Decompiled source of MoreMissingPieces v1.1.0

MoreMissingPieces.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Jotunn;
using Jotunn.Configs;
using Jotunn.Entities;
using Jotunn.Managers;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using Newtonsoft.Json;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MoreMissingPieces")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MoreMissingPieces")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("b7e2a1c4-5f3d-4e2a-8c1a-2e6f4b9d7a23")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace MoreMissingPieces
{
	[BepInPlugin("org.bepinex.plugins.MoreMissingPieces", "MoreMissingPieces", "1.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	internal class MoreMissingPiecesPlugin : BaseUnityPlugin
	{
		[Serializable]
		public struct PieceEntry
		{
			public string Prefab;

			public PieceConfig Config;
		}

		public const string ModGuid = "org.bepinex.plugins.MoreMissingPieces";

		public const string ModName = "MoreMissingPieces";

		public const string ModVersion = "1.1.0";

		public static CustomLocalization CustomLoc => LocalizationManager.Instance.GetLocalization();

		private void Awake()
		{
			RegisterPieces();
			string text = AssetUtils.LoadTextFromResources("Localization.English.json", Assembly.GetExecutingAssembly());
			CustomLoc.AddJsonFile("English", text);
		}

		private List<PieceEntry> GetPieceEntries()
		{
			string text = AssetUtils.LoadTextFromResources("Configurations.json", Assembly.GetExecutingAssembly());
			try
			{
				return JsonConvert.DeserializeObject<List<PieceEntry>>(text);
			}
			catch (Exception ex)
			{
				Logger.LogError((object)("Failed to load piece configurations: " + ex.Message));
				return new List<PieceEntry>();
			}
		}

		private void RegisterPieces()
		{
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Expected O, but got Unknown
			AssetBundle val = AssetUtils.LoadAssetBundleFromResources("vis_pieces", Assembly.GetExecutingAssembly());
			List<PieceEntry> pieceEntries = GetPieceEntries();
			foreach (PieceEntry item in pieceEntries)
			{
				GameObject val2 = val.LoadAsset<GameObject>(item.Prefab);
				if ((Object)(object)val2 != (Object)null)
				{
					PieceManager.Instance.AddPiece(new CustomPiece(val2, true, item.Config));
				}
				else
				{
					Logger.LogWarning((object)("Prefab '" + item.Prefab + "' not found in asset bundle."));
				}
			}
		}
	}
}