			public int stack;

			public void OnEnable()
			{
				((Object)this).name = "WarfareFireAndIce_Bludgeoner";
				base.m_tooltip = "Bludgeoner";
				base.m_name = "Bludgeoner";
				base.m_ttl = 3f;
				base.m_icon = Icon_Secondary;
			}

			public override void SetLevel(int itemLevel, float skillLevel)
			{
				stack++;
				if (stack >= 6)
				{
					base.m_character.m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_Bludgeoner_ShreadResistance"), true, itemLevel, 0f);
					base.m_character.m_seman.RemoveStatusEffect((StatusEffect)(object)this, true);
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public class SE_WarfareFireAndIce_Bludgeoner_Stacking : StatusEffect
		{
			public int shread;

			public SE_WarfareFireAndIce_Bludgeoner_Stacking()
			{
				//IL_0041: Unknown result type (might be due to invalid IL or missing references)
				//IL_0047: Expected O, but got Unknown
				//IL_0050: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_005c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Unknown result type (might be due to invalid IL or missing references)
				//IL_006a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_007c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0083: Unknown result type (might be due to invalid IL or missing references)
				//IL_008b: Expected O, but got Unknown
				((Object)this).name = "WarfareFireAndIce_Bludgeoner_ShreadResistance";
				base.m_tooltip = "Bludgeoner";
				base.m_name = "Bludgeoner";
				base.m_ttl = 1f;
				base.m_icon = Icon;
				EffectList val = new EffectList();
				val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
				{
					new EffectData
					{
						m_attach = true,
						m_enabled = true,
						m_inheritParentRotation = true,
						m_inheritParentScale = true,
						m_prefab = VFX,
						m_randomRotation = false,
						m_scale = true
					}
				};
				base.m_startEffects = val;
			}

			public override void SetLevel(int itemLevel, float skillLevel)
			{
				shread = itemLevel;
			}

			public override void ModifyDamageMods(ref DamageModifiers modifiers)
			{
				//IL_0003: Unknown result type (might be due to invalid IL or missing references)
				modifiers.m_blunt = (DamageModifier)2;
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		public static class ObjectDBAwake
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		public static class ObjectDBCopyOtherDB
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		private static readonly Dictionary<string, int> Targets = new Dictionary<string, int>();

		private static GameObject VFX;

		private static Sprite Icon;

		private static Sprite Icon_Secondary;

		public static void UseVFX(GameObject vfx)
		{
			VFX = vfx;
		}

		public static void UseIcon(Sprite icon)
		{
			Icon = icon;
		}

		public static void UseIcon_Secondary(Sprite icon)
		{
			Icon_Secondary = icon;
		}

		public static void AddToItem(string prefab, int value)
		{
			Targets.Add(prefab, value);
		}

		private static void AddSE(ObjectDB odb)
		{
			if (!((Object)(object)ObjectDB.instance == (Object)null) && ObjectDB.instance.m_items.Count != 0 && !((Object)(object)ObjectDB.instance.GetItemPrefab("Amber") == (Object)null))
			{
				if (!Object.op_Implicit((Object)(object)odb.m_StatusEffects.Find([<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)] (StatusEffect se) => ((Object)se).name == "WarfareFireAndIce_Bludgeoner")))
				{
					SE_WarfareFireAndIce_Bludgeoner item = ScriptableObject.CreateInstance<SE_WarfareFireAndIce_Bludgeoner>();
					odb.m_StatusEffects.Add((StatusEffect)(object)item);
				}
				if (!Object.op_Implicit((Object)(object)odb.m_StatusEffects.Find([<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)] (StatusEffect se) => ((Object)se).name == "WarfareFireAndIce_Bludgeoner_ShreadResistance")))
				{
					SE_WarfareFireAndIce_Bludgeoner_Stacking item2 = ScriptableObject.CreateInstance<SE_WarfareFireAndIce_Bludgeoner_Stacking>();
					odb.m_StatusEffects.Add((StatusEffect)(object)item2);
				}
			}
		}
	}
	[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
	[<aa4a29ed-20f3-424e-82a6-c74c77baef8c>Nullable(0)]
	public static class BurningSecondaryAttack
	{
		[HarmonyPatch(typeof(Character), "Damage")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		private static class Character_Damage_Patch
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			private static void Prefix(Character __instance, ref HitData hit)
			{
				if (__instance.m_nview.IsValid() && !((Object)(object)hit.GetAttacker() != (Object)(object)Player.m_localPlayer) && WarfareFireAndIceUtils.TryGetAttackWeapon(out var prefab) && Targets.TryGetValue(prefab, out var value) && ((Humanoid)Player.m_localPlayer).m_currentAttackIsSecondary)
				{
					__instance.m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_BurningSecondaryAttack"), true, value, 0f);
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public class SE_WarfareFireAndIce_BurningSecondaryAttack : StatusEffect
		{
			public float counter;

			public int percentage;

			public void OnEnable()
			{
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Expected O, but got Unknown
				//IL_0049: Unknown result type (might be due to invalid IL or missing references)
				//IL_004e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_005c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Unknown result type (might be due to invalid IL or missing references)
				//IL_006a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_007c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0084: Expected O, but got Unknown
				((Object)this).name = "WarfareFireAndIce_BurningSecondaryAttack";
				base.m_tooltip = "BurningSecondaryAttack";
				base.m_name = "BurningSecondaryAttack";
				base.m_ttl = 6f;
				base.m_icon = Icon;
				EffectList val = new EffectList();
				val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
				{
					new EffectData
					{
						m_attach = true,
						m_enabled = true,
						m_inheritParentRotation = true,
						m_inheritParentScale = true,
						m_prefab = VFX,
						m_randomRotation = false,
						m_scale = true
					}
				};
				base.m_startEffects = val;
			}

			public override void SetLevel(int itemLevel, float skillLevel)
			{
				percentage = itemLevel;
			}

			public override void UpdateStatusEffect(float dt)
			{
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Expected O, but got Unknown
				//IL_0059: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				((StatusEffect)this).UpdateStatusEffect(dt);
				counter += dt;
				if (counter >= 1f)
				{
					counter = 0f;
					int num = 20;
					HitData val = new HitData();
					val.m_damage.m_fire = num;
					val.m_point = ((Component)base.m_character).transform.position;
					base.m_character.Damage(val);
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		public static class ObjectDBAwake
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public static class ObjectDBCopyOtherDB
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		private static readonly Dictionary<string, int> Targets = new Dictionary<string, int>();

		private static GameObject VFX;

		private static Sprite Icon;

		public static void UseVFX(GameObject vfx)
		{
			VFX = vfx;
		}

		public static void UseIcon(Sprite icon)
		{
			Icon = icon;
		}

		public static void AddToItem(string prefab, int value)
		{
			Targets.Add(prefab, value);
		}

		private static void AddSE(ObjectDB odb)
		{
			if (!((Object)(object)ObjectDB.instance == (Object)null) && ObjectDB.instance.m_items.Count != 0 && !((Object)(object)ObjectDB.instance.GetItemPrefab("Amber") == (Object)null) && !Object.op_Implicit((Object)(object)odb.m_StatusEffects.Find([<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)] (StatusEffect se) => ((Object)se).name == "WarfareFireAndIce_BurningSecondaryAttack")))
			{
				SE_WarfareFireAndIce_BurningSecondaryAttack item = ScriptableObject.CreateInstance<SE_WarfareFireAndIce_BurningSecondaryAttack>();
				odb.m_StatusEffects.Add((StatusEffect)(object)item);
			}
		}
	}
	[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
	[<aa4a29ed-20f3-424e-82a6-c74c77baef8c>Nullable(0)]
	public static class Decapitator4
	{
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(Character), "Damage")]
		private static class Character_Damage_Patch
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			private static void Prefix(Character __instance, ref HitData hit)
			{
				if (__instance.m_nview.IsValid() && !((Object)(object)hit.GetAttacker() != (Object)(object)Player.m_localPlayer) && WarfareFireAndIceUtils.TryGetAttackWeapon(out var prefab) && Targets.TryGetValue(prefab, out var value))
				{
					__instance.m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_Decapitator4"), true, value, 0f);
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public class SE_WarfareFireAndIce_Decapitator : StatusEffect
		{
			public int stack;

			public SE_WarfareFireAndIce_Decapitator()
			{
				((Object)this).name = "WarfareFireAndIce_Decapitator4";
				base.m_tooltip = "Decapitator4";
				base.m_name = "Decapitator4";
				base.m_ttl = 6f;
			}

			public override void SetLevel(int itemLevel, float skillLevel)
			{
				stack++;
				if (stack >= 4)
				{
					base.m_character.m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_Decapitator_ShreadResistance4"), true, itemLevel, 0f);
					base.m_ttl = 0.1f;
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public class SE_WarfareFireAndIce_Decapitator_Stacking : StatusEffect
		{
			public int shread;

			public void OnEnable()
			{
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Expected O, but got Unknown
				//IL_0049: Unknown result type (might be due to invalid IL or missing references)
				//IL_004e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_005c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Unknown result type (might be due to invalid IL or missing references)
				//IL_006a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_007c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0084: Expected O, but got Unknown
				((Object)this).name = "WarfareFireAndIce_Decapitator_ShreadResistance4";
				base.m_tooltip = "Decapitator4";
				base.m_name = "Decapitator4";
				base.m_ttl = 6f;
				base.m_icon = Icon;
				EffectList val = new EffectList();
				val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
				{
					new EffectData
					{
						m_attach = true,
						m_enabled = true,
						m_inheritParentRotation = true,
						m_inheritParentScale = true,
						m_prefab = VFX,
						m_randomRotation = false,
						m_scale = true
					}
				};
				base.m_startEffects = val;
			}

			public override void SetLevel(int itemLevel, float skillLevel)
			{
				shread = itemLevel;
			}

			public override void ModifyDamageMods(ref DamageModifiers modifiers)
			{
				//IL_0003: Unknown result type (might be due to invalid IL or missing references)
				modifiers.m_slash = (DamageModifier)2;
				base.m_ttl = 0.1f;
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		public static class ObjectDBAwake
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		public static class ObjectDBCopyOtherDB
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		private static readonly Dictionary<string, int> Targets = new Dictionary<string, int>();

		private static GameObject VFX;

		private static Sprite Icon;

		public static void UseVFX(GameObject vfx)
		{
			VFX = vfx;
		}

		public static void UseIcon(Sprite icon)
		{
			Icon = icon;
		}

		public static void AddToItem(string prefab, int value)
		{
			Targets.Add(prefab, value);
		}

		private static void AddSE(ObjectDB odb)
		{
			if (!((Object)(object)ObjectDB.instance == (Object)null) && ObjectDB.instance.m_items.Count != 0 && !((Object)(object)ObjectDB.instance.GetItemPrefab("Amber") == (Object)null))
			{
				if (!Object.op_Implicit((Object)(object)odb.m_StatusEffects.Find([<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)] (StatusEffect se) => ((Object)se).name == "WarfareFireAndIce_Decapitator4")))
				{
					SE_WarfareFireAndIce_Decapitator item = ScriptableObject.CreateInstance<SE_WarfareFireAndIce_Decapitator>();
					odb.m_StatusEffects.Add((StatusEffect)(object)item);
				}
				if (!Object.op_Implicit((Object)(object)odb.m_StatusEffects.Find([<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)] (StatusEffect se) => ((Object)se).name == "WarfareFireAndIce_Decapitator_ShreadResistance4")))
				{
					SE_WarfareFireAndIce_Decapitator_Stacking item2 = ScriptableObject.CreateInstance<SE_WarfareFireAndIce_Decapitator_Stacking>();
					odb.m_StatusEffects.Add((StatusEffect)(object)item2);
				}
			}
		}
	}
	[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
	[<aa4a29ed-20f3-424e-82a6-c74c77baef8c>Nullable(0)]
	public static class Decapitator5
	{
		[HarmonyPatch(typeof(Character), "Damage")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		private static class Character_Damage_Patch
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			private static void Prefix(Character __instance, ref HitData hit)
			{
				if (__instance.m_nview.IsValid() && !((Object)(object)hit.GetAttacker() != (Object)(object)Player.m_localPlayer) && WarfareFireAndIceUtils.TryGetAttackWeapon(out var prefab) && Targets.TryGetValue(prefab, out var value))
				{
					__instance.m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_Decapitator5"), true, value, 0f);
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public class SE_WarfareFireAndIce_Decapitator : StatusEffect
		{
			public int stack;

			public void OnEnable()
			{
				((Object)this).name = "WarfareFireAndIce_Decapitator5";
				base.m_tooltip = "Decapitator5";
				base.m_name = "Decapitator5";
				base.m_ttl = 6f;
			}

			public override void SetLevel(int itemLevel, float skillLevel)
			{
				stack++;
				if (stack >= 5)
				{
					base.m_character.m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_Decapitator_ShreadResistance5"), true, itemLevel, 0f);
					base.m_ttl = 0.1f;
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public class SE_WarfareFireAndIce_Decapitator_Stacking : StatusEffect
		{
			public int shread;

			public SE_WarfareFireAndIce_Decapitator_Stacking()
			{
				//IL_0041: Unknown result type (might be due to invalid IL or missing references)
				//IL_0047: Expected O, but got Unknown
				//IL_0050: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_005c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Unknown result type (might be due to invalid IL or missing references)
				//IL_006a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_007c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0083: Unknown result type (might be due to invalid IL or missing references)
				//IL_008b: Expected O, but got Unknown
				((Object)this).name = "WarfareFireAndIce_Decapitator_ShreadResistance5";
				base.m_tooltip = "Decapitator5";
				base.m_name = "Decapitator5";
				base.m_ttl = 6f;
				base.m_icon = Icon;
				EffectList val = new EffectList();
				val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
				{
					new EffectData
					{
						m_attach = true,
						m_enabled = true,
						m_inheritParentRotation = true,
						m_inheritParentScale = true,
						m_prefab = VFX,
						m_randomRotation = false,
						m_scale = true
					}
				};
				base.m_startEffects = val;
			}

			public override void SetLevel(int itemLevel, float skillLevel)
			{
				shread = itemLevel;
			}

			public override void ModifyDamageMods(ref DamageModifiers modifiers)
			{
				//IL_0003: Unknown result type (might be due to invalid IL or missing references)
				modifiers.m_slash = (DamageModifier)2;
				base.m_ttl = 0.1f;
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		public static class ObjectDBAwake
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		public static class ObjectDBCopyOtherDB
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		private static readonly Dictionary<string, int> Targets = new Dictionary<string, int>();

		private static GameObject VFX;

		private static Sprite Icon;

		public static void UseVFX(GameObject vfx)
		{
			VFX = vfx;
		}

		public static void UseIcon(Sprite icon)
		{
			Icon = icon;
		}

		public static void AddToItem(string prefab, int value)
		{
			Targets.Add(prefab, value);
		}

		private static void AddSE(ObjectDB odb)
		{
			if (!((Object)(object)ObjectDB.instance == (Object)null) && ObjectDB.instance.m_items.Count != 0 && !((Object)(object)ObjectDB.instance.GetItemPrefab("Amber") == (Object)null))
			{
				if (!Object.op_Implicit((Object)(object)odb.m_StatusEffects.Find([<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)] (StatusEffect se) => ((Object)se).name == "WarfareFireAndIce_Decapitator5")))
				{
					SE_WarfareFireAndIce_Decapitator item = ScriptableObject.CreateInstance<SE_WarfareFireAndIce_Decapitator>();
					odb.m_StatusEffects.Add((StatusEffect)(object)item);
				}
				if (!Object.op_Implicit((Object)(object)odb.m_StatusEffects.Find([<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)] (StatusEffect se) => ((Object)se).name == "WarfareFireAndIce_Decapitator_ShreadResistance5")))
				{
					SE_WarfareFireAndIce_Decapitator_Stacking item2 = ScriptableObject.CreateInstance<SE_WarfareFireAndIce_Decapitator_Stacking>();
					odb.m_StatusEffects.Add((StatusEffect)(object)item2);
				}
			}
		}
	}
	[<aa4a29ed-20f3-424e-82a6-c74c77baef8c>Nullable(0)]
	[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
	public static class Executioner
	{
		[HarmonyPatch(typeof(Character), "Damage")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		private static class Character_Damage_Patch
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			private static void Prefix(Character __instance, ref HitData hit)
			{
				if (__instance.m_nview.IsValid() && !((Object)(object)hit.GetAttacker() != (Object)(object)Player.m_localPlayer) && WarfareFireAndIceUtils.TryGetAttackWeapon(out var prefab) && Targets.TryGetValue(prefab, out var value))
				{
					float maxHealth = __instance.GetMaxHealth();
					float health = __instance.GetHealth();
					if (health / maxHealth <= 0.25f)
					{
						hit.ApplyModifier(1f + (float)value / 100f);
					}
				}
			}
		}

		private static readonly Dictionary<string, int> Targets = new Dictionary<string, int>();

		private static GameObject VFX;

		public static void UseVFX(GameObject vfx)
		{
			VFX = vfx;
		}

		public static void AddToItem(string prefab, int value)
		{
			Targets.Add(prefab, value);
		}
	}
	[<aa4a29ed-20f3-424e-82a6-c74c77baef8c>Nullable(0)]
	[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
	public static class Ghost
	{
		[HarmonyPatch(typeof(Character), "Damage")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		private static class Character_Damage_Patch
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			private static void Prefix(ref HitData hit)
			{
				if (!((Object)(object)hit.GetAttacker() != (Object)(object)Player.m_localPlayer) && WarfareFireAndIceUtils.TryGetAttackWeapon(out var prefab) && Targets.TryGetValue(prefab, out var value))
				{
					((Character)Player.m_localPlayer).m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_Ghost"), true, value, 0f);
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public class SE_WarfareFireAndIce_Ghost : StatusEffect
		{
			public int stack;

			public int modifier;

			public void OnEnable()
			{
				((Object)this).name = "WarfareFireAndIce_Ghost";
				base.m_tooltip = "Ghost";
				base.m_name = "Ghost";
				base.m_ttl = 3f;
				base.m_icon = Icon;
			}

			public void ModifySpeed(float baseSpeed, ref float speed)
			{
				speed *= 1f + 0.05f * (float)modifier * (float)stack;
			}

			public override void SetLevel(int itemLevel, float skillLevel)
			{
				stack = Mathf.Min(3, stack + 1);
				modifier = itemLevel;
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public static class ObjectDBAwake
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public static class ObjectDBCopyOtherDB
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		private static readonly Dictionary<string, int> Targets = new Dictionary<string, int>();

		private static GameObject VFX;

		private static Sprite Icon;

		public static void UseVFX(GameObject vfx)
		{
			VFX = vfx;
		}

		public static void UseIcon(Sprite icon)
		{
			Icon = icon;
		}

		public static void AddToItem(string prefab, int value)
		{
			Targets.Add(prefab, value);
		}

		private static void AddSE(ObjectDB odb)
		{
			if (!((Object)(object)ObjectDB.instance == (Object)null) && ObjectDB.instance.m_items.Count != 0 && !((Object)(object)ObjectDB.instance.GetItemPrefab("Amber") == (Object)null) && !Object.op_Implicit((Object)(object)odb.m_StatusEffects.Find([<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)] (StatusEffect se) => ((Object)se).name == "WarfareFireAndIce_Ghost")))
			{
				SE_WarfareFireAndIce_Ghost item = ScriptableObject.CreateInstance<SE_WarfareFireAndIce_Ghost>();
				odb.m_StatusEffects.Add((StatusEffect)(object)item);
			}
		}
	}
	[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
	[<aa4a29ed-20f3-424e-82a6-c74c77baef8c>Nullable(0)]
	public static class GhostSecondary
	{
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(Character), "Damage")]
		private static class Character_Damage_Patch
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			private static void Prefix(Character __instance, ref HitData hit)
			{
				if (__instance.m_nview.IsValid() && !((Object)(object)hit.GetAttacker() != (Object)(object)Player.m_localPlayer) && WarfareFireAndIceUtils.TryGetAttackWeapon(out var prefab) && Targets.TryGetValue(prefab, out var value) && ((Humanoid)Player.m_localPlayer).m_currentAttackIsSecondary)
				{
					__instance.m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_GhostSecondary"), true, value, 0f);
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public class SE_WarfareFireAndIce_GhostSecondary : StatusEffect
		{
			public int shread;

			public void OnEnable()
			{
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Expected O, but got Unknown
				//IL_0049: Unknown result type (might be due to invalid IL or missing references)
				//IL_004e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_005c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Unknown result type (might be due to invalid IL or missing references)
				//IL_006a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_007c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0084: Expected O, but got Unknown
				((Object)this).name = "WarfareFireAndIce_GhostSecondary";
				base.m_tooltip = "GhostSecondary";
				base.m_name = "GhostSecondary";
				base.m_ttl = 3f;
				base.m_icon = Icon;
				EffectList val = new EffectList();
				val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
				{
					new EffectData
					{
						m_attach = true,
						m_enabled = true,
						m_inheritParentRotation = true,
						m_inheritParentScale = true,
						m_prefab = VFX,
						m_randomRotation = false,
						m_scale = true
					}
				};
				base.m_startEffects = val;
			}

			public void ModifySpeed(float baseSpeed, ref float speed)
			{
				speed *= 2f;
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		public static class ObjectDBAwake
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public static class ObjectDBCopyOtherDB
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		private static readonly Dictionary<string, int> Targets = new Dictionary<string, int>();

		private static GameObject VFX;

		private static Sprite Icon;

		public static void UseVFX(GameObject vfx)
		{
			VFX = vfx;
		}

		public static void UseIcon(Sprite icon)
		{
			Icon = icon;
		}

		public static void AddToItem(string prefab, int value)
		{
			Targets.Add(prefab, value);
		}

		private static void AddSE(ObjectDB odb)
		{
			if (!((Object)(object)ObjectDB.instance == (Object)null) && ObjectDB.instance.m_items.Count != 0 && !((Object)(object)ObjectDB.instance.GetItemPrefab("Amber") == (Object)null) && !Object.op_Implicit((Object)(object)odb.m_StatusEffects.Find([<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)] (StatusEffect se) => ((Object)se).name == "WarfareFireAndIce_GhostSecondary")))
			{
				SE_WarfareFireAndIce_GhostSecondary item = ScriptableObject.CreateInstance<SE_WarfareFireAndIce_GhostSecondary>();
				odb.m_StatusEffects.Add((StatusEffect)(object)item);
			}
		}
	}
	[<aa4a29ed-20f3-424e-82a6-c74c77baef8c>Nullable(0)]
	[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
	public static class HacknSlash
	{
		[HarmonyPatch(typeof(Character), "Damage")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		private static class Character_Damage_Patch
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			private static void Prefix(Character __instance, ref HitData hit)
			{
				if (__instance.m_nview.IsValid() && !((Object)(object)hit.GetAttacker() != (Object)(object)Player.m_localPlayer) && WarfareFireAndIceUtils.TryGetAttackWeapon(out var prefab) && Targets.TryGetValue(prefab, out var value))
				{
					__instance.m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_HacknSlash"), true, value, 0f);
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public class SE_WarfareFireAndIce_HacknSlash : StatusEffect
		{
			public int stack;

			public void OnEnable()
			{
				((Object)this).name = "WarfareFireAndIce_HacknSlash";
				base.m_tooltip = "HacknSlash";
				base.m_name = "HacknSlash";
				base.m_ttl = 2.5f;
				base.m_icon = Icon_Secondary;
			}

			public override void SetLevel(int itemLevel, float skillLevel)
			{
				stack++;
				if (stack >= 6)
				{
					base.m_character.m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_HacknSlash_ShreadResistance"), true, itemLevel, 0f);
					base.m_character.m_seman.RemoveStatusEffect((StatusEffect)(object)this, true);
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public class SE_WarfareFireAndIce_HacknSlash_Stacking : StatusEffect
		{
			public int shread;

			public SE_WarfareFireAndIce_HacknSlash_Stacking()
			{
				//IL_0041: Unknown result type (might be due to invalid IL or missing references)
				//IL_0047: Expected O, but got Unknown
				//IL_0050: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_005c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Unknown result type (might be due to invalid IL or missing references)
				//IL_006a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_007c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0083: Unknown result type (might be due to invalid IL or missing references)
				//IL_008b: Expected O, but got Unknown
				((Object)this).name = "WarfareFireAndIce_HacknSlash_ShreadResistance";
				base.m_tooltip = "HacknSlash";
				base.m_name = "HacknSlash";
				base.m_ttl = 1f;
				base.m_icon = Icon;
				EffectList val = new EffectList();
				val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
				{
					new EffectData
					{
						m_attach = true,
						m_enabled = true,
						m_inheritParentRotation = true,
						m_inheritParentScale = true,
						m_prefab = VFX,
						m_randomRotation = false,
						m_scale = true
					}
				};
				base.m_startEffects = val;
			}

			public override void SetLevel(int itemLevel, float skillLevel)
			{
				shread = itemLevel;
			}

			public override void ModifyDamageMods(ref DamageModifiers modifiers)
			{
				//IL_0003: Unknown result type (might be due to invalid IL or missing references)
				modifiers.m_slash = (DamageModifier)2;
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public static class ObjectDBAwake
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public static class ObjectDBCopyOtherDB
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		private static readonly Dictionary<string, int> Targets = new Dictionary<string, int>();

		private static GameObject VFX;

		private static Sprite Icon;

		private static Sprite Icon_Secondary;

		public static void UseVFX(GameObject vfx)
		{
			VFX = vfx;
		}

		public static void UseIcon(Sprite icon)
		{
			Icon = icon;
		}

		public static void UseIcon_Secondary(Sprite icon)
		{
			Icon_Secondary = icon;
		}

		public static void AddToItem(string prefab, int value)
		{
			Targets.Add(prefab, value);
		}

		private static void AddSE(ObjectDB odb)
		{
			if (!((Object)(object)ObjectDB.instance == (Object)null) && ObjectDB.instance.m_items.Count != 0 && !((Object)(object)ObjectDB.instance.GetItemPrefab("Amber") == (Object)null))
			{
				if (!Object.op_Implicit((Object)(object)odb.m_StatusEffects.Find([<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)] (StatusEffect se) => ((Object)se).name == "WarfareFireAndIce_HacknSlash")))
				{
					SE_WarfareFireAndIce_HacknSlash item = ScriptableObject.CreateInstance<SE_WarfareFireAndIce_HacknSlash>();
					odb.m_StatusEffects.Add((StatusEffect)(object)item);
				}
				if (!Object.op_Implicit((Object)(object)odb.m_StatusEffects.Find([<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)] (StatusEffect se) => ((Object)se).name == "WarfareFireAndIce_HacknSlash_ShreadResistance")))
				{
					SE_WarfareFireAndIce_HacknSlash_Stacking item2 = ScriptableObject.CreateInstance<SE_WarfareFireAndIce_HacknSlash_Stacking>();
					odb.m_StatusEffects.Add((StatusEffect)(object)item2);
				}
			}
		}
	}
	[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
	[<aa4a29ed-20f3-424e-82a6-c74c77baef8c>Nullable(0)]
	public static class Haste
	{
		[HarmonyPatch(typeof(Character), "Damage")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		private static class Character_Damage_Patch
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			private static void Prefix(Character __instance, ref HitData hit)
			{
				if (__instance.m_nview.IsValid() && !((Object)(object)hit.GetAttacker() != (Object)(object)Player.m_localPlayer) && WarfareFireAndIceUtils.TryGetAttackWeapon(out var prefab) && Targets.Contains(prefab))
				{
					((Character)Player.m_localPlayer).m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_Haste"), true, 0, 0f);
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public class SE_WarfareFireAndIce_Haste : StatusEffect
		{
			public float counter;

			public int percentage;

			private int stack;

			public SE_WarfareFireAndIce_Haste()
			{
				((Object)this).name = "WarfareFireAndIce_Haste";
				base.m_tooltip = "Haste";
				base.m_name = "Haste";
				base.m_ttl = 6f;
			}

			public override void SetLevel(int itemLevel, float skillLevel)
			{
				stack++;
				if (stack >= 6)
				{
					base.m_character.m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_Haste_Stacking"), true, itemLevel, 0f);
					base.m_character.m_seman.RemoveStatusEffect((StatusEffect)(object)this, true);
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public class SE_WarfareFireAndIce_Haste_Stacking : StatusEffect
		{
			public void OnEnable()
			{
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Expected O, but got Unknown
				//IL_0049: Unknown result type (might be due to invalid IL or missing references)
				//IL_004e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_005c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Unknown result type (might be due to invalid IL or missing references)
				//IL_006a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_007c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0084: Expected O, but got Unknown
				((Object)this).name = "WarfareFireAndIce_Haste_Stacking";
				base.m_tooltip = "Haste";
				base.m_name = "Haste";
				base.m_ttl = 6f;
				base.m_icon = Icon;
				EffectList val = new EffectList();
				val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
				{
					new EffectData
					{
						m_attach = true,
						m_enabled = true,
						m_inheritParentRotation = true,
						m_inheritParentScale = true,
						m_prefab = VFX,
						m_randomRotation = false,
						m_scale = true
					}
				};
				base.m_startEffects = val;
			}

			public void ModifySpeed(float baseSpeed, ref float speed)
			{
				speed *= 1.4f;
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public static class ObjectDBAwake
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		public static class ObjectDBCopyOtherDB
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		private static readonly HashSet<string> Targets = new HashSet<string>();

		private static GameObject VFX;

		private static Sprite Icon;

		public static void UseVFX(GameObject vfx)
		{
			VFX = vfx;
		}

		public static void UseIcon(Sprite icon)
		{
			Icon = icon;
		}

		public static void AddToItem(string prefab)
		{
			Targets.Add(prefab);
		}

		private static void AddSE(ObjectDB odb)
		{
			if (!((Object)(object)ObjectDB.instance == (Object)null) && ObjectDB.instance.m_items.Count != 0 && !((Object)(object)ObjectDB.instance.GetItemPrefab("Amber") == (Object)null))
			{
				if (!Object.op_Implicit((Object)(object)odb.m_StatusEffects.Find([<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)] (StatusEffect se) => ((Object)se).name == "WarfareFireAndIce_Haste")))
				{
					SE_WarfareFireAndIce_Haste item = ScriptableObject.CreateInstance<SE_WarfareFireAndIce_Haste>();
					odb.m_StatusEffects.Add((StatusEffect)(object)item);
				}
				if (!Object.op_Implicit((Object)(object)odb.m_StatusEffects.Find([<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)] (StatusEffect se) => ((Object)se).name == "WarfareFireAndIce_Haste_Stacking")))
				{
					SE_WarfareFireAndIce_Haste_Stacking item2 = ScriptableObject.CreateInstance<SE_WarfareFireAndIce_Haste_Stacking>();
					odb.m_StatusEffects.Add((StatusEffect)(object)item2);
				}
			}
		}
	}
	[<aa4a29ed-20f3-424e-82a6-c74c77baef8c>Nullable(0)]
	[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
	public static class Impale
	{
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(Character), "Damage")]
		private static class Character_Damage_Patch
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			private static void Prefix(Character __instance, ref HitData hit)
			{
				if (__instance.m_nview.IsValid() && !((Object)(object)hit.GetAttacker() != (Object)(object)Player.m_localPlayer) && WarfareFireAndIceUtils.TryGetAttackWeapon(out var prefab) && Targets.TryGetValue(prefab, out var value) && ((Humanoid)Player.m_localPlayer).m_currentAttackIsSecondary)
				{
					__instance.m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_Impale"), true, value, 0f);
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public class SE_WarfareFireAndIce_Impale : StatusEffect
		{
			public float counter;

			public int percentage;

			public void OnEnable()
			{
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Expected O, but got Unknown
				//IL_0049: Unknown result type (might be due to invalid IL or missing references)
				//IL_004e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_005c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Unknown result type (might be due to invalid IL or missing references)
				//IL_006a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_007c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0084: Expected O, but got Unknown
				((Object)this).name = "WarfareFireAndIce_Impale";
				base.m_tooltip = "Impale";
				base.m_name = "Impale";
				base.m_ttl = 8f;
				base.m_icon = Icon;
				EffectList val = new EffectList();
				val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
				{
					new EffectData
					{
						m_attach = true,
						m_enabled = true,
						m_inheritParentRotation = true,
						m_inheritParentScale = true,
						m_prefab = VFX,
						m_randomRotation = false,
						m_scale = true
					}
				};
				base.m_startEffects = val;
			}

			public override void SetLevel(int itemLevel, float skillLevel)
			{
				percentage = itemLevel;
			}

			public override void UpdateStatusEffect(float dt)
			{
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Expected O, but got Unknown
				//IL_0059: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				((StatusEffect)this).UpdateStatusEffect(dt);
				counter += dt;
				if (counter >= 1f)
				{
					counter = 0f;
					int num = 100;
					HitData val = new HitData();
					val.m_damage.m_pierce = num;
					val.m_point = ((Component)base.m_character).transform.position;
					base.m_character.Damage(val);
				}
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public static class ObjectDBAwake
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		public static class ObjectDBCopyOtherDB
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		private static readonly Dictionary<string, int> Targets = new Dictionary<string, int>();

		private static GameObject VFX;

		private static Sprite Icon;

		public static void UseVFX(GameObject vfx)
		{
			VFX = vfx;
		}

		public static void UseIcon(Sprite icon)
		{
			Icon = icon;
		}

		public static void AddToItem(string prefab, int value)
		{
			Targets.Add(prefab, value);
		}

		private static void AddSE(ObjectDB odb)
		{
			if (!((Object)(object)ObjectDB.instance == (Object)null) && ObjectDB.instance.m_items.Count != 0 && !((Object)(object)ObjectDB.instance.GetItemPrefab("Amber") == (Object)null) && !Object.op_Implicit((Object)(object)odb.m_StatusEffects.Find([<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)] (StatusEffect se) => ((Object)se).name == "WarfareFireAndIce_Impale")))
			{
				SE_WarfareFireAndIce_Impale item = ScriptableObject.CreateInstance<SE_WarfareFireAndIce_Impale>();
				odb.m_StatusEffects.Add((StatusEffect)(object)item);
			}
		}
	}
	[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
	[<aa4a29ed-20f3-424e-82a6-c74c77baef8c>Nullable(0)]
	public static class Juggernaut
	{
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(Character), "Damage")]
		private static class Character_Damage_Patch
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			private static void Prefix(Character __instance, ref HitData hit)
			{
				if (__instance.m_nview.IsValid() && !((Object)(object)hit.GetAttacker() != (Object)(object)Player.m_localPlayer) && WarfareFireAndIceUtils.TryGetAttackWeapon(out var prefab) && Targets.TryGetValue(prefab, out var value))
				{
					__instance.m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_Juggernaut"), true, value, 0f);
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public class SE_WarfareFireAndIce_Juggernaut : StatusEffect
		{
			public int stack;

			public void OnEnable()
			{
				((Object)this).name = "WarfareFireAndIce_Juggernaut";
				base.m_tooltip = "Juggernaut";
				base.m_name = "Juggernaut";
				base.m_ttl = 6f;
			}

			public override void SetLevel(int itemLevel, float skillLevel)
			{
				stack++;
				if (stack >= 4)
				{
					base.m_character.m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_Juggernaut_ShreadResistance"), true, itemLevel, 0f);
					base.m_ttl = 0.1f;
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public class SE_WarfareFireAndIce_Juggernaut_Stacking : StatusEffect
		{
			public int shread;

			public SE_WarfareFireAndIce_Juggernaut_Stacking()
			{
				//IL_0041: Unknown result type (might be due to invalid IL or missing references)
				//IL_0047: Expected O, but got Unknown
				//IL_0050: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_005c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Unknown result type (might be due to invalid IL or missing references)
				//IL_006a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_007c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0083: Unknown result type (might be due to invalid IL or missing references)
				//IL_008b: Expected O, but got Unknown
				((Object)this).name = "WarfareFireAndIce_Juggernaut_ShreadResistance";
				base.m_tooltip = "Juggernaut";
				base.m_name = "Juggernaut";
				base.m_ttl = 6f;
				base.m_icon = Icon;
				EffectList val = new EffectList();
				val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
				{
					new EffectData
					{
						m_attach = true,
						m_enabled = true,
						m_inheritParentRotation = true,
						m_inheritParentScale = true,
						m_prefab = VFX,
						m_randomRotation = false,
						m_scale = true
					}
				};
				base.m_startEffects = val;
			}

			public override void SetLevel(int itemLevel, float skillLevel)
			{
				shread = itemLevel;
			}

			public override void ModifyDamageMods(ref DamageModifiers modifiers)
			{
				//IL_0003: Unknown result type (might be due to invalid IL or missing references)
				modifiers.m_pierce = (DamageModifier)2;
				base.m_ttl = 0.1f;
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public static class ObjectDBAwake
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public static class ObjectDBCopyOtherDB
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		private static readonly Dictionary<string, int> Targets = new Dictionary<string, int>();

		private static GameObject VFX;

		private static Sprite Icon;

		public static void UseVFX(GameObject vfx)
		{
			VFX = vfx;
		}

		public static void UseIcon(Sprite icon)
		{
			Icon = icon;
		}

		public static void AddToItem(string prefab, int value)
		{
			Targets.Add(prefab, value);
		}

		private static void AddSE(ObjectDB odb)
		{
			if (!((Object)(object)ObjectDB.instance == (Object)null) && ObjectDB.instance.m_items.Count != 0 && !((Object)(object)ObjectDB.instance.GetItemPrefab("Amber") == (Object)null))
			{
				if (!Object.op_Implicit((Object)(object)odb.m_StatusEffects.Find([<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)] (StatusEffect se) => ((Object)se).name == "WarfareFireAndIce_Juggernaut")))
				{
					SE_WarfareFireAndIce_Juggernaut item = ScriptableObject.CreateInstance<SE_WarfareFireAndIce_Juggernaut>();
					odb.m_StatusEffects.Add((StatusEffect)(object)item);
				}
				if (!Object.op_Implicit((Object)(object)odb.m_StatusEffects.Find([<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)] (StatusEffect se) => ((Object)se).name == "WarfareFireAndIce_Juggernaut_ShreadResistance")))
				{
					SE_WarfareFireAndIce_Juggernaut_Stacking item2 = ScriptableObject.CreateInstance<SE_WarfareFireAndIce_Juggernaut_Stacking>();
					odb.m_StatusEffects.Add((StatusEffect)(object)item2);
				}
			}
		}
	}
	[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
	[<aa4a29ed-20f3-424e-82a6-c74c77baef8c>Nullable(0)]
	public static class LightningBurst
	{
		[HarmonyPatch(typeof(Character), "Damage")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		private static class Character_Damage_Patch
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			private static void Prefix(Character __instance, ref HitData hit)
			{
				if (__instance.m_nview.IsValid() && !((Object)(object)hit.GetAttacker() != (Object)(object)Player.m_localPlayer) && WarfareFireAndIceUtils.TryGetAttackWeapon(out var prefab) && Targets.TryGetValue(prefab, out var value))
				{
					__instance.m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_LightningBurst"), true, value, 0f);
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public class SE_WarfareFireAndIce_LightningBurst : StatusEffect
		{
			public int stack;

			public void OnEnable()
			{
				((Object)this).name = "WarfareFireAndIce_LightningBurst";
				base.m_tooltip = "LightningBurst";
				base.m_name = "LightningBurst";
				base.m_ttl = 3f;
				base.m_icon = Icon;
			}

			public override void SetLevel(int itemLevel, float skillLevel)
			{
				//IL_0024: Unknown result type (might be due to invalid IL or missing references)
				//IL_002a: Expected O, but got Unknown
				//IL_0043: Unknown result type (might be due to invalid IL or missing references)
				//IL_0048: Unknown result type (might be due to invalid IL or missing references)
				//IL_0078: Unknown result type (might be due to invalid IL or missing references)
				//IL_0088: Unknown result type (might be due to invalid IL or missing references)
				stack++;
				if (stack >= 6)
				{
					int num = 35;
					HitData val = new HitData();
					val.m_damage.m_lightning = num;
					val.m_point = ((Component)base.m_character).transform.position;
					base.m_character.Damage(val);
					if (Object.op_Implicit((Object)(object)VFX))
					{
						Object.Instantiate<GameObject>(VFX, ((Component)base.m_character).transform.position, ((Component)base.m_character).transform.rotation);
					}
					base.m_character.m_seman.RemoveStatusEffect((StatusEffect)(object)this, true);
				}
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public static class ObjectDBAwake
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public static class ObjectDBCopyOtherDB
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		private static readonly Dictionary<string, int> Targets = new Dictionary<string, int>();

		private static GameObject VFX;

		private static Sprite Icon;

		public static void UseVFX(GameObject vfx)
		{
			VFX = vfx;
		}

		public static void UseIcon(Sprite icon)
		{
			Icon = icon;
		}

		public static void AddToItem(string prefab, int value)
		{
			Targets.Add(prefab, value);
		}

		private static void AddSE(ObjectDB odb)
		{
			if (!((Object)(object)ObjectDB.instance == (Object)null) && ObjectDB.instance.m_items.Count != 0 && !((Object)(object)ObjectDB.instance.GetItemPrefab("Amber") == (Object)null) && !Object.op_Implicit((Object)(object)odb.m_StatusEffects.Find([<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)] (StatusEffect se) => ((Object)se).name == "WarfareFireAndIce_LightningBurst")))
			{
				SE_WarfareFireAndIce_LightningBurst item = ScriptableObject.CreateInstance<SE_WarfareFireAndIce_LightningBurst>();
				odb.m_StatusEffects.Add((StatusEffect)(object)item);
			}
		}
	}
	[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
	[<aa4a29ed-20f3-424e-82a6-c74c77baef8c>Nullable(0)]
	public static class Madness
	{
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(Character), "Damage")]
		private static class Character_Damage_Patch
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			private static void Prefix(Character __instance, ref HitData hit)
			{
				if (__instance.m_nview.IsValid() && !((Object)(object)hit.GetAttacker() != (Object)(object)Player.m_localPlayer) && WarfareFireAndIceUtils.TryGetAttackWeapon(out var prefab) && Targets.TryGetValue(prefab, out var value))
				{
					float durability = ((Humanoid)Player.m_localPlayer).m_currentAttack.m_weapon.m_durability;
					float maxDurability = ((Humanoid)Player.m_localPlayer).m_currentAttack.m_weapon.m_shared.m_maxDurability;
					float num = durability / maxDurability;
					if ((double)num <= 0.3)
					{
						hit.ApplyModifier(1f + (float)value / 100f);
					}
				}
			}
		}

		private static readonly Dictionary<string, int> Targets = new Dictionary<string, int>();

		private static GameObject VFX;

		public static void UseVFX(GameObject vfx)
		{
			VFX = vfx;
		}

		public static void AddToItem(string prefab, int value)
		{
			Targets.Add(prefab, value);
		}
	}
	[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
	[<aa4a29ed-20f3-424e-82a6-c74c77baef8c>Nullable(0)]
	public static class PierceBurst
	{
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(Character), "Damage")]
		private static class Character_Damage_Patch
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			private static void Prefix(Character __instance, ref HitData hit)
			{
				if (__instance.m_nview.IsValid() && !((Object)(object)hit.GetAttacker() != (Object)(object)Player.m_localPlayer) && WarfareFireAndIceUtils.TryGetAttackWeapon(out var prefab) && Targets.TryGetValue(prefab, out var value))
				{
					__instance.m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_PierceBurst"), true, value, 0f);
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public class SE_WarfareFireAndIce_LightningBurst : StatusEffect
		{
			public int stack;

			public void OnEnable()
			{
				((Object)this).name = "WarfareFireAndIce_PierceBurst";
				base.m_tooltip = "PierceBurst";
				base.m_name = "PierceBurst";
				base.m_ttl = 6f;
				base.m_icon = Icon;
			}

			public override void SetLevel(int itemLevel, float skillLevel)
			{
				//IL_0024: Unknown result type (might be due to invalid IL or missing references)
				//IL_002a: Expected O, but got Unknown
				//IL_0043: Unknown result type (might be due to invalid IL or missing references)
				//IL_0048: Unknown result type (might be due to invalid IL or missing references)
				//IL_0078: Unknown result type (might be due to invalid IL or missing references)
				//IL_0088: Unknown result type (might be due to invalid IL or missing references)
				stack++;
				if (stack >= 6)
				{
					int num = 25;
					HitData val = new HitData();
					val.m_damage.m_pierce = num;
					val.m_point = ((Component)base.m_character).transform.position;
					base.m_character.Damage(val);
					if (Object.op_Implicit((Object)(object)VFX))
					{
						Object.Instantiate<GameObject>(VFX, ((Component)base.m_character).transform.position, ((Component)base.m_character).transform.rotation);
					}
					base.m_character.m_seman.RemoveStatusEffect((StatusEffect)(object)this, true);
				}
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public static class ObjectDBAwake
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		public static class ObjectDBCopyOtherDB
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		private static readonly Dictionary<string, int> Targets = new Dictionary<string, int>();

		private static GameObject VFX;

		private static Sprite Icon;

		public static void UseVFX(GameObject vfx)
		{
			VFX = vfx;
		}

		public static void UseIcon(Sprite icon)
		{
			Icon = icon;
		}

		public static void AddToItem(string prefab, int value)
		{
			Targets.Add(prefab, value);
		}

		private static void AddSE(ObjectDB odb)
		{
			if (!((Object)(object)ObjectDB.instance == (Object)null) && ObjectDB.instance.m_items.Count != 0 && !((Object)(object)ObjectDB.instance.GetItemPrefab("Amber") == (Object)null) && !Object.op_Implicit((Object)(object)odb.m_StatusEffects.Find([<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)] (StatusEffect se) => ((Object)se).name == "WarfareFireAndIce_PierceBurst")))
			{
				SE_WarfareFireAndIce_LightningBurst item = ScriptableObject.CreateInstance<SE_WarfareFireAndIce_LightningBurst>();
				odb.m_StatusEffects.Add((StatusEffect)(object)item);
			}
		}
	}
	[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
	[<aa4a29ed-20f3-424e-82a6-c74c77baef8c>Nullable(0)]
	public static class PierceGreatbow
	{
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(Character), "Damage")]
		private static class Character_Damage_Patch
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			private static void Prefix(Character __instance, ref HitData hit)
			{
				if (__instance.m_nview.IsValid() && !((Object)(object)hit.GetAttacker() != (Object)(object)Player.m_localPlayer) && WarfareFireAndIceUtils.TryGetAttackWeapon(out var prefab) && Targets.TryGetValue(prefab, out var value))
				{
					__instance.m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_Pierced"), true, value, 0f);
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public class SE_WarfareFireAndIce_Pierced : StatusEffect
		{
			public int stack;

			public void OnEnable()
			{
				((Object)this).name = "WarfareFireAndIce_Pierced";
				base.m_tooltip = "Pierced";
				base.m_name = "Pierced";
				base.m_ttl = 10f;
				base.m_icon = Icon;
			}

			public override void SetLevel(int itemLevel, float skillLevel)
			{
				//IL_0024: Unknown result type (might be due to invalid IL or missing references)
				//IL_002a: Expected O, but got Unknown
				//IL_0043: Unknown result type (might be due to invalid IL or missing references)
				//IL_0048: Unknown result type (might be due to invalid IL or missing references)
				//IL_0078: Unknown result type (might be due to invalid IL or missing references)
				//IL_0088: Unknown result type (might be due to invalid IL or missing references)
				stack++;
				if (stack >= 4)
				{
					int num = 100;
					HitData val = new HitData();
					val.m_damage.m_pierce = num;
					val.m_point = ((Component)base.m_character).transform.position;
					base.m_character.Damage(val);
					if (Object.op_Implicit((Object)(object)VFX))
					{
						Object.Instantiate<GameObject>(VFX, ((Component)base.m_character).transform.position, ((Component)base.m_character).transform.rotation);
					}
					base.m_character.m_seman.RemoveStatusEffect((StatusEffect)(object)this, true);
				}
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public static class ObjectDBAwake
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		public static class ObjectDBCopyOtherDB
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		private static readonly Dictionary<string, int> Targets = new Dictionary<string, int>();

		private static GameObject VFX;

		private static Sprite Icon;

		public static void UseVFX(GameObject vfx)
		{
			VFX = vfx;
		}

		public static void UseIcon(Sprite icon)
		{
			Icon = icon;
		}

		public static void AddToItem(string prefab, int value)
		{
			Targets.Add(prefab, value);
		}

		private static void AddSE(ObjectDB odb)
		{
			if (!((Object)(object)ObjectDB.instance == (Object)null) && ObjectDB.instance.m_items.Count != 0 && !((Object)(object)ObjectDB.instance.GetItemPrefab("Amber") == (Object)null) && !Object.op_Implicit((Object)(object)odb.m_StatusEffects.Find([<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)] (StatusEffect se) => ((Object)se).name == "WarfareFireAndIce_Pierced")))
			{
				SE_WarfareFireAndIce_Pierced item = ScriptableObject.CreateInstance<SE_WarfareFireAndIce_Pierced>();
				odb.m_StatusEffects.Add((StatusEffect)(object)item);
			}
		}
	}
	[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
	[<aa4a29ed-20f3-424e-82a6-c74c77baef8c>Nullable(0)]
	public static class Pinned
	{
		[HarmonyPatch(typeof(Character), "Damage")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		private static class Character_Damage_Patch
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			private static void Prefix(Character __instance, ref HitData hit)
			{
				if (__instance.m_nview.IsValid() && !((Object)(object)hit.GetAttacker() != (Object)(object)Player.m_localPlayer) && WarfareFireAndIceUtils.TryGetAttackWeapon(out var prefab) && Targets.TryGetValue(prefab, out var value))
				{
					__instance.m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_Pinned"), true, value, 0f);
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public class SE_WarfareFireAndIce_Pinned : StatusEffect
		{
			public void OnEnable()
			{
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Expected O, but got Unknown
				//IL_0049: Unknown result type (might be due to invalid IL or missing references)
				//IL_004e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_005c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Unknown result type (might be due to invalid IL or missing references)
				//IL_006a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_007c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0084: Expected O, but got Unknown
				((Object)this).name = "WarfareFireAndIce_Pinned";
				base.m_tooltip = "Pinned";
				base.m_name = "Pinned";
				base.m_ttl = 4f;
				base.m_icon = Icon;
				EffectList val = new EffectList();
				val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
				{
					new EffectData
					{
						m_attach = true,
						m_enabled = true,
						m_inheritParentRotation = true,
						m_inheritParentScale = true,
						m_prefab = VFX,
						m_randomRotation = false,
						m_scale = true
					}
				};
				base.m_startEffects = val;
			}

			public override void SetLevel(int itemLevel, float skillLevel)
			{
				base.m_ttl = itemLevel;
			}

			public void ModifySpeed(float baseSpeed, ref float speed)
			{
				speed = 0f;
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public static class ObjectDBAwake
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public static class ObjectDBCopyOtherDB
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		private static readonly Dictionary<string, int> Targets = new Dictionary<string, int>();

		private static GameObject VFX;

		private static Sprite Icon;

		public static void UseVFX(GameObject vfx)
		{
			VFX = vfx;
		}

		public static void UseIcon(Sprite icon)
		{
			Icon = icon;
		}

		public static void AddToItem(string prefab, int value)
		{
			Targets.Add(prefab, value);
		}

		private static void AddSE(ObjectDB odb)
		{
			if (!((Object)(object)ObjectDB.instance == (Object)null) && ObjectDB.instance.m_items.Count != 0 && !((Object)(object)ObjectDB.instance.GetItemPrefab("Amber") == (Object)null) && !Object.op_Implicit((Object)(object)odb.m_StatusEffects.Find([<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)] (StatusEffect se) => ((Object)se).name == "WarfareFireAndIce_Pinned")))
			{
				SE_WarfareFireAndIce_Pinned item = ScriptableObject.CreateInstance<SE_WarfareFireAndIce_Pinned>();
				odb.m_StatusEffects.Add((StatusEffect)(object)item);
			}
		}
	}
	[<aa4a29ed-20f3-424e-82a6-c74c77baef8c>Nullable(0)]
	[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
	public static class PinnedFrozen
	{
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		[HarmonyPatch(typeof(Character), "Damage")]
		private static class Character_Damage_Patch
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			private static void Prefix(Character __instance, ref HitData hit)
			{
				if (__instance.m_nview.IsValid() && !((Object)(object)hit.GetAttacker() != (Object)(object)Player.m_localPlayer) && WarfareFireAndIceUtils.TryGetAttackWeapon(out var prefab) && Targets.TryGetValue(prefab, out var value))
				{
					__instance.m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_PinnedFrozen"), true, value, 0f);
				}
			}
		}

		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public class SE_WarfareFireAndIce_PinnedFrozen : StatusEffect
		{
			public void OnEnable()
			{
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Expected O, but got Unknown
				//IL_0049: Unknown result type (might be due to invalid IL or missing references)
				//IL_004e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_005c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Unknown result type (might be due to invalid IL or missing references)
				//IL_006a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_007c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0084: Expected O, but got Unknown
				((Object)this).name = "WarfareFireAndIce_PinnedFrozen";
				base.m_tooltip = "PinnedFrozen";
				base.m_name = "PinnedFrozen";
				base.m_ttl = 4f;
				base.m_icon = Icon;
				EffectList val = new EffectList();
				val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
				{
					new EffectData
					{
						m_attach = true,
						m_enabled = true,
						m_inheritParentRotation = true,
						m_inheritParentScale = true,
						m_prefab = VFX,
						m_randomRotation = false,
						m_scale = true
					}
				};
				base.m_startEffects = val;
			}

			public override void SetLevel(int itemLevel, float skillLevel)
			{
				base.m_ttl = itemLevel;
			}

			public void ModifySpeed(float baseSpeed, ref float speed)
			{
				speed = 0f;
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public static class ObjectDBAwake
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)]
		public static class ObjectDBCopyOtherDB
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			public static void Postfix(ObjectDB __instance)
			{
				AddSE(__instance);
			}
		}

		private static readonly Dictionary<string, int> Targets = new Dictionary<string, int>();

		private static GameObject VFX;

		private static Sprite Icon;

		public static void UseVFX(GameObject vfx)
		{
			VFX = vfx;
		}

		public static void UseIcon(Sprite icon)
		{
			Icon = icon;
		}

		public static void AddToItem(string prefab, int value)
		{
			Targets.Add(prefab, value);
		}

		private static void AddSE(ObjectDB odb)
		{
			if (!((Object)(object)ObjectDB.instance == (Object)null) && ObjectDB.instance.m_items.Count != 0 && !((Object)(object)ObjectDB.instance.GetItemPrefab("Amber") == (Object)null) && !Object.op_Implicit((Object)(object)odb.m_StatusEffects.Find([<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(0)] (StatusEffect se) => ((Object)se).name == "WarfareFireAndIce_PinnedFrozen")))
			{
				SE_WarfareFireAndIce_PinnedFrozen item = ScriptableObject.CreateInstance<SE_WarfareFireAndIce_PinnedFrozen>();
				odb.m_StatusEffects.Add((StatusEffect)(object)item);
			}
		}
	}
	public static class Protector
	{
		[HarmonyPatch(typeof(Character), "Damage")]
		private static class Character_Damage_Patch
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			private static void Prefix(Character __instance, ref HitData hit)
			{
				if (__instance.m_nview.IsValid() && !((Object)(object)hit.GetAttacker() != (Object)(object)Player.m_localPlayer) && WarfareFireAndIceUtils.TryGetAttackWeapon(out var prefab) && Targets.Contains(prefab))
				{
					((Character)Player.m_localPlayer).m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_Protector"), true, 0, 0f);
				}
			}
		}

		public class SE_WarfareFireAndIce_Protector : StatusEffect
		{
			public int stack;

			public void OnEnable()
			{
				((Object)this).name = "WarfareFireAndIce_Protector";
				base.m_tooltip = "Protector";
				base.m_name = "Protector";
				base.m_ttl = 6f;
			}

			public override void SetLevel(int itemLevel, float skillLevel)
			{
				stack++;
				if (stack >= 4)
				{
					base.m_character.m_seman.AddStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_Protector_Stacking"), true, itemLevel, 0f);
					base.m_character.m_seman.RemoveStatusEffect((StatusEffect)(object)this, true);
				}
			}
		}

		public class SE_WarfareFireAndIce_Protector_Stacking : StatusEffect
		{
			public SE_WarfareFireAndIce_Protector_Stacking()
			{
				//IL_0041: Unknown result type (might be due to invalid IL or missing references)
				//IL_0047: Expected O, but got Unknown
				//IL_0050: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_005c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Unknown result type (might be due to invalid IL or missing references)
				//IL_006a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_007c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0083: Unknown result type (might be due to invalid IL or missing references)
				//IL_008b: Expected O, but got Unknown
				((Object)this).name = "WarfareFireAndIce_Protector_Stacking";
				base.m_tooltip = "Protector";
				base.m_name = "Protector";
				base.m_ttl = 6f;
				base.m_icon = Icon;
				EffectList val = new EffectList();
				val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
				{
					new EffectData
					{
						m_attach = true,
						m_enabled = true,
						m_inheritParentRotation = true,
						m_inheritParentScale = true,
						m_prefab = VFX,
						m_randomRotation = false,
						m_scale = true
					}
				};
				base.m_startEffects = val;
			}
		}

		[HarmonyPatch(typeof(ItemData), "GetBlockPower", new Type[] { typeof(float) })]
		private static class ItemDrop__Patch
		{
			[<ac589c1f-4613-46e4-b1e0-a337832a767e>NullableContext(1)]
			private static void Postfix(ItemDrop __instance, ref float __result)
			{
				SE_WarfareFireAndIce_Protector_Stacking sE_WarfareFireAndIce_Protector_Stacking = ((Character)Player.m_localPlayer).GetSEMan().GetStatusEffect(StringExtensionMethods.GetStableHashCode("WarfareFireAndIce_Protector_Stacking")) as SE_WarfareFireAndIce_Protector_Stacking;
				if (!((Object)(object)sE_WarfareFireAndIce_Protector_Stacking == (Object)null))
				{
					__re