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Therzie-WarfareFireAndIce-2.0.1 icon

WarfareFireAndIce

Extends the Warfare end game content for the Deep North biome.

Date uploaded 2 days ago
Version 2.0.1
Download link Therzie-WarfareFireAndIce-2.0.1.zip
Downloads 3418
Dependency string Therzie-WarfareFireAndIce-2.0.1

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
Therzie-Warfare-1.8.4 icon
Therzie-Warfare

Fills the weapon and shields gap in vanilla Valheim and with MANY new weapons and unique extras!

Preferred version: 1.8.4

README

Join my discord -> Therzie Modding Discord

Checkout the mod trailer -> click on the image below!

Trailer

Looking for a reliable server host that doesn't charge extra for quality hardware?

Go checkout DatHost by pressing the image below! Get your multiplayer journey going within minutes!

Warfare: Fire And Ice offers the player a wide variety of weapons and armor! It also populates the Deep North with vegetation and new materials!

Biome example picture1

Explore the untamed landscape of the frozen North!

Biome example picture2

Unravel the secrets of the Ymir Forge!

YmirForge

Forge new weapons imbued with the elements of fire, ice and lightning as you learn new recipes along your journey!

Weapons

Enhance your prefered playstyle and craft legendary armor sets!

Armors

This mod does not populate the Deep North with any monsters or locations! You also need to install Monstrum Deep North!

https://valheim.thunderstore.io/package/Therzie/MonstrumDeepNorth/

Monstrum picture

ROADMAP:

-More bug fixes
-Armor prefab icon remake
-New boss weapons
-New lightning weapons
-New ice build pieces

Warfare/Monstrum/Armory/Wizardry WIKI link:

https://docs.google.com/spreadsheets/d/1kxXS34lWO-MWGktSqcOaRE_4tiLZHjN8sV1hxv2GsEU/edit#gid=0

--WEAPON PREFABS--

AxeNjord_TW
AxeSurtr_TW
AtgeirNjord_TW
AtgeirSurtr_TW
BastardNjord_TW
BastardSurtr_TW
BattleaxeNjord_TW
BattleaxeSurtr_TW
BattleaxeDragon_TW <-- 4% chance drop from Gorr (Monstrum boss)
BattlehammerNjord_TW
BattlehammerSurtr_TW
BowNjord_TW
BowSurtr_TW
CrossbowNjord_TW
CrossbowSurtr_TW
GreatbowNjord_TW
GreatbowSurtr_TW
ClaymoreNjord_TW
ClaymoreSurtr_TW
ClaymoreJotunn_TW <-- 6% chance drop from Gorr (Monstrum boss)
DualAxeKrom_TW
DualHammerRageHatred_TW
DualHammerStormstrike_TW <-- 4% chance drop from Herald of the Storm (Monstrum boss)
DualSpearSvigaFrekk_TW
DualKnifeNjord_TW
DualKnifeSurtr_TW
DualSwordSkadi_TW
FistNjord_TW
FistSurtr_TW
KnifeNjord_TW
KnifeSurtr_TW
LanceNjord_TW
LanceSurtr_TW
MaceNjord_TW
MaceSurtr_TW
SpearNjord_TW
SpearSurtr_TW
SledgeNjord_TW
SledgeSurtr_TW
StaffSkrymir_TW
StaffSummonImp_TW
StaffVulkarion_TW
StaffStorm_TW <-- 6% chance drop from Herald of the Storm (Monstrum boss)
SwordNjord_TW
SwordSurtr_TW
ThrowAxeNjord_TW
ThrowAxeSurtr_TW
WarpikeNjord_TW
WarpikeSurtr_TW

GlacierBlade_TW
LightningBlade_TW
VolcanicBlade_TW

--SHIELD PREFABS--

ShieldTyraniumBuckler_TW
ShieldFlametalBuckler_TW
ShieldArcticSerpentscale_TW
ShieldNjord_TW
ShieldNjordTower_TW
ShieldSurtr_TW
ShieldSurtrTower_TW

--ARMOR PREFABS--

HelmetFenrirThoradus_TW
ArmorFenrirThoradusChest_TW
ArmorFenrirThoradusLegs_TW
HelmetHunterTyranium_TW
ArmorHunterChestTyranium_TW
ArmorHunterLegsTyranium_TW
HelmetLegionThoradus_TW
ArmorLegionThoradusChest_TW
ArmorLegionThoradusLegs_TW
HelmetSpellslinger_Surtr_TW
ArmorSpellslingerChest_Surtr_TW
ArmorSpellslingerLegs_Surtr_TW
HelmetRaiderRagnorite_TW
ArmorRaiderRagnoriteChest_TW
ArmorRaiderRagnoriteLegs_TW
HelmetRogueTyranium_TW
ArmorRogueTyraniumChest_TW
ArmorRogueTyraniumLegs_TW
HelmetVidarTyranium_TW
ArmorVidarTyraniumChest_TW
ArmorVidarTyraniumLegs_TW
HelmetWarriorRagnorite_TW
ArmorWarriorRagnoriteChest_TW
ArmorWarriorRagnoriteLegs_TW

--UTILITY PREFABS--

RingLoki_TW
NecklaceTyr_TW

--ARROW AND BOLT PREFABS--

ArrowNjord_TW
ArrowSurtr_TW
ArrowExplosiveFrost_TW
ArrowExplosiveFire_TW
BoltNjord_TW
BoltSurtr_TW
BoltExplosiveFrost_TW
BoltExplosiveFire_TW

--BOMB PREFABS--

BombFire_TW
BombFrost_TW
BombLightning_TW

--PICKAXE PREFABS--

PickaxeLokvyr_TW

--CAPE PREFABS--

CapeDemon_TW
CapeNorth_TW
CapeSurtr_TW
CapeYmir_TW
CapeFenrir_TW

--MATERIAL PREFABS--

ArcticBearPelt_TW
ArcticMammothPelt_TW
ArcticMammothTusk_TW
ArcticWolfPelt_TW
ArcticSerpentScale_TW
BurningFang_TW
BlackIce_TW
BorealWood_TW
CoalMuspelheim_TW
DaggerfangScaleHide_TW
DemonicSoulstone_TW
DemonicHorn_TW
DemonicPelt_TW
DrakeScale_TW
FenrirArtifact_TW
FurBundleNorth_TW
GlacierStone_TW
HelCloth_TW
HelHideBundle_TW
HelWeed_TW
JotunnEye_TW
JotunnTooth_TW
LavaGland_TW
RuneDestruction_TW
RuneRage_TW
RuneWrath_TW
SurtrIdol_TW
YmirIdol_TW
TyraniumOre_TW
TyraniumBar_TW
ThoradusBar_TW
RagnoriteOre_TW
RagnoriteBar_TW
LokvyrOre_TW
LokvyrBar_TW
TyraniumChain_TW
JotunnheimCrystal_TW
MuspelheimCrystal_TW

--PIECE PREFABS--

YmirForge_TW
YmirForge_TanningRack_TW
YmirForge_SmeltingVat_TW
YmirForge_SmithMallet_TW
SmelterDwarven_TW
RuneSphere_TW
BannerMuspelheim_TW
BannerJotunnheim_TW
BorealPine_wall_log_TW
BorealPine_wall_log_4_TW
BorealPine_log_TW
BorealPine_log_4x_TW
BorealPine_log_26_TW
BorealPine_longlog_26_TW
BorealPine_log_45_TW
BorealPine_longlog_45_TW

INSTALL NOTES :

It's recommended to remove your old Therzie.WarfareFireAndIce.cfg from your config folder and let the game generate a new one on startup with new updates!

WARFARE: FIRE AND ICE VEGETATION FIX WITH UPGRADE WORLD:

If you've installed Warfare: Fire and Ice after already exploring the Deep North, vegetation will not generate accordingly.

Join my modding discord and check the channel #reset-vegetation for instructions how to reset this.

Therzie Modding Discord

LANGUAGE OPTIONS :

Want to have my mods translated in your own language?

Checkout the Therzie translations folder in your config and translate the English.yml example translation, only change the info between the brackets " ". Do share your translations on the #translation-share channel on my discord so that others may enjoy the game in your language!

CREDITS:

@Majestic, my friend and council who always has my back! Thank you for being you bitch!

@Azumatt, my forever patient mentor who we appreciate for all he does for the Valheim community!

@DefendYourBase, my monster mentor who taught me so much, thank you!

@Shark, my GigaChad dad from the otherside of the world, thanks for all the laughs mate!

@All those who've supported my work in good and bad times, you are legends!!

SUPPORT + DISCORD:

Like my work and feel like tipping?

All the support is greatly appreciated as it allows me to spend more time on modding, buy new assets, software and courses to keep on developing epic content for you!

paypal.me/TherzieWarfare

https://www.patreon.com/Therzie

Do you have feedback regarding this mod?

Let me know over at the Discord! -> Therzie Modding Discord

CHANGELOG

Please always delete/move your old Therzie.WarfareFireAndIce.cfg file to apply the latest changes!

2.0.1

Small christmas update, happy holidays vikings!

  • Fixed some bugged crafting recipes
  • Updated Chinese translations
  • Fixed some materials

2.0.0

Public release, complete rebuild of the Fire And Ice mod!

1.1.7

  • Update for latest Valheim patch
  • Fixed broken shaders
  • Increased throwaxe stack size from 50 to 100
  • Changed Krom axe secondary attack to a jumping attack that lowers slash resistance in a radius
  • Changed AOE radius for Dragonslayer secondary attack to 3.5, lowered damage slightly
  • Buffed dual spear animation speed minor

1.1.6

  • Buffed Valour necklace with +10 block skill
  • Buffed Thirst for Knowlegde ring with +35% eitr regen
  • Changed secondary attack on Storm staff for a proper Storm attack, swapped and remade old attack for the new Wizardry Mistlands staff
  • Ashen trees can now be chopped with Dwarven battleaxes
  • Fixed localization bug

1.1.5

  • Changed Runesphere recipe to now no longer require rare gems to build
  • Updated German translations
  • Fixed some broken shaders

1.1.4

  • Added a fancy new changelog
  • Fixed Chinese localization causing players to crash
  • Fixed some leftover recipe errors when Monstrum isn't loaded

1.1.3

  • Quick fix for Boreal pine logs not working with structual integritiy as I had intended!

1.1.2

  • Changed Ullr bow recipe and crafting station level required
  • Buffed damage for Stormbringer and Skrymir's wrath staff
  • Nerfed damage on Njord fists secondary attack and increased stamina cost slightly
  • Small nerf to Tyranium deposits amount of Tyranium mined and amount of deposits available
  • Fixed Krom axes double display bug
  • Updated Chinese and Polish translations

1.1.1

  • Fixed double Znet errors on Bash and Stormstrike hammer status effects

1.1.0

Please delete/move your old Therzie.WarfareFireAndIce.cfg file to apply the latest changes!

  • Added OpenGL support for all my mods
  • Fixed broken block effect on Njord sword
  • Added particle effects for some of the dual wield weapons
  • Added rare new material drop for Deep North: Eye of Skadi
  • Added new crafting recipes for Volcanic+Glacier Dual Blade and the Jotunn Claymore
  • Rebalanced stats on Dual Blade weapons and Jotunn Claymore slightly to make up for being craftable
  • Added new animations and effects for Dual Blades
  • Removed Volcanic blade from Sythrak loot

1.0.9

  • Fixed Pierced effect triggering on 4th hit instead of 5th and causing way more damage than it should
  • Updated several translations

1.0.8

  • Made Black ice crystal formations a respawnable resource
  • Fixed bugs for capes not granting protection
  • Fixed Polish and Russian translations

1.0.7

Magic update

  • Added new mineable material for Deep North: Black ice
  • Added 3 new staff weapons for end game: Skyrmir's wrath, Stormbringer and Void-caller
  • Added new Dual hammers: Stormstrike hammers
  • Small buff and fix on arrows and bolts, fixed damage on explosive arrows and added elemental damage to the Flametal/Tyranium arrows and bolts
  • Changed animations for dual sword and dual hammer weapons
  • Fixed pierced SE effect for Njord and Surtr greatbows
  • Added new SFX for dual hammers

Updates with more translations and fixes will follow up soon!

1.0.6

Big update with more content and translations following up later!

If you're already exploring the Deep North and don't see the new vegetation update you'll need to reset the zones vegetation using these instructions: https://discord.com/channels/1038699531023425606/1053253641571684363/1152943072422920282

  • Updated dependencies for Valheim update
  • Throwing axes are no longer socketable when playing with Jewelcrafting due to gem duplication abuse, thanks Blaxxun!
  • Overhauled/remade all Deep North+Ashlands weapons and shields
  • Tyranium, Flametal, Glacier and Volcanic crystal veins will now respawn after 36 hours, and there are no more log warnings about tooltiers when hitting them. Thank you so much KG!
  • Overhauled the Deep North ice object coloring
  • Added new tree, bushes and rock vegetation to the Deep North
  • Changed Boreal tree from being a destructible to a real log splitting tree
  • Added new tree seeds for sapling Boreal tree and Boreal pine tree
  • Added new boreal corewood build pieces with high structural integrity, these ignore weather damage
  • Added new Deep North stalag as an extra resource for Glacier crystal mining
  • Moved all Warfare and Monstrum pieces to the new hammer category tab "Warfare"
  • Fixed Unicode errors
  • Attempt at fixing random statuseffect zNet errors
  • Fixed Decapitator statuseffect on Bastard swords and Battleaxes using 5 hits instead of 4
  • Fixed Runesphere and Ymir forge craftstation errors
  • Fixed resistance on Surtr tower shield from Very resistant to Resistant
  • Buffed all dual wield weapons slightly in damage and speed, changed Dual hammer animation set
  • Fixed knockback on dual spear secondary attack

1.0.5

  • Fix for Valheim update
  • Removed Keymanager completely, it's served it's purpose for me and it does more harm than good at the moment, this will allow players to use my mods offline and probably solve connection issues for some

1.0.4

  • Fixed resistance bug on Njord shields
  • Changed Pinned effect to Piercing effect for Greatbows
  • Piercing: Deals extra damage on 4th hit
  • Fixed LOD bug on ice rocks

1.0.3

  • Added Decapitator effect for throwaxes
  • Fixed recipe bug for throwaxes

1.0.2

  • Added new Njord and Surtr throwaxes
  • Fixed flaws in tool tier design for pickaxes and resources
  • Fixed Wintercaps and Flamecaps only yielding 1 after harvesting planted crops

1.0.1

  • Attempt at fixing plantables from staying in world after being harvested with use of other plant mods
  • Fixed some missing localization fields for bolts

1.0.0

Big changes as Warfare has been split into two mods for easier maintenance and giving players more freedom of choice on end game extension Warfare will now be split into content up till Mistlands and Ashlands/Deep North content

  • Rebuild the entire project and fixed a lot of unnoticed and hidden errors, improved a lot of outdated work also
  • Moved all Deep North and Ashlands content to the split off mod: Warfare: Fire and Ice
  • Rebuild the entire project and fixed a lot of unnoticed and hidden errors, improved a lot of outdated work also
  • Fixed Primal leak's particle effect not being removed after looting the crops
  • Increased drop rates for Tyranium, Glacier/Volcanic crystals from mining
  • Lowered total hits required to break Tyranium, Glacier/Volcanic crystal spawns and Titan remnants
  • Reworked fire effects on Surtr weapons
  • Reworked Dragonslayer battleaxe with a new spicy secondary attack