Changelog
- 0.10.5 Deep North Beta
- check github commit for fix list
- 0.10.3 Deep North Beta
- proper fix for update 1.0.14 valheim version
- check github commit for fix list
- 0.10.2 Deep North Beta
- a lot of fix, check github commit
- fix for update 1.0.14 valheim version
- 0.10.1 Deep North Beta
- New config option flatScreenMode {"auto", "true", "false"} replaces nonVrPlayer
- 0.10 Deep North Beta
- a lot of fix, check github commit to v0.10 for details
- 0.9 Deep North Beta wip 2
- Support for 1.0 and some of its weapon
- 0.9.21001 Beta
- Fix input not working when used with adventurer backpack
- Add secondary magic attack support for some mod that might use it
- Add Adrenaline bar to HUD setting, works like stamina and eitr
- 0.9.21
- Support for latest Valheim version (0.221.12)
- Added walk-in-place and skate-in-place locomotion when using foot tracking
- Added options to auto-detect foot tracker and hip tracker indices
- Added message in VHVR settings to display distance walked/run using gestured locomotion in the current game session
- Added SteamVR controller actions for toggle run, hold run, and crouch that can have custom binding in SteamVR UI
- Added menu item and SteamVR controller action for toggling auto-pickup
- Added option to hide damage text to increase performance
- In split-by-slot mode, now each hand always have 4 radial menu slots regardless of how many of them actually have items
- Two-handed wielding direction can now be flipped by moving hands close together without exiting two-handed wielding mode when wielding spears/atgeirs/battleaxes
- Added option to make only spear/atgeir/battleaxe two-handed wield sticky
- Changed knife reversing from grip to gesture: release grip, flip hand fast, and immediately hold grip again to reverse knife
- Added options for hiding target and weapon outlines during attack
- Refined two-handed wield to make it more stable
- Refined weapons collision box estimation by taking weapon type into account
- Removed some unintended visual artifacts in flatscreen mode such as incorrect bowstring and weapon particles
- Refined auto-run logic
- Refined foot collision
- You can no longer attack dropped items when hitting them
- Fixed issues caused by different international number formats in building snap angles
- Fixed the bug that melee attack has no effect on soft items such as curtains and draping Fenris hair threads
- Fixed the bug that unarmed primary/secondary attack are flipped
- Fixed the order of VR Cursor and UI
- Fixed broken fist block