using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ValheimModNoCompass")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ValheimModNoCompass")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("305a4283-94bd-43a0-88de-ab05174a1f29")]
[assembly: AssemblyFileVersion("1.0.0.2")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.2")]
namespace ValheimModNoCompass;
[HarmonyPatch(typeof(Chat), "SendPing")]
public class ChatPing
{
[HarmonyPrefix]
public static bool Prefix()
{
return false;
}
}
[HarmonyPatch(typeof(Minimap), "UpdatePlayerMarker")]
internal class MinimapUpdatePlayerMarkers
{
public static Minimap mapInstance;
[HarmonyPrefix]
public static bool UpdatePlayerMarkerPrefix(ref Minimap __instance)
{
mapInstance = __instance;
__instance.m_smallRoot.SetActive(false);
((Component)__instance.m_largeMarker).gameObject.SetActive(false);
((Component)__instance.m_smallMarker).gameObject.SetActive(false);
((Component)__instance.m_smallShipMarker).gameObject.SetActive(false);
((Component)__instance.m_largeShipMarker).gameObject.SetActive(false);
return false;
}
}
[HarmonyPatch(typeof(Minimap), "CenterMap")]
internal class MinimapCenterMap
{
public static bool inMouseDrag;
[HarmonyPrefix]
public static bool UpdatePrefix(ref Minimap __instance, ref Vector3 centerPoint)
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
FieldInfo fieldInfo = AccessTools.Field(typeof(Minimap), "m_dragView");
bool flag = (bool)fieldInfo.GetValue(__instance);
FieldInfo fieldInfo2 = AccessTools.Field(typeof(Minimap), "m_mapOffset");
Vector3 val = (Vector3)fieldInfo2.GetValue(__instance);
if (flag)
{
inMouseDrag = true;
centerPoint.x = val.x;
centerPoint.y = val.y;
centerPoint.z = val.z;
}
else
{
if (LargeMapSetActive.triggerOnActive)
{
LargeMapSetActive.triggerOnActive = false;
centerPoint = new Vector3(311.53f, 41.46f, -39.9f);
}
_ = MinimapUpdateMap.playerLocation;
if (true && centerPoint.x == MinimapUpdateMap.playerLocation.x && centerPoint.y == MinimapUpdateMap.playerLocation.y && centerPoint.z == MinimapUpdateMap.playerLocation.z)
{
centerPoint = new Vector3(311.53f, 41.46f, -39.9f);
}
if (inMouseDrag)
{
centerPoint = new Vector3(311.53f, 41.46f, -39.9f);
inMouseDrag = false;
fieldInfo2.SetValue(__instance, centerPoint);
}
}
return true;
}
}
[HarmonyPatch(typeof(Minimap), "AddPin")]
internal class MinimapPatchAddPin
{
[HarmonyPrefix]
public static bool AddPinPrefix(ref Minimap __instance, ref Vector3 pos, ref PinType type, ref string name, ref bool save, ref bool isChecked, ref long ownerID, ref string author)
{
__instance.m_smallRoot.SetActive(false);
if ((int)type == 0 || (int)type == 1 || (int)type == 2 || (int)type == 3 || (int)type == 6)
{
return true;
}
return false;
}
}
[HarmonyPatch(typeof(Minimap), "DiscoverLocation")]
public class MinimapPatchDiscoverLocation
{
[HarmonyPrefix]
public static bool DiscoverLocationPrefix(ref Minimap __instance, ref Vector3 pos, ref PinType type, ref string name, ref bool showMap)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
if ((int)type == 9)
{
((Character)Player.m_localPlayer).SetLookDir(pos - ((Component)Player.m_localPlayer).transform.position, 3.5f);
}
return false;
}
}
[HarmonyPatch(typeof(GameObject), "SetActive")]
public class LargeMapSetActive
{
public static bool triggerOnActive;
[HarmonyPrefix]
public static void Prefix(GameObject __instance, bool value)
{
if ((Object)(object)MinimapUpdatePlayerMarkers.mapInstance != (Object)null && (Object)(object)__instance == (Object)(object)MinimapUpdatePlayerMarkers.mapInstance.m_largeRoot)
{
if (value)
{
triggerOnActive = true;
}
else
{
triggerOnActive = false;
}
}
}
}
[HarmonyPatch(typeof(Minimap), "UpdateDynamicPins")]
internal class MinimapPatchUpdateDynamicPins
{
[HarmonyPrefix]
public static bool UpdateDynamicPins()
{
return false;
}
}
[HarmonyPatch(typeof(Minimap), "UpdateMap")]
internal class MinimapUpdateMap
{
public static Vector3 playerLocation;
[HarmonyPrefix]
public static void Prefix(Minimap __instance, Player player, ref Vector3 ___m_mapOffset)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
playerLocation = ((Component)player).transform.position;
}
}
[BepInPlugin("connorcacy.valheim.nocompass", "Valheim Mod for no compass and markers", "1.0.0")]
[BepInProcess("valheim.exe")]
public class ModNoCompass : BaseUnityPlugin
{
private Harmony _harmony;
public static ManualLogSource StaticLogger;
public void Awake()
{
StaticLogger = ((BaseUnityPlugin)this).Logger;
_harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "connorcacy.valheim.nocompass");
}
}