Decompiled source of Valheim Legends Fork v0.7.5
plugins/ValheimLegends.dll
Decompiled 3 weeks ago
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using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using TMPro; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("ValheimLegendsFork")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ValheimLegendsFork")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("f0baf009-4135-4368-9987-850698809493")] [assembly: AssemblyFileVersion("0.7.5.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.7.5.0")] [module: UnverifiableCode] namespace ValheimLegends; public class AnimationClipOverrides : List<KeyValuePair<AnimationClip, AnimationClip>> { public AnimationClip this[string name] { get { return Find((KeyValuePair<AnimationClip, AnimationClip> x) => ((Object)x.Key).name == name).Value; } set { int num = FindIndex((KeyValuePair<AnimationClip, AnimationClip> x) => ((Object)x.Key).name == name); if (num != -1) { base[num] = new KeyValuePair<AnimationClip, AnimationClip>(base[num].Key, value); } } } public AnimationClipOverrides(int capacity) : base(capacity) { } } public class Class_Duelist { private static int ScriptChar_Layermask = LayerMask.GetMask(new string[11] { "Default", "static_solid", "Default_small", "piece_nonsolid", "terrain", "vehicle", "piece", "viewblock", "character", "character_net", "character_ghost" }); private static GameObject GO_CastFX; private static GameObject GO_QuickShot; private static Projectile P_QuickShot; public static float riposte_returnDamageMultiplier_base = 1.5f; public static float riposte_returnDamageMultiplier_scaling = 0.01f; public static void Execute_Slash(Player player) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Expected O, but got Unknown //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) Object.Instantiate<GameObject>(ZNetScene.instance.GetPrefab("fx_VL_BlinkStrike"), ((Character)player).GetCenterPoint() + ((Character)player).GetLookDir() * 3f, Quaternion.LookRotation(((Character)player).GetLookDir())); float level = ((IEnumerable<Skill>)((Character)player).GetSkills().GetSkillList()).FirstOrDefault((Func<Skill, bool>)((Skill x) => x.m_info == ValheimLegends.DisciplineSkillDef)).m_level; float num = 0.8f + level * 0.006f * VL_GlobalConfigs.g_DamageModifer * VL_GlobalConfigs.c_duelistSeismicSlash; Vector3 val = ((Character)player).GetEyePoint() + ((Character)player).GetLookDir() * 6f; List<Character> list = new List<Character>(); list.Clear(); Character.GetCharactersInRange(val, 6f, list); foreach (Character item in list) { if (BaseAI.IsEnemy((Character)(object)player, item) && VL_Utility.LOS_IsValid(item, val, val)) { _ = ((Component)item).transform.position - ((Component)player).transform.position; HitData val2 = new HitData(); val2.m_damage = ((Humanoid)player).GetCurrentWeapon().GetDamage(); val2.ApplyModifier(Random.Range(0.8f, 1.2f) * num); val2.m_pushForce = 25f + 0.1f * level; val2.m_point = item.GetEyePoint(); val2.m_dir = ((Component)player).transform.position - ((Component)item).transform.position; val2.m_skill = ValheimLegends.DisciplineSkill; item.Damage(val2); } } } public static void Process_Input(Player player) { //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Unknown result type (might be due to invalid IL or missing references) //IL_0294: Unknown result type (might be due to invalid IL or missing references) //IL_03d7: Unknown result type (might be due to invalid IL or missing references) //IL_03fb: Unknown result type (might be due to invalid IL or missing references) //IL_0400: Unknown result type (might be due to invalid IL or missing references) //IL_0415: Unknown result type (might be due to invalid IL or missing references) //IL_0420: Unknown result type (might be due to invalid IL or missing references) //IL_042a: Unknown result type (might be due to invalid IL or missing references) //IL_042f: Unknown result type (might be due to invalid IL or missing references) //IL_0435: Unknown result type (might be due to invalid IL or missing references) //IL_043f: Unknown result type (might be due to invalid IL or missing references) //IL_0444: Unknown result type (might be due to invalid IL or missing references) //IL_0449: Unknown result type (might be due to invalid IL or missing references) //IL_045a: Unknown result type (might be due to invalid IL or missing references) //IL_045d: Unknown result type (might be due to invalid IL or missing references) //IL_0462: Unknown result type (might be due to invalid IL or missing references) //IL_0480: Unknown result type (might be due to invalid IL or missing references) //IL_0482: Unknown result type (might be due to invalid IL or missing references) //IL_050c: Unknown result type (might be due to invalid IL or missing references) //IL_050e: Unknown result type (might be due to invalid IL or missing references) //IL_0513: Unknown result type (might be due to invalid IL or missing references) //IL_0536: Unknown result type (might be due to invalid IL or missing references) //IL_0542: Unknown result type (might be due to invalid IL or missing references) //IL_0549: Unknown result type (might be due to invalid IL or missing references) //IL_054f: Unknown result type (might be due to invalid IL or missing references) //IL_057f: Unknown result type (might be due to invalid IL or missing references) //IL_0585: Unknown result type (might be due to invalid IL or missing references) //IL_058f: Unknown result type (might be due to invalid IL or missing references) //IL_0594: Unknown result type (might be due to invalid IL or missing references) //IL_0599: Unknown result type (might be due to invalid IL or missing references) //IL_059b: Unknown result type (might be due to invalid IL or missing references) //IL_05a2: Expected O, but got Unknown //IL_05e9: Unknown result type (might be due to invalid IL or missing references) //IL_05ee: Unknown result type (might be due to invalid IL or missing references) //IL_05f3: Unknown result type (might be due to invalid IL or missing references) //IL_05f5: Unknown result type (might be due to invalid IL or missing references) //IL_05fc: Unknown result type (might be due to invalid IL or missing references) //IL_0601: Unknown result type (might be due to invalid IL or missing references) //IL_0609: Unknown result type (might be due to invalid IL or missing references) //IL_0615: Unknown result type (might be due to invalid IL or missing references) //IL_061a: Unknown result type (might be due to invalid IL or missing references) //IL_0624: Unknown result type (might be due to invalid IL or missing references) //IL_064b: Unknown result type (might be due to invalid IL or missing references) //IL_0668: Unknown result type (might be due to invalid IL or missing references) //IL_0577: Unknown result type (might be due to invalid IL or missing references) new Random(); if (VL_Utility.Ability3_Input_Down) { if (!((Character)player).GetSEMan().HaveStatusEffect(StringExtensionMethods.GetStableHashCode("SE_VL_Ability3_CD"))) { if (player.GetStamina() >= VL_Utility.GetBlinkStrikeCost) { StatusEffect val = (StatusEffect)(object)(SE_Ability3_CD)(object)ScriptableObject.CreateInstance(typeof(SE_Ability3_CD)); val.m_ttl = VL_Utility.GetBlinkStrikeCooldownTime; ((Character)player).GetSEMan().AddStatusEffect(val, false, 0, 0f); ((Character)player).UseStamina(VL_Utility.GetBlinkStrikeCost); ((ZSyncAnimation)typeof(Player).GetField("m_zanim", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(player)).SetTrigger("knife_stab1"); ValheimLegends.isChanneling = true; ValheimLegends.isChargingDash = true; ValheimLegends.dashCounter = 0; ((Character)player).RaiseSkill(ValheimLegends.DisciplineSkill, VL_Utility.GetBlinkStrikeSkillGain); } else { ((Character)player).Message((MessageType)1, "Not enough stamina for S. Slash : (" + player.GetStamina().ToString("#.#") + "/" + VL_Utility.GetBlinkStrikeCost + ")", 0, (Sprite)null); } } else { ((Character)player).Message((MessageType)1, "Ability not ready", 0, (Sprite)null); } } else if (VL_Utility.Ability2_Input_Down) { if (!((Character)player).GetSEMan().HaveStatusEffect(StringExtensionMethods.GetStableHashCode("SE_VL_Ability2_CD"))) { if (player.GetStamina() >= VL_Utility.GetRiposteCost) { StatusEffect val2 = (StatusEffect)(object)(SE_Ability2_CD)(object)ScriptableObject.CreateInstance(typeof(SE_Ability2_CD)); val2.m_ttl = VL_Utility.GetRiposteCooldownTime; ((Character)player).GetSEMan().AddStatusEffect(val2, false, 0, 0f); ((Character)player).UseStamina(VL_Utility.GetRiposteCost); float level = ((IEnumerable<Skill>)((Character)player).GetSkills().GetSkillList()).FirstOrDefault((Func<Skill, bool>)((Skill x) => x.m_info == ValheimLegends.DisciplineSkillDef)).m_level; GO_CastFX = Object.Instantiate<GameObject>(ZNetScene.instance.GetPrefab("sfx_perfectblock"), ((Component)player).transform.position, Quaternion.identity); GO_CastFX = Object.Instantiate<GameObject>(ZNetScene.instance.GetPrefab("fx_backstab"), ((Character)player).GetCenterPoint(), Quaternion.identity); SE_Riposte sE_Riposte = (SE_Riposte)(object)ScriptableObject.CreateInstance(typeof(SE_Riposte)); sE_Riposte.damageMultiplier = riposte_returnDamageMultiplier_base + riposte_returnDamageMultiplier_scaling * level * VL_GlobalConfigs.c_duelistRiposte * VL_GlobalConfigs.g_DamageModifer; ((StatusEffect)sE_Riposte).m_tooltip = $"Ready to riposte an enemy attack. Parrying an enemy will automatically return {(int)((sE_Riposte.damageMultiplier - 1f) * 100f)}% of the damage blocked while following up with the equipped weapon"; ((Character)player).GetSEMan().AddStatusEffect((StatusEffect)(object)sE_Riposte, false, 0, 0f); ((Character)player).RaiseSkill(ValheimLegends.DisciplineSkill, VL_Utility.GetRiposteSkillGain); } else { ((Character)player).Message((MessageType)1, "Not enough stamina for Riposte: (" + player.GetStamina().ToString("#.#") + "/" + VL_Utility.GetRiposteCost + ")", 0, (Sprite)null); } } else { ((Character)player).Message((MessageType)1, "Ability not ready", 0, (Sprite)null); } } else if (VL_Utility.Ability1_Input_Down) { if (!((Character)player).GetSEMan().HaveStatusEffect(StringExtensionMethods.GetStableHashCode("SE_VL_Ability1_CD"))) { if (player.GetStamina() >= VL_Utility.GetQuickShotCost) { float level2 = ((IEnumerable<Skill>)((Character)player).GetSkills().GetSkillList()).FirstOrDefault((Func<Skill, bool>)((Skill x) => x.m_info == ValheimLegends.DisciplineSkillDef)).m_level; StatusEffect val3 = (StatusEffect)(object)(SE_Ability1_CD)(object)ScriptableObject.CreateInstance(typeof(SE_Ability1_CD)); val3.m_ttl = VL_Utility.GetQuickShotCooldownTime; ((Character)player).GetSEMan().AddStatusEffect(val3, false, 0, 0f); ((Character)player).UseStamina(VL_Utility.GetQuickShotCost + 0.5f * level2); ((ZSyncAnimation)typeof(Player).GetField("m_zanim", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(player)).SetTrigger("interact"); GO_CastFX = Object.Instantiate<GameObject>(ZNetScene.instance.GetPrefab("sfx_smelter_add"), ((Component)player).transform.position, Quaternion.identity); Vector3 val4 = ((Component)player).transform.position + ((Component)player).transform.up * 1.2f + ((Character)player).GetLookDir() * 0.5f; GO_CastFX = Object.Instantiate<GameObject>(ZNetScene.instance.GetPrefab("fx_VL_QuickShot"), val4, Quaternion.LookRotation(((Character)player).GetLookDir())); GO_QuickShot = Object.Instantiate<GameObject>(ZNetScene.instance.GetPrefab("Greydwarf_throw_projectile"), val4, Quaternion.identity); P_QuickShot = GO_QuickShot.GetComponent<Projectile>(); ((Object)P_QuickShot).name = "QuickShot"; P_QuickShot.m_respawnItemOnHit = false; P_QuickShot.m_spawnOnHit = null; P_QuickShot.m_ttl = 10f; P_QuickShot.m_gravity = 1.2f; P_QuickShot.m_rayRadius = 0.05f; P_QuickShot.m_hitNoise = 20f; ((Component)P_QuickShot).transform.localRotation = Quaternion.LookRotation(((Humanoid)player).GetAimDir(val4)); GO_QuickShot.transform.localScale = new Vector3(0.6f, 0.6f, 0.6f); RaycastHit val5 = default(RaycastHit); Vector3 val6 = ((!Physics.Raycast(((Character)player).GetEyePoint(), ((Character)player).GetLookDir(), ref val5, float.PositiveInfinity, ScriptChar_Layermask) || !Object.op_Implicit((Object)(object)((RaycastHit)(ref val5)).collider)) ? (((Character)player).GetEyePoint() + ((Character)player).GetLookDir() * 1000f) : ((RaycastHit)(ref val5)).point); HitData val7 = new HitData(); val7.m_damage.m_pierce = Random.Range(5f + 1f * level2, 30f + 1f * level2) * VL_GlobalConfigs.g_DamageModifer * VL_GlobalConfigs.c_duelistHipShot; val7.m_pushForce = 1f; val7.m_skill = ValheimLegends.DisciplineSkill; Vector3 val8 = Vector3.MoveTowards(val4, val6, 1f); P_QuickShot.Setup((Character)(object)player, (val8 - GO_QuickShot.transform.position) * 100f, -1f, val7, (ItemData)null, (ItemData)null); Traverse.Create((object)P_QuickShot).Field("m_skill").SetValue((object)ValheimLegends.DisciplineSkill); GO_QuickShot = null; VL_Utility.RotatePlayerToTarget(player); ((Character)player).RaiseSkill(ValheimLegends.DisciplineSkill, VL_Utility.GetQuickShotSkillGain); } else { ((Character)player).Message((MessageType)1, "Not enough stamina to for Hip Shot: (" + player.GetStamina().ToString("#.#") + "/" + VL_Utility.GetQuickShotCost + ")", 0, (Sprite)null); } } else { ((Character)player).Message((MessageType)1, "Ability not ready", 0, (Sprite)null); } } else { ValheimLegends.isChanneling = false; } } } public class Class_Enchanter { public enum EnchanterAttackType { Charm = 10, Shock = 8, None = 0 } private static int Script_Layermask = LayerMask.GetMask(new string[8] { "Default", "static_solid", "Default_small", "piece_nonsolid", "terrain", "vehicle", "piece", "viewblock" }); private static int ScriptChar_Layermask = LayerMask.GetMask(new string[14] { "Default", "static_solid", "Default_small", "piece_nonsolid", "piece", "terrain", "vehicle", "viewblock", "character", "character_noenv", "character_trigger", "character_net", "character_ghost", "Water" }); private static bool zonechargeCharging = false; private static float zonechargeCount; private static int zonechargeChargeAmount; private static int zonechargeChargeAmountMax; private static float zonechargeSkillGain = 0f; public static EnchanterAttackType QueuedAttack; public static StatusEffect HasZoneBuffTime(Player p) { foreach (StatusEffect statusEffect in ((Character)p).GetSEMan().GetStatusEffects()) { if (statusEffect.m_name.StartsWith("VL_Biome")) { return statusEffect; } } return null; } public static void Execute_Attack(Player player, ref Rigidbody playerBody, ref float altitude) { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_0233: Unknown result type (might be due to invalid IL or missing references) //IL_0239: Unknown result type (might be due to invalid IL or missing references) //IL_0243: Unknown result type (might be due to invalid IL or missing references) //IL_0248: Unknown result type (might be due to invalid IL or missing references) //IL_0253: Unknown result type (might be due to invalid IL or missing references) //IL_025d: Unknown result type (might be due to invalid IL or missing references) //IL_0262: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) //IL_026d: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_02af: Unknown result type (might be due to invalid IL or missing references) //IL_02b5: Unknown result type (might be due to invalid IL or missing references) //IL_02bf: Unknown result type (might be due to invalid IL or missing references) //IL_02c4: Unknown result type (might be due to invalid IL or missing references) //IL_02c9: Unknown result type (might be due to invalid IL or missing references) //IL_02d9: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Expected O, but got Unknown //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a9: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_01c6: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_030d: Unknown result type (might be due to invalid IL or missing references) //IL_030f: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Unknown result type (might be due to invalid IL or missing references) //IL_032d: Unknown result type (might be due to invalid IL or missing references) //IL_0332: Unknown result type (might be due to invalid IL or missing references) //IL_0337: Unknown result type (might be due to invalid IL or missing references) //IL_0339: Unknown result type (might be due to invalid IL or missing references) //IL_0340: Expected O, but got Unknown //IL_0391: Unknown result type (might be due to invalid IL or missing references) //IL_0396: Unknown result type (might be due to invalid IL or missing references) //IL_039d: Unknown result type (might be due to invalid IL or missing references) //IL_039f: Unknown result type (might be due to invalid IL or missing references) //IL_03a6: Unknown result type (might be due to invalid IL or missing references) //IL_03ab: Unknown result type (might be due to invalid IL or missing references) //IL_03bd: Unknown result type (might be due to invalid IL or missing references) if (QueuedAttack == EnchanterAttackType.Charm) { float level = ((IEnumerable<Skill>)((Character)player).GetSkills().GetSkillList()).FirstOrDefault((Func<Skill, bool>)((Skill x) => x.m_info == ValheimLegends.AlterationSkillDef)).m_level; Vector3 val = ((Character)player).GetEyePoint() + ((Component)player).transform.up * 0.1f + ((Character)player).GetLookDir() * 0.5f + ((Component)player).transform.right * 0.25f; GameObject val2 = Object.Instantiate<GameObject>(ZNetScene.instance.GetPrefab("VL_Charm"), val, Quaternion.identity); Projectile component = val2.GetComponent<Projectile>(); ((Object)component).name = "VL_Charm"; component.m_respawnItemOnHit = false; component.m_spawnOnHit = null; component.m_ttl = 30f * VL_GlobalConfigs.c_enchanterCharm; component.m_gravity = 0f; component.m_rayRadius = 0.01f; component.m_aoe = 1f + 0.01f * level; ((Component)component).transform.localRotation = Quaternion.LookRotation(((Humanoid)player).GetAimDir(val)); val2.transform.localScale = Vector3.zero; RaycastHit val3 = default(RaycastHit); Vector3 position = ((Component)player).transform.position; Vector3 val4 = ((!Physics.Raycast(val, ((Character)player).GetLookDir(), ref val3, 1000f, ScriptChar_Layermask) || !Object.op_Implicit((Object)(object)((RaycastHit)(ref val3)).collider)) ? (position + ((Character)player).GetLookDir() * 1000f) : ((RaycastHit)(ref val3)).point); HitData val5 = new HitData(); val5.m_skill = ValheimLegends.AlterationSkill; Vector3 val6 = Vector3.MoveTowards(val2.transform.position, val4, 1f); component.Setup((Character)(object)player, (val6 - val2.transform.position) * 40f, -1f, val5, (ItemData)null, (ItemData)null); Traverse.Create((object)component).Field("m_skill").SetValue((object)ValheimLegends.AlterationSkill); } else { if (QueuedAttack != EnchanterAttackType.Shock) { return; } StatusEffect val7 = HasZoneBuffTime(player); if (!((Object)(object)val7 != (Object)null)) { return; } Object.Instantiate<GameObject>(ZNetScene.instance.GetPrefab("fx_VL_Shock"), ((Character)player).GetEyePoint() + ((Character)player).GetLookDir() * 2.5f + ((Component)player).transform.right * 0.25f, Quaternion.LookRotation(((Character)player).GetLookDir())); float level2 = ((IEnumerable<Skill>)((Character)player).GetSkills().GetSkillList()).FirstOrDefault((Func<Skill, bool>)((Skill x) => x.m_info == ValheimLegends.AlterationSkillDef)).m_level; Vector3 val8 = ((Character)player).GetEyePoint() + ((Character)player).GetLookDir() * 4f; List<Character> list = new List<Character>(); list.Clear(); Character.GetCharactersInRange(val8, 4f, list); foreach (Character item in list) { if (BaseAI.IsEnemy((Character)(object)player, item) && VL_Utility.LOS_IsValid(item, val8, val8)) { Vector3 dir = ((Component)item).transform.position - ((Component)player).transform.position; HitData val9 = new HitData(); val9.m_damage.m_lightning = 15f + level2 + val7.m_ttl * Random.Range(0.03f, 0.06f) * (1f + 0.1f * level2) * VL_GlobalConfigs.c_enchanterBiomeShock; val9.m_pushForce = 0f; val9.m_point = item.GetEyePoint(); val9.m_dir = dir; val9.m_skill = ValheimLegends.AlterationSkill; item.Damage(val9); item.Stagger(val9.m_dir); } } if (((Object)val7).name == "SE_VL_BiomeSwamp") { SE_BiomeSwamp sE_BiomeSwamp = val7 as SE_BiomeSwamp; if ((Object)(object)sE_BiomeSwamp.biomeLight != (Object)null) { Object.Destroy((Object)(object)sE_BiomeSwamp.biomeLight); } } ((Character)player).GetSEMan().RemoveStatusEffect(val7, false); } } public static void Process_Input(Player player, ref float altitude) { //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0316: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_038f: Unknown result type (might be due to invalid IL or missing references) //IL_0394: Unknown result type (might be due to invalid IL or missing references) //IL_03b3: Unknown result type (might be due to invalid IL or missing references) //IL_03ea: Unknown result type (might be due to invalid IL or missing references) //IL_03f0: Invalid comparison between Unknown and I4 //IL_0d6d: Unknown result type (might be due to invalid IL or missing references) //IL_0d83: Unknown result type (might be due to invalid IL or missing references) //IL_050a: Unknown result type (might be due to invalid IL or missing references) //IL_0510: Invalid comparison between Unknown and I4 //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_061e: Unknown result type (might be due to invalid IL or missing references) //IL_0624: Invalid comparison between Unknown and I4 //IL_02c7: Unknown result type (might be due to invalid IL or missing references) //IL_02cc: Unknown result type (might be due to invalid IL or missing references) //IL_0ed2: Unknown result type (might be due to invalid IL or missing references) //IL_0ee3: Unknown result type (might be due to invalid IL or missing references) //IL_0eef: Unknown result type (might be due to invalid IL or missing references) //IL_0ef4: Unknown result type (might be due to invalid IL or missing references) //IL_0ef7: Unknown result type (might be due to invalid IL or missing references) //IL_0efd: Unknown result type (might be due to invalid IL or missing references) //IL_0738: Unknown result type (might be due to invalid IL or missing references) //IL_073e: Invalid comparison between Unknown and I4 //IL_0f2c: Unknown result type (might be due to invalid IL or missing references) //IL_0f2f: Unknown result type (might be due to invalid IL or missing references) //IL_0f39: Unknown result type (might be due to invalid IL or missing references) //IL_0f3e: Unknown result type (might be due to invalid IL or missing references) //IL_0867: Unknown result type (might be due to invalid IL or missing references) //IL_086e: Invalid comparison between Unknown and I4 //IL_0f43: Unknown result type (might be due to invalid IL or missing references) //IL_0f54: Unknown result type (might be due to invalid IL or missing references) //IL_0f56: Unknown result type (might be due to invalid IL or missing references) //IL_0f25: Unknown result type (might be due to invalid IL or missing references) //IL_096d: Unknown result type (might be due to invalid IL or missing references) //IL_0977: Invalid comparison between Unknown and I4 //IL_0cae: Unknown result type (might be due to invalid IL or missing references) //IL_0a76: Unknown result type (might be due to invalid IL or missing references) //IL_0a80: Invalid comparison between Unknown and I4 //IL_0f7b: Unknown result type (might be due to invalid IL or missing references) //IL_0f86: Unknown result type (might be due to invalid IL or missing references) //IL_0f9a: Unknown result type (might be due to invalid IL or missing references) //IL_0f9f: Unknown result type (might be due to invalid IL or missing references) //IL_0fa4: Unknown result type (might be due to invalid IL or missing references) //IL_0b7f: Unknown result type (might be due to invalid IL or missing references) //IL_0b86: Invalid comparison between Unknown and I4 //IL_04da: Unknown result type (might be due to invalid IL or missing references) //IL_04df: Unknown result type (might be due to invalid IL or missing references) //IL_05ee: Unknown result type (might be due to invalid IL or missing references) //IL_05f3: Unknown result type (might be due to invalid IL or missing references) //IL_0708: Unknown result type (might be due to invalid IL or missing references) //IL_070d: Unknown result type (might be due to invalid IL or missing references) //IL_0837: Unknown result type (might be due to invalid IL or missing references) //IL_083c: Unknown result type (might be due to invalid IL or missing references) //IL_1052: Unknown result type (might be due to invalid IL or missing references) //IL_1057: Unknown result type (might be due to invalid IL or missing references) //IL_1059: Unknown result type (might be due to invalid IL or missing references) //IL_105e: Unknown result type (might be due to invalid IL or missing references) //IL_10d5: Unknown result type (might be due to invalid IL or missing references) //IL_093d: Unknown result type (might be due to invalid IL or missing references) //IL_0942: Unknown result type (might be due to invalid IL or missing references) //IL_0a46: Unknown result type (might be due to invalid IL or missing references) //IL_0a4b: Unknown result type (might be due to invalid IL or missing references) //IL_0b4f: Unknown result type (might be due to invalid IL or missing references) //IL_0b54: Unknown result type (might be due to invalid IL or missing references) //IL_0c55: Unknown result type (might be due to invalid IL or missing references) //IL_0c5a: Unknown result type (might be due to invalid IL or missing references) if (VL_Utility.Ability3_Input_Down && !zonechargeCharging) { StatusEffect val = HasZoneBuffTime(player); if ((Object)(object)val != (Object)null && val.m_ttl > 0f && QueuedAttack != EnchanterAttackType.Shock) { QueuedAttack = EnchanterAttackType.Shock; ValheimLegends.isChargingDash = true; ValheimLegends.dashCounter = 0; VL_Utility.RotatePlayerToTarget(player); ((ZSyncAnimation)typeof(Player).GetField("m_zanim", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(player)).SetTrigger("unarmed_attack0"); } else if (!((Character)player).GetSEMan().HaveStatusEffect(StringExtensionMethods.GetStableHashCode("SE_VL_Ability3_CD")) && !zonechargeCharging) { if (player.GetStamina() >= VL_Utility.GetZoneChargeCost) { float level = ((IEnumerable<Skill>)((Character)player).GetSkills().GetSkillList()).FirstOrDefault((Func<Skill, bool>)((Skill x) => x.m_info == ValheimLegends.AbjurationSkillDef)).m_level; player.StartEmote("challenge", true); ValheimLegends.isChanneling = true; ValheimLegends.shouldUseGuardianPower = false; StatusEffect val2 = (StatusEffect)(object)(SE_Ability3_CD)(object)ScriptableObject.CreateInstance(typeof(SE_Ability3_CD)); val2.m_ttl = VL_Utility.GetZoneChargeCooldownTime; ((Character)player).GetSEMan().AddStatusEffect(val2, false, 0, 0f); ((Character)player).UseStamina(VL_Utility.GetZoneChargeCost); Object.Instantiate<GameObject>(ZNetScene.instance.GetPrefab("fx_VL_ParticleTailField"), ((Component)player).transform.position, Quaternion.identity); zonechargeCharging = true; zonechargeChargeAmount = 0; zonechargeChargeAmountMax = Mathf.RoundToInt(15f * (1f - level * 0.005f)); zonechargeCount = 10f; zonechargeSkillGain += VL_Utility.GetZoneChargeSkillGain; } else { ((Character)player).Message((MessageType)1, "Not enough stamina to begin Zone Charge : (" + player.GetStamina().ToString("#.#") + "/" + VL_Utility.GetZoneChargeCost + ")", 0, (Sprite)null); } } else { ((Character)player).Message((MessageType)1, "Ability not ready", 0, (Sprite)null); } } else if (VL_Utility.Ability3_Input_Pressed && player.GetStamina() > 1f && player.GetStamina() > VL_Utility.GetZoneChargeCostPerUpdate && Mathf.Max(0f, altitude - ((Component)player).transform.position.y) <= 1f && zonechargeCharging && ValheimLegends.isChanneling) { VL_Utility.SetTimer(); ValheimLegends.isChanneling = true; zonechargeChargeAmount++; ((Character)player).UseStamina(VL_Utility.GetZoneChargeCostPerUpdate); if (zonechargeChargeAmount >= zonechargeChargeAmountMax) { zonechargeCount += 2f; zonechargeChargeAmount = 0; Object.Instantiate<GameObject>(ZNetScene.instance.GetPrefab("fx_VL_ParticleTailField"), ((Component)player).transform.position, Quaternion.identity); zonechargeSkillGain += 0.2f; } } else if ((VL_Utility.Ability3_Input_Up || player.GetStamina() <= 1f || player.GetStamina() <= VL_Utility.GetZoneChargeCostPerUpdate || Mathf.Max(0f, altitude - ((Component)player).transform.position.y) >= 1f) && zonechargeCharging && ValheimLegends.isChanneling) { float level2 = ((IEnumerable<Skill>)((Character)player).GetSkills().GetSkillList()).FirstOrDefault((Func<Skill, bool>)((Skill x) => x.m_info == ValheimLegends.AbjurationSkillDef)).m_level; Object.Instantiate<GameObject>(ZNetScene.instance.GetPrefab("fx_VL_ParticleFieldBurst"), ((Component)player).transform.position, Quaternion.identity); List<Character> list = new List<Character>(); list.Clear(); Character.GetCharactersInRange(((Component)player).transform.position, 30f + 0.2f * level2, list); float num = (3f * level2 + 2f * zonechargeCount) * VL_GlobalConfigs.c_enchanterBiome; if ((int)player.GetCurrentBiome() == 1) { GameObject prefab = ZNetScene.instance.GetPrefab("vfx_Potion_stamina_medium"); foreach (Character item in list) { SE_BiomeMeadows sE_BiomeMeadows = (SE_BiomeMeadows)(object)ScriptableObject.CreateInstance(typeof(SE_BiomeMeadows)); ((StatusEffect)sE_BiomeMeadows).m_ttl = SE_BiomeMeadows.m_baseTTL + num; sE_BiomeMeadows.regenBonus = (1f + 0.1f * level2) * VL_GlobalConfigs.g_DamageModifer; sE_BiomeMeadows.doOnce = false; if (!BaseAI.IsEnemy(item, (Character)(object)player)) { if ((Object)(object)item == (Object)(object)Player.m_localPlayer) { item.GetSEMan().AddStatusEffect((StatusEffect)(object)sE_BiomeMeadows, true, 0, 0f); } else if (item.IsPlayer()) { item.GetSEMan().AddStatusEffect(StringExtensionMethods.GetStableHashCode(((Object)sE_BiomeMeadows).name), true, 0, 0f); } else { item.GetSEMan().AddStatusEffect((StatusEffect)(object)sE_BiomeMeadows, true, 0, 0f); } Object.Instantiate<GameObject>(prefab, item.GetCenterPoint(), Quaternion.identity); } } } else if ((int)player.GetCurrentBiome() == 8) { GameObject prefab2 = ZNetScene.instance.GetPrefab("fx_Potion_frostresist"); foreach (Character item2 in list) { SE_BiomeBlackForest sE_BiomeBlackForest = (SE_BiomeBlackForest)(object)ScriptableObject.CreateInstance(typeof(SE_BiomeBlackForest)); ((StatusEffect)sE_BiomeBlackForest).m_ttl = SE_BiomeBlackForest.m_baseTTL + num; sE_BiomeBlackForest.carryModifier = 50f + level2; sE_BiomeBlackForest.doOnce = false; if (!BaseAI.IsEnemy(item2, (Character)(object)player)) { if ((Object)(object)item2 == (Object)(object)Player.m_localPlayer) { item2.GetSEMan().AddStatusEffect((StatusEffect)(object)sE_BiomeBlackForest, true, 0, 0f); } else if (item2.IsPlayer()) { item2.GetSEMan().AddStatusEffect(StringExtensionMethods.GetStableHashCode(((Object)sE_BiomeBlackForest).name), true, 0, 0f); } else { item2.GetSEMan().AddStatusEffect((StatusEffect)(object)sE_BiomeBlackForest, true, 0, 0f); } Object.Instantiate<GameObject>(prefab2, item2.GetCenterPoint(), Quaternion.identity); } } } else if ((int)player.GetCurrentBiome() == 2) { GameObject prefab3 = ZNetScene.instance.GetPrefab("vfx_Potion_health_medium"); foreach (Character item3 in list) { SE_BiomeSwamp sE_BiomeSwamp = (SE_BiomeSwamp)(object)ScriptableObject.CreateInstance(typeof(SE_BiomeSwamp)); ((StatusEffect)sE_BiomeSwamp).m_ttl = SE_BiomeSwamp.m_baseTTL + num; sE_BiomeSwamp.resistModifier = 0.8f - 0.002f * level2; sE_BiomeSwamp.doOnce = false; if (!BaseAI.IsEnemy(item3, (Character)(object)player)) { if ((Object)(object)item3 == (Object)(object)Player.m_localPlayer) { item3.GetSEMan().AddStatusEffect((StatusEffect)(object)sE_BiomeSwamp, true, 0, 0f); } else if (item3.IsPlayer()) { item3.GetSEMan().AddStatusEffect(StringExtensionMethods.GetStableHashCode(((Object)sE_BiomeSwamp).name), true, 0, 0f); } else { item3.GetSEMan().AddStatusEffect((StatusEffect)(object)sE_BiomeSwamp, true, 0, 0f); } Object.Instantiate<GameObject>(prefab3, item3.GetCenterPoint(), Quaternion.identity); } } } else if ((int)player.GetCurrentBiome() == 4) { GameObject prefab4 = ZNetScene.instance.GetPrefab("fx_Potion_frostresist"); foreach (Character item4 in list) { SE_BiomeMountain sE_BiomeMountain = (SE_BiomeMountain)(object)ScriptableObject.CreateInstance(typeof(SE_BiomeMountain)); ((StatusEffect)sE_BiomeMountain).m_ttl = SE_BiomeMountain.m_baseTTL + num; sE_BiomeMountain.resistModifier = 1f + 0.1f * level2; sE_BiomeMountain.staminaRegen = 5f + 0.075f * level2; sE_BiomeMountain.doOnce = false; if (!BaseAI.IsEnemy(item4, (Character)(object)player)) { if ((Object)(object)item4 == (Object)(object)Player.m_localPlayer) { item4.GetSEMan().AddStatusEffect((StatusEffect)(object)sE_BiomeMountain, true, 0, 0f); } else if (item4.IsPlayer()) { item4.GetSEMan().AddStatusEffect(StringExtensionMethods.GetStableHashCode(((Object)sE_BiomeMountain).name), true, 0, 0f); } else { item4.GetSEMan().AddStatusEffect((StatusEffect)(object)sE_BiomeMountain, true, 0, 0f); } Object.Instantiate<GameObject>(prefab4, item4.GetCenterPoint(), Quaternion.identity); } } } else if ((int)player.GetCurrentBiome() == 16) { GameObject prefab5 = ZNetScene.instance.GetPrefab("vfx_Potion_stamina_medium"); foreach (Character item5 in list) { SE_BiomePlains sE_BiomePlains = (SE_BiomePlains)(object)ScriptableObject.CreateInstance(typeof(SE_BiomePlains)); ((StatusEffect)sE_BiomePlains).m_ttl = SE_BiomePlains.m_baseTTL + num; sE_BiomePlains.doOnce = false; if (!BaseAI.IsEnemy(item5, (Character)(object)player)) { if ((Object)(object)item5 == (Object)(object)Player.m_localPlayer) { item5.GetSEMan().AddStatusEffect((StatusEffect)(object)sE_BiomePlains, true, 0, 0f); } else if (item5.IsPlayer()) { item5.GetSEMan().AddStatusEffect(StringExtensionMethods.GetStableHashCode(((Object)sE_BiomePlains).name), true, 0, 0f); } else { item5.GetSEMan().AddStatusEffect((StatusEffect)(object)sE_BiomePlains, true, 0, 0f); } Object.Instantiate<GameObject>(prefab5, item5.GetCenterPoint(), Quaternion.identity); } } } else if ((int)player.GetCurrentBiome() == 256) { GameObject prefab6 = ZNetScene.instance.GetPrefab("fx_Potion_frostresist"); foreach (Character item6 in list) { SE_BiomeOcean sE_BiomeOcean = (SE_BiomeOcean)(object)ScriptableObject.CreateInstance(typeof(SE_BiomeOcean)); ((StatusEffect)sE_BiomeOcean).m_ttl = SE_BiomeOcean.m_baseTTL + num; sE_BiomeOcean.doOnce = false; if (!BaseAI.IsEnemy(item6, (Character)(object)player)) { if ((Object)(object)item6 == (Object)(object)Player.m_localPlayer) { item6.GetSEMan().AddStatusEffect((StatusEffect)(object)sE_BiomeOcean, true, 0, 0f); } else if (item6.IsPlayer()) { item6.GetSEMan().AddStatusEffect(StringExtensionMethods.GetStableHashCode(((Object)sE_BiomeOcean).name), true, 0, 0f); } else { item6.GetSEMan().AddStatusEffect((StatusEffect)(object)sE_BiomeOcean, true, 0, 0f); } Object.Instantiate<GameObject>(prefab6, item6.GetCenterPoint(), Quaternion.identity); } } } else if ((int)player.GetCurrentBiome() == 512) { GameObject prefab7 = ZNetScene.instance.GetPrefab("fx_Potion_frostresist"); foreach (Character item7 in list) { SE_BiomeMist sE_BiomeMist = (SE_BiomeMist)(object)ScriptableObject.CreateInstance(typeof(SE_BiomeMist)); ((StatusEffect)sE_BiomeMist).m_ttl = SE_BiomeMist.m_baseTTL + num; sE_BiomeMist.doOnce = false; if (!BaseAI.IsEnemy(item7, (Character)(object)player)) { if ((Object)(object)item7 == (Object)(object)Player.m_localPlayer) { item7.GetSEMan().AddStatusEffect((StatusEffect)(object)sE_BiomeMist, true, 0, 0f); } else if (item7.IsPlayer()) { item7.GetSEMan().AddStatusEffect(StringExtensionMethods.GetStableHashCode(((Object)sE_BiomeMist).name), true, 0, 0f); } else { item7.GetSEMan().AddStatusEffect((StatusEffect)(object)sE_BiomeMist, true, 0, 0f); } Object.Instantiate<GameObject>(prefab7, item7.GetCenterPoint(), Quaternion.identity); } } } else if ((int)player.GetCurrentBiome() == 32) { GameObject prefab8 = ZNetScene.instance.GetPrefab("vfx_Potion_health_medium"); foreach (Character item8 in list) { SE_BiomeAsh sE_BiomeAsh = (SE_BiomeAsh)(object)ScriptableObject.CreateInstance(typeof(SE_BiomeAsh)); ((StatusEffect)sE_BiomeAsh).m_ttl = SE_BiomeAsh.m_baseTTL + num; sE_BiomeAsh.doOnce = false; if (!BaseAI.IsEnemy(item8, (Character)(object)player)) { if ((Object)(object)item8 == (Object)(object)Player.m_localPlayer) { item8.GetSEMan().AddStatusEffect((StatusEffect)(object)sE_BiomeAsh, true, 0, 0f); } else if (item8.IsPlayer()) { item8.GetSEMan().AddStatusEffect(StringExtensionMethods.GetStableHashCode(((Object)sE_BiomeAsh).name), true, 0, 0f); } else { item8.GetSEMan().AddStatusEffect((StatusEffect)(object)sE_BiomeAsh, true, 0, 0f); } Object.Instantiate<GameObject>(prefab8, item8.GetCenterPoint(), Quaternion.identity); } } } else { ZLog.Log((object)"Biome invalid."); } zonechargeCharging = false; zonechargeCount = 0f; zonechargeChargeAmount = 0; ValheimLegends.isChanneling = false; QueuedAttack = EnchanterAttackType.None; ((Character)player).RaiseSkill(ValheimLegends.AbjurationSkill, zonechargeSkillGain); zonechargeSkillGain = 0f; } else if (VL_Utility.Ability2_Input_Down) { if (!((Character)player).GetSEMan().HaveStatusEffect(StringExtensionMethods.GetStableHashCode("SE_VL_Ability2_CD"))) { if (player.GetStamina() >= VL_Utility.GetCharmCost) { StatusEffect val3 = (StatusEffect)(object)(SE_Ability2_CD)(object)ScriptableObject.CreateInstance(typeof(SE_Ability2_CD)); val3.m_ttl = VL_Utility.GetCharmCooldownTime; ((Character)player).GetSEMan().AddStatusEffect(val3, false, 0, 0f); ((Character)player).UseStamina(VL_Utility.GetCharmCost); ValheimLegends.isChargingDash = true; ValheimLegends.dashCounter = 0; QueuedAttack = EnchanterAttackType.Charm; ((ZSyncAnimation)typeof(Player).GetField("m_zanim", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(player)).SetTrigger("knife_stab0"); VL_Utility.RotatePlayerToTarget(player); ((Character)player).RaiseSkill(ValheimLegends.AlterationSkill, VL_Utility.GetCharmSkillGain); } else { ((Character)player).Message((MessageType)1, "Not enough stamina for Charm: (" + player.GetStamina().ToString("#.#") + "/" + VL_Utility.GetCharmCost + ")", 0, (Sprite)null); } } else { ((Character)player).Message((MessageType)1, "Ability not ready", 0, (Sprite)null); } } else if (VL_Utility.Ability1_Input_Down) { if (!((Character)player).GetSEMan().HaveStatusEffect(StringExtensionMethods.GetStableHashCode("SE_VL_Ability1_CD"))) { if (player.GetStamina() >= VL_Utility.GetWeakenCost) { ValheimLegends.shouldUseGuardianPower = false; float level3 = ((IEnumerable<Skill>)((Character)player).GetSkills().GetSkillList()).FirstOrDefault((Func<Skill, bool>)((Skill x) => x.m_info == ValheimLegends.AlterationSkillDef)).m_level; StatusEffect val4 = (StatusEffect)(object)(SE_Ability1_CD)(object)ScriptableObject.CreateInstance(typeof(SE_Ability1_CD)); val4.m_ttl = VL_Utility.GetWeakenCooldownTime; ((Character)player).GetSEMan().AddStatusEffect(val4, false, 0, 0f); ((Character)player).UseStamina(VL_Utility.GetWeakenCost + 0.5f * level3); ValheimLegends.shouldUseGuardianPower = false; ((ZSyncAnimation)typeof(Player).GetField("m_zanim", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(player)).SetTrigger("gpower"); RaycastHit val5 = default(RaycastHit); Vector3 position = ((Component)player).transform.position; Vector3 val6 = ((!Physics.Raycast(((Character)player).GetEyePoint(), ((Character)player).GetLookDir(), ref val5, float.PositiveInfinity, ScriptChar_Layermask) || !Object.op_Implicit((Object)(object)((RaycastHit)(ref val5)).collider)) ? (position + ((Character)player).GetLookDir() * 1000f) : ((RaycastHit)(ref val5)).point); Object.Instantiate<GameObject>(ZNetScene.instance.GetPrefab("fx_VL_Weaken"), val6, Quaternion.identity); for (int i = 0; i < 4; i++) { Object.Instantiate<GameObject>(ZNetScene.instance.GetPrefab("fx_VL_WeakenStatus"), ((Component)player).transform.position + ((Component)player).transform.up * Random.Range(0.4f, 1.1f), Quaternion.identity); } SE_Weaken sE_Weaken = (SE_Weaken)(object)ScriptableObject.CreateInstance(typeof(SE_Weaken)); ((StatusEffect)sE_Weaken).m_ttl = SE_Weaken.m_baseTTL; sE_Weaken.damageReduction = (0.15f + 0.0015f * level3) * VL_GlobalConfigs.c_enchanterWeaken; sE_Weaken.speedReduction = 0.8f - 0.001f * level3; sE_Weaken.staminaDrain = (0.1f + 0.001f * level3) * VL_GlobalConfigs.c_enchanterWeaken; foreach (Character allCharacter in Character.GetAllCharacters()) { if (!BaseAI.IsEnemy((Character)(object)player, allCharacter)) { continue; } Vector3 val7 = ((Component)allCharacter).transform.position - val6; if (((Vector3)(ref val7)).magnitude <= 5f + 0.01f * level3) { if (allCharacter.IsPlayer()) { allCharacter.GetSEMan().AddStatusEffect(StringExtensionMethods.GetStableHashCode(((Object)sE_Weaken).name), true, 0, 0f); } else { allCharacter.GetSEMan().AddStatusEffect((StatusEffect)(object)sE_Weaken, true, 0, 0f); } } } ((Character)player).RaiseSkill(ValheimLegends.AlterationSkill, VL_Utility.GetWeakenSkillGain); } else { ((Character)player).Message((MessageType)1, "Not enough stamina for Weaken: (" + player.GetStamina().ToString("#.#") + "/" + VL_Utility.GetWeakenCost + ")", 0, (Sprite)null); } } else { ((Character)player).Message((MessageType)1, "Ability not ready", 0, (Sprite)null); } } else { ValheimLegends.isChanneling = false; } } } public class Class_Rogue { private static int ScriptChar_Layermask = LayerMask.GetMask(new string[14] { "character", "character_noenv", "character_trigger", "character_net", "character_ghost", "Default", "static_solid", "Default_small", "piece_nonsolid", "piece", "terrain", "vehicle", "viewblock", "Water" }); public static Vector3 fadePoint; public static Quaternion fadeRotation; public static Vector3 backstabPoint; public static Vector3 backstabVector; public static bool throwDagger = false; public static bool canDoubleJump = true; public static bool canGainTrick = false; public static bool PlayerUsingDaggerOnly { get { Player localPlayer = Player.m_localPlayer; if (((Humanoid)localPlayer).GetCurrentWeapon() != null) { SharedData shared = ((Humanoid)localPlayer).GetCurrentWeapon().m_shared; ItemData value = Traverse.Create((object)localPlayer).Field("m_leftItem").GetValue<ItemData>(); if (shared != null && (shared.m_name.ToLower().Contains("knife") || shared.m_name.Contains("dagger")) && value == null) { return true; } } return false; } } public static void Execute_Throw(Player player) { //IL_027a: Unknown result type (might be due to invalid IL or missing references) //IL_0280: Unknown result type (might be due to invalid IL or missing references) //IL_028a: Unknown result type (might be due to invalid IL or missing references) //IL_028f: Unknown result type (might be due to invalid IL or missing references) //IL_029a: Unknown result type (might be due to invalid IL or missing references) //IL_02a4: Unknown result type (might be due to invalid IL or missing references) //IL_02a9: Unknown result type (might be due to invalid IL or missing references) //IL_02b4: Unknown result type (might be due to invalid IL or missing references) //IL_02be: Unknown result type (might be due to invalid IL or missing references) //IL_02c3: Unknown result type (might be due to invalid IL or missing references) //IL_02c8: Unknown result type (might be due to invalid IL or missing references) //IL_02d9: Unknown result type (might be due to invalid IL or missing references) //IL_02db: Unknown result type (might be due to invalid IL or missing references) //IL_0319: Unknown result type (might be due to invalid IL or missing references) //IL_031b: Unknown result type (might be due to invalid IL or missing references) //IL_0320: Unknown result type (might be due to invalid IL or missing references) //IL_0331: Unknown result type (might be due to invalid IL or missing references) //IL_033b: Unknown result type (might be due to invalid IL or missing references) //IL_0347: Unknown result type (might be due to invalid IL or missing references) //IL_0353: Unknown result type (might be due to invalid IL or missing references) //IL_0358: Unknown result type (might be due to invalid IL or missing references) //IL_035a: Unknown result type (might be due to invalid IL or missing references) //IL_035d: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_038c: Unknown result type (might be due to invalid IL or missing references) //IL_038f: Unknown result type (might be due to invalid IL or missing references) //IL_0399: Unknown result type (might be due to invalid IL or missing references) //IL_039e: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_03a3: Unknown result type (might be due to invalid IL or missing references) //IL_03a5: Unknown result type (might be due to invalid IL or missing references) //IL_03ac: Expected O, but got Unknown //IL_03db: Unknown result type (might be due to invalid IL or missing references) //IL_03e0: Unknown result type (might be due to invalid IL or missing references) //IL_03f4: Unknown result type (might be due to invalid IL or missing references) //IL_03f9: Unknown result type (might be due to invalid IL or missing references) //IL_0400: Unknown result type (might be due to invalid IL or missing references) //IL_0405: Unknown result type (might be due to invalid IL or missing references) //IL_0409: Unknown result type (might be due to invalid IL or missing references) //IL_0412: Unknown result type (might be due to invalid IL or missing references) //IL_0417: Unknown result type (might be due to invalid IL or missing references) //IL_0421: Unknown result type (might be due to invalid IL or missing references) //IL_0443: Unknown result type (might be due to invalid IL or missing references) //IL_0385: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Expected O, but got Unknown //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_01f3: Unknown result type (might be due to invalid IL or missing references) //IL_01f7: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_0230: Unknown result type (might be due to invalid IL or missing references) //IL_01a1: Unknown result type (might be due to invalid IL or missing references) if (!throwDagger) { float level = ((IEnumerable<Skill>)((Character)player).GetSkills().GetSkillList()).FirstOrDefault((Func<Skill, bool>)((Skill x) => x.m_info == ValheimLegends.AlterationSkillDef)).m_level; Vector3 val = ((Character)player).GetEyePoint() + ((Character)player).GetLookDir() * 0.2f + ((Component)player).transform.up * 0.3f + ((Component)player).transform.right * 0.28f; GameObject val2 = Object.Instantiate<GameObject>(ZNetScene.instance.GetPrefab("VL_PoisonBomb"), val, Quaternion.identity); GameObject prefab = ZNetScene.instance.GetPrefab("VL_PoisonBombExplosion"); Aoe componentInChildren = prefab.gameObject.GetComponentInChildren<Aoe>(); componentInChildren.m_damage.m_poison = (10f + 2f * level) * VL_GlobalConfigs.c_roguePoisonBomb; componentInChildren.m_ttl = 4f + 0.1f * level; componentInChildren.m_hitInterval = 0.5f; Projectile component = val2.GetComponent<Projectile>(); ((Object)component).name = "Poison Bomb"; component.m_respawnItemOnHit = false; component.m_spawnOnHit = null; component.m_ttl = 10f; ((Component)component).transform.localRotation = Quaternion.LookRotation(((Humanoid)player).GetAimDir(val)); component.m_spawnOnHit = prefab; val2.transform.localScale = Vector3.one * 0.5f; RaycastHit val3 = default(RaycastHit); Vector3 position = ((Component)player).transform.position; Vector3 val4 = ((!Physics.Raycast(val, ((Character)player).GetLookDir(), ref val3, float.PositiveInfinity, ScriptChar_Layermask) || !Object.op_Implicit((Object)(object)((RaycastHit)(ref val3)).collider)) ? (position + ((Character)player).GetLookDir() * 1000f) : ((RaycastHit)(ref val3)).point); HitData val5 = new HitData(); val5.m_skill = ValheimLegends.AlterationSkill; val5.SetAttacker((Character)(object)player); Vector3 val6 = Vector3.MoveTowards(val2.transform.position, val4, 1f); component.Setup((Character)(object)player, (val6 - val2.transform.position) * 25f, -1f, val5, (ItemData)null, (ItemData)null); Traverse.Create((object)component).Field("m_skill").SetValue((object)ValheimLegends.AlterationSkill); val2 = null; } else { float level2 = ((IEnumerable<Skill>)((Character)player).GetSkills().GetSkillList()).FirstOrDefault((Func<Skill, bool>)((Skill x) => x.m_info == ValheimLegends.DisciplineSkillDef)).m_level; Vector3 val7 = ((Character)player).GetEyePoint() + ((Character)player).GetLookDir() * 0.2f + ((Component)player).transform.up * 0.3f + ((Component)player).transform.right * 0.28f; GameObject val8 = Object.Instantiate<GameObject>(ZNetScene.instance.GetPrefab("VL_ThrowingKnife"), val7, Quaternion.identity); Projectile component2 = val8.GetComponent<Projectile>(); ((Object)component2).name = "ThrowingKnife"; component2.m_respawnItemOnHit = false; component2.m_spawnOnHit = null; component2.m_ttl = 10f; ((Component)component2).transform.localRotation = Quaternion.LookRotation(((Humanoid)player).GetAimDir(val7)); val8.transform.localScale = Vector3.one * 0.2f; RaycastHit val9 = default(RaycastHit); Vector3 position2 = ((Component)player).transform.position; Vector3 val10 = ((!Physics.Raycast(val7, ((Character)player).GetLookDir(), ref val9, float.PositiveInfinity, ScriptChar_Layermask) || !Object.op_Implicit((Object)(object)((RaycastHit)(ref val9)).collider)) ? (position2 + ((Character)player).GetLookDir() * 1000f) : ((RaycastHit)(ref val9)).point); HitData val11 = new HitData(); val11.m_damage.m_pierce = Random.Range(5f + level2, 10f + 2f * level2) * VL_GlobalConfigs.c_rogueBonusThrowingDagger; val11.m_skill = ValheimLegends.DisciplineSkill; val11.SetAttacker((Character)(object)player); Vector3 val12 = Vector3.MoveTowards(val8.transform.position, val10, 1f); component2.Setup((Character)(object)player, (val12 - val8.transform.position) * 30f, -1f, val11, (ItemData)null, (ItemData)null); Traverse.Create((object)component2).Field("m_skill").SetValue((object)ValheimLegends.AlterationSkill); val8 = null; } } public static void Process_Input(Player player, ref Rigidbody playerBody, ref float altitude) { //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_082f: Unknown result type (might be due to invalid IL or missing references) //IL_083a: Unknown result type (might be due to invalid IL or missing references) //IL_083f: Unknown result type (might be due to invalid IL or missing references) //IL_0844: Unknown result type (might be due to invalid IL or missing references) //IL_029b: Unknown result type (might be due to invalid IL or missing references) //IL_02a2: Expected O, but got Unknown //IL_0997: Unknown result type (might be due to invalid IL or missing references) //IL_09b9: Unknown result type (might be due to invalid IL or missing references) //IL_0867: Unknown result type (might be due to invalid IL or missing references) //IL_086c: Unknown result type (might be due to invalid IL or missing references) //IL_088c: Unknown result type (might be due to invalid IL or missing references) //IL_0891: Unknown result type (might be due to invalid IL or missing references) //IL_089e: Unknown result type (might be due to invalid IL or missing references) //IL_0761: Unknown result type (might be due to invalid IL or missing references) //IL_0766: Unknown result type (might be due to invalid IL or missing references) //IL_0786: Unknown result type (might be due to invalid IL or missing references) //IL_078b: Unknown result type (might be due to invalid IL or missing references) //IL_0798: Unknown result type (might be due to invalid IL or missing references) //IL_079d: Unknown result type (might be due to invalid IL or missing references) //IL_07a9: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0393: Unknown result type (might be due to invalid IL or missing references) //IL_0398: Unknown result type (might be due to invalid IL or missing references) //IL_03aa: Unknown result type (might be due to invalid IL or missing references) //IL_03b5: Unknown result type (might be due to invalid IL or missing references) //IL_03ba: Unknown result type (might be due to invalid IL or missing references) //IL_03c6: Unknown result type (might be due to invalid IL or missing references) //IL_03d1: Unknown result type (might be due to invalid IL or missing references) //IL_03db: Unknown result type (might be due to invalid IL or missing references) //IL_03e0: Unknown result type (might be due to invalid IL or missing references) //IL_03f3: Unknown result type (might be due to invalid IL or missing references) //IL_0400: Unknown result type (might be due to invalid IL or missing references) //IL_0405: Unknown result type (might be due to invalid IL or missing references) //IL_0409: Unknown result type (might be due to invalid IL or missing references) //IL_0416: Unknown result type (might be due to invalid IL or missing references) //IL_041b: Unknown result type (might be due to invalid IL or missing references) //IL_041f: Unknown result type (might be due to invalid IL or missing references) //IL_0430: Unknown result type (might be due to invalid IL or missing references) //IL_0435: Unknown result type (might be due to invalid IL or missing references) //IL_0439: Unknown result type (might be due to invalid IL or missing references) //IL_0470: Unknown result type (might be due to invalid IL or missing references) //IL_047c: Unknown result type (might be due to invalid IL or missing references) //IL_0483: Unknown result type (might be due to invalid IL or missing references) //IL_0488: Unknown result type (might be due to invalid IL or missing references) //IL_048d: Unknown result type (might be due to invalid IL or missing references) //IL_04a7: Unknown result type (might be due to invalid IL or missing references) //IL_04be: Unknown result type (might be due to invalid IL or missing references) //IL_04e4: Unknown result type (might be due to invalid IL or missing references) //IL_05b7: Unknown result type (might be due to invalid IL or missing references) //IL_05bc: Unknown result type (might be due to invalid IL or missing references) //IL_05d6: Unknown result type (might be due to invalid IL or missing references) //IL_05e1: Unknown result type (might be due to invalid IL or missing references) //IL_05eb: Unknown result type (might be due to invalid IL or missing references) //IL_05f0: Unknown result type (might be due to invalid IL or missing references) //IL_05f6: Unknown result type (might be due to invalid IL or missing references) //IL_05fb: Unknown result type (might be due to invalid IL or missing references) //IL_060e: Unknown result type (might be due to invalid IL or missing references) //IL_0507: Unknown result type (might be due to invalid IL or missing references) //IL_0512: Unknown result type (might be due to invalid IL or missing references) //IL_0517: Unknown result type (might be due to invalid IL or missing references) //IL_051c: Unknown result type (might be due to invalid IL or missing references) //IL_051e: Unknown result type (might be due to invalid IL or missing references) //IL_0525: Expected O, but got Unknown //IL_052d: Unknown result type (might be due to invalid IL or missing references) //IL_0532: Unknown result type (might be due to invalid IL or missing references) //IL_0580: Unknown result type (might be due to invalid IL or missing references) //IL_0585: Unknown result type (might be due to invalid IL or missing references) //IL_058c: Unknown result type (might be due to invalid IL or missing references) //IL_058e: Unknown result type (might be due to invalid IL or missing references) //IL_0595: Unknown result type (might be due to invalid IL or missing references) //IL_059a: Unknown result type (might be due to invalid IL or missing references) if (ZInput.GetButtonDown("Jump") && !((Character)player).IsDead() && !((Character)player).InAttack() && !((Character)player).IsEncumbered() && !((Character)player).InDodge() && !((Character)player).IsKnockedBack()) { SE_Rogue sE_Rogue = (SE_Rogue)(object)((Character)player).GetSEMan().GetStatusEffect(StringExtensionMethods.GetStableHashCode("SE_VL_Rogue")); if (!((Character)player).IsOnGround() && canDoubleJump && (Object)(object)sE_Rogue != (Object)null && sE_Rogue.hitCount > 0) { Vector3 velocity = ((Character)player).GetVelocity(); velocity.y = 0f; playerBody.velocity = velocity * 2f + new Vector3(0f, 8f, 0f); sE_Rogue.hitCount--; canDoubleJump = false; altitude = 0f; ((ZSyncAnimation)typeof(Player).GetField("m_zanim", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(player)).SetTrigger("jump"); } else if (((Character)player).IsOnGround()) { canDoubleJump = true; } } if (((Character)player).IsBlocking() && ZInput.GetButtonDown("Attack")) { SE_Rogue sE_Rogue2 = (SE_Rogue)(object)((Character)player).GetSEMan().GetStatusEffect(StringExtensionMethods.GetStableHashCode("SE_VL_Rogue")); if ((Object)(object)sE_Rogue2 != (Object)null && sE_Rogue2.hitCount > 0) { sE_Rogue2.hitCount--; ((ZSyncAnimation)typeof(Player).GetField("m_zanim", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(player)).SetTrigger("throw_bomb"); ValheimLegends.isChargingDash = true; ValheimLegends.dashCounter = 0; throwDagger = true; ((Character)player).RaiseSkill(ValheimLegends.DisciplineSkill, VL_Utility.GetPoisonBombSkillGain * 0.3f); } } if (VL_Utility.Ability3_Input_Down) { RaycastHit val = default(RaycastHit); _ = ((Component)player).transform.position; Physics.SphereCast(((Character)player).GetEyePoint(), 0.2f, ((Character)player).GetLookDir(), ref val, 150f, ScriptChar_Layermask); VL_Utility.SetTimer(); if ((Object)(object)((RaycastHit)(ref val)).collider != (Object)null && (Object)(object)((Component)((RaycastHit)(ref val)).collider).gameObject != (Object)null) { Character val2 = null; ((Component)((RaycastHit)(ref val)).collider).gameObject.TryGetComponent<Character>(ref val2); bool flag = (Object)(object)val2 != (Object)null; List<Component> list = new List<Component>(); list.Clear(); ((Component)((RaycastHit)(ref val)).collider).gameObject.GetComponents<Component>(list); if ((Object)(object)val2 == (Object)null) { val2 = (Character)((Component)((RaycastHit)(ref val)).collider).GetComponentInParent(typeof(Character)); flag = (Object)(object)val2 != (Object)null; if ((Object)(object)val2 == (Object)null) { val2 = ((Component)((RaycastHit)(ref val)).collider).GetComponentInChildren<Character>(); flag = (Object)(object)val2 != (Object)null; } } if (flag && !val2.IsPlayer()) { if (!((Character)player).GetSEMan().HaveStatusEffect(StringExtensionMethods.GetStableHashCode("SE_VL_Ability3_CD"))) { if (player.GetStamina() >= VL_Utility.GetBackstabCost) { StatusEffect val3 = (StatusEffect)(object)(SE_Ability3_CD)(object)ScriptableObject.CreateInstance(typeof(SE_Ability3_CD)); val3.m_ttl = VL_Utility.GetBackstabCooldownTime; ((Character)player).GetSEMan().AddStatusEffect(val3, false, 0, 0f); ((Character)player).UseStamina(VL_Utility.GetBackstabCost); float level = ((IEnumerable<Skill>)((Character)player).GetSkills().GetSkillList()).FirstOrDefault((Func<Skill, bool>)((Skill x) => x.m_info == ValheimLegends.DisciplineSkillDef)).m_level; Object.Instantiate<GameObject>(ZNetScene.instance.GetPrefab("fx_VL_Smokeburst"), ((Character)player).GetEyePoint(), Quaternion.identity); backstabVector = (((Component)val2).transform.position - ((Component)player).transform.position) / Vector3.Distance(((Component)val2).transform.position, ((Component)player).transform.position); float num = -1.5f; _ = ((RaycastHit)(ref val)).collider.bounds; Bounds bounds = ((RaycastHit)(ref val)).collider.bounds; _ = ((Bounds)(ref bounds)).size; bounds = ((RaycastHit)(ref val)).collider.bounds; float x2 = ((Bounds)(ref bounds)).size.x; bounds = ((RaycastHit)(ref val)).collider.bounds; num = (x2 + ((Bounds)(ref bounds)).size.z) / 2f; num = Mathf.Clamp(num, 0.6f, 2f); num *= -1f; backstabPoint = ((Component)val2).transform.position + ((Component)val2).transform.forward * num; backstabPoint.y += 0.1f; playerBody.position = backstabPoint; ((Component)player).transform.rotation = ((Component)val2).transform.rotation; ((ZSyncAnimation)typeof(Player).GetField("m_zanim", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(player)).SetTrigger("knife_stab2"); if (BaseAI.IsEnemy((Character)(object)player, val2)) { Vector3 dir = ((Component)val2).transform.position - ((Component)player).transform.position; HitData val4 = new HitData(); val4.m_damage = ((Humanoid)player).GetCurrentWeapon().GetDamage(); ((DamageTypes)(ref val4.m_damage)).Modify(Random.Range(0.6f, 0.8f) * (1f + 0.005f * level) * VL_GlobalConfigs.c_rogueBackstab); val4.m_pushForce = 10f + 0.1f * level; val4.m_point = val2.GetEyePoint(); val4.m_dir = dir; val4.m_skill = ValheimLegends.DisciplineSkill; val2.Damage(val4); } Object.Instantiate<GameObject>(ZNetScene.instance.GetPrefab("fx_VL_Smokeburst"), backstabPoint, Quaternion.identity); Object.Instantiate<GameObject>(ZNetScene.instance.GetPrefab("fx_VL_Shadowburst"), backstabPoint + ((Component)player).transform.up * 0.5f, Quaternion.LookRotation(((Character)player).GetLookDir())); altitude = 0f; ((Character)player).RaiseSkill(ValheimLegends.DisciplineSkill, VL_Utility.GetBackstabSkillGain); } else { ((Character)player).Message((MessageType)1, "Not enough stamina for Backstab: (" + player.GetStamina().ToString("#.#") + "/" + VL_Utility.GetBackstabCost + ")", 0, (Sprite)null); } } else { ((Character)player).Message((MessageType)1, "Ability not ready", 0, (Sprite)null); } } else { ((Character)player).Message((MessageType)1, "Invalid target", 0, (Sprite)null); } } else { ((Character)player).Message((MessageType)1, "No target", 0, (Sprite)null); } } else if (VL_Utility.Ability2_Input_Down) { if (!((Character)player).GetSEMan().HaveStatusEffect(StringExtensionMethods.GetStableHashCode("SE_VL_Ability2_CD"))) { if (player.GetStamina() >= VL_Utility.GetFadeCost) { StatusEffect val5 = (StatusEffect)(object)(SE_Ability2_CD)(object)ScriptableObject.CreateInstance(typeof(SE_Ability2_CD)); val5.m_ttl = VL_Utility.GetFadeCooldownTime * VL_GlobalConfigs.c_rogueFadeCooldown; ((Character)player).GetSEMan().AddStatusEffect(val5, false, 0, 0f); ((Character)player).UseStamina(VL_Utility.GetFadeCost); _ = ((IEnumerable<Skill>)((Character)player).GetSkills().GetSkillList()).FirstOrDefault((Func<Skill, bool>)((Skill x) => x.m_info == ValheimLegends.EvocationSkillDef)).m_level; Object.Instantiate<GameObject>(ZNetScene.instance.GetPrefab("vfx_odin_despawn"), ((Character)player).GetCenterPoint(), Quaternion.identity); Object.Instantiate<GameObject>(ZNetScene.instance.GetPrefab("sfx_wraith_death"), ((Component)player).transform.position, Quaternion.identity); fadePoint = playerBody.position; canGainTrick = true; ((Character)player).RaiseSkill(ValheimLegends.EvocationSkill, VL_Utility.GetFadeSkillGain); } else { ((Character)player).Message((MessageType)1, "Not enough stamina to set Fade point: (" + player.GetStamina().ToString("#.#") + "/" + VL_Utility.GetFadeCost + ")", 0, (Sprite)null); } } else if (((Character)player).GetSEMan().HaveStatusEffect(StringExtensionMethods.GetStableHashCode("SE_VL_Ability2_CD"))) { float num2 = 50f; Vector3 val6 = fadePoint - ((Component)player).transform.position; if (((Vector3)(ref val6)).sqrMagnitude < num2 * num2) { Object.Instantiate<GameObject>(ZNetScene.instance.GetPrefab("vfx_odin_despawn"), ((Character)player).GetCenterPoint(), Quaternion.identity); Object.Instantiate<GameObject>(ZNetScene.instance.GetPrefab("sfx_wraith_death"), ((Component)player).transform.position, Quaternion.identity); playerBody.MovePosition(fadePoint); altitude = 0f; if (canGainTrick) { ((SE_Rogue)(object)((Character)player).GetSEMan().GetStatusEffect(StringExtensionMethods.GetStableHashCode("SE_VL_Rogue"))).hitCount++; canGainTrick = false; } } else { ((Character)player).Message((MessageType)1, "Cannot fade at this distance.", 0, (Sprite)null); } } else { ((Character)player).Message((MessageType)1, "Ability not ready", 0, (Sprite)null); } } else if (VL_Utility.Ability1_Input_Down) { if (!((Character)player).GetSEMan().HaveStatusEffect(StringExtensionMethods.GetStableHashCode("SE_VL_Ability1_CD"))) { if (player.GetStamina() >= VL_Utility.GetPoisonBombCost) { StatusEffect val7 = (StatusEffect)(object)(SE_Ability1_CD)(object)ScriptableObject.CreateInstance(typeof(SE_Ability1_CD)); val7.m_ttl = VL_Utility.GetPoisonBombCooldownTime; ((Character)player).GetSEMan().AddStatusEffect(val7, false, 0, 0f); ((Character)player).UseStamina(VL_Utility.GetPoisonBombCost); ((ZSyncAnimation)typeof(Player).GetField("m_zanim", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(player)).SetTrigger("throw_bomb"); ValheimLegends.isChargingDash = true; ValheimLegends.dashCounter = 0; throwDagger = false; ((Character)player).RaiseSkill(ValheimLegends.AlterationSkill, VL_Utility.GetPoisonBombSkillGain); } else { ((Character)player).Message((MessageType)1, "Not enough stamina to throw Poison Bomb: (" + player.GetStamina().ToString("#.#") + "/" + VL_Utility.GetPoisonBombCost + ")", 0, (Sprite)null); } } else { ((Character)player).Message((MessageType)1, "Ability not ready", 0, (Sprite)null); } } else { ValheimLegends.isChanneling = false; } } } public class Class_Monk { public enum MonkAttackType { MeteorPunch = 12, MeteorSlam = 13, FlyingKick = 1, FlyingKickStart = 8, Surge = 20, Psibolt = 15 } private static int Script_Solidmask = LayerMask.GetMask(new string[8] { "Default", "static_solid", "Default_small", "piece_nonsolid", "terrain", "vehicle", "piece", "viewblock" }); private static int Script_Layermask = LayerMask.GetMask(new string[11] { "Default", "static_solid", "Default_small", "piece_nonsolid", "terrain", "vehicle", "character", "character_noenv", "character_trigger", "character_net", "character_ghost" }); private static int ScriptChar_Layermask = LayerMask.GetMask(new string[14] { "Default", "static_solid", "Default_small", "piece_nonsolid", "piece", "terrain", "vehicle", "viewblock", "character", "character_noenv", "character_trigger", "character_net", "character_ghost", "Water" }); public static MonkAttackType QueuedAttack; private static int fkickCount; private static int fkickCountMax; private static Vector3 kickDir; private static List<int> kicklist; public static bool PlayerIsUnarmed { get { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Invalid comparison between Unknown and I4 //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Invalid comparison between Unknown and I4 Player localPlayer = Player.m_localPlayer; if (((Humanoid)localPlayer).GetCurrentWeapon() != null) { ItemData value = Traverse.Create((object)localPlayer).Field("m_leftItem").GetValue<ItemData>(); SharedData shared = ((Humanoid)localPlayer).GetCurrentWeapon().m_shared; if (shared != null && ((int)shared.m_skillType == 11 || (int)shared.m_attachOverride == 12) && value == null) { return true; } } return false; } } public static void Impact_Effect(Player player, float altitude) { //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Expected O, but got Unknown //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) List<Character> allCharacters = Character.GetAllCharacters(); ValheimLegends.shouldValkyrieImpact = false; foreach (Character item in allCharacters) { float level = ((IEnumerable<Skill>)((Character)player).GetSkills().GetSkillList()).FirstOrDefault((Func<Skill, bool>)((Skill x) => x.m_info == ValheimLegends.DisciplineSkillDef)).m_level; if (!BaseAI.IsEnemy((Character)(object)player, item)) { continue; } Vector3 splash_alternate = ((Component)item).transform.position - ((Component)player).transform.position; if (((Vector3)(ref splash_alternate)).magnitude <= 6f + 0.03f * level) { Vector3 position = ((Component)player).transform.position; splash_alternate = default(Vector3); if (VL_Utility.LOS_IsValid(item, position, splash_alternate)) { Vector3 dir = ((Component)item).transform.position - ((Component)player).transform.position; HitData val = new HitData(); val.m_damage.m_blunt = 5f + 3f * altitude + Random.Range(1f * level, 2f * level) * VL_GlobalConfigs.g_DamageModifer * VL_GlobalConfigs.c_monkChiSlam; val.m_pushForce = 20f * VL_GlobalConfigs.g_DamageModifer; val.m_point = item.GetEyePoint(); val.m_dir = dir; val.m_skill = ValheimLegends.DisciplineSkill; item.Damage(val); } } } Object.Instantiate<GameObject>(ZNetScene.instance.GetPrefab("fx_VL_MeteorSlam"), ((Component)player).transform.position + ((Component)player).transform.up * 0.2f, Quaternion.identity); } public static void Execute_Attack(Player player, ref Rigidbody playerBody, ref float altitude) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_0338: Unknown result type (might be due to invalid IL or missing references) //IL_034c: Unknown result type (might be due to invalid IL or missing references) //IL_0351: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0476: Unknown result type (might be due to invalid IL or missing references) //IL_047b: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_0378: Unknown result type (might be due to invalid IL or missing references) //IL_0383: Unknown result type (might be due to invalid IL or missing references) //IL_0397: Unknown result type (might be due to invalid IL or missing references) //IL_039c: Unknown result type (might be due to invalid IL or missing references) //IL_03a7: Unknown result type (might be due to invalid IL or missing references) //IL_03bb: Unknown result type (might be due to invalid IL or missing references) //IL_03c0: Unknown result type (might be due to invalid IL or missing references) //IL_03d4: Unknown result type (might be due to invalid IL or missing references) //IL_03d9: Unknown result type (might be due to invalid IL or missing references) //IL_0407: Unknown result type (might be due to invalid IL or missing references) //IL_040c: Unknown result type (might be due to invalid IL or missing references) //IL_0427: Unknown result type (might be due to invalid IL or missing references) //IL_042c: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_04ec: Unknown result type (might be due to invalid IL or missing references) //IL_04f2: Unknown result type (might be due to invalid IL or missing references) //IL_04fc: Unknown result type (might be due to invalid IL or missing references) //IL_0501: Unknown result type (might be due to invalid IL or missing references) //IL_050c: Unknown result type (might be due to invalid IL or missing references) //IL_0516: Unknown result type (might be due to invalid IL or missing references) //IL_051b: Unknown result type (might be due to invalid IL or missing references) //IL_0526: Unknown result type (might be due to invalid IL or missing references) //IL_0530: Unknown result type (might be due to invalid IL or missing references) //IL_0535: Unknown result type (might be due to invalid IL or missing references) //IL_053a: Unknown result type (might be due to invalid IL or missing references) //IL_054b: Unknown result type (might be due to invalid IL or missing references) //IL_054d: Unknown result type (might be due to invalid IL or missing references) //IL_0596: Unknown result type (might be due to invalid IL or missing references) //IL_0598: Unknown result type (might be due to invalid IL or missing references) //IL_059d: Unknown result type (might be due to invalid IL or missing references) //IL_05ae: Unknown result type (might be due to invalid IL or missing references) //IL_05ba: Unknown result type (might be due to invalid IL or missing references) //IL_05c6: Unknown result type (might be due to invalid IL or missing references) //IL_05cb: Unknown result type (might be due to invalid IL or missing references) //IL_05cd: Unknown result type (might be due to invalid IL or missing references) //IL_05d0: Unknown result type (might be due to invalid IL or missing references) //IL_07a5: Unknown result type (might be due to invalid IL or missing references) //IL_07aa: Unknown result type (might be due to invalid IL or missing references) //IL_07cd: Unknown result type (might be due to invalid IL or missing references) //IL_07d2: Unknown result type (might be due to invalid IL or missing references) //IL_07d7: Unknown result type (might be due to invalid IL or missing references) //IL_07dc: Unknown result type (might be due to invalid IL or missing references) //IL_07e1: Unknown result type (might be due to invalid IL or missing references) //IL_07ed: Unknown result type (might be due to invalid IL or missing references) //IL_07f3: Unknown result type (might be due to invalid IL or missing references) //IL_07f8: Unknown result type (might be due to invalid IL or missing references) //IL_0800: Unknown result type (might be due to invalid IL or missing references) //IL_0805: Unknown result type (might be due to invalid IL or missing references) //IL_080d: Unknown result type (might be due to invalid IL or missing references) //IL_0812: Unknown result type (might be due to invalid IL or missing references) //IL_081a: Unknown result type (might be due to invalid IL or missing references) //IL_0825: Unknown result type (might be due to invalid IL or missing references) //IL_082f: Unknown result type (might be due to invalid IL or missing references) //IL_0834: Unknown result type (might be due to invalid IL or missing references) //IL_083f: Unknown result type (might be due to invalid IL or missing references) //IL_0849: Unknown result type (might be due to invalid IL or missing references) //IL_084e: Unknown result type (might be due to invalid IL or missing references) //IL_0853: Unknown result type (might be due to invalid IL or missing references) //IL_05ff: Unknown result type (might be due to invalid IL or missing references) //IL_0602: Unknown result type (might be due to invalid IL or missing references) //IL_060c: Unknown result type (might be due to invalid IL or missing references) //IL_0611: Unknown result type (might be due to invalid IL or missing references) //IL_0616: Unknown result type (might be due to invalid IL or missing references) //IL_0618: Unknown result type (might be due to invalid IL or missing references) //IL_061f: Expected O, but got Unknown //IL_069f: Unknown result type (might be due to invalid IL or missing references) //IL_06a4: Unknown result type (might be due to invalid IL or missing references) //IL_06b8: Unknown result type (might be due to invalid IL or missing references) //IL_06bd: Unknown result type (might be due to invalid IL or missing references) //IL_06c4: Unknown result type (might be due to invalid IL or missing references) //IL_06c9: Unknown result type (might be due to invalid IL or missing references) //IL_06cd: Unknown result type (might be due to invalid IL or missing references) //IL_06d6: Unknown result type (might be due to invalid IL or missing references) //IL_06db: Unknown result type (might be due to invalid IL or missing references) //IL_06e5: Unknown result type (might be due to invalid IL or missing references) //IL_0707: Unknown result type (might be due to invalid IL or missing references) //IL_05f8: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01d3: Expected O, but got Unknown //IL_086f: Unknown result type (might be due to invalid IL or missing references) //IL_0b63: Unknown result type (might be due to invalid IL or missing references) //IL_0b6a: Unknown result type (might be due to invalid IL or missing references) //IL_0886: Unknown result type (might be due to invalid IL or missing references) //IL_0891: Unknown result type (might be due to invalid IL or missing references) //IL_0896: Unknown result type (might be due to invalid IL or missing references) //IL_089d: Unknown result type (might be due to invalid IL or missing references) //IL_08a2: Unknown result type (might be due to invalid IL or missing references) //IL_08b5: Unknown result type (might be due to invalid IL or missing references) //IL_08ba: Unknown result type (might be due to invalid IL or missing references) //IL_08be: Unknown result type (might be due to invalid IL or missing references) //IL_08ca: Unknown result type (might be due to invalid IL or missing references) //IL_08d6: Unknown result type (might be due to invalid IL or missing references) //IL_0954: Unknown result type (might be due to invalid IL or missing references) //IL_095f: Unknown result type (might be due to invalid IL or missing references) //IL_0964: Unknown result type (might be due to invalid IL or missing references) //IL_096b: Unknown result type (might be due to invalid IL or missing references) //IL_0970: Unknown result type (might be due to invalid IL or missing references) //IL_097e: Unknown result type (might be due to invalid IL or missing references) //IL_0983: Unknown result type (might be due to invalid IL or missing references) //IL_098c: Unknown result type (might be due to invalid IL or missing references) //IL_0998: Unknown result type (might be due to invalid IL or missing references) //IL_0ba5: Unknown result type (might be due to invalid IL or missing references) //IL_0bac: Unknown result type (might be due to invalid IL or missing references) //IL_0bb7: Unknown result type (might be due to invalid IL or missing references) //IL_0b80: Unknown result type (might be due to invalid IL or missing references) //IL_0906: Unknown result type (might be due to invalid IL or missing references) //IL_090d: Unknown result type (might be due to invalid IL or missing references) //IL_08e6: Unknown result type (might be due to invalid IL or missing references) //IL_08fa: Unknown result type (might be due to invalid IL or missing references) //IL_09ba: Unknown result type (might be due to invalid IL or missing references) //IL_09ac: Unknown result type (might be due to invalid IL or missing references) //IL_0bed: Unknown result type (might be due to invalid IL or missing references) //IL_0bf2: Unknown result type (might be due to invalid IL or missing references) //IL_0bfc: Unknown result type (might be due to invalid IL or missing references) //IL_0c01: Unknown result type (might be due to invalid IL or missing references) //IL_0c7b: Unknown result type (might be due to invalid IL or missing references) //IL_0c09: Unknown result type (might be due to invalid IL or missing references) //IL_0c0f: Unknown result type (might be due to invalid IL or missing references) //IL_0bdf: Unknown result type (might be due to invalid IL or missing references) //IL_0275: Unknown result type (might be due to invalid IL or missing references) //IL_0280: Unknown result type (might be due to invalid IL or missing references) //IL_0285: Unknown result type (might be due to invalid IL or missing references) //IL_028a: Unknown result type (might be due to invalid IL or missing references) //IL_028c: Unknown result type (might be due to invalid IL or missing references) //IL_0293: Expected O, but got Unknown //IL_02e2: Unknown result type (might be due to invalid IL or missing references) //IL_02e7: Unknown result type (might be due to invalid IL or missing references) //IL_02ee: Unknown result type (might be due to invalid IL or missing references) //IL_02f0: Unknown result type (might be due to invalid IL or missing references) //IL_02f7: Unknown result type (might be due to invalid IL or missing references) //IL_02fc: Unknown result type (might be due to invalid IL or missing references) //IL_0936: Unknown result type (might be due to invalid IL or missing references) //IL_093b: Unknown result type (might be due to invalid IL or missing references) //IL_0a09: Unknown result type (might be due to invalid IL or missing references) //IL_0a10: Unknown result type (might be due to invalid IL or missing references) //IL_0a17: Unknown result type (might be due to invalid IL or missing references) //IL_09ca: Unknown result type (might be due to invalid IL or missing references) //IL_09d1: Unknown result type (might be due to invalid IL or missing references) //IL_09d8: Unknown result type (might be due to invalid IL or missing references) //IL_09df: Unknown result type (might be due to invalid IL or missing references) //IL_09e4: Unknown result type (might be due to invalid IL or missing references) //IL_0e19: Unknown result type (might be due to invalid IL or missing references) //IL_0e21: Unknown result type (might be due to invalid IL or missing references) //IL_0e2b: Unknown result type (might be due to invalid IL or missing references) //IL_0e30: Unknown result type (might be due to invalid IL or missing references) //IL_0e3b: Unknown result type (might be due to invalid IL or missing references) //IL_0e40: Unknown result type (might be due to invalid IL or missing references) //IL_0c93: Unknown result type (might be due to invalid IL or missing references) //IL_0c99: Unknown result type (might be due to invalid IL or missing references) //IL_0ca0: Unknown result type (might be due to invalid IL or missing references) //IL_09f2: Unknown result type (might be due to invalid IL or missing references) //IL_09f4: Unknown result type (might be due to invalid IL or missing references) //IL_09fb: Unknown result type (might be due to invalid IL or missing references) //IL_0a00: Unknown result type (might be due to invalid IL or missing references) //IL_0e77: Unknown result type (might be