Decompiled source of Need For Speed v0.2.3

Plugins/VentureValheim.NeedForSpeed.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("VentureValheim.NeedForSpeed")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("VentureValheim.NeedForSpeed")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("FED6F81E-23E5-46DC-B89B-0F87894CC18A")]
[assembly: AssemblyFileVersion("0.2.3")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.2.3.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace VentureValheim.NeedForSpeed
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.orianaventure.mod.NeedForSpeed", "NeedForSpeed", "0.2.3")]
	public class NeedForSpeedPlugin : BaseUnityPlugin
	{
		private static readonly NeedForSpeedPlugin _instance;

		private const string ModName = "NeedForSpeed";

		private const string ModVersion = "0.2.3";

		private const string Author = "com.orianaventure.mod";

		private const string ModGUID = "com.orianaventure.mod.NeedForSpeed";

		private static string ConfigFileName;

		private static string ConfigFileFullPath;

		private readonly Harmony HarmonyInstance = new Harmony("com.orianaventure.mod.NeedForSpeed");

		public static readonly ManualLogSource NeedForSpeedLogger;

		internal static ConfigEntry<float> CE_JogSpeedMultiplier;

		internal static ConfigEntry<float> CE_RunSpeedMultiplier;

		private readonly ConfigurationManagerAttributes AdminConfig = new ConfigurationManagerAttributes
		{
			IsAdminOnly = true
		};

		private readonly ConfigurationManagerAttributes ClientConfig = new ConfigurationManagerAttributes
		{
			IsAdminOnly = false
		};

		public static NeedForSpeedPlugin Instance => _instance;

		static NeedForSpeedPlugin()
		{
			_instance = new NeedForSpeedPlugin();
			ConfigFileName = "com.orianaventure.mod.NeedForSpeed.cfg";
			string configPath = Paths.ConfigPath;
			char directorySeparatorChar = Path.DirectorySeparatorChar;
			ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
			NeedForSpeedLogger = Logger.CreateLogSource("NeedForSpeed");
			CE_JogSpeedMultiplier = null;
			CE_RunSpeedMultiplier = null;
		}

		private NeedForSpeedPlugin()
		{
		}//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Expected O, but got Unknown
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Expected O, but got Unknown
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Expected O, but got Unknown


		public float GetJogSpeedMultiplier()
		{
			return CE_JogSpeedMultiplier.Value;
		}

		public float GetRunSpeedMultiplier()
		{
			return CE_RunSpeedMultiplier.Value;
		}

		private void AddConfig<T>(string key, string section, string description, bool synced, T value, ref ConfigEntry<T> configEntry)
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Expected O, but got Unknown
			string extendedDescription = GetExtendedDescription(description, synced);
			configEntry = ((BaseUnityPlugin)this).Config.Bind<T>(section, key, value, new ConfigDescription(extendedDescription, (AcceptableValueBase)null, new object[1] { synced ? AdminConfig : ClientConfig }));
		}

		public string GetExtendedDescription(string description, bool synchronizedSetting)
		{
			return description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]");
		}

		public void Awake()
		{
			AddConfig("JogSpeedMultiplier", "General", "Jog Speed Multiplier, 1.3 is 30% faster (float).", synced: true, 1.3f, ref CE_JogSpeedMultiplier);
			AddConfig("RunSpeedMultiplier", "General", "Run Speed Multiplier, 1.3 is 30% faster (float).", synced: true, 1.3f, ref CE_RunSpeedMultiplier);
			NeedForSpeedLogger.LogInfo((object)"Somebody got the zoomies? Get ready to go fast!");
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			HarmonyInstance.PatchAll(executingAssembly);
			SetupWatcher();
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Config.Save();
		}

		private void SetupWatcher()
		{
			FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
			fileSystemWatcher.Changed += ReadConfigValues;
			fileSystemWatcher.Created += ReadConfigValues;
			fileSystemWatcher.Renamed += ReadConfigValues;
			fileSystemWatcher.IncludeSubdirectories = true;
			fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			fileSystemWatcher.EnableRaisingEvents = true;
		}

		private void ReadConfigValues(object sender, FileSystemEventArgs e)
		{
			if (!File.Exists(ConfigFileFullPath))
			{
				return;
			}
			try
			{
				NeedForSpeedLogger.LogDebug((object)"Attempting to reload configuration...");
				((BaseUnityPlugin)this).Config.Reload();
			}
			catch
			{
				NeedForSpeedLogger.LogError((object)("There was an issue loading " + ConfigFileName));
			}
		}
	}
	public class NeedForSpeed
	{
		[HarmonyPatch(typeof(Player), "SetLocalPlayer")]
		public static class Patch_Player_SetLocalPlayer
		{
			private static void Postfix(Player __instance)
			{
				//IL_0000: Unknown result type (might be due to invalid IL or missing references)
				//IL_0005: Unknown result type (might be due to invalid IL or missing references)
				Scene activeScene = SceneManager.GetActiveScene();
				if (((Scene)(ref activeScene)).name.Equals("main"))
				{
					Instance._resetCoroutine = Instance.WatchGround();
					((MonoBehaviour)__instance).StartCoroutine(Instance._resetCoroutine);
				}
				else if (Instance._resetCoroutine != null)
				{
					((MonoBehaviour)__instance).StopCoroutine(Instance._resetCoroutine);
				}
			}
		}

		[HarmonyPatch(typeof(Player), "GetJogSpeedFactor")]
		public static class Patch_Character_GetJogSpeedFactor
		{
			private static void Postfix(ref float __result)
			{
				__result *= Instance._jogSpeedMultiplier;
			}
		}

		[HarmonyPatch(typeof(Player), "GetRunSpeedFactor")]
		public static class Patch_Character_GetRunSpeedFactor
		{
			private static void Postfix(ref float __result)
			{
				__result *= Instance._runSpeedMultiplier;
			}
		}

		private static readonly NeedForSpeed _instance = new NeedForSpeed();

		private float _runSpeedMultiplier = 1f;

		private float _jogSpeedMultiplier = 1f;

		private IEnumerator _resetCoroutine;

		public static NeedForSpeed Instance => _instance;

		private NeedForSpeed()
		{
		}

		public IEnumerator WatchGround()
		{
			while (true)
			{
				yield return (object)new WaitForSeconds(0.25f);
				if (!((Object)(object)Player.m_localPlayer == (Object)null))
				{
					UpdateMultiplier();
					continue;
				}
				break;
			}
		}

		public void UpdateMultiplier()
		{
			if (OnPath())
			{
				_runSpeedMultiplier = NeedForSpeedPlugin.Instance.GetRunSpeedMultiplier();
				_jogSpeedMultiplier = NeedForSpeedPlugin.Instance.GetJogSpeedMultiplier();
			}
			else
			{
				_runSpeedMultiplier = 1f;
				_jogSpeedMultiplier = 1f;
			}
		}

		public bool OnPath()
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			Collider lastGroundCollider = ((Character)Player.m_localPlayer).m_lastGroundCollider;
			if ((Object)(object)lastGroundCollider == (Object)null)
			{
				return false;
			}
			Heightmap component = ((Component)lastGroundCollider).GetComponent<Heightmap>();
			if ((Object)(object)component != (Object)null && component.IsCleared(((Component)Player.m_localPlayer).transform.position))
			{
				return true;
			}
			return false;
		}
	}
}