Fix input not working when used with adventurer backpack
Add secondary magic attack support for some mod that might use it
Add Adrenaline bar to HUD setting, works like stamina and eitr
- 0.9.21
Support for latest Valheim version (0.221.12)
Added walk-in-place and skate-in-place locomotion when using foot tracking
Added options to auto-detect foot tracker and hip tracker indices
Added message in VHVR settings to display distance walked/run using gestured locomotion in the current game session
Added SteamVR controller actions for toggle run, hold run, and crouch that can have custom binding in SteamVR UI
Added menu item and SteamVR controller action for toggling auto-pickup
Added option to hide damage text to increase performance
In split-by-slot mode, now each hand always have 4 radial menu slots regardless of how many of them actually have items
Two-handed wielding direction can now be flipped by moving hands close together without exiting two-handed wielding mode when wielding spears/atgeirs/battleaxes
Added option to make only spear/atgeir/battleaxe two-handed wield sticky
Changed knife reversing from grip to gesture: release grip, flip hand fast, and immediately hold grip again to reverse knife
Added options for hiding target and weapon outlines during attack
Refined two-handed wield to make it more stable
Refined weapons collision box estimation by taking weapon type into account
Removed some unintended visual artifacts in flatscreen mode such as incorrect bowstring and weapon particles
Refined auto-run logic
Refined foot collision
You can no longer attack dropped items when hitting them
Fixed issues caused by different international number formats in building snap angles
Fixed the bug that melee attack has no effect on soft items such as curtains and draping Fenris hair threads
Fixed the bug that unarmed primary/secondary attack are flipped