Decompiled source of NoStaminaCostinBattle v1.0.0

NoStaminaCostinBattle.dll

Decompiled 2 weeks ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ValheimMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ValheimMod")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e826fb22-fe6a-4c7c-9aaf-3d66ae7c173a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace EldenRingStamina;

[BepInPlugin("animegif.eldenring_stamina", "Elden Ring Stamina", "1.0.0")]
[BepInProcess("valheim.exe")]
public class EldenRingStamina : BaseUnityPlugin
{
	[HarmonyPatch(typeof(Player), "UseStamina")]
	public static class EldenRing_UseStamina_Patch
	{
		private static void Prefix(ref Player __instance, ref float v)
		{
			if (!__instance.IsSensed() && !__instance.IsTargeted())
			{
				v = 0f;
			}
		}
	}

	private readonly Harmony harmony = new Harmony("animegif.eldenring_stamina");

	private void Awake()
	{
		harmony.PatchAll();
	}
}