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Venture Location Reset

Automatically reset Dungeons, Locations, and Leviathans with a customizable in-game day rate. Inspired by DungeonReset mod by Tekla.

CHANGELOG

0.10.3

  • Added compatibility for the "More Vanilla Build Prefabs" mod, will not reset the start temple when using it.

0.10.2

  • Added logic to reset Sealed Towers with player built pieces unless there is a crafting station or fireplace piece in range.

0.10.1

  • Update for game version 0.219.13.

0.10.0

  • Added new configuration IgnoreList to specify locations to not reset.

0.9.1

  • Blacklisted random flying birds from being reset - they tend to gather in large numbers and I think are plotting something.
  • Added additional configurations for setting reset times of Ashlands locations: CharredFortress, LeviathanLava, MorgenHole, PlaceofMystery

0.9.0

  • Update for Ashlands game version 0.218.15.
  • Locations resets will now also reset any terrain modifications in their radius.

0.8.2

  • Update for game patch 0.217.46

0.8.1

  • Added compatibility for the "Dungeon Splitter" mod, will not reset sky locations when using it.

0.8.0

  • Improved resetting logic for sky locations:
    • Can now auto-detect if a location is a sky location, improves other mod compatibilities
    • Can now additionally reset the ground outside a sky location
    • Better bounds detection for all locations
    • Improved performance for door resetting
  • Added support for resetting "Destructable" and "MineRock(5)" objects. This includes trees, rocks, ores, and mistlands giant mineables
  • Improved error handling

0.7.0

  • Added support for Mining Caves
  • Added support for all Wayshrines and Mystical_Well0, these will never reset to prevent issues
  • Added new console command "resetlocations" with optional range parameter
  • Small bug fix where a respawn would apply the wrong rotation to some objects (Quaternion math is special and I'm apparently dyslexic)

0.6.1

  • Added support for CaveDeepNorth_TW from Therzie's Warfare mod

0.6.0

  • Added Jotunn library as new dependency for config syncing, you now must also install Jotunn for this mod to work

0.5.1

  • Fixed configs not selecting the correct reset times and just using default
  • Added advanced configs for new Hildir's Request dungeons

0.5.0

  • Update for game patch version 0.217.14 (Hildir's Request)
  • Internal code refactor to simplify resetting, now auto-detects dungeons and all reset tracking moved to LocationProxy object
    • Improved compatibility for custom dungeons from other mods (does not apply for non-dungeon sky locations)
    • You will lose reset times on all dungeons when upgrading, they will be treated as if the mod was newly installed
  • Bug fix for frost caves and mistlands dungeons regenerating with different seeds
  • Reworked resetting logic of leviathans to only happen if the player is the "chunk owner" (similar update happened in 0.3.1)
  • Added ItemDrop to recognized type for resets, this will now delete and respawn things you can throw on the ground
  • Extended the range of triggering resets to 100 meters for all locations and dungeons (sky locations previously 30)

0.4.0

  • Update for game patch 0.216.9
  • Bug fix for multiple leviathans spawning in the same place in multiplayer (needs extra testing)
  • Bug fix for ground locations not detecting player built pieces correctly (incorrect radius check)

0.3.1

  • Reworked resetting logic of dungeons and locations to only happen if the player is the "chunk owner". Should fix a bug where reset times were not being recorded correctly and caused multiple resets to happen in a short amount of time
  • Added a redundant error check to ensure a reset does not happen unless the reset time is set properly

0.3.0

  • Small optimization to the reset timing for dungeons and locations, now checks the area is ready before performing a reset - should help reduce small duplication errors
  • Major addition of Leviathan Resetting with new configs! (defaults to on! be aware when you upgrade the mod)

0.2.3

  • Changed how zone centers of locations are determined to improve accuracy of location deletion
  • Removed the ModEnabled config since it doesn't really do anything important

0.2.2

  • Fixed issue with multiplayer sessions triggering multiple resets due to reset day not being recorded correctly, plus more internal error checking
  • Changed how zone sizes of locations are calculated to improve accuracy of location deletion
  • Added resetting for doors that require keys to open (sunken crypts and citadel, should support custom content)
  • Added missing wear and tear damage to resetting dungeons

0.2.1

  • Added mod support for Monsterlabz and Horem's locations.

0.2.0

  • Added support for resetting all kinds of ground locations including villages and fuling camps
  • New config option to toggle resetting ground locations (defaults to on! be aware when you upgrade the mod)
  • New config options for specifying reset times for different dungeons

0.1.2

  • Patch for object deletion to hopefully solve a multiplayer deletion issue.

0.1.1

  • Added a new config option SkipPlayerGroundPieceCheck
  • Please note I forgot to bump the version number for this release.

0.1.0

  • First release