Pieces Options 2.0
Updated 2 years agoPiece Options:
Most of these components can be deleted if you don't need them
name:
Database name, must be unique per hammer (Required)piecehammer:
hammer that the piece is located in - Default Hammer (Required)m_name:
in game namesizeMultiplier:
Probably the coolest feature, make a whole world of giant pieces or very small pieces. Float any number range .05 to 100000m_description:
in game:customIcon:
You can set a custom icon for this piece, use a PNG or Jpeg 64 x 64 px. Icon needs to be in the Icon folder ( doesn't server sync)clonePrefabName:
name of the piece you would like to clone (Required if clone)material:
damagedMaterial:
material change of damaged (50% piece)craftingStation:
What craftingstation needs to be near you to build the piece. Default: $piece_workbenchpiecehammerCategory:
You can change this, but things will be wonky if you add or remove any mods (maybe in future will fix)minStationLevel:
Min crafting station for construction, you could require a lvl 4 forge for example for Portalsamount:
Probably best if you don't change thisdisabled:
disable this piece for everyone, (Can't build new ones)adminonly:
enable this piece only for admins, automically disables for everyone else,comfort:
- confort: amount
- ComfortGroup: like a category
- comfortObject:
groundPiece:
idkground:
idkwaterPiece:
idknoInWater:
cannot be place in waternotOnFloor:
not inside on wood flooronlyinTeleportArea:
not sure how big a teleport area is, I think those rock formations are teleport zone, could be fun for an advanced PortalallowedInDungeons:
use wiselycanBeRemoved:
Infinity Hammer go burrrwearNTearData:
- health: 0 or very high health makes stuff invincible due to rounding
- noRoofWear- no weather wear for roof stuff
- noSupportWear- idk
- supports:
- triggerPrivateArea- can't attack this thing inside bubble
craftingStationData:
- CraftingStationName: too risky to touch, removed
- cStationCustomIcon: You can set a custom icon for this piece, use a PNG or Jpeg 64 x 64 px. Icon needs to be in the Icon folder ( doesn't server sync)
- discoveryRange: range that you discovery the piece for the first time
- buildRange: how far build radius goes
- craftRequiresRoof:
- craftRequiresFire: cooking stations,
- showBasicRecipes: idk
- useDistance: how far away you can be while interacting
- useAnimation:
cSExtensionData:
pieces that upgrade craftstations levels- MainCraftingStationName: Should be craftingstation name
- maxStationDistance:
- continousConnection: animation of dots
- stack: idk
smelterData:
- smelterName:
- addOreTooltip:
- emptyOreTooltip:
- fuelItem: You can change the fuel used to power your furance or whatever
- maxOre: capacity of ore
- maxFuel: capacity of fuel
- fuelPerProduct: how much fuel per product
- secPerProduct: seconds it takes
- spawnStack: Spawn stack on completion
- requiresRoof:
- addOreAnimationLength:
- smelterConversion: You can edit/delete or add conversions here, which in my opionion is realllly cool
build:
requirements to build: Item:amount:amountPerLevel:refundable,
Put this somewhere cloneMaterial: You can change the material(colorish) of any (1.2.4) object. Images on nexus https://www.nexusmods.com/valheim/mods/1825 of the various changes you can make.
- Use wackydb_material to view a list of materials. Probably up to a 1/3 don't work or make the object invisible. "material1,material2" (full,half health)(no spaces)
- Otherwise "material1", one material results in material being pasted for both full health and half-health. "same_mat" or "no_wear" sets pieces to have no wear material.
- Should work for any piece at full health, some pieces change textures and models at 3/4 and 1/2 health, this won't stop them from changing. Maybe in future.