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Decompiled source of MoreMissingPieces v1.1.0
MoreMissingPieces.dll
Decompiled 9 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Jotunn; using Jotunn.Configs; using Jotunn.Entities; using Jotunn.Managers; using Jotunn.Utils; using Microsoft.CodeAnalysis; using Newtonsoft.Json; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("MoreMissingPieces")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("MoreMissingPieces")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("b7e2a1c4-5f3d-4e2a-8c1a-2e6f4b9d7a23")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace MoreMissingPieces { [BepInPlugin("org.bepinex.plugins.MoreMissingPieces", "MoreMissingPieces", "1.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] internal class MoreMissingPiecesPlugin : BaseUnityPlugin { [Serializable] public struct PieceEntry { public string Prefab; public PieceConfig Config; } public const string ModGuid = "org.bepinex.plugins.MoreMissingPieces"; public const string ModName = "MoreMissingPieces"; public const string ModVersion = "1.1.0"; public static CustomLocalization CustomLoc => LocalizationManager.Instance.GetLocalization(); private void Awake() { RegisterPieces(); string text = AssetUtils.LoadTextFromResources("Localization.English.json", Assembly.GetExecutingAssembly()); CustomLoc.AddJsonFile("English", text); } private List<PieceEntry> GetPieceEntries() { string text = AssetUtils.LoadTextFromResources("Configurations.json", Assembly.GetExecutingAssembly()); try { return JsonConvert.DeserializeObject<List<PieceEntry>>(text); } catch (Exception ex) { Logger.LogError((object)("Failed to load piece configurations: " + ex.Message)); return new List<PieceEntry>(); } } private void RegisterPieces() { //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Expected O, but got Unknown AssetBundle val = AssetUtils.LoadAssetBundleFromResources("vis_pieces", Assembly.GetExecutingAssembly()); List<PieceEntry> pieceEntries = GetPieceEntries(); foreach (PieceEntry item in pieceEntries) { GameObject val2 = val.LoadAsset<GameObject>(item.Prefab); if ((Object)(object)val2 != (Object)null) { PieceManager.Instance.AddPiece(new CustomPiece(val2, true, item.Config)); } else { Logger.LogWarning((object)("Prefab '" + item.Prefab + "' not found in asset bundle.")); } } } } }