using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Jotunn;
using Jotunn.Configs;
using Jotunn.Entities;
using Jotunn.Managers;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("TrickOrTreat")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TrickOrTreat")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("5d0825bc-9ef3-4479-836f-3fd2d5bfd0c1")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace TrickOrTreat
{
[BepInPlugin("com.VentureBucket.TrickOrTreat", "TrickOrTreat", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
internal class TrickOrTreatPlugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(Character), "OnDeath")]
public static class Patch_Character_OnDeath
{
private static void Postfix(Character __instance)
{
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
GameObject val = null;
int num = Random.Range(0, 8);
val = ((num == 0) ? Candy1 : ((num == 1) ? Candy2 : ((num == 2) ? Candy3 : ((num == 3) ? Candy4 : ((num >= 6) ? Ghost : Bat)))));
if ((Object)(object)val != (Object)null && Utils.GetPrefabName(((Object)__instance).name) != "Bat" && Utils.GetPrefabName(((Object)__instance).name) != "Ghost")
{
Object.Instantiate<GameObject>(val, ((Component)__instance).transform.position, ((Component)__instance).transform.rotation);
}
}
}
public const string PluginGUID = "com.VentureBucket.TrickOrTreat";
public const string PluginName = "TrickOrTreat";
public const string PluginVersion = "1.0.0";
private readonly Harmony HarmonyInstance = new Harmony("com.VentureBucket.TrickOrTreat");
public static GameObject Candy1;
public static GameObject Candy2;
public static GameObject Candy3;
public static GameObject Candy4;
public static GameObject Bat;
public static GameObject Ghost;
public void Awake()
{
AddItems();
PrefabManager.OnPrefabsRegistered += AssignPrefabs;
Assembly executingAssembly = Assembly.GetExecutingAssembly();
HarmonyInstance.PatchAll(executingAssembly);
Logger.LogInfo((object)"Trick Or Treat!");
}
private void AddItems()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Expected O, but got Unknown
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Expected O, but got Unknown
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Expected O, but got Unknown
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Expected O, but got Unknown
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Expected O, but got Unknown
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Expected O, but got Unknown
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Expected O, but got Unknown
AssetBundle obj = AssetUtils.LoadAssetBundleFromResources("trick_or_treat", Assembly.GetExecutingAssembly());
GameObject val = obj.LoadAsset<GameObject>("VB_Candy1");
ItemConfig val2 = new ItemConfig();
val2.Name = "Turnip Candy";
val2.Description = "A suspiciously sour Turnip candy.";
ItemManager.Instance.AddItem(new CustomItem(val, true, val2));
GameObject val3 = obj.LoadAsset<GameObject>("VB_Candy2");
ItemConfig val4 = new ItemConfig();
val4.Name = "Candy Carrot";
val4.Description = "A sweet carrot, it's kinda yellow.";
ItemManager.Instance.AddItem(new CustomItem(val3, true, val4));
GameObject val5 = obj.LoadAsset<GameObject>("VB_Candy3");
ItemConfig val6 = new ItemConfig();
val6.Name = "Dipped Greydwarf Eye";
val6.Description = "Who knew their eyes were so crunchy?";
ItemManager.Instance.AddItem(new CustomItem(val5, true, val6));
GameObject val7 = obj.LoadAsset<GameObject>("VB_Candy4");
ItemConfig val8 = new ItemConfig();
val8.Name = "Gummy Axe";
val8.Description = "Harmless, except for the cavities.";
ItemManager.Instance.AddItem(new CustomItem(val7, true, val8));
}
public void AssignPrefabs()
{
Candy1 = GetItem("VB_Candy1");
Candy2 = GetItem("VB_Candy2");
Candy3 = GetItem("VB_Candy3");
Candy4 = GetItem("VB_Candy4");
Bat = GetCreature("Bat");
Ghost = GetCreature("Ghost");
PrefabManager.OnPrefabsRegistered -= AssignPrefabs;
}
public static GameObject GetItem(string name)
{
if (!Utility.IsNullOrWhiteSpace(name))
{
try
{
return ObjectDB.instance.GetItemPrefab(StringExtensionMethods.GetStableHashCode(name));
}
catch
{
return ObjectDB.instance.GetItemPrefab(name);
}
}
return null;
}
public static GameObject GetCreature(string name)
{
if (!Utility.IsNullOrWhiteSpace(name))
{
try
{
return ZNetScene.instance.m_namedPrefabs[StringExtensionMethods.GetStableHashCode(name)];
}
catch
{
List<GameObject> prefabs = ZNetScene.instance.m_prefabs;
for (int i = 0; i < prefabs.Count; i++)
{
if (((Object)prefabs[i]).name.Equals(name))
{
return prefabs[i];
}
}
}
}
return null;
}
}
}