
ZenCombat
Dedicated dodge button, riding mounts can attack and jump, auto equip shield, melee on a slope, arrow aim improvements, parrying ranged attack does not stun attacker, hide other player's damage numbers, adjust pushback force.
CHANGELOG
v0.3.7
- null check for edge cases when using other mods that affect mount riding before the player has loaded.
v0.3.6
- fix: detach from ship was not responding correctly to player input.
v0.3.5
- fix for different worldwide culture norms when parsing floats.
v0.3.4
- changed configs, adjust your configs accordingly if you had any customization:
- "Input" section is now named "Dodge"
- Removed the gamepad binding for Dismount. It is now locked to FaceButtonB and is only in effect if the keyboard button is also mapped. The customization was not needed and would cause issues when it was configured to "None"
- All knockback settings have been moved into their own section "Knockback"
v0.3.3
- fix compatibility for CombatOverhaulRewrite was rewriting force multipliers for knockback. Increased priority to compensate.
v0.3.2
- added separate options for pushback force: Melee, Area, and Ranged (under bows section)
- config labels changed regarding pushback force, check your configs.
v0.3.1
- tweak controls for rolling dismount off of mounts to provide the option to also dismount in place by holding the dismount button down for a moment without pressing a directional input.
v0.3.0
- added a new Mounts section for combat mounts. Now your mounts can now attack and jump!
- pair with ZenPlayer for even more control over your mount's stamina and regen under the "Riding" section as well as stabilizing the camera can be found there as well.
v0.2.10
- bugfix: when the AutoShield option was enabled: torch would not unequip in inventory when held in the left hand and then switching to a tool.
v0.2.9
- update to use features in Zen.ModLib v1.1.0
- renamed config option DisableDamage0 to HideDamage0
v0.2.8
- fix: wood arrow config options were not syncing with servers in multiplayer.
v0.2.7
- small fix: Change option PushbackForce to admin only so only server admins can set it when playing multiplayer.
v0.2.6
- Add Config: PushbackForce: The percent of pushback to apply. Vanilla feels too weightless, default 40% of vanilla.
- Add Config: DamageTextVisibility: Default self only: This means you will only see the damage texts that you generate, not other players.
- Remove Config: DamageTextMaxRange: No longer needed because DamageTextVisibility solves the problem that this config was trying to solve.
v0.2.5
- fix: do not unequip shield if you throw your spear.
v0.2.4
- do not remap gamepad controls if the option: Separate Jump/Dodge Buttons is false.
v0.2.3
- fix: disable remap dodge config option was not working for keyboard.
v0.2.2
- fixed config sync
- parrying a ranged attack does not stun the attacker.
v0.2.1
- removed BepInEx from dependency, Zen.ModLib handles it.
v0.2.0
- use Zen.ModLib
v0.1.20
- update readme.
v0.1.19
- add config option Block Towards Look Direction.
- prevent dodge button from having any effect when sitting (Alt-Tab without standing)
v0.1.18
-
bugfix: Autoequip config value wasn't properly being checked in all areas. Now it can be fully turned off.
v0.1.17
-
update configs and logging subsystem
v0.1.16
- UPDATE FOR VALHEIM v0.220.3
v0.1.15
- Bugfix: admin only config options can now be changed when connecting to vanilla server.
v0.1.14
- Changed config option: bow draw movement speed default value to 0.5 from 1.
v0.1.13
- Dedicated dodge button for keyboard and gamepad.