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Therzie-WarfareFireAndIce-1.0.8 icon

WarfareFireAndIce

Extends the Warfare end game weapon and crafting content for the Ashlands and Deep North biomes.

Date uploaded 11 months ago
Version 1.0.8
Download link Therzie-WarfareFireAndIce-1.0.8.zip
Downloads 6556
Dependency string Therzie-WarfareFireAndIce-1.0.8

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
Therzie-Warfare-1.6.8 icon
Therzie-Warfare

Fills the weapon and shields gap in vanilla Valheim and with MANY new weapons and unique extras!

Preferred version: 1.6.8

README

// Join my discord -> Therzie Modding Discord //

Mod showcase: https://www.youtube.com/watch?v=mVAG3sQVFhw&t=8s

Looking for a reliable server host that doesn't charge extra for quality hardware? Go checkout DatHost by pressing the image below! Get your multiplayer journey going within minutes!

Adding a total of 50 weapons, 7 shields, 3 capes, 8 arrows/bolts, 2 utility items, 2 pickaxes, 3 crafting materials, Ymir forge craftion station, resources and vegetation for the Deep North+Ashlands!

Warfare also fills up the Deep North and Ashlands with new resources and locations:

Biome example picture1 Biome example picture2 Biome example picture3

Collect new materials and minerals and craft yourself new weapons on the mighty Ymir forge!

YmirForge

Destroy your enemies with the elements of fire and ice as you learn new recipes along your journey!

Njord-Surtr

Forge unique dual wield weapons!

Njord-Surtr

Construct new height breaking builds with the Boreal pine beams!

BorealPinebeams

These biomes don't have monsters to go with, for that I recommend you try out my Monstrum mods:

https://valheim.thunderstore.io/package/Therzie/Monstrum/

https://valheim.thunderstore.io/package/Therzie/MonstrumAshlands/

https://valheim.thunderstore.io/package/Therzie/MonstrumDeepNorth/

Introducing a total of 35 new monsters that will inhabit the world of Valheim and the unfinished Deep North and Ashlands biomes, also adding new mini-bosses with unique fights and loot drops!

Monstrum picture

Looking for some armor to protect yourself from all these new monsters?

Check out my Armory mod: https://valheim.thunderstore.io/package/Therzie/Armory/

ROADMAP:

-Full on content development for Deep North

Warfare/Monstrum/Armory WIKI link:

https://docs.google.com/spreadsheets/d/1kxXS34lWO-MWGktSqcOaRE_4tiLZHjN8sV1hxv2GsEU/edit#gid=0

--WEAPON PREFABS--

AxeNjord_TW
AxeSurtr_TW
AtgeirNjord_TW
AtgeirSurtr_TW
BastardNjord_TW
BastardSurtr_TW
BattleaxeNjord_TW
BattleaxeSurtr_TW
BattlehammerNjord_TW
BattlehammerSurtr_TW
BowNjord_TW
BowSurtr_TW
BowUllr_TW
CrossbowNjord_TW
CrossbowSurtr_TW
GreatbowNjord_TW
GreatbowSurtr_TW
ClaymoreNjord_TW
ClaymoreSurtr_TW
DualAxeKrom_TW
DualHammerRageHatred_TW
DualSpearSvigaFrekk_TW
DualSwordSkadi_TW
FistNjord_TW
FistSurtr_TW
KnifeNjord_TW
KnifeSurtr_TW
LanceNjord_TW
LanceSurtr_TW
MaceNjord_TW
MaceSurtr_TW
SpearNjord_TW
SpearSurtr_TW
SledgeNjord_TW
SledgeSurtr_TW
StaffSkrymir_TW
StaffSummonImp_TW
SwordNjord_TW
SwordSurtr_TW
ThrowAxeNjord_TW
ThrowAxeSurtr_TW
WarpikeNjord_TW
WarpikeSurtr_TW

DualHammerStormstrike_TW <-- 4% chance drop from Herald of the Storm (Monstrum boss)
StaffStorm_TW <-- 8% chance drop from Herald of the Storm (Monstrum boss)
BattleaxeDragon_TW <-- 8% chance drop from Sythrak (Monstrum boss)
GlacierBlade_TW <-- Uncraftable, will be added to Monstrum boss loot
VolcanicBlade_TW <-- 1% chance drop from Sythrak (Monstrum boss)
ClaymoreJotunn_TW <-- Uncraftable, , will be added to Monstrum boss loot in the future

--SHIELD PREFABS--

ShieldTyraniumBuckler_TW
ShieldFlametalBuckler_TW
ShieldArcticSerpentscale_TW
ShieldNjord_TW
ShieldNjordTower_TW
ShieldSurtr_TW
ShieldSurtrTower_TW

--UTILITY PREFABS--

RingLoki_TW
NecklaceTyr_TW

--ARROW AND BOLT PREFABS--

ArrowFlametal_TW
ArrowTyranium_TW
ArrowExplosiveFire_TW
ArrowExplosiveFrost_TW
BoltFlametal_TW
BoltTyranium_TW
BoltExplosiveFire_TW
BoltExplosiveFrost_TW

--PICKAXE PREFABS--

PickaxeNjord_TW
PickaxeSurtr_TW

--CAPE PREFABS--

CapeArcticWolf_TW
CapeAshenScale_TW
CapeMammoth_TW

--MATERIAL PREFABS--

FrozenOrb_TW
ReginEssence_TW
SmolderingCore_TW

--PIECE PREFABS--

YmirForge_TW
YmirForge_ext1_TW
YmirForge_ext2_TW
YmirForge_ext3_TW
YmirForge_ext4_TW
RuneSphere_TW

INSTALL NOTES :

It's recommended to remove your old Therzie.WarfareFireAndIce.cfg from your config folder and let the game generate a new one on startup with new updates!

WARFARE: FIRE AND ICE VEGETATION FIX WITH UPGRADE WORLD:

If you've installed Warfare: Fire and Ice after already exploring the Deep North / Ashlands, vegetation will not generate accordingly.

Join my discord and check the channel #reset-vegetation for instructions how to reset this.

KNOWN BUGS:

-Better Trader mod shits the bed when you combine it with mods like Warfare as it adds too many prefabs to the config file. Try KGMarketplace in combination with Majestic's Marketplace configs:

https://valheim.thunderstore.io/package/KGvalheim/Marketplace_And_Server_NPCs_Revamped/

https://valheim.thunderstore.io/package/JewelHeim/Marketplace_Trader/

https://valheim.thunderstore.io/package/JewelHeim/Marketplace_Quests/

https://valheim.thunderstore.io/package/JewelHeim/Marketplace_Gamble/

https://valheim.thunderstore.io/package/JewelHeim/Marketplace_Buffs/

-Custom boss themed weapons will show as learned recipes in your interface after reaching the required craftstation level to upgrade them, they are uncraftable however and this bug can't be resolved.

LANGUAGE OPTIONS :

Want to get my mods translated in your own language? Join the discord for the template and help the community out by translating the template located in the #translation-share channel in your own language!

CREDITS:

@Majestic, humongous credits to Majestic for bringing Warfare to it's current state!!

@Azumatt, huge credits to Azumatt for the manager templates, all his help and lessons!!

@KG, big credits to KG for helping out with code!!

@Blaxxun, huge credits to Blaxxun for the manager templates and help!

@Jere, credits to Jere for helping me out with the vegetation configs!!

@K O N D O, much credits to K O N D O for helping setup the Ashlands + Deep North biomes!

@All those who've supported my work!!

SUPPORT + DISCORD:

Like my work? All support is greatly appreciated as it allows me to buy new assets and software to keep on developing epic content for you!

paypal.me/TherzieWarfare

https://www.patreon.com/Therzie

Do you have feedback regarding this mod?

Let me know over at the Discord! -> Therzie Modding Discord

Changelog -> Please delete your old Therzie.WarfareFireAndIce.cfg file to apply the latest changes!

Full focus shift to the Deep North content development from now on!

V1.0.8

  • Made Black ice crystal formations a respawnable resource
  • Fixed bugs for capes not granting protection
  • Fixed Polish and Russian translations

V1.0.7

Magic update

  • Added new mineable material for Deep North: Black ice
  • Added 3 new staff weapons for end game: Skyrmir's wrath, Stormbringer and Void-caller
  • Added new Dual hammers: Stormstrike hammers
  • Small buff and fix on arrows and bolts, fixed damage on explosive arrows and added elemental damage to the Flametal/Tyranium arrows and bolts
  • Changed animations for dual sword and dual hammer weapons
  • Fixed pierced SE effect for Njord and Surtr greatbows
  • Added new SFX for dual hammers

Updates with more translations and fixes will follow up soon!

Click to view previous versions

V1.0.6

Big update with more content and translations following up later!

If you're already exploring the Deep North and don't see the new vegetation update you'll need to reset the zones vegetation using these instructions: https://discord.com/channels/1038699531023425606/1053253641571684363/1152943072422920282

  • Updated dependencies for Valheim update
  • Throwing axes are no longer socketable when playing with Jewelcrafting due to gem duplication abuse, thanks Blaxxun!
  • Overhauled/remade all Deep North+Ashlands weapons and shields
  • Tyranium, Flametal, Glacier and Volcanic crystal veins will now respawn after 36 hours, and there are no more log warnings about tooltiers when hitting them. Thank you so much KG!
  • Overhauled the Deep North ice object coloring
  • Added new tree, bushes and rock vegetation to the Deep North
  • Changed Boreal tree from being a destructible to a real log splitting tree
  • Added new tree seeds for sapling Boreal tree and Boreal pine tree
  • Added new boreal corewood build pieces with high structural integrity, these ignore weather damage
  • Added new Deep North stalag as an extra resource for Glacier crystal mining
  • Moved all Warfare and Monstrum pieces to the new hammer category tab "Warfare"
  • Fixed Unicode errors
  • Attempt at fixing random statuseffect zNet errors
  • Fixed Decapitator statuseffect on Bastard swords and Battleaxes using 5 hits instead of 4
  • Fixed Runesphere and Ymir forge craftstation errors
  • Fixed resistance on Surtr tower shield from Very resistant to Resistant
  • Buffed all dual wield weapons slightly in damage and speed, changed Dual hammer animation set
  • Fixed knockback on dual spear secondary attack

V1.0.5

  • Fix for Valheim update
  • Removed Keymanager completely, it's served it's purpose for me and it does more harm than good at the moment, this will allow players to use my mods offline and probably solve connection issues for some

V1.0.4

  • Fixed resistance bug on Njord shields
  • Changed Pinned effect to Piercing effect for Greatbows
  • Piercing: Deals extra damage on 4th hit
  • Fixed LOD bug on ice rocks

V.1.0.3

  • Added Decapitator effect for throwaxes
  • Fixed recipe bug for throwaxes

V.1.0.2

  • Added new Njord and Surtr throwaxes
  • Fixed flaws in tool tier design for pickaxes and resources
  • Fixed Wintercaps and Flamecaps only yielding 1 after harvesting planted crops

V1.0.1

  • Attempt at fixing plantables from staying in world after being harvested with use of other plant mods
  • Fixed some missing localization fields for bolts

V1.0.0

Big changes as Warfare has been split into two mods for easier maintenance and giving players more freedom of choice on end game extension Warfare will now be split into content up till Mistlands and Ashlands/Deep North content

  • Rebuild the entire project and fixed a lot of unnoticed and hidden errors, improved a lot of outdated work also
  • Moved all Deep North and Ashlands content to the split off mod: Warfare: Fire and Ice
  • Rebuild the entire project and fixed a lot of unnoticed and hidden errors, improved a lot of outdated work also
  • Fixed Primal leak's particle effect not being removed after looting the crops
  • Increased drop rates for Tyranium, Glacier/Volcanic crystals from mining
  • Lowered total hits required to break Tyranium, Glacier/Volcanic crystal spawns and Titan remnants
  • Reworked fire effects on Surtr weapons
  • Reworked Dragonslayer battleaxe with a new spicy secondary attack

CHANGELOG

Please always delete/move your old Therzie.WarfareFireAndIce.cfg file to apply the latest changes!

V1.1.7

  • Update for latest Valheim patch
  • Fixed broken shaders
  • Increased throwaxe stack size from 50 to 100
  • Changed Krom axe secondary attack to a jumping attack that lowers slash resistance in a radius
  • Changed AOE radius for Dragonslayer secondary attack to 3.5, lowered damage slightly
  • Buffed dual spear animation speed minor

V1.1.6

  • Buffed Valour necklace with +10 block skill
  • Buffed Thirst for Knowlegde ring with +35% eitr regen
  • Changed secondary attack on Storm staff for a proper Storm attack, swapped and remade old attack for the new Wizardry Mistlands staff
  • Ashen trees can now be chopped with Dwarven battleaxes
  • Fixed localization bug

V1.1.5

  • Changed Runesphere recipe to now no longer require rare gems to build
  • Updated German translations
  • Fixed some broken shaders

V1.1.4

  • Added a fancy new changelog
  • Fixed Chinese localization causing players to crash
  • Fixed some leftover recipe errors when Monstrum isn't loaded

V1.1.3

  • Quick fix for Boreal pine logs not working with structual integritiy as I had intended!

V1.1.2

  • Changed Ullr bow recipe and crafting station level required
  • Buffed damage for Stormbringer and Skrymir's wrath staff
  • Nerfed damage on Njord fists secondary attack and increased stamina cost slightly
  • Small nerf to Tyranium deposits amount of Tyranium mined and amount of deposits available
  • Fixed Krom axes double display bug
  • Updated Chinese and Polish translations

V1.1.1

  • Fixed double Znet errors on Bash and Stormstrike hammer status effects

V1.1.0

Please delete/move your old Therzie.WarfareFireAndIce.cfg file to apply the latest changes!

  • Added OpenGL support for all my mods
  • Fixed broken block effect on Njord sword
  • Added particle effects for some of the dual wield weapons
  • Added rare new material drop for Deep North: Eye of Skadi
  • Added new crafting recipes for Volcanic+Glacier Dual Blade and the Jotunn Claymore
  • Rebalanced stats on Dual Blade weapons and Jotunn Claymore slightly to make up for being craftable
  • Added new animations and effects for Dual Blades
  • Removed Volcanic blade from Sythrak loot

V1.0.9

  • Fixed Pierced effect triggering on 4th hit instead of 5th and causing way more damage than it should
  • Updated several translations

V1.0.8

  • Made Black ice crystal formations a respawnable resource
  • Fixed bugs for capes not granting protection
  • Fixed Polish and Russian translations

V1.0.7

Magic update

  • Added new mineable material for Deep North: Black ice
  • Added 3 new staff weapons for end game: Skyrmir's wrath, Stormbringer and Void-caller
  • Added new Dual hammers: Stormstrike hammers
  • Small buff and fix on arrows and bolts, fixed damage on explosive arrows and added elemental damage to the Flametal/Tyranium arrows and bolts
  • Changed animations for dual sword and dual hammer weapons
  • Fixed pierced SE effect for Njord and Surtr greatbows
  • Added new SFX for dual hammers

Updates with more translations and fixes will follow up soon!

V1.0.6

Big update with more content and translations following up later!

If you're already exploring the Deep North and don't see the new vegetation update you'll need to reset the zones vegetation using these instructions: https://discord.com/channels/1038699531023425606/1053253641571684363/1152943072422920282

  • Updated dependencies for Valheim update
  • Throwing axes are no longer socketable when playing with Jewelcrafting due to gem duplication abuse, thanks Blaxxun!
  • Overhauled/remade all Deep North+Ashlands weapons and shields
  • Tyranium, Flametal, Glacier and Volcanic crystal veins will now respawn after 36 hours, and there are no more log warnings about tooltiers when hitting them. Thank you so much KG!
  • Overhauled the Deep North ice object coloring
  • Added new tree, bushes and rock vegetation to the Deep North
  • Changed Boreal tree from being a destructible to a real log splitting tree
  • Added new tree seeds for sapling Boreal tree and Boreal pine tree
  • Added new boreal corewood build pieces with high structural integrity, these ignore weather damage
  • Added new Deep North stalag as an extra resource for Glacier crystal mining
  • Moved all Warfare and Monstrum pieces to the new hammer category tab "Warfare"
  • Fixed Unicode errors
  • Attempt at fixing random statuseffect zNet errors
  • Fixed Decapitator statuseffect on Bastard swords and Battleaxes using 5 hits instead of 4
  • Fixed Runesphere and Ymir forge craftstation errors
  • Fixed resistance on Surtr tower shield from Very resistant to Resistant
  • Buffed all dual wield weapons slightly in damage and speed, changed Dual hammer animation set
  • Fixed knockback on dual spear secondary attack

V1.0.5

  • Fix for Valheim update
  • Removed Keymanager completely, it's served it's purpose for me and it does more harm than good at the moment, this will allow players to use my mods offline and probably solve connection issues for some

V1.0.4

  • Fixed resistance bug on Njord shields
  • Changed Pinned effect to Piercing effect for Greatbows
  • Piercing: Deals extra damage on 4th hit
  • Fixed LOD bug on ice rocks

V.1.0.3

  • Added Decapitator effect for throwaxes
  • Fixed recipe bug for throwaxes

V.1.0.2

  • Added new Njord and Surtr throwaxes
  • Fixed flaws in tool tier design for pickaxes and resources
  • Fixed Wintercaps and Flamecaps only yielding 1 after harvesting planted crops

V1.0.1

  • Attempt at fixing plantables from staying in world after being harvested with use of other plant mods
  • Fixed some missing localization fields for bolts

V1.0.0

Big changes as Warfare has been split into two mods for easier maintenance and giving players more freedom of choice on end game extension Warfare will now be split into content up till Mistlands and Ashlands/Deep North content

  • Rebuild the entire project and fixed a lot of unnoticed and hidden errors, improved a lot of outdated work also
  • Moved all Deep North and Ashlands content to the split off mod: Warfare: Fire and Ice
  • Rebuild the entire project and fixed a lot of unnoticed and hidden errors, improved a lot of outdated work also
  • Fixed Primal leak's particle effect not being removed after looting the crops
  • Increased drop rates for Tyranium, Glacier/Volcanic crystals from mining
  • Lowered total hits required to break Tyranium, Glacier/Volcanic crystal spawns and Titan remnants
  • Reworked fire effects on Surtr weapons
  • Reworked Dragonslayer battleaxe with a new spicy secondary attack