![ZenDragon-ZenBossStone icon](https://gcdn.thunderstore.io/live/repository/icons/ZenDragon-ZenBossStone-0.1.9.png.128x128_q95.jpg)
ZenBossStone
Per player Boss Stones. Each player sees their own version of boss stone progression with handling for per player loot drops
Last updated | 5 hours ago |
Total downloads | 6 |
Total rating | 0 |
Categories | Mods Bog Witch Update |
Dependency string | ZenDragon-ZenBossStone-0.1.9 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
![denikson-BepInExPack_Valheim-5.4.2202 icon](https://gcdn.thunderstore.io/live/repository/icons/denikson-BepInExPack_Valheim-5.4.2202.png.64x64_q95.png)
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202![ValheimModding-Jotunn-2.23.2 icon](https://gcdn.thunderstore.io/live/repository/icons/ValheimModding-Jotunn-2.23.2.png.64x64_q95.png)
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.23.2README
ZenBossStone
Per player Boss Stones. Each player sees their own version of the boss stones depending on their individual progression. This means that if one player has defeated a boss and another has not then only one of the players will see the trophy hung on the stone (unless they were standing in the circle when the trophy was hung)
Bosses do not drop loot when they die, instead the loot is dropped from the boss stone when you sacrifice the trophy at the alter.
Boss trophies can not be teleported, they weigh a lot, and they are not auto pickup.
Intended to be used with PlayerEvents world modifier.
Sample Config File
## Settings file was created by plugin ZenBossStone v0.1.9
## Plugin GUID: ZenDragon.ZenBossStone
[General]
## [Admin] Each player sees their own version of reality.
## Any player standing in the Start Temple when a trophy is sacrificed will have the trophy hung
## in their reality as well. Any player not standing in the Start Temple when a trophy is sacrificed will
## not see the trophy in their reality.
# Setting type: Boolean
# Default value: true
Per Player Boss Stones = true
## [Admin] Sacrifice boss trophy at boss stones for boss loot instead of dropping the loot directly from the boss when they die.
## Can sacrifice multiple boss trophies for extra loot
# Setting type: Boolean
# Default value: true
Sacrifice Trophy For Boss Loot = true
## [Admin] Player emotes to recieve guardian power. Just looks cool. Set to None to disable
# Setting type: Emotes
# Default value: Flex
# Acceptable values: Challange, Cheer, ThumbsUp, Bow, Cower, Cry, Despair, Flex, Headbang, Kneel, Laugh, Roar, Shrug, Toast, None
Emote To Recieve Power = Flex
[Trophy]
## [Admin] How much do boss trophies weigh? (Vanilla: 2)
# Setting type: Single
# Default value: 100
# Acceptable value range: From 0 to 200
Boss Trophy Weight = 100
## [Admin] Max stack size of boss trophies (Vanilla: 20)
# Setting type: Int32
# Default value: 1
# Acceptable value range: From 1 to 100
Boss Trophy Max Stack Size = 1
## [Admin] Autopickup boss trophies? (Vanilla: true)
## Note: Vanilla's globalkey: playerevents uses boss trophy pickup as a way of checking progression.
# Setting type: Boolean
# Default value: false
Boss Trophy Autopickup = false
## [Admin] Boss trophies are no-teleport? (Vanilla: false)
# Setting type: Boolean
# Default value: true
Boss Trophy No Teleport = true
## [Admin] One boss trophy drops per player logged into the server when a boss dies? (Vanilla: false)
# Setting type: Boolean
# Default value: false
Boss Trophy One Per Player = false
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