Decompiled source of Pathside Assistance v0.2.3

Plugins/VentureValheim.PathsideAssistance.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("VentureValheim.PathsideAssistance")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("VentureValheim.PathsideAssistance")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("FC0132A3-175E-41F5-9E4D-7E9C74401203")]
[assembly: AssemblyFileVersion("0.2.3")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.2.3.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace VentureValheim.PathsideAssistance
{
	[BepInPlugin("com.orianaventure.mod.PathsideAssistance", "PathsideAssistance", "0.2.3")]
	public class PathsideAssistancePlugin : BaseUnityPlugin
	{
		private const string ModName = "PathsideAssistance";

		private const string ModVersion = "0.2.3";

		private const string Author = "com.orianaventure.mod";

		private const string ModGUID = "com.orianaventure.mod.PathsideAssistance";

		private readonly Harmony HarmonyInstance = new Harmony("com.orianaventure.mod.PathsideAssistance");

		public static readonly ManualLogSource PathsideAssistanceLogger = Logger.CreateLogSource("PathsideAssistance");

		public static GameObject Root;

		public void Awake()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Expected O, but got Unknown
			PathsideAssistanceLogger.LogInfo((object)"Thank you for your call, help is on the way.");
			Root = new GameObject("PathsideRoot");
			Root.SetActive(false);
			Object.DontDestroyOnLoad((Object)(object)Root);
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			HarmonyInstance.PatchAll(executingAssembly);
		}
	}
	public class IconMerge
	{
		private static readonly IconMerge _instance;

		private static AssetBundle _iconBundle;

		private static Sprite _overlay;

		public static IconMerge Instance => _instance;

		static IconMerge()
		{
			_instance = new IconMerge();
			_iconBundle = null;
			_overlay = null;
		}

		private IconMerge()
		{
		}

		private static Texture2D DuplicateTexture(Sprite sprite)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Expected O, but got Unknown
			if ((Object)(object)sprite == (Object)null)
			{
				return null;
			}
			Rect textureRect = sprite.textureRect;
			int num = (int)((Rect)(ref textureRect)).width;
			textureRect = sprite.textureRect;
			int num2 = (int)((Rect)(ref textureRect)).height;
			textureRect = sprite.textureRect;
			int num3 = (int)((Rect)(ref textureRect)).x;
			textureRect = sprite.textureRect;
			int num4 = (int)((Rect)(ref textureRect)).y;
			RenderTexture active = RenderTexture.active;
			RenderTexture temporary = RenderTexture.GetTemporary(((Texture)sprite.texture).width, ((Texture)sprite.texture).height, 0, (RenderTextureFormat)7, (RenderTextureReadWrite)2);
			Graphics.Blit((Texture)(object)sprite.texture, temporary);
			RenderTexture.active = temporary;
			Texture2D val = new Texture2D(num, num2);
			val.ReadPixels(new Rect((float)num3, (float)num4, (float)num, (float)num2), 0, 0);
			val.Apply();
			RenderTexture.active = active;
			RenderTexture.ReleaseTemporary(temporary);
			return val;
		}

		private static Sprite MergeTextures(string name, Texture2D baseTexture, Texture2D overlayTexture)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			int width = ((Texture)baseTexture).width;
			int height = ((Texture)baseTexture).height;
			Texture2D val = new Texture2D(width, height);
			for (int i = 0; i < width; i++)
			{
				for (int j = 0; j < height; j++)
				{
					val.SetPixel(i, j, Color.clear);
					Color pixel = overlayTexture.GetPixel(i, j);
					if (pixel.a != 0f)
					{
						val.SetPixel(i, j, pixel);
						continue;
					}
					Color pixel2 = baseTexture.GetPixel(i, j);
					if (pixel2.a != 0f)
					{
						val.SetPixel(i, j, pixel2);
					}
				}
			}
			val.Apply();
			Sprite obj = Sprite.Create(val, new Rect(0f, 0f, (float)width, (float)height), new Vector2(0.5f, 0.5f));
			((Object)obj).name = name;
			return obj;
		}

		public static void AddSpriteOverlay(ref GameObject item)
		{
			if ((Object)(object)_iconBundle == (Object)null)
			{
				try
				{
					_iconBundle = AssetUtils.LoadAssetBundleFromResources("pathside_icon", Assembly.GetExecutingAssembly());
					_overlay = _iconBundle.LoadAsset<Sprite>("VV_PA_Icon");
				}
				catch (Exception ex)
				{
					PathsideAssistancePlugin.PathsideAssistanceLogger.LogError((object)"Exception Caught! This mod might not behave as expected.");
					PathsideAssistancePlugin.PathsideAssistanceLogger.LogInfo((object)ex);
					return;
				}
			}
			if (!((Object)(object)_overlay == (Object)null))
			{
				Piece component = item.GetComponent<Piece>();
				if ((Object)(object)component != (Object)null && (Object)(object)component.m_icon != (Object)null)
				{
					Sprite icon = component.m_icon;
					Sprite icon2 = MergeTextures(baseTexture: (Texture2D)((!((Texture)icon.texture).isReadable) ? ((object)DuplicateTexture(icon)) : ((object)icon.texture)), name: "VV_PA_" + ((Object)item).name, overlayTexture: _overlay.texture);
					component.m_icon = icon2;
				}
			}
		}
	}
	public class PathsideAssistance
	{
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		public static class Patch_ObjectDB_Awake
		{
			[HarmonyPriority(200)]
			private static void Postfix(ObjectDB __instance)
			{
				//IL_0007: Unknown result type (might be due to invalid IL or missing references)
				//IL_000c: Unknown result type (might be due to invalid IL or missing references)
				if (!Configured)
				{
					Scene activeScene = SceneManager.GetActiveScene();
					if (((Scene)(ref activeScene)).name.Equals("main"))
					{
						UpdatePieceTable(__instance.GetItemPrefab(StringExtensionMethods.GetStableHashCode("Hoe")));
						UpdatePieceTable(__instance.GetItemPrefab(StringExtensionMethods.GetStableHashCode("Cultivator")));
						PathsideAssistancePlugin.PathsideAssistanceLogger.LogInfo((object)"Done adding additional options.");
						Configured = true;
					}
				}
			}
		}

		private static readonly PathsideAssistance _instance;

		private static bool Configured;

		public static PathsideAssistance Instance => _instance;

		static PathsideAssistance()
		{
			_instance = new PathsideAssistance();
			Configured = false;
		}

		private PathsideAssistance()
		{
		}

		private static void UpdatePieceTable(GameObject piece)
		{
			if (!((Object)(object)piece != (Object)null))
			{
				return;
			}
			ItemDrop component = piece.GetComponent<ItemDrop>();
			if (!((Object)(object)component != (Object)null))
			{
				return;
			}
			PieceTable buildPieces = component.m_itemData.m_shared.m_buildPieces;
			if (!((Object)(object)buildPieces != (Object)null))
			{
				return;
			}
			List<GameObject> list = new List<GameObject>();
			foreach (GameObject piece2 in buildPieces.m_pieces)
			{
				list.Add(piece2);
				GameObject item = GetPaintOnlyCopy(piece2);
				if ((Object)(object)item != (Object)null)
				{
					IconMerge.AddSpriteOverlay(ref item);
					list.Add(item);
				}
			}
			component.m_itemData.m_shared.m_buildPieces.m_pieces = list;
		}

		private static GameObject GetPaintOnlyCopy(GameObject piece)
		{
			if ((Object)(object)piece.GetComponent<TerrainOp>() != (Object)null)
			{
				GameObject val = Object.Instantiate<GameObject>(piece, PathsideAssistancePlugin.Root.transform, false);
				((Object)val).name = Utils.GetPrefabName(val) + "_ALT";
				Piece component = val.GetComponent<Piece>();
				if ((Object)(object)component != (Object)null)
				{
					component.m_name = Localization.instance.Localize(component.m_name ?? "") + " ALT";
				}
				TerrainOp component2 = val.GetComponent<TerrainOp>();
				if (!component2.m_settings.m_raise && (component2.m_settings.m_level || component2.m_settings.m_smooth))
				{
					component2.m_settings.m_raise = false;
					component2.m_settings.m_level = false;
					component2.m_settings.m_smooth = false;
				}
				else
				{
					Settings settings = component2.m_settings;
					settings.m_raiseRadius *= 2f;
					Settings settings2 = component2.m_settings;
					settings2.m_levelRadius *= 2f;
					Settings settings3 = component2.m_settings;
					settings3.m_smoothRadius *= 2f;
					Settings settings4 = component2.m_settings;
					settings4.m_paintRadius *= 2f;
					if (component.m_resources != null)
					{
						for (int i = 0; i < component.m_resources.Length; i++)
						{
							Requirement obj = component.m_resources[i];
							obj.m_amount *= 4;
						}
					}
				}
				return val;
			}
			return null;
		}
	}
}