Player Activity
Saves a detailed history of player actions on the server.
Date uploaded | 8 months ago |
Version | 1.1.0 |
Download link | Tristan-Player_Activity-1.1.0.zip |
Downloads | 136 |
Dependency string | Tristan-Player_Activity-1.1.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Player activity
The mod saves a detailed history of player actions on the server.
The entire history is stored on the server in a common folder with Valheim data in a separate folder named Player Activity
.
If you are using a hosting service, then the history will be in the same folder as the folder with the server world.
Action history files are saved separately for each player and combined into folders by day.
Important: considering that the time on the server may differ from the time on the client, the mod uses UTC time.
The mod is required for installation on the client and server.
Actions
The mod is currently monitoring the following actions
Click to expand
Action | When it appears | Parameters |
---|---|---|
Spawned | Player spawned in the world | player name, player id, player position |
Inventory | Periodically saves the player's inventory | items data (name, quality, count etc.), player position |
Equip, Unequip | Putting on/taking off an item | item data, player position |
Consume | Consumption of an item | inventory name, item data, player position |
Craft | Crafting an item | item data, player position |
Repair item | Repairing an item in the inventory | item data, player position |
Attack | Swing a weapon / tool / bomb or something else that may be in your hands | primary or secondary, player position |
Dodge | Evasion | player position |
Teleport | Teleportation | target position, player position |
Damage | Dealing damage to a player, creature, building, or other destructible object | target name, damage value, target position |
Damaged | Taking damage by the player | attacker name, damage value |
Dead | Player is dead | attacker name |
Pickup | Collecting an item from the ground | item data, item position |
Drop | Throwing an item out of inventory/chest | inventory name, item data, player position |
Place | Creating a building (or terrain change) | building name, building position |
Remove | Deleting a building | building name, building position |
Repair building | Repair of the building | building name, building position |
Interact | Interaction with an interactive object (door, ward, chest, bed, etc.) | object name, object position, optional information (ex. name of the owner of the ward) |
Use | Using an item from the inventory with an object in the world (ex. adding fuel to the stove) | object name, item data, object position |
Text | Changing the text (animal name, portal tag, etc.) | object name, new text, object position |
MoveAll | Move the entire inventory to another | inventory names (from, to), items data, player position |
Move | Moving an item from one inventory to another | inventory names (from, to), item data, player position |
Move to grave | Move the player's inventory to the grave at death | items data in grave, items data in inventory, player position |
Ping | Periodically saves the player's ping | ping value, player position |
Disconnected | Player disconnected from server | player position (if player is alive) |
Command | Calling a command in the console or chat | command text, player position |
Command remote | Calling server command in the console or chat | command text, player position |
If you have any questions / bug reports / suggestions for improvement or found incompatibility with another mod, feel free to contact me in discord
Typedef#3996 https://discord.gg/MjQZKuB4z2
CHANGELOG
- 1.1.4
- Updated for new game version
- 1.1.3
- Empty parameter values will no longer be displayed in the log
- 1.1.2
- Completely removed Attack event
- Added Connected event - when player connected to server
- Connected and Disconnected events are sent by server for better reliability
- Fixed grave event
- 1.1.1
- Removed Attack event
- Grave event updated - it contains grave position instead of player position now
- Fixed incompatibility with InfinityHammer (thanks MadBomG for report)
- 1.1.0
- Public release