Wizardry
Fills the magical gap in vanilla Valheim with MANY unique extras!
Date uploaded | a day ago |
Version | 1.1.5 |
Download link | Therzie-Wizardry-1.1.5.zip |
Downloads | 2961 |
Dependency string | Therzie-Wizardry-1.1.5 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Join my discord -> Therzie Modding Discord
Click on the image below for a preview of my mods!
Warfare: https://valheim.thunderstore.io/package/Therzie/Warfare/
Warfare: Fire and Ice https://valheim.thunderstore.io/package/Therzie/WarfareFireAndIce/
Looking for a reliable server host that doesn't charge extra for quality hardware? Go checkout DatHost by pressing the image below! Get your multiplayer journey going within minutes!
Adding a total of 5 Elemental and 2 Blood magic staffs, 5 mage sets, new magic enemies, new eitr food, potions, scrolls and various crafting materials.
Wizardry aims to fill the magic gaps that the Valheim devs left behind and building extra on top of all that!
Wizardry also introduces new magic enemies that drop required materials for your magic adventure.
Build yourself the Wizard table along with it's extensions and other craftstations!
Summon powerful new monsters at your command!
Thirsty for more adventure after the Ashlands?
Check out the (upcoming) content expansion Warfare: Fire & Ice: https://valheim.thunderstore.io/package/Therzie/WarfareFireAndIce/
Bringing new weapons for you to craft, materials to gather and vegetation for the unfinished Deep North biome.
This biome doesn't have monsters to go with, for that I recommend you try out my Monstrum mods:
https://valheim.thunderstore.io/package/Therzie/Monstrum/
https://valheim.thunderstore.io/package/Therzie/MonstrumDeepNorth/
Not a mage type of person but in need of armor?
Check out my Armory mod: https://valheim.thunderstore.io/package/Therzie/Armory/
ROADMAP:
-Magic weapons armor for Ashlands + Deep North
-New unique magical locations around the various biomes
-More magic monsters
-More scrolls and potions
Warfare/Wizardry/Monstrum/Armory WIKI link:
https://docs.google.com/spreadsheets/d/1kxXS34lWO-MWGktSqcOaRE_4tiLZHjN8sV1hxv2GsEU/edit#gid=0
--WEAPON PREFABS--
StaffBlackforest_TW
StaffSwamp_TW
StaffMountain_TW
StaffPlains_TW
StaffMistlands_TW
StaffGolem_TW
StaffSurtling_TW
--ARMOR SET PREFABS--
HelmetSpellslinger_BlackForest_TW
ArmorSpellSlingerChest_BlackForest_TW
ArmorSpellslingerLegs_BlackForest_TW
CapeSpellslinger_Blackforest_TW
HelmetSpellslinger_Swamp_TW
ArmorSpellSlingerChest_Swamp_TW
ArmorSpellslingerLegs_Swamp_TW
CapeSpellslinger_Swamp_TW
HelmetSpellslinger_Mountains_TW
ArmorSpellSlingerChest_Mountains_TW
ArmorSpellslingerLegs_Mountains_TW
CapeSpellslinger_Mountains_TW
HelmetSpellslinger_Plains_TW
ArmorSpellSlingerChest_Plains_TW
ArmorSpellslingerLegs_Plains_TW
CapeSpellslinger_Plains_TW
HelmetSpellslinger_Mistlands_TW
ArmorSpellSlingerChest_Mistlands_TW
ArmorSpellslingerLegs_Mistlands_TW
CapeSpellslinger_Mistlands_TW
--JEWELRY--
RingBlackForest_TW
RingSwamp_TW
RingMountain_TW
RingPlains_TW
RingMistlands_TW
--MAGIC CIRCLETS--
HelmetCircletBronze_TW
HelmetCircletBronze_EitrRegen_TW
HelmetCircletBronze_Elemental_TW
HelmetCircletBronze_Hunter_TW
HelmetCircletBronze_Sneak_TW
HelmetCircletIron_TW
HelmetCircletIron_EitrRegen_TW
HelmetCircletIron_Elemental_TW
HelmetCircletIron_Hunter_TW
HelmetCircletIron_Sneak_TW
HelmetCircletSilver_TW
HelmetCircletSilver_EitrRegen_TW
HelmetCircletSilver_Elemental_TW
HelmetCircletSilver_Hunter_TW
HelmetCircletSilver_Sneak_TW
HelmetCircletBM_TW
HelmetCircletBM_EitrRegen_TW
HelmetCircletBM_Elemental_TW
HelmetCircletBM_Hunter_TW
HelmetCircletBM_Sneak_TW
HelmetCircletCarapace_TW
HelmetCircletCarapace_EitrRegen_TW
HelmetCircletCarapace_Elemental_TW
HelmetCircletCarapace_Hunter_TW
HelmetCircletCarapace_Sneak_TW
--MATERIAL PREFABS--
EnchantedWoodBlackForest_TW
EnchantedWoodSwamp_TW
EnchantedWoodMountain_TW
EnchantedWoodPlains_TW
EnchantedWoodMistlands_TW
ShardElder_TW
ShardBonemass_TW
ShardModer_TW
ShardYagluth_TW
ShardQueen_TW
WoolScraps_TW
WoolYarn_Black_TW
WoolYarn_Blue_TW
WoolYarn_Brown_TW
WoolYarn_Green_TW
WoolYarn_Teal_TW
WoolYarn_Red_TW
WoolYarn_Yellow_TW
WoolYarn_White_TW
FabricBundle_Blackforest_TW
FabricBundle_Swamp_TW
FabricBundle_Mountain_TW
FabricBundle_Plains_TW
FabricBundle_Mistlands_TW
ArcaneScroll_BlackForest_TW
ArcaneScroll_Swamp_TW
ArcaneScroll_Mountain_TW
ArcaneScroll_Plains_TW
ArcaneScroll_Mistlands_TW
--MEADS AND POTIONS--
PotionAquatic_TW
PotionLumberjack_TW
PotionMiner_TW
PotionOx_TW
PotionRejuvenationMedium_TW
PotionRejuvenationMinor_TW
PotionSkills_TW
PotionSneak_TW
PotionSpeed_TW
PotionStoneskin_TW
MeadEitrBlackForest_TW
MeadEitrMountain_TW
MeadBaseEitrBlackForest_TW
MeadBaseEitrMountain_TW
--SCROLLS--
ArcaneScroll_DamageBuff_TW
ArcaneScroll_JumpBuff_TW
ArcaneScroll_SlowfallBuff_TW
ArcaneScroll_SpeedBuff_TW
--FOOD--
EitrPlateBlackForest_TW
EitrPlateSwamp_TW
EitrPlateMountain_TW
EitrPlatePlains_TW
ShroomSoupBlackForest_TW
ShroomSoupSwamp_TW
ShroomSoupMountain_TW
ShroomSoupPlains_TW
BerryCandyBlackForest_TW
JellyCakeSwamp_TW
IceHornMountain_TW
UncookedBerryCakePlains_TW
BerryCakePlains_TW
--MONSTER PREFABS--
Sheep_TW
Lamb_TW
GreydwarfMage_TW
SkeletonMage_TW
FenringMage_TW
GoblinMage_TW
CorruptedDvergerMage_TW
SummonedSeeker_TW
--PIECE PREFABS--
WizardTable_TW
ArcaneAnvil_TW
WeavingLoom_TW
PotionCauldron_TW
WizardTable_ext2_TW
WizardTable_ext3_TW
WizardTable_ext4_TW
INSTALL NOTES :
It's recommended to remove your old Therzie.Wizardry.cfg from your config folder and let the game generate a new one on startup with new updates!
KNOWN BUGS:
- None crucial currently.
LANGUAGE OPTIONS :
You can find all the localized translation yaml files in the folder attached "TherzieTranslations", feel free to update old translations or create new translations and be sure to share em on my discord!
CREDITS:
@Majestic, tons of credits to the MVP Majestic for everything he does for my mods!
@Azumatt, huge credits to Azumatt for all his help and lessons!!
@KG, big credits to KG for helping out with code!!
@Shark, credits to the Shark for being Sharky!!
@All those who've supported my work!!
SUPPORT + DISCORD:
Like my work? All support is greatly appreciated as it allows me to buy new assets and software to keep on developing epic content for you!
https://www.patreon.com/Therzie
Do you have feedback regarding this mod?
Let me know over at the Discord! -> Therzie Modding Discord
CHANGELOG
Please always delete/move your old Therzie.Wizardry.cfg file to apply the latest changes!
1.1.5
- Updated LocationManager
- Updated Russian translations
1.1.4
- Fix for broken shaders
- Moved Imp and Golem staff to Wizard table, you can now repair Tarmancer staff
- Fixed Arcane Anvil position
- Updated Russian translations
1.1.3
- Update fix for PieceManager
- Wizard butter mushrooms can now grow in cold weather
- Added additional crafting recipes for Enchanted Wood on the Arcane Anvil
1.1.2
- Update fix for Bog Witch Valheim update
- Added new crafting recipes for shards, thank you Majestic!
- Fixed food values on all Buffet food
- Rebalanced the main and secondary attack damage on all staffs
- Removed the offset on staff main attacks
- Nerfed summoned root health slightly
- Added a destruction timer to summoned minions
- Moved meads to the new Mead Cauldron piece
- Fixed Deathcap mushroom spawn altitude for Swamp biome
- Separated translation localizations built within the mod into a separate folder "TherzieTranslations" that goes in your config folder
1.1.1
Another hot fix patch in between, main focus is on WarfareFireAndIce + DeepNorth mods!
Be sure to wipe configs to apply all changes.
- Buffed shard drops for all mages, they can now drop 1 to 2 shards
- Buffed spawns for Fenring mages in Mountain biome
- Fixed Black forest staff max root summons for multiplayer Wizardry, you can now summon a max of 5 roots at high level Elemental magic
- Black forest staff roots now slightly increase Elemental magic skill on attacks
- Fixed Tarmancer repair and added 1 additional Tar golem summon at 80 skill
- Fixed Plains staff main attack dealing more damage than intended
- Nerfed range on Goblin mage Meteor attack and removed pickaxe damage
- Nerfed damage on Goblin mage Lightning orb attack and the DOT it leaves on impact
- Increased slow effect on Swamp staff
1.1.0
Hot fix patch!
- Fixed loading times for Linux users
- Buffed Swamp staff with better attacks
- Buffed Mountain staff frost damage
- Removed knockback from Fenring wizard frost slam
1.0.9
- Fixed several Znetview errors
- Fixed altitiude spawning for several creatures
- Added buffs to all of the wizard capes
- Changed Tarmancer arcane anvil level from 4 to 6
1.0.8
- Updated Chinese translations
1.0.7
- All magic shards are now a 100% drop on all mage monsters
- Fixed prefab typos
- Removed GlobalKey spawn requirement for Blackhorn sheep
- Slightly upped spawn chances for all mage enemies
1.0.6
- Fixed Lumberjack potion from 2500% Chop damage to 25% Chop damage
- Increased spawns for Mage enemies during the day
- Buffed + balanced potions and scrolls with extra stats and increased duration time
- Fixed translation error
1.0.5
1.0.4
- Updated PieceManager to latest release for better load times
- All Wizardry foods have been rebalanced in values
- Fixed Summoned Seeker error spam
- Added a new frost AOE main attack to the Crystal staff, moved the AoE Spirit/Heal to secondary attack
- Removed raw damage from Evergrowth staff and added spirit damage
- Rebalanced root spawns, they now spawn at your feet, 4 roots max and they gain a star at higher elemental magic
- Removed melee attack from Helimp, lowered cooldown for fireball attack, lowered damage, lowered required blood magic level for spawns and levels
- Circlets are now a part of the Spellslinger set and can be swapped around for their extra bonus
- Increased armor on circlet tiers following the armor on Spellbinder tiers
- Circlets can now be upgraded for more armor
- Changed eitr regen enchanted circlets to stamina movement reduction enchant
- Added sneak stamina reduction to sneak circlet enchant
- Increased shard drops by mage enemies, early game now gives a 100% drop, scaling down slightly at Mountain biome
- Removed Global key requirements for Mage enemies to spawn
- Small buff to droprates for Enchanted wood
- Changed Crystalline core Arcane anvil level requirement from 4 to 5
- Added raw meat drop to Blackhorn sheeps
- Reduced Queen shard drop rate from vanilla Dverger mages from 50% to 15%
- Lumberjack potion now grants +10 Woodcutting skill and 25% Chop damage
- Fixed hidden errors
Sadly no fixes yet for the custom ring slots that come with Azu's Extended Inventory mod. Azu is working on a fix, be patient and wait for the update on that mod!
1.0.3
- Added Azu's extended inventory API to Wizardry for custom Ring slots and future custom slots, thank you so much Azu!!
- Added Italian and Portuguese translations
- Blackhorn sheep are now commandable
- Final fixes for Blackforest staff: -Main attack: slightly increased damage -Secondary attack: lowered mana cost, you can now summon two roots which get stronger with more Elemental magic skills
- Added small portion of Eitr regeneration percentage on the Eitr plate foods
- Upped durability for all staffs
1.0.2
- Summoned minions no longer take spirit damage from the Mountain staff
- Attempt at fixing player healing with Mountain staff, feedback appreciated
- Black Forest staff's root spawn now gets better with higher elemental skill
- Reduced Greydwarf mage night spawner minimum center distance from 800 to 200
- Increased drop chances for magical shards
- Reduced Eitr cost of all staffs slightly to make early game more playable
- Increased drop chances for enchanted wood slightly
1.0.1
- Increased drop rates for Enchanted wood, added the drop data on the wiki
- Summoned Helimp's now gain a level at high Blood magic skill
- Fixed Tar golem not gaining levels at max Blood magic skill
- Fixed hidden errors
- PieceManager update
- Fixed Polish localization
- Re-added OpenGL and Vulkan support
1.0.0
- Release the Kraken!