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MOCK System (Objects Folder)
Updated 2 years ago
All credits to @KG for making this incredible system.
In the Wackydatabase folder, there is the Object Folder.
Objects can only be items that you can pick up/trade at the moment, but mocks are limitless in the possibilities of what you can add.
Pick an object like bike.obj and bike_albedo.png and put them into the Object folder. It should load up the new GameObject at the start. You can then use wackydb_save_item to customize and/or create a recipe.
The object folder matches based on the preceding name, so bike_ matches to bike.
It looks for PNGs with "_albedo", "_metallic", and "_normal".