using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+dbf6b255fa95639255e752ae11063f3acb851646")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace CustomAudio;
[BepInPlugin("aedenthorn.CustomAudio", "Custom Audio", "1.5.1")]
public class BepInExPlugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(ZSFX), "Awake")]
private static class ZSFX_Awake_Patch
{
private static void Postfix(ZSFX __instance)
{
if (!modEnabled.Value)
{
return;
}
string zSFXName = GetZSFXName(__instance);
if (dumpInfo.Value)
{
Dbgl("Checking SFX: " + zSFXName);
}
Dictionary<string, Dictionary<string, AudioClip>> customSFXList = BepInExPlugin.customSFXList;
if (customSFXList != null && customSFXList.TryGetValue(zSFXName, out var value))
{
if (dumpInfo.Value)
{
Dbgl("replacing SFX list by name: " + zSFXName);
}
__instance.m_audioClips = value.Values.ToArray();
}
else
{
if (customSFX == null || __instance.m_audioClips == null)
{
return;
}
for (int i = 0; i < __instance.m_audioClips.Length; i++)
{
if (__instance.m_audioClips[i] == null)
{
continue;
}
if (dumpInfo.Value)
{
Dbgl("checking SFX: " + zSFXName + ", clip: " + ((Object)__instance.m_audioClips[i]).name);
}
if (customSFX.TryGetValue(((Object)__instance.m_audioClips[i]).name, out var value2))
{
if (dumpInfo.Value)
{
Dbgl("replacing SFX: " + zSFXName + ", clip: " + ((Object)__instance.m_audioClips[i]).name);
}
__instance.m_audioClips[i] = value2;
}
}
}
}
}
[HarmonyPatch(typeof(MusicMan), "Awake")]
private static class MusicMan_Awake_Patch
{
private static void Postfix(MusicMan __instance)
{
if (!modEnabled.Value)
{
return;
}
List<string> list = new List<string>();
for (int i = 0; i < __instance.m_music.Count; i++)
{
list.Add("Music list name: " + __instance.m_music[i].m_name);
for (int j = 0; j < __instance.m_music[i].m_clips.Length; j++)
{
if (Object.op_Implicit((Object)(object)__instance.m_music[i].m_clips[j]))
{
list.Add("\ttrack name: " + ((Object)__instance.m_music[i].m_clips[j]).name);
if (customMusic.ContainsKey(((Object)__instance.m_music[i].m_clips[j]).name))
{
Dbgl("replacing music: " + __instance.m_music[i].m_name + ", clip: " + ((Object)__instance.m_music[i].m_clips[j]).name);
__instance.m_music[i].m_clips[j] = customMusic[((Object)__instance.m_music[i].m_clips[j]).name];
}
}
}
if (customMusicList.ContainsKey(__instance.m_music[i].m_name))
{
Dbgl("replacing music list by name: " + __instance.m_music[i].m_name);
__instance.m_music[i].m_clips = customMusicList[__instance.m_music[i].m_name].Values.ToArray();
}
}
if (dumpInfo.Value)
{
Dbgl(string.Join("\n", list));
}
}
}
[HarmonyPatch(typeof(AudioMan), "Awake")]
private static class AudioMan_Awake_Patch
{
private static void Postfix(AudioMan __instance, List<BiomeAmbients> ___m_randomAmbients, AudioSource ___m_oceanAmbientSource, AudioSource ___m_windLoopSource)
{
if (!modEnabled.Value)
{
return;
}
List<string> list = new List<string>();
for (int i = 0; i < ___m_randomAmbients.Count; i++)
{
list.Add("Ambient list name: " + ___m_randomAmbients[i].m_name);
list.Add("\tAmbient tracks: (use " + ___m_randomAmbients[i].m_name + ")");
for (int j = 0; j < ___m_randomAmbients[i].m_randomAmbientClips.Count; j++)
{
list.Add("\t\ttrack name: " + ((Object)___m_randomAmbients[i].m_randomAmbientClips[j]).name);
if (customAmbient.ContainsKey(((Object)___m_randomAmbients[i].m_randomAmbientClips[j]).name))
{
Dbgl("replacing ambient: " + ___m_randomAmbients[i].m_name + ", clip: " + ((Object)___m_randomAmbients[i].m_randomAmbientClips[j]).name);
___m_randomAmbients[i].m_randomAmbientClips[j] = customAmbient[((Object)___m_randomAmbients[i].m_randomAmbientClips[j]).name];
}
}
list.Add("\tAmbient day tracks: (use " + ___m_randomAmbients[i].m_name + "_day)");
for (int k = 0; k < ___m_randomAmbients[i].m_randomAmbientClipsDay.Count; k++)
{
if (!((Object)(object)__instance.m_randomAmbients[i].m_randomAmbientClipsDay[k] == (Object)null))
{
list.Add("\t\ttrack name: " + ((Object)___m_randomAmbients[i].m_randomAmbientClipsDay[k]).name);
if (customAmbient.ContainsKey(((Object)___m_randomAmbients[i].m_randomAmbientClipsDay[k]).name))
{
Dbgl("replacing ambient day: " + ___m_randomAmbients[i].m_name + ", clip: " + ((Object)___m_randomAmbients[i].m_randomAmbientClipsDay[k]).name);
___m_randomAmbients[i].m_randomAmbientClipsDay[k] = customAmbient[((Object)___m_randomAmbients[i].m_randomAmbientClipsDay[k]).name];
}
}
}
list.Add("\tAmbient night tracks: (use " + ___m_randomAmbients[i].m_name + "_night)");
for (int l = 0; l < ___m_randomAmbients[i].m_randomAmbientClipsNight.Count; l++)
{
if (!((Object)(object)__instance.m_randomAmbients[i].m_randomAmbientClipsNight[l] == (Object)null))
{
list.Add("\t\ttrack name: " + ((Object)___m_randomAmbients[i].m_randomAmbientClipsNight[l]).name);
if (customAmbient.ContainsKey(((Object)___m_randomAmbients[i].m_randomAmbientClipsNight[l]).name))
{
Dbgl("replacing ambient night: " + ___m_randomAmbients[i].m_name + ", clip: " + ((Object)___m_randomAmbients[i].m_randomAmbientClipsNight[l]).name);
___m_randomAmbients[i].m_randomAmbientClipsNight[l] = customAmbient[((Object)___m_randomAmbients[i].m_randomAmbientClipsNight[l]).name];
}
}
}
if (customAmbientList.ContainsKey(___m_randomAmbients[i].m_name + "_day"))
{
Dbgl("replacing ambient day list by name: " + ___m_randomAmbients[i].m_name + "_day");
___m_randomAmbients[i].m_randomAmbientClipsDay = new List<AudioClip>(customAmbientList[___m_randomAmbients[i].m_name + "_day"].Values.ToList());
}
else if (customAmbientList.ContainsKey(___m_randomAmbients[i].m_name + "_night"))
{
Dbgl("replacing ambient night list by name: " + ___m_randomAmbients[i].m_name + "_night");
___m_randomAmbients[i].m_randomAmbientClipsNight = new List<AudioClip>(customAmbientList[___m_randomAmbients[i].m_name + "_night"].Values.ToList());
}
else if (customAmbientList.ContainsKey(___m_randomAmbients[i].m_name))
{
Dbgl("replacing ambient list by name: " + ___m_randomAmbients[i].m_name);
___m_randomAmbients[i].m_randomAmbientClips = new List<AudioClip>(customAmbientList[___m_randomAmbients[i].m_name].Values.ToList());
}
}
if (dumpInfo.Value)
{
Dbgl(string.Join("\n", list));
}
if (customAmbient.ContainsKey("ocean"))
{
___m_oceanAmbientSource.clip = customAmbient["ocean"];
}
if (customAmbient.ContainsKey("wind"))
{
___m_windLoopSource.clip = customAmbient["wind"];
}
}
}
[HarmonyPatch(typeof(MusicMan), "UpdateMusic")]
private static class UpdateMusic_Patch
{
private static NamedMusic lastMusic;
private static void Prefix(ref NamedMusic ___m_currentMusic, ref NamedMusic ___m_queuedMusic, AudioSource ___m_musicSource)
{
if (!modEnabled.Value)
{
return;
}
if (___m_queuedMusic != null && overwriteVol.Value)
{
___m_queuedMusic.m_volume = musicVol.Value;
Dbgl($"Set MusVol {musicVol.Value}");
}
if ((Object)(object)((___m_musicSource != null) ? ___m_musicSource.clip : null) != (Object)null && lastMusicName != ((Object)___m_musicSource.clip).name)
{
if (dumpInfo.Value)
{
Dbgl("Switching music from " + lastMusicName + " to " + ((Object)___m_musicSource.clip).name);
}
lastMusicName = ((Object)___m_musicSource.clip).name;
}
if (___m_queuedMusic == null && !___m_musicSource.isPlaying && PlayerPrefs.GetInt("ContinousMusic", 1) == 1)
{
if (lastMusic != null)
{
lastMusic.m_lastPlayedTime = 0f;
___m_queuedMusic = lastMusic;
lastMusic = null;
}
else if (___m_currentMusic != null)
{
lastMusic = ___m_currentMusic;
}
else
{
lastMusic = null;
}
}
else
{
lastMusic = null;
}
if (___m_musicSource.isPlaying && ___m_queuedMusic != null && ___m_musicSource.loop)
{
Dbgl("queued " + ___m_queuedMusic?.m_name + ", setting " + ((Object)___m_musicSource).name + " loop to false");
___m_musicSource.loop = false;
}
}
}
[HarmonyPatch(typeof(AudioMan), "QueueAmbientLoop")]
private static class QueueAmbientLoop_Patch
{
private static void Prefix(ref float ___m_queuedAmbientVol, ref float ___m_ambientVol, ref float vol)
{
if (modEnabled.Value && overwriteVol.Value)
{
vol = ambientVol.Value;
___m_ambientVol = ambientVol.Value;
___m_queuedAmbientVol = ambientVol.Value;
Dbgl($"Set AmbVol {ambientVol.Value}");
}
}
}
[HarmonyPatch(typeof(EnvMan), "Awake")]
private static class EnvMan_Awake_Patch
{
private static void Postfix(EnvMan __instance)
{
if (!modEnabled.Value)
{
return;
}
for (int i = 0; i < __instance.m_environments.Count; i++)
{
if (customMusicList.ContainsKey(__instance.m_environments[i].m_name + "Morning"))
{
AddMusicList(__instance, i, "Morning");
}
if (customMusicList.ContainsKey(__instance.m_environments[i].m_name + "Day"))
{
AddMusicList(__instance, i, "Day");
}
if (customMusicList.ContainsKey(__instance.m_environments[i].m_name + "Evening"))
{
AddMusicList(__instance, i, "Evening");
}
if (customMusicList.ContainsKey(__instance.m_environments[i].m_name + "Night"))
{
AddMusicList(__instance, i, "Night");
}
}
}
}
[HarmonyPatch(typeof(TeleportWorld), "Awake")]
private static class TeleportWorld_Awake_Patch
{
private static void Postfix(TeleportWorld __instance)
{
if (modEnabled.Value && customSFX.ContainsKey("portal"))
{
AudioSource componentInChildren = ((Component)__instance).GetComponentInChildren<AudioSource>();
componentInChildren.clip = customSFX["portal"];
((Component)componentInChildren).gameObject.SetActive(false);
((Component)componentInChildren).gameObject.SetActive(true);
}
}
}
[HarmonyPatch(typeof(Fireplace), "Start")]
private static class Fireplace_Start_Patch
{
private static void Postfix(Fireplace __instance)
{
if (!modEnabled.Value)
{
return;
}
if (((Object)__instance).name.Contains("groundtorch") && customSFX.ContainsKey("groundtorch"))
{
Dbgl("Replacing ground torch audio");
__instance.m_enabledObject.GetComponentInChildren<AudioSource>().clip = customSFX["groundtorch"];
}
else if (((Object)__instance).name.Contains("walltorch") && customSFX.ContainsKey("walltorch"))
{
Dbgl("Replacing walltorch audio");
GameObject enabledObjectHigh = __instance.m_enabledObjectHigh;
if (Object.op_Implicit((Object)(object)((enabledObjectHigh != null) ? enabledObjectHigh.GetComponentInChildren<AudioSource>() : null)))
{
__instance.m_enabledObjectHigh.GetComponentInChildren<AudioSource>().clip = customSFX["walltorch"];
return;
}
GameObject enabledObject = __instance.m_enabledObject;
if (Object.op_Implicit((Object)(object)((enabledObject != null) ? enabledObject.GetComponentInChildren<AudioSource>() : null)))
{
__instance.m_enabledObject.GetComponentInChildren<AudioSource>().clip = customSFX["walltorch"];
}
}
else if (((Object)__instance).name.Contains("fire_pit") && customSFX.ContainsKey("fire_pit"))
{
Dbgl("Replacing fire_pit audio");
__instance.m_enabledObjectHigh.GetComponentInChildren<AudioSource>().clip = customSFX["fire_pit"];
}
else if (((Object)__instance).name.Contains("bonfire") && customSFX.ContainsKey("bonfire"))
{
Dbgl("Replacing bonfire audio");
__instance.m_enabledObjectHigh.GetComponentInChildren<AudioSource>().clip = customSFX["bonfire"];
}
else if (((Object)__instance).name.Contains("hearth") && customSFX.ContainsKey("hearth"))
{
Dbgl("Replacing hearth audio");
__instance.m_enabledObjectHigh.GetComponentInChildren<AudioSource>().clip = customSFX["hearth"];
}
}
}
[HarmonyPatch(typeof(Terminal), "InputText")]
private static class InputText_Patch
{
private static bool Prefix(Terminal __instance)
{
if (!modEnabled.Value)
{
return true;
}
string text = ((TMP_InputField)__instance.m_input).text;
if (text.ToLower().Equals(typeof(BepInExPlugin).Namespace.ToLower() + " reset"))
{
((BaseUnityPlugin)context).Config.Reload();
((BaseUnityPlugin)context).Config.Save();
Traverse.Create((object)__instance).Method("AddString", new object[1] { text }).GetValue();
Traverse.Create((object)__instance).Method("AddString", new object[1] { ((BaseUnityPlugin)context).Info.Metadata.Name + " config reloaded" }).GetValue();
return false;
}
if (text.ToLower().Equals(typeof(BepInExPlugin).Namespace.ToLower() + " music"))
{
Traverse.Create((object)__instance).Method("AddString", new object[1] { text }).GetValue();
if (Object.op_Implicit((Object)(object)EnvMan.instance))
{
string name;
if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Player.m_localPlayer.IsSafeInHome())
{
name = "home";
}
else
{
name = EnvMan.instance.GetAmbientMusic();
}
Dbgl("Current environment: " + EnvMan.instance.GetCurrentEnvironment().m_name);
Dbgl("Current music list: " + name + " " + ((IEnumerable<NamedMusic>)MusicMan.instance.m_music).FirstOrDefault((Func<NamedMusic, bool>)((NamedMusic m) => m.m_name == name))?.m_clips.Length);
}
Dbgl("Vanilla music list names:\n" + string.Join("\n", MusicMan.instance.m_music.Select((NamedMusic m) => m.m_name)));
if (Object.op_Implicit((Object)(object)EnvMan.instance))
{
List<string> list = new List<string>();
for (int i = 0; i < EnvMan.instance.m_environments.Count; i++)
{
list.Add(EnvMan.instance.m_environments[i].m_name + "Morning");
list.Add(EnvMan.instance.m_environments[i].m_name + "Day");
list.Add(EnvMan.instance.m_environments[i].m_name + "Evening");
list.Add(EnvMan.instance.m_environments[i].m_name + "Night");
}
Dbgl("Possible music list names:\n" + string.Join("\n", list));
}
Traverse.Create((object)__instance).Method("AddString", new object[1] { ((BaseUnityPlugin)context).Info.Metadata.Name + " dumped music names" }).GetValue();
return false;
}
if (text.ToLower().Equals(typeof(BepInExPlugin).Namespace.ToLower() + " env"))
{
Traverse.Create((object)__instance).Method("AddString", new object[1] { text }).GetValue();
if (!Object.op_Implicit((Object)(object)EnvMan.instance))
{
Traverse.Create((object)__instance).Method("AddString", new object[1] { "Must be called in-game" }).GetValue();
}
Dbgl("Current environment: " + EnvMan.instance.GetCurrentEnvironment().m_name);
return false;
}
return true;
}
}
public static ConfigEntry<bool> isDebug;
public static ConfigEntry<bool> modEnabled;
public static ConfigEntry<bool> dumpInfo;
public static ConfigEntry<bool> overwriteVol;
public static ConfigEntry<float> sfxVol;
public static ConfigEntry<float> musicVol;
public static ConfigEntry<float> ambientVol;
public static Dictionary<string, AudioClip> customMusic = new Dictionary<string, AudioClip>();
public static Dictionary<string, Dictionary<string, AudioClip>> customMusicList = new Dictionary<string, Dictionary<string, AudioClip>>();
public static Dictionary<string, AudioClip> customAmbient = new Dictionary<string, AudioClip>();
public static Dictionary<string, Dictionary<string, AudioClip>> customAmbientList = new Dictionary<string, Dictionary<string, AudioClip>>();
public static Dictionary<string, AudioClip> customSFX = new Dictionary<string, AudioClip>();
public static Dictionary<string, Dictionary<string, AudioClip>> customSFXList = new Dictionary<string, Dictionary<string, AudioClip>>();
public static ConfigEntry<int> nexusID;
private static string lastMusicName = "";
private static BepInExPlugin context;
public static void Dbgl(string str = "", bool pref = true)
{
if (isDebug.Value)
{
Debug.Log((object)((pref ? (typeof(BepInExPlugin).Namespace + " ") : "") + str));
}
}
private void Awake()
{
context = this;
modEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Enable this mod");
isDebug = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "IsDebug", true, "Show debug log messages in the console");
dumpInfo = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "DumpInfo", true, "Dump audio info to the console");
overwriteVol = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "OverwriteVol", true, "Overwrite game volume settings");
musicVol = ((BaseUnityPlugin)this).Config.Bind<float>("General", "MusicVol", 0.6f, "Music volume, 0.0 - 1.0");
ambientVol = ((BaseUnityPlugin)this).Config.Bind<float>("General", "AmbientVol", 0.3f, "Ambient volume, 0.0 - 1.0");
nexusID = ((BaseUnityPlugin)this).Config.Bind<int>("General", "NexusID", 90, "Nexus mod ID for updates");
if (modEnabled.Value)
{
PreloadAudioClips();
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
}
}
public void PreloadAudioClips()
{
Dbgl("Preloading audio clips.");
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "CustomAudio");
if (Directory.Exists(text))
{
customMusic.Clear();
customAmbient.Clear();
customSFX.Clear();
customMusicList.Clear();
customAmbientList.Clear();
customSFXList.Clear();
if (Directory.Exists(Path.Combine(text, "Music")))
{
CollectAudioFiles(Path.Combine(text, "Music"), customMusic, customMusicList);
}
else
{
Directory.CreateDirectory(Path.Combine(text, "Music"));
}
if (Directory.Exists(Path.Combine(text, "SFX")))
{
CollectAudioFiles(Path.Combine(text, "SFX"), customSFX, customSFXList);
}
else
{
Directory.CreateDirectory(Path.Combine(text, "SFX"));
}
if (Directory.Exists(Path.Combine(text, "Ambient")))
{
CollectAudioFiles(Path.Combine(text, "Ambient"), customAmbient, customAmbientList);
}
else
{
Directory.CreateDirectory(Path.Combine(text, "Ambient"));
}
}
else
{
Dbgl("Directory " + text + " does not exist! Creating.");
Directory.CreateDirectory(text);
Directory.CreateDirectory(Path.Combine(text, "Ambient"));
Directory.CreateDirectory(Path.Combine(text, "Music"));
Directory.CreateDirectory(Path.Combine(text, "SFX"));
}
}
public void CollectAudioFiles(string path, Dictionary<string, AudioClip> customDict, Dictionary<string, Dictionary<string, AudioClip>> customDictDict)
{
Dbgl("checking folder " + Path.GetFileName(path));
string[] files = Directory.GetFiles(path);
string[] array = files;
foreach (string path2 in array)
{
PreloadClipCoroutine(path2, (AudioType)0, customDict);
}
string[] directories = Directory.GetDirectories(path);
foreach (string path3 in directories)
{
string fileName = Path.GetFileName(path3);
files = Directory.GetFiles(path3);
customDictDict[fileName] = new Dictionary<string, AudioClip>();
string[] array2 = files;
foreach (string path4 in array2)
{
PreloadClipCoroutine(path4, (AudioType)0, customDictDict[fileName]);
}
}
string[] directories2 = Directory.GetDirectories(path);
foreach (string path5 in directories2)
{
string fileName2 = Path.GetFileName(path5);
string[] files2 = Directory.GetFiles(path5);
if (files2.Length == 1 && files2[0].ToLower().EndsWith(".txt") && customDictDict.ContainsKey(Path.GetFileNameWithoutExtension(files2[0])))
{
Dbgl("\tlinking music folder " + Path.GetFileName(path5) + " to folder " + Path.GetFileNameWithoutExtension(files2[0]));
customDictDict[fileName2] = customDictDict[Path.GetFileNameWithoutExtension(files2[0])];
}
}
}
private void PreloadClipCoroutine(string path, AudioType audioType, Dictionary<string, AudioClip> whichDict)
{
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Expected O, but got Unknown
if (path.EndsWith(".txt") || !path.Contains("."))
{
return;
}
Dbgl("path: " + path);
path = "file:///" + path.Replace("\\", "/");
try
{
UnityWebRequest audioClip = UnityWebRequestMultimedia.GetAudioClip(path, audioType);
audioClip.SendWebRequest();
while (!audioClip.isDone)
{
}
if (audioClip != null)
{
DownloadHandlerAudioClip val = (DownloadHandlerAudioClip)audioClip.downloadHandler;
if (val != null)
{
AudioClip audioClip2 = val.audioClip;
if ((Object)(object)audioClip2 != (Object)null)
{
string text = (((Object)audioClip2).name = Path.GetFileNameWithoutExtension(path));
if (!whichDict.ContainsKey(text))
{
whichDict[text] = audioClip2;
}
Dbgl("Added audio clip " + text + " to dict");
}
else
{
Dbgl("audio clip is null. data: " + ((DownloadHandler)val).text);
}
}
else
{
Dbgl("DownloadHandler is null. bytes downloaded: " + audioClip.downloadedBytes);
}
}
else
{
Dbgl("www is null " + audioClip.url);
}
}
catch
{
}
}
public static string GetZSFXName(ZSFX zfx)
{
string name = ((Object)zfx).name;
char[] anyOf = new char[2] { '(', ' ' };
int num = name.IndexOfAny(anyOf);
if (num != -1)
{
return name.Remove(num);
}
return name;
}
private static void AddMusicList(EnvMan envMan, int index, string which)
{
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Expected O, but got Unknown
string text = envMan.m_environments[index].m_name + which;
Dbgl($"Adding music list by name: {text} ({customMusicList[text].Count})");
switch (which)
{
case "Morning":
envMan.m_environments[index].m_musicMorning = text;
break;
case "Day":
envMan.m_environments[index].m_musicDay = text;
break;
case "Evening":
envMan.m_environments[index].m_musicEvening = text;
break;
case "Night":
envMan.m_environments[index].m_musicNight = text;
break;
}
MusicMan.instance.m_music.Add(new NamedMusic
{
m_name = text,
m_clips = customMusicList[text].Values.ToArray(),
m_loop = true,
m_ambientMusic = true,
m_resume = true
});
}
}
public class UnityWebRequestAwaiter : INotifyCompletion
{
private UnityWebRequestAsyncOperation asyncOp;
private Action continuation;
public bool IsCompleted
{
get
{
BepInExPlugin.Dbgl("Is completed get");
return ((AsyncOperation)asyncOp).isDone;
}
}
public UnityWebRequestAwaiter(UnityWebRequestAsyncOperation asyncOp)
{
this.asyncOp = asyncOp;
((AsyncOperation)asyncOp).completed += OnRequestCompleted;
BepInExPlugin.Dbgl("created asyncop");
}
public void GetResult()
{
BepInExPlugin.Dbgl("Get Result");
}
public void OnCompleted(Action continuation)
{
this.continuation = continuation;
BepInExPlugin.Dbgl("on completed");
}
private void OnRequestCompleted(AsyncOperation obj)
{
continuation();
BepInExPlugin.Dbgl("on request completed");
}
}
public static class ExtensionMethods
{
public static UnityWebRequestAwaiter GetAwaiter(this UnityWebRequestAsyncOperation asyncOp)
{
return new UnityWebRequestAwaiter(asyncOp);
}
}