ZenDragon-ZenBossStone icon

ZenBossStone

Each player sees their own version of reality: The boss trophies that they see hung at the start temple depends on their individual progression. Boss loot only drops when sacrificing the trophy.

CHANGELOG

v0.2.3

  • update to use Zen.ModLib v1.0.5

v0.2.2

  • fixed config sync from server.
  • fixed SacrificeTrophyForBossLoot config option not working, now bosses only drop loot at the sacrifice stone as they are supposed to.

v0.2.1

  • removed BepInEx from dependency, Zen.ModLib handles it.

v0.2.0

  • use Zen.ModLib

v0.1.20

  • update logging and configs subsystem

v0.1.19

  • UPDATE FOR VALHEIM v0.220.3

v0.1.18

  • relaxed restriction on being required on the server. However, if all clients do not have it installed progression integrity will be unreliable. Putting it on the server enforces all clients to have it. See README for more information.

v0.1.17

  • minor code cleanup and future proofing.

v0.1.16

  • added compatibility for the DeepNorth mod by Therzie
  • removed trophy mapping data config option from the v0.1.15 update and made it calculate that data automatically instead.
  • fixed bugs

v0.1.15

  • moved trophy to boss mapping into config data because it may be helpful for mod compatibility and future proofing.

v0.1.14

  • enforce running on all clients and server.

v0.1.13

  • minor fix for running on server.

v0.1.12

  • add config option to auto-set world modifier playerevents on startup. This will enable Valheim's player based raid progression system.

v0.1.11

  • minor logic fix for improved future proofing.

v0.1.10

  • EpicLoot Fix: Boss Items now drop correctly from Boss Stones.
  • EpicLoot Fix: Buying a bounty from the trader no longer errors.

v0.1.9

  • Initial release