Wizardry
Fills the magical gap in vanilla Valheim with MANY unique extras!
CHANGELOG
Please always delete/move your old Therzie.Wizardry.cfg file to apply the latest changes!
1.1.2
- Update fix for Bog Witch Valheim update
- Added new crafting recipes for shards, thank you Majestic!
- Fixed food values on all Buffet food
- Rebalanced the main and secondary attack damage on all staffs
- Removed the offset on staff main attacks
- Nerfed summoned root health slightly
- Added a destruction timer to summoned minions
- Moved meads to the new Mead Cauldron piece
- Fixed Deathcap mushroom spawn altitude for Swamp biome
- Separated translation localizations built within the mod into a separate folder "TherzieTranslations" that goes in your config folder
1.1.1
Another hot fix patch in between, main focus is on WarfareFireAndIce + DeepNorth mods!
Be sure to wipe configs to apply all changes.
- Buffed shard drops for all mages, they can now drop 1 to 2 shards
- Buffed spawns for Fenring mages in Mountain biome
- Fixed Black forest staff max root summons for multiplayer Wizardry, you can now summon a max of 5 roots at high level Elemental magic
- Black forest staff roots now slightly increase Elemental magic skill on attacks
- Fixed Tarmancer repair and added 1 additional Tar golem summon at 80 skill
- Fixed Plains staff main attack dealing more damage than intended
- Nerfed range on Goblin mage Meteor attack and removed pickaxe damage
- Nerfed damage on Goblin mage Lightning orb attack and the DOT it leaves on impact
- Increased slow effect on Swamp staff
1.1.0
Hot fix patch!
- Fixed loading times for Linux users
- Buffed Swamp staff with better attacks
- Buffed Mountain staff frost damage
- Removed knockback from Fenring wizard frost slam
1.0.9
- Fixed several Znetview errors
- Fixed altitiude spawning for several creatures
- Added buffs to all of the wizard capes
- Changed Tarmancer arcane anvil level from 4 to 6
1.0.8
- Updated Chinese translations
1.0.7
- All magic shards are now a 100% drop on all mage monsters
- Fixed prefab typos
- Removed GlobalKey spawn requirement for Blackhorn sheep
- Slightly upped spawn chances for all mage enemies
1.0.6
- Fixed Lumberjack potion from 2500% Chop damage to 25% Chop damage
- Increased spawns for Mage enemies during the day
- Buffed + balanced potions and scrolls with extra stats and increased duration time
- Fixed translation error
1.0.5
1.0.4
- Updated PieceManager to latest release for better load times
- All Wizardry foods have been rebalanced in values
- Fixed Summoned Seeker error spam
- Added a new frost AOE main attack to the Crystal staff, moved the AoE Spirit/Heal to secondary attack
- Removed raw damage from Evergrowth staff and added spirit damage
- Rebalanced root spawns, they now spawn at your feet, 4 roots max and they gain a star at higher elemental magic
- Removed melee attack from Helimp, lowered cooldown for fireball attack, lowered damage, lowered required blood magic level for spawns and levels
- Circlets are now a part of the Spellslinger set and can be swapped around for their extra bonus
- Increased armor on circlet tiers following the armor on Spellbinder tiers
- Circlets can now be upgraded for more armor
- Changed eitr regen enchanted circlets to stamina movement reduction enchant
- Added sneak stamina reduction to sneak circlet enchant
- Increased shard drops by mage enemies, early game now gives a 100% drop, scaling down slightly at Mountain biome
- Removed Global key requirements for Mage enemies to spawn
- Small buff to droprates for Enchanted wood
- Changed Crystalline core Arcane anvil level requirement from 4 to 5
- Added raw meat drop to Blackhorn sheeps
- Reduced Queen shard drop rate from vanilla Dverger mages from 50% to 15%
- Lumberjack potion now grants +10 Woodcutting skill and 25% Chop damage
- Fixed hidden errors
Sadly no fixes yet for the custom ring slots that come with Azu's Extended Inventory mod. Azu is working on a fix, be patient and wait for the update on that mod!
1.0.3
- Added Azu's extended inventory API to Wizardry for custom Ring slots and future custom slots, thank you so much Azu!!
- Added Italian and Portuguese translations
- Blackhorn sheep are now commandable
- Final fixes for Blackforest staff: -Main attack: slightly increased damage -Secondary attack: lowered mana cost, you can now summon two roots which get stronger with more Elemental magic skills
- Added small portion of Eitr regeneration percentage on the Eitr plate foods
- Upped durability for all staffs
1.0.2
- Summoned minions no longer take spirit damage from the Mountain staff
- Attempt at fixing player healing with Mountain staff, feedback appreciated
- Black Forest staff's root spawn now gets better with higher elemental skill
- Reduced Greydwarf mage night spawner minimum center distance from 800 to 200
- Increased drop chances for magical shards
- Reduced Eitr cost of all staffs slightly to make early game more playable
- Increased drop chances for enchanted wood slightly
1.0.1
- Increased drop rates for Enchanted wood, added the drop data on the wiki
- Summoned Helimp's now gain a level at high Blood magic skill
- Fixed Tar golem not gaining levels at max Blood magic skill
- Fixed hidden errors
- PieceManager update
- Fixed Polish localization
- Re-added OpenGL and Vulkan support
1.0.0
- Release the Kraken!