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WackyMole-WackySpawners-1.0.9 icon

WackySpawners

Let you create indestructible or destructible, mob spawners with any piece appearance

Date uploaded 2 weeks ago
Version 1.0.9
Download link WackyMole-WackySpawners-1.0.9.zip
Downloads 170
Dependency string WackyMole-WackySpawners-1.0.9

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2200 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2200
ValheimModding-Jotunn-2.21.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.21.2

README

Wacky Spawners

This is a replacement for Custom Spawners: https://valheim.thunderstore.io/package/Detalhes/CustomSpawners/

While Custom Spawners still works, it lacks documentation and examples.

Dynamic Monster Spawning: The mod enables the creation of monster spawners that generate monsters based on configurable parameters.

Custom Spawners

Features:

  • Custom monster spawner for specific places in Dungeons/Temples, etc.
  • Attaches spawner to ordinary objects, so they don't look out of place.
  • 0 health means invincible.
  • Highly customizable.

All created spawners will appear in the hammer; only admins can build them.

New Features:

  • Drop-in replacement converts JSON to YAML.
  • Replaced RPC calls with ServerSync.
  • Added Filewatcher for YAML, live updates.
  • Will probably drop JVL in the future.
  • Default file will be created if none exist, with examples.
  • Custom Spawners drop nothing when they are destroyed
  • MultiSpawn at once!

WackyMole.CustomSpawners.yml

Configuration Parameters

Live updates for new pieces, existing ones might not.

  • name (string): Name of the monster spawner. - (Can't change without reboot)

  • prefabToCopy (string): Prefab to copy when creating monsters. (Can't change without reboot)

  • m_spawnTimer (int): The internal counter:

    m_spawnTimer += 2f; if (m_spawnTimer > m_spawnIntervalSec) Vanilla Spawn Timer updates every 2 seconds

  • m_onGroundOnly (bool): Set to true to spawn monsters only on the ground.

  • m_maxTotal (int): Maximum total spawned monsters.

  • m_maxNear (int): Maximum monsters in the NEAR proximity of the spawner.

  • m_spawnRadius (int): Radius within which monsters can spawn.

  • m_setPatrolSpawnPoint (bool): Set to true to enable patrol spawn points for monsters. (Between Near and Far?)

  • m_triggerDistance (int): Distance at which players trigger monster spawns. Players have to inside this line for spawns to be renewed

  • m_spawnIntervalSec (int): Time interval between monster spawns (in seconds).

  • m_levelupChance (int): Chance for monsters to level up when spawned.

  • m_prefabName (string): Name of the spawned monster prefab. Can be multiple. It is random on which it will spawn, BUT it Uses m_weight of mob to increase chances of spawning. Higher weight more likely to spawn

  • m_nearRadius (int): What determines a NEAR Radius

  • m_farRadius (int): What determintes a FAR Radius.

  • minLevel (int): Minimum level for spawned monsters.

  • maxLevel (int): Maximum level for spawned monsters.

  • HitPoints (int): Hit points for spawned piece. A 0 is infinite, 400 is the standard health of a portal.

  • mob_target (bool) Determines if a mobs target this piece or not. Sets all three, m_randomTarget, m_primaryTarget, m_targetNonPlayerBuilt

  • multiSpawn (int) Default is 0. Allows the spawn logic to spawn multiple mobs at the same time. This allows you to set your timers really high without worrying about an empty area and without a huge spawn radius. Dont use large radii.

Example

  • name: GhostsMultiSpawn prefabToCopy: piece_banner01 m_spawnTimer: 11 m_onGroundOnly: false m_maxTotal: 15 m_maxNear: 5 m_farRadius: 1 m_spawnRadius: 30 m_setPatrolSpawnPoint: false m_triggerDistance: 30 m_spawnIntervalSec: 30 m_levelupChance: 10 m_prefabName: Ghost m_nearRadius: 0 minLevel: 1 maxLevel: 3 HitPoints: 0 mobTarget: false multiSpawn: 5

Credits:

Detalhes and all his mods https://valheim.thunderstore.io/package/Detalhes/

Azumatt and his template.

JVL Team

For questions or suggestions please join discord channel: Odin Plus Team or my discord at Wolf Den

Support me at https://www.buymeacoffee.com/WackyMole or https://ko-fi.com/wackymole

CHANGELOG

Version Update Notes
1.0.0 Initial Release
1.0.1 Added JVL Req
1.0.2 Made all pieces not drop anything on destruction
1.0.3 Updated Readme and Changelog
1.0.4 Update for 217.24, added mobTarget, must use latest JVL
1.0.5 Updated for 218.21 because it was acting kind a weird.
1.0.6 Fix for SinglePlayer deleting pieces after restart.
Fix for normal spawners going crazy, introduced in 218.21.
1.0.7 Fix for Piece admin bug. Now live reloads admin status.
1.0.8 Leftover PieceManager caused an error, removed completely.
Added multiSpawn.
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1.0.9 Added more debug info.