OpenSaysMe Fixed
A mod to automatically open and close doors, also works on inverted doors.
| Date uploaded | a month ago |
| Version | 1.2.5 |
| Download link | TiwoT-OpenSaysMe_Fixed-1.2.5.zip |
| Downloads | 374 |
| Dependency string | TiwoT-OpenSaysMe_Fixed-1.2.5 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2332ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.27.1README
This is a fixed version
It introduces ServerSide sync, and ServerSync for config files (which hopefully fixes doors not syncing with what modes they have been set) I have removed the hardcoded inverted doors for OdinsKingdom, and have instead added 2 new modes OpenCloseInverted & CloseInverted, this way all door should be able to be inverted without the need to be hardcoded in the mod or added to a config. This has really not been tested fully yet.
All credits to NullV3ct0r for the original plugin
OpenSaysMe
A mod to automatically open and close doors, also works on inverted doors now.
Features
- Auto open/close all doors by default
- Auto use can be toggled on and off per door
Manual interaction with a door disables auto use for it automatically(unless it's set to close only) - Respects warded areas
- Respects keys
3 auto use modes: OpenClose, Close, and Disabled - 5 auto use modes: Disabled OpenClose, Close, InvertedOpenClose and InvertedClose
Updates (Check Changelog for newer updates)
- Fixed bug with multiplayer interactions conflicting with each other
- Better multiplayer interaction
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- add max radius config for when to automatically use door
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- add ability to enable/disable auto use
- Add fix for a few OdinsKingdom doors that have backwards open/close text which affects auto use
- Add ability to toggle auto open/close, just auto close, or disabled
TODO
- Configurable key combo for toggling auto use
sync settingsAdd ability to lock setting
CHANGELOG
Version 1.2.5
- Added a client-side lock to prevent desync issues when changing door modes very quickly.
- Added a configurable grace period (default 3s) after a manual door interaction to temporarily suspend the auto-open/close logic.
- Added a new configuration setting
EnforceVanillaWardPermissionsto resolve conflicts with other ward-management mods like ProtectiveWards.
Version 1.2.4
- Fixed a multiplayer race condition that could cause the door's auto-use mode to feel out of sync.
- Reworked the feedback system to be more reliable:
- The message now waits for server confirmation and displays the correct, specific mode (e.g., "Door auto-use set to: Close").
- The door's hover text now clearly displays the current auto-use mode.
Version 1.2.3
- Changed so the sever is the sole authority for processing door mode cycle
- Added Jotunn as dependency which I had forgottem