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Decompiled source of Deluxe Particles v0.1.2
Plugins/VentureValheim.DeluxeParticles.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("VentureValheim.DeluxeParticles")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("VentureValheim.DeluxeParticles")] [assembly: AssemblyCopyright("Copyright © 2022")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("2F226E24-FC17-4AB5-B591-5E08CE4448FD")] [assembly: AssemblyFileVersion("0.1.2")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.2.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace VentureValheim.DeluxeParticles { [BepInPlugin("com.orianaventure.mod.DeluxeParticles", "DeluxeParticles", "0.1.2")] public class DeluxeParticlesPlugin : BaseUnityPlugin { private const string ModName = "DeluxeParticles"; private const string ModVersion = "0.1.2"; private const string Author = "com.orianaventure.mod"; private const string ModGUID = "com.orianaventure.mod.DeluxeParticles"; private readonly Harmony HarmonyInstance = new Harmony("com.orianaventure.mod.DeluxeParticles"); public static readonly ManualLogSource DeluxeParticlesLogger = Logger.CreateLogSource("DeluxeParticles"); public void Awake() { DeluxeParticlesLogger.LogInfo((object)"Initializing DeluxeParticles!"); Assembly executingAssembly = Assembly.GetExecutingAssembly(); HarmonyInstance.PatchAll(executingAssembly); } } public class DeluxeParticles { [HarmonyPatch(typeof(ObjectDB), "Awake")] public static class Patch_ObjectDB_Awake { [HarmonyPriority(0)] private static void Postfix() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) Scene activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name.Equals("main")) { Deluxify(); DeluxeParticlesPlugin.DeluxeParticlesLogger.LogInfo((object)"Done deluxifying particles."); } } } private static readonly DeluxeParticles _instance = new DeluxeParticles(); public static DeluxeParticles Instance => _instance; private DeluxeParticles() { } private static void Deluxify() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) List<GameObject> items = ObjectDB.m_instance.m_items; for (int i = 0; i < items.Count; i++) { ParticleSystem component = items[i].GetComponent<ParticleSystem>(); if ((Object)(object)component != (Object)null) { MainModule main = component.main; ((MainModule)(ref main)).startLifetime = new MinMaxCurve(3f); ((MainModule)(ref main)).startSize = new MinMaxCurve(0.6f, 0.8f); ((MainModule)(ref main)).maxParticles = 3; EmissionModule emission = component.emission; ((EmissionModule)(ref emission)).rateOverTime = new MinMaxCurve(1f); } } } } }