
ZenMap
Show map at the cartography table. Copy the map to parchment and take it with you. Attach pins to Signs. The viewable map area is based on the table's position in the world. Ships, carts, bonfires, and tombstones are auto-tracked.
CHANGELOG
v0.7.1
- cleanup alien world message formatting for edge cases of map items in inventory from alien worlds.
v0.7.0
- updated for Zen.ModLib v1.2.0
- recompile for BepInEx v5.4.2332
- recompile for JVL v2.26.0
v0.6.4
- remove unused assets
- reduce file size 50%
- fixed a minor cosmetic issue relating to HoverText when using location markers on signs.
v0.6.3
- single player optimization
v0.6.2
- fix: KeyHint "Rename" on Map Item mouse over was not resetting when moved onto a blank square in the inventory.
v0.6.1
- update readme with instructions on how to craft map items.
- notify the user when they create a map.
v0.6.0
- new feature: portable maps that can be crafted from parchment and copied from cartography tables.
- map tables now have the icon label "Town" on the minimap, you can rename them to whatever you like by interacting with the table. (Unless it is warded)
- rename portable map items after you have crafted them (shift left mouse or the gamepad equivalent in your inventory)
- config default change: admin age override changed from LeftShift to LeftAlt because of conflict with the new Rename feature.
v0.5.8
- bugfix: handling map display when in god mode and nomap is off.
v0.5.7
- refactored to optionally be used even when on a play session that has the map enabled. Important pins are still auto-tracked, and manually placed pins must still be crafted and attached to signs. However, if the nomap flag is not set then the map can be viewed from anywhere without the cartography table interaction if desired. In that case the cartography table will revert to vanilla behavior. However, in my opinion, it's still far better to use the cartography table as an immersive experience. To rely on your wits for navigation. Don't depend on the crutch of the minimap, or you may miss the experience of the journey.
v0.5.6
- improved the logic behind the v0.5.5 fix so that it handles all the possible config states for boss pin reveal mode.
v0.5.5
- fix: reveal boss pin while in god mode was not reverting to vanilla behavior.
v0.5.4
- fix: error when booting on a dedicated server.
v0.5.3
- fix: the pin label toggle key was not working when in admin god mode.
v0.5.2
- display map pin labels when holding down LeftShift or Gamepad Y.
v0.5.1
- adjust pin icon dialog display order.
v0.5.0
- new feature: map pin icon selection dialog when attaching a pin to a sign. NOTE: If you also install
ZenHoverItem
you will see the icon over the sign.
v0.4.9
- clear texture cache when switching between worlds with different sized modded maps.
v0.4.8
- add config options for toggling auto track for:
- ships
- carts (and catapults / battering rams)
- tombstone
- bonfire
- cartography table
- the default days to achieve max exploration changed from 5 to 7. this does not affect existing configs.
- some configs got renamed related to the above, check your configs.
- bugfix: Max zoom now correctly adjusts to the Fully Explored Radius config option. Note: this will slightly alter the max zoom range from prior versions. It should not be a noticeable difference. However, if you like you can adjust the Max Explored Radius config value to compensate if desired.
v0.4.7
- fix to handle large maps and optimize loading and caching when opening the map from the table.
v0.4.6
- add config to toggle discoverability of Boss pins so that you have to be near them before they show.
- add config to hide tombstone pins for an extra challenge if desired.
- add cause of death to tombstone pins if
ZenPlayer
is installed
v0.4.5
- update for Zen.ModLib v1.1.0
v0.4.4
- remove config option: Wooden Pole No Workbench, does not align with this mod's purpose.
- added basic config options for crafting pins: workstation, max stack size
- bugfix: sync crafting item configs from server.
v0.4.3
- fixed config sync
v0.4.2
- removed gamepad remap requirement. By itself ZenMap does not require the gamepad controls to be remapped as it adds no new buttons.
v0.4.1
- removed BepInEx from dependency, Zen.ModLib handles it.
v0.4.0
- Refactor for Zen.ModLib
- Add config option to hide map ping in the world and compass, but you can still see each other's pings when viewing the map table even if you are at different tables. This prevents guiding players via ping spam. You have to talk instead. Default true.
v0.3.3
- update description - no code changes.
v0.3.2
- update logging and configs subsystem
v0.3.1
- cleanup logs
v0.3.0
- UPDATE FOR VALHEIM v0.220.3
- IMPORTANT: if you did not run
ZenMap v0.2.13
yet please run that on your old data with the old version of valheim BEFORE you run the new version of Valheim or you will lose all your manually placed pins due to a data format change in Valheim. See patch notes forZenMap v0.2.13
below:
v0.2.13
- IMPORTANT UPDATE
- RUN THIS ON VALHEIM VERSION: <= 0.219.16 (n-32)
- THIS IS BEFORE THE NEXT UPDATE. After the update it will not be possible to recover any custom pinned signs.
- Run this once and look at your map. Every player needs to do this once as pin data is saved in the player profile, not the world file.
- This update migrates pin data from an old format that will be obsolete in the next version of Valheim. Custom pins will be lost if you play your save character on the new version of valheim before running this update on v0.219.16 or earlier.
v0.2.12
- Add config option to set world modifier
nomap
on startup.
v0.2.11
- Add config option for refunding pins.
- Added ability to remove pins with the Hammer.
- Fixes compatibility issue with ZenSign.
v0.2.10
- Add hover text and pin indicator when adding pins to signs.
- Refund map pin when removing manually from the sign.
v0.2.9
- Update readme, no code changes.
v0.2.8
- Initial release