Pieces Options 2.0
Updated 2 years agoPiece Options:

Most of these components can be deleted if you don't need them
name:Database name, must be unique per hammer (Required)piecehammer:hammer that the piece is located in - Default Hammer (Required)m_name:in game namesizeMultiplier:Probably the coolest feature, make a whole world of giant pieces or very small pieces. Float any number range .05 to 100000m_description:in game:customIcon:You can set a custom icon for this piece, use a PNG or Jpeg 64 x 64 px. Icon needs to be in the Icon folder ( doesn't server sync)clonePrefabName:name of the piece you would like to clone (Required if clone)material:damagedMaterial:material change of damaged (50% piece)craftingStation:What craftingstation needs to be near you to build the piece. Default: $piece_workbenchpiecehammerCategory:You can change this, but things will be wonky if you add or remove any mods (maybe in future will fix)minStationLevel:Min crafting station for construction, you could require a lvl 4 forge for example for Portalsamount:Probably best if you don't change thisdisabled:disable this piece for everyone, (Can't build new ones)adminonly:enable this piece only for admins, automically disables for everyone else,comfort:- confort: amount
- ComfortGroup: like a category
- comfortObject:
groundPiece:idkground:idkwaterPiece:idknoInWater:cannot be place in waternotOnFloor:not inside on wood flooronlyinTeleportArea:not sure how big a teleport area is, I think those rock formations are teleport zone, could be fun for an advanced PortalallowedInDungeons:use wiselycanBeRemoved:Infinity Hammer go burrrwearNTearData:- health: 0 or very high health makes stuff invincible due to rounding
- noRoofWear- no weather wear for roof stuff
- noSupportWear- idk
- supports:
- triggerPrivateArea- can't attack this thing inside bubble
craftingStationData:- CraftingStationName: too risky to touch, removed
- cStationCustomIcon: You can set a custom icon for this piece, use a PNG or Jpeg 64 x 64 px. Icon needs to be in the Icon folder ( doesn't server sync)
- discoveryRange: range that you discovery the piece for the first time
- buildRange: how far build radius goes
- craftRequiresRoof:
- craftRequiresFire: cooking stations,
- showBasicRecipes: idk
- useDistance: how far away you can be while interacting
- useAnimation:
cSExtensionData:pieces that upgrade craftstations levels- MainCraftingStationName: Should be craftingstation name
- maxStationDistance:
- continousConnection: animation of dots
- stack: idk
smelterData:- smelterName:
- addOreTooltip:
- emptyOreTooltip:
- fuelItem: You can change the fuel used to power your furance or whatever
- maxOre: capacity of ore
- maxFuel: capacity of fuel
- fuelPerProduct: how much fuel per product
- secPerProduct: seconds it takes
- spawnStack: Spawn stack on completion
- requiresRoof:
- addOreAnimationLength:
- smelterConversion: You can edit/delete or add conversions here, which in my opionion is realllly cool
build:requirements to build: Item:amount:amountPerLevel:refundable,
Put this somewhere cloneMaterial: You can change the material(colorish) of any (1.2.4) object. Images on nexus https://www.nexusmods.com/valheim/mods/1825 of the various changes you can make.
- Use wackydb_material to view a list of materials. Probably up to a 1/3 don't work or make the object invisible. "material1,material2" (full,half health)(no spaces)
- Otherwise "material1", one material results in material being pasted for both full health and half-health. "same_mat" or "no_wear" sets pieces to have no wear material.
- Should work for any piece at full health, some pieces change textures and models at 3/4 and 1/2 health, this won't stop them from changing. Maybe in future.