
ZenMap
View the map from the cartography table. Craft pins in the wild and attach them to signs. The viewable map area is based on the table's position in the world. The revealed area increases with time. Ships, carts, bonfires, and tombstones are auto-tracked.
CHANGELOG
v0.4.9
- clear texture cache when switching between worlds with different sized modded maps.
v0.4.8
- add config options for toggling auto track for:
- ships
- carts (and catapults / battering rams)
- tombstone
- bonfire
- cartography table
- the default days to achieve max exploration changed from 5 to 7. this does not affect existing configs.
- some configs got renamed related to the above, check your configs.
- bugfix: Max zoom now correctly adjusts to the Fully Explored Radius config option. Note: this will slightly alter the max zoom range from prior versions. It should not be a noticeable difference. However, if you like you can adjust the Max Explored Radius config value to compensate if desired.
v0.4.7
- fix to handle large maps and optimize loading and caching when opening the map from the table.
v0.4.6
- add config to toggle discoverability of Boss pins so that you have to be near them before they show.
- add config to hide tombstone pins for an extra challenge if desired.
- add cause of death to tombstone pins if
ZenPlayer
is installed
v0.4.5
- update for Zen.ModLib v1.1.0
v0.4.4
- remove config option: Wooden Pole No Workbench, does not align with this mod's purpose.
- added basic config options for crafting pins: workstation, max stack size
- bugfix: sync crafting item configs from server.
v0.4.3
- fixed config sync
v0.4.2
- removed gamepad remap requirement. By itself ZenMap does not require the gamepad controls to be remapped as it adds no new buttons.
v0.4.1
- removed BepInEx from dependency, Zen.ModLib handles it.
v0.4.0
- Refactor for Zen.ModLib
- Add config option to hide map ping in the world and compass, but you can still see each other's pings when viewing the map table even if you are at different tables. This prevents guiding players via ping spam. You have to talk instead. Default true.
v0.3.3
- update description - no code changes.
v0.3.2
- update logging and configs subsystem
v0.3.1
- cleanup logs
v0.3.0
- UPDATE FOR VALHEIM v0.220.3
- IMPORTANT: if you did not run
ZenMap v0.2.13
yet please run that on your old data with the old version of valheim BEFORE you run the new version of Valheim or you will lose all your manually placed pins due to a data format change in Valheim. See patch notes forZenMap v0.2.13
below:
v0.2.13
- IMPORTANT UPDATE
- RUN THIS ON VALHEIM VERSION: <= 0.219.16 (n-32)
- THIS IS BEFORE THE NEXT UPDATE. After the update it will not be possible to recover any custom pinned signs.
- Run this once and look at your map. Every player needs to do this once as pin data is saved in the player profile, not the world file.
- This update migrates pin data from an old format that will be obsolete in the next version of Valheim. Custom pins will be lost if you play your save character on the new version of valheim before running this update on v0.219.16 or earlier.
v0.2.12
- Add config option to set world modifier
nomap
on startup.
v0.2.11
- Add config option for refunding pins.
- Added ability to remove pins with the Hammer.
- Fixes compatibility issue with ZenSign.
v0.2.10
- Add hover text and pin indicator when adding pins to signs.
- Refund map pin when removing manually from the sign.
v0.2.9
- Update readme, no code changes.
v0.2.8
- Initial release