using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("VentureValheim.FarmGrid")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("VentureValheim.FarmGrid")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("9574D247-B4C6-45F8-92FC-A52DE6A636C0")]
[assembly: AssemblyFileVersion("0.1.2")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.2.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace VentureValheim.FarmGrid
{
[BepInPlugin("com.orianaventure.mod.VentureFarmGrid", "VentureFarmGrid", "0.1.2")]
public class FarmGridPlugin : BaseUnityPlugin
{
private const string ModName = "VentureFarmGrid";
private const string ModVersion = "0.1.2";
private const string Author = "com.orianaventure.mod";
private const string ModGUID = "com.orianaventure.mod.VentureFarmGrid";
private static string ConfigFileName = "com.orianaventure.mod.VentureFarmGrid.cfg";
private static string ConfigFileFullPath;
private readonly Harmony HarmonyInstance = new Harmony("com.orianaventure.mod.VentureFarmGrid");
public static readonly ManualLogSource FarmGridLogger;
private static ConfigEntry<int> CE_FarmGridFixedPartitions;
private static ConfigEntry<float> CE_PlantSpacing;
private static ConfigEntry<int> CE_FarmGridSections;
private static ConfigEntry<float> CE_FarmGridYOffset;
private static ConfigEntry<Color> CE_FarmGridColor;
private static ConfigEntry<string> CE_CustomPlants;
private DateTime _lastReloadTime;
private const long RELOAD_DELAY = 10000000L;
public static int GetFarmGridFixedPartitions()
{
return CE_FarmGridFixedPartitions.Value;
}
public static float GetExtraPlantSpacing()
{
return CE_PlantSpacing.Value;
}
public static int GetFarmGridSections()
{
return Math.Max(0, Math.Min(CE_FarmGridSections.Value, 10));
}
public static float GetFarmGridYOffset()
{
return CE_FarmGridYOffset.Value;
}
public static Color GetFarmGridColor()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return CE_FarmGridColor.Value;
}
public static string GetCustomPlants()
{
return CE_CustomPlants.Value;
}
private void AddConfig<T>(string key, string section, string description, bool synced, T value, ref ConfigEntry<T> configEntry)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
string extendedDescription = GetExtendedDescription(description, synced);
configEntry = ((BaseUnityPlugin)this).Config.Bind<T>(section, key, value, new ConfigDescription(extendedDescription, (AcceptableValueBase)null, Array.Empty<object>()));
}
public string GetExtendedDescription(string description, bool synchronizedSetting)
{
return description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]");
}
public void Awake()
{
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
AddConfig("FarmGridFixedPartitions", "General", "Fixed number partitions for initial snapping angles. Vanilla uses 16 for build pieces, 0 allows free rotation (int).", synced: false, 16, ref CE_FarmGridFixedPartitions);
AddConfig("PlantSpacing", "General", "Extra spacing to add to all plants in addition to the plant's needed growth space (float).", synced: false, 0.01f, ref CE_PlantSpacing);
AddConfig("FarmGridSections", "General", "Amount of grid squares to draw from the center (limited to 10 maximum) (int).", synced: false, 2, ref CE_FarmGridSections);
AddConfig("FarmGridYOffset", "General", "Grid offset from the ground (float).", synced: false, 0.1f, ref CE_FarmGridYOffset);
AddConfig("FarmGridColor", "General", "Color of the grid (Color).", synced: false, new Color(0.8f, 0.8f, 0.8f, 0.2f), ref CE_FarmGridColor);
AddConfig("CustomPlants", "Advanced", "Additional non-Plant prefabs and default overrides (Example: RaspberryBush: 0.5, BlueberryBush: 0.5) (string in format: Prefab:float,Prefab:float).", synced: false, "", ref CE_CustomPlants);
FarmGridLogger.LogInfo((object)"Snap. Crackle. Pop.");
FarmGrid.SetupConfigurations();
Assembly executingAssembly = Assembly.GetExecutingAssembly();
HarmonyInstance.PatchAll(executingAssembly);
SetupWatcher();
}
private void OnDestroy()
{
((BaseUnityPlugin)this).Config.Save();
}
private void SetupWatcher()
{
_lastReloadTime = DateTime.Now;
FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
fileSystemWatcher.Changed += ReadConfigValues;
fileSystemWatcher.Created += ReadConfigValues;
fileSystemWatcher.Renamed += ReadConfigValues;
fileSystemWatcher.IncludeSubdirectories = true;
fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
fileSystemWatcher.EnableRaisingEvents = true;
}
private void ReadConfigValues(object sender, FileSystemEventArgs e)
{
DateTime now = DateTime.Now;
long num = now.Ticks - _lastReloadTime.Ticks;
if (File.Exists(ConfigFileFullPath) && num >= 10000000)
{
try
{
FarmGridLogger.LogInfo((object)"Attempting to reload configuration...");
((BaseUnityPlugin)this).Config.Reload();
}
catch
{
FarmGridLogger.LogError((object)("There was an issue loading " + ConfigFileName));
return;
}
_lastReloadTime = now;
FarmGrid.SetupConfigurations();
}
}
static FarmGridPlugin()
{
string configPath = Paths.ConfigPath;
char directorySeparatorChar = Path.DirectorySeparatorChar;
ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
FarmGridLogger = Logger.CreateLogSource("VentureFarmGrid");
CE_FarmGridFixedPartitions = null;
CE_PlantSpacing = null;
CE_FarmGridSections = null;
CE_FarmGridYOffset = null;
CE_FarmGridColor = null;
CE_CustomPlants = null;
}
}
public class FarmGrid
{
private class PlantObject
{
public Vector3 position;
public float growthSize;
public PlantObject(Vector3 position, float growthSize)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
this.position = position;
this.growthSize = growthSize;
}
}
[HarmonyPatch(typeof(Player), "SetupPlacementGhost")]
public static class Patch_Player_SetupPlacementGhost
{
private static void Postfix()
{
ResetCache();
SetGhostPlant();
}
}
[HarmonyPatch(typeof(Player), "UpdatePlacementGhost")]
public static class Patch_Player_UpdatePlacementGhost
{
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Expected O, but got Unknown
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Expected O, but got Unknown
List<CodeInstruction> list = instructions.ToList();
bool flag = false;
int num = 0;
MethodInfo methodInfo = AccessTools.Method(typeof(Player), "FindClosestSnapPoints", (Type[])null, (Type[])null);
object obj = AccessTools.Method(typeof(FarmGrid), "GetFarmSnapPoints", (Type[])null, (Type[])null);
for (int i = 0; i < list.Count; i++)
{
if (list[i].opcode == OpCodes.Brtrue)
{
num = i;
}
if (CodeInstructionExtensions.Calls(list[i], methodInfo))
{
list.InsertRange(num + 1, (IEnumerable<CodeInstruction>)(object)new CodeInstruction[2]
{
new CodeInstruction(OpCodes.Call, obj),
new CodeInstruction(OpCodes.Brtrue, list[num].operand)
});
flag = true;
break;
}
}
if (!flag)
{
FarmGridPlugin.FarmGridLogger.LogWarning((object)"FarmGrid: Failed to patch UpdatePlacementGhost");
}
return list;
}
}
[HarmonyPatch(typeof(Player), "TryPlacePiece")]
public static class Patch_Player_PlacePiece
{
private static bool Prefix(ref Player __instance, ref bool __result, Piece piece)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
if (GetPlantObject(__instance.m_placementGhost.GetComponent<Collider>(), out PlantObject plantObject) && HasOverlappingPlants(plantObject.position, plantObject.growthSize))
{
__result = false;
return false;
}
return true;
}
}
[HarmonyPatch(typeof(Humanoid), "SetupVisEquipment")]
public static class Patch_Humanoid_SetupVisEquipment
{
private static void Postfix(ref Humanoid __instance)
{
if ((Object)(object)__instance == (Object)(object)Player.m_localPlayer && ((Object)(object)Player.m_localPlayer == (Object)null || ((Humanoid)Player.m_localPlayer).m_rightItem == null || ((Humanoid)Player.m_localPlayer).m_rightItem.m_shared == null || ((Humanoid)Player.m_localPlayer).m_rightItem.m_shared.m_name != "$item_cultivator"))
{
HideFarmGrid();
ResetCache();
}
}
}
[HarmonyPriority(0)]
[HarmonyPatch(typeof(ZNetScene), "Awake")]
public static class Patch_ZNetScene_Awake
{
private static void Postfix()
{
SetupPlantCache();
}
}
private static Dictionary<string, float> customPlants = new Dictionary<string, float>();
private static readonly Dictionary<string, float> vanillaPlantsDefaults = new Dictionary<string, float>
{
{ "BlueberryBush", 0.5f },
{ "CloudberryBush", 0.5f },
{ "RaspberryBush", 0.5f },
{ "Pickable_Dandelion", 0.5f },
{ "Pickable_Fiddlehead", 0.5f },
{ "Pickable_Mushroom", 0.5f },
{ "Pickable_Mushroom_blue", 0.5f },
{ "Pickable_Mushroom_yellow", 0.5f },
{ "Pickable_SmokePuff", 0.5f },
{ "Pickable_Thistle", 0.5f }
};
private static Dictionary<string, float> plantsConfiguration = new Dictionary<string, float>();
private static readonly string[] plantObjectMasks = new string[6] { "Default", "Default_small", "item", "piece", "piece_nonsolid", "static_solid" };
private static int plantObjectMask = LayerMask.GetMask(plantObjectMasks);
private static Vector3 plantSnapPoint = Vector3.zero;
private static GameObject[] farmGrid = null;
private static bool farmGridVisible = false;
private static PlantObject plantGhost;
private static Vector3 plantGhostPosition = Vector3.zero;
private static Material lineMaterial;
private static bool freeDraw = true;
public static void SetupPlantCache()
{
if ((Object)(object)ZNetScene.instance == (Object)null)
{
return;
}
plantsConfiguration.Clear();
foreach (GameObject prefab in ZNetScene.instance.m_prefabs)
{
Plant component = prefab.GetComponent<Plant>();
if ((Object)(object)component == (Object)null || plantsConfiguration.ContainsKey(((Object)component).name))
{
continue;
}
plantsConfiguration.Add(((Object)component).name, component.m_growRadius);
GameObject[] grownPrefabs = component.m_grownPrefabs;
foreach (GameObject val in grownPrefabs)
{
if (!plantsConfiguration.ContainsKey(((Object)val).name))
{
plantsConfiguration.Add(((Object)val).name, component.m_growRadius);
}
}
}
foreach (KeyValuePair<string, float> vanillaPlantsDefault in vanillaPlantsDefaults)
{
if (!plantsConfiguration.ContainsKey(vanillaPlantsDefault.Key))
{
plantsConfiguration.Add(vanillaPlantsDefault.Key, vanillaPlantsDefault.Value);
}
}
}
public static void SetupConfigurations()
{
customPlants.Clear();
string[] array = FarmGridPlugin.GetCustomPlants().Split(new char[1] { ',' }, StringSplitOptions.RemoveEmptyEntries);
for (int i = 0; i < array.Length; i++)
{
string[] array2 = array[i].Split(new string[1] { ":" }, StringSplitOptions.RemoveEmptyEntries);
if (array2.Length == 2 && float.TryParse(array2[1].Trim(), NumberStyles.Float, CultureInfo.InvariantCulture, out var result))
{
customPlants.Add(array2[0].Trim(), result);
}
}
DestroyFarmGrid();
ResetCache();
SetGhostPlant();
}
private static bool HasCustomSize(string prefab, out float size)
{
string prefabName = Utils.GetPrefabName(prefab);
size = 0f;
if (customPlants.ContainsKey(prefabName))
{
size = customPlants[prefabName];
return true;
}
if (plantsConfiguration.ContainsKey(prefabName))
{
size = plantsConfiguration[prefabName];
return true;
}
return false;
}
private static float GetCollisionRadius(PlantObject plant)
{
return GetPlantSpacing(plant.growthSize) * (float)(FarmGridPlugin.GetFarmGridSections() + 1);
}
private static float GetPlantSpacing(float growthSize)
{
return growthSize * 2f + FarmGridPlugin.GetExtraPlantSpacing();
}
private static void DrawFarmGrid(Vector3 pos, Vector3 gridDir, float gridSize)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
if (farmGrid == null || (Object)(object)farmGrid[0] == (Object)null)
{
InitFarmGrid();
}
Vector3 val = default(Vector3);
((Vector3)(ref val))..ctor(gridDir.z, gridDir.y, 0f - gridDir.x);
int farmGridSections = FarmGridPlugin.GetFarmGridSections();
for (int i = -farmGridSections; i <= farmGridSections; i++)
{
GameObject grid = farmGrid[i + farmGridSections];
Vector3 position = pos + gridDir * (float)i * gridSize;
DrawSegments(farmGridSections, gridSize, grid, position, val);
GameObject grid2 = farmGrid[i + farmGridSections + (farmGridSections * 2 + 1)];
Vector3 position2 = pos + val * (float)i * gridSize;
DrawSegments(farmGridSections, gridSize, grid2, position2, gridDir);
}
farmGridVisible = true;
}
private static void DrawSegments(int farmGridSections, float gridSize, GameObject grid, Vector3 position, Vector3 pivot)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
grid.transform.position = position;
LineRenderer component = grid.GetComponent<LineRenderer>();
component.widthMultiplier = 0.015f;
((Renderer)component).enabled = true;
float farmGridYOffset = FarmGridPlugin.GetFarmGridYOffset();
for (int i = -farmGridSections; i <= farmGridSections; i++)
{
Vector3 val = position + pivot * (float)i * gridSize;
float groundHeight = GetGroundHeight(val);
val.y = groundHeight + farmGridYOffset;
component.SetPosition(i + farmGridSections, val);
}
}
private static float GetGroundHeight(Vector3 linePos)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return ZoneSystem.instance.GetGroundHeight(linePos);
}
public static void DestroyFarmGrid()
{
if (farmGrid == null)
{
return;
}
for (int i = 0; i < farmGrid.Length; i++)
{
if (Object.op_Implicit((Object)(object)farmGrid[i]))
{
Object.Destroy((Object)(object)farmGrid[i]);
}
}
farmGrid = null;
}
private static void InitFarmGrid()
{
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)lineMaterial))
{
lineMaterial = Resources.FindObjectsOfTypeAll<Material>().First((Material k) => ((Object)k).name == "Default-Line");
}
int farmGridSections = FarmGridPlugin.GetFarmGridSections();
Color farmGridColor = FarmGridPlugin.GetFarmGridColor();
farmGrid = (GameObject[])(object)new GameObject[(farmGridSections * 2 + 1) * 2];
for (int i = 0; i < farmGrid.Length; i++)
{
GameObject val = new GameObject();
LineRenderer obj = val.AddComponent<LineRenderer>();
((Renderer)obj).material = lineMaterial;
obj.startColor = farmGridColor;
obj.endColor = farmGridColor;
obj.positionCount = farmGridSections * 2 + 1;
farmGrid[i] = val;
}
}
private static void HideFarmGrid()
{
if (farmGridVisible && farmGrid != null && (Object)(object)farmGrid[0] != (Object)null)
{
for (int i = 0; i < farmGrid.Length; i++)
{
((Renderer)farmGrid[i].GetComponent<LineRenderer>()).enabled = false;
}
farmGridVisible = false;
freeDraw = true;
}
}
private static void ResetCache()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
plantGhost = null;
plantSnapPoint = Vector3.zero;
freeDraw = true;
}
private static void SetGhostPlant()
{
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
Player localPlayer = Player.m_localPlayer;
if (!((Object)(object)localPlayer == (Object)null) && !((Object)(object)localPlayer.m_placementGhost == (Object)null) && GetPlantObject(localPlayer.m_placementGhost.GetComponentInChildren<Collider>(), out PlantObject plantObject))
{
plantGhost = plantObject;
plantGhostPosition = plantGhost.position;
}
}
private static bool GetFarmSnapPoints()
{
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
if (plantGhost == null)
{
HideFarmGrid();
ResetCache();
return false;
}
if ((Object)(object)Player.m_localPlayer == (Object)null)
{
HideFarmGrid();
ResetCache();
return false;
}
GameObject placementGhost = Player.m_localPlayer.m_placementGhost;
if ((Object)(object)placementGhost == (Object)null)
{
HideFarmGrid();
ResetCache();
return false;
}
Vector3 val = plantGhostPosition - placementGhost.transform.position;
float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude;
if (((!farmGridVisible || freeDraw) && sqrMagnitude < 0.0001f) || (farmGridVisible && !freeDraw && (double)sqrMagnitude < 0.02))
{
if (plantSnapPoint != Vector3.zero)
{
placementGhost.transform.position = plantSnapPoint;
}
return true;
}
plantSnapPoint = Vector3.zero;
plantGhost.position = placementGhost.transform.position;
plantGhostPosition = plantGhost.position;
List<PlantObject> otherPlants = GetOtherPlants(plantGhost.position, GetCollisionRadius(plantGhost));
if (otherPlants.Count < 1)
{
HideFarmGrid();
return true;
}
if (otherPlants.Count == 1)
{
DrawFreeGrid(otherPlants[0]);
}
else if (otherPlants.Count > 1)
{
DrawFixedGrid(otherPlants);
}
return true;
}
private static void DrawFreeGrid(PlantObject otherPlant)
{
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
if (!GetFixedGridDir(otherPlant, out var gridDir))
{
gridDir = plantGhost.position - otherPlant.position;
gridDir.y = 0f;
((Vector3)(ref gridDir)).Normalize();
}
freeDraw = true;
float plantSpacing = GetPlantSpacing(Mathf.Max(plantGhost.growthSize, otherPlant.growthSize));
plantSnapPoint = otherPlant.position + gridDir * plantSpacing;
float groundHeight = GetGroundHeight(plantSnapPoint);
plantSnapPoint.y = groundHeight;
Player.m_localPlayer.m_placementGhost.transform.position = plantSnapPoint;
DrawFarmGrid(plantSnapPoint, gridDir, plantSpacing);
}
private static void DrawFixedGrid(List<PlantObject> otherPlants)
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
if (!GetGridDir(otherPlants, out Vector3 gridDir, out PlantObject chosen, out PlantObject _) || chosen == null)
{
DrawFreeGrid(otherPlants[0]);
return;
}
freeDraw = false;
float plantSpacing = GetPlantSpacing(Mathf.Max(plantGhost.growthSize, chosen.growthSize));
List<Vector3> gridLocations = GetGridLocations(plantGhost.position, chosen.position, gridDir, plantSpacing);
plantSnapPoint = gridLocations[0];
for (int i = 0; i < gridLocations.Count; i++)
{
if (!HasOverlappingPlants(gridLocations[i], otherPlants, plantGhost.growthSize))
{
plantSnapPoint = gridLocations[i];
break;
}
}
float groundHeight = GetGroundHeight(plantSnapPoint);
plantSnapPoint.y = groundHeight;
Player.m_localPlayer.m_placementGhost.transform.position = plantSnapPoint;
DrawFarmGrid(plantSnapPoint, gridDir, plantSpacing);
}
private static List<Vector3> GetGridLocations(Vector3 position, Vector3 otherPlantPosition, Vector3 gridDir, float gridSize)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
List<Vector3> list = new List<Vector3>();
Vector3 val = default(Vector3);
((Vector3)(ref val))..ctor(gridDir.z, gridDir.y, 0f - gridDir.x);
for (int i = -2; i <= 2; i++)
{
for (int j = -2; j <= 2; j++)
{
if (i != 0 || j != 0)
{
Vector3 item = otherPlantPosition + gridDir * (float)i * gridSize + val * (float)j * gridSize;
list.Add(item);
}
}
}
return list.OrderBy(delegate(Vector3 location)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
Vector3 val2 = location - position;
return ((Vector3)(ref val2)).sqrMagnitude;
}).ToList();
}
private static bool GetFixedGridDir(PlantObject plant, out Vector3 gridDir)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
gridDir = default(Vector3);
int farmGridFixedPartitions = FarmGridPlugin.GetFarmGridFixedPartitions();
if (farmGridFixedPartitions != 0)
{
float num = (float)Math.PI * 2f / (float)farmGridFixedPartitions;
Vector3 val = plantGhost.position - plant.position;
float num2 = Mathf.Round(Mathf.Atan2(val.z, val.x) / num) * num;
gridDir.y = 0f;
gridDir.x = Mathf.Cos(num2);
gridDir.z = Mathf.Sin(num2);
gridDir = ((Vector3)(ref gridDir)).normalized;
return true;
}
return false;
}
private static bool GetGridDir(List<PlantObject> plantList, out Vector3 gridDir, out PlantObject chosen1, out PlantObject chosen2)
{
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
chosen1 = plantList[0];
chosen2 = null;
for (int i = 0; i < 2; i++)
{
chosen1 = plantList[i];
for (int j = 1; j < plantList.Count; j++)
{
gridDir = chosen1.position - plantList[j].position;
gridDir.y = 0f;
float plantSpacing = GetPlantSpacing(Mathf.Max(Mathf.Max(chosen1.growthSize, plantList[j].growthSize), plantGhost.growthSize));
float num = ((Vector3)(ref gridDir)).magnitude - plantSpacing;
if (num > -0.01f && num < 0.01f * plantSpacing)
{
chosen2 = plantList[j];
gridDir = ((Vector3)(ref gridDir)).normalized;
return true;
}
}
}
gridDir = Vector3.zero;
chosen1 = null;
chosen2 = null;
return false;
}
private static List<PlantObject> GetOtherPlants(Vector3 position, float collisionRadius)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
int count = Physics.OverlapSphereNonAlloc(position, collisionRadius, Piece.s_pieceColliders, plantObjectMask);
List<Collider> list = Piece.s_pieceColliders.Take(count).OrderBy(delegate(Collider plant)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = ((Component)plant).transform.position - plantGhost.position;
return ((Vector3)(ref val)).sqrMagnitude;
}).ToList();
List<PlantObject> list2 = new List<PlantObject>();
for (int i = 0; i < list.Count; i++)
{
if (GetPlantObject(list[i], out PlantObject plantObject))
{
list2.Add(plantObject);
if (list2.Count == 24)
{
break;
}
}
}
return list2;
}
private static bool HasOverlappingPlants(Vector3 pos, List<PlantObject> otherPlants, float collisionRadius)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < otherPlants.Count; i++)
{
Vector3 val = pos - otherPlants[i].position;
if (((Vector3)(ref val)).magnitude <= collisionRadius + otherPlants[i].growthSize)
{
return true;
}
}
return false;
}
private static bool HasOverlappingPlants(Vector3 pos, float collisionRadius)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
int num = Physics.OverlapSphereNonAlloc(pos, collisionRadius, Piece.s_pieceColliders, plantObjectMask);
for (int i = 0; i < num; i++)
{
if (GetPlantObject(Piece.s_pieceColliders[i], out PlantObject plantObject))
{
Vector3 val = pos - plantObject.position;
if (((Vector3)(ref val)).magnitude <= collisionRadius + plantObject.growthSize)
{
return true;
}
}
}
return false;
}
private static bool GetPlantObject(Collider collider, out PlantObject plantObject)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)collider != (Object)null && HasCustomSize(((Object)((Component)collider).transform.root).name, out var size))
{
plantObject = new PlantObject(((Component)collider).transform.position, size);
return true;
}
plantObject = null;
return false;
}
}
}