using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Jotunn;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using UnityEngine;
using Zen.Compatibility;
using Zen.Config;
using Zen.Lib;
using Zen.Logging;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ZenBeehive")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ZenBeehive")]
[assembly: AssemblyCopyright("Copyright \ufffd 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ZenBeehive
{
[HarmonyPatch]
internal static class BeehivePatches
{
private static Beehive? _beehive;
private static bool IsHoneyOpen => Object.op_Implicit((Object)(object)_beehive);
internal static void SetupPrefab()
{
GameObject prefab = ZNetScene.instance.GetPrefab("piece_beehive");
Beehive val = default(Beehive);
if (prefab.TryGetComponent<Beehive>(ref val))
{
Container orAddComponent = ExposedGameObjectExtension.GetOrAddComponent<Container>(prefab);
orAddComponent.m_name = val.m_name;
orAddComponent.m_width = 1;
orAddComponent.m_height = 1;
val.m_honeyItem = ObjectDB.instance.GetItemPrefab(Configs.HoneyItem.Value).GetComponent<ItemDrop>();
val.m_maxHoney = Mathf.Min(val.m_honeyItem.m_itemData.m_shared.m_maxStackSize, Configs.MaxHoney.Value);
}
}
private static GameObject GetHoneyItemPrefab(this Beehive beehive)
{
return ObjectDB.instance.GetItemPrefab(((Object)beehive.m_honeyItem).name);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(Beehive), "Extract")]
private static void Beehive_Extract(Beehive __instance, ref bool __runOriginal)
{
Log.Info((object)"Extracting ... opening beehive container.", (ushort)0);
((Component)__instance).GetComponent<Container>().Interact((Humanoid)(object)Player.m_localPlayer, false, false);
__runOriginal = false;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(Beehive), "UpdateBees")]
private static void Beehive_UpdateBees(Beehive __instance)
{
if (__instance.m_nview.IsOwner())
{
__instance.FillContainer(((Component)__instance).GetComponent<Container>());
}
}
private static void FillContainer(this Beehive beehive, Container container)
{
Inventory inventory = container.GetInventory();
ItemData val = ((inventory.NrOfItems() > 0) ? inventory.GetItem(0) : null);
int honeyLevel = beehive.GetHoneyLevel();
if (val == null || val.m_stack != honeyLevel)
{
GameObject honeyItemPrefab = beehive.GetHoneyItemPrefab();
if (inventory.NrOfItems() > 0)
{
inventory.RemoveAll();
}
if (honeyLevel > 0)
{
inventory.AddItem(honeyItemPrefab, honeyLevel);
}
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(InventoryGui), "Hide")]
private static void InventoryGui_Hide(InventoryGui __instance)
{
_beehive = null;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(InventoryGui), "Show")]
private static void InventoryGui_Show(InventoryGui __instance, Container? container)
{
Beehive beehive = default(Beehive);
if (container != null && ((Component)container).TryGetComponent<Beehive>(ref beehive))
{
_beehive = beehive;
InventoryGuiExt.ShowStackAllButton(InventoryGui.instance, false);
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(Humanoid), "UseItem")]
private static void Humanoid_UseItem(Player __instance, Inventory inventory, bool fromInventoryGui, ref bool __runOriginal)
{
if (IsHoneyOpen && fromInventoryGui && inventory == InventoryGui.instance.ContainerGrid.GetInventory())
{
__runOriginal = false;
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(InventoryGui), "OnTakeAll")]
private static void InventoryGui_OnTakeAll(InventoryGui __instance, ref bool __runOriginal)
{
if (IsHoneyOpen)
{
Inventory inventory = InventoryGui.instance.m_playerGrid.GetInventory();
ItemData item = __instance.ContainerGrid.GetInventory().GetItem(0);
if (inventory.CanAddItem(item.m_dropPrefab, item.m_stack))
{
_beehive.ResetLevel();
}
else
{
__runOriginal = false;
}
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(Inventory), "StackAll")]
private static void Inventory_StackAll(ref bool __runOriginal)
{
__runOriginal = !IsHoneyOpen;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(InventoryGui), "OnDropOutside")]
private static void InventoryGui_OnDropOutside(InventoryGui __instance, ref bool __runOriginal)
{
if (IsHoneyOpen && __instance.m_dragInventory == __instance.ContainerGrid.GetInventory())
{
_beehive.ResetLevel();
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(InventoryGui), "OnSelectedItem")]
private static void InventoryGui_OnSelectedItem(InventoryGui __instance, InventoryGrid grid, ItemData item, Vector2i pos, Modifier mod, ref bool __runOriginal)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Invalid comparison between Unknown and I4
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Invalid comparison between Unknown and I4
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Invalid comparison between Unknown and I4
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
if (!IsHoneyOpen)
{
return;
}
if ((Object)(object)grid == (Object)(object)__instance.ContainerGrid)
{
if ((int)mod != 0 && (int)mod != 2)
{
__runOriginal = false;
}
if ((int)mod == 2)
{
ItemData item2 = grid.GetInventory().GetItem(0);
if (((Humanoid)Player.m_localPlayer).GetInventory().CanAddItem(item2.m_dropPrefab, item2.m_stack))
{
_beehive.ResetLevel();
}
else
{
__runOriginal = false;
}
}
if (__instance.m_dragItem != null)
{
__instance.SetupDragItem((ItemData)null, (Inventory)null, 0);
__runOriginal = false;
}
}
if (!((Object)(object)grid == (Object)(object)__instance.m_playerGrid))
{
return;
}
if ((int)mod == 2)
{
__runOriginal = false;
}
if ((int)mod == 0 && __instance.m_dragItem != null && __instance.m_dragInventory != __instance.m_playerGrid.GetInventory())
{
ItemData itemAt = grid.GetInventory().GetItemAt(pos.x, pos.y);
if (itemAt == null || (Object)(object)itemAt.m_dropPrefab == (Object)(object)_beehive.GetHoneyItemPrefab())
{
_beehive.ResetLevel();
}
else
{
__runOriginal = false;
}
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(InventoryGrid), "UpdateGui")]
private static void InventoryGrid_UpdateGui(InventoryGrid __instance)
{
if (IsHoneyOpen && __instance.GetInventory().NrOfItems() != 0)
{
ItemData item = __instance.GetInventory().GetItem(0);
int num = Math.Min(item.m_shared.m_maxStackSize, Configs.MaxHoney.Value);
__instance.m_elements[0].m_amount.text = $"{item.m_stack}/{num}";
}
}
}
public static class Configs
{
private const string SECTION_BEEHIVE = "Beehive";
public static readonly ConfigEntry<int> MaxHoney = Config.Define<int>(true, "Beehive", "Max Capacity", 4, Config.AcceptRange<int>(1, 999), "Max honey that a beehive can hold. Logout for changes to take effect. (Vanilla: 4)\r\nNote: Max capacity can not exceed the stack size for the Item Prefab.\r\nExample: If the Item Prefab's max stack size is 50 then it won't matter if you put 999 here.\r\nIt will never go above the item's max stack size limit.");
public static readonly ConfigEntry<string> HoneyItem = Config.Define<string>(true, "Beehive", "Item Prefab", "Honey", "The prefab name of the item that grows inside a beehive. The Honey Item. Logout for changes to take effect.");
}
[Disable(new Type[] { typeof(Beehive) })]
[BepInPlugin("ZenDragon.ZenBeehive", "ZenBeehive", "0.2.3")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
internal class Plugin : ZenMod<Plugin>
{
public const string PluginName = "ZenBeehive";
public const string PluginVersion = "0.2.3";
public const string PluginGUID = "ZenDragon.ZenBeehive";
protected override void Setup()
{
((ZenMod)this).ConfigSync += BeehivePatches.SetupPrefab;
}
protected override void TitleScene(bool isFirstBoot)
{
}
protected override void WorldStart()
{
}
protected override void Shutdown()
{
}
}
}