RandomSpawnPointBruh
CHANGELOG
1.1.2 - Improved Spawn Point Detection - Ashlands / Deep North
- Adds Boundary starts for Ashland and Deep North to speed up finding a random spawn point.
- Checks for Lava when looking for Ashland spawn points.
- Reduced Console and Log noise.
- Debug logging is still chatty
- No longer return boundary point near a biome edge.
- This prevents a Meadow Random Spawn Point from being right next to Plains and being stung to death.
1.1.1 - Fixing Dedicated Server Config Syncing
- A regression issue was introduced when switching to Jotunn preventing servers from dictating configs to clients.
- This has been resolved.
- Appropriately added the BepInDependency Flags for graceful mod exit if missing dependencies.
1.1.0 - Removed ServerSync - Updated to Jotunn
- Updated for Valheim 0.221.4
1.0.4 - Mod Compatibilities
- Compatible with MultiplayerTweaks
- Compatible with ServerCharacters
1.0.3 - Update to 0.217.28
- Updates for Valheim 0.217.28
1.0.2 - Update to 0.217.24
- Updates for Valheim 0.217.24
1.0.1 - Bug Fix
- Fixing Error that occurs when starting Valheim if the mod is disabled.
1.0.0 - Initial Version of RandomSpawnPointBruh
- Provides settings to adjust the spawn points:
- Randomize the initial Spawn Point of Players
- Full control over the variables to adjust the randomization.
- Set a Static Spawn Point coordinate
- Use the Vanilla Spawn Point.
- Randomize the initial Spawn Point of Players
- Configs are Server Synced to allow admins to set settings.