Decompiled source of Norse Personality Construction System v0.0.7

Plugins/VentureValheim.NPCS.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Jotunn.Managers;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using UnityEngine;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Core.Tokens;
using YamlDotNet.Helpers;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.Converters;
using YamlDotNet.Serialization.EventEmitters;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization.NodeDeserializers;
using YamlDotNet.Serialization.NodeTypeResolvers;
using YamlDotNet.Serialization.ObjectFactories;
using YamlDotNet.Serialization.ObjectGraphTraversalStrategies;
using YamlDotNet.Serialization.ObjectGraphVisitors;
using YamlDotNet.Serialization.Schemas;
using YamlDotNet.Serialization.TypeInspectors;
using YamlDotNet.Serialization.TypeResolvers;
using YamlDotNet.Serialization.Utilities;
using YamlDotNet.Serialization.ValueDeserializers;

[assembly: Guid("2A4C40B0-FB71-4081-853D-46B3FB39AE4C")]
[assembly: ComVisible(false)]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyProduct("VentureValheim.NPCS")]
[assembly: AssemblyCompany("")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyTitle("VentureValheim.NPCS")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: CompilationRelaxations(8)]
[assembly: AssemblyFileVersion("0.0.7")]
[assembly: AssemblyConfiguration("")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.7.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<487dec8c-a65f-4d68-bae1-c74c9aeef36a>Embedded]
	internal sealed class <487dec8c-a65f-4d68-bae1-c74c9aeef36a>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	[<487dec8c-a65f-4d68-bae1-c74c9aeef36a>Embedded]
	[CompilerGenerated]
	internal sealed class <dfc8a453-6986-49ce-aefe-253b4e3f0a59>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <dfc8a453-6986-49ce-aefe-253b4e3f0a59>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <dfc8a453-6986-49ce-aefe-253b4e3f0a59>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	[<487dec8c-a65f-4d68-bae1-c74c9aeef36a>Embedded]
	[CompilerGenerated]
	internal sealed class <d8e89b07-b022-4017-96cc-d985a31b852b>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <d8e89b07-b022-4017-96cc-d985a31b852b>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace VentureValheim.NPCS
{
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.orianaventure.mod.NorsePersonalityConstructionSystem", "NorsePersonalityConstructionSystem", "0.0.7")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[<dfc8a453-6986-49ce-aefe-253b4e3f0a59>Nullable(0)]
	[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(1)]
	public class NPCSPlugin : BaseUnityPlugin
	{
		private const string ModName = "NorsePersonalityConstructionSystem";

		private const string ModVersion = "0.0.7";

		private const string Author = "com.orianaventure.mod";

		private const string ModGUID = "com.orianaventure.mod.NorsePersonalityConstructionSystem";

		private readonly Harmony HarmonyInstance = new Harmony("com.orianaventure.mod.NorsePersonalityConstructionSystem");

		public static readonly ManualLogSource NPCSLogger = Logger.CreateLogSource("NorsePersonalityConstructionSystem");

		public static GameObject Root;

		public static AssetBundle Assets;

		public const string MOD_PREFIX = "vvnpcs_";

		public void Awake()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Expected O, but got Unknown
			NPCSLogger.LogInfo((object)"You're finally awake!");
			Root = new GameObject("NPCSRoot");
			Root.SetActive(false);
			Object.DontDestroyOnLoad((Object)(object)Root);
			PrefabManager.OnPrefabsRegistered += NPCFactory.AddNPCS;
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			HarmonyInstance.PatchAll(executingAssembly);
		}
	}
	[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(1)]
	public interface INPC
	{
		HashSet<string> GetRequiredKeysSet();

		HashSet<string> GetNotRequiredKeysSet();

		void SetFromConfig(NPCConfiguration.NPCConfig config, bool newSpawn);

		void SetRandom();

		void SetName(string name);

		void SetSpawnPoint(Vector3 position);

		void SetTrueDeath(bool death);

		void SetRotation(Quaternion rotation);

		void Attach(bool attach, Chair chair = null);
	}
	public class NPCAI : MonsterAI
	{
		public override void Awake()
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			((BaseAI)this).m_viewRange = 15f;
			((BaseAI)this).m_viewAngle = 90f;
			((BaseAI)this).m_hearRange = 15f;
			((BaseAI)this).m_mistVision = false;
			((BaseAI)this).m_pathAgentType = (AgentType)1;
			((BaseAI)this).m_moveMinAngle = 90f;
			((BaseAI)this).m_smoothMovement = true;
			((BaseAI)this).m_serpentMovement = false;
			((BaseAI)this).m_jumpInterval = 0f;
			((BaseAI)this).m_randomCircleInterval = 3f;
			((BaseAI)this).m_randomMoveInterval = 15f;
			((BaseAI)this).m_randomMoveRange = 5f;
			((BaseAI)this).m_randomFly = false;
			((BaseAI)this).m_avoidFire = false;
			((BaseAI)this).m_afraidOfFire = false;
			((BaseAI)this).m_avoidWater = true;
			((BaseAI)this).m_avoidLava = true;
			((BaseAI)this).m_skipLavaTargets = true;
			((BaseAI)this).m_avoidLavaFlee = true;
			((BaseAI)this).m_aggravatable = true;
			((BaseAI)this).m_passiveAggresive = false;
			((BaseAI)this).m_spawnMessage = "";
			((BaseAI)this).m_deathMessage = "";
			((BaseAI)this).m_alertedMessage = "";
			((BaseAI)this).m_fleeRange = 25f;
			((BaseAI)this).m_fleeAngle = 45f;
			((BaseAI)this).m_fleeInterval = 10f;
			base.m_alertRange = 15f;
			base.m_fleeIfHurtWhenTargetCantBeReached = true;
			base.m_fleeUnreachableSinceAttacking = 30f;
			base.m_fleeUnreachableSinceHurt = 20f;
			base.m_fleeIfNotAlerted = false;
			base.m_fleeIfLowHealth = 0f;
			base.m_fleeTimeSinceHurt = 10f;
			base.m_fleeInLava = true;
			base.m_circulateWhileCharging = true;
			base.m_enableHuntPlayer = false;
			base.m_attackPlayerObjects = false;
			base.m_privateAreaTriggerTreshold = 50;
			base.m_interceptTimeMax = 2f;
			base.m_interceptTimeMin = 0f;
			base.m_maxChaseDistance = 15f;
			base.m_minAttackInterval = 0f;
			base.m_circleTargetInterval = 5f;
			base.m_circleTargetDuration = 2f;
			base.m_circleTargetDistance = 2f;
			((MonsterAI)this).Awake();
		}

		public override void SetAlerted(bool alert)
		{
			((MonsterAI)this).SetAlerted(alert);
			if (!alert)
			{
				((BaseAI)this).SetAggravated(false, (AggravatedReason)0);
			}
		}

		[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(1)]
		public static void SetupExisting(ref NPCAI monsterAI)
		{
			((BaseAI)monsterAI).m_viewRange = 15f;
			((BaseAI)monsterAI).m_hearRange = 15f;
			((BaseAI)monsterAI).m_aggravatable = true;
			((MonsterAI)monsterAI).m_enableHuntPlayer = false;
			((MonsterAI)monsterAI).m_attackPlayerObjects = false;
			((MonsterAI)monsterAI).m_privateAreaTriggerTreshold = 50;
		}
	}
	public class NPCAnimalAI : AnimalAI
	{
		public override void Awake()
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			((BaseAI)this).m_viewRange = 15f;
			((BaseAI)this).m_viewAngle = 90f;
			((BaseAI)this).m_hearRange = 15f;
			((BaseAI)this).m_mistVision = false;
			((BaseAI)this).m_pathAgentType = (AgentType)1;
			((BaseAI)this).m_moveMinAngle = 90f;
			((BaseAI)this).m_smoothMovement = true;
			((BaseAI)this).m_serpentMovement = false;
			((BaseAI)this).m_jumpInterval = 0f;
			((BaseAI)this).m_randomCircleInterval = 3f;
			((BaseAI)this).m_randomMoveInterval = 15f;
			((BaseAI)this).m_randomMoveRange = 5f;
			((BaseAI)this).m_randomFly = false;
			((BaseAI)this).m_avoidFire = false;
			((BaseAI)this).m_afraidOfFire = false;
			((BaseAI)this).m_avoidWater = true;
			((BaseAI)this).m_avoidLava = true;
			((BaseAI)this).m_skipLavaTargets = true;
			((BaseAI)this).m_avoidLavaFlee = true;
			((BaseAI)this).m_aggravatable = true;
			((BaseAI)this).m_passiveAggresive = false;
			((BaseAI)this).m_spawnMessage = "";
			((BaseAI)this).m_deathMessage = "";
			((BaseAI)this).m_alertedMessage = "";
			((BaseAI)this).m_fleeRange = 25f;
			((BaseAI)this).m_fleeAngle = 45f;
			((BaseAI)this).m_fleeInterval = 10f;
			((AnimalAI)this).Awake();
		}

		public override void SetAlerted(bool alert)
		{
			((AnimalAI)this).SetAlerted(alert);
			if (!alert)
			{
				((BaseAI)this).SetAggravated(false, (AggravatedReason)0);
			}
		}

		[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(1)]
		public static void SetupExisting(ref NPCAnimalAI animalAI)
		{
			((BaseAI)animalAI).m_viewRange = 15f;
			((BaseAI)animalAI).m_hearRange = 15f;
			((BaseAI)animalAI).m_aggravatable = true;
		}
	}
	[<dfc8a453-6986-49ce-aefe-253b4e3f0a59>Nullable(0)]
	[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(1)]
	public class NPCCharacter : Character, Interactable, Hoverable, INPC
	{
		public bool HasAttach;

		public Vector3 AttachPosition;

		public Quaternion AttachRotation;

		public string AttachAnimation;

		public GameObject AttachRoot;

		public Collider[] AttachColliders;

		protected HashSet<string> NPCRequiredKeysSet = new HashSet<string>();

		protected HashSet<string> NPCNotRequiredKeysSet = new HashSet<string>();

		public override void Awake()
		{
			((Character)this).Awake();
			IEnumerator enumerator = SetUp();
			((MonoBehaviour)this).StartCoroutine(enumerator);
		}

		public override void OnDestroy()
		{
			((Character)this).OnDestroy();
		}

		public IEnumerator SetUp()
		{
			yield return null;
			yield return null;
			base.m_name = NPCUtils.GetTamedName(base.m_nview);
			if (NPCUtils.GetAttached(base.m_nview))
			{
				AttachStart();
			}
			NPCRequiredKeysSet = Utility.StringToSet(NPCUtils.GetNPCRequiredKeys(base.m_nview));
			NPCNotRequiredKeysSet = Utility.StringToSet(NPCUtils.GetNPCNotRequiredKeys(base.m_nview));
			base.m_defeatSetGlobalKey = NPCUtils.GetNPCDefeatKey(base.m_nview);
			base.m_nview.GetZDO().Set(ZDOVars.s_tamed, false);
			base.m_tamed = false;
		}

		public override void CustomFixedUpdate(float fixedDeltaTime)
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			if (!base.m_nview.IsValid() || !base.m_nview.IsOwner())
			{
				return;
			}
			((Character)this).CustomFixedUpdate(fixedDeltaTime);
			if (!HasAttach)
			{
				return;
			}
			((Component)this).transform.position = AttachPosition;
			((Component)this).transform.rotation = AttachRotation;
			Vector3 velocity = Vector3.zero;
			if ((Object)(object)AttachRoot != (Object)null)
			{
				Rigidbody componentInParent = AttachRoot.GetComponentInParent<Rigidbody>();
				if ((Object)(object)componentInParent != (Object)null)
				{
					velocity = componentInParent.GetPointVelocity(((Component)this).transform.position);
				}
			}
			base.m_body.velocity = velocity;
			base.m_body.useGravity = false;
			base.m_body.angularVelocity = Vector3.zero;
			base.m_maxAirAltitude = ((Component)this).transform.position.y;
		}

		public override void OnDeath()
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)base.m_nview == (Object)null || !base.m_nview.IsOwner())
			{
				return;
			}
			GameObject[] array = base.m_deathEffects.Create(((Component)this).transform.position, ((Component)this).transform.rotation, ((Component)this).transform, 1f, -1);
			for (int i = 0; i < array.Length; i++)
			{
				Ragdoll component = array[i].GetComponent<Ragdoll>();
				if ((Object)(object)component != (Object)null)
				{
					Vector3 val = base.m_body.velocity;
					if (((Vector3)(ref base.m_pushForce)).magnitude * 0.5f > ((Vector3)(ref val)).magnitude)
					{
						val = base.m_pushForce * 0.5f;
					}
					component.Setup(val, 0f, 0f, 0f, (CharacterDrop)null);
					NPCUtils.SetTamedName(ref component.m_nview, base.m_name);
					NPCUtils.SetTrueDeath(ref component.m_nview, NPCUtils.GetTrueDeath(base.m_nview));
				}
			}
			Utility.SetKey(base.m_defeatSetGlobalKey, global: true);
			if (base.m_onDeath != null)
			{
				base.m_onDeath();
			}
			if (!NPCUtils.GetTrueDeath(base.m_nview))
			{
				NPCFactory.RespawnNPC(((Component)((Component)this).transform.root).gameObject);
			}
			ZNetScene.instance.Destroy(((Component)this).gameObject);
		}

		public bool Interact(Humanoid user, bool hold, bool alt)
		{
			return NPCUtils.TryInteract(((Component)this).gameObject);
		}

		public bool UseItem(Humanoid user, ItemData item)
		{
			return NPCUtils.TryUseItem(((Component)this).gameObject, item);
		}

		public override string GetHoverText()
		{
			return NPCUtils.GetHoverText(base.m_nview, base.m_baseAI);
		}

		public override string GetHoverName()
		{
			return base.m_name;
		}

		public HashSet<string> GetRequiredKeysSet()
		{
			return NPCRequiredKeysSet;
		}

		public HashSet<string> GetNotRequiredKeysSet()
		{
			return NPCNotRequiredKeysSet;
		}

		public override bool IsAttached()
		{
			if (!HasAttach)
			{
				return ((Character)this).IsAttached();
			}
			return true;
		}

		public void Attach(bool attach, Chair chair = null)
		{
			base.m_nview.ClaimOwnership();
			if (attach)
			{
				((Character)this).AttachStop();
				if ((Object)(object)chair != (Object)null)
				{
					AttachStart(chair);
				}
				else
				{
					AttachStart();
				}
			}
			else
			{
				((Character)this).AttachStop();
			}
		}

		public void AttachStart()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			HasAttach = true;
			AttachPosition = ((Component)this).transform.position;
			AttachRotation = ((Component)this).transform.rotation;
			if (base.m_nview.IsOwner())
			{
				NPCUtils.SetAttached(ref base.m_nview, attach: true);
			}
			base.m_body.mass = 1000f;
			base.m_body.useGravity = false;
			base.m_body.velocity = Vector3.zero;
			base.m_body.angularVelocity = Vector3.zero;
			base.m_maxAirAltitude = ((Component)this).transform.position.y;
		}

		public void AttachStart(Chair chair)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			HasAttach = true;
			AttachPosition = chair.m_attachPoint.position;
			AttachRotation = chair.m_attachPoint.rotation;
			AttachAnimation = chair.m_attachAnimation;
			AttachRoot = ((Component)((Component)chair).transform.root).gameObject;
			((Component)this).transform.position = AttachPosition;
			((Component)this).transform.rotation = AttachRotation;
			if (base.m_nview.IsOwner())
			{
				base.m_zanim.SetBool(AttachAnimation, true);
				NPCUtils.SetSitting(ref base.m_nview, sit: true);
			}
			base.m_body.mass = 1000f;
			Rigidbody component = AttachRoot.GetComponent<Rigidbody>();
			base.m_body.useGravity = false;
			base.m_body.velocity = (Object.op_Implicit((Object)(object)component) ? component.GetPointVelocity(((Component)this).transform.position) : Vector3.zero);
			base.m_body.angularVelocity = Vector3.zero;
			base.m_maxAirAltitude = ((Component)this).transform.position.y;
			AttachColliders = AttachRoot.GetComponentsInChildren<Collider>();
			Collider[] attachColliders = AttachColliders;
			foreach (Collider val in attachColliders)
			{
				Physics.IgnoreCollision((Collider)(object)base.m_collider, val, true);
			}
			((Character)this).ResetCloth();
		}

		public override void AttachStop()
		{
			if (!HasAttach)
			{
				return;
			}
			if (base.m_nview.IsOwner())
			{
				NPCUtils.SetAttached(ref base.m_nview, attach: false);
				NPCUtils.SetSitting(ref base.m_nview, sit: false);
			}
			if (base.m_zanim.IsOwner() && AttachAnimation != null)
			{
				base.m_zanim.SetBool(AttachAnimation, false);
			}
			if (AttachColliders != null)
			{
				Collider[] attachColliders = AttachColliders;
				foreach (Collider val in attachColliders)
				{
					Physics.IgnoreCollision((Collider)(object)base.m_collider, val, false);
				}
			}
			HasAttach = false;
			AttachAnimation = "";
			base.m_body.useGravity = true;
			base.m_body.mass = base.m_originalMass;
			AttachColliders = null;
			AttachRoot = null;
			((Character)this).ResetCloth();
		}

		public void SetFromConfig(NPCConfiguration.NPCConfig config, bool newSpawn)
		{
			if (config != null)
			{
				base.m_nview.ClaimOwnership();
				if (config.StandStill && !HasAttach)
				{
					AttachStart();
				}
				NPCRequiredKeysSet = Utility.StringToSet(config.RequiredKeys);
				NPCNotRequiredKeysSet = Utility.StringToSet(config.NotRequiredKeys);
				NPCUtils.SetZDOFromConfig(ref base.m_nview, config);
			}
		}

		public void SetName(string name)
		{
			base.m_nview.ClaimOwnership();
			base.m_nview.GetZDO().Set(ZDOVars.s_tamedName, name);
			base.m_name = name;
		}

		public void SetSpawnPoint(Vector3 position)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			base.m_nview.ClaimOwnership();
			NPCUtils.SetSpawnPoint(ref base.m_nview, position);
		}

		public void SetTrueDeath(bool death)
		{
			base.m_nview.ClaimOwnership();
			NPCUtils.SetTrueDeath(ref base.m_nview, death);
		}

		public void SetRandom()
		{
		}

		public void SetRotation(Quaternion rotation)
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			base.m_nview.ClaimOwnership();
			if (NPCUtils.GetAttached(base.m_nview) && !NPCUtils.GetSitting(base.m_nview))
			{
				AttachRotation = rotation;
			}
			else
			{
				((Component)this).transform.rotation = rotation;
			}
		}
	}
	[<dfc8a453-6986-49ce-aefe-253b4e3f0a59>Nullable(0)]
	[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(1)]
	public class NPCConfiguration
	{
		[Serializable]
		[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(0)]
		public class NPCS
		{
			[<dfc8a453-6986-49ce-aefe-253b4e3f0a59>Nullable(1)]
			public List<NPCConfig> npcs;
		}

		[Serializable]
		[<dfc8a453-6986-49ce-aefe-253b4e3f0a59>Nullable(0)]
		public class NPCConfig
		{
			public string Id { get; set; }

			public string Name { get; set; }

			public NPCUtils.NPCType Type { get; set; }

			public string DefaultText { get; set; }

			public string RequiredKeys { get; set; }

			public string NotRequiredKeys { get; set; }

			public string InteractKey { get; set; }

			public NPCUtils.NPCKeyType InteractKeyType { get; set; }

			public string DefeatKey { get; set; }

			public bool TrueDeath { get; set; }

			public bool StandStill { get; set; }

			public bool GiveDefaultItems { get; set; }

			public string InteractText { get; set; }

			public string GiveItem { get; set; }

			public int? GiveItemQuality { get; set; }

			public int? GiveItemAmount { get; set; }

			public string RewardText { get; set; }

			public string RewardItem { get; set; }

			public int? RewardItemQuality { get; set; }

			public int? RewardItemAmount { get; set; }

			public string RewardKey { get; set; }

			public NPCUtils.NPCKeyType RewardKeyType { get; set; }

			public int? RewardLimit { get; set; }

			public string Model { get; set; }

			public float? HairColorR { get; set; }

			public float? HairColorG { get; set; }

			public float? HairColorB { get; set; }

			public float? SkinColorR { get; set; }

			public float? SkinColorG { get; set; }

			public float? SkinColorB { get; set; }

			public int? ModelIndex { get; set; }

			public string Hair { get; set; }

			public string Beard { get; set; }

			public string Helmet { get; set; }

			public string Chest { get; set; }

			public string Legs { get; set; }

			public string Shoulder { get; set; }

			public int? ShoulderVariant { get; set; }

			public string Utility { get; set; }

			public string RightHand { get; set; }

			public string LeftHand { get; set; }

			public int? LeftHandVariant { get; set; }
		}

		private static readonly string FileName = "VV.NPCS.yaml";

		protected static Dictionary<string, NPCConfig> Configurations;

		public static NPCConfig GetConfig(string id)
		{
			if (Configurations == null)
			{
				ReloadFile();
			}
			id = id.ToLower();
			if (Configurations.ContainsKey(id))
			{
				NPCConfig nPCConfig;
				NPCConfig nPCConfig2 = (nPCConfig = Configurations[id]);
				if (nPCConfig.Name == null)
				{
					string text2 = (nPCConfig.Name = "Ragnar");
				}
				nPCConfig = nPCConfig2;
				if (nPCConfig.DefaultText == null)
				{
					string text2 = (nPCConfig.DefaultText = "");
				}
				nPCConfig = nPCConfig2;
				if (nPCConfig.RequiredKeys == null)
				{
					string text2 = (nPCConfig.RequiredKeys = "");
				}
				nPCConfig = nPCConfig2;
				if (nPCConfig.NotRequiredKeys == null)
				{
					string text2 = (nPCConfig.NotRequiredKeys = "");
				}
				nPCConfig = nPCConfig2;
				if (nPCConfig.InteractKey == null)
				{
					string text2 = (nPCConfig.InteractKey = "");
				}
				nPCConfig = nPCConfig2;
				if (nPCConfig.DefeatKey == null)
				{
					string text2 = (nPCConfig.DefeatKey = "");
				}
				nPCConfig = nPCConfig2;
				if (nPCConfig.InteractText == null)
				{
					string text2 = (nPCConfig.InteractText = "");
				}
				nPCConfig = nPCConfig2;
				if (nPCConfig.GiveItem == null)
				{
					string text2 = (nPCConfig.GiveItem = "");
				}
				nPCConfig = nPCConfig2;
				int? giveItemQuality = nPCConfig.GiveItemQuality;
				int valueOrDefault = giveItemQuality.GetValueOrDefault();
				if (!giveItemQuality.HasValue)
				{
					valueOrDefault = -1;
					NPCConfig nPCConfig3 = nPCConfig;
					int? giveItemQuality2 = valueOrDefault;
					nPCConfig3.GiveItemQuality = giveItemQuality2;
				}
				nPCConfig = nPCConfig2;
				giveItemQuality = nPCConfig.GiveItemAmount;
				valueOrDefault = giveItemQuality.GetValueOrDefault();
				if (!giveItemQuality.HasValue)
				{
					valueOrDefault = 1;
					NPCConfig nPCConfig4 = nPCConfig;
					int? giveItemQuality2 = valueOrDefault;
					nPCConfig4.GiveItemAmount = giveItemQuality2;
				}
				nPCConfig = nPCConfig2;
				if (nPCConfig.RewardText == null)
				{
					string text2 = (nPCConfig.RewardText = "");
				}
				nPCConfig = nPCConfig2;
				if (nPCConfig.RewardItem == null)
				{
					string text2 = (nPCConfig.RewardItem = "");
				}
				nPCConfig = nPCConfig2;
				giveItemQuality = nPCConfig.RewardItemQuality;
				valueOrDefault = giveItemQuality.GetValueOrDefault();
				if (!giveItemQuality.HasValue)
				{
					valueOrDefault = 1;
					NPCConfig nPCConfig5 = nPCConfig;
					int? giveItemQuality2 = valueOrDefault;
					nPCConfig5.RewardItemQuality = giveItemQuality2;
				}
				nPCConfig = nPCConfig2;
				giveItemQuality = nPCConfig.RewardItemAmount;
				valueOrDefault = giveItemQuality.GetValueOrDefault();
				if (!giveItemQuality.HasValue)
				{
					valueOrDefault = 1;
					NPCConfig nPCConfig6 = nPCConfig;
					int? giveItemQuality2 = valueOrDefault;
					nPCConfig6.RewardItemAmount = giveItemQuality2;
				}
				nPCConfig = nPCConfig2;
				if (nPCConfig.RewardKey == null)
				{
					string text2 = (nPCConfig.RewardKey = "");
				}
				nPCConfig = nPCConfig2;
				giveItemQuality = nPCConfig.RewardLimit;
				valueOrDefault = giveItemQuality.GetValueOrDefault();
				if (!giveItemQuality.HasValue)
				{
					valueOrDefault = -1;
					NPCConfig nPCConfig7 = nPCConfig;
					int? giveItemQuality2 = valueOrDefault;
					nPCConfig7.RewardLimit = giveItemQuality2;
				}
				nPCConfig = nPCConfig2;
				if (nPCConfig.Model == null)
				{
					string text2 = (nPCConfig.Model = "Player");
				}
				nPCConfig = nPCConfig2;
				if (nPCConfig.Hair == null)
				{
					string text2 = (nPCConfig.Hair = "");
				}
				nPCConfig = nPCConfig2;
				if (nPCConfig.Beard == null)
				{
					string text2 = (nPCConfig.Beard = "");
				}
				nPCConfig = nPCConfig2;
				if (nPCConfig.Helmet == null)
				{
					string text2 = (nPCConfig.Helmet = "");
				}
				nPCConfig = nPCConfig2;
				if (nPCConfig.Chest == null)
				{
					string text2 = (nPCConfig.Chest = "");
				}
				nPCConfig = nPCConfig2;
				if (nPCConfig.Legs == null)
				{
					string text2 = (nPCConfig.Legs = "");
				}
				nPCConfig = nPCConfig2;
				if (nPCConfig.Shoulder == null)
				{
					string text2 = (nPCConfig.Shoulder = "");
				}
				nPCConfig = nPCConfig2;
				giveItemQuality = nPCConfig.ShoulderVariant;
				valueOrDefault = giveItemQuality.GetValueOrDefault();
				if (!giveItemQuality.HasValue)
				{
					valueOrDefault = 0;
					NPCConfig nPCConfig8 = nPCConfig;
					int? giveItemQuality2 = valueOrDefault;
					nPCConfig8.ShoulderVariant = giveItemQuality2;
				}
				nPCConfig = nPCConfig2;
				if (nPCConfig.Utility == null)
				{
					string text2 = (nPCConfig.Utility = "");
				}
				nPCConfig = nPCConfig2;
				if (nPCConfig.RightHand == null)
				{
					string text2 = (nPCConfig.RightHand = "");
				}
				nPCConfig = nPCConfig2;
				if (nPCConfig.LeftHand == null)
				{
					string text2 = (nPCConfig.LeftHand = "");
				}
				nPCConfig = nPCConfig2;
				giveItemQuality = nPCConfig.LeftHandVariant;
				valueOrDefault = giveItemQuality.GetValueOrDefault();
				if (!giveItemQuality.HasValue)
				{
					valueOrDefault = 0;
					NPCConfig nPCConfig9 = nPCConfig;
					int? giveItemQuality2 = valueOrDefault;
					nPCConfig9.LeftHandVariant = giveItemQuality2;
				}
				return nPCConfig2;
			}
			return null;
		}

		public static void ReloadFile()
		{
			Configurations = new Dictionary<string, NPCConfig>();
			NPCS nPCS = ReadFile();
			if (nPCS != null)
			{
				for (int i = 0; i < nPCS.npcs.Count; i++)
				{
					NPCConfig nPCConfig = nPCS.npcs[i];
					Configurations.Add(nPCConfig.Id.ToLower(), nPCConfig);
				}
			}
		}

		public static NPCS ReadFile()
		{
			string configPath = Paths.ConfigPath;
			char directorySeparatorChar = Path.DirectorySeparatorChar;
			string path = configPath + directorySeparatorChar + FileName;
			try
			{
				using (new StreamReader(path))
				{
					string input = File.ReadAllText(path);
					return new DeserializerBuilder().WithNamingConvention(CamelCaseNamingConvention.Instance).Build().Deserialize<NPCS>(input);
				}
			}
			catch (Exception ex)
			{
				NPCSPlugin.NPCSLogger.LogError((object)("Could not read file " + FileName));
				NPCSPlugin.NPCSLogger.LogWarning((object)ex.Message);
			}
			return null;
		}
	}
	[<dfc8a453-6986-49ce-aefe-253b4e3f0a59>Nullable(0)]
	[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(1)]
	public class NPCFactory
	{
		private static List<Type> RemoveComponents = new List<Type>
		{
			typeof(PlayerController),
			typeof(Talker),
			typeof(Skills),
			typeof(CharacterDrop),
			typeof(NpcTalk),
			typeof(Tameable)
		};

		public static GameObject SpawnNPC(Vector3 position, Quaternion rotation, string name = "Ragnar", string model = "Player")
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			string text = "vvnpcs_" + model;
			GameObject prefab = ZNetScene.instance.GetPrefab(StringExtensionMethods.GetStableHashCode(text));
			if ((Object)(object)prefab == (Object)null)
			{
				NPCSPlugin.NPCSLogger.LogError((object)"No prefab found");
				return null;
			}
			GameObject obj = Object.Instantiate<GameObject>(prefab, position, rotation);
			INPC component = obj.GetComponent<INPC>();
			if (component != null)
			{
				if (model.Equals("Player"))
				{
					component.SetRandom();
				}
				component.SetName(name);
				component.SetSpawnPoint(position);
			}
			return obj;
		}

		public static GameObject SpawnSavedNPC(Vector3 position, Quaternion rotation, string id)
		{
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			NPCConfiguration.NPCConfig config = NPCConfiguration.GetConfig(id);
			if (config == null)
			{
				return null;
			}
			string text = "vvnpcs_" + config.Model;
			GameObject prefab = ZNetScene.instance.GetPrefab(StringExtensionMethods.GetStableHashCode(text));
			if ((Object)(object)prefab == (Object)null)
			{
				NPCSPlugin.NPCSLogger.LogError((object)"No prefab found");
				return null;
			}
			GameObject obj = Object.Instantiate<GameObject>(prefab, position, rotation);
			INPC component = obj.GetComponent<INPC>();
			if (component != null)
			{
				component.SetFromConfig(config, newSpawn: true);
				component.SetSpawnPoint(position);
			}
			return obj;
		}

		public static GameObject RespawnNPC(GameObject original)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			ZNetView component = original.GetComponent<ZNetView>();
			if ((Object)(object)component == (Object)null)
			{
				return null;
			}
			Vector3 spawnPoint = NPCUtils.GetSpawnPoint(component);
			if (spawnPoint != Vector3.zero)
			{
				string prefabName = Utils.GetPrefabName(((Object)original).name);
				GameObject prefab = ZNetScene.instance.GetPrefab(StringExtensionMethods.GetStableHashCode(prefabName));
				if ((Object)(object)prefab == (Object)null)
				{
					NPCSPlugin.NPCSLogger.LogDebug((object)"Issue finding prefab!");
					return null;
				}
				GameObject val = Object.Instantiate<GameObject>(prefab, spawnPoint, Quaternion.identity);
				ZNetView copy = val.GetComponent<ZNetView>();
				if ((Object)(object)copy == (Object)null)
				{
					NPCSPlugin.NPCSLogger.LogDebug((object)"Issue instantiating prefab!");
					return null;
				}
				NPCUtils.CopyZDO(ref copy, component);
				VisEquipment component2 = original.GetComponent<VisEquipment>();
				VisEquipment copy2 = val.GetComponent<VisEquipment>();
				if ((Object)(object)component2 != (Object)null && (Object)(object)copy2 != (Object)null)
				{
					NPCUtils.CopyVisEquipment(ref copy2, component2);
				}
				return val;
			}
			NPCSPlugin.NPCSLogger.LogDebug((object)"No spawn point found!");
			return null;
		}

		public static void AddNPCS()
		{
			CreateNPC("Player");
			CreateNPC("Asksvin");
			CreateNPC("Boar");
			CreateNPC("Charred_Melee");
			CreateNPC("Deer");
			CreateNPC("Draugr");
			CreateNPC("Dverger");
			CreateNPC("Fenring");
			CreateNPC("Fenring_Cultist");
			CreateNPC("Ghost");
			CreateNPC("Goblin");
			CreateNPC("GoblinShaman");
			CreateNPC("Greydwarf");
			CreateNPC("Greyling");
			CreateNPC("Lox");
			CreateNPC("Neck");
			CreateNPC("Skeleton");
			CreateNPC("Troll");
			CreateNPC("Wolf");
		}

		public static GameObject CreateNPC(string model)
		{
			//IL_015f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)ZNetScene.instance == (Object)null)
			{
				NPCSPlugin.NPCSLogger.LogError((object)"ZNetScene not ready");
				return null;
			}
			GameObject prefab = ZNetScene.instance.GetPrefab(StringExtensionMethods.GetStableHashCode(model));
			if ((Object)(object)prefab == (Object)null)
			{
				NPCSPlugin.NPCSLogger.LogError((object)"No prefab found");
				return null;
			}
			bool activeSelf = prefab.activeSelf;
			prefab.SetActive(false);
			GameObject val = NPCUtils.CreateGameObject(prefab, model);
			foreach (Type removeComponent in RemoveComponents)
			{
				Component component = val.GetComponent(removeComponent);
				if ((Object)(object)component != (Object)null)
				{
					Object.DestroyImmediate((Object)(object)component);
				}
			}
			Character component2 = prefab.GetComponent<Character>();
			Character component3 = val.GetComponent<Character>();
			Character npc = null;
			if ((Object)(object)component2 != (Object)null)
			{
				Object.DestroyImmediate((Object)(object)component3);
				npc = (Character)((!(component2 is Humanoid)) ? ((INPC)val.AddComponent<NPCCharacter>()) : ((INPC)val.AddComponent<NPCHumanoid>()));
			}
			SetupNPC<Character>(ref npc, component2);
			if (model.Equals("Player"))
			{
				((Humanoid)(npc as NPCHumanoid)).m_defaultItems = (GameObject[])(object)new GameObject[0];
				npc.m_walkSpeed = 2f;
				npc.m_speed = 2f;
				npc.m_runSpeed = 4f;
				npc.m_health = 200f;
			}
			npc.m_eye = Utils.FindChild(((Component)npc).gameObject.transform, "EyePos", (IterativeSearchType)0);
			npc.m_faction = (Faction)10;
			npc.m_tamed = false;
			npc.m_group = "VV_NPC";
			BaseAI component4 = val.GetComponent<BaseAI>();
			if ((Object)(object)component4 == (Object)null)
			{
				val.AddComponent<NPCAI>();
			}
			else if (component4 is MonsterAI)
			{
				MonsterAI component5 = prefab.GetComponent<MonsterAI>();
				Object.DestroyImmediate((Object)(object)component4);
				NPCAI npcAI = val.AddComponent<NPCAI>();
				SetupMonsterAI(ref npcAI, component5);
			}
			else if (component4 is AnimalAI)
			{
				AnimalAI component6 = prefab.GetComponent<AnimalAI>();
				Object.DestroyImmediate((Object)(object)component4);
				NPCAnimalAI npcAI2 = val.AddComponent<NPCAnimalAI>();
				SetupAnimalAI(ref npcAI2, component6);
			}
			ZNetView component7 = val.GetComponent<ZNetView>();
			component7.m_persistent = true;
			component7.m_type = (ObjectType)0;
			ZSyncTransform component8 = val.GetComponent<ZSyncTransform>();
			component8.m_syncPosition = true;
			component8.m_syncRotation = true;
			component8.m_syncBodyVelocity = false;
			component8.m_characterParentSync = false;
			prefab.SetActive(activeSelf);
			val.SetActive(activeSelf);
			NPCUtils.RegisterGameObject(val);
			return val;
		}

		private static void SetupNPC<[<dfc8a453-6986-49ce-aefe-253b4e3f0a59>Nullable(0)] T>(ref T npc, Character original) where T : Character
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Expected O, but got Unknown
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Expected O, but got Unknown
			Utility.CopyFields<Character, T>(original, ref npc);
			EffectData[] effectPrefabs = original.m_deathEffects.m_effectPrefabs;
			EffectData[] array = (EffectData[])(object)new EffectData[effectPrefabs.Length];
			for (int i = 0; i < effectPrefabs.Length; i++)
			{
				array[i] = new EffectData();
				Utility.CopyFields<EffectData, EffectData>(effectPrefabs[i], ref array[i]);
				if ((Object)(object)effectPrefabs[i].m_prefab != (Object)null && Object.op_Implicit((Object)(object)effectPrefabs[i].m_prefab.GetComponent<Ragdoll>()))
				{
					array[i].m_prefab = SetupRagdoll(effectPrefabs[i].m_prefab);
				}
			}
			((Character)npc).m_deathEffects = new EffectList();
			((Character)npc).m_deathEffects.m_effectPrefabs = array;
		}

		private static GameObject SetupRagdoll(GameObject original)
		{
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Expected O, but got Unknown
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Expected O, but got Unknown
			bool activeSelf = original.activeSelf;
			original.SetActive(false);
			GameObject val = NPCUtils.CreateGameObject(original, ((Object)original).name);
			Ragdoll component = original.GetComponent<Ragdoll>();
			Object.DestroyImmediate((Object)(object)val.GetComponent<Ragdoll>());
			NPCRagdoll clone = val.AddComponent<NPCRagdoll>();
			Utility.CopyFields<Ragdoll, NPCRagdoll>(component, ref clone);
			if (((Ragdoll)clone).m_removeEffect.m_effectPrefabs.Length == 0)
			{
				((Ragdoll)clone).m_removeEffect = new EffectList();
				GameObject prefab = ZNetScene.instance.GetPrefab(StringExtensionMethods.GetStableHashCode("vfx_corpse_destruction_small"));
				EffectData val2 = new EffectData();
				val2.m_prefab = prefab;
				((Ragdoll)clone).m_removeEffect.m_effectPrefabs = (EffectData[])(object)new EffectData[1];
				((Ragdoll)clone).m_removeEffect.m_effectPrefabs[0] = val2;
			}
			ZNetView component2 = val.GetComponent<ZNetView>();
			component2.m_persistent = true;
			component2.m_type = (ObjectType)0;
			val.layer = 0;
			Rigidbody[] componentsInChildren = val.GetComponentsInChildren<Rigidbody>();
			for (int i = 0; i < componentsInChildren.Length; i++)
			{
				((Component)componentsInChildren[i]).gameObject.layer = 0;
			}
			original.SetActive(activeSelf);
			val.SetActive(activeSelf);
			NPCUtils.RegisterGameObject(val);
			return val;
		}

		private static void SetupMonsterAI(ref NPCAI npcAI, MonsterAI original)
		{
			Utility.CopyFields<MonsterAI, NPCAI>(original, ref npcAI);
			NPCAI.SetupExisting(ref npcAI);
		}

		private static void SetupAnimalAI(ref NPCAnimalAI npcAI, AnimalAI original)
		{
			Utility.CopyFields<AnimalAI, NPCAnimalAI>(original, ref npcAI);
			NPCAnimalAI.SetupExisting(ref npcAI);
		}
	}
	[<dfc8a453-6986-49ce-aefe-253b4e3f0a59>Nullable(0)]
	[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(1)]
	public class NPCHumanoid : Humanoid, Interactable, Hoverable, INPC
	{
		public bool HasAttach;

		public Vector3 AttachPosition;

		public Quaternion AttachRotation;

		public string AttachAnimation;

		public GameObject AttachRoot;

		public Collider[] AttachColliders;

		protected HashSet<string> NPCRequiredKeysSet = new HashSet<string>();

		protected HashSet<string> NPCNotRequiredKeysSet = new HashSet<string>();

		private bool _newSpawn;

		public override void Awake()
		{
			((Humanoid)this).Awake();
			IEnumerator enumerator = SetUp();
			((MonoBehaviour)this).StartCoroutine(enumerator);
		}

		public override void Start()
		{
			if (!NPCUtils.GetInitialized(((Character)this).m_nview))
			{
				((Humanoid)this).Start();
			}
		}

		public override void OnDestroy()
		{
			((Humanoid)this).OnDestroy();
		}

		public IEnumerator SetUp()
		{
			yield return null;
			yield return null;
			((Character)this).m_name = NPCUtils.GetTamedName(((Character)this).m_nview);
			if (NPCUtils.GetSitting(((Character)this).m_nview))
			{
				Chair closestChair = Utility.GetClosestChair(((Component)this).transform.position, ((Component)this).transform.localScale / 2f);
				if ((Object)(object)closestChair != (Object)null)
				{
					AttachStart(closestChair);
				}
			}
			else if (NPCUtils.GetAttached(((Character)this).m_nview))
			{
				AttachStart();
			}
			NPCRequiredKeysSet = Utility.StringToSet(NPCUtils.GetNPCRequiredKeys(((Character)this).m_nview));
			NPCNotRequiredKeysSet = Utility.StringToSet(NPCUtils.GetNPCNotRequiredKeys(((Character)this).m_nview));
			((Character)this).m_defeatSetGlobalKey = NPCUtils.GetNPCDefeatKey(((Character)this).m_nview);
			((Character)this).m_nview.GetZDO().Set(ZDOVars.s_tamed, false);
			((Character)this).m_tamed = false;
			if (!_newSpawn && (Object)(object)base.m_visEquipment != (Object)null && (Object)(object)base.m_visEquipment.m_nview != (Object)null)
			{
				SetHelmet(base.m_visEquipment.m_nview.GetZDO().GetInt(ZDOVars.s_helmetItem, 0));
				SetChest(base.m_visEquipment.m_nview.GetZDO().GetInt(ZDOVars.s_chestItem, 0));
				SetLegs(base.m_visEquipment.m_nview.GetZDO().GetInt(ZDOVars.s_legItem, 0));
				SetShoulder(base.m_visEquipment.m_nview.GetZDO().GetInt(ZDOVars.s_shoulderItem, 0), base.m_visEquipment.m_nview.GetZDO().GetInt(ZDOVars.s_shoulderItemVariant, 0));
				SetUtility(base.m_visEquipment.m_nview.GetZDO().GetInt(ZDOVars.s_utilityItem, 0));
				SetLeftHand(base.m_visEquipment.m_nview.GetZDO().GetInt(ZDOVars.s_leftItem, 0), base.m_visEquipment.m_nview.GetZDO().GetInt(ZDOVars.s_leftItemVariant, 0));
				SetRightHand(base.m_visEquipment.m_nview.GetZDO().GetInt(ZDOVars.s_rightItem, 0));
			}
		}

		public override void CustomFixedUpdate(float fixedDeltaTime)
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			if (!((Character)this).m_nview.IsValid() || !((Character)this).m_nview.IsOwner())
			{
				return;
			}
			((Humanoid)this).CustomFixedUpdate(fixedDeltaTime);
			if (!HasAttach)
			{
				return;
			}
			((Component)this).transform.position = AttachPosition;
			((Component)this).transform.rotation = AttachRotation;
			Vector3 velocity = Vector3.zero;
			if ((Object)(object)AttachRoot != (Object)null)
			{
				Rigidbody componentInParent = AttachRoot.GetComponentInParent<Rigidbody>();
				if ((Object)(object)componentInParent != (Object)null)
				{
					velocity = componentInParent.GetPointVelocity(((Component)this).transform.position);
				}
			}
			((Character)this).m_body.velocity = velocity;
			((Character)this).m_body.useGravity = false;
			((Character)this).m_body.angularVelocity = Vector3.zero;
			((Character)this).m_maxAirAltitude = ((Component)this).transform.position.y;
		}

		public override void OnDeath()
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)((Character)this).m_nview == (Object)null || !((Character)this).m_nview.IsOwner())
			{
				return;
			}
			GameObject[] array = ((Character)this).m_deathEffects.Create(((Component)this).transform.position, ((Component)this).transform.rotation, ((Component)this).transform, 1f, -1);
			for (int i = 0; i < array.Length; i++)
			{
				Ragdoll component = array[i].GetComponent<Ragdoll>();
				if ((Object)(object)component != (Object)null)
				{
					Vector3 val = ((Character)this).m_body.velocity;
					if (((Vector3)(ref ((Character)this).m_pushForce)).magnitude * 0.5f > ((Vector3)(ref val)).magnitude)
					{
						val = ((Character)this).m_pushForce * 0.5f;
					}
					component.Setup(val, 0f, 0f, 0f, (CharacterDrop)null);
					VisEquipment copy = array[i].GetComponent<VisEquipment>();
					if ((Object)(object)copy != (Object)null)
					{
						NPCUtils.CopyVisEquipment(ref copy, base.m_visEquipment);
					}
					NPCUtils.SetTamedName(ref component.m_nview, ((Character)this).m_name);
					NPCUtils.SetTrueDeath(ref component.m_nview, NPCUtils.GetTrueDeath(((Character)this).m_nview));
				}
			}
			Utility.SetKey(((Character)this).m_defeatSetGlobalKey, global: true);
			if (((Character)this).m_onDeath != null)
			{
				((Character)this).m_onDeath();
			}
			if (!NPCUtils.GetTrueDeath(((Character)this).m_nview))
			{
				NPCFactory.RespawnNPC(((Component)((Component)this).transform.root).gameObject);
			}
			ZNetScene.instance.Destroy(((Component)this).gameObject);
		}

		public bool Interact(Humanoid user, bool hold, bool alt)
		{
			return NPCUtils.TryInteract(((Component)this).gameObject);
		}

		public bool UseItem(Humanoid user, ItemData item)
		{
			return NPCUtils.TryUseItem(((Component)this).gameObject, item);
		}

		public override string GetHoverText()
		{
			return NPCUtils.GetHoverText(((Character)this).m_nview, ((Character)this).m_baseAI);
		}

		public override string GetHoverName()
		{
			return ((Character)this).m_name;
		}

		public HashSet<string> GetRequiredKeysSet()
		{
			return NPCRequiredKeysSet;
		}

		public HashSet<string> GetNotRequiredKeysSet()
		{
			return NPCNotRequiredKeysSet;
		}

		public override bool IsAttached()
		{
			if (!HasAttach)
			{
				return ((Humanoid)this).IsAttached();
			}
			return true;
		}

		public void Attach(bool attach, Chair chair = null)
		{
			((Character)this).m_nview.ClaimOwnership();
			if (attach)
			{
				((Character)this).AttachStop();
				if ((Object)(object)chair != (Object)null)
				{
					AttachStart(chair);
				}
				else
				{
					AttachStart();
				}
			}
			else
			{
				((Character)this).AttachStop();
			}
		}

		public void AttachStart()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			HasAttach = true;
			AttachPosition = ((Component)this).transform.position;
			AttachRotation = ((Component)this).transform.rotation;
			if (((Character)this).m_nview.IsOwner())
			{
				NPCUtils.SetAttached(ref ((Character)this).m_nview, attach: true);
			}
			((Character)this).m_body.mass = 1000f;
			((Character)this).m_body.useGravity = false;
			((Character)this).m_body.velocity = Vector3.zero;
			((Character)this).m_body.angularVelocity = Vector3.zero;
			((Character)this).m_maxAirAltitude = ((Component)this).transform.position.y;
		}

		public void AttachStart(Chair chair)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			HasAttach = true;
			AttachPosition = chair.m_attachPoint.position;
			AttachRotation = chair.m_attachPoint.rotation;
			AttachAnimation = chair.m_attachAnimation;
			AttachRoot = ((Component)((Component)chair).transform.root).gameObject;
			((Component)this).transform.position = AttachPosition;
			((Component)this).transform.rotation = AttachRotation;
			if (((Character)this).m_nview.IsOwner())
			{
				((Character)this).m_zanim.SetBool(AttachAnimation, true);
				NPCUtils.SetSitting(ref ((Character)this).m_nview, sit: true);
			}
			((Character)this).m_body.mass = 1000f;
			Rigidbody component = AttachRoot.GetComponent<Rigidbody>();
			((Character)this).m_body.useGravity = false;
			((Character)this).m_body.velocity = (Object.op_Implicit((Object)(object)component) ? component.GetPointVelocity(((Component)this).transform.position) : Vector3.zero);
			((Character)this).m_body.angularVelocity = Vector3.zero;
			((Character)this).m_maxAirAltitude = ((Component)this).transform.position.y;
			AttachColliders = AttachRoot.GetComponentsInChildren<Collider>();
			Collider[] attachColliders = AttachColliders;
			foreach (Collider val in attachColliders)
			{
				Physics.IgnoreCollision((Collider)(object)((Character)this).m_collider, val, true);
			}
			((Humanoid)this).HideHandItems(false, true);
			((Character)this).ResetCloth();
		}

		public override void AttachStop()
		{
			if (!HasAttach)
			{
				return;
			}
			if (((Character)this).m_nview.IsOwner())
			{
				NPCUtils.SetAttached(ref ((Character)this).m_nview, attach: false);
				NPCUtils.SetSitting(ref ((Character)this).m_nview, sit: false);
			}
			if (((Character)this).m_zanim.IsOwner() && AttachAnimation != null)
			{
				((Character)this).m_zanim.SetBool(AttachAnimation, false);
			}
			if (AttachColliders != null)
			{
				Collider[] attachColliders = AttachColliders;
				foreach (Collider val in attachColliders)
				{
					Physics.IgnoreCollision((Collider)(object)((Character)this).m_collider, val, false);
				}
			}
			HasAttach = false;
			AttachAnimation = "";
			((Character)this).m_body.useGravity = true;
			((Character)this).m_body.mass = ((Character)this).m_originalMass;
			AttachColliders = null;
			AttachRoot = null;
			((Humanoid)this).ShowHandItems(false, true);
			((Character)this).ResetCloth();
		}

		public void SetFromConfig(NPCConfiguration.NPCConfig config, bool newSpawn)
		{
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0151: Unknown result type (might be due to invalid IL or missing references)
			_newSpawn = newSpawn;
			if (config == null)
			{
				return;
			}
			((Character)this).m_nview.ClaimOwnership();
			Random.InitState((int)DateTime.Now.Ticks);
			base.m_inventory.RemoveAll();
			if (config.StandStill && !HasAttach)
			{
				AttachStart();
			}
			if (config.ModelIndex.HasValue)
			{
				SetModel(config.ModelIndex.Value);
			}
			if ((Object)(object)base.m_visEquipment != (Object)null)
			{
				if (config.SkinColorR.HasValue && config.SkinColorG.HasValue && config.SkinColorB.HasValue)
				{
					SetSkinColor(config.SkinColorR.Value, config.SkinColorG.Value, config.SkinColorB.Value);
				}
				else
				{
					SetSkinColor(GetRandomSkinColor());
				}
				if (config.HairColorR.HasValue && config.HairColorG.HasValue && config.HairColorB.HasValue)
				{
					SetHairColor(config.HairColorR.Value, config.HairColorG.Value, config.HairColorB.Value);
				}
				else
				{
					SetHairColor(GetRandomHairColor());
				}
				SetNPCHair(config.Hair);
				SetNPCBeard(config.Beard);
				SetHelmet(config.Helmet);
				SetChest(config.Chest);
				SetLegs(config.Legs);
				SetUtility(config.Utility);
				SetShoulder(config.Shoulder, config.ShoulderVariant.Value);
				SetLeftHand(config.LeftHand, config.LeftHandVariant.Value);
				SetRightHand(config.RightHand);
			}
			NPCRequiredKeysSet = Utility.StringToSet(config.RequiredKeys);
			NPCNotRequiredKeysSet = Utility.StringToSet(config.NotRequiredKeys);
			NPCUtils.SetZDOFromConfig(ref ((Character)this).m_nview, config);
		}

		public void SetName(string name)
		{
			((Character)this).m_nview.ClaimOwnership();
			((Character)this).m_nview.GetZDO().Set(ZDOVars.s_tamedName, name);
			((Character)this).m_name = name;
		}

		public void SetSpawnPoint(Vector3 position)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			((Character)this).m_nview.ClaimOwnership();
			NPCUtils.SetSpawnPoint(ref ((Character)this).m_nview, position);
		}

		public void SetTrueDeath(bool death)
		{
			((Character)this).m_nview.ClaimOwnership();
			NPCUtils.SetTrueDeath(ref ((Character)this).m_nview, death);
		}

		public void SetRandom()
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			((Character)this).m_nview.ClaimOwnership();
			Random.InitState((int)DateTime.Now.Ticks);
			int num = Random.Range(0, 2);
			SetModel(num);
			SetSkinColor(GetRandomSkinColor());
			SetNPCHair("Hair" + Random.Range(1, 32));
			SetHairColor(GetRandomHairColor());
			switch (num)
			{
			case 0:
				SetRandomMale();
				break;
			case 1:
				SetRandomFemale();
				break;
			}
		}

		protected void SetRandomMale()
		{
			int num = Random.Range(1, 30);
			if (num <= 21)
			{
				SetNPCBeard("Beard" + num);
			}
			int num2 = Random.Range(1, 25);
			if (num2 <= 10)
			{
				SetHelmet("HelmetHat" + num2);
			}
			else if (num2 < 16)
			{
				SetHelmet("HelmetLeather");
			}
			int num3 = Random.Range(1, 15);
			if (num3 > 10)
			{
				SetChest("ArmorLeatherChest");
			}
			else
			{
				SetChest("ArmorTunic" + num3);
			}
			if (Random.Range(0, 15) < 10)
			{
				SetLegs("ArmorLeatherLegs");
			}
			else
			{
				SetLegs("ArmorRagsLegs");
			}
		}

		protected void SetRandomFemale()
		{
			SetNPCBeard("");
			int num = Random.Range(1, 25);
			if (num <= 10)
			{
				SetHelmet("HelmetHat" + num);
			}
			else if (num < 17)
			{
				SetHelmet("HelmetMidsummerCrown");
			}
			int num2 = Random.Range(1, 15);
			if (num2 <= 10)
			{
				SetChest("ArmorDress" + num2);
			}
			else
			{
				SetChest("ArmorLeatherChest");
			}
			int num3 = Random.Range(0, 15);
			if (num3 < 5)
			{
				SetLegs("ArmorLeatherLegs");
			}
			else if (num3 < 8)
			{
				SetLegs("ArmorRagsLegs");
			}
		}

		protected void SetNPCHair(string name)
		{
			base.m_hairItem = name;
			base.m_visEquipment.SetHairItem(name);
		}

		protected void SetHairColor(Color color)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			SetHairColor(color.r, color.g, color.b);
		}

		protected void SetHairColor(float r, float g, float b)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			Vector3 hairColor = default(Vector3);
			((Vector3)(ref hairColor))..ctor(r, g, b);
			base.m_visEquipment.SetHairColor(hairColor);
		}

		protected void SetSkinColor(Color color)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			SetSkinColor(color.r, color.g, color.b);
		}

		protected void SetSkinColor(float r, float g, float b)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			Vector3 skinColor = default(Vector3);
			((Vector3)(ref skinColor))..ctor(r, g, b);
			base.m_visEquipment.SetSkinColor(skinColor);
		}

		protected void SetNPCBeard(string name)
		{
			base.m_beardItem = name;
			base.m_visEquipment.SetBeardItem(name);
		}

		protected void SetModel(int index)
		{
			base.m_visEquipment.SetModel(index);
		}

		private void SetItem(ref ItemData slot, int hash, int variant = -1)
		{
			if (base.m_inventory == null || !Utility.GetItemPrefab(hash, out var item))
			{
				slot = null;
				return;
			}
			ItemData val = ((Humanoid)this).PickupPrefab(item, 0, false);
			if (val != null)
			{
				if (variant != -1)
				{
					val.m_variant = variant;
				}
				((Humanoid)this).EquipItem(val, false);
			}
		}

		protected void SetHelmet(string name)
		{
			base.m_visEquipment.SetHelmetItem(name);
			SetHelmet(StringExtensionMethods.GetStableHashCode(name));
		}

		protected void SetHelmet(int hash)
		{
			SetItem(ref base.m_helmetItem, hash);
		}

		protected void SetChest(string name)
		{
			base.m_visEquipment.SetChestItem(name);
			SetChest(StringExtensionMethods.GetStableHashCode(name));
		}

		protected void SetChest(int hash)
		{
			SetItem(ref base.m_chestItem, hash);
		}

		protected void SetLegs(string name)
		{
			base.m_visEquipment.SetLegItem(name);
			SetLegs(StringExtensionMethods.GetStableHashCode(name));
		}

		protected void SetLegs(int hash)
		{
			SetItem(ref base.m_legItem, hash);
		}

		protected void SetShoulder(string name, int variant = 0)
		{
			base.m_visEquipment.SetShoulderItem(name, variant);
			SetShoulder(StringExtensionMethods.GetStableHashCode(name), variant);
		}

		protected void SetShoulder(int hash, int variant = 0)
		{
			SetItem(ref base.m_shoulderItem, hash, variant);
		}

		protected void SetUtility(string name)
		{
			base.m_visEquipment.SetUtilityItem(name);
			SetUtility(StringExtensionMethods.GetStableHashCode(name));
		}

		protected void SetUtility(int hash)
		{
			SetItem(ref base.m_utilityItem, hash);
		}

		protected void SetRightHand(string name)
		{
			base.m_visEquipment.SetRightItem(name);
			SetRightHand(StringExtensionMethods.GetStableHashCode(name));
		}

		protected void SetRightHand(int hash)
		{
			SetItem(ref base.m_rightItem, hash);
		}

		protected void SetLeftHand(string name, int variant = 0)
		{
			base.m_visEquipment.SetLeftItem(name, variant);
			SetLeftHand(StringExtensionMethods.GetStableHashCode(name), variant);
		}

		protected void SetLeftHand(int hash, int variant = 0)
		{
			SetItem(ref base.m_leftItem, hash, variant);
		}

		protected Color GetRandomSkinColor()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			float num = Random.Range(0f, 1f);
			return Color.Lerp(Color32.op_Implicit(NPCUtils.SkinColorMin), Color32.op_Implicit(NPCUtils.SkinColorMax), num);
		}

		protected Color GetRandomHairColor()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			float num = Random.Range(0f, 1f);
			float num2 = Random.Range(0f, 1f);
			return Color.Lerp(Color32.op_Implicit(NPCUtils.HairColorMin), Color32.op_Implicit(NPCUtils.HairColorMax), num) * Mathf.Lerp(0.1f, 1f, num2);
		}

		public string GetSkinColor()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			Vector3 skinColor = NPCUtils.GetSkinColor(((Character)this).m_nview);
			return $"Skin Color RGB: {skinColor.x}, {skinColor.y}, {skinColor.z}";
		}

		public string GetHairColor()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			Vector3 hairColor = NPCUtils.GetHairColor(((Character)this).m_nview);
			return $"Hair Color RGB: {hairColor.x}, {hairColor.y}, {hairColor.z}";
		}

		public void SetRotation(Quaternion rotation)
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			((Character)this).m_nview.ClaimOwnership();
			if (NPCUtils.GetAttached(((Character)this).m_nview) && !NPCUtils.GetSitting(((Character)this).m_nview))
			{
				AttachRotation = rotation;
			}
			else
			{
				((Component)this).transform.rotation = rotation;
			}
		}
	}
	[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(1)]
	[<dfc8a453-6986-49ce-aefe-253b4e3f0a59>Nullable(0)]
	public class NPCRagdoll : Ragdoll, Interactable, Hoverable
	{
		public void Awake()
		{
			base.m_nview = ((Component)this).GetComponent<ZNetView>();
			base.m_bodies = ((Component)this).GetComponentsInChildren<Rigidbody>();
			((MonoBehaviour)this).Invoke("RemoveInitVel", 2f);
			if (Object.op_Implicit((Object)(object)base.m_mainModel))
			{
				float @float = base.m_nview.GetZDO().GetFloat(ZDOVars.s_hue, 0f);
				float float2 = base.m_nview.GetZDO().GetFloat(ZDOVars.s_saturation, 0f);
				float float3 = base.m_nview.GetZDO().GetFloat(ZDOVars.s_value, 0f);
				base.m_mainModel.material.SetFloat("_Hue", @float);
				base.m_mainModel.material.SetFloat("_Saturation", float2);
				base.m_mainModel.material.SetFloat("_Value", float3);
			}
			base.m_ttl = 4f;
			IEnumerator enumerator = SetUp();
			((MonoBehaviour)this).StartCoroutine(enumerator);
		}

		public IEnumerator SetUp()
		{
			yield return null;
			yield return null;
			if (!base.m_nview.GetZDO().GetBool("VV_TrueDeath", false))
			{
				((MonoBehaviour)this).InvokeRepeating("DestroyNow", base.m_ttl, 1f);
			}
		}

		public bool Interact(Humanoid user, bool hold, bool alt)
		{
			((Ragdoll)this).DestroyNow();
			return false;
		}

		public bool UseItem(Humanoid user, ItemData item)
		{
			return false;
		}

		public string GetHoverText()
		{
			if ((Object)(object)base.m_nview != (Object)null && base.m_nview.GetZDO() != null && base.m_nview.GetZDO().GetBool("VV_TrueDeath", false))
			{
				return Localization.instance.Localize(base.m_nview.GetZDO().GetString(ZDOVars.s_tamedName, "") + "\n[<color=yellow><b>$KEY_Use</b></color>] Bury Body\n[<color=yellow><b>F</b></color>] Pay Respects");
			}
			return "";
		}

		public string GetHoverName()
		{
			return "";
		}
	}
	public class NPCTamable : Tameable
	{
		public void Awake()
		{
			base.m_fedDuration = 60f;
			base.m_tamingTime = 10000f;
			base.m_startsTamed = false;
			base.m_commandable = false;
			((Tameable)this).Awake();
		}
	}
	[<dfc8a453-6986-49ce-aefe-253b4e3f0a59>Nullable(0)]
	[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(1)]
	public class NPCUtils
	{
		[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(0)]
		public enum NPCType
		{
			None,
			Information,
			Reward,
			Sellsword,
			SlayTarget,
			Trader
		}

		[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(0)]
		public enum NPCKeyType
		{
			Player,
			Global
		}

		public const string NPCGROUP = "VV_NPC";

		public static readonly int NONE_HASH = StringExtensionMethods.GetStableHashCode("none");

		public static readonly Color32 HairColorMin = new Color32(byte.MaxValue, (byte)237, (byte)180, byte.MaxValue);

		public static readonly Color32 HairColorMax = new Color32(byte.MaxValue, (byte)124, (byte)71, byte.MaxValue);

		public static readonly Color32 SkinColorMin = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);

		public static readonly Color32 SkinColorMax = new Color32((byte)76, (byte)76, (byte)76, byte.MaxValue);

		public const string ZDOVar_INITIALIZED = "VV_Initialized";

		public const string ZDOVar_NPCTYPE = "VV_NPCType";

		public const string ZDOVar_SITTING = "VV_Sitting";

		public const string ZDOVar_ATTACHED = "VV_Attached";

		public const string ZDOVar_SPAWNPOINT = "VV_SpawnPoint";

		public const string ZDOVar_DEFAULTTEXT = "VV_DefaultText";

		public const string ZDOVar_INTERACTTEXT = "VV_InteractText";

		public const string ZDOVar_GIVEITEM = "VV_GiveItem";

		public const string ZDOVar_GIVEITEMQUALITY = "VV_UseItemQuality";

		public const string ZDOVar_GIVEITEMAMOUNT = "VV_UseItemAmount";

		public const string ZDOVar_REWARDTEXT = "VV_RewardText";

		public const string ZDOVar_REWARDITEM = "VV_RewardItem";

		public const string ZDOVar_REWARDITEMQUALITY = "VV_RewardItemQualtiy";

		public const string ZDOVar_REWARDITEMAMOUNT = "VV_RewardItemAmount";

		public const string ZDOVar_REWARDLIMIT = "VV_RewardLimit";

		public const string ZDOVar_REQUIREDKEYS = "VV_RequiredKeys";

		public const string ZDOVar_NOTREQUIREDKEYS = "VV_NotRequiredKeys";

		public const string ZDOVar_INTERACTKEY = "VV_InteractKey";

		public const string ZDOVar_INTERACTKEYTYPE = "VV_InteractKeyType";

		public const string ZDOVar_REWARDKEY = "VV_RewardKey";

		public const string ZDOVar_REWARDKEYTYPE = "VV_RewardKeyType";

		public const string ZDOVar_DEFEATKEY = "VV_DefeatKey";

		public const string ZDOVar_TRUEDEATH = "VV_TrueDeath";

		public static List<int> ZdoVisEquipment = new List<int>
		{
			ZDOVars.s_beardItem,
			ZDOVars.s_hairItem,
			ZDOVars.s_helmetItem,
			ZDOVars.s_chestItem,
			ZDOVars.s_legItem,
			ZDOVars.s_shoulderItem,
			ZDOVars.s_shoulderItemVariant,
			ZDOVars.s_utilityItem,
			ZDOVars.s_rightItem,
			ZDOVars.s_leftItem,
			ZDOVars.s_leftItemVariant
		};

		public static bool GetInitialized(ZNetView nview)
		{
			return nview.GetZDO().GetBool("VV_Initialized", false);
		}

		public static void SetInitialized(ref ZNetView nview, bool init)
		{
			nview.GetZDO().Set("VV_Initialized", init);
		}

		public static string GetTamedName(ZNetView nview)
		{
			return nview.GetZDO().GetString(ZDOVars.s_tamedName, "");
		}

		public static void SetTamedName(ref ZNetView nview, string name)
		{
			nview.GetZDO().Set(ZDOVars.s_tamedName, name);
		}

		public static int GetType(ZNetView nview)
		{
			return nview.GetZDO().GetInt("VV_NPCType", 0);
		}

		public static void SetType(ref ZNetView nview, int type)
		{
			nview.GetZDO().Set("VV_NPCType", type);
		}

		public static bool GetSitting(ZNetView nview)
		{
			return nview.GetZDO().GetBool("VV_Sitting", false);
		}

		public static void SetSitting(ref ZNetView nview, bool sit)
		{
			nview.GetZDO().Set("VV_Sitting", sit);
		}

		public static bool GetAttached(ZNetView nview)
		{
			return nview.GetZDO().GetBool("VV_Attached", false);
		}

		public static void SetAttached(ref ZNetView nview, bool attach)
		{
			nview.GetZDO().Set("VV_Attached", attach);
		}

		public static Vector3 GetSpawnPoint(ZNetView nview)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			return nview.GetZDO().GetVec3("VV_SpawnPoint", Vector3.zero);
		}

		public static void SetSpawnPoint(ref ZNetView nview, Vector3 point)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			nview.GetZDO().Set("VV_SpawnPoint", point);
		}

		public static string GetNPCDefaultText(ZNetView nview)
		{
			return nview.GetZDO().GetString("VV_DefaultText", "");
		}

		public static void SetNPCDefaultText(ref ZNetView nview, string text)
		{
			nview.GetZDO().Set("VV_DefaultText", text);
		}

		public static string GetNPCInteractText(ZNetView nview)
		{
			return nview.GetZDO().GetString("VV_InteractText", "");
		}

		public static void SetNPCInteractText(ref ZNetView nview, string text)
		{
			nview.GetZDO().Set("VV_InteractText", text);
		}

		public static string GetNPCGiveItem(ZNetView nview)
		{
			return nview.GetZDO().GetString("VV_GiveItem", "");
		}

		public static void SetNPCGiveItem(ref ZNetView nview, string item)
		{
			nview.GetZDO().Set("VV_GiveItem", item);
		}

		public static int GetNPCGiveItemQuality(ZNetView nview)
		{
			return nview.GetZDO().GetInt("VV_UseItemQuality", 0);
		}

		public static void SetNPCGiveItemQuality(ref ZNetView nview, int quality)
		{
			nview.GetZDO().Set("VV_UseItemQuality", quality);
		}

		public static int GetNPCGiveItemAmount(ZNetView nview)
		{
			return nview.GetZDO().GetInt("VV_UseItemAmount", 0);
		}

		public static void SetNPCGiveItemAmount(ref ZNetView nview, int amount)
		{
			nview.GetZDO().Set("VV_UseItemAmount", amount);
		}

		public static string GetNPCRewardText(ZNetView nview)
		{
			return nview.GetZDO().GetString("VV_RewardText", "");
		}

		public static void SetNPCRewardText(ref ZNetView nview, string text)
		{
			nview.GetZDO().Set("VV_RewardText", text);
		}

		public static string GetNPCRewardItem(ZNetView nview)
		{
			return nview.GetZDO().GetString("VV_RewardItem", "");
		}

		public static void SetNPCRewardItem(ref ZNetView nview, string item)
		{
			nview.GetZDO().Set("VV_RewardItem", item);
		}

		public static int GetNPCRewardItemQuality(ZNetView nview)
		{
			return nview.GetZDO().GetInt("VV_RewardItemQualtiy", 0);
		}

		public static void SetNPCRewardItemQuality(ref ZNetView nview, int quality)
		{
			nview.GetZDO().Set("VV_RewardItemQualtiy", quality);
		}

		public static int GetNPCRewardItemAmount(ZNetView nview)
		{
			return nview.GetZDO().GetInt("VV_RewardItemAmount", 0);
		}

		public static void SetNPCRewardItemAmount(ref ZNetView nview, int amount)
		{
			nview.GetZDO().Set("VV_RewardItemAmount", amount);
		}

		public static int GetNPCRewardLimit(ZNetView nview)
		{
			return nview.GetZDO().GetInt("VV_RewardLimit", -1);
		}

		public static void SetNPCRewardLimit(ref ZNetView nview, int limit)
		{
			nview.GetZDO().Set("VV_RewardLimit", limit);
		}

		public static string GetNPCRequiredKeys(ZNetView nview)
		{
			return nview.GetZDO().GetString("VV_RequiredKeys", "");
		}

		public static void SetNPCRequiredKeys(ref ZNetView nview, string keys)
		{
			nview.GetZDO().Set("VV_RequiredKeys", keys);
		}

		public static string GetNPCNotRequiredKeys(ZNetView nview)
		{
			return nview.GetZDO().GetString("VV_NotRequiredKeys", "");
		}

		public static void SetNPCNotRequiredKeys(ref ZNetView nview, string keys)
		{
			nview.GetZDO().Set("VV_NotRequiredKeys", keys);
		}

		public static string GetNPCInteractKey(ZNetView nview)
		{
			return nview.GetZDO().GetString("VV_InteractKey", "");
		}

		public static void SetNPCInteractKey(ref ZNetView nview, string key)
		{
			nview.GetZDO().Set("VV_InteractKey", key);
		}

		public static bool GetNPCInteractKeyType(ZNetView nview)
		{
			return nview.GetZDO().GetBool("VV_InteractKeyType", false);
		}

		public static void SetNPCInteractKeyType(ref ZNetView nview, bool type)
		{
			nview.GetZDO().Set("VV_InteractKeyType", type);
		}

		public static string GetNPCRewardKey(ZNetView nview)
		{
			return nview.GetZDO().GetString("VV_RewardKey", "");
		}

		public static void SetNPCRewardKey(ref ZNetView nview, string key)
		{
			nview.GetZDO().Set("VV_RewardKey", key);
		}

		public static bool GetNPCRewardKeyType(ZNetView nview)
		{
			return nview.GetZDO().GetBool("VV_RewardKeyType", false);
		}

		public static void SetNPCRewardKeyType(ref ZNetView nview, bool type)
		{
			nview.GetZDO().Set("VV_RewardKeyType", type);
		}

		public static string GetNPCDefeatKey(ZNetView nview)
		{
			return nview.GetZDO().GetString("VV_DefeatKey", "");
		}

		public static void SetNPCDefeatKey(ref ZNetView nview, string key)
		{
			nview.GetZDO().Set("VV_DefeatKey", key);
		}

		public static bool GetTrueDeath(ZNetView nview)
		{
			return nview.GetZDO().GetBool("VV_TrueDeath", false);
		}

		public static void SetTrueDeath(ref ZNetView nview, bool death)
		{
			nview.GetZDO().Set("VV_TrueDeath", death);
		}

		public static Vector3 GetSkinColor(ZNetView nview)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			return nview.GetZDO().GetVec3(ZDOVars.s_skinColor, Vector3.zero);
		}

		public static Vector3 GetHairColor(ZNetView nview)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			return nview.GetZDO().GetVec3(ZDOVars.s_hairColor, Vector3.zero);
		}

		public static string SetupText(ZNetView zNetView, string text)
		{
			if ((Object)(object)zNetView == (Object)null)
			{
				return text;
			}
			string text2 = GetNPCGiveItem(zNetView);
			if (Utility.GetItemDrop(text2, out var item))
			{
				text2 = item.m_itemData.m_shared.m_name;
			}
			string text3 = $"{GetNPCGiveItemAmount(zNetView)} {text2}";
			if (GetNPCGiveItemQuality(zNetView) > 1)
			{
				text3 += $" *{GetNPCGiveItemQuality(zNetView)}";
			}
			string text4 = GetNPCRewardItem(zNetView);
			if (Utility.GetItemDrop(text4, out var item2))
			{
				text4 = item2.m_itemData.m_shared.m_name;
			}
			string text5 = $"{GetNPCRewardItemAmount(zNetView)} {text4}";
			if (GetNPCRewardItemQuality(zNetView) > 1)
			{
				text5 += $" *{GetNPCRewardItemQuality(zNetView)}";
			}
			text = text.Replace("{giveitem}", text3).Replace("{reward}", text5);
			return Localization.instance.Localize(text);
		}

		public static void CopyZDO(ref ZNetView copy, ZNetView original)
		{
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			copy.GetZDO().Set(ZDOVars.s_seed, original.GetZDO().GetInt(ZDOVars.s_seed, 0), false);
			SetInitialized(ref copy, GetInitialized(original));
			SetTamedName(ref copy, GetTamedName(original));
			SetType(ref copy, GetType(original));
			SetSitting(ref copy, GetSitting(original));
			SetAttached(ref copy, GetAttached(original));
			SetSpawnPoint(ref copy, GetSpawnPoint(original));
			SetTrueDeath(ref copy, GetTrueDeath(original));
			SetNPCDefaultText(ref copy, GetNPCDefaultText(original));
			SetNPCInteractText(ref copy, GetNPCInteractText(original));
			SetNPCGiveItem(ref copy, GetNPCGiveItem(original));
			SetNPCGiveItemQuality(ref copy, GetNPCGiveItemQuality(original));
			SetNPCGiveItemAmount(ref copy, GetNPCGiveItemAmount(original));
			SetNPCRewardText(ref copy, GetNPCRewardText(original));
			SetNPCRewardItem(ref copy, GetNPCRewardItem(original));
			SetNPCRewardItemQuality(ref copy, GetNPCRewardItemQuality(original));
			SetNPCRewardItemAmount(ref copy, GetNPCRewardItemAmount(original));
			SetNPCRewardLimit(ref copy, GetNPCRewardLimit(original));
			SetNPCRequiredKeys(ref copy, GetNPCRequiredKeys(original));
			SetNPCNotRequiredKeys(ref copy, GetNPCNotRequiredKeys(original));
			SetNPCInteractKey(ref copy, GetNPCInteractKey(original));
			SetNPCInteractKeyType(ref copy, GetNPCInteractKeyType(original));
			SetNPCRewardKey(ref copy, GetNPCRewardKey(original));
			SetNPCRewardKeyType(ref copy, GetNPCRewardKeyType(original));
			SetNPCDefeatKey(ref copy, GetNPCDefeatKey(original));
		}

		public static void CopyVisEquipment(ref VisEquipment copy, VisEquipment original)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			copy.SetModel(original.m_nview.GetZDO().GetInt(ZDOVars.s_modelIndex, 0));
			copy.SetSkinColor(original.m_nview.GetZDO().GetVec3(ZDOVars.s_skinColor, Vector3.zero));
			copy.SetHairColor(original.m_nview.GetZDO().GetVec3(ZDOVars.s_hairColor, Vector3.zero));
			foreach (int item in ZdoVisEquipment)
			{
				copy.m_nview.GetZDO().Set(item, original.m_nview.GetZDO().GetInt(item, 0), false);
			}
		}

		public static void SetZDOFromConfig(ref ZNetView nview, NPCConfiguration.NPCConfig config)
		{
			try
			{
				SetTamedName(ref nview, config.Name);
				SetType(ref nview, (int)config.Type);
				SetTrueDeath(ref nview, config.TrueDeath);
				SetInitialized(ref nview, !config.GiveDefaultItems);
				SetNPCDefaultText(ref nview, config.DefaultText);
				SetNPCInteractText(ref nview, config.InteractText);
				SetNPCGiveItem(ref nview, config.GiveItem);
				SetNPCGiveItemQuality(ref nview, config.GiveItemQuality.Value);
				SetNPCGiveItemAmount(ref nview, config.GiveItemAmount.Value);
				SetNPCRewardText(ref nview, config.RewardText);
				SetNPCRewardItem(ref nview, config.RewardItem);
				SetNPCRewardItemQuality(ref nview, config.RewardItemQuality.Value);
				SetNPCRewardItemAmount(ref nview, config.RewardItemAmount.Value);
				SetNPCRewardLimit(ref nview, config.RewardLimit.Value);
				SetNPCRequiredKeys(ref nview, config.RequiredKeys);
				SetNPCNotRequiredKeys(ref nview, config.NotRequiredKeys);
				SetNPCInteractKey(ref nview, config.InteractKey);
				SetNPCInteractKeyType(ref nview, config.InteractKeyType == NPCKeyType.Global);
				SetNPCRewardKey(ref nview, config.RewardKey);
				SetNPCRewardKeyType(ref nview, config.RewardKeyType == NPCKeyType.Global);
				SetNPCDefeatKey(ref nview, config.DefeatKey);
			}
			catch (Exception ex)
			{
				NPCSPlugin.NPCSLogger.LogError((object)"There was an issue spawing the npc from configurations, did you forget to reload the file?");
				NPCSPlugin.NPCSLogger.LogWarning((object)ex);
			}
		}

		public static void Talk(GameObject npc, string title, string text)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)Player.m_localPlayer != (Object)null && !Utility.IsNullOrWhiteSpace(text))
			{
				ZNetView component = npc.GetComponent<ZNetView>();
				Chat.instance.SetNpcText(npc.gameObject, Vector3.up * 2f, 15f, 20f, title, SetupText(component, text), true);
			}
		}

		public static bool HasCorrectReqiuredKeys(HashSet<string> requiredKeys)
		{
			foreach (string requiredKey in requiredKeys)
			{
				if (!Utility.HasKey(requiredKey))
				{
					return false;
				}
			}
			return true;
		}

		public static bool HasCorrectNotReqiuredKeys(HashSet<string> notRequiredKeys)
		{
			foreach (string notRequiredKey in notRequiredKeys)
			{
				if (Utility.HasKey(notRequiredKey))
				{
					return false;
				}
			}
			return true;
		}

		public static bool HasCorrectKeys(HashSet<string> requiredKeys, HashSet<string> notRequiredKeys)
		{
			if (HasCorrectReqiuredKeys(requiredKeys))
			{
				return HasCorrectNotReqiuredKeys(notRequiredKeys);
			}
			return false;
		}

		public static void GiveReward(ref ZNetView nview, ref Character character)
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			if (!Utility.IsNullOrWhiteSpace(GetNPCRewardItem(nview)))
			{
				GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(GetNPCRewardItem(nview));
				if ((Object)(object)itemPrefab != (Object)null)
				{
					ItemDrop component = Object.Instantiate<GameObject>(itemPrefab, ((Component)character).transform.position + new Vector3(0f, 0.75f, 0f) + ((Component)character).transform.rotation * Vector3.forward, ((Component)character).transform.rotation).GetComponent<ItemDrop>();
					component.SetStack(GetNPCRewardItemAmount(nview));
					component.SetQuality(GetNPCRewardItemQuality(nview));
					((Component)component).GetComponent<Rigidbody>().velocity = (((Component)character).transform.forward + Vector3.up) * 1f;
					character.m_zanim.SetTrigger("interact");
				}
			}
			int nPCRewardLimit = GetNPCRewardLimit(nview);
			if (nPCRewardLimit > 0)
			{
				nview.ClaimOwnership();
				SetNPCRewardLimit(ref nview, nPCRewardLimit - 1);
			}
			if (!Utility.IsNullOrWhiteSpace(GetNPCRewardKey(nview)))
			{
				Utility.SetKey(GetNPCRewardKey(nview), GetNPCRewardKeyType(nview));
			}
		}

		public static bool TryUseItem(GameObject npc, ItemData item)
		{
			ZNetView nview = npc.GetComponent<ZNetView>();
			INPC component = npc.GetComponent<INPC>();
			BaseAI component2 = npc.GetComponent<BaseAI>();
			if (GetType(nview) != 2 || !HasCorrectKeys(component.GetRequiredKeysSet(), component.GetNotRequiredKeysSet()) || GetNPCRewardLimit(nview) == 0 || component2.m_aggravated)
			{
				return false;
			}
			string nPCGiveItem = GetNPCGiveItem(nview);
			string tamedName = GetTamedName(nview);
			if (!Utility.IsNullOrWhiteSpace(nPCGiveItem))
			{
				if (item == null || !((Object)item.m_dropPrefab).name.Equals(nPCGiveItem) || !((Object)(object)Player.m_localPlayer != (Object)null))
				{
					Talk(npc, tamedName, "Hmmm that's not right... " + GetNPCInteractText(nview));
					return false;
				}
				int nPCGiveItemQuality = GetNPCGiveItemQuality(nview);
				int nPCGiveItemAmount = GetNPCGiveItemAmount(nview);
				Player localPlayer = Player.m_localPlayer;
				if (((Humanoid)localPlayer).GetInventory().CountItems(item.m_shared.m_name, nPCGiveItemQuality, true) < nPCGiveItemAmount)
				{
					Talk(npc, tamedName, "Hmmm that's not enough... " + GetNPCInteractText(nview));
					return false;
				}
				((Humanoid)localPlayer).UnequipItem(item, true);
				((Humanoid)localPlayer).GetInventory().RemoveItem(item.m_shared.m_name, nPCGiveItemAmount, nPCGiveItemQuality, true);
			}
			Character character = npc.GetComponent<Character>();
			GiveReward(ref nview, ref character);
			Talk(npc, tamedName, GetNPCRewardText(nview));
			return true;
		}

		public static bool TryInteract(GameObject npc)
		{
			ZNetView nview = npc.GetComponent<ZNetView>();
			INPC component = npc.GetComponent<INPC>();
			BaseAI component2 = npc.GetComponent<BaseAI>();
			Character character = npc.GetComponent<Character>();
			if (component2.m_aggravated)
			{
				return false;
			}
			string text = GetNPCDefaultText(nview);
			if (GetType(nview) == 2)
			{
				if (GetNPCRewardLimit(nview) != 0)
				{
					if (Utility.IsNullOrWhiteSpace(GetNPCGiveItem(nview)))
					{
						if (HasCorrectNotReqiuredKeys(component.GetNotRequiredKeysSet()))
						{
							if (HasCorrectReqiuredKeys(component.GetRequiredKeysSet()))
							{
								GiveReward(ref nview, ref character);
								string nPCRewardText = GetNPCRewardText(nview);
								if (!Utility.IsNullOrWhiteSpace(nPCRewardText))
								{
									text = nPCRewardText;
								}
							}
							else
							{
								text = GetNPCInteractText(nview);
							}
						}
					}
					else if (HasCorrectKeys(component.GetRequiredKeysSet(), component.GetNotRequiredKeysSet()))
					{
						text = GetNPCInteractText(nview);
					}
				}
			}
			else if (HasCorrectKeys(component.GetRequiredKeysSet(), component.GetNotRequiredKeysSet()))
			{
				text = GetNPCInteractText(nview);
			}
			string nPCInteractKey = GetNPCInteractKey(nview);
			if (!Utility.IsNullOrWhiteSpace(nPCInteractKey))
			{
				Utility.SetKey(nPCInteractKey, GetNPCInteractKeyType(nview));
			}
			string tamedName = GetTamedName(nview);
			Talk(npc, tamedName, text);
			return false;
		}

		public static string GetHoverText(ZNetView zNetView, BaseAI baseAI)
		{
			if ((Object)(object)baseAI == (Object)null || baseAI.m_aggravated)
			{
				return "";
			}
			if ((Object)(object)zNetView == (Object)null || zNetView.GetZDO() == null)
			{
				return "";
			}
			int type = GetType(zNetView);
			string text = "";
			if (type != 0)
			{
				text = Localization.instance.Localize("[<color=yellow><b>$KEY_Use</b></color>] Talk");
			}
			if (type == 2 && !Utility.IsNullOrWhiteSpace(GetNPCRewardItem(zNetView)))
			{
				text += Localization.instance.Localize("\n[<color=yellow><b>1-8</b></color>] Give");
			}
			return text;
		}

		public static GameObject CreateGameObject(GameObject original, string name)
		{
			GameObject obj = Object.Instantiate<GameObject>(original, NPCSPlugin.Root.transform, false);
			((Object)obj).name = "vvnpcs_" + name;
			obj.transform.SetParent(NPCSPlugin.Root.transform, false);
			return obj;
		}

		public static void RegisterGameObject(GameObject obj)
		{
			ZNetScene.instance.m_prefabs.Add(obj);
			ZNetScene.instance.m_namedPrefabs.Add(StringExtensionMethods.GetStableHashCode(((Object)obj).name), obj);
			NPCSPlugin.NPCSLogger.LogDebug((object)("Adding object to prefabs " + ((Object)obj).name));
		}
	}
	public class Patches
	{
		[HarmonyPatch(typeof(Terminal), "InitTerminal")]
		private static class Patch_Terminal_InitTerminal
		{
			[Serializable]
			[CompilerGenerated]
			private sealed class <>c
			{
				public static readonly <>c <>9 = new <>c();

				public static ConsoleEvent <>9__1_0;

				public static ConsoleEvent <>9__1_1;

				public static ConsoleEvent <>9__1_2;

				public static ConsoleEvent <>9__1_3;

				public static ConsoleEvent <>9__1_4;

				public static ConsoleEvent <>9__1_5;

				public static ConsoleEvent <>9__1_6;

				public static ConsoleEvent <>9__1_7;

				public static ConsoleEvent <>9__1_8;

				public static ConsoleEvent <>9__1_9;

				public static ConsoleEvent <>9__1_10;

				public static ConsoleEvent <>9__1_11;

				public static ConsoleEvent <>9__1_12;

				public static ConsoleEvent <>9__1_13;

				public static ConsoleEvent <>9__1_14;

				[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(1)]
				internal void <Postfix>b__1_0(ConsoleEventArgs args)
				{
					NPCConfiguration.ReloadFile();
				}

				[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(1)]
				internal void <Postfix>b__1_1(ConsoleEventArgs args)
				{
					//IL_000f: Unknown result type (might be due to invalid IL or missing references)
					//IL_0023: Unknown result type (might be due to invalid IL or missing references)
					//IL_0028: Unknown result type (might be due to invalid IL or missing references)
					//IL_0029: Unknown result type (might be due to invalid IL or missing references)
					//IL_002a: Unknown result type (might be due to invalid IL or missing references)
					//IL_002f: Unknown result type (might be due to invalid IL or missing references)
					//IL_0034: Unknown result type (might be due to invalid IL or missing references)
					//IL_0039: Unknown result type (might be due to invalid IL or missing references)
					//IL_0043: Unknown result type (might be due to invalid IL or missing references)
					//IL_0044: Unknown result type (might be due to invalid IL or missing references)
					//IL_0078: Unknown result type (might be due to invalid IL or missing references)
					//IL_0079: Unknown result type (might be due to invalid IL or missing references)
					//IL_0063: Unknown result type (might be due to invalid IL or missing references)
					//IL_0064: Unknown result type (might be due to invalid IL or missing references)
					Vector3 position = ((Component)Player.m_localPlayer).gameObject.transform.position;
					Quaternion rotation = ((Component)Player.m_localPlayer).gameObject.transform.rotation;
					Vector3 position2 = position + rotation * Vector3.forward;
					if (args.Length > 2)
					{
						NPCFactory.SpawnNPC(position2, rotation, args[1], args[2]);
					}
					else if (args.Length > 1)
					{
						NPCFactory.SpawnNPC(position2, rotation, args[1]);
					}
					else
					{
						NPCFactory.SpawnNPC(position2, rotation);
					}
				}

				[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(1)]
				internal void <Postfix>b__1_2(ConsoleEventArgs args)
				{
					//IL_000f: Unknown result type (might be due to invalid IL or missing references)
					//IL_0023: Unknown result type (might be due to invalid IL or missing references)
					//IL_0028: Unknown result type (might be due to invalid IL or missing references)
					//IL_0029: Unknown result type (might be due to invalid IL or missing references)
					//IL_002a: Unknown result type (might be due to invalid IL or missing references)
					//IL_002f: Unknown result type (might be due to invalid IL or missing references)
					//IL_0034: Unknown result type (might be due to invalid IL or missing references)
					//IL_0039: Unknown result type (might be due to invalid IL or missing references)
					//IL_0043: Unknown result type (might be due to invalid IL or missing references)
					//IL_0044: Unknown result type (might be due to invalid IL or missing references)
					Vector3 position = ((Component)Player.m_localPlayer).gameObject.transform.position;
					Quaternion rotation = ((Component)Player.m_localPlayer).gameObject.transform.rotation;
					Vector3 position2 = position + rotation * Vector3.forward;
					if (args.Length >= 2)
					{
						if ((Object)(object)NPCFactory.SpawnSavedNPC(position2, rotation, args[1]) == (Object)null)
						{
							args.Context.AddString("Could not spawn NPC!");
						}
					}
					else
					{
						args.Context.AddString("Wrong Syntax!");
					}
				}

				[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(1)]
				internal void <Postfix>b__1_3(ConsoleEventArgs args)
				{
					//IL_000f: Unknown result type (might be due to invalid IL or missing references)
					INPC closestNPC = Utility.GetClosestNPC(((Component)Player.m_localPlayer).gameObject.transform.position);
					if (closestNPC == null)
					{
						args.Context.AddString("No npc found.");
					}
					else if (args.Length >= 2)
					{
						closestNPC.SetFromConfig(NPCConfiguration.GetConfig(args[1]), newSpawn: false);
					}
					else
					{
						args.Context.AddString("Wrong Syntax!");
					}
				}

				[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(1)]
				internal void <Postfix>b__1_4(ConsoleEventArgs args)
				{
					//IL_000f: Unknown result type (might be due to invalid IL or missing references)
					INPC closestNPC = Utility.GetClosestNPC(((Component)Player.m_localPlayer).gameObject.transform.position);
					if (closestNPC == null)
					{
						args.Context.AddString("No npc found.");
					}
					else if (args.Length >= 2)
					{
						closestNPC.SetTrueDeath(bool.Parse(args[1]));
					}
					else
					{
						closestNPC.SetTrueDeath(death: true);
					}
				}

				[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(1)]
				internal void <Postfix>b__1_5(ConsoleEventArgs args)
				{
					//IL_000f: Unknown result type (might be due to invalid IL or missing references)
					INPC closestNPC = Utility.GetClosestNPC(((Component)Player.m_localPlayer).gameObject.transform.position);
					if (closestNPC == null)
					{
						args.Context.AddString("No npc found.");
					}
					else
					{
						closestNPC.Attach(attach: false);
					}
				}

				[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(1)]
				internal void <Postfix>b__1_6(ConsoleEventArgs args)
				{
					//IL_000f: Unknown result type (might be due to invalid IL or missing references)
					INPC closestNPC = Utility.GetClosestNPC(((Component)Player.m_localPlayer).gameObject.transform.position);
					if (closestNPC == null)
					{
						args.Context.AddString("No npc found.");
					}
					else
					{
						closestNPC.Attach(attach: true);
					}
				}

				[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(1)]
				internal void <Postfix>b__1_7(ConsoleEventArgs args)
				{
					//IL_000f: Unknown result type (might be due to invalid IL or missing references)
					//IL_0014: Unknown result type (might be due to invalid IL or missing references)
					//IL_0015: Unknown result type (might be due to invalid IL or missing references)
					//IL_0030: Unknown result type (might be due to invalid IL or missing references)
					//IL_0031: Unknown result type (might be due to invalid IL or missing references)
					//IL_003b: Unknown result type (might be due to invalid IL or missing references)
					Vector3 position = ((Component)Player.m_localPlayer).gameObject.transform.position;
					INPC closestNPC = Utility.GetClosestNPC(position);
					if (closestNPC == null)
					{
						args.Context.AddString("No npc found.");
						return;
					}
					Chair closestChair = Utility.GetClosestChair(position, Vector3.one * 2f);
					closestNPC.Attach(attach: true, closestChair);
				}

				[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(1)]
				internal void <Postfix>b__1_8(ConsoleEventArgs args)
				{
					//IL_000f: Unknown result type (might be due to invalid IL or missing references)
					//IL_0014: Unknown result type (might be due to invalid IL or missing references)
					//IL_006f: Unknown result type (might be due to invalid IL or missing references)
					//IL_001e: Unknown result type (might be due to invalid IL or missing references)
					Vector3 position = ((Component)Player.m_localPlayer).gameObject.transform.position;
					if (args.Length >= 2)
					{
						foreach (NPCHumanoid allNPC in Utility.GetAllNPCS(position, float.Parse(args[1])))
						{
							BaseAI component = ((Component)allNPC).GetComponent<BaseAI>();
							if ((Object)(object)component != (Object)null)
							{
								component.SetAggravated(false, (AggravatedReason)0);
							}
						}
						return;
					}
					Utility.GetAllNPCS(position, 5f);
				}

				[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(1)]
				internal void <Postfix>b__1_9(ConsoleEventArgs args)
				{
					//IL_000f: Unknown result type (might be due to invalid IL or missing references)
					//IL_0023: Unknown result type (might be due to invalid IL or missing references)
					//IL_0028: Unknown result type (might be due to invalid IL or missing references)
					//IL_0044: Unknown result type (might be due to invalid IL or missing references)
					//IL_0059: Unknown result type (might be due to invalid IL or missing references)
					//IL_005e: Unknown result type (might be due to invalid IL or missing references)
					Vector3 position = ((Component)Player.m_localPlayer).gameObject.transform.position;
					Quaternion rotation = ((Component)Player.m_localPlayer).gameObject.transform.rotation;
					INPC closestNPC = Utility.GetClosestNPC(position);
					if (closestNPC == null)
					{
						args.Context.AddString("No npc found.");
					}
					else
					{
						closestNPC.SetRotation(rotation * new Quaternion(0f, 1f, 0f, 0f));
					}
				}

				[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(1)]
				internal void <Postfix>b__1_10(ConsoleEventArgs args)
				{
					//IL_000f: Unknown result type (might be due to invalid IL or missing references)
					INPC closestNPC = Utility.GetClosestNPC(((Component)Player.m_localPlayer).gameObject.transform.position);
					if (closestNPC == null || !(closestNPC is NPCHumanoid))
					{
						args.Context.AddString("No npc found.");
					}
					else
					{
						args.Context.AddString(((Character)(closestNPC as NPCHumanoid)).m_name + ": " + (closestNPC as NPCHumanoid).GetSkinColor());
					}
				}

				[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(1)]
				internal void <Postfix>b__1_11(ConsoleEventArgs args)
				{
					//IL_000f: Unknown result type (might be due to invalid IL or missing references)
					INPC closestNPC = Utility.GetClosestNPC(((Component)Player.m_localPlayer).gameObject.transform.position);
					if (closestNPC == null || !(closestNPC is NPCHumanoid))
					{
						args.Context.AddString("No npc found.");
					}
					else
					{
						args.Context.AddString(((Character)(closestNPC as NPCHumanoid)).m_name + ": " + (closestNPC as NPCHumanoid).GetHairColor());
					}
				}

				[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(1)]
				internal void <Postfix>b__1_12(ConsoleEventArgs args)
				{
					//IL_000f: Unknown result type (might be due to invalid IL or missing references)
					INPC closestNPC = Utility.GetClosestNPC(((Component)Player.m_localPlayer).gameObject.transform.position);
					if (closestNPC == null)
					{
						args.Context.AddString("No npc found.");
					}
					else if (closestNPC is NPCHumanoid)
					{
						((Character)(closestNPC as NPCHumanoid)).m_nview.ClaimOwnership();
						ZNetScene.instance.Destroy(((Component)(closestNPC as NPCHumanoid)).gameObject);
					}
					else if (closestNPC is NPCCharacter)
					{
						((Character)(closestNPC as NPCCharacter)).m_nview.ClaimOwnership();
						ZNetScene.instance.Destroy(((Component)(closestNPC as NPCCharacter)).gameObject);
					}
				}

				[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(1)]
				internal void <Postfix>b__1_13(ConsoleEventArgs args)
				{
					//IL_000f: Unknown result type (might be due to invalid IL or missing references)
					INPC closestNPC = Utility.GetClosestNPC(((Component)Player.m_localPlayer).gameObject.transform.position);
					if (closestNPC == null)
					{
						args.Context.AddString("No npc found.");
					}
					else
					{
						closestNPC.SetRandom();
					}
				}

				[<d8e89b07-b022-4017-96cc-d985a31b852b>NullableContext(1)]
				internal void <Postfix>b__1_14(ConsoleEventArgs args)
				{
					//IL_000f: Unknown result type (might be due to invalid IL or missing references)
					INPC closestNPC = Utility.GetClosestNPC(((Component)Player.m_localPlayer).gameObject.transform.position);
					if (closestNPC == null)
					{
						args.Context.AddString("No npc found.");
					}
					else if (closestNPC is NPCHumanoid)
					{
						NPCHumanoid nPCHumanoid = (NPCHumanoid)closestNPC;
						Terminal context = args.Context;
						string[] obj = ne