Decompiled source of ZenLogin v1.0.0

plugins/ZenLogin.dll

Decompiled 3 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using Zen;
using Zen.Lib;
using Zen.Lib.Config;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ZenLogin")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ZenLogin")]
[assembly: AssemblyCopyright("Copyright \ufffd  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ZenLogin
{
	internal static class Configs
	{
		public static readonly ConfigEntry<bool> Enabled;

		public static readonly ConfigEntry<string> ServerAddress;

		public static readonly ConfigEntry<string> ServerPassword;

		static Configs()
		{
			Enabled = Config.Define<bool>(false, "General", "Enabled", true, "When enabled, automatically connect to the dedicated server after character selection.\r\nNOTE: You can temporarily disable this by holding the Alt key before clicking \"Connect\"");
			ServerAddress = Config.Define<string>(false, "General", "Server Address", string.Empty, "Host or IP address and port of the dedicated server.  (Example: 127.0.0.1:2457)");
			ServerPassword = Config.Define<string>(false, "General", "Server Password", string.Empty, "If left blank and the server requires a password it will prompt the user for the password.");
		}
	}
	[HarmonyPatch]
	internal static class Login
	{
		private static bool _disableAddToRecentServersList;

		private static bool IsAltKeyPressed
		{
			get
			{
				if (!ZInput.GetKey((KeyCode)308, true))
				{
					return ZInput.GetKey((KeyCode)307, true);
				}
				return true;
			}
		}

		private static bool IsValid
		{
			get
			{
				if (Configs.Enabled.Value && !IsAltKeyPressed)
				{
					return !Utility.IsNullOrWhiteSpace(Configs.ServerAddress.Value);
				}
				return false;
			}
		}

		private static void InitConnection()
		{
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			bool flag = !Utility.IsNullOrWhiteSpace(Configs.ServerPassword.Value);
			Logging<Plugin>.Info((object)$"Connecting to server {Configs.ServerAddress.Value}, with password? {flag}", 0);
			FejdStartup.ServerPassword = (flag ? Configs.ServerPassword.Value : null);
			FejdStartup.instance.m_queuedJoinServer = new ServerJoinData(new ServerJoinDataDedicated(Configs.ServerAddress.Value));
			_disableAddToRecentServersList = true;
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(FejdStartup), "OnCharacterStart")]
		private static void FejdStartup_OnCharacterStart(FejdStartup __instance)
		{
			if (IsValid)
			{
				InitConnection();
			}
			else
			{
				Logging<Plugin>.Info((object)"Auto connect disabled", 0);
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(FejdStartup), "Update")]
		private static void FejdStartup_Update(FejdStartup __instance)
		{
			string text = (IsValid ? "$menu_connect" : "$menu_start");
			((Component)((Component)__instance.m_csStartButton).transform.Find("Text")).GetComponent<TMP_Text>().text = StringExt.Localize(text);
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(ServerListGui), "AddToRecentServersList")]
		private static void ServerListGui_AddToRecentServersList(ref bool __runOriginal)
		{
			__runOriginal = !_disableAddToRecentServersList;
			_disableAddToRecentServersList = false;
		}
	}
	[BepInPlugin("ZenDragon.ZenLogin", "ZenLogin", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	internal class Plugin : ZenMod<Plugin>
	{
		public const string PluginName = "ZenLogin";

		public const string PluginVersion = "1.0.0";

		public const string PluginGUID = "ZenDragon.ZenLogin";

		protected override void Setup()
		{
		}

		protected override void TitleScene(bool isFirstBoot)
		{
		}

		protected override void WorldStart()
		{
		}

		protected override void Shutdown()
		{
		}
	}
}