Therzie-Wizardry icon

Wizardry

Fills the magical gap in vanilla Valheim with MANY unique extras!

CHANGELOG

Please always delete/move your old Therzie.Wizardry.cfg file to apply the latest changes!

1.1.2

  • Update fix for Bog Witch Valheim update
  • Added new crafting recipes for shards, thank you Majestic!
  • Fixed food values on all Buffet food
  • Rebalanced the main and secondary attack damage on all staffs
  • Removed the offset on staff main attacks
  • Nerfed summoned root health slightly
  • Added a destruction timer to summoned minions
  • Moved meads to the new Mead Cauldron piece
  • Fixed Deathcap mushroom spawn altitude for Swamp biome
  • Separated translation localizations built within the mod into a separate folder "TherzieTranslations" that goes in your config folder

1.1.1

Another hot fix patch in between, main focus is on WarfareFireAndIce + DeepNorth mods!

Be sure to wipe configs to apply all changes.

  • Buffed shard drops for all mages, they can now drop 1 to 2 shards
  • Buffed spawns for Fenring mages in Mountain biome
  • Fixed Black forest staff max root summons for multiplayer Wizardry, you can now summon a max of 5 roots at high level Elemental magic
  • Black forest staff roots now slightly increase Elemental magic skill on attacks
  • Fixed Tarmancer repair and added 1 additional Tar golem summon at 80 skill
  • Fixed Plains staff main attack dealing more damage than intended
  • Nerfed range on Goblin mage Meteor attack and removed pickaxe damage
  • Nerfed damage on Goblin mage Lightning orb attack and the DOT it leaves on impact
  • Increased slow effect on Swamp staff

1.1.0

Hot fix patch!

  • Fixed loading times for Linux users
  • Buffed Swamp staff with better attacks
  • Buffed Mountain staff frost damage
  • Removed knockback from Fenring wizard frost slam

1.0.9

  • Fixed several Znetview errors
  • Fixed altitiude spawning for several creatures
  • Added buffs to all of the wizard capes
  • Changed Tarmancer arcane anvil level from 4 to 6

1.0.8

  • Updated Chinese translations

1.0.7

  • All magic shards are now a 100% drop on all mage monsters
  • Fixed prefab typos
  • Removed GlobalKey spawn requirement for Blackhorn sheep
  • Slightly upped spawn chances for all mage enemies

1.0.6

  • Fixed Lumberjack potion from 2500% Chop damage to 25% Chop damage
  • Increased spawns for Mage enemies during the day
  • Buffed + balanced potions and scrolls with extra stats and increased duration time
  • Fixed translation error

1.0.5

1.0.4

  • Updated PieceManager to latest release for better load times
  • All Wizardry foods have been rebalanced in values
  • Fixed Summoned Seeker error spam
  • Added a new frost AOE main attack to the Crystal staff, moved the AoE Spirit/Heal to secondary attack
  • Removed raw damage from Evergrowth staff and added spirit damage
  • Rebalanced root spawns, they now spawn at your feet, 4 roots max and they gain a star at higher elemental magic
  • Removed melee attack from Helimp, lowered cooldown for fireball attack, lowered damage, lowered required blood magic level for spawns and levels
  • Circlets are now a part of the Spellslinger set and can be swapped around for their extra bonus
  • Increased armor on circlet tiers following the armor on Spellbinder tiers
  • Circlets can now be upgraded for more armor
  • Changed eitr regen enchanted circlets to stamina movement reduction enchant
  • Added sneak stamina reduction to sneak circlet enchant
  • Increased shard drops by mage enemies, early game now gives a 100% drop, scaling down slightly at Mountain biome
  • Removed Global key requirements for Mage enemies to spawn
  • Small buff to droprates for Enchanted wood
  • Changed Crystalline core Arcane anvil level requirement from 4 to 5
  • Added raw meat drop to Blackhorn sheeps
  • Reduced Queen shard drop rate from vanilla Dverger mages from 50% to 15%
  • Lumberjack potion now grants +10 Woodcutting skill and 25% Chop damage
  • Fixed hidden errors

Sadly no fixes yet for the custom ring slots that come with Azu's Extended Inventory mod. Azu is working on a fix, be patient and wait for the update on that mod!

1.0.3

  • Added Azu's extended inventory API to Wizardry for custom Ring slots and future custom slots, thank you so much Azu!!
  • Added Italian and Portuguese translations
  • Blackhorn sheep are now commandable
  • Final fixes for Blackforest staff: -Main attack: slightly increased damage -Secondary attack: lowered mana cost, you can now summon two roots which get stronger with more Elemental magic skills
  • Added small portion of Eitr regeneration percentage on the Eitr plate foods
  • Upped durability for all staffs

1.0.2

  • Summoned minions no longer take spirit damage from the Mountain staff
  • Attempt at fixing player healing with Mountain staff, feedback appreciated
  • Black Forest staff's root spawn now gets better with higher elemental skill
  • Reduced Greydwarf mage night spawner minimum center distance from 800 to 200
  • Increased drop chances for magical shards
  • Reduced Eitr cost of all staffs slightly to make early game more playable
  • Increased drop chances for enchanted wood slightly

1.0.1

  • Increased drop rates for Enchanted wood, added the drop data on the wiki
  • Summoned Helimp's now gain a level at high Blood magic skill
  • Fixed Tar golem not gaining levels at max Blood magic skill
  • Fixed hidden errors
  • PieceManager update
  • Fixed Polish localization
  • Re-added OpenGL and Vulkan support

1.0.0

  • Release the Kraken!