Decompiled source of ZenLogin v1.2.0

plugins/ZenLogin.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
using Zen;
using Zen.Lib;
using Zen.Lib.Config;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ZenLogin")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ZenLogin")]
[assembly: AssemblyCopyright("Copyright \ufffd  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")]
[assembly: AssemblyFileVersion("1.2.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.2.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ZenLogin
{
	internal static class Changelog
	{
		public static void ApplyConfig()
		{
			Transform val = FejdStartup.instance.m_mainMenu.transform.Find("Canvas Changelog");
			if (Object.op_Implicit((Object)(object)val))
			{
				((Component)val).gameObject.SetActive(Configs.ShowChangeLog.Value);
			}
		}
	}
	internal static class Configs
	{
		public static readonly ConfigEntry<bool> Enabled;

		public static readonly ConfigEntry<string> ServerAddress;

		public static readonly ConfigEntry<string> ServerPassword;

		public static readonly ConfigEntry<string> LogoUrl;

		public static readonly ConfigEntry<bool> ShowChangeLog;

		static Configs()
		{
			Enabled = Config.Define<bool>(false, "General", "Enabled", true, "When enabled, automatically connect to the dedicated server after character selection.\r\nNOTE: You can temporarily disable this by holding the Alt key before clicking \"Connect\"");
			ServerAddress = Config.Define<string>(false, "General", "Server Address", string.Empty, "Host or IP address and port of the dedicated server.  (Example: 127.0.0.1:2457)");
			ServerPassword = Config.Define<string>(false, "General", "Server Password", string.Empty, "If left blank and the server requires a password it will prompt the user for the password.");
			LogoUrl = Config.Define<string>(false, "Title Screen", "Logo Url", string.Empty, "Set the path to a custom main menu title screen logo.\r\nIt can be a URL or a file path.\r\nIf it is a file path, it must be relative to: BepInEx/config/ \r\nYou can create a subfolder if you wish.\r\nMust be a .png file.  Default dimensions: 1000x384\r\nExample: \r\n- YourLogo.png\r\n- your_folder/YourLogo.png\r\n- https://example.com/your_logo.png");
			LogoUrl.SettingChanged += delegate
			{
				Logo.LoadFrom(LogoUrl.Value);
			};
			ShowChangeLog = Config.Define<bool>(false, "Title Screen", "Show Changelog", true, "Show or hide the changelog when the game starts.");
			ShowChangeLog.SettingChanged += delegate
			{
				Changelog.ApplyConfig();
			};
		}
	}
	[HarmonyPatch]
	internal static class Login
	{
		private static bool _disableAddToRecentServersList;

		private static bool IsAltKeyPressed
		{
			get
			{
				if (!ZInput.GetKey((KeyCode)308, true))
				{
					return ZInput.GetKey((KeyCode)307, true);
				}
				return true;
			}
		}

		private static bool IsValid
		{
			get
			{
				if (Configs.Enabled.Value && !IsAltKeyPressed)
				{
					return !Utility.IsNullOrWhiteSpace(Configs.ServerAddress.Value);
				}
				return false;
			}
		}

		private static void InitConnection()
		{
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			bool flag = !Utility.IsNullOrWhiteSpace(Configs.ServerPassword.Value);
			Logging<Plugin>.Info((object)$"Connecting to server {Configs.ServerAddress.Value}, with password? {flag}", 0);
			FejdStartup.ServerPassword = (flag ? Configs.ServerPassword.Value : null);
			FejdStartup.instance.m_queuedJoinServer = new ServerJoinData(new ServerJoinDataDedicated(Configs.ServerAddress.Value));
			_disableAddToRecentServersList = true;
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(FejdStartup), "OnCharacterStart")]
		private static void FejdStartup_OnCharacterStart(FejdStartup __instance)
		{
			if (IsValid)
			{
				InitConnection();
			}
			else
			{
				Logging<Plugin>.Info((object)"Auto connect disabled", 0);
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(FejdStartup), "Update")]
		private static void FejdStartup_Update(FejdStartup __instance)
		{
			string text = (IsValid ? "$menu_connect" : "$menu_start");
			((Component)((Component)__instance.m_csStartButton).transform.Find("Text")).GetComponent<TMP_Text>().text = StringExt.Localize(text);
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(ServerListGui), "AddToRecentServersList")]
		private static void ServerListGui_AddToRecentServersList(ref bool __runOriginal)
		{
			__runOriginal = !_disableAddToRecentServersList;
			_disableAddToRecentServersList = false;
		}
	}
	[HarmonyPatch]
	internal static class Logo
	{
		[CompilerGenerated]
		private sealed class <Download>d__5 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			public string url;

			private UnityWebRequest <req>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <Download>d__5(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || num == 1)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
				<req>5__2 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_0097: Invalid comparison between Unknown and I4
				//IL_011c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0121: Unknown result type (might be due to invalid IL or missing references)
				//IL_012b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0144: Unknown result type (might be due to invalid IL or missing references)
				//IL_0149: Unknown result type (might be due to invalid IL or missing references)
				//IL_014c: Unknown result type (might be due to invalid IL or missing references)
				bool result;
				try
				{
					switch (<>1__state)
					{
					default:
						result = false;
						break;
					case 0:
						<>1__state = -1;
						Logging<Plugin>.Info((object)("Downloading logo from url: " + url), 0);
						<req>5__2 = UnityWebRequestTexture.GetTexture(url);
						<>1__state = -3;
						<req>5__2.timeout = 20;
						<req>5__2.redirectLimit = 5;
						<>2__current = <req>5__2.SendWebRequest();
						<>1__state = 1;
						result = true;
						break;
					case 1:
						<>1__state = -3;
						if ((int)<req>5__2.result != 1)
						{
							Logging<Plugin>.Warning((object)("Failed to load logo from url '" + url + "': " + <req>5__2.error), 0);
							ResetLogo();
							result = false;
						}
						else
						{
							Texture2D content = DownloadHandlerTexture.GetContent(<req>5__2);
							if (!Object.op_Implicit((Object)(object)content))
							{
								Logging<Plugin>.Warning((object)("Invalid texture data from '" + url + "'"), 0);
								ResetLogo();
								result = false;
							}
							else
							{
								_logo = Sprite.Create(content, new Rect(0f, 0f, (float)((Texture)content).width, (float)((Texture)content).height), Vector2.one * 0.5f);
								Rect rect = _logo.rect;
								Logging<Plugin>.Info((object)$"Download complete. Logo dimensions: {((Rect)(ref rect)).size}", 0);
								SetLogo();
								result = false;
							}
						}
						<>m__Finally1();
						break;
					}
				}
				catch
				{
					//try-fault
					((IDisposable)this).Dispose();
					throw;
				}
				return result;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<req>5__2 != null)
				{
					((IDisposable)<req>5__2).Dispose();
				}
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private static Sprite? _logo;

		private static Sprite? _valheimLogo;

		public static void LoadFrom(string urlOrFile)
		{
			urlOrFile = urlOrFile.Trim();
			if (Utility.IsNullOrWhiteSpace(urlOrFile))
			{
				ResetLogo();
			}
			else if (urlOrFile.StartsWith("http"))
			{
				LoadFromWeb(urlOrFile);
			}
			else
			{
				LoadFromFile(urlOrFile);
			}
		}

		private static void LoadFromFile(string filePath)
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			Logging<Plugin>.Info((object)("Load logo from file: " + filePath), 0);
			_logo = AssetUtils.LoadSpriteFromFile("../config/" + filePath, Vector2.one * 0.5f);
			if (!Object.op_Implicit((Object)(object)_logo))
			{
				ResetLogo();
			}
			else
			{
				SetLogo();
			}
		}

		private static void LoadFromWeb(string url)
		{
			((MonoBehaviour)ZenMod<Plugin>.Instance).StartCoroutine(Download(url));
		}

		[IteratorStateMachine(typeof(<Download>d__5))]
		private static IEnumerator Download(string url)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <Download>d__5(0)
			{
				url = url
			};
		}

		public static void SetLogo()
		{
			if (Object.op_Implicit((Object)(object)_logo) && Object.op_Implicit((Object)(object)FejdStartup.instance))
			{
				Logging<Plugin>.Message((object)"Set logo", 0);
				Image component = ((Component)FejdStartup.instance.m_mainMenu.transform.Find("Logo/LOGO")).GetComponent<Image>();
				if (!Object.op_Implicit((Object)(object)_valheimLogo))
				{
					_valheimLogo = component.sprite;
				}
				component.sprite = _logo;
			}
		}

		private static void ResetLogo()
		{
			Logging<Plugin>.Info((object)"Reset main menu logo", 0);
			_logo = _valheimLogo;
			SetLogo();
		}
	}
	[BepInPlugin("ZenDragon.ZenLogin", "ZenLogin", "1.2.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	internal class Plugin : ZenMod<Plugin>
	{
		public const string PluginName = "ZenLogin";

		public const string PluginVersion = "1.2.0";

		public const string PluginGUID = "ZenDragon.ZenLogin";

		protected override void Setup()
		{
		}

		private void Start()
		{
			Logo.LoadFrom(Configs.LogoUrl.Value);
		}

		protected override void TitleScene(bool isFirstBoot)
		{
			Logo.SetLogo();
			Changelog.ApplyConfig();
		}

		protected override void WorldStart()
		{
		}

		protected override void Shutdown()
		{
		}
	}
}